bitburner-src/test/jest/Go/boardAnalysis.test.ts

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import { setPlayer } from "@player";
import { GoColor, GoValidity } from "@enums";
import { PlayerObject } from "../../../src/PersonObjects/Player/PlayerObject";
import {
getAllEyes,
getAllValidMoves,
boardStateFromSimpleBoard,
evaluateIfMoveIsValid,
} from "../../../src/Go/boardAnalysis/boardAnalysis";
import { findAnyMatchedPatterns } from "../../../src/Go/boardAnalysis/patternMatching";
setPlayer(new PlayerObject());
describe("Go board analysis tests", () => {
it("identifies chains and liberties", async () => {
const board = ["XOO..", ".....", ".....", ".....", "....."];
const boardState = boardStateFromSimpleBoard(board);
expect(boardState.board[0]?.[0]?.liberties?.length).toEqual(1);
expect(boardState.board[0]?.[1]?.liberties?.length).toEqual(3);
});
it("identifies all points that are part of 'eyes' on the board", async () => {
const board = ["..O..", "OOOOO", "..XXX", "..XX.", "..X.X"];
const boardState = boardStateFromSimpleBoard(board);
const whitePlayerEyes = getAllEyes(boardState.board, GoColor.white).flat().flat();
const blackPlayerEyes = getAllEyes(boardState.board, GoColor.black).flat().flat();
expect(whitePlayerEyes?.length).toEqual(4);
expect(blackPlayerEyes?.length).toEqual(2);
});
it("identifies strong patterns on the board", async () => {
const board = [".....", ".....", ".....", ".....", ".OXO."];
const boardState = boardStateFromSimpleBoard(board);
const point = await findAnyMatchedPatterns(
boardState.board,
GoColor.white,
getAllValidMoves(boardState, GoColor.white),
true,
0,
);
expect(point?.x).toEqual(3);
expect(point?.y).toEqual(2);
});
it("identifies invalid moves from self-capture", async () => {
const board = [".X...", "X....", ".....", ".....", "....."];
const boardState = boardStateFromSimpleBoard(board);
const validity = evaluateIfMoveIsValid(boardState, 0, 0, GoColor.white, false);
expect(validity).toEqual(GoValidity.noSuicide);
});
it("identifies invalid moves from repeat", async () => {
const board = [".X...", ".....", ".....", ".....", "....."];
const boardState = boardStateFromSimpleBoard(board);
boardState.previousBoards.push(".X.......................");
boardState.previousBoards.push(".X.......................");
boardState.previousBoards.push(".X.......................");
boardState.previousBoards.push("OX.......................");
const validity = evaluateIfMoveIsValid(boardState, 0, 0, GoColor.white, false);
expect(validity).toEqual(GoValidity.boardRepeated);
});
});