bitburner-src/src/Infiltration/ui/InfiltrationRoot.tsx

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2021-09-18 01:43:08 +02:00
import { IPlayer } from "../../PersonObjects/IPlayer";
import React, { useState } from "react";
import { Intro } from "./Intro";
import { Game } from "./Game";
import { LocationName } from "../../Locations/data/LocationNames";
import { Locations } from "../../Locations/Locations";
import { use } from "../../ui/Context";
interface IProps {
location: LocationName;
}
function calcDifficulty(player: IPlayer, startingDifficulty: number): number {
const totalStats = player.strength + player.defense + player.dexterity + player.agility + player.charisma;
const difficulty = startingDifficulty - Math.pow(totalStats, 0.9) / 250 - player.intelligence / 1600;
if (difficulty < 0) return 0;
if (difficulty > 3) return 3;
return difficulty;
}
export function InfiltrationRoot(props: IProps): React.ReactElement {
const player = use.Player();
const router = use.Router();
const [start, setStart] = useState(false);
const loc = Locations[props.location];
if (loc.infiltrationData === undefined) throw new Error("Trying to do infiltration on invalid location.");
const startingDifficulty = loc.infiltrationData.startingSecurityLevel;
const difficulty = calcDifficulty(player, startingDifficulty);
function cancel(): void {
router.toCity();
}
if (!start) {
return (
<Intro
Location={props.location}
Difficulty={difficulty}
MaxLevel={loc.infiltrationData.maxClearanceLevel}
start={() => setStart(true)}
cancel={cancel}
/>
);
}
return (
<Game
StartingDifficulty={startingDifficulty}
Difficulty={difficulty}
MaxLevel={loc.infiltrationData.maxClearanceLevel}
/>
);
}