bitburner-src/src/CompanyJobApplication.js

164 lines
6.0 KiB
JavaScript
Raw Normal View History

/* Functions that handle applying for different jobs/positions in a Company */
//Determines the job that the Player should get (if any) at the current
//company
PlayerObject.prototype.applyForJob = function(entryPosType) {
if (Engine.Debug) {
console.log("Player.applyForJob() called");
}
var currCompany = "";
if (this.companyName != "") {
currCompany = Companies[this.companyName];
}
var currPositionName = "";
if (this.companyPosition != "") {
currPositionName = this.companyPosition.positionName;
}
var company = Companies[this.location]; //Company being applied to
var pos = entryPosType;
if (!this.isQualified(company, pos)) {
dialogBoxCreate("You are not qualified for this position");
return;
}
while (true) {
if (Engine.Debug) {console.log("Determining qualification for next Company Position");}
var newPos = getNextCompanyPosition(pos);
if (newPos == null) {
if (Engine.Debug) {
console.log("Player already at highest position, cannot go any higher");
}
break;
}
//Check if this company has this position
if (company.hasPosition(newPos)) {
if (!this.isQualified(company, newPos)) {
//If player not qualified for next job, break loop so player will be given current job
break;
}
pos = newPos;
} else {
break;
}
}
//Check if the determined job is the same as the player's current job
if (currCompany != "") {
if (currCompany.companyName == company.companyName &&
pos.positionName == currPositionName) {
dialogBoxCreate("Unfortunately, you do not qualify for a promotion");
return; //Same job, do nothing
}
}
//Lose reputation from a Company if you are leaving it for another job
if (currCompany != "") {
if (currCompany.companyName != company.companyName) {
company.playerReputation -= 1000;
if (company.playerReputation < 0) {company.playerReputation = 0;}
if (Engine.debug) {
console.log("Lost reputation for " + company.companyName + ". It is now " + company.playerReputation);
}
}
}
this.companyName = company.companyName;
this.companyPosition = pos;
dialogBoxCreate("Congratulations! You were offered a new job at ", this.companyName, " as a " + pos.positionName);
2017-02-08 05:48:50 +01:00
Engine.loadLocationContent();
}
PlayerObject.prototype.applyForSoftwareJob = function() {
this.applyForJob(CompanyPositions.SoftwareIntern);
}
PlayerObject.prototype.applyForItJob = function() {
this.applyForJob(CompanyPositions.ITIntern);
}
PlayerObject.prototype.applyForSecurityEngineerJob = function() {
var company = Companies[this.location]; //Company being applied to
if (this.isQualified(company, CompanyPositions.SecurityEngineer)) {
this.companyName = company.companyName;
this.companyPosition = CompanyPositions.SecurityEngineer;
dialogBoxCreate("Congratulations, you were offered a position at ", this.companyName, " as a Security Engineer!" , "");
2017-02-08 05:48:50 +01:00
Engine.loadLocationContent();
} else {
dialogBoxCreate("Unforunately, you do not qualify for this position");
}
}
PlayerObject.prototype.applyForNetworkEngineerJob = function() {
var company = Companies[this.location]; //Company being applied to
if (this.isQualified(company, CompanyPositions.NetworkEngineer)) {
this.applyForJob(CompanyPositions.NetworkEngineer);
} else {
dialogBoxCreate("Unforunately, you do not qualify for this position");
}
}
PlayerObject.prototype.applyForBusinessJob = function() {
this.applyForJob(CompanyPositions.BusinessIntern);
}
PlayerObject.prototype.applyForSecurityJob = function() {
//TODO If case for POlice departments
this.applyForJob(CompanyPositions.SecurityGuard);
}
PlayerObject.prototype.applyForAgentJob = function() {
var company = Companies[this.location]; //Company being applied to
if (this.isQualified(company, CompanyPositions.FieldAgent)) {
this.applyForJob(CompanyPositions.FieldAgent);
} else {
dialogBoxCreate("Unforunately, you do not qualify for this position");
}
}
PlayerObject.prototype.applyForEmployeeJob = function() {
var company = Companies[this.location]; //Company being applied to
if (this.isQualified(company, CompanyPositions.Employee)) {
this.companyName = company.companyName;
this.companyPosition = CompanyPositions.Employee;
dialogBoxCreate("Congratulations, you are now employed at ", this.companyName, "", "");
2017-02-08 05:48:50 +01:00
Engine.loadLocationContent();
} else {
dialogBoxCreate("Unforunately, you do not qualify for this position");
}
}
PlayerObject.prototype.applyForWaiterJob = function() {
var company = Companies[this.location]; //Company being applied to
if (this.isQualified(company, CompanyPositions.Waiter)) {
this.companyName = company.companyName;
this.companyPosition = CompanyPositions.Waiter;
dialogBoxCreate("Congratulations, you are now employed as a waiter at ", this.companyName, "", "");
2017-02-08 05:48:50 +01:00
Engine.loadLocationContent();
} else {
dialogBoxCreate("Unforunately, you do not qualify for this position");
}
}
//Checks if the Player is qualified for a certain position
PlayerObject.prototype.isQualified = function(company, position) {
var offset = company.jobStatReqOffset;
if (this.hacking_skill >= position.requiredHacking+offset &&
this.strength >= position.requiredStrength+offset &&
this.defense >= position.requiredDefense+offset &&
this.dexterity >= position.requiredDexterity+offset &&
this.agility >= position.requiredAgility+offset &&
this.charisma >= position.requiredCharisma+offset &&
company.playerReputation >= position.requiredReputation) {
return true;
}
return false;
}