bitburner-src/src/utils/calculateEffectWithFactors.ts

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/**
* This is a component that implements a mathematical formula used commonly throughout the
* game. This formula is (typically) used to calculate the effect that various statistics
* have on a game mechanic. It looks something like:
*
* (stat ^ exponential factor) + (stat / linear factor)
*
* where the exponential factor is a number between 0 and 1 and the linear factor
* is typically a relatively larger number.
*
* This formula ensures that the effects of the statistic that is being processed
* has diminishing returns, but never loses its effectiveness as you continue
* to raise it.
*
* There are two implementations of this component. One is simply a function that
* can be called with the stat and the exponential/linear factors. The other is a
* class where the exponential and linear factors are defined upon construction.
*/
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export function calculateEffectWithFactors(
n: number,
expFac: number,
linearFac: number,
): number {
if (expFac <= 0 || expFac >= 1) {
console.warn(
`Exponential factor is ${expFac}. This is not an intended value for it`,
);
}
if (linearFac < 1) {
console.warn(
`Linear factor is ${linearFac}. This is not an intended value for it`,
);
}
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return Math.pow(n, expFac) + n / linearFac;
}
export class EffectWithFactors {
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// Exponential factor
private expFac: number;
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// Linear Factor
private linearFac: number;
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constructor(expFac: number, linearFac: number) {
this.expFac = expFac;
this.linearFac = linearFac;
}
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calculate(n: number): number {
return calculateEffectWithFactors(n, this.expFac, this.linearFac);
}
}