bitburner-src/src/PersonObjects/Player/PlayerObjectGangMethods.js

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import { Factions } from "../../Faction/Factions";
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import { Gang } from "../../Gang/Gang";
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import { SourceFileFlags } from "../../SourceFile/SourceFileFlags";
import { BitNodeMultipliers } from "../../BitNode/BitNodeMultipliers";
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// Amount of negative karma needed to manage a gang in BitNodes other than 2
const GangKarmaRequirement = -54000;
export function canAccessGang() {
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if (this.bitNodeN === 2) {
return true;
}
if (SourceFileFlags[2] <= 0) {
return false;
}
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return this.karma <= BitNodeMultipliers.GangKarmaRequirement * GangKarmaRequirement;
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}
export function getGangFaction() {
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const fac = Factions[this.gang.facName];
if (fac == null) {
throw new Error(`Gang has invalid faction name: ${this.gang.facName}`);
}
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return fac;
}
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export function getGangName() {
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return this.inGang() ? this.gang.facName : "";
}
export function hasGangWith(facName) {
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return this.inGang() && this.gang.facName === facName;
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}
export function inGang() {
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if (this.gang == null || this.gang == undefined) {
return false;
}
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return this.gang instanceof Gang;
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}
export function startGang(factionName, hacking) {
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this.gang = new Gang(factionName, hacking);
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const fac = Factions[factionName];
if (fac == null) {
throw new Error(`Invalid faction name when creating gang: ${factionName}`);
}
fac.playerReputation = 0;
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}