bitburner-src/src/Script/RunningScript.ts

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TypeScript
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2019-03-03 04:15:10 +01:00
// Class representing a Script instance that is actively running.
// A Script can have multiple active instances
import { Script } from "./Script";
import { IMap } from "../types";
import { Generic_fromJSON,
Generic_toJSON,
Reviver } from "../../utils/JSONReviver";
export class RunningScript {
// Initializes a RunningScript Object from a JSON save state
static fromJSON(value: any): RunningScript {
return Generic_fromJSON(RunningScript, value.data);
}
// Script arguments
args: any[] = [];
// Holds a map of servers hacked, where server = key and the value for each
// server is an array of four numbers. The four numbers represent:
// [MoneyStolen, NumTimesHacked, NumTimesGrown, NumTimesWeaken]
// This data is used for offline progress
dataMap: IMap<number[]> = {};
// Script filename
filename: string = "";
// This script's logs. An array of log entries
logs: string[] = [];
// Flag indicating whether the logs have been updated since
// the last time the UI was updated
logUpd: boolean = false;
// Total amount of hacking experience earned from this script when offline
offlineExpGained: number = 0;
// Total amount of money made by this script when offline
offlineMoneyMade: number = 0;
// Number of seconds that the script has been running offline
offlineRunningTime: number = 0.01;
// Total amount of hacking experience earned from this script when online
onlineExpGained: number = 0;
// Total amount of money made by this script when online
onlineMoneyMade: number = 0;
// Number of seconds that this script has been running online
onlineRunningTime: number = 0.01;
// How much RAM this script uses for ONE thread
ramUsage: number = 0;
// IP of the server on which this script is running
server: string = "";
// Number of threads that this script is running with
threads: number = 1;
constructor(script: Script | null = null, args: any[] = []) {
if (script == null) { return; }
this.filename = script.filename;
this.args = args;
this.server = script.server; //IP Address only
this.ramUsage = script.ramUsage;
}
RunningScript.prototype.getCode = function() {
const server = AllServers[this.server];
if (server == null) { return ""; }
for (let i = 0; i < server.scripts.length; ++i) {
if (server.scripts[i].filename === this.filename) {
return server.scripts[i].code;
}
}
return "";
}
RunningScript.prototype.getRamUsage = function() {
if (this.ramUsage != null && this.ramUsage > 0) { return this.ramUsage; } // Use cached value
const server = AllServers[this.server];
if (server == null) { return 0; }
for (let i = 0; i < server.scripts.length; ++i) {
if (server.scripts[i].filename === this.filename) {
// Cache the ram usage for the next call
this.ramUsage = server.scripts[i].ramUsage;
return this.ramUsage;
}
}
return 0;
}
RunningScript.prototype.log = function(txt) {
if (this.logs.length > Settings.MaxLogCapacity) {
//Delete first element and add new log entry to the end.
//TODO Eventually it might be better to replace this with circular array
//to improve performance
this.logs.shift();
}
let logEntry = txt;
if (FconfSettings.ENABLE_TIMESTAMPS) {
logEntry = "[" + getTimestamp() + "] " + logEntry;
}
this.logs.push(logEntry);
this.logUpd = true;
}
RunningScript.prototype.displayLog = function() {
for (var i = 0; i < this.logs.length; ++i) {
post(this.logs[i]);
}
}
RunningScript.prototype.clearLog = function() {
this.logs.length = 0;
}
//Update the moneyStolen and numTimesHack maps when hacking
RunningScript.prototype.recordHack = function(serverIp, moneyGained, n=1) {
if (this.dataMap[serverIp] == null || this.dataMap[serverIp].constructor !== Array) {
this.dataMap[serverIp] = [0, 0, 0, 0];
}
this.dataMap[serverIp][0] += moneyGained;
this.dataMap[serverIp][1] += n;
}
//Update the grow map when calling grow()
RunningScript.prototype.recordGrow = function(serverIp, n=1) {
if (this.dataMap[serverIp] == null || this.dataMap[serverIp].constructor !== Array) {
this.dataMap[serverIp] = [0, 0, 0, 0];
}
this.dataMap[serverIp][2] += n;
}
//Update the weaken map when calling weaken() {
RunningScript.prototype.recordWeaken = function(serverIp, n=1) {
if (this.dataMap[serverIp] == null || this.dataMap[serverIp].constructor !== Array) {
this.dataMap[serverIp] = [0, 0, 0, 0];
}
this.dataMap[serverIp][3] += n;
}
// Serialize the current object to a JSON save state
toJSON(): any {
return Generic_toJSON("RunningScript", this);
}
}
Reviver.constructors.RunningScript = RunningScript;