2021-12-03 22:14:13 +01:00
/ * *
* @public
* /
export declare interface ActiveFragment {
id : number ;
avgCharge : number ;
numCharge : number ;
rotation : number ;
x : number ;
y : number ;
}
2021-10-30 18:34:14 +02:00
/ * *
2021-10-30 21:46:34 +02:00
* Data representing the internal values of an Augmentation .
2021-10-30 18:34:14 +02:00
* @public
* /
export declare interface AugmentationStats {
2022-03-17 21:50:46 +01:00
/** Multiplier to hacking skill */
2021-10-30 18:34:14 +02:00
hacking_mult? : number ;
2022-03-17 21:50:46 +01:00
/** Multiplier to strength skill */
2021-10-30 18:34:14 +02:00
strength_mult? : number ;
2022-03-17 21:50:46 +01:00
/** Multiplier to defense skill */
2021-10-30 18:34:14 +02:00
defense_mult? : number ;
2022-03-17 21:50:46 +01:00
/** Multiplier to dexterity skill */
2021-10-30 18:34:14 +02:00
dexterity_mult? : number ;
2022-03-17 21:50:46 +01:00
/** Multiplier to agility skill */
2021-10-30 18:34:14 +02:00
agility_mult? : number ;
2022-03-17 21:50:46 +01:00
/** Multiplier to charisma skill */
2021-10-30 18:34:14 +02:00
charisma_mult? : number ;
2022-03-17 21:50:46 +01:00
/** Multiplier to hacking experience gain rate */
2021-10-30 18:34:14 +02:00
hacking_exp_mult? : number ;
2022-03-17 21:50:46 +01:00
/** Multiplier to strength experience gain rate */
2021-10-30 18:34:14 +02:00
strength_exp_mult? : number ;
2022-03-17 21:50:46 +01:00
/** Multiplier to defense experience gain rate */
2021-10-30 18:34:14 +02:00
defense_exp_mult? : number ;
2022-03-17 21:50:46 +01:00
/** Multiplier to dexterity experience gain rate */
2021-10-30 18:34:14 +02:00
dexterity_exp_mult? : number ;
2022-03-17 21:50:46 +01:00
/** Multiplier to agility experience gain rate */
2021-10-30 18:34:14 +02:00
agility_exp_mult? : number ;
2022-03-17 21:50:46 +01:00
/** Multiplier to charisma experience gain rate */
2021-10-30 18:34:14 +02:00
charisma_exp_mult? : number ;
2022-03-17 21:50:46 +01:00
/** Multiplier to chance of successfully performing a hack */
2021-10-30 18:34:14 +02:00
hacking_chance_mult? : number ;
2022-03-17 21:50:46 +01:00
/** Multiplier to hacking speed */
2021-10-30 18:34:14 +02:00
hacking_speed_mult? : number ;
2022-03-17 21:50:46 +01:00
/** Multiplier to amount of money the player gains from hacking */
2021-10-30 18:34:14 +02:00
hacking_money_mult? : number ;
2022-03-17 21:50:46 +01:00
/** Multiplier to amount of money injected into servers using grow */
2021-10-30 18:34:14 +02:00
hacking_grow_mult? : number ;
2022-03-17 21:50:46 +01:00
/** Multiplier to amount of reputation gained when working */
2021-10-30 18:34:14 +02:00
company_rep_mult? : number ;
2022-03-17 21:50:46 +01:00
/** Multiplier to amount of reputation gained when working */
2021-10-30 18:34:14 +02:00
faction_rep_mult? : number ;
2022-03-17 21:50:46 +01:00
/** Multiplier to amount of money gained from crimes */
2021-10-30 18:34:14 +02:00
crime_money_mult? : number ;
2022-03-17 21:50:46 +01:00
/** Multiplier to crime success rate */
2021-10-30 18:34:14 +02:00
crime_success_mult? : number ;
2022-03-17 21:50:46 +01:00
/** Multiplier to amount of money gained from working */
2021-10-30 18:34:14 +02:00
work_money_mult? : number ;
2022-03-17 21:50:46 +01:00
/** Multiplier to amount of money produced by Hacknet Nodes */
2021-10-30 18:34:14 +02:00
hacknet_node_money_mult? : number ;
2022-03-17 21:50:46 +01:00
/** Multiplier to cost of purchasing a Hacknet Node */
2021-10-30 18:34:14 +02:00
hacknet_node_purchase_cost_mult? : number ;
2022-03-17 21:50:46 +01:00
/** Multiplier to cost of ram for a Hacknet Node */
2021-10-30 18:34:14 +02:00
hacknet_node_ram_cost_mult? : number ;
2022-03-17 21:50:46 +01:00
/** Multiplier to cost of core for a Hacknet Node */
2021-10-30 18:34:14 +02:00
hacknet_node_core_cost_mult? : number ;
2022-03-17 21:50:46 +01:00
/** Multiplier to cost of leveling up a Hacknet Node */
2021-10-30 18:34:14 +02:00
hacknet_node_level_cost_mult? : number ;
2022-03-17 21:50:46 +01:00
/** Multiplier to Bladeburner max stamina */
2021-10-30 18:34:14 +02:00
bladeburner_max_stamina_mult? : number ;
2022-03-17 21:50:46 +01:00
/** Multiplier to Bladeburner stamina gain rate */
2021-10-30 18:34:14 +02:00
bladeburner_stamina_gain_mult? : number ;
2022-03-17 21:50:46 +01:00
/** Multiplier to effectiveness in Bladeburner Field Analysis */
2021-10-30 18:34:14 +02:00
bladeburner_analysis_mult? : number ;
2022-03-17 21:50:46 +01:00
/** Multiplier to success chance in Bladeburner contracts/operations */
2021-10-30 18:34:14 +02:00
bladeburner_success_chance_mult? : number ;
}
/ * *
2021-10-30 21:46:34 +02:00
* Return value of { @link Sleeve . getSleevePurchasableAugs | getSleevePurchasableAugs }
2021-10-30 18:34:14 +02:00
* @public
* /
export declare interface AugmentPair {
/** augmentation name */
2021-11-03 05:27:21 +01:00
name : string ;
2021-10-30 18:34:14 +02:00
/** augmentation cost */
cost : number ;
}
2022-03-17 21:50:46 +01:00
/ * *
* Used for autocompletion
* @public
* /
export declare interface AutocompleteData {
servers : string [ ] ;
scripts : string [ ] ;
txts : string [ ] ;
flags ( schema : [ string , string | number | boolean | string [ ] ] [ ] ) : any ;
}
2021-10-30 18:34:14 +02:00
/ * *
2021-10-30 21:46:34 +02:00
* Options to affect the behavior of { @link NS . hack | hack } , { @link NS . grow | grow } , and { @link NS . weaken | weaken } .
2021-10-30 18:34:14 +02:00
* @public
* /
export declare interface BasicHGWOptions {
/** Number of threads to use for this function. Must be less than or equal to the number of threads the script is running with. */
2022-01-08 19:25:06 +01:00
threads? : number ;
2021-10-30 21:46:34 +02:00
/** Set to true this action will affect the stock market. */
stock? : boolean ;
2021-10-30 18:34:14 +02:00
}
/ * *
2021-10-30 21:46:34 +02:00
* All multipliers affecting the difficulty of the current challenge .
2021-10-30 18:34:14 +02:00
* @public
* /
export declare interface BitNodeMultipliers {
/** Influences how quickly the player's agility level (not exp) scales */
AgilityLevelMultiplier : number ;
/** Influences the base cost to purchase an augmentation. */
AugmentationMoneyCost : number ;
/** Influences the base rep the player must have with a faction to purchase an augmentation. */
AugmentationRepCost : number ;
/** Influences how quickly the player can gain rank within Bladeburner. */
BladeburnerRank : number ;
/** Influences the cost of skill levels from Bladeburner. */
BladeburnerSkillCost : number ;
/** Influences how quickly the player's charisma level (not exp) scales */
CharismaLevelMultiplier : number ;
/** Influences the experience gained for each ability when a player completes a class. */
ClassGymExpGain : number ;
/** Influences the amount of money gained from completing Coding Contracts */
CodingContractMoney : number ;
/** Influences the experience gained for each ability when the player completes working their job. */
CompanyWorkExpGain : number ;
/** Influences how much money the player earns when completing working their job. */
CompanyWorkMoney : number ;
2022-03-17 21:50:46 +01:00
/** Influences the money gain from dividends of corporations created by the player. */
CorporationSoftCap : number ;
2021-10-30 18:34:14 +02:00
/** Influences the valuation of corporations created by the player. */
CorporationValuation : number ;
/** Influences the base experience gained for each ability when the player commits a crime. */
CrimeExpGain : number ;
/** Influences the base money gained when the player commits a crime. */
CrimeMoney : number ;
/** Influences how many Augmentations you need in order to get invited to the Daedalus faction */
DaedalusAugsRequirement : number ;
/** Influences how quickly the player's defense level (not exp) scales */
DefenseLevelMultiplier : number ;
/** Influences how quickly the player's dexterity level (not exp) scales */
DexterityLevelMultiplier : number ;
/** Influences how much rep the player gains in each faction simply by being a member. */
FactionPassiveRepGain : number ;
/** Influences the experience gained for each ability when the player completes work for a Faction. */
FactionWorkExpGain : number ;
/** Influences how much rep the player gains when performing work for a faction. */
FactionWorkRepGain : number ;
/** Influences how much it costs to unlock the stock market's 4S Market Data API */
FourSigmaMarketDataApiCost : number ;
/** Influences how much it costs to unlock the stock market's 4S Market Data (NOT API) */
FourSigmaMarketDataCost : number ;
2022-01-16 00:39:37 +01:00
/** Influences the respect gain and money gain of your gang. */
GangSoftcap : number ;
2021-10-30 18:34:14 +02:00
/** Influences the experienced gained when hacking a server. */
HackExpGain : number ;
/** Influences how quickly the player's hacking level (not experience) scales */
HackingLevelMultiplier : number ;
/** Influences how much money is produced by Hacknet Nodes and the hash rate of Hacknet Servers (unlocked in BitNode-9) */
HacknetNodeMoney : number ;
/** Influences how much money it costs to upgrade your home computer's RAM */
HomeComputerRamCost : number ;
/** Influences how much money is gained when the player infiltrates a company. */
InfiltrationMoney : number ;
/** Influences how much rep the player can gain from factions when selling stolen documents and secrets */
InfiltrationRep : number ;
/** Influences how much money can be stolen from a server when the player performs a hack against it through the Terminal. */
ManualHackMoney : number ;
/** Influence how much it costs to purchase a server */
PurchasedServerCost : number ;
/** Influences the maximum number of purchased servers you can have */
PurchasedServerLimit : number ;
/** Influences the maximum allowed RAM for a purchased server */
PurchasedServerMaxRam : number ;
2022-01-16 00:39:37 +01:00
/** Influences cost of any purchased server at or above 128GB */
PurchasedServerSoftCap : number ;
2021-10-30 18:34:14 +02:00
/** Influences the minimum favor the player must have with a faction before they can donate to gain rep. */
RepToDonateToFaction : number ;
2022-01-16 00:39:37 +01:00
/** Influences how much the money on a server can be reduced when a script performs a hack against it. */
2021-10-30 18:34:14 +02:00
ScriptHackMoney : number ;
2022-01-16 00:39:37 +01:00
/** Influences how much of the money stolen by a scripted hack will be added to the player's money. */
ScriptHackMoneyGain : number ;
2021-10-30 18:34:14 +02:00
/** Influences the growth percentage per cycle against a server. */
ServerGrowthRate : number ;
2022-03-17 21:50:46 +01:00
/** Influences the maximum money that a server can grow to. */
2021-10-30 18:34:14 +02:00
ServerMaxMoney : number ;
/** Influences the initial money that a server starts with. */
ServerStartingMoney : number ;
/** Influences the initial security level (hackDifficulty) of a server. */
ServerStartingSecurity : number ;
/** Influences the weaken amount per invocation against a server. */
ServerWeakenRate : number ;
/** Influences how quickly the player's strength level (not exp) scales */
StrengthLevelMultiplier : number ;
2022-01-16 00:39:37 +01:00
/** Influences the power of the gift */
StaneksGiftPowerMultiplier : number ;
/** Influences the size of the gift */
StaneksGiftExtraSize : number ;
/** Influences the hacking skill required to backdoor the world daemon. */
WorldDaemonDifficulty : number ;
2021-10-30 18:34:14 +02:00
}
/ * *
2021-11-03 05:27:21 +01:00
* Bladeburner API
* @remarks
* You have to be employed in the Bladeburner division and be in BitNode - 7
* or have Source - File 7 in order to use this API .
2021-10-30 18:34:14 +02:00
* @public
* /
export declare interface Bladeburner {
/ * *
2021-11-03 05:27:21 +01:00
* List all contracts .
* @remarks
* RAM cost : 0.4 GB
2021-10-30 18:34:14 +02:00
*
* Returns an array of strings containing the names of all Bladeburner contracts .
*
* @returns Array of strings containing the names of all Bladeburner contracts .
* /
2021-11-03 05:27:21 +01:00
getContractNames ( ) : string [ ] ;
2021-10-30 18:34:14 +02:00
/ * *
2021-11-03 05:27:21 +01:00
* List all operations .
* @remarks
* RAM cost : 0.4 GB
2021-10-30 18:34:14 +02:00
*
* Returns an array of strings containing the names of all Bladeburner operations .
*
* @returns Array of strings containing the names of all Bladeburner operations .
* /
2021-11-03 05:27:21 +01:00
getOperationNames ( ) : string [ ] ;
2021-10-30 18:34:14 +02:00
/ * *
2021-11-03 05:27:21 +01:00
* List all black ops .
* @remarks
* RAM cost : 0.4 GB
2021-10-30 18:34:14 +02:00
*
* Returns an array of strings containing the names of all Bladeburner Black Ops .
*
* @returns Array of strings containing the names of all Bladeburner Black Ops .
* /
2021-11-03 05:27:21 +01:00
getBlackOpNames ( ) : string [ ] ;
2021-10-30 18:34:14 +02:00
/ * *
2021-11-03 05:27:21 +01:00
* List all general actions .
* @remarks
* RAM cost : 0.4 GB
2021-10-30 18:34:14 +02:00
*
* Returns an array of strings containing the names of all general Bladeburner actions .
*
* @returns Array of strings containing the names of all general Bladeburner actions .
* /
2021-11-03 05:27:21 +01:00
getGeneralActionNames ( ) : string [ ] ;
2021-10-30 18:34:14 +02:00
/ * *
2021-11-03 05:27:21 +01:00
* List all skills .
* @remarks
* RAM cost : 0.4 GB
2021-10-30 18:34:14 +02:00
*
* Returns an array of strings containing the names of all general Bladeburner skills .
*
* @returns Array of strings containing the names of all general Bladeburner skills .
* /
2021-11-03 05:27:21 +01:00
getSkillNames ( ) : string [ ] ;
2021-10-30 18:34:14 +02:00
/ * *
2021-11-03 05:27:21 +01:00
* Start an action .
* @remarks
* RAM cost : 4 GB
2021-10-30 18:34:14 +02:00
*
* Attempts to start the specified Bladeburner action .
* Returns true if the action was started successfully , and false otherwise .
*
* @param type - Type of action .
* @param name - Name of action . Must be an exact match
* @returns True if the action was started successfully , and false otherwise .
* /
2021-11-03 05:27:21 +01:00
startAction ( type : string , name : string ) : boolean ;
2021-10-30 18:34:14 +02:00
/ * *
2021-11-03 05:27:21 +01:00
* Stop current action .
* @remarks
* RAM cost : 2 GB
2021-10-30 18:34:14 +02:00
*
* Stops the current Bladeburner action .
*
* /
stopBladeburnerAction ( ) : void ;
/ * *
2021-11-03 05:27:21 +01:00
* Get current action .
* @remarks
* RAM cost : 1 GB
2021-10-30 18:34:14 +02:00
*
* Returns an object that represents the player ’ s current Bladeburner action .
* If the player is not performing an action , the function will return an object with the ‘ type ’ property set to “ Idle ” .
*
* @returns Object that represents the player ’ s current Bladeburner action .
* /
getCurrentAction ( ) : BladeburnerCurAction ;
/ * *
2021-11-03 05:27:21 +01:00
* Get the time to complete an action .
* @remarks
* RAM cost : 4 GB
2021-10-30 18:34:14 +02:00
*
* Returns the number of seconds it takes to complete the specified action
*
* @param type - Type of action .
* @param name - Name of action . Must be an exact match .
2021-11-03 05:27:21 +01:00
* @returns Number of milliseconds it takes to complete the specified action .
2021-10-30 18:34:14 +02:00
* /
2021-11-03 05:27:21 +01:00
getActionTime ( type : string , name : string ) : number ;
2021-10-30 18:34:14 +02:00
/ * *
2021-11-03 05:27:21 +01:00
* Get estimate success chance of an action .
* @remarks
* RAM cost : 4 GB
2021-10-30 18:34:14 +02:00
*
* Returns the estimated success chance for the specified action .
* This chance is returned as a decimal value , NOT a percentage
* ( e . g . if you have an estimated success chance of 80 % , then this function will return 0.80 , NOT 80 ) .
*
* @param type - Type of action .
* @param name - Name of action . Must be an exact match .
* @returns Estimated success chance for the specified action .
* /
2021-11-04 01:19:52 +01:00
getActionEstimatedSuccessChance ( type : string , name : string ) : [ number , number ] ;
2021-10-30 18:34:14 +02:00
/ * *
2021-11-03 05:27:21 +01:00
* Get the reputation gain of an action .
* @remarks
* RAM cost : 4 GB
2021-10-30 18:34:14 +02:00
*
* Returns the average Bladeburner reputation gain for successfully
* completing the specified action .
* Note that this value is an ‘ average ’ and the real reputation gain may vary slightly from this value .
*
* @param type - Type of action .
* @param name - Name of action . Must be an exact match .
* @param level - Optional action level at which to calculate the gain
* @returns Average Bladeburner reputation gain for successfully completing the specified action .
* /
2021-11-03 05:27:21 +01:00
getActionRepGain ( type : string , name : string , level : number ) : number ;
2021-10-30 18:34:14 +02:00
/ * *
2021-11-03 05:27:21 +01:00
* Get action count remaining .
* @remarks
* RAM cost : 4 GB
2021-10-30 18:34:14 +02:00
*
* Returns the remaining count of the specified action .
*
* Note that this is meant to be used for Contracts and Operations .
* This function will return ‘ Infinity ’ for actions such as Training and Field Analysis .
2022-03-17 21:50:46 +01:00
* This function will return 1 for BlackOps not yet completed regardless of whether
2021-10-30 18:34:14 +02:00
* the player has the required rank to attempt the mission or not .
*
* @param type - Type of action .
* @param name - Name of action . Must be an exact match .
* @returns Remaining count of the specified action .
* /
2021-11-03 05:27:21 +01:00
getActionCountRemaining ( type : string , name : string ) : number ;
2021-10-30 18:34:14 +02:00
/ * *
2021-11-03 05:27:21 +01:00
* Get the maximum level of an action .
* @remarks
* RAM cost : 4 GB
2021-10-30 18:34:14 +02:00
*
* Returns the maximum level for this action .
*
* Returns - 1 if an invalid action is specified .
*
* @param type - Type of action .
* @param name - Name of action . Must be an exact match .
* @returns Maximum level of the specified action .
* /
2021-11-03 05:27:21 +01:00
getActionMaxLevel ( type : string , name : string ) : number ;
2021-10-30 18:34:14 +02:00
/ * *
2021-11-03 05:27:21 +01:00
* Get the current level of an action .
* @remarks
* RAM cost : 4 GB
2021-10-30 18:34:14 +02:00
*
* Returns the current level of this action .
*
* Returns - 1 if an invalid action is specified .
*
* @param type - Type of action .
* @param name - Name of action . Must be an exact match .
* @returns Current level of the specified action .
* /
2021-11-03 05:27:21 +01:00
getActionCurrentLevel ( type : string , name : string ) : number ;
2021-10-30 18:34:14 +02:00
/ * *
2022-03-17 21:50:46 +01:00
* Get whether an action is set to autolevel .
2021-11-03 05:27:21 +01:00
* @remarks
* RAM cost : 4 GB
2021-10-30 18:34:14 +02:00
*
* Return a boolean indicating whether or not this action is currently set to autolevel .
*
* Returns false if an invalid action is specified .
*
* @param type - Type of action .
* @param name - Name of action . Must be an exact match .
* @returns True if the action is set to autolevel , and false otherwise .
* /
2021-11-03 05:27:21 +01:00
getActionAutolevel ( type : string , name : string ) : boolean ;
2021-10-30 18:34:14 +02:00
/ * *
2021-11-03 05:27:21 +01:00
* Set an action autolevel .
* @remarks
* RAM cost : 4 GB
2021-10-30 18:34:14 +02:00
*
* Enable / disable autoleveling for the specified action .
*
* @param type - Type of action .
* @param name - Name of action . Must be an exact match .
* @param autoLevel - Whether or not to autolevel this action
* /
2021-11-03 05:27:21 +01:00
setActionAutolevel ( type : string , name : string , autoLevel : boolean ) : void ;
2021-10-30 18:34:14 +02:00
/ * *
2021-11-03 05:27:21 +01:00
* Set the level of an action .
* @remarks
* RAM cost : 4 GB
2021-10-30 18:34:14 +02:00
*
* Set the level for the specified action .
*
* @param type - Type of action .
* @param name - Name of action . Must be an exact match .
* @param level - Level to set this action to .
* /
2021-11-03 05:27:21 +01:00
setActionLevel ( type : string , name : string , level : number ) : void ;
2021-10-30 18:34:14 +02:00
/ * *
2021-11-03 05:27:21 +01:00
* Get player bladeburner rank .
* @remarks
* RAM cost : 4 GB
2021-10-30 18:34:14 +02:00
*
* Returns the player ’ s Bladeburner Rank .
*
* @returns Player ’ s Bladeburner Rank .
* /
getRank ( ) : number ;
/ * *
2021-11-03 05:27:21 +01:00
* Get black op required rank .
* @remarks
* RAM cost : 2 GB
2021-10-30 18:34:14 +02:00
*
* Returns the rank required to complete this BlackOp .
*
* Returns - 1 if an invalid action is specified .
*
* @param name - Name of BlackOp . Must be an exact match .
* @returns Rank required to complete this BlackOp .
* /
2021-11-03 05:27:21 +01:00
getBlackOpRank ( name : string ) : number ;
2021-10-30 18:34:14 +02:00
/ * *
2021-11-03 05:27:21 +01:00
* Get bladeburner skill points .
* @remarks
* RAM cost : 4 GB
2021-10-30 18:34:14 +02:00
*
* Returns the number of Bladeburner skill points you have .
*
* @returns Number of Bladeburner skill points you have .
* /
getSkillPoints ( ) : number ;
/ * *
2021-11-03 05:27:21 +01:00
* Get skill level .
* @remarks
* RAM cost : 4 GB
2021-10-30 18:34:14 +02:00
*
* This function returns your level in the specified skill .
*
* The function returns - 1 if an invalid skill name is passed in .
*
* @param skillName - Name of skill . Case - sensitive and must be an exact match
* @returns Level in the specified skill .
* /
2021-11-03 05:27:21 +01:00
getSkillLevel ( name : string ) : number ;
2021-10-30 18:34:14 +02:00
/ * *
2021-11-03 05:27:21 +01:00
* Get cost to upgrade skill .
* @remarks
* RAM cost : 4 GB
2021-10-30 18:34:14 +02:00
*
* This function returns the number of skill points needed to upgrade the specified skill .
*
* The function returns - 1 if an invalid skill name is passed in .
*
* @param skillName - Name of skill . Case - sensitive and must be an exact match
* @returns Number of skill points needed to upgrade the specified skill .
* /
2021-11-03 05:27:21 +01:00
getSkillUpgradeCost ( name : string ) : number ;
2021-10-30 18:34:14 +02:00
/ * *
2021-11-03 05:27:21 +01:00
* Upgrade skill .
* @remarks
* RAM cost : 4 GB
2021-10-30 18:34:14 +02:00
*
* Attempts to upgrade the specified Bladeburner skill .
*
* Returns true if the skill is successfully upgraded , and false otherwise .
*
* @param skillName - Name of skill to be upgraded . Case - sensitive and must be an exact match
* @returns true if the skill is successfully upgraded , and false otherwise .
* /
2021-11-03 05:27:21 +01:00
upgradeSkill ( name : string ) : boolean ;
2021-10-30 18:34:14 +02:00
/ * *
2021-11-03 05:27:21 +01:00
* Get team size .
* @remarks
* RAM cost : 4 GB
2021-10-30 18:34:14 +02:00
*
* Returns the number of Bladeburner team members you have assigned to the specified action .
*
* Setting a team is only applicable for Operations and BlackOps . This function will return 0 for other action types .
*
* @param type - Type of action .
* @param name - Name of action . Must be an exact match .
* @returns Number of Bladeburner team members that were assigned to the specified action .
* /
2021-11-03 05:27:21 +01:00
getTeamSize ( type : string , name : string ) : number ;
2021-10-30 18:34:14 +02:00
/ * *
2021-11-03 05:27:21 +01:00
* Set team size .
* @remarks
* RAM cost : 4 GB
2021-10-30 18:34:14 +02:00
*
* Set the team size for the specified Bladeburner action .
*
* Returns the team size that was set , or - 1 if the function failed .
*
* @param type - Type of action .
* @param name - Name of action . Must be an exact match .
* @param size - Number of team members to set . Will be converted using Math . round ( ) .
* @returns Number of Bladeburner team members you assigned to the specified action .
* /
2021-11-03 05:27:21 +01:00
setTeamSize ( type : string , name : string , size : number ) : number ;
2021-10-30 18:34:14 +02:00
/ * *
2021-11-03 05:27:21 +01:00
* Get estimated population in city .
* @remarks
* RAM cost : 4 GB
2021-10-30 18:34:14 +02:00
*
* Returns the estimated number of Synthoids in the specified city ,
* or - 1 if an invalid city was specified .
*
* @param cityName - Name of city . Case - sensitive
* @returns Estimated number of Synthoids in the specified city .
* /
2021-11-03 05:27:21 +01:00
getCityEstimatedPopulation ( name : string ) : number ;
2021-10-30 18:34:14 +02:00
/ * *
2021-11-03 05:27:21 +01:00
* Get number of communities in a city .
* @remarks
* RAM cost : 4 GB
2021-10-30 18:34:14 +02:00
*
* Returns the estimated number of Synthoid communities in the specified city ,
* or - 1 if an invalid city was specified .
*
* @param cityName - Name of city . Case - sensitive
* @returns Number of Synthoids communities in the specified city .
* /
2021-11-03 05:27:21 +01:00
getCityCommunities ( name : string ) : number ;
2021-10-30 18:34:14 +02:00
/ * *
2021-11-03 05:27:21 +01:00
* Get chaos of a city .
* @remarks
* RAM cost : 4 GB
2021-10-30 18:34:14 +02:00
*
* Returns the chaos in the specified city ,
* or - 1 if an invalid city was specified .
*
* @param cityName - Name of city . Case - sensitive
* @returns Chaos in the specified city .
* /
2021-11-03 05:27:21 +01:00
getCityChaos ( name : string ) : number ;
2021-10-30 18:34:14 +02:00
/ * *
2021-11-03 05:27:21 +01:00
* Get current city .
* @remarks
* RAM cost : 4 GB
2021-10-30 18:34:14 +02:00
*
* Returns the city that the player is currently in ( for Bladeburner ) .
*
* @returns City that the player is currently in ( for Bladeburner ) .
* /
2021-11-03 05:27:21 +01:00
getCity ( ) : string ;
2021-10-30 18:34:14 +02:00
/ * *
2021-11-03 05:27:21 +01:00
* Travel to another city in bladeburner .
* @remarks
* RAM cost : 4 GB
2021-10-30 18:34:14 +02:00
* Attempts to switch to the specified city ( for Bladeburner only ) .
*
* Returns true if successful , and false otherwise
*
* @param cityName - Name of city . Case - sensitive
* @returns true if successful , and false otherwise
* /
2021-11-03 05:27:21 +01:00
switchCity ( name : string ) : boolean ;
2021-10-30 18:34:14 +02:00
/ * *
2021-11-03 05:27:21 +01:00
* Get bladeburner stamina .
* @remarks
* RAM cost : 4 GB
2021-10-30 18:34:14 +02:00
* Returns an array with two elements :
* * [ Current stamina , Max stamina ]
* @example
2021-10-30 21:46:34 +02:00
* ` ` ` ts
2022-01-08 19:25:06 +01:00
* // NS1:
2021-10-30 18:34:14 +02:00
* function getStaminaPercentage() {
2022-01-08 19:25:06 +01:00
* var res = bladeburner . getStamina ( ) ;
2021-10-30 18:34:14 +02:00
* return res [ 0 ] / res [ 1 ] ;
* }
* ` ` `
2022-01-08 19:25:06 +01:00
* @example
* ` ` ` ts
* // NS2:
* function getStaminaPercentage() {
* const [ current , max ] = ns . bladeburner . getStamina ( ) ;
* return current / max ;
* }
* ` ` `
2021-10-30 18:34:14 +02:00
* @returns Array containing current stamina and max stamina .
* /
getStamina ( ) : [ number , number ] ;
/ * *
2021-11-03 05:27:21 +01:00
* Join the bladeburner faction .
* @remarks
* RAM cost : 4 GB
2021-10-30 18:34:14 +02:00
* Attempts to join the Bladeburner faction .
*
* Returns true if you successfully join the Bladeburner faction , or if you are already a member .
*
* Returns false otherwise .
*
* @returns True if you successfully join the Bladeburner faction , or if you are already a member , false otherwise .
* /
joinBladeburnerFaction ( ) : boolean ;
/ * *
2021-11-03 05:27:21 +01:00
* Join the bladeburner division .
* @remarks
* RAM cost : 4 GB
2021-10-30 18:34:14 +02:00
*
* Attempts to join the Bladeburner division .
*
* Returns true if you successfully join the Bladeburner division , or if you are already a member .
*
* Returns false otherwise .
*
* @returns True if you successfully join the Bladeburner division , or if you are already a member , false otherwise .
* /
joinBladeburnerDivision ( ) : boolean ;
/ * *
2021-11-03 05:27:21 +01:00
* Get bladeburner bonus time .
* @remarks
* RAM cost : 0 GB
2021-10-30 18:34:14 +02:00
*
* Returns the amount of accumulated “ bonus time ” ( seconds ) for the Bladeburner mechanic .
*
* “ Bonus time ” is accumulated when the game is offline or if the game is inactive in the browser .
*
* “ Bonus time ” makes the game progress faster , up to 5 x the normal speed .
* For example , if an action takes 30 seconds to complete but you ’ ve accumulated over
* 30 seconds in bonus time , then the action will only take 6 seconds in real life to complete .
*
2021-11-03 05:27:21 +01:00
* @returns Amount of accumulated “ bonus time ” ( milliseconds ) for the Bladeburner mechanic .
2021-10-30 18:34:14 +02:00
* /
getBonusTime ( ) : number ;
}
/ * *
2021-10-30 21:46:34 +02:00
* Bladeburner current action .
2021-10-30 18:34:14 +02:00
* @public
* /
export declare interface BladeburnerCurAction {
/** Type of Action */
2021-11-03 05:27:21 +01:00
type : string ;
2021-10-30 18:34:14 +02:00
/** Name of Action */
2021-11-03 05:27:21 +01:00
name : string ;
2021-10-30 18:34:14 +02:00
}
/ * *
* @public
* /
export declare interface CharacterInfo {
/** Current BitNode number */
bitnode : number ;
/** Name of city you are currently in */
2021-11-03 05:27:21 +01:00
city : string ;
2021-10-30 18:34:14 +02:00
/** Array of factions you are currently a member of */
2021-11-03 05:27:21 +01:00
factions : string [ ] ;
2021-10-30 18:34:14 +02:00
/** Current health points */
hp : number ;
/** Array of all companies at which you have jobs */
2021-11-03 05:27:21 +01:00
company : string [ ] ;
2021-10-30 18:34:14 +02:00
/** Array of job positions for all companies you are employed at. Same order as 'jobs' */
2021-11-03 05:27:21 +01:00
jobTitle : string [ ] ;
2021-10-30 18:34:14 +02:00
/** Maximum health points */
maxHp : number ;
/** Boolean indicating whether or not you have a tor router */
tor : boolean ;
/** Object with many of the player's multipliers from Augmentations/Source Files */
mult : CharacterMult ;
/** Timed worked in ms */
timeWorked : number ;
/** Hacking experience earned so far from work */
workHackExpGain : number ;
/** Str experience earned so far from work */
workStrExpGain : number ;
/** Def experience earned so far from work */
workDefExpGain : number ;
/** Dex experience earned so far from work */
workDexExpGain : number ;
/** Agi experience earned so far from work */
workAgiExpGain : number ;
/** Cha experience earned so far from work */
workChaExpGain : number ;
/** Reputation earned so far from work, if applicable */
workRepGain : number ;
/** Money earned so far from work, if applicable */
workMoneyGain : number ;
}
/ * *
* @public
* /
export declare interface CharacterMult {
/** Agility stat */
agility : number ;
/** Agility exp */
agilityExp : number ;
/** Company reputation */
companyRep : number ;
/** Money earned from crimes */
crimeMoney : number ;
/** Crime success chance */
crimeSuccess : number ;
/** Defense stat */
defense : number ;
/** Defense exp */
defenseExp : number ;
/** Dexterity stat */
dexterity : number ;
/** Dexterity exp */
dexterityExp : number ;
/** Faction reputation */
factionRep : number ;
/** Hacking stat */
hacking : number ;
/** Hacking exp */
hackingExp : number ;
/** Strength stat */
strength : number ;
/** Strength exp */
strengthExp : number ;
/** Money earned from jobs */
workMoney : number ;
}
/ * *
2021-10-30 21:46:34 +02:00
* Options to affect the behavior of { @link CodingContract } attempt .
2021-10-30 18:34:14 +02:00
* @public
* /
export declare interface CodingAttemptOptions {
/** If truthy, then the function will return a string that states the contract’ s reward when it is successfully solved. */
returnReward : boolean ;
}
/ * *
2022-01-08 19:25:06 +01:00
* Coding Contract API
2021-10-30 18:34:14 +02:00
* @public
* /
export declare interface CodingContract {
/ * *
2022-03-17 21:50:46 +01:00
* Attempts a coding contract .
2021-11-03 05:27:21 +01:00
* @remarks
* RAM cost : 10 GB
*
2021-10-30 18:34:14 +02:00
* Attempts to solve the Coding Contract with the provided solution .
*
* @param answer - Solution for the contract .
* @param fn - Filename of the contract .
2021-11-03 05:27:21 +01:00
* @param host - Host of the server containing the contract . Optional . Defaults to current server if not provided .
2021-10-30 18:34:14 +02:00
* @param opts - Optional parameters for configuring function behavior .
* @returns True if the solution was correct , false otherwise . If the returnReward option is configured , then the function will instead return a string . If the contract is successfully solved , the string will contain a description of the contract ’ s reward . Otherwise , it will be an empty string .
* /
2021-11-22 17:36:13 +01:00
attempt ( answer : string [ ] | number , filename : string , host? : string , opts? : CodingAttemptOptions ) : boolean | string ;
2021-10-30 18:34:14 +02:00
/ * *
2021-11-03 05:27:21 +01:00
* Get the type of a coding contract .
* @remarks
* RAM cost : 5 GB
*
2021-10-30 18:34:14 +02:00
* Returns a name describing the type of problem posed by the Coding Contract .
* ( e . g . Find Largest Prime Factor , Total Ways to Sum , etc . )
*
* @param fn - Filename of the contract .
2021-11-03 05:27:21 +01:00
* @param host - Host of the server containing the contract . Optional . Defaults to current server if not provided .
2021-10-30 18:34:14 +02:00
* @returns Name describing the type of problem posed by the Coding Contract .
* /
2021-11-22 17:36:13 +01:00
getContractType ( filename : string , host? : string ) : string ;
2021-10-30 18:34:14 +02:00
/ * *
2021-11-03 05:27:21 +01:00
* Get the description .
* @remarks
* RAM cost : 5 GB
*
2021-10-30 18:34:14 +02:00
* Get the full text description for the problem posed by the Coding Contract .
*
* @param fn - Filename of the contract .
2021-11-03 05:27:21 +01:00
* @param host - Host of the server containing the contract . Optional . Defaults to current server if not provided .
2021-10-30 18:34:14 +02:00
* @returns Contract ’ s text description .
* /
2021-11-22 17:36:13 +01:00
getDescription ( filename : string , host? : string ) : string ;
2021-10-30 18:34:14 +02:00
/ * *
2021-11-03 05:27:21 +01:00
* Get the input data .
* @remarks
* RAM cost : 5 GB
*
2021-10-30 18:34:14 +02:00
* Get the data associated with the specific Coding Contract .
* Note that this is not the same as the contract ’ s description .
* This is just the data that the contract wants you to act on in order to solve
*
2021-11-22 17:36:13 +01:00
* @param filename - Filename of the contract .
2021-11-03 05:27:21 +01:00
* @param host - Host of the server containing the contract . Optional . Defaults to current server if not provided .
2021-12-16 18:59:11 +01:00
* @returns The specified contract ’ s data , data type depends on contract type . ;
2021-10-30 18:34:14 +02:00
* /
2021-12-16 18:59:11 +01:00
getData ( filename : string , host? : string ) : any ;
2021-10-30 18:34:14 +02:00
/ * *
2021-11-03 05:27:21 +01:00
* Get the number of attempt remaining .
* @remarks
* RAM cost : 2 GB
*
2021-10-30 18:34:14 +02:00
* Get the number of tries remaining on the contract before it self - destructs .
*
* @param fn - Filename of the contract .
2021-11-03 05:27:21 +01:00
* @param host - Host of the server containing the contract . Optional . Defaults to current server if not provided .
2021-10-30 18:34:14 +02:00
* @returns How many attempts are remaining for the contract ;
* /
2021-11-22 17:36:13 +01:00
getNumTriesRemaining ( filename : string , host? : string ) : number ;
2021-10-30 18:34:14 +02:00
}
2021-12-09 00:19:30 +01:00
/ * *
2021-12-09 02:03:22 +01:00
* Corporation API
2021-12-09 00:19:30 +01:00
* @public
* /
2021-12-04 05:08:11 +01:00
export declare interface Corporation extends WarehouseAPI , OfficeAPI {
2022-01-16 17:13:45 +01:00
/ * *
* Create a Corporation
* @param divisionName - Name of the division
* @param selfFund - If you should self fund , defaults to true , false will only work on Bitnode 3
2022-01-17 11:24:42 +01:00
* @returns true if created and false if not
2022-01-16 17:13:45 +01:00
* /
createCorporation ( corporationName : string , selfFund : boolean ) : boolean ;
/ * *
* Check if you have a one time unlockable upgrade
* @param upgradeName - Name of the upgrade
2022-01-17 11:24:42 +01:00
* @returns true if unlocked and false if not
2022-01-16 17:13:45 +01:00
* /
hasUnlockUpgrade ( upgradeName : string ) : boolean ;
/ * *
* Gets the cost to unlock a one time unlockable upgrade
* @param upgradeName - Name of the upgrade
* @returns cost of the upgrade
* /
getUnlockUpgradeCost ( upgradeName : string ) : number ;
/ * *
* Get the level of a levelable upgrade
* @param upgradeName - Name of the upgrade
* @returns the level of the upgrade
* /
getUpgradeLevel ( upgradeName : string ) : number ;
/ * *
* Gets the cost to unlock the next level of a levelable upgrade
* @param upgradeName - Name of the upgrade
* @returns cost of the upgrade
* /
getUpgradeLevelCost ( upgradeName : string ) : number ;
/ * *
* Gets the cost to expand into a new industry
* @param industryName - Name of the industry
* @returns cost
* /
getExpandIndustryCost ( industryName : string ) : number ;
/ * *
* Gets the cost to expand into a new city
* @returns cost
* /
getExpandCityCost ( ) : number ;
/ * *
* Get an offer for investment based on you companies current valuation
* @returns An offer of investment
* /
getInvestmentOffer ( ) : InvestmentOffer ;
/ * *
* Accept investment based on you companies current valuation
* @remarks
* Is based on current valuation and will not honer a specific Offer
* @returns An offer of investment
* /
acceptInvestmentOffer ( ) : boolean ;
/ * *
* Go public
* @param numShares - number of shares you would like to issue for your IPO
* @returns true if you successfully go public , false if not
* /
goPublic ( numShares : number ) : boolean ;
/ * *
* Bribe a faction
* @param factionName - Faction name
* @param amountCash - Amount of money to bribe
* @param amountShares - Amount of shares to bribe
* @returns True if successful , false if not
* /
bribe ( factionName : string , amountCash : number , amountShares : number ) : boolean ;
2021-12-09 02:03:22 +01:00
/ * *
* Get corporation data
* @returns Corporation data
* /
2021-12-04 05:08:11 +01:00
getCorporation ( ) : CorporationInfo ;
2021-12-09 02:03:22 +01:00
/ * *
* Get division data
* @param divisionName - Name of the division
* @returns Division data
* /
2021-12-04 05:08:11 +01:00
getDivision ( divisionName : string ) : Division ;
2021-12-09 02:03:22 +01:00
/ * *
* Expand to a new industry
* @param industryType - Name of the industry
* @param divisionName - Name of the division
* /
expandIndustry ( industryType : string , divisionName : string ) : void ;
/ * *
* Expand to a new city
* @param divisionName - Name of the division
* @param cityName - Name of the city
* /
2021-12-04 05:08:11 +01:00
expandCity ( divisionName : string , cityName : string ) : void ;
2021-12-09 02:03:22 +01:00
/ * *
2022-01-16 17:13:45 +01:00
* Unlock an upgrade
2021-12-09 02:03:22 +01:00
* @param upgradeName - Name of the upgrade
* /
2021-12-04 05:08:11 +01:00
unlockUpgrade ( upgradeName : string ) : void ;
2021-12-09 02:03:22 +01:00
/ * *
* Level an upgrade .
* @param upgradeName - Name of the upgrade
* /
2021-12-04 05:08:11 +01:00
levelUpgrade ( upgradeName : string ) : void ;
2021-12-09 02:03:22 +01:00
/ * *
* Issue dividends
* @param percent - Percent of profit to issue as dividends .
* /
2021-12-04 05:08:11 +01:00
issueDividends ( percent : number ) : void ;
2022-01-17 11:24:42 +01:00
/ * *
* Buyback Shares
2022-03-17 21:50:46 +01:00
* @param amount - Amount of shares to buy back .
*
2022-01-17 11:24:42 +01:00
* /
2022-03-17 21:50:46 +01:00
buyBackShares ( amount : number ) : void ;
2022-01-17 11:24:42 +01:00
/ * *
* Sell Shares
2022-03-17 21:50:46 +01:00
* @param amount - Amount of shares to sell .
*
2022-01-17 11:24:42 +01:00
* /
2022-03-17 21:50:46 +01:00
sellShares ( amount : number ) : void ;
2022-03-29 21:49:31 +02:00
/ * *
* Get bonus time .
*
* “ Bonus time ” is accumulated when the game is offline or if the game is inactive in the browser .
*
* “ Bonus time ” makes the game progress faster .
*
* @returns Bonus time for the Corporation mechanic in milliseconds .
* /
getBonusTime ( ) : number ;
2021-12-04 05:08:11 +01:00
}
2021-12-09 00:19:30 +01:00
/ * *
2021-12-09 02:03:22 +01:00
* General info about a corporation
2021-12-09 00:19:30 +01:00
* @public
* /
2021-12-04 05:08:11 +01:00
export declare interface CorporationInfo {
2021-12-09 02:03:22 +01:00
/** Name of the corporation */
2021-12-04 05:08:11 +01:00
name : string ;
2021-12-09 02:03:22 +01:00
/** Funds available */
2021-12-04 05:08:11 +01:00
funds : number ;
2021-12-09 02:03:22 +01:00
/** Revenue per second this cycle */
2021-12-04 05:08:11 +01:00
revenue : number ;
2021-12-09 02:03:22 +01:00
/** Expenses per second this cycle */
2021-12-04 05:08:11 +01:00
expenses : number ;
2022-01-08 19:25:06 +01:00
/** Indicating if the company is public */
2021-12-04 05:08:11 +01:00
public : boolean ;
2021-12-09 02:03:22 +01:00
/** Total number of shares issues by this corporation */
2021-12-04 05:08:11 +01:00
totalShares : number ;
2021-12-09 02:03:22 +01:00
/** Amount of share owned */
2021-12-04 05:08:11 +01:00
numShares : number ;
2021-12-09 02:03:22 +01:00
/** Cooldown until shares can be sold again */
2021-12-04 05:08:11 +01:00
shareSaleCooldown : number ;
2021-12-09 02:03:22 +01:00
/** Amount of shares issued */
2021-12-04 05:08:11 +01:00
issuedShares : number ;
2021-12-09 02:03:22 +01:00
/** Price of the shares */
2021-12-04 05:08:11 +01:00
sharePrice : number ;
2022-01-08 19:25:06 +01:00
/** State of the corporation. Possible states are START, PURCHASE, PRODUCTION, SALE, EXPORT. */
2021-12-04 05:08:11 +01:00
state : string ;
2022-01-16 17:13:45 +01:00
/** Array of all divisions */
divisions : Division [ ] ;
2021-12-04 05:08:11 +01:00
}
2021-10-30 18:34:14 +02:00
/ * *
2021-10-30 21:46:34 +02:00
* Data representing the internal values of a crime .
2021-10-30 18:34:14 +02:00
* @public
* /
export declare interface CrimeStats {
/** Number representing the difficulty of the crime. Used for success chance calculations */
difficulty : number ;
2021-10-30 21:46:34 +02:00
/** Amount of karma lost for successfully committing this crime */
2021-10-30 18:34:14 +02:00
karma : number ;
/** How many people die as a result of this crime */
kills : number ;
/** How much money is given */
money : number ;
/** Name of crime */
2022-03-17 21:50:46 +01:00
name : string ;
2021-10-30 18:34:14 +02:00
/** Milliseconds it takes to attempt the crime */
time : number ;
/** Description of the crime activity */
type : string ;
/** hacking level impact on success change of the crime */
hacking_success_weight : number ;
/** strength level impact on success change of the crime */
strength_success_weight : number ;
/** defense level impact on success change of the crime */
defense_success_weight : number ;
/** dexterity level impact on success change of the crime */
dexterity_success_weight : number ;
/** agility level impact on success change of the crime */
agility_success_weight : number ;
/** charisma level impact on success change of the crime */
charisma_success_weight : number ;
/** hacking exp gained from crime */
hacking_exp : number ;
/** strength exp gained from crime */
strength_exp : number ;
/** defense exp gained from crime */
defense_exp : number ;
/** dexterity exp gained from crime */
dexterity_exp : number ;
/** agility exp gained from crime */
agility_exp : number ;
/** charisma exp gained from crime */
charisma_exp : number ;
/** intelligence exp gained from crime */
intelligence_exp : number ;
}
2021-12-09 00:19:30 +01:00
/ * *
2021-12-09 02:03:22 +01:00
* Corporation division
2021-12-09 00:19:30 +01:00
* @public
* /
2021-12-04 05:08:11 +01:00
export declare interface Division {
2021-12-09 02:03:22 +01:00
/** Name of the division */
2021-12-04 05:08:11 +01:00
name : string ;
2022-03-17 21:50:46 +01:00
/** Type of division, like Agriculture */
2021-12-04 05:08:11 +01:00
type : string ;
2021-12-09 02:03:22 +01:00
/** Awareness of the division */
2021-12-04 05:08:11 +01:00
awareness : number ;
2021-12-09 02:03:22 +01:00
/** Popularity of the division */
2021-12-04 05:08:11 +01:00
popularity : number ;
2021-12-09 02:03:22 +01:00
/** Production multiplier */
2021-12-04 05:08:11 +01:00
prodMult : number ;
2021-12-09 02:03:22 +01:00
/** Amount of research in that division */
2021-12-04 05:08:11 +01:00
research : number ;
2021-12-09 02:03:22 +01:00
/** Revenue last cycle */
2021-12-04 05:08:11 +01:00
lastCycleRevenue : number ;
2021-12-09 02:03:22 +01:00
/** Expenses last cycle */
2021-12-04 05:08:11 +01:00
lastCycleExpenses : number ;
2021-12-09 02:03:22 +01:00
/** Revenue this cycle */
2021-12-04 05:08:11 +01:00
thisCycleRevenue : number ;
2021-12-09 02:03:22 +01:00
/** Expenses this cycle */
2021-12-04 05:08:11 +01:00
thisCycleExpenses : number ;
2021-12-09 02:03:22 +01:00
/** All research bought */
2021-12-04 05:08:11 +01:00
upgrades : number [ ] ;
2021-12-09 02:03:22 +01:00
/** Cities in which this division has expanded */
2021-12-04 05:08:11 +01:00
cities : string [ ] ;
2022-01-16 17:13:45 +01:00
/** Products developed by this division */
products : string [ ] ;
2021-12-04 05:08:11 +01:00
}
2021-12-09 00:19:30 +01:00
/ * *
2021-12-09 02:03:22 +01:00
* Employee in an office
2021-12-09 00:19:30 +01:00
* @public
* /
2021-12-04 05:08:11 +01:00
export declare interface Employee {
2021-12-09 02:03:22 +01:00
/** Name of the employee */
2021-12-04 05:08:11 +01:00
name : string ;
2021-12-09 02:03:22 +01:00
/** Morale */
2021-12-04 05:08:11 +01:00
mor : number ;
2021-12-09 02:03:22 +01:00
/** Happiness */
2021-12-04 05:08:11 +01:00
hap : number ;
2021-12-09 02:03:22 +01:00
/** Energy */
2021-12-04 05:08:11 +01:00
ene : number ;
int : number ;
cha : number ;
exp : number ;
cre : number ;
eff : number ;
2021-12-09 02:03:22 +01:00
/** Salary */
2021-12-04 05:08:11 +01:00
sal : number ;
2021-12-09 02:03:22 +01:00
/** City */
2021-12-04 05:08:11 +01:00
loc : string ;
2021-12-09 02:03:22 +01:00
/** Current job */
2021-12-04 05:08:11 +01:00
pos : string ;
}
2021-12-09 00:19:30 +01:00
/ * *
2021-12-09 02:03:22 +01:00
* Object representing the number of employee in each job .
2021-12-09 00:19:30 +01:00
* @public
* /
2021-12-04 05:08:11 +01:00
export declare interface EmployeeJobs {
Operations : number ;
Engineer : number ;
Business : number ;
Management : number ;
"Research & Development" : number ;
Training : number ;
Unassigned : number ;
}
2021-11-03 05:33:14 +01:00
/ * *
* Object representing data representing a gang member equipment .
* @public
* /
export declare interface EquipmentStats {
/** Strength multiplier */
2021-11-04 01:19:52 +01:00
str? : number ;
2021-11-03 05:33:14 +01:00
/** Defense multiplier */
2021-11-04 01:19:52 +01:00
def? : number ;
2021-11-03 05:33:14 +01:00
/** Dexterity multiplier */
2021-11-04 01:19:52 +01:00
dex? : number ;
2021-11-03 05:33:14 +01:00
/** Agility multiplier */
2021-11-04 01:19:52 +01:00
agi? : number ;
2021-11-03 05:33:14 +01:00
/** Charisma multiplier */
2021-11-04 01:19:52 +01:00
cha? : number ;
2021-11-03 05:33:14 +01:00
/** Hacking multiplier */
2021-11-04 01:19:52 +01:00
hack? : number ;
}
2022-01-16 00:39:37 +01:00
/ * *
* @public
* /
export declare type FilenameOrPID = number | string ;
2021-11-04 01:19:52 +01:00
/ * *
2021-12-09 00:41:49 +01:00
* Formulas API
* @remarks
* You need Formulas . exe on your home computer to use this API .
2021-11-04 01:19:52 +01:00
* @public
* /
export declare interface Formulas {
2021-12-09 00:41:49 +01:00
/** Skills formulas */
2021-11-04 01:19:52 +01:00
skills : SkillsFormulas ;
2021-12-09 00:41:49 +01:00
/** Hacking formulas */
2021-11-04 01:19:52 +01:00
hacking : HackingFormulas ;
2021-12-09 00:41:49 +01:00
/** Hacknet Nodes formulas */
2021-11-04 01:19:52 +01:00
hacknetNodes : HacknetNodesFormulas ;
2021-12-09 00:41:49 +01:00
/** Hacknet Servers formulas */
2021-11-04 01:19:52 +01:00
hacknetServers : HacknetServersFormulas ;
2021-12-09 00:41:49 +01:00
/** Gang formulas */
2021-12-09 00:19:30 +01:00
gang : GangFormulas ;
2021-11-03 05:33:14 +01:00
}
2021-12-03 22:14:13 +01:00
/ * *
* @public
* /
export declare interface Fragment {
id : number ;
shape : boolean [ ] [ ] ;
type : number ;
power : number ;
limit : number ;
}
2022-01-18 20:02:12 +01:00
/ * *
* Game Information
* @internal
* /
export declare interface GameInfo {
version : string ;
commit : string ;
platform : string ;
}
2021-10-30 18:34:14 +02:00
/ * *
2021-10-30 21:46:34 +02:00
* Gang API
2021-11-03 05:27:21 +01:00
* @remarks
* If you are not in BitNode - 2 , then you must have Source - File 2 in order to use this API .
2021-10-30 18:34:14 +02:00
* @public
* /
export declare interface Gang {
2021-11-03 23:16:10 +01:00
/ * *
* Create a gang .
* @remarks
* RAM cost : 1GB
*
* Create a gang with the specified faction .
* @returns True if the gang was created , false otherwise .
* /
createGang ( faction : string ) : boolean ;
/ * *
* Check if you ' re in a gang .
* @remarks
* RAM cost : 1GB
* @returns True if you ' re in a gang , false otherwise .
* /
inGang ( ) : boolean ;
2021-10-30 18:34:14 +02:00
/ * *
2021-11-03 05:27:21 +01:00
* List all gang members .
* @remarks
* RAM cost : 1 GB
2021-10-30 18:34:14 +02:00
*
* Get the names of all Gang members
*
* @returns Names of all Gang members .
* /
getMemberNames ( ) : string [ ] ;
/ * *
2021-11-03 05:27:21 +01:00
* Get information about your gang .
* @remarks
* RAM cost : 2 GB
2021-10-30 18:34:14 +02:00
*
* Get general information about the gang .
*
* @returns Object containing general information about the gang .
* /
getGangInformation ( ) : GangGenInfo ;
/ * *
2021-11-03 05:27:21 +01:00
* Get information about the other gangs .
* @remarks
* RAM cost : 2 GB
2021-10-30 18:34:14 +02:00
*
* Get territory and power information about all gangs .
*
* @returns Object containing territory and power information about all gangs .
* /
getOtherGangInformation ( ) : GangOtherInfo ;
/ * *
2021-11-03 05:27:21 +01:00
* Get information about a specific gang member .
* @remarks
* RAM cost : 2 GB
2021-10-30 18:34:14 +02:00
*
* Get stat and equipment - related information about a Gang Member
*
* @param name - Name of member .
* @returns Object containing stat and equipment - related information about a Gang Member .
* /
getMemberInformation ( name : string ) : GangMemberInfo ;
/ * *
2021-11-03 05:27:21 +01:00
* Check if you can recruit a new gang member .
* @remarks
* RAM cost : 1 GB
2021-10-30 18:34:14 +02:00
*
* Returns boolean indicating whether a member can currently be recruited
*
* @returns True if a member can currently be recruited , false otherwise .
* /
canRecruitMember ( ) : boolean ;
/ * *
2021-11-03 05:27:21 +01:00
* Recruit a new gang member .
* @remarks
* RAM cost : 2 GB
2021-10-30 18:34:14 +02:00
*
* Attempt to recruit a new gang member .
*
* Possible reasons for failure :
* * Cannot currently recruit a new member
* * There already exists a member with the specified name
*
* @param name - Name of member to recruit .
* @returns True if the member was successfully recruited , false otherwise .
* /
recruitMember ( name : string ) : boolean ;
/ * *
2021-11-03 05:27:21 +01:00
* List member task names .
* @remarks
* RAM cost : 1 GB
2021-10-30 18:34:14 +02:00
*
* Get the name of all valid tasks that Gang members can be assigned to .
*
* @returns All valid tasks that Gang members can be assigned to .
* /
2021-11-03 05:27:21 +01:00
getTaskNames ( ) : string [ ] ;
2021-10-30 18:34:14 +02:00
/ * *
2021-11-03 05:27:21 +01:00
* Set gang member to task .
* @remarks
* RAM cost : 2 GB
2021-10-30 18:34:14 +02:00
*
* Attempts to assign the specified Gang Member to the specified task .
* If an invalid task is specified , the Gang member will be set to idle ( “ Unassigned ” ) .
*
* @param memberName - Name of Gang member to assign .
* @param taskName - Task to assign .
* @returns True if the Gang Member was successfully assigned to the task , false otherwise .
* /
2021-11-03 05:27:21 +01:00
setMemberTask ( memberName : string , taskName : string ) : boolean ;
2021-10-30 18:34:14 +02:00
/ * *
2021-11-03 05:27:21 +01:00
* Get stats of a task .
* @remarks
* RAM cost : 1 GB
2021-10-30 18:34:14 +02:00
*
* Get the stats of a gang task stats . This is typically used to evaluate which action should be executed next .
*
* @param name - Name of the task .
* @returns Detailed stats of a task .
* /
2021-11-03 05:33:14 +01:00
getTaskStats ( name : string ) : GangTaskStats ;
2021-10-30 18:34:14 +02:00
/ * *
2021-11-03 05:27:21 +01:00
* List equipment names .
* @remarks
* RAM cost : 1 GB
2021-10-30 18:34:14 +02:00
*
* Get the name of all possible equipment / upgrades you can purchase for your Gang Members .
* This includes Augmentations .
*
2021-12-03 00:42:30 +01:00
* @returns Names of all Equipments / Augmentations .
2021-10-30 18:34:14 +02:00
* /
2021-11-03 05:27:21 +01:00
getEquipmentNames ( ) : string [ ] ;
2021-10-30 18:34:14 +02:00
/ * *
2021-11-03 05:27:21 +01:00
* Get cost of equipment .
* @remarks
* RAM cost : 2 GB
2021-10-30 18:34:14 +02:00
*
* Get the amount of money it takes to purchase a piece of Equipment or an Augmentation .
* If an invalid Equipment / Augmentation is specified , this function will return Infinity .
*
* @param equipName - Name of equipment .
* @returns Cost to purchase the specified Equipment / Augmentation ( number ) . Infinity for invalid arguments
* /
2021-11-03 05:27:21 +01:00
getEquipmentCost ( equipName : string ) : number ;
2021-10-30 18:34:14 +02:00
/ * *
2021-11-03 05:27:21 +01:00
* Get type of an equipment .
* @remarks
* RAM cost : 2 GB
2021-10-30 18:34:14 +02:00
*
* Get the specified equipment type .
*
* @param equipName - Name of equipment .
* @returns Type of the equipment .
* /
2021-11-03 05:27:21 +01:00
getEquipmentType ( equipName : string ) : string ;
2021-10-30 18:34:14 +02:00
/ * *
2021-11-03 05:27:21 +01:00
* Get stats of an equipment .
* @remarks
* RAM cost : 2 GB
2021-10-30 18:34:14 +02:00
*
* Get the specified equipment stats .
*
* @param equipName - Name of equipment .
* @returns A dictionary containing the stats of the equipment .
* /
2021-11-03 05:33:14 +01:00
getEquipmentStats ( equipName : string ) : EquipmentStats ;
2021-10-30 18:34:14 +02:00
/ * *
2021-11-03 05:27:21 +01:00
* Purchase an equipment for a gang member .
* @remarks
* RAM cost : 4 GB
2021-10-30 18:34:14 +02:00
*
* Attempt to purchase the specified Equipment / Augmentation for the specified Gang member .
*
* @param memberName - Name of Gang member to purchase the equipment for .
* @param equipName - Name of Equipment / Augmentation to purchase .
* @returns True if the equipment was successfully purchased . False otherwise
* /
2021-11-03 05:27:21 +01:00
purchaseEquipment ( memberName : string , equipName : string ) : boolean ;
2021-10-30 18:34:14 +02:00
/ * *
2021-11-03 05:27:21 +01:00
* Ascend a gang member .
* @remarks
* RAM cost : 4 GB
2021-10-30 18:34:14 +02:00
*
* Ascend the specified Gang Member .
*
* @param memberName - Name of member to ascend .
2021-11-04 01:19:52 +01:00
* @returns Object with info about the ascension results . undefined if ascension did not occur .
2021-10-30 18:34:14 +02:00
* /
2021-11-04 01:19:52 +01:00
ascendMember ( memberName : string ) : GangMemberAscension | undefined ;
2021-10-30 18:34:14 +02:00
2021-12-09 00:19:30 +01:00
/ * *
* Get the result of an ascension without ascending .
* @remarks
* RAM cost : 2 GB
*
* Get the result of an ascension without ascending .
*
* @param memberName - Name of member .
* @returns Object with info about the ascension results . undefined if ascension is impossible .
* /
getAscensionResult ( memberName : string ) : GangMemberAscension | undefined ;
2021-10-30 18:34:14 +02:00
/ * *
2021-11-03 05:27:21 +01:00
* Enable / Disable territory warfare .
* @remarks
* RAM cost : 2 GB
2021-10-30 18:34:14 +02:00
*
* Set whether or not the gang should engage in territory warfare
*
* @param engage - Whether or not to engage in territory warfare .
* /
setTerritoryWarfare ( engage : boolean ) : void ;
/ * *
2021-11-03 05:27:21 +01:00
* Get chance to win clash with other gang .
* @remarks
* RAM cost : 4 GB
2021-10-30 18:34:14 +02:00
*
* Returns the chance you have to win a clash with the specified gang . The chance is returned in decimal form , not percentage
*
* @param gangName - Target gang
* @returns Chance you have to win a clash with the specified gang .
* /
2021-11-03 05:27:21 +01:00
getChanceToWinClash ( gangName : string ) : number ;
2021-10-30 18:34:14 +02:00
/ * *
2021-11-03 05:27:21 +01:00
* Get bonus time .
* @remarks
* RAM cost : 0 GB
2021-10-30 18:34:14 +02:00
*
* Returns the amount of accumulated “ bonus time ” ( seconds ) for the Gang mechanic .
*
* “ Bonus time ” is accumulated when the game is offline or if the game is inactive in the browser .
*
* “ Bonus time ” makes the game progress faster , up to 10 x the normal speed .
*
2021-11-03 05:27:21 +01:00
* @returns Bonus time for the Gang mechanic in milliseconds .
2021-10-30 18:34:14 +02:00
* /
getBonusTime ( ) : number ;
}
2021-12-09 00:19:30 +01:00
/ * *
2021-12-09 00:41:49 +01:00
* Gang formulas
2021-12-09 00:19:30 +01:00
* @public
* /
export declare interface GangFormulas {
2021-12-09 00:41:49 +01:00
/ * *
* Calculate the wanted penalty .
* @param gang - Gang info from { @link Gang . getGangInformation | getGangInformation }
* @returns The calculated wanted penalty .
* /
2021-12-09 01:19:07 +01:00
wantedPenalty ( gang : GangGenInfo ) : number ;
2021-12-09 00:41:49 +01:00
/ * *
* Calculate respect gain per tick .
* @param gang - Gang info from { @link Gang . getGangInformation | getGangInformation }
* @param member - Gang info from { @link Gang . getMemberInformation | getMemberInformation }
* @param task - Gang info from { @link Gang . getTaskStats | getTaskStats }
* @returns The calculated respect gain .
* /
2021-12-09 01:19:07 +01:00
respectGain ( gang : GangGenInfo , member : GangMemberInfo , task : GangTaskStats ) : number ;
2021-12-09 00:41:49 +01:00
/ * *
* Calculate wanted gain per tick .
* @param gang - Gang info from { @link Gang . getGangInformation | getGangInformation }
* @param member - Member info from { @link Gang . getMemberInformation | getMemberInformation }
* @param task - Task info from { @link Gang . getTaskStats | getTaskStats }
* @returns The calculated wanted gain .
* /
2021-12-09 01:19:07 +01:00
wantedLevelGain ( gang : GangGenInfo , member : GangMemberInfo , task : GangTaskStats ) : number ;
2021-12-09 00:41:49 +01:00
/ * *
* Calculate money gain per tick .
* @param gang - Gang info from { @link Gang . getGangInformation | getGangInformation }
* @param member - Member info from { @link Gang . getMemberInformation | getMemberInformation }
* @param task - Task info from { @link Gang . getTaskStats | getTaskStats }
* @returns The calculated money gain .
* /
2021-12-09 01:19:07 +01:00
moneyGain ( gang : GangGenInfo , member : GangMemberInfo , task : GangTaskStats ) : number ;
2021-12-09 18:59:46 +01:00
/ * *
* Calculate ascension point gain .
* @param exp - Experience point before ascension .
* @returns The calculated ascension point gain .
* /
ascensionPointsGain ( exp : number ) : number ;
/ * *
* Calculate ascension mult .
* @param points - Amount of ascension points .
* @returns The calculated ascension mult .
* /
ascensionMultiplier ( points : number ) : number ;
2021-12-09 00:19:30 +01:00
}
2021-10-30 18:34:14 +02:00
/ * *
2021-10-30 21:46:34 +02:00
* Gang general info .
2021-10-30 18:34:14 +02:00
* @public
* /
export declare interface GangGenInfo {
/** Name of faction that the gang belongs to ("Slum Snakes", etc.) */
2021-11-03 05:27:21 +01:00
faction : string ;
2022-01-08 19:25:06 +01:00
/** Indicating whether or not it's a hacking gang */
2021-10-30 18:34:14 +02:00
isHacking : boolean ;
2021-12-09 00:19:30 +01:00
/** Money earned per game cycle */
2021-10-30 18:34:14 +02:00
moneyGainRate : number ;
/** Gang's power for territory warfare */
power : number ;
/** Gang's respect */
respect : number ;
2021-12-09 00:19:30 +01:00
/** Respect earned per game cycle */
2021-10-30 18:34:14 +02:00
respectGainRate : number ;
2022-01-08 19:25:06 +01:00
/** Amount of territory held */
2021-10-30 18:34:14 +02:00
territory : number ;
2022-01-08 19:25:06 +01:00
/** Clash chance */
2021-10-30 18:34:14 +02:00
territoryClashChance : number ;
/** Gang's wanted level */
wantedLevel : number ;
2021-12-09 00:19:30 +01:00
/** Wanted level gained/lost per game cycle (negative for losses) */
2021-10-30 18:34:14 +02:00
wantedLevelGainRate : number ;
2022-01-08 19:25:06 +01:00
/** Indicating if territory warfare is enabled */
2021-11-04 01:19:52 +01:00
territoryWarfareEngaged : boolean ;
2022-01-08 19:25:06 +01:00
/** Number indicating the current wanted penalty */
2021-12-09 00:19:30 +01:00
wantedPenalty : number ;
2021-10-30 18:34:14 +02:00
}
/ * *
* @public
* /
export declare interface GangMemberAscension {
/** Amount of respect lost from ascending */
respect : number ;
2022-01-08 19:25:06 +01:00
/** Hacking multiplier gained from ascending */
2021-10-30 18:34:14 +02:00
hack : number ;
2022-01-08 19:25:06 +01:00
/** Strength multiplier gained from ascending */
2021-10-30 18:34:14 +02:00
str : number ;
2022-01-08 19:25:06 +01:00
/** Defense multiplier gained from ascending */
2021-10-30 18:34:14 +02:00
def : number ;
2022-01-08 19:25:06 +01:00
/** Dexterity multiplier gained from ascending */
2021-10-30 18:34:14 +02:00
dex : number ;
2022-01-08 19:25:06 +01:00
/** Agility multiplier gained from ascending */
2021-10-30 18:34:14 +02:00
agi : number ;
2022-01-08 19:25:06 +01:00
/** Charisma multiplier gained from ascending */
2021-10-30 18:34:14 +02:00
cha : number ;
}
/ * *
* @public
* /
export declare interface GangMemberInfo {
2022-03-17 21:50:46 +01:00
/** Name of the gang member */
2021-11-04 01:19:52 +01:00
name : string ;
2022-03-17 21:50:46 +01:00
/** Currently assigned task */
2021-11-03 05:27:21 +01:00
task : string ;
2021-11-04 01:19:52 +01:00
earnedRespect : number ;
2022-03-17 21:50:46 +01:00
/** Hack skill level */
2021-11-04 01:19:52 +01:00
hack : number ;
2022-03-17 21:50:46 +01:00
/** Strength skill level */
2021-11-04 01:19:52 +01:00
str : number ;
2022-03-17 21:50:46 +01:00
/** Defense skill level */
2021-11-04 01:19:52 +01:00
def : number ;
2022-03-17 21:50:46 +01:00
/** Dexterity skill level */
2021-11-04 01:19:52 +01:00
dex : number ;
2022-03-17 21:50:46 +01:00
/** Agility skill level */
2021-11-04 01:19:52 +01:00
agi : number ;
2022-03-17 21:50:46 +01:00
/** Charisma skill level */
2021-11-04 01:19:52 +01:00
cha : number ;
2022-03-17 21:50:46 +01:00
/** Current hack experience */
2021-11-04 01:19:52 +01:00
hack_exp : number ;
2022-03-17 21:50:46 +01:00
/** Current strength experience */
2021-11-04 01:19:52 +01:00
str_exp : number ;
2022-03-17 21:50:46 +01:00
/** Current defense experience */
2021-11-04 01:19:52 +01:00
def_exp : number ;
2022-03-17 21:50:46 +01:00
/** Current dexterity experience */
2021-11-04 01:19:52 +01:00
dex_exp : number ;
2022-03-17 21:50:46 +01:00
/** Current agility experience */
2021-11-04 01:19:52 +01:00
agi_exp : number ;
2022-03-17 21:50:46 +01:00
/** Current charisma experience */
2021-11-04 01:19:52 +01:00
cha_exp : number ;
2022-03-17 21:50:46 +01:00
/** Hack multiplier from equipment */
2021-11-04 01:19:52 +01:00
hack_mult : number ;
2022-03-17 21:50:46 +01:00
/** Strength multiplier from equipment */
2021-11-04 01:19:52 +01:00
str_mult : number ;
2022-03-17 21:50:46 +01:00
/** Defense multiplier from equipment */
2021-11-04 01:19:52 +01:00
def_mult : number ;
2022-03-17 21:50:46 +01:00
/** Dexterity multiplier from equipment */
2021-11-04 01:19:52 +01:00
dex_mult : number ;
2022-03-17 21:50:46 +01:00
/** Agility multiplier from equipment */
2021-11-04 01:19:52 +01:00
agi_mult : number ;
2022-03-17 21:50:46 +01:00
/** Charisma multiplier from equipment */
2021-11-04 01:19:52 +01:00
cha_mult : number ;
2022-03-17 21:50:46 +01:00
/** Hack multiplier from ascensions */
2021-11-04 01:19:52 +01:00
hack_asc_mult : number ;
2022-03-17 21:50:46 +01:00
/** Strength multiplier from ascensions */
2021-11-04 01:19:52 +01:00
str_asc_mult : number ;
2022-03-17 21:50:46 +01:00
/** Defense multiplier from ascensions */
2021-11-04 01:19:52 +01:00
def_asc_mult : number ;
2022-03-17 21:50:46 +01:00
/** Dexterity multiplier from ascensions */
2021-11-04 01:19:52 +01:00
dex_asc_mult : number ;
2022-03-17 21:50:46 +01:00
/** Agility multiplier from ascensions */
2021-11-04 01:19:52 +01:00
agi_asc_mult : number ;
2022-03-17 21:50:46 +01:00
/** Charisma multiplier from ascensions */
2021-11-04 01:19:52 +01:00
cha_asc_mult : number ;
2022-03-17 21:50:46 +01:00
/** Total earned hack experience */
2021-11-04 01:19:52 +01:00
hack_asc_points : number ;
2022-03-17 21:50:46 +01:00
/** Total earned strength experience */
2021-11-04 01:19:52 +01:00
str_asc_points : number ;
2022-03-17 21:50:46 +01:00
/** Total earned defense experience */
2021-11-04 01:19:52 +01:00
def_asc_points : number ;
2022-03-17 21:50:46 +01:00
/** Total earned dexterity experience */
2021-11-04 01:19:52 +01:00
dex_asc_points : number ;
2022-03-17 21:50:46 +01:00
/** Total earned agility experience */
2021-11-04 01:19:52 +01:00
agi_asc_points : number ;
2022-03-17 21:50:46 +01:00
/** Total earned charisma experience */
2021-11-04 01:19:52 +01:00
cha_asc_points : number ;
upgrades : string [ ] ;
augmentations : string [ ] ;
2021-12-09 00:19:30 +01:00
respectGain : number ;
wantedLevelGain : number ;
moneyGain : number ;
2021-10-30 18:34:14 +02:00
}
/ * *
* @public
* /
2021-11-03 05:33:14 +01:00
export declare interface GangOtherInfo {
2021-12-03 20:12:32 +01:00
"Slum Snakes" : GangOtherInfoObject ;
Tetrads : GangOtherInfoObject ;
"The Syndicate" : GangOtherInfoObject ;
"The Dark Army" : GangOtherInfoObject ;
"Speakers for the Dead" : GangOtherInfoObject ;
NiteSec : GangOtherInfoObject ;
"The Black Hand" : GangOtherInfoObject ;
2021-11-03 05:33:14 +01:00
}
2021-10-30 18:34:14 +02:00
/ * *
* @public
* /
export declare interface GangOtherInfoObject {
/** Gang power */
power : number ;
/** Gang territory, in decimal form */
territory : number ;
}
2021-11-03 05:33:14 +01:00
/ * *
* Object representing data representing a gang member task .
* @public
* /
export declare interface GangTaskStats {
/** Task name */
name : string ;
/** Task Description */
desc : string ;
/** Is a task of a hacking gang */
isHacking : boolean ;
/** Is a task of a combat gang */
isCombat : boolean ;
/** Base respect earned */
baseRespect : number ;
/** Base wanted earned */
baseWanted : number ;
/** Base money earned */
baseMoney : number ;
/** Hacking skill impact on task scaling */
hackWeight : number ;
2022-03-17 21:50:46 +01:00
/** Strength skill impact on task scaling */
2021-11-03 05:33:14 +01:00
strWeight : number ;
/** Defense skill impact on task scaling */
defWeight : number ;
/** Dexterity skill impact on task scaling */
dexWeight : number ;
/** Agility skill impact on task scaling */
agiWeight : number ;
/** Charisma skill impact on task scaling */
chaWeight : number ;
/** Number representing the difficulty of the task */
difficulty : number ;
/** Territory impact on task scaling */
territory : GangTerritory ;
}
/ * *
* @public
* /
export declare interface GangTerritory {
/** Money gain impact on task scaling */
money : number ;
/** Respect gain impact on task scaling */
respect : number ;
/** Wanted gain impact on task scaling */
wanted : number ;
}
2022-03-29 21:49:31 +02:00
/ * *
* Grafting API
* @remarks
* This API requires Source - File 10 to use .
* @public
* /
export declare interface Grafting {
/ * *
* Retrieve the grafting cost of an aug .
* @remarks
* RAM cost : 3.75 GB
*
* @param augName - Name of the aug to check the price of . Must be an exact match .
* @returns The cost required to graft the named augmentation .
* @throws Will error if an invalid Augmentation name is provided .
* /
getAugmentationGraftPrice ( augName : string ) : number ;
/ * *
* Retrieves the time required to graft an aug .
* @remarks
* RAM cost : 3.75 GB
*
* @param augName - Name of the aug to check the grafting time of . Must be an exact match .
* @returns The time required , in millis , to graft the named augmentation .
* @throws Will error if an invalid Augmentation name is provided .
* /
getAugmentationGraftTime ( augName : string ) : number ;
/ * *
* Begins grafting the named aug . You must be in New Tokyo to use this .
* @remarks
* RAM cost : 7.5 GB
*
* @param augName - The name of the aug to begin grafting . Must be an exact match .
* @param focus - Acquire player focus on this Augmentation grafting . Optional . Defaults to true .
* @returns True if the aug successfully began grafting , false otherwise ( e . g . not enough money , or
* invalid Augmentation name provided ) .
* @throws Will error if called while you are not in New Tokyo .
* /
graftAugmentation ( augName : string , focus? : boolean ) : boolean ;
}
2021-11-04 01:19:52 +01:00
/ * *
2021-12-09 01:19:07 +01:00
* Hacking formulas
2021-11-04 01:19:52 +01:00
* @public
* /
export declare interface HackingFormulas {
2021-12-09 01:19:07 +01:00
/ * *
* Calculate hack chance .
2022-03-17 21:50:46 +01:00
* ( Ex : 0.25 would indicate a 25 % chance of success . )
2021-12-09 01:19:07 +01:00
* @param server - Server info from { @link NS . getServer | getServer }
* @param player - Player info from { @link NS . getPlayer | getPlayer }
* @returns The calculated hack chance .
* /
hackChance ( server : Server , player : Player ) : number ;
/ * *
* Calculate hack exp for one thread .
* @remarks
* Multiply by thread to get total exp
* @param server - Server info from { @link NS . getServer | getServer }
* @param player - Player info from { @link NS . getPlayer | getPlayer }
* @returns The calculated hack exp .
* /
hackExp ( server : Server , player : Player ) : number ;
/ * *
* Calculate hack percent for one thread .
2022-03-17 21:50:46 +01:00
* ( Ex : 0.25 would steal 25 % of the server ' s current value . )
2021-12-09 01:19:07 +01:00
* @remarks
* Multiply by thread to get total percent hacked .
* @param server - Server info from { @link NS . getServer | getServer }
* @param player - Player info from { @link NS . getPlayer | getPlayer }
* @returns The calculated hack percent .
* /
hackPercent ( server : Server , player : Player ) : number ;
/ * *
2022-03-17 21:50:46 +01:00
* Calculate the percent a server would grow to .
* ( Ex : 3.0 would would grow the server to 300 % of its current value . )
2021-12-09 01:19:07 +01:00
* @param server - Server info from { @link NS . getServer | getServer }
* @param threads - Amount of thread .
* @param player - Player info from { @link NS . getPlayer | getPlayer }
* @param cores - Number of cores on the computer that will execute grow .
* @returns The calculated grow percent .
* /
growPercent ( server : Server , threads : number , player : Player , cores? : number ) : number ;
/ * *
* Calculate hack time .
* @param server - Server info from { @link NS . getServer | getServer }
* @param player - Player info from { @link NS . getPlayer | getPlayer }
* @returns The calculated hack time .
* /
hackTime ( server : Server , player : Player ) : number ;
/ * *
* Calculate grow time .
* @param server - Server info from { @link NS . getServer | getServer }
* @param player - Player info from { @link NS . getPlayer | getPlayer }
* @returns The calculated grow time .
* /
growTime ( server : Server , player : Player ) : number ;
/ * *
* Calculate weaken time .
* @param server - Server info from { @link NS . getServer | getServer }
* @param player - Player info from { @link NS . getPlayer | getPlayer }
* @returns The calculated weaken time .
* /
weakenTime ( server : Server , player : Player ) : number ;
2021-11-04 01:19:52 +01:00
}
2021-10-30 18:34:14 +02:00
/ * *
2021-10-30 21:46:34 +02:00
* Hack related multipliers .
2021-10-30 18:34:14 +02:00
* @public
* /
export declare interface HackingMultipliers {
/** Player's hacking chance multiplier. */
chance : number ;
/** Player's hacking speed multiplier. */
speed : number ;
/** Player's hacking money stolen multiplier. */
money : number ;
/** Player's hacking growth multiplier */
growth : number ;
}
/ * *
2021-10-30 21:46:34 +02:00
* Hacknet API
2021-11-03 05:27:21 +01:00
* @remarks
* Not all these functions are immediately available .
2021-10-30 18:34:14 +02:00
* @public
* /
2021-10-30 21:46:34 +02:00
export declare interface Hacknet {
2021-10-30 18:34:14 +02:00
/ * *
2021-11-03 05:27:21 +01:00
* Get the number of hacknet nodes you own .
* @remarks
* RAM cost : 0 GB
*
2021-10-30 18:34:14 +02:00
* Returns the number of Hacknet Nodes you own .
*
* @returns number of hacknet nodes .
* /
numNodes ( ) : number ;
2021-11-04 01:19:52 +01:00
/ * *
* Get the maximum number of hacknet nodes .
* @remarks
* RAM cost : 0 GB
*
* @returns maximum number of hacknet nodes .
* /
maxNumNodes ( ) : number ;
2021-10-30 18:34:14 +02:00
/ * *
2021-11-03 05:27:21 +01:00
* Purchase a new hacknet node .
* @remarks
* RAM cost : 0 GB
*
2021-10-30 18:34:14 +02:00
* Purchases a new Hacknet Node . Returns a number with the index of the
* Hacknet Node . This index is equivalent to the number at the end of
2021-10-30 21:46:34 +02:00
* the Hacknet Node ’ s name ( e . g The Hacknet Node named ` hacknet-node-4 `
2021-10-30 18:34:14 +02:00
* will have an index of 4 ) .
*
* If the player cannot afford to purchase a new Hacknet Node then the function will return - 1 .
*
* @returns The index of the Hacknet Node or if the player cannot afford to purchase a new Hacknet Node the function will return - 1 .
* /
purchaseNode ( ) : number ;
/ * *
2021-11-03 05:27:21 +01:00
* Get the price of the next hacknet node .
* @remarks
* RAM cost : 0 GB
*
2021-10-30 18:34:14 +02:00
* Returns the cost of purchasing a new Hacknet Node .
*
* @returns Cost of purchasing a new Hacknet Node .
* /
getPurchaseNodeCost ( ) : number ;
/ * *
2021-11-03 05:27:21 +01:00
* Get the stats of a hacknet node .
* @remarks
* RAM cost : 0 GB
*
2021-10-30 18:34:14 +02:00
* Returns an object containing a variety of stats about the specified Hacknet Node .
*
* Note that for Hacknet Nodes , production refers to the amount of money the node generates .
* For Hacknet Servers ( the upgraded version of Hacknet Nodes ) , production refers to the
* amount of hashes the node generates .
*
* @param index - Index / Identifier of Hacknet Node
* @returns Object containing a variety of stats about the specified Hacknet Node .
* /
getNodeStats ( index : number ) : NodeStats ;
/ * *
2021-11-03 05:27:21 +01:00
* Upgrade the level of a hacknet node .
* @remarks
* RAM cost : 0 GB
*
2021-10-30 18:34:14 +02:00
* Tries to upgrade the level of the specified Hacknet Node by n .
*
* Returns true if the Hacknet Node ’ s level is successfully upgraded by n
* or if it is upgraded by some positive amount and the Node reaches its max level .
*
* Returns false otherwise .
*
* @param index - Index / Identifier of Hacknet Node .
* @param n - Number of levels to purchase . Must be positive . Rounded to nearest integer .
* @returns True if the Hacknet Node ’ s level is successfully upgraded , false otherwise .
* /
upgradeLevel ( index : number , n : number ) : boolean ;
/ * *
2021-11-03 05:27:21 +01:00
* Upgrade the RAM of a hacknet node .
* @remarks
* RAM cost : 0 GB
*
2021-10-30 18:34:14 +02:00
* Tries to upgrade the specified Hacknet Node ’ s RAM n times .
* Note that each upgrade doubles the Node ’ s RAM .
* So this is equivalent to multiplying the Node ’ s RAM by 2 n .
*
* Returns true if the Hacknet Node ’ s RAM is successfully upgraded n times
* or if it is upgraded some positive number of times and the Node reaches it max RAM .
*
* Returns false otherwise .
*
* @param index - Index / Identifier of Hacknet Node .
* @param n - Number of times to upgrade RAM . Must be positive . Rounded to nearest integer .
* @returns True if the Hacknet Node ’ s ram is successfully upgraded , false otherwise .
* /
upgradeRam ( index : number , n : number ) : boolean ;
/ * *
2021-11-03 05:27:21 +01:00
* Upgrade the core of a hacknet node .
* @remarks
* RAM cost : 0 GB
*
2021-10-30 18:34:14 +02:00
* Tries to purchase n cores for the specified Hacknet Node .
*
* Returns true if it successfully purchases n cores for the Hacknet Node
* or if it purchases some positive amount and the Node reaches its max number of cores .
*
* Returns false otherwise .
*
* @param index - Index / Identifier of Hacknet Node .
* @param n - Number of cores to purchase . Must be positive . Rounded to nearest integer .
* @returns True if the Hacknet Node ’ s cores are successfully purchased , false otherwise .
* /
upgradeCore ( index : number , n : number ) : boolean ;
/ * *
2021-11-03 05:27:21 +01:00
* Upgrade the cache of a hacknet node .
* @remarks
* RAM cost : 0 GB
*
2021-10-30 18:34:14 +02:00
* This function is only applicable for Hacknet Servers ( the upgraded version of a Hacknet Node ) .
*
* Tries to upgrade the specified Hacknet Server ’ s cache n times .
*
* Returns true if it successfully upgrades the Server ’ s cache n times ,
* or if it purchases some positive amount and the Server reaches its max cache level .
*
* Returns false otherwise .
*
* @param index - Index / Identifier of Hacknet Node .
* @param n - Number of cache levels to purchase . Must be positive . Rounded to nearest integer .
* @returns True if the Hacknet Node ’ s cores are successfully purchased , false otherwise .
* /
upgradeCache ( index : number , n : number ) : boolean ;
/ * *
2021-11-03 05:27:21 +01:00
* Calculate the cost of upgrading hacknet node levels .
* @remarks
* RAM cost : 0 GB
*
2021-10-30 18:34:14 +02:00
* Returns the cost of upgrading the specified Hacknet Node by n levels .
*
* If an invalid value for n is provided , then this function returns 0 .
* If the specified Hacknet Node is already at max level , then Infinity is returned .
*
* @param index - Index / Identifier of Hacknet Node .
* @param n - Number of levels to upgrade . Must be positive . Rounded to nearest integer .
* @returns Cost of upgrading the specified Hacknet Node .
* /
getLevelUpgradeCost ( index : number , n : number ) : number ;
/ * *
2021-11-03 05:27:21 +01:00
* Calculate the cost of upgrading hacknet node RAM .
* @remarks
* RAM cost : 0 GB
*
2021-10-30 18:34:14 +02:00
* Returns the cost of upgrading the RAM of the specified Hacknet Node n times .
*
* If an invalid value for n is provided , then this function returns 0 .
* If the specified Hacknet Node is already at max level , then Infinity is returned .
*
* @param index - Index / Identifier of Hacknet Node .
* @param n - Number of times to upgrade RAM . Must be positive . Rounded to nearest integer .
* @returns Cost of upgrading the specified Hacknet Node ' s ram .
* /
getRamUpgradeCost ( index : number , n : number ) : number ;
/ * *
2021-11-03 05:27:21 +01:00
* Calculate the cost of upgrading hacknet node cores .
* @remarks
* RAM cost : 0 GB
*
2021-10-30 18:34:14 +02:00
* Returns the cost of upgrading the number of cores of the specified Hacknet Node by n .
*
* If an invalid value for n is provided , then this function returns 0 .
* If the specified Hacknet Node is already at max level , then Infinity is returned .
*
* @param index - Index / Identifier of Hacknet Node .
* @param n - Number of times to upgrade cores . Must be positive . Rounded to nearest integer .
* @returns Cost of upgrading the specified Hacknet Node ' s number of cores .
* /
getCoreUpgradeCost ( index : number , n : number ) : number ;
/ * *
2021-11-03 05:27:21 +01:00
* Calculate the cost of upgrading hacknet node cache .
* @remarks
* RAM cost : 0 GB
*
2021-10-30 18:34:14 +02:00
* This function is only applicable for Hacknet Servers ( the upgraded version of a Hacknet Node ) .
*
* Returns the cost of upgrading the cache level of the specified Hacknet Server by n .
*
* If an invalid value for n is provided , then this function returns 0 .
* If the specified Hacknet Node is already at max level , then Infinity is returned .
*
* @param index - Index / Identifier of Hacknet Node .
* @param n - Number of times to upgrade cache . Must be positive . Rounded to nearest integer .
* @returns Cost of upgrading the specified Hacknet Node ' s cache .
* /
getCacheUpgradeCost ( index : number , n : number ) : number ;
/ * *
2021-11-03 05:27:21 +01:00
* Get the total number of hashes stored .
* @remarks
* RAM cost : 0 GB
*
2021-10-30 18:34:14 +02:00
* This function is only applicable for Hacknet Servers ( the upgraded version of a Hacknet Node ) .
*
* Returns the number of hashes you have .
*
* @returns Number of hashes you have .
* /
numHashes ( ) : number ;
2021-11-04 01:19:52 +01:00
/ * *
* Get the maximum number of hashes you can store .
* @remarks
* RAM cost : 0 GB
*
* This function is only applicable for Hacknet Servers ( the upgraded version of a Hacknet Node ) .
*
* Returns the number of hashes you can store .
*
* @returns Number of hashes you can store .
* /
hashCapacity ( ) : number ;
2021-10-30 18:34:14 +02:00
/ * *
2021-11-03 05:27:21 +01:00
* Get the cost of a hash upgrade .
* @remarks
* RAM cost : 0 GB
*
2021-10-30 18:34:14 +02:00
* This function is only applicable for Hacknet Servers ( the upgraded version of a Hacknet Node ) .
*
* Returns the number of hashes required for the specified upgrade . The name of the upgrade must be an exact match .
*
* @example
2021-10-30 21:46:34 +02:00
* ` ` ` ts
2022-01-08 19:25:06 +01:00
* // NS1:
2021-10-30 18:34:14 +02:00
* var upgradeName = "Sell for Corporation Funds" ;
* if ( hacknet . numHashes ( ) > hacknet . hashCost ( upgradeName ) ) {
* hacknet . spendHashes ( upgName ) ;
* }
* ` ` `
2022-01-08 19:25:06 +01:00
* @example
* ` ` ` ts
* // NS2:
* const upgradeName = "Sell for Corporation Funds" ;
* if ( ns . hacknet . numHashes ( ) > ns . hacknet . hashCost ( upgradeName ) ) {
* ns . hacknet . spendHashes ( upgName ) ;
* }
* ` ` `
2021-10-30 18:34:14 +02:00
* @param upgName - Name of the upgrade of Hacknet Node .
* @returns Number of hashes required for the specified upgrade .
* /
2021-11-03 05:27:21 +01:00
hashCost ( upgName : string ) : number ;
2021-10-30 18:34:14 +02:00
/ * *
2021-11-03 05:27:21 +01:00
* Purchase a hash upgrade .
* @remarks
* RAM cost : 0 GB
*
2021-10-30 18:34:14 +02:00
* This function is only applicable for Hacknet Servers ( the upgraded version of a Hacknet Node ) .
*
* Spend the hashes generated by your Hacknet Servers on an upgrade .
* Returns a boolean value - true if the upgrade is successfully purchased , and false otherwise .
*
* The name of the upgrade must be an exact match .
2021-10-30 21:46:34 +02:00
* The ` upgTarget ` argument is used for upgrades such as ` Reduce Minimum Security ` , which applies to a specific server .
* In this case , the ` upgTarget ` argument must be the hostname of the server .
2021-10-30 18:34:14 +02:00
*
* @example
2021-10-30 21:46:34 +02:00
* ` ` ` ts
2022-01-08 19:25:06 +01:00
* // NS1:
2021-10-30 18:34:14 +02:00
* hacknet . spendHashes ( "Sell for Corporation Funds" ) ;
* hacknet . spendHashes ( "Increase Maximum Money" , "foodnstuff" ) ;
* ` ` `
2022-01-08 19:25:06 +01:00
* @example
* ` ` ` ts
* NS2 :
* ns . hacknet . spendHashes ( "Sell for Corporation Funds" ) ;
* ns . hacknet . spendHashes ( "Increase Maximum Money" , "foodnstuff" ) ;
* ` ` `
2021-10-30 18:34:14 +02:00
* @param upgName - Name of the upgrade of Hacknet Node .
* @param upgTarget - Object to which upgrade applies . Required for certain upgrades .
* @returns True if the upgrade is successfully purchased , and false otherwise . .
* /
2021-11-03 05:27:21 +01:00
spendHashes ( upgName : string , upgTarget? : string ) : boolean ;
2021-11-04 01:19:52 +01:00
2022-01-08 19:25:06 +01:00
/ * *
* Get the list of hash upgrades
* @remarks
* RAM cost : 0 GB
*
* This function is only applicable for Hacknet Servers ( the upgraded version of a Hacknet Node ) .
*
* Returns the list of all available hash upgrades that can be used in the spendHashes function .
* @example
* ` ` ` ts
* // NS1:
* var upgrades = hacknet . getHashUpgrades ( ) ; // ["Sell for Money","Sell for Corporation Funds",...]
* ` ` `
* @example
* ` ` ` ts
* // NS2:
* const upgrades = ns . hacknet . getHashUpgrades ( ) ; // ["Sell for Money","Sell for Corporation Funds",...]
* ` ` `
* @returns An array containing the available upgrades
* /
getHashUpgrades ( ) : string [ ] ;
2021-11-04 01:19:52 +01:00
/ * *
* Get the level of a hash upgrade .
* @remarks
* RAM cost : 0 GB
*
* This function is only applicable for Hacknet Servers ( the upgraded version of a Hacknet Node ) .
*
* @returns Level of the upgrade .
* /
getHashUpgradeLevel ( upgName : string ) : number ;
/ * *
2022-03-17 21:50:46 +01:00
* Get the multiplier to study .
2021-11-04 01:19:52 +01:00
* @remarks
* RAM cost : 0 GB
*
* This function is only applicable for Hacknet Servers ( the upgraded version of a Hacknet Node ) .
*
* @returns Multiplier .
* /
getStudyMult ( ) : number ;
/ * *
2022-03-17 21:50:46 +01:00
* Get the multiplier to training .
2021-11-04 01:19:52 +01:00
* @remarks
* RAM cost : 0 GB
*
* This function is only applicable for Hacknet Servers ( the upgraded version of a Hacknet Node ) .
*
* @returns Multiplier .
* /
getTrainingMult ( ) : number ;
2021-10-30 18:34:14 +02:00
}
/ * *
2021-10-30 21:46:34 +02:00
* Hacknet related multipliers .
2021-10-30 18:34:14 +02:00
* @public
* /
export declare interface HacknetMultipliers {
/** Player's hacknet production multiplier */
production : number ;
/** Player's hacknet purchase cost multiplier */
purchaseCost : number ;
/** Player's hacknet ram cost multiplier */
ramCost : number ;
/** Player's hacknet core cost multiplier */
coreCost : number ;
/** Player's hacknet level cost multiplier */
levelCost : number ;
}
2022-01-16 00:39:37 +01:00
/ * *
* Hacknet node related constants
* @public
* /
export declare interface HacknetNodeConstants {
/** Amount of money gained per level */
MoneyGainPerLevel : number ;
/** Base cost for a new node */
BaseCost : number ;
/** Base cost per level */
LevelBaseCost : number ;
/** Base cost to incrase RAM */
RamBaseCost : number ;
/** Base cost to increase cores */
CoreBaseCost : number ;
/** Multiplier to purchase new node */
PurchaseNextMult : number ;
/** Multiplier to increase node level */
UpgradeLevelMult : number ;
/** Multiplier to increase RAM */
UpgradeRamMult : number ;
/** Multiplier to increase cores */
UpgradeCoreMult : number ;
/** Max node level */
MaxLevel : number ;
/** Max amount of RAM in GB */
MaxRam : number ;
/** Max number of cores */
MaxCores : number ;
}
2021-11-04 01:19:52 +01:00
/ * *
2021-12-09 01:19:07 +01:00
* Hacknet Node formulas
2021-11-04 01:19:52 +01:00
* @public
* /
export declare interface HacknetNodesFormulas {
2021-12-09 01:19:07 +01:00
/ * *
* Calculate money gain rate .
* @param level - level of the node .
* @param ram - ram of the node .
* @param cores - cores of the node .
* @param mult - player production mult ( default to 1 )
* @returns The calculated money gain rate .
* /
2021-11-04 01:19:52 +01:00
moneyGainRate ( level : number , ram : number , cores : number , mult? : number ) : number ;
2021-12-09 01:19:07 +01:00
/ * *
* Calculate cost of upgrading hacknet node level .
* @param startingLevel - starting level
* @param extraLevels - amount of level to purchase ( defaults to 1 )
* @param costMult - player cost reduction ( default to 1 )
* @returns The calculated cost .
* /
2021-11-04 01:19:52 +01:00
levelUpgradeCost ( startingLevel : number , extraLevels? : number , costMult? : number ) : number ;
2021-12-09 01:19:07 +01:00
/ * *
* Calculate cost of upgrading hacknet node ram .
* @param startingRam - starting ram
* @param extraLevels - amount of level of ram to purchase ( defaults to 1 )
* @param costMult - player cost reduction ( default to 1 )
* @returns The calculated cost .
* /
2021-11-04 01:19:52 +01:00
ramUpgradeCost ( startingRam : number , extraLevels? : number , costMult? : number ) : number ;
2021-12-09 01:19:07 +01:00
/ * *
* Calculate cost of upgrading hacknet node cores .
* @param startingCore - starting cores
* @param extraCores - amount of cores to purchase ( defaults to 1 )
* @param costMult - player cost reduction ( default to 1 )
* @returns The calculated cost .
* /
2021-11-04 01:19:52 +01:00
coreUpgradeCost ( startingCore : number , extraCores? : number , costMult? : number ) : number ;
2021-12-09 01:19:07 +01:00
/ * *
* Calculate the cost of a hacknet node .
* @param n - number of the hacknet node
* @param mult - player cost reduction ( defaults to 1 )
* @returns The calculated cost .
* /
2021-11-04 01:19:52 +01:00
hacknetNodeCost ( n : number , mult : number ) : number ;
2021-12-09 01:19:07 +01:00
/ * *
* All constants used by the game .
* @returns An object with all hacknet node constants used by the game .
* /
2022-01-16 00:39:37 +01:00
constants ( ) : HacknetNodeConstants ;
}
/ * *
* Hacknet server related constants
* @public
* /
export declare interface HacknetServerConstants {
/** Number of hashes calculated per level */
HashesPerLevel : number ;
/** Base cost for a new server */
BaseCost : number ;
/** Base cost to increase RAM */
RamBaseCost : number ;
/** Base cost to increase cores */
CoreBaseCost : number ;
/** Base cost to upgrade cache */
CacheBaseCost : number ;
/** Multiplier to purchase a new server */
PurchaseMult : number ;
/** Multiplier to increase server level */
UpgradeLevelMult : number ;
/** Multiplier to increase RAM */
UpgradeRamMult : number ;
/** Multiplier to increase cores */
UpgradeCoreMult : number ;
/** Multiplier to upgrade cache */
UpgradeCacheMult : number ;
/** Max number of servers */
MaxServers : number ;
/** Max level for a server */
MaxLevel : number ;
/** Max amount of RAM in GB */
MaxRam : number ;
/** Max number of cores */
MaxCores : number ;
/** Max cache size */
MaxCache : number ;
2021-11-04 01:19:52 +01:00
}
/ * *
2021-12-09 01:19:07 +01:00
* Hacknet Server formulas
2021-11-04 01:19:52 +01:00
* @public
* /
export declare interface HacknetServersFormulas {
2021-12-09 01:19:07 +01:00
/ * *
* Calculate hash gain rate .
* @param level - level of the server .
* @param ramUsed - ramUsed of the server .
* @param maxRam - maxRam of the server .
* @param cores - cores of the server .
* @param mult - player production mult ( default to 1 )
* @returns The calculated hash gain rate .
* /
2021-11-04 01:19:52 +01:00
hashGainRate ( level : number , ramUsed : number , maxRam : number , cores : number , mult? : number ) : number ;
2021-12-09 01:19:07 +01:00
/ * *
* Calculate cost of upgrading hacknet server level .
* @param startingLevel - starting level
* @param extraLevels - amount of level to purchase ( defaults to 1 )
* @param costMult - player cost reduction ( default to 1 )
* @returns The calculated cost .
* /
2021-11-04 01:19:52 +01:00
levelUpgradeCost ( startingLevel : number , extraLevels? : number , costMult? : number ) : number ;
2021-12-09 01:19:07 +01:00
/ * *
* Calculate cost of upgrading hacknet server ram .
* @param startingRam - starting ram
* @param extraLevels - amount of level of ram to purchase ( defaults to 1 )
* @param costMult - player cost reduction ( default to 1 )
* @returns The calculated cost .
* /
2021-11-04 01:19:52 +01:00
ramUpgradeCost ( startingRam : number , extraLevels? : number , costMult? : number ) : number ;
2021-12-09 01:19:07 +01:00
/ * *
* Calculate cost of upgrading hacknet server cores .
* @param startingCore - starting cores
* @param extraCores - amount of cores to purchase ( defaults to 1 )
* @param costMult - player cost reduction ( default to 1 )
* @returns The calculated cost .
* /
2021-11-04 01:19:52 +01:00
coreUpgradeCost ( startingCore : number , extraCores? : number , costMult? : number ) : number ;
2021-12-09 01:19:07 +01:00
/ * *
* Calculate cost of upgrading hacknet server cache .
* @param startingCache - starting cache level
* @param extraCache - amount of levels of cache to purchase ( defaults to 1 )
* @returns The calculated cost .
* /
2021-11-04 01:19:52 +01:00
cacheUpgradeCost ( startingCache : number , extraCache? : number ) : number ;
2021-12-09 01:19:07 +01:00
/ * *
* Calculate hash cost of an upgrade .
* @param upgName - name of the upgrade
* @param level - level of the upgrade
* @returns The calculated hash cost .
* /
2021-11-04 01:19:52 +01:00
hashUpgradeCost ( upgName : number , level : number ) : number ;
2021-12-09 01:19:07 +01:00
/ * *
* Calculate the cost of a hacknet server .
* @param n - number of the hacknet server
* @param mult - player cost reduction ( defaults to 1 )
* @returns The calculated cost .
* /
hacknetServerCost ( n : number , mult? : number ) : number ;
/ * *
* All constants used by the game .
* @returns An object with all hacknet server constants used by the game .
* /
2022-01-16 00:39:37 +01:00
constants ( ) : HacknetServerConstants ;
}
2022-01-16 17:13:45 +01:00
/ * *
* Corporation investment offer
* @public
* /
export declare interface InvestmentOffer {
/** Amount of funds you will get from this investment */
funds : number ;
/** Amount of share you will give in exchange for this investment */
shares : number ;
/** Current round of funding (max 4) */
round : number ;
}
2022-01-16 00:39:37 +01:00
/ * *
* Interface Styles
* @internal
* /
export declare interface IStyleSettings {
fontFamily : string ;
lineHeight : number ;
2021-11-04 01:19:52 +01:00
}
2021-12-09 00:19:30 +01:00
/ * *
2021-12-09 02:03:22 +01:00
* Material in a warehouse
2021-12-09 00:19:30 +01:00
* @public
* /
2021-12-04 05:08:11 +01:00
export declare interface Material {
2021-12-09 02:03:22 +01:00
/** Name of the material */
2021-12-04 05:08:11 +01:00
name : string ;
2021-12-09 02:03:22 +01:00
/** Amount of material */
2021-12-04 05:08:11 +01:00
qty : number ;
2021-12-09 02:03:22 +01:00
/** Quality of the material */
2021-12-04 05:08:11 +01:00
qlt : number ;
2022-01-16 17:13:45 +01:00
/** Amount of material produced */
prod : number ;
/** Amount of material sold */
sell : number ;
2021-12-04 05:08:11 +01:00
}
2022-01-16 00:39:37 +01:00
/ * *
* Object representing a port . A port is a serialized queue .
* @public
* /
export declare interface NetscriptPort {
/ * *
* Write data to a port .
* @remarks
* RAM cost : 0 GB
*
* @returns The data popped off the queue if it was full .
* /
write ( value : string | number ) : null | string | number ;
/ * *
* Attempt to write data to the port .
* @remarks
* RAM cost : 0 GB
*
* @returns True if the data was added to the port , false if the port was full
* /
tryWrite ( value : string | number ) : boolean ;
/ * *
* Shift an element out of the port .
* @remarks
* RAM cost : 0 GB
*
* This function will remove the first element from the port and return it .
* If the port is empty , then the string “ NULL PORT DATA ” will be returned .
* @returns the data read .
* /
read ( ) : string | number ;
/ * *
* Retrieve the first element from the port without removing it .
* @remarks
* RAM cost : 0 GB
*
* This function is used to peek at the data from a port . It returns the
* first element in the specified port without removing that element . If
* the port is empty , the string “ NULL PORT DATA ” will be returned .
* @returns the data read
* /
peek ( ) : string | number ;
/ * *
* Check if the port is full .
* @remarks
* RAM cost : 0 GB
*
* @returns true if the port is full , otherwise false
* /
full ( ) : boolean ;
/ * *
* Check if the port is empty .
* @remarks
* RAM cost : 0 GB
*
* @returns true if the port is empty , otherwise false
* /
empty ( ) : boolean ;
/ * *
* Empties all data from the port .
* @remarks
* RAM cost : 0 GB
* /
clear ( ) : void ;
}
2021-10-30 18:34:14 +02:00
/ * *
2021-10-30 21:46:34 +02:00
* Object representing all the values related to a hacknet node .
2021-10-30 18:34:14 +02:00
* @public
* /
export declare interface NodeStats {
2021-10-30 21:46:34 +02:00
/** Node's name */
2021-10-30 18:34:14 +02:00
name : string ;
/** Node's level */
level : number ;
2022-01-16 00:39:37 +01:00
/** Node's RAM (GB) */
2021-10-30 18:34:14 +02:00
ram : number ;
2022-01-16 00:39:37 +01:00
/** Node's used RAM (GB) */
2021-11-12 21:42:57 +01:00
ramUsed : number ;
2021-10-30 18:34:14 +02:00
/** Node's number of cores */
cores : number ;
/** Cache level. Only applicable for Hacknet Servers */
cache : number ;
/** Hash Capacity provided by this Node. Only applicable for Hacknet Servers */
hashCapacity : number ;
/** Node's production per second */
production : number ;
/** Number of seconds since Node has been purchased */
timeOnline : number ;
/** Total number of money Node has produced */
totalProduction : number ;
}
/ * *
2021-10-30 21:46:34 +02:00
* Collection of all functions passed to scripts
2021-10-30 18:34:14 +02:00
* @public
2021-12-15 18:10:32 +01:00
* @remarks
* < b > Basic ns1 usage example : < / b >
2021-12-15 18:25:54 +01:00
* ` ` ` ts
2021-12-16 05:47:18 +01:00
* // Basic ns functions can be used directly
2021-12-16 18:59:11 +01:00
* getHostname ( ) ;
2021-12-16 05:47:18 +01:00
* // Some related functions are gathered within a common namespace
2021-12-16 18:59:11 +01:00
* stock . getPrice ( ) ;
2021-12-15 18:10:32 +01:00
* ` ` `
* { @link https : //bitburner.readthedocs.io/en/latest/netscript/netscript1.html| ns1 in-game docs}
* < hr >
* < b > Basic ns2 usage example : < / b >
2021-12-15 18:25:54 +01:00
* ` ` ` ts
* export async function main ( ns ) {
2021-12-16 05:47:18 +01:00
* // Basic ns functions can be accessed on the ns object
2021-12-16 21:28:53 +01:00
* ns . getHostname ( ) ;
2021-12-16 05:47:18 +01:00
* // Some related functions are gathered under a sub-property of the ns object
2021-12-16 21:28:53 +01:00
* ns . stock . getPrice ( ) ;
2022-03-17 21:50:46 +01:00
* // Some functions need to be awaited
2021-12-16 21:28:53 +01:00
* await ns . hack ( 'n00dles' ) ;
2021-12-15 18:25:54 +01:00
* }
2021-12-15 18:10:32 +01:00
* ` ` `
* { @link https : //bitburner.readthedocs.io/en/latest/netscript/netscriptjs.html| ns2 in-game docs}
2021-12-16 05:47:18 +01:00
* < hr >
2021-10-30 18:34:14 +02:00
* /
export declare interface NS extends Singularity {
/ * *
2021-11-04 01:19:52 +01:00
* Namespace for hacknet functions .
2021-11-03 05:27:21 +01:00
* @remarks RAM cost : 4 GB
2021-10-30 18:34:14 +02:00
* /
2021-10-30 21:46:34 +02:00
readonly hacknet : Hacknet ;
2021-10-30 18:34:14 +02:00
/ * *
2021-10-30 21:46:34 +02:00
*
2021-11-04 01:19:52 +01:00
* Namespace for bladeburner functions .
2021-10-30 21:46:34 +02:00
* @remarks RAM cost : 0 GB
2021-10-30 18:34:14 +02:00
* /
readonly bladeburner : Bladeburner ;
/ * *
2021-10-30 21:46:34 +02:00
*
2021-11-04 01:19:52 +01:00
* Namespace for codingcontract functions .
2021-10-30 21:46:34 +02:00
* @remarks RAM cost : 0 GB
2021-10-30 18:34:14 +02:00
* /
readonly codingcontract : CodingContract ;
/ * *
2021-10-30 21:46:34 +02:00
*
2021-11-04 01:19:52 +01:00
* Namespace for gang functions .
2021-10-30 21:46:34 +02:00
* @remarks RAM cost : 0 GB
2021-10-30 18:34:14 +02:00
* /
readonly gang : Gang ;
/ * *
2021-10-30 21:46:34 +02:00
*
2021-11-04 01:19:52 +01:00
* Namespace for sleeve functions .
2021-10-30 21:46:34 +02:00
* @remarks RAM cost : 0 GB
2021-10-30 18:34:14 +02:00
* /
readonly sleeve : Sleeve ;
/ * *
2021-10-30 21:46:34 +02:00
*
2021-11-04 01:19:52 +01:00
* Namespace for stock functions .
2021-11-03 23:16:10 +01:00
* @remarks
* RAM cost : 0 GB
2021-10-30 18:34:14 +02:00
* /
readonly stock : TIX ;
2021-11-04 01:19:52 +01:00
/ * *
*
* Namespace for formulas functions .
* @remarks
* RAM cost : 0 GB
* /
readonly formulas : Formulas ;
2021-12-03 22:14:13 +01:00
/ * *
* Namespace for stanek functions .
* RAM cost : 0 GB
* /
readonly stanek : Stanek ;
2021-12-04 05:08:11 +01:00
/ * *
* Namespace for corporation functions .
* RAM cost : 0 GB
* /
readonly corporation : Corporation ;
2021-11-04 01:19:52 +01:00
2022-01-08 19:25:06 +01:00
/ * *
* Namespace for user interface functions .
* RAM cost : 0 GB
* /
readonly ui : UserInterface ;
2022-03-29 21:49:31 +02:00
/ * *
* Namespace for grafting functions .
* @remarks
* RAM cost : 0 GB
* /
readonly grafting : Grafting ;
2021-10-30 18:34:14 +02:00
/ * *
2021-10-30 21:46:34 +02:00
* Arguments passed into the script .
*
2021-11-03 23:16:10 +01:00
* @remarks
* RAM cost : 0 GB
*
2021-10-30 18:34:14 +02:00
* Arguments passed into a script can be accessed using a normal
* array using the [ ] operator ( args [ 0 ] , args [ 1 ] , etc … ) .
*
2021-10-30 21:46:34 +02:00
* It is also possible to get the number of arguments that was passed into a script using : 'args.length'
2021-10-30 18:34:14 +02:00
* WARNING : Do not try to modify the args array . This will break the game .
* /
2021-12-09 00:41:49 +01:00
readonly args : ( string | number | boolean ) [ ] ;
2021-10-30 18:34:14 +02:00
/ * *
2021-11-03 05:27:21 +01:00
* Steal a servers money .
* @remarks
* RAM cost : 0.1 GB
2021-11-03 23:16:10 +01:00
*
2021-10-30 18:34:14 +02:00
* Function that is used to try and hack servers to steal money and gain hacking experience .
* The runtime for this command depends on your hacking level and the target server ’ s
2022-01-08 19:25:06 +01:00
* security level when this function is called . In order to hack a server you must first gain root access to that server
2021-10-30 18:34:14 +02:00
* and also have the required hacking level .
*
* A script can hack a server from anywhere . It does not need to be running on the same
2021-10-30 21:46:34 +02:00
* server to hack that server . For example , you can create a script that hacks the ` foodnstuff `
2021-10-30 18:34:14 +02:00
* server and run that script on any server in the game .
*
2021-10-30 21:46:34 +02:00
* A successful ` hack() ` on a server will raise that server ’ s security level by 0.002 .
2021-10-30 18:34:14 +02:00
*
* @example
2021-10-30 21:46:34 +02:00
* ` ` ` ts
2022-01-08 19:25:06 +01:00
* // NS1:
* var earnedMoney = hack ( "foodnstuff" ) ;
* ` ` `
* @example
* ` ` ` ts
* // NS2:
* let earnedMoney = await ns . hack ( "foodnstuff" ) ;
2021-10-30 18:34:14 +02:00
* ` ` `
2021-10-30 21:46:34 +02:00
* @param host - Hostname of the target server to hack .
2021-10-30 18:34:14 +02:00
* @param opts - Optional parameters for configuring function behavior .
* @returns The amount of money stolen if the hack is successful , and zero otherwise .
* /
2021-10-30 21:46:34 +02:00
hack ( host : string , opts? : BasicHGWOptions ) : Promise < number > ;
2021-10-30 18:34:14 +02:00
/ * *
2021-11-03 05:27:21 +01:00
* Spoof money in a servers bank account , increasing the amount available .
* @remarks
* RAM cost : 0.15 GB
2021-11-03 23:16:10 +01:00
*
2021-10-30 18:34:14 +02:00
* Use your hacking skills to increase the amount of money available on a server .
* The runtime for this command depends on your hacking level and the target server ’ s
2021-10-30 21:46:34 +02:00
* security level . When ` grow ` completes , the money available on a target server will
2021-10-30 18:34:14 +02:00
* be increased by a certain , fixed percentage . This percentage is determined by the
* target server ’ s growth rate ( which varies between servers ) and security level . Generally ,
* higher - level servers have higher growth rates . The getServerGrowth ( ) function can be used
* to obtain a server ’ s growth rate .
*
2021-10-30 21:46:34 +02:00
* Like hack , ` grow ` can be called on any server , regardless of where the script is running .
2021-10-30 18:34:14 +02:00
* The grow ( ) command requires root access to the target server , but there is no required hacking
* level to run the command . It also raises the security level of the target server by 0.004 .
*
* @example
2021-10-30 21:46:34 +02:00
* ` ` ` ts
2022-01-08 19:25:06 +01:00
* // NS1:
2022-03-17 21:50:46 +01:00
* var currentMoney = getServerMoneyAvailable ( "foodnstuff" ) ;
2022-01-08 19:25:06 +01:00
* currentMoney = currentMoney * ( 1 + grow ( "foodnstuff" ) ) ;
* ` ` `
* @example
* ` ` ` ts
* // NS2:
2022-03-17 21:50:46 +01:00
* let currentMoney = ns . getServerMoneyAvailable ( "foodnstuff" ) ;
2022-01-08 19:25:06 +01:00
* currentMoney *= ( 1 + await ns . grow ( "foodnstuff" ) ) ;
2021-10-30 18:34:14 +02:00
* ` ` `
2021-10-30 21:46:34 +02:00
* @param host - Hostname of the target server to grow .
2021-10-30 18:34:14 +02:00
* @param opts - Optional parameters for configuring function behavior .
* @returns The number by which the money on the server was multiplied for the growth .
* /
2021-10-30 21:46:34 +02:00
grow ( host : string , opts? : BasicHGWOptions ) : Promise < number > ;
2021-10-30 18:34:14 +02:00
/ * *
2021-11-03 05:27:21 +01:00
* Reduce a server security level .
* @remarks
* RAM cost : 0.15 GB
2021-11-03 23:16:10 +01:00
*
2021-10-30 18:34:14 +02:00
* Use your hacking skills to attack a server ’ s security , lowering the server ’ s security level .
* The runtime for this command depends on your hacking level and the target server ’ s security
2022-01-08 19:25:06 +01:00
* level when this function is called . This function lowers the security level of the target server by 0.05 .
2021-10-30 18:34:14 +02:00
*
2021-10-30 21:46:34 +02:00
* Like hack and grow , ` weaken ` can be called on any server , regardless of
2021-10-30 18:34:14 +02:00
* where the script is running . This command requires root access to the target server , but
* there is no required hacking level to run the command .
*
* @example
2021-10-30 21:46:34 +02:00
* ` ` ` ts
2022-01-08 19:25:06 +01:00
* // NS1:
* var currentSecurity = getServerSecurityLevel ( "foodnstuff" ) ;
* currentSecurity = currentSecurity - weaken ( "foodnstuff" ) ;
* ` ` `
* @example
* ` ` ` ts
* // NS2:
* let currentSecurity = ns . getServerSecurityLevel ( "foodnstuff" ) ;
* currentSecurity -= await ns . weaken ( "foodnstuff" ) ;
2021-10-30 18:34:14 +02:00
* ` ` `
2021-10-30 21:46:34 +02:00
* @param host - Hostname of the target server to weaken .
2021-10-30 18:34:14 +02:00
* @param opts - Optional parameters for configuring function behavior .
* @returns The amount by which the target server ’ s security level was decreased . This is equivalent to 0.05 multiplied by the number of script threads .
* /
2021-10-30 21:46:34 +02:00
weaken ( host : string , opts? : BasicHGWOptions ) : Promise < number > ;
2021-10-30 18:34:14 +02:00
/ * *
2021-11-03 05:27:21 +01:00
* Predict the effect of weaken .
* @remarks
* RAM cost : 1 GB
2021-11-03 23:16:10 +01:00
*
2021-10-30 18:34:14 +02:00
* Returns the security decrease that would occur if a weaken with this many threads happened .
*
* @param threads - Amount of threads that will be used .
* @param cores - Optional . The number of cores of the server that would run weaken .
* @returns The security decrease .
* /
weakenAnalyze ( threads : number , cores? : number ) : number ;
/ * *
2021-11-03 05:27:21 +01:00
* Predict the effect of hack .
* @remarks
* RAM cost : 1 GB
2021-11-03 23:16:10 +01:00
*
2021-10-30 18:34:14 +02:00
* This function returns the number of script threads you need when running the hack command
* to steal the specified amount of money from the target server .
* If hackAmount is less than zero or greater than the amount of money available on the server ,
* then this function returns - 1 .
*
* Warning : The value returned by this function isn ’ t necessarily a whole number .
*
* @example
2021-10-30 21:46:34 +02:00
* ` ` ` ts
2021-10-30 18:34:14 +02:00
* //For example, let’ s say the foodnstuff server has $10m and you run:
* hackAnalyzeThreads ( "foodnstuff" , 1 e6 ) ;
* //If this function returns 50, this means that if your next hack call is run on a script with 50 threads, it will steal $1m from the foodnstuff server.
* ` ` `
2021-10-30 21:46:34 +02:00
* @param host - Hostname of the target server to analyze .
2021-10-30 18:34:14 +02:00
* @param hackAmount - Amount of money you want to hack from the server .
* @returns The number of threads needed to hack the server for hackAmount money .
* /
2021-10-30 21:46:34 +02:00
hackAnalyzeThreads ( host : string , hackAmount : number ) : number ;
2021-10-30 18:34:14 +02:00
/ * *
2022-01-08 19:25:06 +01:00
* Get the part of money stolen with a single thread .
2021-11-03 23:16:10 +01:00
* @remarks
* RAM cost : 1 GB
*
2022-01-08 19:25:06 +01:00
* Returns the part of the specified server ’ s money you will steal with a single thread hack .
2021-10-30 18:34:14 +02:00
*
* @example
2021-10-30 21:46:34 +02:00
* ` ` ` ts
2022-01-08 19:25:06 +01:00
* // NS1:
2021-12-15 18:10:32 +01:00
* //For example, assume the following returns 0.01:
2022-01-08 19:25:06 +01:00
* var hackAmount = hackAnalyze ( "foodnstuff" ) ;
* //This means that if hack the foodnstuff server using a single thread, then you will steal 1%, or 0.01 of its total money. If you hack using N threads, then you will steal N*0.01 times its total money.
* ` ` `
* @example
* ` ` ` ts
* // NS2:
* //For example, assume the following returns 0.01:
* const hackAmount = ns . hackAnalyze ( "foodnstuff" ) ;
* //This means that if hack the foodnstuff server using a single thread, then you will steal 1%, or 0.01 of its total money. If you hack using N threads, then you will steal N*0.01 times its total money.
2021-10-30 18:34:14 +02:00
* ` ` `
2021-10-30 21:46:34 +02:00
* @param host - Hostname of the target server .
2022-01-08 19:25:06 +01:00
* @returns The part of money you will steal from the target server with a single thread hack .
2021-10-30 18:34:14 +02:00
* /
2021-11-04 01:19:52 +01:00
hackAnalyze ( host : string ) : number ;
2021-10-30 18:34:14 +02:00
/ * *
2021-11-03 23:16:10 +01:00
* Get the security increase for a number of thread .
* @remarks
* RAM cost : 1 GB
*
2021-10-30 18:34:14 +02:00
* Returns the security increase that would occur if a hack with this many threads happened .
*
* @param threads - Amount of threads that will be used .
* @returns The security increase .
* /
hackAnalyzeSecurity ( threads : number ) : number ;
/ * *
2021-11-03 23:16:10 +01:00
* Get the chance of successfully hacking a server .
* @remarks
* RAM cost : 1 GB
*
2021-10-30 18:34:14 +02:00
* Returns the chance you have of successfully hacking the specified server .
*
* This returned value is in decimal form , not percentage .
*
2021-10-30 21:46:34 +02:00
* @param host - Hostname of the target server .
2021-10-30 18:34:14 +02:00
* @returns The chance you have of successfully hacking the target server .
* /
2021-11-04 01:19:52 +01:00
hackAnalyzeChance ( host : string ) : number ;
2021-10-30 18:34:14 +02:00
/ * *
2021-11-03 23:16:10 +01:00
* Calculate the number of grow thread needed to grow a server by a certain multiplier .
* @remarks
* RAM cost : 1 GB
*
2021-10-30 18:34:14 +02:00
* This function returns the number of “ growths ” needed in order to increase
* the amount of money available on the specified server by the specified amount .
* The specified amount is multiplicative and is in decimal form , not percentage .
*
* Warning : The value returned by this function isn ’ t necessarily a whole number .
*
* @example
2021-10-30 21:46:34 +02:00
* ` ` ` ts
2022-01-08 19:25:06 +01:00
* // NS1:
* //For example, if you want to determine how many grow calls you need to double the amount of money on foodnstuff, you would use:
* var growTimes = growthAnalyze ( "foodnstuff" , 2 ) ;
* //If this returns 100, then this means you need to call grow 100 times in order to double the money (or once with 100 threads).
* ` ` `
* @example
* ` ` ` ts
* // NS2:
2021-10-30 18:34:14 +02:00
* //For example, if you want to determine how many grow calls you need to double the amount of money on foodnstuff, you would use:
2022-01-08 19:25:06 +01:00
* const growTimes = ns . growthAnalyze ( "foodnstuff" , 2 ) ;
2021-10-30 18:34:14 +02:00
* //If this returns 100, then this means you need to call grow 100 times in order to double the money (or once with 100 threads).
* ` ` `
2021-10-30 21:46:34 +02:00
* @param host - Hostname of the target server .
2021-10-30 18:34:14 +02:00
* @param growthAmount - Multiplicative factor by which the server is grown . Decimal form . .
* @returns The amount of grow calls needed to grow the specified server by the specified amount
* /
2021-11-22 17:36:13 +01:00
growthAnalyze ( host : string , growthAmount : number , cores? : number ) : number ;
2021-10-30 18:34:14 +02:00
/ * *
2021-11-03 23:16:10 +01:00
* Calculate the security increase for a number of thread .
* @remarks
* RAM cost : 1 GB
*
2021-10-30 18:34:14 +02:00
* Returns the security increase that would occur if a grow with this many threads happened .
*
* @param threads - Amount of threads that will be used .
* @returns The security increase .
* /
growthAnalyzeSecurity ( threads : number ) : number ;
/ * *
* Suspends the script for n milliseconds .
2021-11-03 23:16:10 +01:00
* @remarks
* RAM cost : 0 GB
2021-10-30 18:34:14 +02:00
*
* @param millis - Number of milliseconds to sleep .
2022-01-08 19:25:06 +01:00
* @example
* ` ` ` ts
* // NS1:
* // This will count from 1 to 10 in your terminal, with one number every 5 seconds
* for ( var i = 0 ; i < 10 ; i + + ) {
* tprint ( i + 1 ) ;
* sleep ( 5000 ) ;
* }
* ` ` `
* @example
* ` ` ` ts
* // NS2:
* // This will count from 1 to 10 in your terminal, with one number every 5 seconds
* for ( var i = 0 ; i < 10 ; i + + ) {
* ns . tprint ( i + 1 ) ;
* await ns . sleep ( 5000 ) ;
* }
* ` ` `
2021-10-30 18:34:14 +02:00
* @returns
* /
sleep ( millis : number ) : Promise < void > ;
2021-11-04 01:19:52 +01:00
/ * *
* Suspends the script for n milliseconds . Doesn ' t block with concurrent calls .
* @remarks
* RAM cost : 0 GB
*
* @param millis - Number of milliseconds to sleep .
* @returns
* /
asleep ( millis : number ) : Promise < void > ;
2021-10-30 18:34:14 +02:00
/ * *
2022-01-08 19:25:06 +01:00
* Prints one or move values or variables to the script ’ s logs .
2021-11-03 23:16:10 +01:00
* @remarks
* RAM cost : 0 GB
2021-10-30 18:34:14 +02:00
*
2022-01-08 19:25:06 +01:00
* @param args - Value ( s ) to be printed .
2021-10-30 18:34:14 +02:00
* /
2022-01-08 19:25:06 +01:00
print ( . . . args : any [ ] ) : void ;
2021-10-30 18:34:14 +02:00
2022-03-17 21:50:46 +01:00
/ * *
* Prints a formatted string to the script ’ s logs .
* @remarks
* RAM cost : 0 GB
*
* see : https : //github.com/alexei/sprintf.js
* @param format - format of the message
* @param args - Value ( s ) to be printed .
* /
printf ( format : string , . . . args : any [ ] ) : void ;
2021-10-30 18:34:14 +02:00
/ * *
2022-01-08 19:25:06 +01:00
* Prints one or more values or variables to the Terminal .
2021-11-03 23:16:10 +01:00
* @remarks
* RAM cost : 0 GB
2021-10-30 18:34:14 +02:00
*
2022-01-08 19:25:06 +01:00
* @param args - Value ( s ) to be printed .
2021-10-30 18:34:14 +02:00
* /
2022-01-08 19:25:06 +01:00
tprint ( . . . args : any [ ] ) : void ;
2021-10-30 18:34:14 +02:00
2021-11-04 01:19:52 +01:00
/ * *
* Prints a raw value or a variable to the Terminal .
* @remarks
* RAM cost : 0 GB
*
2021-11-22 17:36:13 +01:00
* @param format - format of the message
2021-11-04 01:19:52 +01:00
* @param msg - Value to be printed .
* /
2021-11-22 17:36:13 +01:00
tprintf ( format : string , . . . values : any [ ] ) : void ;
2021-11-04 01:19:52 +01:00
2021-10-30 18:34:14 +02:00
/ * *
* Clears the script ’ s logs .
2021-11-03 23:16:10 +01:00
* @remarks
* RAM cost : 0 GB
2021-10-30 18:34:14 +02:00
* /
clearLog ( ) : void ;
/ * *
2021-10-30 21:46:34 +02:00
* Disables logging for the given function .
* @remarks
* RAM cost : 0 GB
2021-11-03 23:16:10 +01:00
*
2021-10-30 21:46:34 +02:00
* Logging can be disabled for all functions by passing ` ALL ` as the argument .
2021-10-30 18:34:14 +02:00
*
* Note that this does not completely remove all logging functionality .
* This only stops a function from logging when the function is successful .
* If the function fails , it will still log the reason for failure .
*
* @param fn - Name of function for which to disable logging .
* /
disableLog ( fn : string ) : void ;
/ * *
2021-11-03 23:16:10 +01:00
* Enable logging for a certain function .
* @remarks
* RAM cost : 0 GB
*
2021-10-30 21:46:34 +02:00
* Re - enables logging for the given function . If ` ALL ` is passed into this
* function as an argument , then it will revert the effects of disableLog ( ` ALL ` ) .
2021-10-30 18:34:14 +02:00
*
* @param fn - Name of function for which to enable logging .
* /
enableLog ( fn : string ) : void ;
/ * *
* Checks the status of the logging for the given function .
2021-11-03 23:16:10 +01:00
* @remarks
* RAM cost : 0 GB
2021-10-30 18:34:14 +02:00
*
* @param fn - Name of function to check .
2021-10-30 21:46:34 +02:00
* @returns Returns a boolean indicating whether or not logging is enabled for that function ( or ` ALL ` )
2021-10-30 18:34:14 +02:00
* /
isLogEnabled ( fn : string ) : boolean ;
/ * *
2021-11-03 23:16:10 +01:00
* Get all the logs of a script .
* @remarks
* RAM cost : 0 GB
*
2021-10-30 18:34:14 +02:00
* Returns a script ’ s logs . The logs are returned as an array , where each line is an element in the array .
* The most recently logged line is at the end of the array .
* Note that there is a maximum number of lines that a script stores in its logs . This is configurable in the game ’ s options .
* If the function is called with no arguments , it will return the current script ’ s logs .
*
* Otherwise , the fn , hostname / ip , and args … arguments can be used to get the logs from another script .
* Remember that scripts are uniquely identified by both their names and arguments .
*
* @example
2021-10-30 21:46:34 +02:00
* ` ` ` ts
2022-01-08 19:25:06 +01:00
* // NS1:
2021-10-30 18:34:14 +02:00
* //Get logs from foo.script on the current server that was run with no args
* getScriptLogs ( "foo.script" ) ;
2022-01-08 19:25:06 +01:00
*
2021-10-30 18:34:14 +02:00
* //Open logs from foo.script on the foodnstuff server that was run with no args
* getScriptLogs ( "foo.script" , "foodnstuff" ) ;
2022-01-08 19:25:06 +01:00
*
* //Open logs from foo.script on the foodnstuff server that was run with the arguments [1, "test"]
* getScriptLogs ( "foo.script" , "foodnstuff" , 1 , "test" ) ;
2021-10-30 18:34:14 +02:00
* ` ` `
* @example
2021-10-30 21:46:34 +02:00
* ` ` ` ts
2022-01-08 19:25:06 +01:00
* // NS2:
* //Get logs from foo.script on the current server that was run with no args
* ns . getScriptLogs ( "foo.script" ) ;
*
* //Open logs from foo.script on the foodnstuff server that was run with no args
* ns . getScriptLogs ( "foo.script" , "foodnstuff" ) ;
*
2021-10-30 18:34:14 +02:00
* //Open logs from foo.script on the foodnstuff server that was run with the arguments [1, "test"]
2022-01-08 19:25:06 +01:00
* ns . getScriptLogs ( "foo.script" , "foodnstuff" , 1 , "test" ) ;
2021-10-30 18:34:14 +02:00
* ` ` `
* @param fn - Optional . Filename of script to get logs from .
2021-10-30 21:46:34 +02:00
* @param host - Optional . Hostname of the server that the script is on .
2021-10-30 18:34:14 +02:00
* @param args - Arguments to identify which scripts to get logs for .
* @returns Returns an string array , where each line is an element in the array . The most recently logged line is at the end of the array .
* /
2021-10-30 21:46:34 +02:00
getScriptLogs ( fn? : string , host? : string , . . . args : any [ ] ) : string [ ] ;
2021-10-30 18:34:14 +02:00
/ * *
2021-11-03 23:16:10 +01:00
* Open the tail window of a script .
* @remarks
* RAM cost : 0 GB
*
2021-10-30 18:34:14 +02:00
* Opens a script ’ s logs . This is functionally the same as the tail Terminal command .
*
* If the function is called with no arguments , it will open the current script ’ s logs .
*
* Otherwise , the fn , hostname / ip , and args … arguments can be used to get the logs from another script .
* Remember that scripts are uniquely identified by both their names and arguments .
*
* @example
2021-10-30 21:46:34 +02:00
* ` ` ` ts
2022-01-08 19:25:06 +01:00
* // NS1:
2021-10-30 18:34:14 +02:00
* //Open logs from foo.script on the current server that was run with no args
* tail ( "foo.script" ) ;
2022-01-08 19:25:06 +01:00
*
2021-10-30 18:34:14 +02:00
* //Get logs from foo.script on the foodnstuff server that was run with no args
* tail ( "foo.script" , "foodnstuff" ) ;
2022-01-08 19:25:06 +01:00
*
* //Get logs from foo.script on the foodnstuff server that was run with the arguments [1, "test"]
* tail ( "foo.script" , "foodnstuff" , 1 , "test" ) ;
2021-10-30 18:34:14 +02:00
* ` ` `
* @example
2021-10-30 21:46:34 +02:00
* ` ` ` ts
2022-01-08 19:25:06 +01:00
* // NS2:
* //Open logs from foo.script on the current server that was run with no args
* ns . tail ( "foo.script" ) ;
*
* //Get logs from foo.script on the foodnstuff server that was run with no args
* ns . tail ( "foo.script" , "foodnstuff" ) ;
*
2021-10-30 18:34:14 +02:00
* //Get logs from foo.script on the foodnstuff server that was run with the arguments [1, "test"]
2022-01-08 19:25:06 +01:00
* ns . tail ( "foo.script" , "foodnstuff" , 1 , "test" ) ;
2021-10-30 18:34:14 +02:00
* ` ` `
2022-01-16 00:39:37 +01:00
* @param fn - Optional . Filename or PID of the script being tailed . If omitted , the current script is tailed .
2021-10-30 21:46:34 +02:00
* @param host - Optional . Hostname of the script being tailed . Defaults to the server this script is running on . If args are specified , this is not optional .
2021-10-30 18:34:14 +02:00
* @param args - Arguments for the script being tailed .
* /
2022-01-16 00:39:37 +01:00
tail ( fn? : FilenameOrPID , host? : string , . . . args : any [ ] ) : void ;
2021-10-30 18:34:14 +02:00
/ * *
2022-01-08 19:25:06 +01:00
* Get the list of servers connected to a server .
2021-11-03 23:16:10 +01:00
* @remarks
* RAM cost : 0.2 GB
*
2021-12-16 21:21:00 +01:00
* Returns an array containing the hostnames of all servers that are one
* node way from the specified target server . The hostnames in the returned
2021-10-30 18:34:14 +02:00
* array are strings .
*
2022-01-08 19:25:06 +01:00
* @param host - Optional , Hostname of the server to scan , default to current server .
2021-12-16 21:21:00 +01:00
* @returns Returns an string of hostnames .
2021-10-30 18:34:14 +02:00
* /
2021-12-16 21:21:00 +01:00
scan ( host? : string ) : string [ ] ;
2021-10-30 18:34:14 +02:00
/ * *
2021-11-03 23:16:10 +01:00
* Runs NUKE . exe on a server .
* @remarks
* RAM cost : 0.05 GB
*
2022-01-08 19:25:06 +01:00
* Running NUKE . exe on a target server gives you root access which means you can executes scripts on said server . NUKE . exe must exist on your home computer .
2021-10-30 18:34:14 +02:00
*
* @example
2021-10-30 21:46:34 +02:00
* ` ` ` ts
2022-01-08 19:25:06 +01:00
* // NS1:
2021-10-30 18:34:14 +02:00
* nuke ( "foodnstuff" ) ;
* ` ` `
2022-01-08 19:25:06 +01:00
* @example
* ` ` ` ts
* // NS2:
* ns . nuke ( "foodnstuff" ) ;
* ` ` `
2021-10-30 21:46:34 +02:00
* @param host - Hostname of the target server .
2021-10-30 18:34:14 +02:00
* /
2021-10-30 21:46:34 +02:00
nuke ( host : string ) : void ;
2021-10-30 18:34:14 +02:00
/ * *
2021-11-03 23:16:10 +01:00
* Runs BruteSSH . exe on a server .
* @remarks
* RAM cost : 0.05 GB
*
2021-10-30 18:34:14 +02:00
* Runs the BruteSSH . exe program on the target server . BruteSSH . exe must exist on your home computer .
*
* @example
2021-10-30 21:46:34 +02:00
* ` ` ` ts
2022-01-08 19:25:06 +01:00
* // NS1:
2021-10-30 18:34:14 +02:00
* brutessh ( "foodnstuff" ) ;
* ` ` `
2022-01-08 19:25:06 +01:00
* @example
* ` ` ` ts
* // NS2:
* ns . brutessh ( "foodnstuff" ) ;
* ` ` `
2021-10-30 21:46:34 +02:00
* @param host - Hostname of the target server .
2021-10-30 18:34:14 +02:00
* /
2021-10-30 21:46:34 +02:00
brutessh ( host : string ) : void ;
2021-10-30 18:34:14 +02:00
/ * *
2021-11-03 23:16:10 +01:00
* Runs FTPCrack . exe on a server .
* @remarks
* RAM cost : 0.05 GB
*
2021-10-30 18:34:14 +02:00
* Runs the FTPCrack . exe program on the target server . FTPCrack . exe must exist on your home computer .
*
* @example
2021-10-30 21:46:34 +02:00
* ` ` ` ts
2022-01-08 19:25:06 +01:00
* // NS1:
2021-10-30 18:34:14 +02:00
* ftpcrack ( "foodnstuff" ) ;
* ` ` `
2022-01-08 19:25:06 +01:00
* @example
* ` ` ` ts
* // NS2:
* ns . ftpcrack ( "foodnstuff" ) ;
* ` ` `
2021-10-30 21:46:34 +02:00
* @param host - Hostname of the target server .
2021-10-30 18:34:14 +02:00
* /
2021-10-30 21:46:34 +02:00
ftpcrack ( host : string ) : void ;
2021-10-30 18:34:14 +02:00
/ * *
2021-11-03 23:16:10 +01:00
* Runs relaySMTP . exe on a server .
* @remarks
* RAM cost : 0.05 GB
*
2021-10-30 18:34:14 +02:00
* Runs the relaySMTP . exe program on the target server . relaySMTP . exe must exist on your home computer .
*
* @example
2021-10-30 21:46:34 +02:00
* ` ` ` ts
2022-01-08 19:25:06 +01:00
* // NS1:
2021-10-30 18:34:14 +02:00
* relaysmtp ( "foodnstuff" ) ;
* ` ` `
2022-01-08 19:25:06 +01:00
* @example
* ` ` ` ts
* // NS2:
* ns . relaysmtp ( "foodnstuff" ) ;
* ` ` `
2021-10-30 21:46:34 +02:00
* @param host - Hostname of the target server .
2021-10-30 18:34:14 +02:00
* /
2021-10-30 21:46:34 +02:00
relaysmtp ( host : string ) : void ;
2021-10-30 18:34:14 +02:00
/ * *
2021-11-03 23:16:10 +01:00
* Runs HTTPWorm . exe on a server .
* @remarks
* RAM cost : 0.05 GB
*
2021-10-30 18:34:14 +02:00
* Runs the HTTPWorm . exe program on the target server . HTTPWorm . exe must exist on your home computer .
*
* @example
2021-10-30 21:46:34 +02:00
* ` ` ` ts
2022-01-08 19:25:06 +01:00
* // NS1:
2021-10-30 18:34:14 +02:00
* httpworm ( "foodnstuff" ) ;
* ` ` `
2022-01-08 19:25:06 +01:00
* @example
* ` ` ` ts
* // NS2:
* ns . httpworm ( "foodnstuff" ) ;
* ` ` `
2021-10-30 21:46:34 +02:00
* @param host - Hostname of the target server .
2021-10-30 18:34:14 +02:00
* /
2021-10-30 21:46:34 +02:00
httpworm ( host : string ) : void ;
2021-10-30 18:34:14 +02:00
/ * *
2021-11-03 23:16:10 +01:00
* Runs SQLInject . exe on a server .
* @remarks
* RAM cost : 0.05 GB
*
2021-10-30 18:34:14 +02:00
* Runs the SQLInject . exe program on the target server . SQLInject . exe must exist on your home computer .
*
* @example
2021-10-30 21:46:34 +02:00
* ` ` ` ts
2022-01-08 19:25:06 +01:00
* // NS1:
2021-10-30 18:34:14 +02:00
* sqlinject ( "foodnstuff" ) ;
* ` ` `
2022-01-08 19:25:06 +01:00
* @example
* ` ` ` ts
* // NS2:
* ns . sqlinject ( "foodnstuff" ) ;
* ` ` `
2021-10-30 21:46:34 +02:00
* @remarks RAM cost : 0.05 GB
* @param host - Hostname of the target server .
2021-10-30 18:34:14 +02:00
* /
2021-10-30 21:46:34 +02:00
sqlinject ( host : string ) : void ;
2021-10-30 18:34:14 +02:00
/ * *
2021-11-03 23:16:10 +01:00
* Start another script on the current server .
* @remarks
* RAM cost : 1 GB
*
2021-10-30 18:34:14 +02:00
* Run a script as a separate process . This function can only be used to run scripts located on the
* current server ( the server running the script that calls this function ) . Requires a significant
* amount of RAM to run this command .
*
* If the script was successfully started , then this functions returns the PID of that script .
* Otherwise , it returns 0 .
*
* PID stands for Process ID . The PID is a unique identifier for each script .
* The PID will always be a positive integer .
*
* Running this function with a numThreads argument of 0 will return 0 without running the script .
* However , running this function with a negative numThreads argument will cause a runtime error .
*
* @example
2021-10-30 21:46:34 +02:00
* ` ` ` ts
2022-01-08 19:25:06 +01:00
* // NS1:
2021-10-30 18:34:14 +02:00
* //The simplest way to use the run command is to call it with just the script name. The following example will run ‘ foo.script’ single-threaded with no arguments:
* run ( "foo.script" ) ;
2022-01-08 19:25:06 +01:00
*
2021-10-30 18:34:14 +02:00
* //The following example will run ‘ foo.script’ but with 5 threads instead of single-threaded:
* run ( "foo.script" , 5 ) ;
2022-01-08 19:25:06 +01:00
*
* //This next example will run ‘ foo.script’ single-threaded, and will pass the string ‘ foodnstuff’ into the script as an argument:
* run ( "foo.script" , 1 , 'foodnstuff' ) ;
2021-10-30 18:34:14 +02:00
* ` ` `
* @example
2021-10-30 21:46:34 +02:00
* ` ` ` ts
2022-01-08 19:25:06 +01:00
* // NS2:
* //The simplest way to use the run command is to call it with just the script name. The following example will run ‘ foo.script’ single-threaded with no arguments:
* ns . run ( "foo.script" ) ;
*
* //The following example will run ‘ foo.script’ but with 5 threads instead of single-threaded:
* ns . run ( "foo.script" , 5 ) ;
*
2021-10-30 18:34:14 +02:00
* //This next example will run ‘ foo.script’ single-threaded, and will pass the string ‘ foodnstuff’ into the script as an argument:
2022-01-08 19:25:06 +01:00
* ns . run ( "foo.script" , 1 , 'foodnstuff' ) ;
2021-10-30 18:34:14 +02:00
* ` ` `
* @param script - Filename of script to run .
* @param numThreads - Optional thread count for new script . Set to 1 by default . Will be rounded to nearest integer .
* @param args - Additional arguments to pass into the new script that is being run . Note that if any arguments are being passed into the new script , then the second argument numThreads must be filled in with a value .
* @returns Returns the PID of a successfully started script , and 0 otherwise .
* /
2022-01-03 16:10:22 +01:00
run ( script : string , numThreads? : number , . . . args : Array < string | number | boolean > ) : number ;
2021-10-30 18:34:14 +02:00
/ * *
2021-11-03 23:16:10 +01:00
* Start another script on any server .
* @remarks
* RAM cost : 1.3 GB
*
2021-10-30 18:34:14 +02:00
* Run a script as a separate process on a specified server . This is similar to the run function
* except that it can be used to run a script on any server , instead of just the current server .
*
* If the script was successfully started , then this functions returns the PID of that script .
* Otherwise , it returns 0 .
*
* PID stands for Process ID . The PID is a unique identifier for each script .
* The PID will always be a positive integer .
*
* Running this function with a numThreads argument of 0 will return 0 without running the script .
* However , running this function with a negative numThreads argument will cause a runtime error .
*
* @example
2021-10-30 21:46:34 +02:00
* ` ` ` ts
2022-01-08 19:25:06 +01:00
* // NS1:
2021-10-30 18:34:14 +02:00
* //The simplest way to use the exec command is to call it with just the script name and the target server. The following example will try to run generic-hack.script on the foodnstuff server:
* exec ( "generic-hack.script" , "foodnstuff" ) ;
2022-01-08 19:25:06 +01:00
*
2021-10-30 18:34:14 +02:00
* //The following example will try to run the script generic-hack.script on the joesguns server with 10 threads:
* exec ( "generic-hack.script" , "joesguns" , 10 ) ;
2022-01-08 19:25:06 +01:00
*
* //This last example will try to run the script foo.script on the foodnstuff server with 5 threads. It will also pass the number 1 and the string “test” in as arguments to the script:
* exec ( "foo.script" , "foodnstuff" , 5 , 1 , "test" ) ;
2021-10-30 18:34:14 +02:00
* ` ` `
2022-01-08 19:25:06 +01:00
* * @example
2021-10-30 21:46:34 +02:00
* ` ` ` ts
2022-01-08 19:25:06 +01:00
* // NS2:
* //The simplest way to use the exec command is to call it with just the script name and the target server. The following example will try to run generic-hack.script on the foodnstuff server:
* ns . exec ( "generic-hack.script" , "foodnstuff" ) ;
*
* //The following example will try to run the script generic-hack.script on the joesguns server with 10 threads:
* ns . exec ( "generic-hack.script" , "joesguns" , 10 ) ;
*
2021-10-30 18:34:14 +02:00
* //This last example will try to run the script foo.script on the foodnstuff server with 5 threads. It will also pass the number 1 and the string “test” in as arguments to the script:
2022-01-08 19:25:06 +01:00
* ns . exec ( "foo.script" , "foodnstuff" , 5 , 1 , "test" ) ;
2021-10-30 18:34:14 +02:00
* ` ` `
* @param script - Filename of script to execute .
2021-10-30 21:46:34 +02:00
* @param host - Hostname of the ` target server ` on which to execute the script .
2021-10-30 18:34:14 +02:00
* @param numThreads - Optional thread count for new script . Set to 1 by default . Will be rounded to nearest integer .
* @param args - Additional arguments to pass into the new script that is being run . Note that if any arguments are being passed into the new script , then the third argument numThreads must be filled in with a value .
* @returns Returns the PID of a successfully started script , and 0 otherwise .
* /
2022-01-03 16:10:22 +01:00
exec ( script : string , host : string , numThreads? : number , . . . args : Array < string | number | boolean > ) : number ;
2021-10-30 18:34:14 +02:00
/ * *
2021-11-03 23:16:10 +01:00
* Terminate current script and start another in 10 s .
* @remarks
* RAM cost : 2 GB
*
2021-10-30 18:34:14 +02:00
* Terminates the current script , and then after a delay of about 10 seconds it will execute the
* newly - specified script . The purpose of this function is to execute a new script without being
* constrained by the RAM usage of the current one . This function can only be used to run scripts
* on the local server .
*
* Because this function immediately terminates the script , it does not have a return value .
*
* @example
2021-10-30 21:46:34 +02:00
* ` ` ` ts
2022-01-08 19:25:06 +01:00
* // NS1:
2021-10-30 18:34:14 +02:00
* //The following example will execute the script ‘ foo.script’ with 10 threads and the arguments ‘ foodnstuff’ and 90:
* spawn ( 'foo.script' , 10 , 'foodnstuff' , 90 ) ;
* ` ` `
2022-01-08 19:25:06 +01:00
* @example
* ` ` ` ts
* // NS2:
* //The following example will execute the script ‘ foo.script’ with 10 threads and the arguments ‘ foodnstuff’ and 90:
* ns . spawn ( 'foo.script' , 10 , 'foodnstuff' , 90 ) ;
* ` ` `
2021-10-30 18:34:14 +02:00
* @param script - Filename of script to execute .
* @param numThreads - Number of threads to spawn new script with . Will be rounded to nearest integer .
* @param args - Additional arguments to pass into the new script that is being run .
* /
2021-10-30 21:46:34 +02:00
spawn ( script : string , numThreads? : number , . . . args : string [ ] ) : void ;
2021-10-30 18:34:14 +02:00
/ * *
2021-11-03 23:16:10 +01:00
* Terminate another script .
* @remarks
* RAM cost : 0.5 GB
*
2021-10-30 18:34:14 +02:00
* Kills the script on the target server specified by the script ’ s name and arguments .
* Remember that scripts are uniquely identified by both their name and arguments .
2021-10-30 21:46:34 +02:00
* For example , if ` foo.script ` is run with the argument 1 , then this is not the same as
* ` foo.script ` run with the argument 2 , even though they have the same code .
2021-10-30 18:34:14 +02:00
*
* @example
2021-10-30 21:46:34 +02:00
* ` ` ` ts
2022-01-08 19:25:06 +01:00
* // NS1:
2021-10-30 18:34:14 +02:00
* //The following example will try to kill a script named foo.script on the foodnstuff server that was ran with no arguments:
* kill ( "foo.script" , "foodnstuff" ) ;
2022-01-08 19:25:06 +01:00
*
2021-10-30 18:34:14 +02:00
* //The following will try to kill a script named foo.script on the current server that was ran with no arguments:
* kill ( "foo.script" , getHostname ( ) ) ;
2022-01-08 19:25:06 +01:00
*
* //The following will try to kill a script named foo.script on the current server that was ran with the arguments 1 and “foodnstuff”:
* kill ( "foo.script" , getHostname ( ) , 1 , "foodnstuff" ) ;
2021-10-30 18:34:14 +02:00
* ` ` `
* @example
2021-10-30 21:46:34 +02:00
* ` ` ` ts
2022-01-08 19:25:06 +01:00
* // NS2:
* //The following example will try to kill a script named foo.script on the foodnstuff server that was ran with no arguments:
* ns . kill ( "foo.script" , "foodnstuff" ) ;
*
* //The following will try to kill a script named foo.script on the current server that was ran with no arguments:
* ns . kill ( "foo.script" , getHostname ( ) ) ;
*
2021-10-30 18:34:14 +02:00
* //The following will try to kill a script named foo.script on the current server that was ran with the arguments 1 and “foodnstuff”:
2022-01-08 19:25:06 +01:00
* ns . kill ( "foo.script" , getHostname ( ) , 1 , "foodnstuff" ) ;
2021-10-30 18:34:14 +02:00
* ` ` `
2021-11-04 01:19:52 +01:00
* @param script - Filename or pid of the script to kill
2021-10-30 21:46:34 +02:00
* @param host - Hostname of the server on which to kill the script .
2021-10-30 18:34:14 +02:00
* @param args - Arguments to identify which script to kill .
* @returns True if the script is successfully killed , and false otherwise .
* /
2022-01-08 19:25:06 +01:00
kill ( script : number ) : boolean ;
2022-03-17 21:50:46 +01:00
/ * *
* { @inheritDoc NS . ( kill :1 ) }
* @example
* ` ` ` ts
* // NS1:
* //The following example will try to kill a script named foo.script on the foodnstuff server that was ran with no arguments:
* kill ( "foo.script" , "foodnstuff" ) ;
*
* //The following will try to kill a script named foo.script on the current server that was ran with no arguments:
* kill ( "foo.script" , getHostname ( ) ) ;
*
* //The following will try to kill a script named foo.script on the current server that was ran with the arguments 1 and “foodnstuff”:
* kill ( "foo.script" , getHostname ( ) , 1 , "foodnstuff" ) ;
* ` ` `
* @example
* ` ` ` ts
* // NS2:
* //The following example will try to kill a script named foo.script on the foodnstuff server that was ran with no arguments:
* ns . kill ( "foo.script" , "foodnstuff" ) ;
*
* //The following will try to kill a script named foo.script on the current server that was ran with no arguments:
* ns . kill ( "foo.script" , getHostname ( ) ) ;
*
* //The following will try to kill a script named foo.script on the current server that was ran with the arguments 1 and “foodnstuff”:
* ns . kill ( "foo.script" , getHostname ( ) , 1 , "foodnstuff" ) ;
* ` ` `
* /
2022-01-08 19:25:06 +01:00
kill ( script : string , host : string , . . . args : string [ ] ) : boolean ;
2021-10-30 18:34:14 +02:00
/ * *
2021-11-03 23:16:10 +01:00
* Terminate all scripts on a server .
* @remarks
* RAM cost : 0.5 GB
*
2021-10-30 18:34:14 +02:00
* Kills all running scripts on the specified server . This function returns true
* if any scripts were killed , and false otherwise . In other words , it will return
* true if there are any scripts running on the target server .
2022-01-08 19:25:06 +01:00
* If no host is defined , it will kill all scripts , where the script is running .
2021-10-30 18:34:14 +02:00
*
* @param host - IP or hostname of the server on which to kill all scripts .
* @returns True if any scripts were killed , and false otherwise .
* /
2022-01-08 19:25:06 +01:00
killall ( host? : string ) : boolean ;
2021-10-30 18:34:14 +02:00
/ * *
* Terminates the current script immediately .
2021-11-03 23:16:10 +01:00
* @remarks
* RAM cost : 0 GB
2021-10-30 18:34:14 +02:00
* /
exit ( ) : void ;
/ * *
2021-11-03 23:16:10 +01:00
* Copy file between servers .
* @remarks
* RAM cost : 0.6 GB
*
2021-10-30 18:34:14 +02:00
* Copies a script or literature ( . lit ) file ( s ) to another server . The files argument can be either a string
* specifying a single file to copy , or an array of strings specifying multiple files to copy .
*
* @example
2021-10-30 21:46:34 +02:00
* ` ` ` ts
2022-01-08 19:25:06 +01:00
* // NS1:
2021-10-30 18:34:14 +02:00
* //Copies foo.lit from the helios server to the home computer:
* scp ( "foo.lit" , "helios" , "home" ) ;
2022-01-08 19:25:06 +01:00
*
* //Tries to copy three files from rothman-uni to home computer:
* files = [ "foo1.lit" , "foo2.script" , "foo3.script" ] ;
* scp ( files , "rothman-uni" , "home" ) ;
2021-10-30 18:34:14 +02:00
* ` ` `
* @example
2021-10-30 21:46:34 +02:00
* ` ` ` ts
2022-01-08 19:25:06 +01:00
* // NS2:
* //Copies foo.lit from the helios server to the home computer:
* await ns . scp ( "foo.lit" , "helios" , "home" ) ;
*
2021-10-30 18:34:14 +02:00
* //Tries to copy three files from rothman-uni to home computer:
* files = [ "foo1.lit" , "foo2.script" , "foo3.script" ] ;
2022-01-08 19:25:06 +01:00
* await ns . scp ( files , "rothman-uni" , "home" ) ;
* ` ` `
* @example
* ` ` ` ts
* //ns2, copies files from home to a target server
* const server = ns . args [ 0 ] ;
* const files = [ "hack.js" , "weaken.js" , "grow.js" ] ;
* await ns . scp ( files , "home" , server ) ;
2021-10-30 18:34:14 +02:00
* ` ` `
* @param files - Filename or an array of filenames of script / literature files to copy .
2021-11-03 05:27:21 +01:00
* @param source - Host of the source server , which is the server from which the file will be copied . This argument is optional and if it ’ s omitted the source will be the current server .
* @param destination - Host of the destination server , which is the server to which the file will be copied .
2021-10-30 18:34:14 +02:00
* @returns True if the script / literature file is successfully copied over and false otherwise . If the files argument is an array then this function will return true if at least one of the files in the array is successfully copied .
* /
2022-01-16 00:39:37 +01:00
scp ( files : string | string [ ] , destination : string ) : Promise < boolean > ;
2022-03-17 21:50:46 +01:00
/ * *
* { @inheritDoc NS . ( scp :1 ) }
* @example
* ` ` ` ts
* // NS1:
* //Copies foo.lit from the helios server to the home computer:
* scp ( "foo.lit" , "helios" , "home" ) ;
*
* //Tries to copy three files from rothman-uni to home computer:
* files = [ "foo1.lit" , "foo2.script" , "foo3.script" ] ;
* scp ( files , "rothman-uni" , "home" ) ;
* ` ` `
* @example
* ` ` ` ts
* // NS2:
* //Copies foo.lit from the helios server to the home computer:
* await ns . scp ( "foo.lit" , "helios" , "home" ) ;
*
* //Tries to copy three files from rothman-uni to home computer:
* files = [ "foo1.lit" , "foo2.script" , "foo3.script" ] ;
* await ns . scp ( files , "rothman-uni" , "home" ) ;
* ` ` `
* @example
* ` ` ` ts
* //ns2, copies files from home to a target server
* const server = ns . args [ 0 ] ;
* const files = [ "hack.js" , "weaken.js" , "grow.js" ] ;
* await ns . scp ( files , "home" , server ) ;
* ` ` `
* /
2021-11-22 17:36:13 +01:00
scp ( files : string | string [ ] , source : string , destination : string ) : Promise < boolean > ;
2021-10-30 18:34:14 +02:00
/ * *
2021-11-03 23:16:10 +01:00
* List files on a server .
* @remarks
* RAM cost : 0.2 GB
*
2021-10-30 18:34:14 +02:00
* Returns an array with the filenames of all files on the specified server
* ( as strings ) . The returned array is sorted in alphabetic order .
*
2021-11-03 05:27:21 +01:00
* @param host - Host of the target server .
2021-10-30 18:34:14 +02:00
* @param grep - A substring to search for in the filename .
* @returns Array with the filenames of all files on the specified server .
* /
2021-10-30 21:46:34 +02:00
ls ( host : string , grep? : string ) : string [ ] ;
2021-10-30 18:34:14 +02:00
/ * *
2021-11-03 23:16:10 +01:00
* List running scripts on a server .
* @remarks
* RAM cost : 0.2 GB
*
2021-10-30 18:34:14 +02:00
* Returns an array with general information about all scripts running on the specified target server .
*
* @example
2021-10-30 21:46:34 +02:00
* ` ` ` ts
2022-01-08 19:25:06 +01:00
* // NS1:
2022-03-17 21:50:46 +01:00
* var scripts = ps ( "home" ) ;
* for ( var i = 0 ; i < scripts . length ; ++ i ) {
2022-01-08 19:25:06 +01:00
* tprint ( scripts [ i ] . filename + ' ' + scripts [ i ] . threads ) ;
* tprint ( scripts [ i ] . args ) ;
* }
* ` ` `
* @example
* ` ` ` ts
* // NS2:
* const ps = ns . ps ( "home" ) ;
2022-03-17 21:50:46 +01:00
* for ( let script of ps ) {
* ns . tprint ( ` ${ script . filename } ${ script . threads } ` ) ;
2022-01-08 19:25:06 +01:00
* ns . tprint ( script . args ) ;
2021-10-30 18:34:14 +02:00
* }
* ` ` `
2021-11-03 05:27:21 +01:00
* @param host - Host address of the target server . If not specified , it will be the current server ’ s IP by default .
2021-10-30 18:34:14 +02:00
* @returns Array with general information about all scripts running on the specified target server .
* /
2021-10-30 21:46:34 +02:00
ps ( host? : string ) : ProcessInfo [ ] ;
2021-10-30 18:34:14 +02:00
/ * *
2021-11-03 23:16:10 +01:00
* Check if your have root access on a server .
* @remarks
* RAM cost : 0.05 GB
*
2021-10-30 18:34:14 +02:00
* Returns a boolean indicating whether or not the player has root access to the specified target server .
*
* @example
2021-10-30 21:46:34 +02:00
* ` ` ` ts
2022-01-08 19:25:06 +01:00
* // NS1:
2021-10-30 18:34:14 +02:00
* if ( hasRootAccess ( "foodnstuff" ) == false ) {
* nuke ( "foodnstuff" ) ;
* }
* ` ` `
2022-01-08 19:25:06 +01:00
* @example
* ` ` ` ts
* // NS2:
* if ( ns . hasRootAccess ( "foodnstuff" ) == false ) {
* ns . nuke ( "foodnstuff" ) ;
* }
* ` ` `
2021-11-03 05:27:21 +01:00
* @param host - Host of the target server
2021-10-30 18:34:14 +02:00
* @returns True if player has root access to the specified target server , and false otherwise .
* /
2021-10-30 21:46:34 +02:00
hasRootAccess ( host : string ) : boolean ;
2021-10-30 18:34:14 +02:00
/ * *
* Returns a string with the hostname of the server that the script is running on .
*
2021-11-03 23:16:10 +01:00
* @remarks
* RAM cost : 0.05 GB
2021-10-30 18:34:14 +02:00
* @returns Hostname of the server that the script is on .
* /
2021-10-30 21:46:34 +02:00
getHostname ( ) : string ;
2021-10-30 18:34:14 +02:00
/ * *
* Returns the player ’ s current hacking level .
*
2021-11-03 23:16:10 +01:00
* @remarks
* RAM cost : 0.05 GB
2021-10-30 18:34:14 +02:00
* @returns Player ’ s current hacking level
* /
getHackingLevel ( ) : number ;
/ * *
2021-11-03 23:16:10 +01:00
* Get hacking related multipliers .
* @remarks
* RAM cost : 4 GB
*
2021-10-30 18:34:14 +02:00
* Returns an object containing the Player ’ s hacking related multipliers .
* These multipliers are returned in fractional forms , not percentages
* ( e . g . 1.5 instead of 150 % ) .
*
* @example
2021-10-30 21:46:34 +02:00
* ` ` ` ts
2022-01-08 19:25:06 +01:00
* // NS1:
* // Example of how this can be used:
* var mults = getHackingMultipliers ( ) ;
2021-10-30 18:34:14 +02:00
* print ( mults . chance ) ;
* print ( mults . growth ) ;
* ` ` `
2022-01-08 19:25:06 +01:00
* @example
* ` ` ` ts
* // NS2:
* // Example of how this can be used:
* const { chance , growth } = ns . getHackingMultipliers ( ) ;
* print ( chance ) ;
* print ( growth ) ;
* ` ` `
2021-10-30 18:34:14 +02:00
* @returns Object containing the Player ’ s hacking related multipliers .
* /
getHackingMultipliers ( ) : HackingMultipliers ;
/ * *
2021-11-03 23:16:10 +01:00
* Get hacknet related multipliers .
* @remarks
* RAM cost : 4 GB
*
2021-10-30 18:34:14 +02:00
* Returns an object containing the Player ’ s hacknet related multipliers .
* These multipliers are returned in fractional forms , not percentages
* ( e . g . 1.5 instead of 150 % ) .
*
* @example
2021-10-30 21:46:34 +02:00
* ` ` ` ts
2022-01-08 19:25:06 +01:00
* // NS1:
* // Example of how this can be used:
* var mults = getHacknetMultipliers ( ) ;
2021-10-30 18:34:14 +02:00
* print ( mults . production ) ;
* print ( mults . purchaseCost ) ;
* ` ` `
2022-01-08 19:25:06 +01:00
* @example
* ` ` ` ts
* // NS2:
* // Example of how this can be used:
* const { production , purchaseCost } = ns . getHacknetMultipliers ( ) ;
* print ( production ) ;
* print ( purchaseCost ) ;
* ` ` `
2021-10-30 18:34:14 +02:00
* @returns Object containing the Player ’ s hacknet related multipliers .
* /
getHacknetMultipliers ( ) : HacknetMultipliers ;
/ * *
* Returns a server object for the given server . Defaults to the running script ' s server if host is not specified .
*
2021-11-03 23:16:10 +01:00
* @remarks
* RAM cost : 2 GB
2021-10-30 21:46:34 +02:00
* @param host - Optional . Hostname for the requested server object .
2021-10-30 18:34:14 +02:00
* @returns The requested server object .
* /
2021-10-30 21:46:34 +02:00
getServer ( host? : string ) : Server ;
2021-10-30 18:34:14 +02:00
/ * *
2021-11-03 23:16:10 +01:00
* Get money available on a server .
* @remarks
* RAM cost : 0.1 GB
*
2021-10-30 18:34:14 +02:00
* Returns the amount of money available on a server .
* Running this function on the home computer will return the player ’ s money .
*
* @example
2021-10-30 21:46:34 +02:00
* ` ` ` ts
2022-01-08 19:25:06 +01:00
* // NS1:
2021-10-30 18:34:14 +02:00
* getServerMoneyAvailable ( "foodnstuff" ) ;
* getServerMoneyAvailable ( "home" ) ; //Returns player's money
* ` ` `
2022-01-08 19:25:06 +01:00
* @example
* ` ` ` ts
* // NS2:
* ns . getServerMoneyAvailable ( "foodnstuff" ) ;
* ns . getServerMoneyAvailable ( "home" ) ; // Returns player's money
* ` ` `
2021-11-03 05:27:21 +01:00
* @param host - Host of target server
2021-10-30 18:34:14 +02:00
* @returns Amount of money available on the server .
* /
2021-10-30 21:46:34 +02:00
getServerMoneyAvailable ( host : string ) : number ;
2021-10-30 18:34:14 +02:00
/ * *
2021-11-03 23:16:10 +01:00
* Get maximum money available on a server .
* @remarks
* RAM cost : 0.1 GB
*
2021-10-30 18:34:14 +02:00
* Returns the maximum amount of money that can be available on a server .
*
2021-11-03 05:27:21 +01:00
* @param host - Host of target server .
2021-10-30 18:34:14 +02:00
* @returns Maximum amount of money available on the server .
* /
2021-10-30 21:46:34 +02:00
getServerMaxMoney ( host : string ) : number ;
2021-10-30 18:34:14 +02:00
/ * *
2021-11-03 23:16:10 +01:00
* Get a server growth parameter .
* @remarks
* RAM cost : 0.1 GB
*
2022-01-18 20:02:12 +01:00
* Returns the server ’ s intrinsic “ growth parameter ” . This growth
* parameter is a number typically between 0 and 100 that represents
* how quickly the server ’ s money grows . This parameter affects the
2021-10-30 18:34:14 +02:00
* percentage by which the server ’ s money is increased when using the
* grow function . A higher growth parameter will result in a
* higher percentage increase from grow .
*
2021-11-03 05:27:21 +01:00
* @param host - Host of target server .
2021-10-30 18:34:14 +02:00
* @returns Parameter that affects the percentage by which the server ’ s money is increased when using the grow function .
* /
2021-10-30 21:46:34 +02:00
getServerGrowth ( host : string ) : number ;
2021-10-30 18:34:14 +02:00
/ * *
2021-11-03 23:16:10 +01:00
* Get server security level .
* @remarks
* RAM cost : 0.1 GB
*
2021-10-30 18:34:14 +02:00
* Returns the security level of the target server . A server ’ s security
* level is denoted by a number , typically between 1 and 100
* ( but it can go above 100 ) .
*
2021-11-03 05:27:21 +01:00
* @param host - Host of target server .
2021-10-30 18:34:14 +02:00
* @returns Security level of the target server .
* /
2021-10-30 21:46:34 +02:00
getServerSecurityLevel ( host : string ) : number ;
2021-10-30 18:34:14 +02:00
/ * *
* Returns the minimum security level of the target server .
*
2021-10-30 21:46:34 +02:00
* @remarks RAM cost : 0.1 GB
2021-11-03 05:27:21 +01:00
* @param host - Host of target server .
2021-10-30 18:34:14 +02:00
* @returns Minimum security level of the target server .
* /
2021-10-30 21:46:34 +02:00
getServerMinSecurityLevel ( host : string ) : number ;
2021-10-30 18:34:14 +02:00
2021-11-04 01:19:52 +01:00
/ * *
2021-12-03 20:12:32 +01:00
* @deprecated useless
2021-11-04 01:19:52 +01:00
* @remarks
* RAM cost : 0.1 GB
* Returns the base security level of the target server . This is the security
* level that the server starts out with . This is different than
* getServerSecurityLevel because getServerSecurityLevel returns
* the current security level of a server , which can constantly change due to
* hack , grow , and weaken , calls on that server .
* The base security level will stay the same until you reset by
* installing an Augmentation ( s ) .
*
* @param host - Host of target server .
* @returns Base security level of the target server .
* /
getServerBaseSecurityLevel ( host : string ) : number ;
/ * *
2021-12-03 20:12:32 +01:00
* @deprecated use getServerMaxRam / getServerUsedRam
2021-11-04 01:19:52 +01:00
* @remarks
* RAM cost : 0.1 GB
*
* Returns an array with two elements that gives information about a server ’ s memory ( RAM ) .
* The first element in the array is the amount of RAM that the server has total ( in GB ) .
* The second element in the array is the amount of RAM that is currently being used on
* the server ( in GB ) .
*
* @example
* ` ` ` ts
2022-01-08 19:25:06 +01:00
* // NS1:
* var serverRam = getServerRam ( "helios" ) ;
* var totalRam = serverRam [ 0 ] ;
* var ramUsed = serverRam [ 1 ] ;
* ` ` `
* @example
* ` ` ` ts
* // NS2:
* const [ totalRam , ramUsed ] = ns . getServerRam ( "helios" ) ;
2021-11-04 01:19:52 +01:00
* ` ` `
* @param host - Host of target server .
2022-01-16 00:39:37 +01:00
* @returns Array with total and used memory on the specified server , in GB .
2021-11-04 01:19:52 +01:00
* /
getServerRam ( host : string ) : [ number , number ] ;
/ * *
* Get the max RAM on a server .
* @remarks
* RAM cost : 0.05 GB
*
* @param host - Hostname of the target server .
2022-01-16 00:39:37 +01:00
* @returns max ram ( GB )
2021-11-04 01:19:52 +01:00
* /
getServerMaxRam ( host : string ) : number ;
/ * *
* Get the used RAM on a server .
* @remarks
* RAM cost : 0.05 GB
*
* @param host - Hostname of the target server .
2022-01-16 00:39:37 +01:00
* @returns used ram ( GB )
2021-11-04 01:19:52 +01:00
* /
getServerUsedRam ( host : string ) : number ;
2021-10-30 18:34:14 +02:00
/ * *
* Returns the required hacking level of the target server .
*
2021-10-30 21:46:34 +02:00
* @remarks RAM cost : 0.1 GB
2021-11-03 05:27:21 +01:00
* @param host - Host of target server .
2021-10-30 18:34:14 +02:00
* @returns The required hacking level of the target server .
* /
2021-10-30 21:46:34 +02:00
getServerRequiredHackingLevel ( host : string ) : number ;
2021-10-30 18:34:14 +02:00
/ * *
* Returns the number of open ports required to successfully run NUKE . exe on the specified server .
*
2021-10-30 21:46:34 +02:00
* @remarks RAM cost : 0.1 GB
2021-11-03 05:27:21 +01:00
* @param host - Host of target server .
2021-10-30 18:34:14 +02:00
* @returns The number of open ports required to successfully run NUKE . exe on the specified server .
* /
2021-10-30 21:46:34 +02:00
getServerNumPortsRequired ( host : string ) : number ;
2021-10-30 18:34:14 +02:00
/ * *
* Returns a boolean denoting whether or not the specified server exists .
*
2021-10-30 21:46:34 +02:00
* @remarks RAM cost : 0.1 GB
2021-11-03 05:27:21 +01:00
* @param host - Host of target server .
2021-10-30 18:34:14 +02:00
* @returns True if specified server exists , and false otherwise .
* /
2021-10-30 21:46:34 +02:00
serverExists ( host : string ) : boolean ;
2021-10-30 18:34:14 +02:00
/ * *
2021-11-03 23:16:10 +01:00
* Check if a file exists .
* @remarks
* RAM cost : 0.1 GB
*
2021-10-30 18:34:14 +02:00
* Returns a boolean indicating whether the specified file exists on the target server .
* The filename for scripts is case - sensitive , but for other types of files it is not .
* For example , fileExists ( “ brutessh . exe ” ) will work fine , even though the actual program
* is named 'BruteSSH.exe' .
*
* If the hostname / ip argument is omitted , then the function will search through the current
* server ( the server running the script that calls this function ) for the file .
*
* @example
2021-10-30 21:46:34 +02:00
* ` ` ` ts
2022-01-08 19:25:06 +01:00
* // NS1:
2021-10-30 18:34:14 +02:00
* //The function call will return true if the script named foo.script exists on the foodnstuff server, and false otherwise.
* fileExists ( "foo.script" , "foodnstuff" ) ;
2022-01-08 19:25:06 +01:00
*
2021-10-30 18:34:14 +02:00
* //The function call will return true if the current server contains the FTPCrack.exe program, and false otherwise.
* fileExists ( "ftpcrack.exe" ) ;
* ` ` `
2022-01-08 19:25:06 +01:00
* * @example
* ` ` ` ts
* // NS2:
* // The function call will return true if the script named foo.script exists on the foodnstuff server, and false otherwise.
* ns . fileExists ( "foo.script" , "foodnstuff" ) ;
*
* // The function call will return true if the current server contains the FTPCrack.exe program, and false otherwise.
* ns . fileExists ( "ftpcrack.exe" ) ;
* ` ` `
2021-10-30 18:34:14 +02:00
* @param filename - Filename of file to check .
2021-11-03 05:27:21 +01:00
* @param host - Host of target server . This is optional . If it is not specified then the function will use the current server as the target server .
2021-10-30 18:34:14 +02:00
* @returns True if specified file exists , and false otherwise .
* /
2021-10-30 21:46:34 +02:00
fileExists ( filename : string , host? : string ) : boolean ;
2021-10-30 18:34:14 +02:00
/ * *
2021-11-03 23:16:10 +01:00
* Check if a script is running .
* @remarks
* RAM cost : 0.1 GB
*
2021-10-30 18:34:14 +02:00
* Returns a boolean indicating whether the specified script is running on the target server .
2022-01-16 00:39:37 +01:00
* If you use a PID instead of a filename , the hostname and args parameters are unnecessary .
2021-10-30 18:34:14 +02:00
* Remember that a script is uniquely identified by both its name and its arguments .
*
* @example
2021-10-30 21:46:34 +02:00
* ` ` ` ts
2022-01-08 19:25:06 +01:00
* // NS1:
2021-10-30 18:34:14 +02:00
* //The function call will return true if there is a script named foo.script with no arguments running on the foodnstuff server, and false otherwise:
* isRunning ( "foo.script" , "foodnstuff" ) ;
2022-01-08 19:25:06 +01:00
*
2021-10-30 18:34:14 +02:00
* //The function call will return true if there is a script named foo.script with no arguments running on the current server, and false otherwise:
* isRunning ( "foo.script" , getHostname ( ) ) ;
2022-01-08 19:25:06 +01:00
*
* //The function call will return true if there is a script named foo.script running with the arguments 1, 5, and “test” (in that order) on the joesguns server, and false otherwise:
* isRunning ( "foo.script" , "joesguns" , 1 , 5 , "test" ) ;
2021-10-30 18:34:14 +02:00
* ` ` `
* @example
2021-10-30 21:46:34 +02:00
* ` ` ` ts
2022-01-08 19:25:06 +01:00
* // NS2:
* //The function call will return true if there is a script named foo.script with no arguments running on the foodnstuff server, and false otherwise:
* ns . isRunning ( "foo.script" , "foodnstuff" ) ;
*
* //The function call will return true if there is a script named foo.script with no arguments running on the current server, and false otherwise:
* ns . isRunning ( "foo.script" , ns . getHostname ( ) ) ;
*
2021-10-30 18:34:14 +02:00
* //The function call will return true if there is a script named foo.script running with the arguments 1, 5, and “test” (in that order) on the joesguns server, and false otherwise:
2022-01-08 19:25:06 +01:00
* ns . isRunning ( "foo.script" , "joesguns" , 1 , 5 , "test" ) ;
2021-10-30 18:34:14 +02:00
* ` ` `
2022-01-16 00:39:37 +01:00
* @param script - Filename or PID of script to check . This is case - sensitive .
2021-11-03 05:27:21 +01:00
* @param host - Host of target server .
2021-10-30 18:34:14 +02:00
* @param args - Arguments to specify / identify which scripts to search for .
* @returns True if specified script is running on the target server , and false otherwise .
* /
2022-01-16 00:39:37 +01:00
isRunning ( script : FilenameOrPID , host : string , . . . args : string [ ] ) : boolean ;
2021-10-30 18:34:14 +02:00
2021-11-04 01:19:52 +01:00
/ * *
* Get general info about a running script .
* @remarks
* RAM cost : 0.3 GB
2022-01-08 19:25:06 +01:00
*
2022-02-15 18:22:49 +01:00
* Running with no args returns current script .
2022-01-16 00:39:37 +01:00
* If you use a PID as the first parameter , the hostname and args parameters are unnecessary .
2022-01-08 19:25:06 +01:00
*
2022-01-16 00:39:37 +01:00
* @param filename - Optional . Filename or PID of the script .
* @param hostname - Optional . Name of host server the script is running on .
* @param args - Arguments to identify the script
2022-03-17 21:50:46 +01:00
* @returns The info about the running script if found , and null otherwise .
2021-11-04 01:19:52 +01:00
* /
2022-01-16 00:39:37 +01:00
getRunningScript ( filename? : FilenameOrPID , hostname? : string , . . . args : ( string | number ) [ ] ) : RunningScript ;
2021-11-04 01:19:52 +01:00
2021-10-30 18:34:14 +02:00
/ * *
2021-11-03 23:16:10 +01:00
* Get cost of purchasing a server .
* @remarks
* RAM cost : 0.25 GB
*
2021-10-30 18:34:14 +02:00
* Returns the cost to purchase a server with the specified amount of ram .
*
* @example
2021-10-30 21:46:34 +02:00
* ` ` ` ts
2022-01-08 19:25:06 +01:00
* // NS1:
2021-10-30 18:34:14 +02:00
* for ( i = 1 ; i <= 20 ; i ++ ) {
* tprint ( i + " -- " + getPurchasedServerCost ( Math . pow ( 2 , i ) ) ) ;
* }
* ` ` `
2022-01-08 19:25:06 +01:00
* @example
* ` ` ` ts
* // NS2:
* for ( i = 1 ; i <= 20 ; i ++ ) {
* ns . tprint ( i + " -- " + ns . getPurchasedServerCost ( Math . pow ( 2 , i ) ) ) ;
* }
* ` ` `
2022-01-16 00:39:37 +01:00
* @param ram - Amount of RAM of a potential purchased server , in GB . Must be a power of 2 ( 2 , 4 , 8 , 16 , etc . ) . Maximum value of 1048576 ( 2 ^ 20 ) .
2021-10-30 18:34:14 +02:00
* @returns The cost to purchase a server with the specified amount of ram .
* /
getPurchasedServerCost ( ram : number ) : number ;
/ * *
2021-11-03 23:16:10 +01:00
* Purchase a server .
* @remarks
* 2.25 GB
*
2021-10-30 18:34:14 +02:00
* Purchased a server with the specified hostname and amount of RAM .
*
* The hostname argument can be any data type , but it will be converted to a string
* and have whitespace removed . Anything that resolves to an empty string will cause
* the function to fail . If there is already a server with the specified hostname ,
* then the function will automatically append a number at the end of the hostname
* argument value until it finds a unique hostname . For example , if the script calls
2021-10-30 21:46:34 +02:00
* ` purchaseServer(“foo”, 4) ` but a server named “ foo ” already exists , the it will
* automatically change the hostname to ` foo-0 ` . If there is already a server with the
* hostname ` foo-0 ` , then it will change the hostname to ` foo-1 ` , and so on .
2021-10-30 18:34:14 +02:00
*
* Note that there is a maximum limit to the amount of servers you can purchase .
*
* Returns the hostname of the newly purchased server as a string . If the function
* fails to purchase a server , then it will return an empty string . The function will
* fail if the arguments passed in are invalid , if the player does not have enough
* money to purchase the specified server , or if the player has exceeded the maximum
* amount of servers .
*
* @example
2021-10-30 21:46:34 +02:00
* ` ` ` ts
2022-01-08 19:25:06 +01:00
* // NS1:
* var ram = 64 ;
* var prefix = "pserv-" ;
* for ( i = 0 ; i < 5 ; ++ i ) {
* purchaseServer ( prefix + i , ram ) ;
* }
* ` ` `
* @example
* ` ` ` ts
* // NS2:
* const ram = 64 ;
* const prefix = "pserv-" ;
2021-10-30 18:34:14 +02:00
* for ( i = 0 ; i < 5 ; ++ i ) {
2022-01-08 19:25:06 +01:00
* ns . purchaseServer ( prefix + i , ram ) ;
2021-10-30 18:34:14 +02:00
* }
* ` ` `
* @param hostname - Host of the purchased server .
2022-01-16 00:39:37 +01:00
* @param ram - Amount of RAM of the purchased server , in GB . Must be a power of 2 ( 2 , 4 , 8 , 16 , etc . ) . Maximum value of 1048576 ( 2 ^ 20 ) .
2021-10-30 18:34:14 +02:00
* @returns The hostname of the newly purchased server .
* /
2021-11-03 05:27:21 +01:00
purchaseServer ( hostname : string , ram : number ) : string ;
2021-10-30 18:34:14 +02:00
/ * *
2021-11-03 23:16:10 +01:00
* Delete a purchased server .
* @remarks
* 2.25 GB
*
2021-10-30 18:34:14 +02:00
* Deletes one of your purchased servers , which is specified by its hostname .
*
* The hostname argument can be any data type , but it will be converted to a string .
* Whitespace is automatically removed from the string . This function will not delete a
* server that still has scripts running on it .
*
* @param host - Host of the server to delete .
* @returns True if successful , and false otherwise .
* /
2021-10-30 21:46:34 +02:00
deleteServer ( host : string ) : boolean ;
2021-10-30 18:34:14 +02:00
/ * *
2021-12-15 18:10:32 +01:00
* Returns an array with the hostnames of all of the servers you have purchased .
2021-10-30 18:34:14 +02:00
*
* @remarks 2.25 GB
2021-12-15 18:10:32 +01:00
* @returns Returns an array with the hostnames of all of the servers you have purchased .
2021-10-30 18:34:14 +02:00
* /
2021-12-15 18:10:32 +01:00
getPurchasedServers ( ) : string [ ] ;
2021-10-30 18:34:14 +02:00
/ * *
* Returns the maximum number of servers you can purchase .
*
2021-10-30 21:46:34 +02:00
* @remarks RAM cost : 0.05 GB
2021-10-30 18:34:14 +02:00
* @returns Returns the maximum number of servers you can purchase .
* /
getPurchasedServerLimit ( ) : number ;
/ * *
* Returns the maximum RAM that a purchased server can have .
*
2021-10-30 21:46:34 +02:00
* @remarks RAM cost : 0.05 GB
2022-01-16 00:39:37 +01:00
* @returns Returns the maximum RAM ( in GB ) that a purchased server can have .
2021-10-30 18:34:14 +02:00
* /
getPurchasedServerMaxRam ( ) : number ;
/ * *
2021-11-03 23:16:10 +01:00
* Write data to a file .
* @remarks
2021-11-12 21:42:57 +01:00
* RAM cost : 0 GB
2021-11-03 23:16:10 +01:00
*
2022-01-16 00:39:37 +01:00
* This function can be used to write data to a text file ( . txt ) .
2021-10-30 18:34:14 +02:00
*
2021-11-04 01:19:52 +01:00
* This function will write data to that text file . If the specified text file does not exist ,
2021-10-30 18:34:14 +02:00
* then it will be created . The third argument mode , defines how the data will be written to
* the text file . If * mode is set to “ w ” , then the data is written in “ write ” mode which means
* that it will overwrite all existing data on the text file . If mode is set to any other value
* then the data will be written in “ append ” mode which means that the data will be added at the
* end of the text file .
*
2022-01-16 00:39:37 +01:00
* @param handle - Filename of the text file that will be written to .
2021-10-30 18:34:14 +02:00
* @param data - Data to write .
* @param mode - Defines the write mode . Only valid when writing to text files .
* /
2022-01-08 19:25:06 +01:00
write ( handle : string , data? : string [ ] | number | string , mode ? : "w" | "a" ) : Promise < void > ;
2021-10-30 18:34:14 +02:00
/ * *
2021-11-03 23:16:10 +01:00
* Attempt to write to a port .
* @remarks
2021-11-12 21:42:57 +01:00
* RAM cost : 0 GB
2021-11-03 23:16:10 +01:00
*
2021-10-30 18:34:14 +02:00
* Attempts to write data to the specified Netscript Port .
* If the port is full , the data will not be written .
* Otherwise , the data will be written normally .
*
* @param port - Port or text file that will be written to .
* @param data - Data to write .
* @returns True if the data is successfully written to the port , and false otherwise .
* /
2022-02-07 15:14:48 +01:00
tryWritePort ( port : number , data : string | number ) : Promise < boolean > ;
2021-10-30 18:34:14 +02:00
/ * *
2021-11-03 23:16:10 +01:00
* Read content of a file .
* @remarks
2021-11-12 21:42:57 +01:00
* RAM cost : 0 GB
2021-11-03 23:16:10 +01:00
*
2022-01-16 00:39:37 +01:00
* This function is used to read data from a text file ( . txt ) .
2021-10-30 18:34:14 +02:00
*
2021-11-04 01:19:52 +01:00
* This function will return the data in the specified text
2021-10-30 18:34:14 +02:00
* file . If the text file does not exist , an empty string will be returned .
*
2022-01-16 00:39:37 +01:00
* @param handle - Filename to read from .
* @returns Data in the specified text file .
2021-10-30 18:34:14 +02:00
* /
2021-11-04 01:19:52 +01:00
read ( handle : string ) : any ;
2021-10-30 18:34:14 +02:00
/ * *
2021-11-03 23:16:10 +01:00
* Get a copy of the data from a port without popping it .
* @remarks
2021-11-12 21:42:57 +01:00
* RAM cost : 0 GB
2021-11-03 23:16:10 +01:00
*
2021-10-30 18:34:14 +02:00
* This function is used to peek at the data from a port . It returns the
* first element in the specified port without removing that element . If
* the port is empty , the string “ NULL PORT DATA ” will be returned .
*
* @param port - Port to peek . Must be an integer between 1 and 20 .
* @returns Data in the specified port .
* /
2021-11-04 01:19:52 +01:00
peek ( port : number ) : any ;
/ * *
* Clear data from a file .
* @remarks
* RAM cost : 0 GB
*
* Delete all data from that text file .
*
* @param handle - Text file to clear .
* /
clear ( handle : string ) : void ;
2021-10-30 18:34:14 +02:00
/ * *
2021-11-03 23:16:10 +01:00
* Clear data from a port .
* @remarks
* RAM cost : 0 GB
*
2021-11-04 01:19:52 +01:00
* Deleta all data from the underlying queue .
2021-10-30 18:34:14 +02:00
*
2021-11-04 01:19:52 +01:00
* @param handle - Port to clear .
* /
clearPort ( handle : number ) : void ;
/ * *
* Write data to a port .
* @remarks
* RAM cost : 0 GB
2021-10-30 18:34:14 +02:00
*
2021-11-04 01:19:52 +01:00
* Write data to that netscript port .
* @returns The data popped off the queue if it was full .
* /
2021-11-12 21:42:57 +01:00
writePort ( port : number , data : string | number ) : Promise < any > ;
2021-11-04 01:19:52 +01:00
/ * *
* Read data from a port .
* @remarks
* RAM cost : 0 GB
2021-10-30 18:34:14 +02:00
*
2021-11-04 01:19:52 +01:00
* Read data from that port . A port is a serialized queue .
* This function will remove the first element from that queue and return it .
* If the queue is empty , then the string “ NULL PORT DATA ” will be returned .
* @returns the data read .
2021-10-30 18:34:14 +02:00
* /
2021-11-04 01:19:52 +01:00
readPort ( port : number ) : any ;
2021-10-30 18:34:14 +02:00
/ * *
2021-11-03 23:16:10 +01:00
* Get all data on a port .
* @remarks
* RAM cost : 0 GB
*
2021-10-30 18:34:14 +02:00
* Get a handle to a Netscript Port .
*
* WARNING : Port Handles only work in NetscriptJS ( Netscript 2.0 ) . They will not work in Netscript 1.0 .
*
* @see https : //bitburner.readthedocs.io/en/latest/netscript/netscriptmisc.html#netscript-ports
* @param port - Port number . Must be an integer between 1 and 20 .
* /
2022-01-16 00:39:37 +01:00
getPortHandle ( port : number ) : NetscriptPort ;
2021-10-30 18:34:14 +02:00
/ * *
2021-11-03 23:16:10 +01:00
* Delete a file .
* @remarks
* RAM cost : 1 GB
*
2021-10-30 18:34:14 +02:00
* Removes the specified file from the current server . This function works for every file
* type except message ( . msg ) files .
*
* @param name - Filename of file to remove . Must include the extension .
2021-11-03 05:27:21 +01:00
* @param host - Host Address of the server on which to delete the file . Optional . Defaults to current server .
2021-10-30 18:34:14 +02:00
* @returns True if it successfully deletes the file , and false otherwise .
* /
2021-10-30 21:46:34 +02:00
rm ( name : string , host? : string ) : boolean ;
2021-10-30 18:34:14 +02:00
/ * *
2021-11-03 23:16:10 +01:00
* Check if any script with a filename is running .
* @remarks
* RAM cost : 1 GB
*
2021-10-30 18:34:14 +02:00
* Returns a boolean indicating whether any instance of the specified script is running
* on the target server , regardless of its arguments .
*
* This is different than the isRunning function because it does not try to
* identify a specific instance of a running script by its arguments .
*
* @example
2021-10-30 21:46:34 +02:00
* ` ` ` ts
2022-01-08 19:25:06 +01:00
* // NS1:
2021-10-30 18:34:14 +02:00
* //The function call will return true if there is any script named foo.script running on the foodnstuff server, and false otherwise:
* scriptRunning ( "foo.script" , "foodnstuff" ) ;
2022-01-08 19:25:06 +01:00
*
* //The function call will return true if there is any script named “foo.script” running on the current server, and false otherwise:
* scriptRunning ( "foo.script" , getHostname ( ) ) ;
2021-10-30 18:34:14 +02:00
* ` ` `
2022-01-08 19:25:06 +01:00
* * @example
2021-10-30 21:46:34 +02:00
* ` ` ` ts
2022-01-08 19:25:06 +01:00
* // NS2:
* //The function call will return true if there is any script named foo.script running on the foodnstuff server, and false otherwise:
* ns . scriptRunning ( "foo.script" , "foodnstuff" ) ;
*
2021-10-30 18:34:14 +02:00
* //The function call will return true if there is any script named “foo.script” running on the current server, and false otherwise:
2022-01-08 19:25:06 +01:00
* ns . scriptRunning ( "foo.script" , ns . getHostname ( ) ) ;
2021-10-30 18:34:14 +02:00
* ` ` `
* @param script - Filename of script to check . This is case - sensitive .
2021-11-03 05:27:21 +01:00
* @param host - Host of target server .
2021-10-30 18:34:14 +02:00
* @returns True if the specified script is running , and false otherwise .
* /
2021-10-30 21:46:34 +02:00
scriptRunning ( script : string , host : string ) : boolean ;
2021-10-30 18:34:14 +02:00
/ * *
2021-11-03 23:16:10 +01:00
* Kill all scripts with a filename .
* @remarks
* RAM cost : 1 GB
*
2021-11-03 05:27:21 +01:00
* Kills all scripts with the specified filename on the target server specified by hostname ,
2021-10-30 18:34:14 +02:00
* regardless of arguments .
*
* @param script - Filename of script to kill . This is case - sensitive .
2021-11-03 05:27:21 +01:00
* @param host - Host of target server .
2021-10-30 18:34:14 +02:00
* @returns true if one or more scripts were successfully killed , and false if none were .
* /
2021-10-30 21:46:34 +02:00
scriptKill ( script : string , host : string ) : boolean ;
2021-10-30 18:34:14 +02:00
/ * *
* Returns the current script name .
*
2021-10-30 21:46:34 +02:00
* @remarks RAM cost : 0 GB
2021-10-30 18:34:14 +02:00
* @returns Current script name .
* /
getScriptName ( ) : string ;
/ * *
2021-11-03 23:16:10 +01:00
* Get the ram cost of a script .
* @remarks
* RAM cost : 0.1 GB
*
2021-10-30 18:34:14 +02:00
* Returns the amount of RAM required to run the specified script on the target server .
* Returns 0 if the script does not exist .
*
* @param script - Filename of script . This is case - sensitive .
2022-01-08 19:25:06 +01:00
* @param host - Host of target server the script is located on . This is optional , If it is not specified then the function will se the current server as the target server .
2022-01-16 00:39:37 +01:00
* @returns Amount of RAM ( in GB ) required to run the specified script on the target server , and 0 if the script does not exist .
2021-10-30 18:34:14 +02:00
* /
2021-10-30 21:46:34 +02:00
getScriptRam ( script : string , host? : string ) : number ;
2021-10-30 18:34:14 +02:00
/ * *
2021-11-03 23:16:10 +01:00
* Get the execution time of a hack ( ) call .
* @remarks
* RAM cost : 0.05 GB
2022-01-08 19:25:06 +01:00
* When ` hack ` completes an amount of money is stolen depending on the player ' s skills .
2021-11-03 23:16:10 +01:00
* Returns the amount of time in milliseconds it takes to execute the hack Netscript function on the target server .
2021-10-30 18:34:14 +02:00
* The function takes in an optional hackLvl parameter that can be specified to see what the hack time would be at different hacking levels .
2022-01-08 19:25:06 +01:00
* The required time is increased by the security level of the target server and decreased by the player ' s hacking level .
2021-10-30 18:34:14 +02:00
*
2021-11-03 05:27:21 +01:00
* @param host - Host of target server .
2021-11-03 23:16:10 +01:00
* @returns Returns the amount of time in milliseconds it takes to execute the hack Netscript function . Returns Infinity if called on a Hacknet Server .
2021-10-30 18:34:14 +02:00
* /
2021-11-03 23:16:10 +01:00
getHackTime ( host : string ) : number ;
2021-10-30 18:34:14 +02:00
/ * *
2021-11-03 23:16:10 +01:00
* Get the execution time of a grow ( ) call .
* @remarks
* RAM cost : 0.05 GB
*
2021-11-13 15:35:13 +01:00
* Returns the amount of time in milliseconds it takes to execute the grow Netscript function on the target server .
2021-10-30 18:34:14 +02:00
* The function takes in an optional hackLvl parameter that can be specified to see what the grow time would be at different hacking levels .
2022-01-08 19:25:06 +01:00
* The required time is increased by the security level of the target server and decreased by the player ' s hacking level .
2021-10-30 18:34:14 +02:00
*
2021-11-03 05:27:21 +01:00
* @param host - Host of target server .
2021-11-13 15:35:13 +01:00
* @returns Returns the amount of time in milliseconds it takes to execute the grow Netscript function . Returns Infinity if called on a Hacknet Server .
2021-10-30 18:34:14 +02:00
* /
2021-11-03 23:16:10 +01:00
getGrowTime ( host : string ) : number ;
2021-10-30 18:34:14 +02:00
/ * *
2021-11-03 23:16:10 +01:00
* Get the execution time of a weaken ( ) call .
* @remarks
* RAM cost : 0.05 GB
*
2022-01-04 22:50:30 +01:00
* Returns the amount of time in milliseconds it takes to execute the weaken Netscript function on the target server .
2021-10-30 18:34:14 +02:00
* The function takes in an optional hackLvl parameter that can be specified to see what the weaken time would be at different hacking levels .
2022-01-08 19:25:06 +01:00
* The required time is increased by the security level of the target server and decreased by the player ' s hacking level .
2021-10-30 18:34:14 +02:00
*
2021-11-03 05:27:21 +01:00
* @param host - Host of target server .
2022-01-04 22:50:30 +01:00
* @returns Returns the amount of time in milliseconds it takes to execute the weaken Netscript function . Returns Infinity if called on a Hacknet Server .
2021-10-30 18:34:14 +02:00
* /
2022-01-16 00:39:37 +01:00
getWeakenTime ( host : string ) : number ;
2021-10-30 18:34:14 +02:00
/ * *
2021-11-03 23:16:10 +01:00
* Get the income of a script .
* @remarks
* RAM cost : 0.1 GB
*
2021-10-30 18:34:14 +02:00
* Returns the amount of income the specified script generates while online
* ( when the game is open , does not apply for offline income ) . Remember that
* a script is uniquely identified by both its name and its arguments . So for
* example if you ran a script with the arguments “ foodnstuff ” and “ 5 ” then
* in order to use this function to get that script ’ s income you must specify
* those same arguments in the same order in this function call .
*
* This function can also be called with no arguments .
* If called with no arguments , then this function will return an array of two values .
2021-10-30 21:46:34 +02:00
* The first value is the total income ( dollar / second ) of all of your active scripts
2021-10-30 18:34:14 +02:00
* ( scripts that are currently running on any server ) .
2021-10-30 21:46:34 +02:00
* The second value is the total income ( dollar / second ) that you ’ ve earned from scripts
2021-10-30 18:34:14 +02:00
* since you last installed Augmentations .
*
* @param script - Filename of script .
* @param host - Server on which script is running .
* @param args - Arguments that the script is running with .
* @returns Amount of income the specified script generates while online .
* /
2022-01-08 19:25:06 +01:00
getScriptIncome ( ) : [ number , number ] ;
2022-03-17 21:50:46 +01:00
/ * *
* { @inheritDoc NS . ( getScriptIncome :1 ) }
* /
2022-01-08 19:25:06 +01:00
getScriptIncome ( script : string , host : string , . . . args : string [ ] ) : number ;
2021-10-30 18:34:14 +02:00
/ * *
2021-11-03 23:16:10 +01:00
* Get the exp gain of a script .
* @remarks
* RAM cost : 0.1 GB
*
2021-10-30 18:34:14 +02:00
* Returns the amount of hacking experience the specified script generates while online
* ( when the game is open , does not apply for offline experience gains ) . Remember that a
* script is uniquely identified by both its name and its arguments .
*
* This function can also return the total experience gain rate of all of your active
* scripts by running the function with no arguments .
*
* @param script - Filename of script .
* @param host - Server on which script is running .
* @param args - Arguments that the script is running with .
* @returns Amount of hacking experience the specified script generates while online .
* /
2022-01-08 19:25:06 +01:00
getScriptExpGain ( ) : number ;
2022-03-17 21:50:46 +01:00
/ * *
* { @inheritDoc NS . ( getScriptExpGain :1 ) }
* /
2021-10-30 21:46:34 +02:00
getScriptExpGain ( script : string , host : string , . . . args : string [ ] ) : number ;
2021-10-30 18:34:14 +02:00
/ * *
* Returns the amount of time in milliseconds that have passed since you last installed Augmentations .
*
2021-10-30 21:46:34 +02:00
* @remarks RAM cost : 0.05 GB
2021-10-30 18:34:14 +02:00
* @returns Time in milliseconds that have passed since you last installed Augmentations .
* /
getTimeSinceLastAug ( ) : number ;
/ * *
2021-11-03 23:16:10 +01:00
* Format a string .
2021-10-30 18:34:14 +02:00
*
2021-11-03 23:16:10 +01:00
* @remarks
* RAM cost : 0 GB
*
* see : https : //github.com/alexei/sprintf.js
2021-10-30 18:34:14 +02:00
* @param format - String to format .
* @param args - Formating arguments .
* @returns Formated text .
* /
2022-01-12 13:52:36 +01:00
sprintf ( format : string , . . . args : any [ ] ) : string ;
2021-10-30 18:34:14 +02:00
/ * *
2021-11-03 23:16:10 +01:00
* Format a string with an array of arguments .
* @remarks
* RAM cost : 0 GB
2021-10-30 18:34:14 +02:00
*
2021-11-03 23:16:10 +01:00
* see : https : //github.com/alexei/sprintf.js
2021-10-30 18:34:14 +02:00
* @param format - String to format .
* @param args - Formating arguments .
* @returns Formated text .
* /
2022-01-12 13:52:36 +01:00
vsprintf ( format : string , args : any [ ] ) : string ;
2021-10-30 18:34:14 +02:00
/ * *
2021-11-03 23:16:10 +01:00
* Format a number
* @remarks
* RAM cost : 0 GB
*
2021-10-30 18:34:14 +02:00
* Converts a number into a string with the specified formatter .
* This uses the numeraljs library , so the formatters must be compatible with that .
* This is the same function that the game itself uses to display numbers .
*
2021-11-03 23:16:10 +01:00
* see : http : //numeraljs.com/
2021-10-30 18:34:14 +02:00
* @param n - Number to format .
* @param format - Formatter .
* @returns Formated number .
* /
2022-01-08 19:25:06 +01:00
nFormat ( n : number , format : string ) : string ;
2021-10-30 18:34:14 +02:00
2021-11-04 01:19:52 +01:00
/ * *
* Format time to readable string
* @remarks
* RAM cost : 0 GB
*
* @param milliseconds - Number of millisecond to format .
* @param milliPrecision - Format time with subsecond precision , defaults to false .
* @returns The formatted time .
* /
tFormat ( milliseconds : number , milliPrecision? : boolean ) : string ;
2021-10-30 18:34:14 +02:00
/ * *
2022-03-17 21:50:46 +01:00
* Prompt the player with an input modal .
2021-11-03 23:16:10 +01:00
* @remarks
* RAM cost : 0 GB
*
2022-03-17 21:50:46 +01:00
* Prompts the player with a dialog box . If ` options.type ` is undefined or "boolean" ,
* the player is shown "Yes" and "No" prompts , which return true and false respectively .
* Passing a type of "text" will give the player a text field and a value of "select"
* will show a drop - down field . Choosing type "select" will require an array or object
* to be passed via the ` options.choices ` property .
* The script ’ s execution is halted until the player selects one of the options .
2021-10-30 18:34:14 +02:00
*
* @param txt - Text to appear in the prompt dialog box .
2022-03-17 21:50:46 +01:00
* @param options - Options to modify the prompt the player is shown .
* @returns True if the player click “ Yes ” ; false if the player clicks “ No ” ; or the value entered by the player .
2021-10-30 18:34:14 +02:00
* /
2022-03-17 21:50:46 +01:00
prompt (
txt : string ,
options ? : { type ? : "boolean" | "text" | "select" | undefined ; choices? : string [ ] } ,
) : Promise < boolean | string > ;
2021-10-30 18:34:14 +02:00
2021-11-04 01:19:52 +01:00
/ * *
* Open up a message box .
* @param msg - Message to alert .
* /
alert ( msg : any ) : void ;
/ * *
* Queue a toast ( bottom - right notification ) .
* @param msg - Message in the toast .
* @param variant - Type of toast , must be one of success , info , warning , error . Defaults to success .
2022-01-08 21:59:28 +01:00
* @param duration - Duration of toast in ms . Can also be ` null ` to create a persistent toast . Defaults to 2000
2021-11-04 01:19:52 +01:00
* /
2022-01-08 21:56:29 +01:00
toast ( msg : any , variant? : string , duration? : number | null ) : void ;
2021-11-04 01:19:52 +01:00
2021-10-30 18:34:14 +02:00
/ * *
2021-11-03 23:16:10 +01:00
* Download a file from the internet .
* @remarks
* RAM cost : 0 GB
*
2021-10-30 18:34:14 +02:00
* Retrieves data from a URL and downloads it to a file on the specified server .
* The data can only be downloaded to a script ( . script , . ns , . js ) or a text file ( . txt ) .
* If the file already exists , it will be overwritten by this command .
* Note that it will not be possible to download data from many websites because they
* do not allow cross - origin resource sharing ( CORS ) .
*
* IMPORTANT : This is an asynchronous function that returns a Promise .
* The Promise ’ s resolved value will be a boolean indicating whether or not the data was
* successfully retrieved from the URL . Because the function is async and returns a Promise ,
* it is recommended you use wget in NetscriptJS ( Netscript 2.0 ) .
*
* In NetscriptJS , you must preface any call to wget with the await keyword ( like you would hack or sleep ) .
* wget will still work in Netscript 1.0 , but the functions execution will not be synchronous
* ( i . e . it may not execute when you expect / want it to ) .
* Furthermore , since Promises are not supported in ES5 ,
* you will not be able to process the returned value of wget in Netscript 1.0 .
*
* @example
2021-10-30 21:46:34 +02:00
* ` ` ` ts
2022-01-08 19:25:06 +01:00
* // NS1:
2021-10-30 18:34:14 +02:00
* wget ( "https://raw.githubusercontent.com/danielyxie/bitburner/master/README.md" , "game_readme.txt" ) ;
* ` ` `
2022-01-08 19:25:06 +01:00
* @example
* ` ` ` ts
* // NS2:
* await ns . wget ( "https://raw.githubusercontent.com/danielyxie/bitburner/master/README.md" , "game_readme.txt" ) ;
* ` ` `
2021-10-30 18:34:14 +02:00
* @param url - URL to pull data from .
* @param target - Filename to write data to . Must be script or text file .
* @param host - Optional hostname / ip of server for target file .
* @returns True if the data was successfully retrieved from the URL , false otherwise .
* /
wget ( url : string , target : string , host? : string ) : Promise < boolean > ;
/ * *
* Returns the amount of Faction favor required to be able to donate to a faction .
*
2021-10-30 21:46:34 +02:00
* @remarks RAM cost : 0.1 GB
2021-10-30 18:34:14 +02:00
* @returns Amount of Faction favor required to be able to donate to a faction .
* /
getFavorToDonate ( ) : number ;
/ * *
2021-11-03 23:16:10 +01:00
* Get the current Bitnode multipliers .
* @remarks
* RAM cost : 4 GB
*
2021-10-30 18:34:14 +02:00
* Returns an object containing the current BitNode multipliers .
2022-01-08 19:25:06 +01:00
* This function requires you to be in Bitnode 5 or have Source - File 5 in order to run .
2021-10-30 18:34:14 +02:00
* The multipliers are returned in decimal forms ( e . g . 1.5 instead of 150 % ) .
* The multipliers represent the difference between the current BitNode and
* the original BitNode ( BitNode - 1 ) .
*
* For example , if the CrimeMoney multiplier has a value of 0.1 , then that means
* that committing crimes in the current BitNode will only give 10 % of the money
* you would have received in BitNode - 1 .
*
* @example
2021-10-30 21:46:34 +02:00
* ` ` ` ts
2022-01-08 19:25:06 +01:00
* // NS1:
* var mults = getBitNodeMultipliers ( ) ;
2021-10-30 18:34:14 +02:00
* print ( mults . ServerMaxMoney ) ;
* print ( mults . HackExpGain ) ;
* ` ` `
2022-01-08 19:25:06 +01:00
* @example
* ` ` ` ts
* // NS2:
* const { ServerMaxMoney , HackExpGain } = ns . getBitNodeMultipliers ( ) ;
* print ( ServerMaxMoney ) ;
* print ( HackExpGain ) ;
* ` ` `
2021-10-30 18:34:14 +02:00
* @returns Object containing the current BitNode multipliers .
* /
2021-10-30 21:46:34 +02:00
getBitNodeMultipliers ( ) : BitNodeMultipliers ;
2021-11-04 01:19:52 +01:00
2021-12-03 00:42:30 +01:00
/ * *
* Get a list of acquired Source - Files .
* @remarks
* RAM cost : 5 GB
*
* Returns an array of source files
*
* @returns Array containing an object with number and level of the source file .
* /
getOwnedSourceFiles ( ) : SourceFileLvl [ ] ;
2021-11-04 01:19:52 +01:00
/ * *
* Get information about the player .
2022-01-08 19:25:06 +01:00
* @remarks
* RAM cost : 0.5 GB
*
* Returns an object with information on the current player .
*
2021-11-04 01:19:52 +01:00
* @returns Player info
* /
getPlayer ( ) : Player ;
/ * *
* Add callback function when the script dies
* @remarks
* RAM cost : 0 GB
*
* NS2 exclusive
*
* Add callback to be executed when the script dies .
* /
atExit ( f : ( ) = > void ) : void ;
2022-01-12 18:53:54 +01:00
/ * *
* Move a file on the target server .
* @remarks
* RAM cost : 0 GB
*
* NS2 exclusive
*
* Move the source file to the specified destination on the target server .
*
* This command only works for scripts and text files ( . txt ) . It cannot , however , be used
* to convert from script to text file , or vice versa .
*
* This function can also be used to rename files .
2022-01-16 00:39:37 +01:00
*
2022-01-12 18:53:54 +01:00
* @param host - Host of target server .
* @param source - Filename of the source file .
* @param destination - Filename of the destination file .
* /
mv ( host : string , source : string , destination : string ) : void ;
2021-11-04 01:19:52 +01:00
/ * *
* Parse command line flags .
* @remarks
* RAM cost : 0 GB
*
* Allows unix like flag parsing .
* @example
* ` ` ` ts
* // example.script
* var data = flags ( [
* [ 'delay' , 0 ] , // a default number means this flag is a number
* [ 'server' , 'foodnstuff' ] , // a default string means this flag is a string
* [ 'exclude' , [ ] ] , // a default array means this flag is a default array of string
* [ 'help' , false ] , // a default boolean means this flag is a boolean
* ] ) ;
* tprint ( data ) ;
*
2022-01-08 19:25:06 +01:00
* // example.ns
* export async function main ( ns ) {
* const data = ns . flags ( [
* [ 'delay' , 0 ] , // a default number means this flag is a number
* [ 'server' , 'foodnstuff' ] , // a default string means this flag is a string
* [ 'exclude' , [ ] ] , // a default array means this flag is a default array of string
* [ 'help' , false ] , // a default boolean means this flag is a boolean
* ] ) ;
* ns . tprint ( data ) ;
* }
*
2021-11-04 01:19:52 +01:00
* // [home ~/]> run example.script
* // {"_":[],"delay":0,"server":"foodnstuff","exclude":[],"help":false}
* // [home ~/]> run example.script --delay 3000
* // {"_":[],"server":"foodnstuff","exclude":[],"help":false,"delay":3000}
* // [home ~/]> run example.script --delay 3000 --server harakiri-sushi
* // {"_":[],"exclude":[],"help":false,"delay":3000,"server":"harakiri-sushi"}
* // [home ~/]> run example.script --delay 3000 --server harakiri-sushi hello world
* // {"_":["hello","world"],"exclude":[],"help":false,"delay":3000,"server":"harakiri-sushi"}
* // [home ~/]> run example.script --delay 3000 --server harakiri-sushi hello world --exclude a --exclude b
* // {"_":["hello","world"],"help":false,"delay":3000,"server":"harakiri-sushi","exclude":["a","b"]}
* // [home ~/]> run example.script --help
* // {"_":[],"delay":0,"server":"foodnstuff","exclude":[],"help":true}
* ` ` `
* /
flags ( schema : [ string , string | number | boolean | string [ ] ] [ ] ) : any ;
2022-01-18 20:02:12 +01:00
/ * *
2022-01-19 01:12:52 +01:00
* Share your computer with your factions .
2022-01-18 20:02:12 +01:00
* @remarks
* RAM cost : 2.4 GB
2022-01-19 01:12:52 +01:00
*
* Increases your rep gain of hacking contracts while share is called .
* Scales with thread count .
2022-01-18 20:02:12 +01:00
* /
share ( ) : Promise < void > ;
/ * *
2022-01-19 01:12:52 +01:00
* Calculate your share power . Based on all the active share calls .
2022-01-18 20:02:12 +01:00
* @remarks
* RAM cost : 0.2 GB
* /
getSharePower ( ) : number ;
2021-11-04 01:19:52 +01:00
}
2021-12-09 00:19:30 +01:00
/ * *
2021-12-09 02:03:22 +01:00
* Office for a division in a city .
2021-12-09 00:19:30 +01:00
* @public
* /
2021-12-04 05:08:11 +01:00
export declare interface Office {
2021-12-09 02:03:22 +01:00
/** City of the office */
2021-12-04 05:08:11 +01:00
loc : string ;
2021-12-09 02:03:22 +01:00
/** Maximum number of employee */
2021-12-04 05:08:11 +01:00
size : number ;
2021-12-09 02:03:22 +01:00
/** Minimum amount of energy of the employees */
2021-12-04 05:08:11 +01:00
minEne : number ;
2021-12-09 02:03:22 +01:00
/** Maximum amount of energy of the employees */
2021-12-04 05:08:11 +01:00
maxEne : number ;
2021-12-09 02:03:22 +01:00
/** Minimum happiness of the employees */
2021-12-04 05:08:11 +01:00
minHap : number ;
2021-12-09 02:03:22 +01:00
/** Maximum happiness of the employees */
2021-12-04 05:08:11 +01:00
maxHap : number ;
2021-12-09 02:03:22 +01:00
/** Maximum morale of the employees */
2021-12-04 05:08:11 +01:00
maxMor : number ;
2021-12-09 02:03:22 +01:00
/** Name of all the employees */
2021-12-04 05:08:11 +01:00
employees : string [ ] ;
2022-04-01 07:09:09 +02:00
/** Production of the employees */
2021-12-04 05:08:11 +01:00
employeeProd : EmployeeJobs ;
2022-04-01 07:09:09 +02:00
/** Positions of the employees */
employeeJobs : EmployeeJobs ;
2021-12-04 05:08:11 +01:00
}
2021-12-09 00:19:30 +01:00
/ * *
2021-12-09 02:03:22 +01:00
* Corporation Office API
* @remarks
* Requires the Office API upgrade from your corporation .
2021-12-09 00:19:30 +01:00
* @public
* /
2021-12-04 05:08:11 +01:00
export declare interface OfficeAPI {
2021-12-09 02:03:22 +01:00
/ * *
* Assign an employee to a job .
* @param divisionName - Name of the division
* @param cityName - Name of the city
* @param employeeName - name of the employee
* @param job - Name of the job .
* @returns A promise that is fulfilled when the assignment is complete .
* /
2021-12-04 05:08:11 +01:00
assignJob ( divisionName : string , cityName : string , employeeName : string , job : string ) : Promise < void > ;
2021-12-09 02:03:22 +01:00
/ * *
2022-01-16 17:13:45 +01:00
* Hire an employee .
2021-12-09 02:03:22 +01:00
* @param divisionName - Name of the division
* @param cityName - Name of the city
* @returns The newly hired employee , if any
* /
hireEmployee ( divisionName : string , cityName : string ) : Employee | undefined ;
/ * *
* Upgrade office size .
* @param divisionName - Name of the division
* @param cityName - Name of the city
* @param size - Amount of positions to open
* /
2021-12-04 05:08:11 +01:00
upgradeOfficeSize ( divisionName : string , cityName : string , size : number ) : void ;
2021-12-09 02:03:22 +01:00
/ * *
2022-01-16 17:13:45 +01:00
* Throw a party for your employees
2021-12-09 02:03:22 +01:00
* @param divisionName - Name of the division
* @param cityName - Name of the city
* @param costPerEmployee - Amount to spend per employee .
* @returns Amount of happiness increased .
* /
2021-12-04 05:08:11 +01:00
throwParty ( divisionName : string , cityName : string , costPerEmployee : number ) : Promise < number > ;
2021-12-09 02:03:22 +01:00
/ * *
* Buy coffee for your employees
* @param divisionName - Name of the division
* @param cityName - Name of the city
* @returns A promise that is fulfilled when the coffee is served .
* /
2021-12-04 05:08:11 +01:00
buyCoffee ( divisionName : string , cityName : string ) : Promise < void > ;
2021-12-09 02:03:22 +01:00
/ * *
* Hire AdVert .
* @param divisionName - Name of the division
* /
2021-12-04 05:08:11 +01:00
hireAdVert ( divisionName : string ) : void ;
2021-12-09 02:03:22 +01:00
/ * *
2022-01-16 17:13:45 +01:00
* Purchase a research
2021-12-09 02:03:22 +01:00
* @param divisionName - Name of the division
* @param researchName - Name of the research
* /
2021-12-04 05:08:11 +01:00
research ( divisionName : string , researchName : string ) : void ;
2021-12-09 02:03:22 +01:00
/ * *
* Get data about an office
* @param divisionName - Name of the division
* @param cityName - Name of the city
* @returns Office data
* /
2021-12-04 05:08:11 +01:00
getOffice ( divisionName : string , cityName : string ) : Office ;
2021-12-09 02:03:22 +01:00
/ * *
* Get data about an employee
* @param divisionName - Name of the division
* @param cityName - Name of the city
* @param employeeName - Name of the employee
* @returns Employee data
* /
2021-12-04 05:08:11 +01:00
getEmployee ( divisionName : string , cityName : string , employeeName : string ) : Employee ;
2022-01-16 17:13:45 +01:00
/ * *
* Get the cost to Hire AdVert
* @param divisionName - Name of the division
* @returns Cost
* /
getHireAdVertCost ( divisionName : string ) : number ;
/ * *
* Get the number of times you have Hired AdVert
* @param divisionName - Name of the division
* @returns Number of times you have Hired AdVert
* /
getHireAdVertCount ( adivisionName : string ) : number ;
/ * *
* Get the cost to unlock research
* @param divisionName - Name of the division
2022-03-17 21:50:46 +01:00
* @param researchName - Name of the research
2022-01-16 17:13:45 +01:00
* @returns cost
* /
getResearchCost ( divisionName : string , researchName : string ) : number ;
/ * *
* Gets if you have unlocked a research
* @param divisionName - Name of the division
2022-03-17 21:50:46 +01:00
* @param researchName - Name of the research
2022-01-16 17:13:45 +01:00
* @returns true is unlocked , false if not
* /
hasResearched ( divisionName : string , researchName : string ) : boolean ;
/ * *
* Set the auto job assignment for a job
* @param divisionName - Name of the division
* @param cityName - Name of the city
* @param job - Name of the job
* @param amount - Number of employees to assign to that job
* @returns A promise that is fulfilled when the assignment is complete .
* /
setAutoJobAssignment ( divisionName : string , cityName : string , job : string , amount : number ) : Promise < boolean > ;
/ * *
* Cost to Upgrade office size .
* @param divisionName - Name of the division
* @param cityName - Name of the city
* @param size - Amount of positions to open
* @returns Cost of upgrading the office
* /
getOfficeSizeUpgradeCost ( divisionName : string , cityName : string , asize : number ) : number ;
2021-12-04 05:08:11 +01:00
}
2022-01-16 00:39:37 +01:00
/ * *
* @public
* /
export declare enum OrderTypes {
LimitBuy = "Limit Buy Order" ,
LimitSell = "Limit Sell Order" ,
StopBuy = "Stop Buy Order" ,
StopSell = "Stop Sell Order" ,
}
2021-11-04 01:19:52 +01:00
/ * *
* @public
* /
export declare interface Player {
2021-11-12 21:42:57 +01:00
hacking : number ;
2021-11-04 01:19:52 +01:00
hp : number ;
max_hp : number ;
strength : number ;
defense : number ;
dexterity : number ;
agility : number ;
charisma : number ;
intelligence : number ;
hacking_chance_mult : number ;
hacking_speed_mult : number ;
hacking_money_mult : number ;
hacking_grow_mult : number ;
hacking_exp : number ;
strength_exp : number ;
defense_exp : number ;
dexterity_exp : number ;
agility_exp : number ;
charisma_exp : number ;
hacking_mult : number ;
strength_mult : number ;
defense_mult : number ;
dexterity_mult : number ;
agility_mult : number ;
charisma_mult : number ;
hacking_exp_mult : number ;
strength_exp_mult : number ;
defense_exp_mult : number ;
dexterity_exp_mult : number ;
agility_exp_mult : number ;
charisma_exp_mult : number ;
company_rep_mult : number ;
faction_rep_mult : number ;
numPeopleKilled : number ;
money : number ;
city : string ;
location : string ;
companyName : string ;
crime_money_mult : number ;
crime_success_mult : number ;
isWorking : boolean ;
workType : string ;
currentWorkFactionName : string ;
currentWorkFactionDescription : string ;
workHackExpGainRate : number ;
workStrExpGainRate : number ;
workDefExpGainRate : number ;
workDexExpGainRate : number ;
workAgiExpGainRate : number ;
workChaExpGainRate : number ;
workRepGainRate : number ;
workMoneyGainRate : number ;
workMoneyLossRate : number ;
workHackExpGained : number ;
workStrExpGained : number ;
workDefExpGained : number ;
workDexExpGained : number ;
workAgiExpGained : number ;
workChaExpGained : number ;
workRepGained : number ;
workMoneyGained : number ;
createProgramName : string ;
createProgramReqLvl : number ;
className : string ;
crimeType : string ;
work_money_mult : number ;
hacknet_node_money_mult : number ;
hacknet_node_purchase_cost_mult : number ;
hacknet_node_ram_cost_mult : number ;
hacknet_node_core_cost_mult : number ;
hacknet_node_level_cost_mult : number ;
hasWseAccount : boolean ;
hasTixApiAccess : boolean ;
has4SData : boolean ;
has4SDataTixApi : boolean ;
bladeburner_max_stamina_mult : number ;
bladeburner_stamina_gain_mult : number ;
bladeburner_analysis_mult : number ;
bladeburner_success_chance_mult : number ;
bitNodeN : number ;
totalPlaytime : number ;
playtimeSinceLastAug : number ;
playtimeSinceLastBitnode : number ;
jobs : any ;
factions : string [ ] ;
tor : boolean ;
2022-01-16 17:13:45 +01:00
hasCorporation : boolean ;
2022-03-17 21:50:46 +01:00
inBladeburner : boolean ;
2022-03-29 21:49:31 +02:00
entropy : number ;
2021-10-30 18:34:14 +02:00
}
/ * *
2021-10-30 21:46:34 +02:00
* Short summary of the players skills .
2021-10-30 18:34:14 +02:00
* @public
* /
2021-10-30 21:46:34 +02:00
export declare interface PlayerSkills {
2021-10-30 18:34:14 +02:00
/** Hacking level */
hacking : number ;
/** Strength level */
strength : number ;
/** Defense level */
defense : number ;
/** Dexterity level */
dexterity : number ;
/** Agility level */
agility : number ;
2022-03-17 21:50:46 +01:00
/** Charisma level */
2021-10-30 18:34:14 +02:00
charisma : number ;
/** Intelligence level */
intelligence : number ;
}
2022-01-16 00:39:37 +01:00
/ * *
* @public
* /
export declare enum PositionTypes {
Long = "L" ,
Short = "S" ,
}
2021-10-30 18:34:14 +02:00
/ * *
2021-10-30 21:46:34 +02:00
* A single process on a server .
2021-10-30 18:34:14 +02:00
* @public
* /
export declare interface ProcessInfo {
/** Script name. */
2021-10-30 21:46:34 +02:00
filename : string ;
2021-10-30 18:34:14 +02:00
/** Number of threads script is running with */
threads : number ;
/** Script's arguments */
args : string [ ] ;
2022-01-08 19:25:06 +01:00
/** Process ID */
pid : number ;
2021-10-30 18:34:14 +02:00
}
2021-12-09 00:19:30 +01:00
/ * *
2021-12-09 02:03:22 +01:00
* Product in a warehouse
2021-12-09 00:19:30 +01:00
* @public
* /
2021-12-04 05:08:11 +01:00
export declare interface Product {
2021-12-09 02:03:22 +01:00
/** Name of the product */
2021-12-04 05:08:11 +01:00
name : string ;
2021-12-09 02:03:22 +01:00
/** Demand for the product */
2021-12-04 05:08:11 +01:00
dmd : number ;
2021-12-09 02:03:22 +01:00
/** Competition for the product */
2021-12-04 05:08:11 +01:00
cmp : number ;
2021-12-09 02:03:22 +01:00
/** Production cost */
2021-12-04 05:08:11 +01:00
pCost : number ;
2021-12-09 02:03:22 +01:00
/** Sell cost, can be "MP+5" */
2021-12-04 05:08:11 +01:00
sCost : string | number ;
2022-01-17 11:24:42 +01:00
/ * * D a t a r e f e r s t o t h e p r o d u c t i o n , s a l e , a n d q u a n t i t y o f t h e p r o d u c t s
* These values are specific to a city
2022-01-16 17:13:45 +01:00
* For each city , the data is [ qty , prod , sell ] * /
2022-01-17 11:24:42 +01:00
cityData : { [ key : string ] : number [ ] } ;
2022-01-16 17:13:45 +01:00
/** Creation progress - A number between 0-100 representing percentage */
developmentProgress : number ;
2021-12-04 05:08:11 +01:00
}
2021-11-04 01:19:52 +01:00
/ * *
* @public
* /
export declare interface RunningScript {
args : string [ ] ;
filename : string ;
logs : string [ ] ;
offlineExpGained : number ;
offlineMoneyMade : number ;
2022-03-17 21:50:46 +01:00
/** Offline running time of the script, in seconds **/
2021-11-04 01:19:52 +01:00
offlineRunningTime : number ;
onlineExpGained : number ;
onlineMoneyMade : number ;
2022-03-17 21:50:46 +01:00
/** Online running time of the script, in seconds **/
2021-11-04 01:19:52 +01:00
onlineRunningTime : number ;
pid : number ;
ramUsage : number ;
server : string ;
threads : number ;
}
2021-10-30 18:34:14 +02:00
/ * *
2021-10-30 21:46:34 +02:00
* A single server .
2021-10-30 18:34:14 +02:00
* @public
* /
export declare interface Server {
2021-10-30 21:46:34 +02:00
/ * *
* How many CPU cores this server has . Maximum of 8 .
* Affects magnitude of grow and weaken .
* /
2021-10-30 18:34:14 +02:00
cpuCores : number ;
2021-10-30 21:46:34 +02:00
/** Flag indicating whether the FTP port is open */
2021-10-30 18:34:14 +02:00
ftpPortOpen : boolean ;
2021-10-30 21:46:34 +02:00
/** Flag indicating whether player has admin/root access to this server */
2021-10-30 18:34:14 +02:00
hasAdminRights : boolean ;
2021-10-30 21:46:34 +02:00
/** Hostname. Must be unique */
2021-10-30 18:34:14 +02:00
hostname : string ;
2021-10-30 21:46:34 +02:00
/** Flag indicating whether HTTP Port is open */
2021-10-30 18:34:14 +02:00
httpPortOpen : boolean ;
2021-10-30 21:46:34 +02:00
/** IP Address. Must be unique */
2021-10-30 18:34:14 +02:00
ip : string ;
2022-02-15 18:22:49 +01:00
/** Flag indicating whether player is currently connected to this server */
2021-10-30 18:34:14 +02:00
isConnectedTo : boolean ;
2021-10-30 21:46:34 +02:00
/** RAM (GB) available on this server */
2021-10-30 18:34:14 +02:00
maxRam : number ;
2021-10-30 21:46:34 +02:00
/ * *
* Name of company / faction / etc . that this server belongs to .
* Optional , not applicable to all Servers
* /
2021-10-30 18:34:14 +02:00
organizationName : string ;
2021-10-30 21:46:34 +02:00
/** RAM (GB) used. i.e. unavailable RAM */
2021-10-30 18:34:14 +02:00
ramUsed : number ;
2021-10-30 21:46:34 +02:00
/** Flag indicating whether SMTP Port is open */
2021-10-30 18:34:14 +02:00
smtpPortOpen : boolean ;
2021-10-30 21:46:34 +02:00
/** Flag indicating whether SQL Port is open */
2021-10-30 18:34:14 +02:00
sqlPortOpen : boolean ;
2021-10-30 21:46:34 +02:00
/** Flag indicating whether the SSH Port is open */
2021-10-30 18:34:14 +02:00
sshPortOpen : boolean ;
2021-12-03 22:14:13 +01:00
/** Flag indicating whether this is a purchased server */
purchasedByPlayer : boolean ;
/** Flag indicating whether this server has a backdoor installed by a player */
backdoorInstalled : boolean ;
/ * *
* Initial server security level
* ( i . e . security level when the server was created )
* /
baseDifficulty : number ;
/** Server Security Level */
hackDifficulty : number ;
/** Minimum server security level that this server can be weakened to */
minDifficulty : number ;
/** How much money currently resides on the server and can be hacked */
moneyAvailable : number ;
/** Maximum amount of money that this server can hold */
moneyMax : number ;
/** Number of open ports required in order to gain admin/root access */
numOpenPortsRequired : number ;
/** How many ports are currently opened on the server */
openPortCount : number ;
/** Hacking level required to hack this server */
requiredHackingSkill : number ;
/ * *
* Parameter that affects how effectively this server ' s money can
* be increased using the grow ( ) Netscript function
* /
serverGrowth : number ;
2021-10-30 18:34:14 +02:00
}
/ * *
2021-10-30 21:46:34 +02:00
* Singularity API
2021-11-03 05:27:21 +01:00
* @remarks
2022-01-16 00:39:37 +01:00
* This API requires Source - File 4 to use . The RAM cost of all these functions is multiplied by 16 / 4 / 1 based on Source - File 4 levels .
2021-10-30 18:34:14 +02:00
* @public
* /
export declare interface Singularity {
/ * *
2022-01-16 00:39:37 +01:00
* Take university class .
2021-11-03 05:27:21 +01:00
*
* @remarks
2022-01-16 00:39:37 +01:00
* RAM cost : 2 GB * 16 / 4 / 1
2021-11-03 05:27:21 +01:00
*
2021-10-30 18:34:14 +02:00
*
* This function will automatically set you to start taking a course at a university .
* If you are already in the middle of some “ working ” action ( such as working at a
* company , for a faction , or on a program ) , then running this function will automatically
* cancel that action and give you your earnings .
*
* The cost and experience gains for all of these universities and classes are the same as
* if you were to manually visit and take these classes .
*
* @param universityName - Name of university . You must be in the correct city for whatever university you specify .
* @param courseName - Name of course .
2022-01-12 19:03:49 +01:00
* @param focus - Acquire player focus on this class . Optional . Defaults to true .
2021-10-30 18:34:14 +02:00
* @returns True if actions is successfully started , false otherwise .
* /
2022-01-12 19:03:49 +01:00
universityCourse ( universityName : string , courseName : string , focus? : boolean ) : boolean ;
2021-10-30 18:34:14 +02:00
/ * *
2022-01-16 00:39:37 +01:00
* Workout at the gym .
2022-01-08 19:25:06 +01:00
*
2021-11-03 05:27:21 +01:00
* @remarks
2022-01-16 00:39:37 +01:00
* RAM cost : 2 GB * 16 / 4 / 1
2022-01-08 19:25:06 +01:00
*
2021-11-03 05:27:21 +01:00
2021-10-30 18:34:14 +02:00
* This function will automatically set you to start working out at a gym to train
* a particular stat . If you are already in the middle of some “ working ” action
* ( such as working at a company , for a faction , or on a program ) , then running
* this function will automatically cancel that action and give you your earnings .
*
* The cost and experience gains for all of these gyms are the same as if you were
* to manually visit these gyms and train
*
* @param gymName - Name of gym . You must be in the correct city for whatever gym you specify .
* @param stat - The stat you want to train .
2022-01-12 19:03:49 +01:00
* @param focus - Acquire player focus on this gym workout . Optional . Defaults to true .
2021-10-30 18:34:14 +02:00
* @returns True if actions is successfully started , false otherwise .
* /
2022-01-12 19:03:49 +01:00
gymWorkout ( gymName : string , stat : string , focus? : boolean ) : boolean ;
2021-10-30 18:34:14 +02:00
/ * *
2022-01-16 00:39:37 +01:00
* Travel to another city .
2021-11-03 05:27:21 +01:00
* @remarks
2022-01-16 00:39:37 +01:00
* RAM cost : 2 GB * 16 / 4 / 1
2021-11-03 05:27:21 +01:00
*
2021-10-30 18:34:14 +02:00
*
* This function allows the player to travel to any city . The cost for using this
* function is the same as the cost for traveling through the Travel Agency .
*
* @param city - City to travel to .
* @returns True if actions is successful , false otherwise .
* /
2021-11-03 05:27:21 +01:00
travelToCity ( city : string ) : boolean ;
2021-10-30 18:34:14 +02:00
/ * *
2022-01-16 00:39:37 +01:00
* Purchase the TOR router .
2021-11-03 05:27:21 +01:00
* @remarks
2022-01-16 00:39:37 +01:00
* RAM cost : 2 GB * 16 / 4 / 1
2021-11-03 05:27:21 +01:00
*
2021-10-30 18:34:14 +02:00
*
* This function allows you to automatically purchase a TOR router . The cost for
* purchasing a TOR router using this function is the same as if you were to
* manually purchase one .
*
2022-03-29 21:49:31 +02:00
* @returns True if actions is successful or you already own TOR router , false otherwise .
2021-10-30 18:34:14 +02:00
* /
purchaseTor ( ) : boolean ;
/ * *
2022-01-16 00:39:37 +01:00
* Purchase a program from the dark web .
2021-11-03 05:27:21 +01:00
* @remarks
2022-01-16 00:39:37 +01:00
* RAM cost : 2 GB * 16 / 4 / 1
2021-11-03 05:27:21 +01:00
*
2021-10-30 18:34:14 +02:00
*
* This function allows you to automatically purchase programs . You MUST have a
* TOR router in order to use this function . The cost of purchasing programs
* using this function is the same as if you were purchasing them through the Dark
* Web using the Terminal buy command .
*
* @example
2021-10-30 21:46:34 +02:00
* ` ` ` ts
2022-01-08 19:25:06 +01:00
* // NS1
2021-10-30 18:34:14 +02:00
* purchaseProgram ( "brutessh.exe" ) ;
* ` ` `
2022-01-08 19:25:06 +01:00
* @example
* ` ` ` ts
* // NS2
* ns . purchaseProgram ( "brutessh.exe" ) ;
* ` ` `
2021-10-30 18:34:14 +02:00
* @param programName - Name of program to purchase .
* @returns True if the specified program is purchased , and false otherwise .
* /
2021-11-03 05:27:21 +01:00
purchaseProgram ( programName : string ) : boolean ;
2021-10-30 18:34:14 +02:00
/ * *
2022-01-16 00:39:37 +01:00
* Check if the player is busy .
2021-11-03 05:27:21 +01:00
* @remarks
2022-01-16 00:39:37 +01:00
* RAM cost : 0.5 GB * 16 / 4 / 1
2021-10-30 18:34:14 +02:00
*
*
* Returns a boolean indicating whether or not the player is currently performing an
2022-03-17 21:50:46 +01:00
* ‘ action ’ . These actions include working for a company / faction , studying at a university ,
2021-10-30 18:34:14 +02:00
* working out at a gym , creating a program , committing a crime , or carrying out a Hacking Mission .
*
* @returns True if the player is currently performing an ‘ action ’ , false otherwise .
* /
isBusy ( ) : boolean ;
/ * *
2022-01-16 00:39:37 +01:00
* Stop the current action .
2021-11-03 05:27:21 +01:00
* @remarks
2022-01-16 00:39:37 +01:00
* RAM cost : 1 GB * 16 / 4 / 1
2021-11-03 05:27:21 +01:00
*
2021-10-30 18:34:14 +02:00
*
* This function is used to end whatever ‘ action ’ the player is currently performing .
* The player will receive whatever money / experience / etc . he has earned from that action .
*
* The actions that can be stopped with this function are :
*
* * Studying at a university
2022-03-17 21:50:46 +01:00
* * Working out at a gym
2021-10-30 18:34:14 +02:00
* * Working for a company / faction
* * Creating a program
2022-03-17 21:50:46 +01:00
* * Committing a crime
2021-10-30 18:34:14 +02:00
*
* This function will return true if the player ’ s action was ended .
* It will return false if the player was not performing an action when this function was called .
*
* @returns True if the player ’ s action was ended , false if the player was not performing an action .
* /
stopAction ( ) : boolean ;
/ * *
2022-01-16 00:39:37 +01:00
* Upgrade home computer RAM .
2021-11-03 05:27:21 +01:00
* @remarks
2022-01-16 00:39:37 +01:00
* RAM cost : 3 GB * 16 / 4 / 1
2021-11-03 05:27:21 +01:00
*
2021-10-30 18:34:14 +02:00
*
* This function will upgrade amount of RAM on the player ’ s home computer . The cost is
* the same as if you were to do it manually .
*
* This function will return true if the player ’ s home computer RAM is successfully upgraded , and false otherwise .
*
* @returns True if the player ’ s home computer RAM is successfully upgraded , and false otherwise .
* /
upgradeHomeRam ( ) : boolean ;
2021-11-04 01:19:52 +01:00
/ * *
2022-01-16 00:39:37 +01:00
* Upgrade home computer cores .
2021-11-04 01:19:52 +01:00
* @remarks
2022-01-16 00:39:37 +01:00
* RAM cost : 3 GB * 16 / 4 / 1
2021-11-04 01:19:52 +01:00
*
*
* This function will upgrade amount of cores on the player ’ s home computer . The cost is
* the same as if you were to do it manually .
*
* This function will return true if the player ’ s home computer cores is successfully upgraded , and false otherwise .
*
* @returns True if the player ’ s home computer cores is successfully upgraded , and false otherwise .
* /
upgradeHomeCores ( ) : boolean ;
2021-10-30 18:34:14 +02:00
/ * *
2022-01-16 00:39:37 +01:00
* Get the price of upgrading home RAM .
2021-11-03 05:27:21 +01:00
* @remarks
2022-01-16 00:39:37 +01:00
* RAM cost : 1.5 GB * 16 / 4 / 1
2021-11-03 05:27:21 +01:00
*
2021-10-30 18:34:14 +02:00
*
* Returns the cost of upgrading the player ’ s home computer RAM .
*
* @returns Cost of upgrading the player ’ s home computer RAM .
* /
getUpgradeHomeRamCost ( ) : number ;
2021-11-04 01:19:52 +01:00
/ * *
2022-01-16 00:39:37 +01:00
* Get the price of upgrading home cores .
2021-11-04 01:19:52 +01:00
* @remarks
2022-01-16 00:39:37 +01:00
* RAM cost : 1.5 GB * 16 / 4 / 1
2021-11-04 01:19:52 +01:00
*
*
* Returns the cost of upgrading the player ’ s home computer cores .
*
* @returns Cost of upgrading the player ’ s home computer cores .
* /
getUpgradeHomeCoresCost ( ) : number ;
2021-10-30 18:34:14 +02:00
/ * *
2022-01-16 00:39:37 +01:00
* Work for a company .
2021-11-03 05:27:21 +01:00
* @remarks
2022-01-16 00:39:37 +01:00
* RAM cost : 3 GB * 16 / 4 / 1
2021-11-03 05:27:21 +01:00
*
2021-10-30 18:34:14 +02:00
*
* This function will automatically set you to start working at the company
* at which you are employed . If you are already in the middle of some “ working ”
* action ( such as working for a faction , training at a gym , or creating a program ) ,
* then running this function will automatically cancel that action and give you
* your earnings .
*
* This function will return true if the player starts working , and false otherwise .
*
* Note that when you are working for a company , you will not actually receive your earnings ( reputation , money , experience ) until you FINISH the action .
*
* @example
2021-10-30 21:46:34 +02:00
* ` ` ` ts
2022-01-08 19:25:06 +01:00
* // NS1:
2021-10-30 18:34:14 +02:00
* //If you only want to work until you get 100,000 company reputation. One small hack to get around this is to continuously restart the action to receive your earnings:
* while ( getCompanyRep ( COMPANY HERE ) < VALUE ) {
* workForCompany ( ) ;
* sleep ( 60000 ) ;
* }
* //This way, your company reputation will be updated every minute.
* ` ` `
2022-01-08 19:25:06 +01:00
* @example
* ` ` ` ts
* // NS2:
* //If you only want to work until you get 100,000 company reputation. One small hack to get around this is to continuously restart the action to receive your earnings:
* while ( ns . getCompanyRep ( COMPANY HERE ) < VALUE ) {
* ns . workForCompany ( ) ;
* await ns . sleep ( 60000 ) ;
* }
* //This way, your company reputation will be updated every minute.
* ` ` `
2021-10-30 18:34:14 +02:00
* @param companyName - Name of company to work for . Must be an exact match . Optional . If not specified , this argument defaults to the last job that you worked
2022-01-08 19:25:06 +01:00
* @param focus - Acquire player focus on this work operation . Optional . Defaults to true .
2021-10-30 18:34:14 +02:00
* @returns True if the player starts working , and false otherwise .
* /
2022-01-08 19:25:06 +01:00
workForCompany ( companyName? : string , focus? : boolean ) : boolean ;
2021-10-30 18:34:14 +02:00
/ * *
2022-01-16 00:39:37 +01:00
* Apply for a job at a company .
2021-11-03 05:27:21 +01:00
* @remarks
2022-01-16 00:39:37 +01:00
* RAM cost : 3 GB * 16 / 4 / 1
2021-11-03 05:27:21 +01:00
*
2021-10-30 18:34:14 +02:00
*
* This function will automatically try to apply to the specified company
* for a position in the specified field . This function can also be used to
* apply for promotions by specifying the company and field you are already
* employed at .
*
* This function will return true if you successfully get a job / promotion ,
* and false otherwise . Note that if you are trying to use this function to
* apply for a promotion and you don ’ t get one , it will return false .
*
* @param companyName - Name of company to apply to .
* @param field - Field to which you want to apply .
* @returns True if the player successfully get a job / promotion , and false otherwise .
* /
2021-11-03 05:27:21 +01:00
applyToCompany ( companyName : string , field : string ) : boolean ;
2021-10-30 18:34:14 +02:00
/ * *
2022-01-16 00:39:37 +01:00
* Get company reputation .
2021-11-03 05:27:21 +01:00
* @remarks
2022-01-16 00:39:37 +01:00
* RAM cost : 1 GB * 16 / 4 / 1
2021-11-03 05:27:21 +01:00
*
2021-10-30 18:34:14 +02:00
*
* This function will return the amount of reputation you have at the specified company .
* If the company passed in as an argument is invalid , - 1 will be returned .
*
* @param companyName - Name of the company .
* @returns Amount of reputation you have at the specified company .
* /
2021-11-03 05:27:21 +01:00
getCompanyRep ( companyName : string ) : number ;
2021-10-30 18:34:14 +02:00
/ * *
2022-01-16 00:39:37 +01:00
* Get company favor .
2021-11-03 05:27:21 +01:00
* @remarks
2022-01-16 00:39:37 +01:00
* RAM cost : 1 GB * 16 / 4 / 1
2021-11-03 05:27:21 +01:00
*
2021-10-30 18:34:14 +02:00
*
* This function will return the amount of favor you have at the specified company .
* If the company passed in as an argument is invalid , - 1 will be returned .
*
* @param companyName - Name of the company .
* @returns Amount of favor you have at the specified company .
* /
2021-11-03 05:27:21 +01:00
getCompanyFavor ( companyName : string ) : number ;
2021-10-30 18:34:14 +02:00
/ * *
2022-01-16 00:39:37 +01:00
* Get company favor gain .
2021-11-03 05:27:21 +01:00
* @remarks
2022-01-16 00:39:37 +01:00
* RAM cost : 0.75 GB * 16 / 4 / 1
2021-11-03 05:27:21 +01:00
*
2021-10-30 18:34:14 +02:00
*
* This function will return the amount of favor you will gain for the specified
* company when you reset by installing Augmentations .
*
* @param companyName - Name of the company .
* @returns Amount of favor you gain at the specified company when you reset by installing Augmentations .
* /
2021-11-03 05:27:21 +01:00
getCompanyFavorGain ( companyName : string ) : number ;
2021-10-30 18:34:14 +02:00
/ * *
2022-01-16 00:39:37 +01:00
* List all current faction invitations .
2021-11-03 05:27:21 +01:00
* @remarks
2022-01-16 00:39:37 +01:00
* RAM cost : 3 GB * 16 / 4 / 1
2021-11-03 05:27:21 +01:00
*
2021-10-30 18:34:14 +02:00
*
* Returns an array with the name of all Factions you currently have oustanding invitations from .
*
* @returns Array with the name of all Factions you currently have oustanding invitations from .
* /
2021-11-03 05:27:21 +01:00
checkFactionInvitations ( ) : string [ ] ;
2021-10-30 18:34:14 +02:00
/ * *
2022-01-16 00:39:37 +01:00
* Join a faction .
2021-11-03 05:27:21 +01:00
* @remarks
2022-01-16 00:39:37 +01:00
* RAM cost : 3 GB * 16 / 4 / 1
2021-11-03 05:27:21 +01:00
*
2021-10-30 18:34:14 +02:00
*
* This function will automatically accept an invitation from a faction and join it .
*
* @param faction - Name of faction to join .
* @returns True if player joined the faction , and false otherwise .
* /
2021-11-03 05:27:21 +01:00
joinFaction ( faction : string ) : boolean ;
2021-10-30 18:34:14 +02:00
/ * *
2022-01-16 00:39:37 +01:00
* Work for a faction .
2021-11-03 05:27:21 +01:00
* @remarks
2022-01-16 00:39:37 +01:00
* RAM cost : 3 GB * 16 / 4 / 1
2021-11-03 05:27:21 +01:00
*
2021-10-30 18:34:14 +02:00
*
* This function will automatically set you to start working for the specified faction .
* Obviously , you must be a member of the faction or else this function will fail . If
* you are already in the middle of some “ working ” action ( such as working for a company ,
* training at a gym , or creating a program ) , then running this function will automatically
* cancel that action and give you your earnings .
*
* This function will return true if you successfully start working for the specified faction , and false otherwise .
*
* Note that when you are working for a faction , you will not actually receive your earnings ( reputation , experience ) until you FINISH the action .
*
* @example
2021-10-30 21:46:34 +02:00
* ` ` ` ts
2022-01-08 19:25:06 +01:00
* // NS1:
2021-10-30 18:34:14 +02:00
* //If you only want to work until you get 100,000 faction reputation. One small hack to get around this is to continuously restart the action to receive your earnings:
* while ( getFactionRep ( FACTION NAME ) < VALUE ) {
* workForFaction ( FACNAME , WORKTYPE ) ;
* sleep ( 60000 ) ;
* }
* //This way, your faction reputation will be updated every minute.
* ` ` `
2022-01-08 19:25:06 +01:00
* @example
* ` ` ` ts
* // NS2:
* //If you only want to work until you get 100,000 faction reputation. One small hack to get around this is to continuously restart the action to receive your earnings:
* while ( ns . getFactionRep ( FACTION NAME ) < VALUE ) {
* ns . workForFaction ( FACNAME , WORKTYPE ) ;
* await ns . sleep ( 60000 ) ;
* }
* //This way, your faction reputation will be updated every minute.
* ` ` `
2021-10-30 18:34:14 +02:00
* @param faction - Name of faction to work for .
* @param workType - Type of work to perform for the faction .
2022-01-08 19:25:06 +01:00
* @param focus - Acquire player focus on this work operation . Optional . Defaults to true .
2021-10-30 18:34:14 +02:00
* @returns True if the player starts working , and false otherwise .
* /
2022-01-08 19:25:06 +01:00
workForFaction ( faction : string , workType : string , focus? : boolean ) : boolean ;
2021-10-30 18:34:14 +02:00
/ * *
2022-01-16 00:39:37 +01:00
* Get faction reputation .
2021-11-03 05:27:21 +01:00
* @remarks
2022-01-16 00:39:37 +01:00
* RAM cost : 1 GB * 16 / 4 / 1
2021-11-03 05:27:21 +01:00
*
2021-10-30 18:34:14 +02:00
*
* This function returns the amount of reputation you have for the specified faction .
*
* @param faction - Name of faction to work for .
* @returns Amount of reputation you have for the specified faction .
* /
2021-11-03 05:27:21 +01:00
getFactionRep ( faction : string ) : number ;
2021-10-30 18:34:14 +02:00
/ * *
2022-01-16 00:39:37 +01:00
* Get faction favor .
2021-11-03 05:27:21 +01:00
* @remarks
2022-01-16 00:39:37 +01:00
* RAM cost : 1 GB * 16 / 4 / 1
2021-11-03 05:27:21 +01:00
*
2021-10-30 18:34:14 +02:00
*
* This function returns the amount of favor you have for the specified faction .
*
* @param faction - Name of faction .
* @returns Amount of favor you have for the specified faction .
* /
2021-11-03 05:27:21 +01:00
getFactionFavor ( faction : string ) : number ;
2021-10-30 18:34:14 +02:00
/ * *
2022-01-16 00:39:37 +01:00
* Get faction favor gain .
2021-11-03 05:27:21 +01:00
* @remarks
2022-01-16 00:39:37 +01:00
* RAM cost : 0.75 GB * 16 / 4 / 1
2021-11-03 05:27:21 +01:00
*
2021-10-30 18:34:14 +02:00
*
* This function returns the amount of favor you will gain for the specified
* faction when you reset by installing Augmentations .
*
* @param faction - Name of faction .
* @returns Amount of favor you will gain for the specified faction when you reset by installing Augmentations .
* /
2021-11-03 05:27:21 +01:00
getFactionFavorGain ( faction : string ) : number ;
2021-10-30 18:34:14 +02:00
/ * *
2022-01-16 00:39:37 +01:00
* Donate to a faction .
2021-11-03 05:27:21 +01:00
* @remarks
2022-01-16 00:39:37 +01:00
* RAM cost : 5 GB * 16 / 4 / 1
2021-11-03 05:27:21 +01:00
*
2021-10-30 18:34:14 +02:00
*
* Attempts to donate money to the specified faction in exchange for reputation .
* Returns true if you successfully donate the money , and false otherwise .
*
* @param faction - Name of faction to donate to .
* @param amount - Amount of money to donate .
* @returns True if the money was donated , and false otherwise .
* /
2021-11-03 05:27:21 +01:00
donateToFaction ( faction : string , amount : number ) : boolean ;
2021-10-30 18:34:14 +02:00
/ * *
2022-01-16 00:39:37 +01:00
* Create a program .
2021-11-03 05:27:21 +01:00
* @remarks
2022-01-16 00:39:37 +01:00
* RAM cost : 5 GB * 16 / 4 / 1
2021-11-03 05:27:21 +01:00
*
2021-10-30 18:34:14 +02:00
*
* This function will automatically set you to start working on creating the
* specified program . If you are already in the middle of some “ working ” action
* ( such as working for a company , training at a gym , or taking a course ) , then
* running this function will automatically cancel that action and give you your
* earnings .
*
* This function returns true if you successfully start working on the specified program , and false otherwise .
*
* Note that creating a program using this function has the same hacking level requirements as it normally would . These level requirements are :
* * BruteSSH.exe : 50
* * FTPCrack.exe : 100
* * relaySMTP.exe : 250
* * HTTPWorm.exe : 500
* * SQLInject.exe : 750
* * DeepscanV1.exe : 75
* * DeepscanV2.exe : 400
* * ServerProfiler.exe : 75
* * AutoLink.exe : 25
*
* @example
2021-10-30 21:46:34 +02:00
* ` ` ` ts
2022-01-08 19:25:06 +01:00
* // NS1:
2021-10-30 18:34:14 +02:00
* createProgram ( “ relaysmtp . exe ” ) ;
* ` ` `
2022-01-08 19:25:06 +01:00
* @example
* ` ` ` ts
* // NS2:
* ns . createProgram ( “ relaysmtp . exe ” ) ;
* ` ` `
2021-10-30 18:34:14 +02:00
* @param program - Name of program to create .
2022-01-12 19:03:49 +01:00
* @param focus - Acquire player focus on this program creation . Optional . Defaults to true .
2021-10-30 18:34:14 +02:00
* @returns True if you successfully start working on the specified program , and false otherwise .
* /
2022-01-12 19:03:49 +01:00
createProgram ( program : string , focus? : boolean ) : boolean ;
2021-10-30 18:34:14 +02:00
/ * *
2022-01-16 00:39:37 +01:00
* Commit a crime .
2021-11-03 05:27:21 +01:00
* @remarks
2022-01-16 00:39:37 +01:00
* RAM cost : 5 GB * 16 / 4 / 1
2021-11-03 05:27:21 +01:00
*
2021-10-30 18:34:14 +02:00
*
* This function is used to automatically attempt to commit crimes .
* If you are already in the middle of some ‘ working ’ action ( such
* as working for a company or training at a gym ) , then running this
* function will automatically cancel that action and give you your
* earnings .
*
2022-01-08 19:25:06 +01:00
* This function returns the number of milliseconds it takes to attempt the
* specified crime ( e . g It takes 60 seconds to attempt the ‘ Rob Store ’ crime ,
* so running ` commitCrime('rob store') ` will return 60 , 000 ) .
2021-10-30 18:34:14 +02:00
*
* Warning : I do not recommend using the time returned from this function to try
* and schedule your crime attempts . Instead , I would use the isBusy Singularity
* function to check whether you have finished attempting a crime . This is because
* although the game sets a certain crime to be X amount of seconds , there is no
* guarantee that your browser will follow that time limit .
*
* @param crime - Name of crime to attempt .
2022-01-16 00:39:37 +01:00
* @returns The number of milliseconds it takes to attempt the specified crime .
2021-10-30 18:34:14 +02:00
* /
2021-11-03 05:27:21 +01:00
commitCrime ( crime : string ) : number ;
2021-10-30 18:34:14 +02:00
/ * *
2022-01-16 00:39:37 +01:00
* Get chance to successfully commit a crime .
2021-11-03 05:27:21 +01:00
* @remarks
2022-01-16 00:39:37 +01:00
* RAM cost : 5 GB * 16 / 4 / 1
2021-11-03 05:27:21 +01:00
*
2021-10-30 18:34:14 +02:00
*
* This function returns your chance of success at commiting the specified crime .
*
* @param crime - Name of crime .
2021-11-03 05:27:21 +01:00
* @returns Chance of success at commiting the specified crime .
2021-10-30 18:34:14 +02:00
* /
2021-11-03 05:27:21 +01:00
getCrimeChance ( crime : string ) : number ;
2021-10-30 18:34:14 +02:00
/ * *
2022-01-16 00:39:37 +01:00
* Get stats related to a crime .
2021-11-03 05:27:21 +01:00
* @remarks
2022-01-16 00:39:37 +01:00
* RAM cost : 5 GB * 16 / 4 / 1
2021-11-03 05:27:21 +01:00
*
2021-10-30 18:34:14 +02:00
*
* Returns the stats of the crime .
*
* @param crime - Name of crime . Not case - sensitive
* @returns The stats of the crime .
* /
2021-11-03 05:27:21 +01:00
getCrimeStats ( crime : string ) : CrimeStats ;
2021-10-30 18:34:14 +02:00
/ * *
2022-01-16 00:39:37 +01:00
* Get a list of owned augmentation .
2021-11-03 05:27:21 +01:00
* @remarks
2022-01-16 00:39:37 +01:00
* RAM cost : 5 GB * 16 / 4 / 1
2021-11-03 05:27:21 +01:00
*
2021-10-30 18:34:14 +02:00
*
* This function returns an array containing the names ( as strings ) of all Augmentations you have .
*
* @param purchased - Specifies whether the returned array should include Augmentations you have purchased but not yet installed . By default , this argument is false which means that the return value will NOT have the purchased Augmentations .
* @returns Array containing the names ( as strings ) of all Augmentations you have .
* /
2021-11-03 05:27:21 +01:00
getOwnedAugmentations ( purchased? : boolean ) : string [ ] ;
2021-10-30 18:34:14 +02:00
/ * *
2022-01-16 00:39:37 +01:00
* Get a list of augmentation available from a faction .
2021-11-03 05:27:21 +01:00
* @remarks
2022-01-16 00:39:37 +01:00
* RAM cost : 5 GB * 16 / 4 / 1
2021-11-03 05:27:21 +01:00
*
2021-10-30 18:34:14 +02:00
*
* Returns an array containing the names ( as strings ) of all Augmentations
* that are available from the specified faction .
*
* @param faction - Name of faction .
* @returns Array containing the names of all Augmentations .
* /
2021-11-03 05:27:21 +01:00
getAugmentationsFromFaction ( faction : string ) : string [ ] ;
2021-10-30 18:34:14 +02:00
/ * *
2022-01-16 00:39:37 +01:00
* Get the pre - requisite of an augmentation .
2021-11-03 05:27:21 +01:00
* @remarks
2022-01-16 00:39:37 +01:00
* RAM cost : 5 GB * 16 / 4 / 1
2021-11-03 05:27:21 +01:00
*
2021-10-30 18:34:14 +02:00
*
* This function returns an array with the names of the prerequisite Augmentation ( s ) for the specified Augmentation .
* If there are no prerequisites , a blank array is returned .
*
* @param augName - Name of Augmentation .
* @returns Array with the names of the prerequisite Augmentation ( s ) for the specified Augmentation .
* /
2021-11-03 05:27:21 +01:00
getAugmentationPrereq ( augName : string ) : string [ ] ;
2021-10-30 18:34:14 +02:00
2021-11-04 01:19:52 +01:00
/ * *
2022-01-16 00:39:37 +01:00
* Get the price and reputation of an augmentation .
2021-12-03 20:12:32 +01:00
* @deprecated use getAugmentationPrice getAugmentationRepCost
2021-11-04 01:19:52 +01:00
* @remarks
2022-01-16 00:39:37 +01:00
* RAM cost : 5 GB * 16 / 4 / 1
2021-11-04 01:19:52 +01:00
*
*
* This function returns an array with two elements that gives the cost for
* the specified Augmentation . The first element in the returned array is the
* reputation requirement of the Augmentation , and the second element is the
* money cost .
*
* If an invalid Augmentation name is passed in for the augName argument , this
* function will return the array [ - 1 , - 1 ] .
*
* @param augName - Name of Augmentation .
* @returns Array with first element as a reputation requirement and second element as the money cost .
* /
getAugmentationCost ( augName : string ) : [ number , number ] ;
/ * *
2022-01-16 00:39:37 +01:00
* Get price of an augmentation .
2021-11-04 01:19:52 +01:00
* @remarks
2022-01-16 00:39:37 +01:00
* RAM cost : 2.5 GB * 16 / 4 / 1
2021-11-04 01:19:52 +01:00
*
*
* @param augName - Name of Augmentation .
* @returns Price of the augmentation .
* /
getAugmentationPrice ( augName : string ) : number ;
/ * *
2022-01-16 00:39:37 +01:00
* Get reputation requirement of an augmentation .
2021-11-04 01:19:52 +01:00
* @remarks
2022-01-16 00:39:37 +01:00
* RAM cost : 2.5 GB * 16 / 4 / 1
2021-11-04 01:19:52 +01:00
*
*
* @param augName - Name of Augmentation .
* @returns Reputation requirement of the augmentation .
* /
getAugmentationRepReq ( augName : string ) : number ;
2021-10-30 18:34:14 +02:00
/ * *
2022-01-16 00:39:37 +01:00
* Purchase an augmentation
2021-11-03 05:27:21 +01:00
* @remarks
2022-01-16 00:39:37 +01:00
* RAM cost : 5 GB * 16 / 4 / 1
2021-10-30 18:34:14 +02:00
*
*
* This function will try to purchase the specified Augmentation through the given Faction .
*
* This function will return true if the Augmentation is successfully purchased , and false otherwise .
*
* @param faction - Name of faction to purchase Augmentation from .
2021-11-03 05:27:21 +01:00
* @param augmentation - Name of Augmentation to purchase .
2021-10-30 18:34:14 +02:00
* @returns True if the Augmentation is successfully purchased , and false otherwise .
* /
2021-11-03 05:27:21 +01:00
purchaseAugmentation ( faction : string , augmentation : string ) : boolean ;
2021-10-30 18:34:14 +02:00
/ * *
2022-01-16 00:39:37 +01:00
* Get the stats of an augmentation .
2021-11-03 05:27:21 +01:00
* @remarks
2022-01-16 00:39:37 +01:00
* RAM cost : 5 GB * 16 / 4 / 1
2021-11-03 05:27:21 +01:00
*
2021-10-30 18:34:14 +02:00
*
* This function returns augmentation stats .
*
* @param name - Name of Augmentation . CASE - SENSITIVE .
* @returns Augmentation stats .
* /
2021-11-03 05:27:21 +01:00
getAugmentationStats ( name : string ) : AugmentationStats ;
2021-10-30 18:34:14 +02:00
/ * *
2022-01-16 00:39:37 +01:00
* Install your purchased augmentations .
2021-11-03 05:27:21 +01:00
* @remarks
2022-01-16 00:39:37 +01:00
* RAM cost : 5 GB * 16 / 4 / 1
2021-11-03 05:27:21 +01:00
*
2021-10-30 18:34:14 +02:00
*
* This function will automatically install your Augmentations , resetting the game as usual .
*
2021-11-03 05:27:21 +01:00
* @param cbScript - This is a script that will automatically be run after Augmentations are installed ( after the reset ) . This script will be run with no arguments and 1 thread . It must be located on your home computer .
2021-10-30 18:34:14 +02:00
* /
2021-10-30 21:46:34 +02:00
installAugmentations ( cbScript? : string ) : void ;
2021-10-30 18:34:14 +02:00
2021-11-04 01:19:52 +01:00
/ * *
2022-01-16 00:39:37 +01:00
* Returns an object with the Player ’ s stats .
2021-12-03 20:12:32 +01:00
* @deprecated use getPlayer
2021-11-04 01:19:52 +01:00
*
* @remarks
2022-01-16 00:39:37 +01:00
* RAM cost : 0.5 GB * 16 / 4 / 1
2021-11-04 01:19:52 +01:00
*
*
* @example
* ` ` ` ts
* res = getStats ( ) ;
* print ( 'My charisma level is: ' + res . charisma ) ;
* ` ` `
* @returns Object with the Player ’ s stats .
* /
getStats ( ) : PlayerSkills ;
/ * *
2022-01-16 00:39:37 +01:00
* Returns an object with various information about your character .
2021-12-03 20:12:32 +01:00
* @deprecated use getPlayer
2021-11-04 01:19:52 +01:00
*
* @remarks
2022-01-16 00:39:37 +01:00
* RAM cost : 0.5 GB * 16 / 4 / 1
2021-11-04 01:19:52 +01:00
*
*
* @returns Object with various information about your character .
* /
getCharacterInformation ( ) : CharacterInfo ;
/ * *
2022-01-16 00:39:37 +01:00
* Hospitalize the player .
2021-11-04 01:19:52 +01:00
* @remarks
2022-01-16 00:39:37 +01:00
* RAM cost : 0.25 GB * 16 / 4 / 1
2021-11-04 01:19:52 +01:00
*
*
* @returns The cost of the hospitalization .
* /
hospitalize ( ) : number ;
2021-10-30 18:34:14 +02:00
/ * *
2022-01-16 00:39:37 +01:00
* Soft reset the game .
2021-11-03 05:27:21 +01:00
* @remarks
2022-01-16 00:39:37 +01:00
* RAM cost : 5 GB * 16 / 4 / 1
2021-11-03 05:27:21 +01:00
*
2021-10-30 18:34:14 +02:00
*
* This function will perform a reset even if you don ’ t have any augmentation installed .
*
2021-11-04 01:19:52 +01:00
* @param cbScript - This is a script that will automatically be run after Augmentations are installed ( after the reset ) . This script will be run with no arguments and 1 thread . It must be located on your home computer .
* /
softReset ( cbScript : string ) : void ;
/ * *
2022-01-16 00:39:37 +01:00
* Go to a location .
2021-11-04 01:19:52 +01:00
* @remarks
2022-01-16 00:39:37 +01:00
* RAM cost : 5 GB * 16 / 4 / 1
2021-11-04 01:19:52 +01:00
*
*
* Move the player to a specific location .
*
* @param locationName - Name of the location .
* @returns True if the player was moved there , false otherwise .
* /
goToLocation ( locationName : string ) : boolean ;
/ * *
2022-01-16 00:39:37 +01:00
* Get the current server .
2021-11-04 01:19:52 +01:00
* @remarks
2022-01-16 00:39:37 +01:00
* RAM cost : 2 GB * 16 / 4 / 1
2021-11-04 01:19:52 +01:00
*
*
* @returns Name of the current server .
* /
getCurrentServer ( ) : string ;
/ * *
2022-01-16 00:39:37 +01:00
* Connect to a server .
2021-11-04 01:19:52 +01:00
* @remarks
2022-01-16 00:39:37 +01:00
* RAM cost : 2 GB * 16 / 4 / 1
2021-11-04 01:19:52 +01:00
*
*
* Run the connect HOSTNAME command in the terminal . Can only connect to neighbors .
*
* @returns True if the connect command was successful , false otherwise .
* /
connect ( hostname : string ) : boolean ;
/ * *
2022-01-16 00:39:37 +01:00
* Run the hack command in the terminal .
2021-11-04 01:19:52 +01:00
* @remarks
2022-01-16 00:39:37 +01:00
* RAM cost : 2 GB * 16 / 4 / 1
2021-11-04 01:19:52 +01:00
*
*
* @returns Amount of money stolen by manual hacking .
* /
manualHack ( ) : Promise < number > ;
/ * *
2022-01-16 00:39:37 +01:00
* Run the backdoor command in the terminal .
2021-11-04 01:19:52 +01:00
* @remarks
2022-01-16 00:39:37 +01:00
* RAM cost : 2 GB * 16 / 4 / 1
2021-11-04 01:19:52 +01:00
*
*
2022-01-16 00:39:37 +01:00
* @returns Promise waiting for the installation to finish .
2021-10-30 18:34:14 +02:00
* /
2021-11-22 17:36:13 +01:00
installBackdoor ( ) : Promise < void > ;
2021-12-16 18:59:11 +01:00
/ * *
2022-01-16 00:39:37 +01:00
* Check if the player is focused .
2021-12-16 18:59:11 +01:00
* @remarks
2022-01-16 00:39:37 +01:00
* RAM cost : 0.1 GB * 16 / 4 / 1
2021-12-16 18:59:11 +01:00
*
*
* @returns True if the player is focused .
* /
isFocused ( ) : boolean ;
/ * *
2022-01-16 00:39:37 +01:00
* Set the players focus .
2021-12-16 18:59:11 +01:00
* @remarks
2022-01-16 00:39:37 +01:00
* RAM cost : 0.1 GB * 16 / 4 / 1
2021-12-16 18:59:11 +01:00
*
* @returns True if the focus was changed .
* /
setFocus ( focus : boolean ) : boolean ;
2022-03-29 21:49:31 +02:00
/ * *
* Get a list of programs offered on the dark web .
* @remarks
* RAM cost : 1 GB * 16 / 4 / 1
*
*
* This function allows the player to get a list of programs available for purchase
* on the dark web . Players MUST have purchased Tor to get the list of programs
* available . If Tor has not been purchased yet , this function will return an
* empty list .
*
* @example
* ` ` ` ts
* // NS1
* getDarkwebProgramsAvailable ( ) ;
* // returns ['BruteSSH.exe', 'FTPCrack.exe'...etc]
* ` ` `
* @example
* ` ` ` ts
* // NS2
* ns . getDarkwebProgramsAvailable ( ) ;
* // returns ['BruteSSH.exe', 'FTPCrack.exe'...etc]
* ` ` `
* @returns - a list of programs available for purchase on the dark web , or [ ] if Tor has not
* been purchased
* /
getDarkwebPrograms ( ) : string [ ] ;
/ * *
* Check the price of an exploit on the dark web
* @remarks
* RAM cost : 0.5 GB * 16 / 4 / 1
*
*
* This function allows you to check the price of a darkweb exploit / program .
* You MUST have a TOR router in order to use this function . The price returned
* by this function is the same price you would see with buy - l from the terminal .
* Returns the cost of the program if it has not been purchased yet , 0 if it
* has already been purchased , or - 1 if Tor has not been purchased ( and thus
* the program / exploit is not available for purchase ) .
*
* If the program does not exist , an error is thrown .
*
*
* @example
* ` ` ` ts
* // NS1
* getDarkwebProgramCost ( "brutessh.exe" ) ;
* ` ` `
* @example
* ` ` ` ts
* // NS2
* ns . getDarkwebProgramCost ( "brutessh.exe" ) ;
* ` ` `
* @param programName - Name of program to check the price of
* @returns Price of the specified darkweb program
* ( if not yet purchased ) , 0 if it has already been purchased , or - 1 if Tor has not been
* purchased . Throws an error if the specified program / exploit does not exist
* /
getDarkwebProgramCost ( programName : string ) : number ;
2021-11-04 01:19:52 +01:00
}
/ * *
2021-12-09 01:19:07 +01:00
* Skills formulas
2021-11-04 01:19:52 +01:00
* @public
* /
export declare interface SkillsFormulas {
2021-12-09 01:19:07 +01:00
/ * *
* Calculate skill level .
* @param exp - experience for that skill
* @param skillMult - Multiplier for that skill , defaults to 1 .
* @returns The calculated skill level .
* /
calculateSkill ( exp : number , skillMult? : number ) : number ;
/ * *
* Calculate exp for skill level .
* @param skill - target skill level
* @param skillMult - Multiplier for that skill , defaults to 1 .
* @returns The calculated exp required .
* /
calculateExp ( skill : number , skillMult? : number ) : number ;
2021-10-30 18:34:14 +02:00
}
/ * *
2021-10-30 21:46:34 +02:00
* Sleeve API
2021-11-03 05:27:21 +01:00
* @remarks
* If you are not in BitNode - 10 , then you must have Source - File 10 in order to use this API .
2021-10-30 18:34:14 +02:00
* @public
* /
export declare interface Sleeve {
/ * *
2021-11-03 05:27:21 +01:00
* Get the number of sleeves you own .
* @remarks
* RAM cost : 4 GB
2021-10-30 18:34:14 +02:00
*
* Return the number of duplicate sleeves the player has .
*
* @returns number of duplicate sleeves the player has .
* /
getNumSleeves ( ) : number ;
/ * *
2021-11-03 05:27:21 +01:00
* Get the stats of a sleeve .
* @remarks
* RAM cost : 4 GB
2021-10-30 18:34:14 +02:00
*
* Return a structure containing the stats of the sleeve .
*
* @param sleeveNumber - Index of the sleeve to get stats of .
* @returns Object containing the stats of the sleeve .
* /
2021-10-30 21:46:34 +02:00
getSleeveStats ( sleeveNumber : number ) : SleeveSkills ;
2021-10-30 18:34:14 +02:00
/ * *
2021-11-03 05:27:21 +01:00
* Get information about a sleeve .
* @remarks
* RAM cost : 4 GB
2021-10-30 18:34:14 +02:00
*
* Return a struct containing tons of information about this sleeve
*
* @param sleeveNumber - Index of the sleeve to retrieve information .
* @returns Object containing tons of information about this sleeve .
* /
getInformation ( sleeveNumber : number ) : SleeveInformation ;
/ * *
2021-11-03 05:27:21 +01:00
* Get task of a sleeve .
* @remarks
* RAM cost : 4 GB
2021-10-30 18:34:14 +02:00
*
* Return the current task that the sleeve is performing . type is set to “ Idle ” if the sleeve isn ’ t doing anything .
*
* @param sleeveNumber - Index of the sleeve to retrieve task from .
* @returns Object containing information the current task that the sleeve is performing .
* /
getTask ( sleeveNumber : number ) : SleeveTask ;
/ * *
2021-11-03 05:27:21 +01:00
* Set a sleeve to shock recovery .
* @remarks
* RAM cost : 4 GB
2021-10-30 18:34:14 +02:00
*
* Return a boolean indicating whether or not this action was set successfully .
*
* @param sleeveNumber - Index of the sleeve to start recovery .
* @returns True if this action was set successfully , false otherwise .
* /
setToShockRecovery ( sleeveNumber : number ) : boolean ;
/ * *
2021-11-03 05:27:21 +01:00
* Set a sleeve to synchronize .
* @remarks
* RAM cost : 4 GB
2021-10-30 18:34:14 +02:00
*
* Return a boolean indicating whether or not this action was set successfully .
*
* @param sleeveNumber - Index of the sleeve to start synchronizing .
* @returns True if this action was set successfully , false otherwise .
* /
setToSynchronize ( sleeveNumber : number ) : boolean ;
/ * *
2021-11-03 05:27:21 +01:00
* Set a sleeve to commit crime .
* @remarks
* RAM cost : 4 GB
2021-10-30 18:34:14 +02:00
*
* Return a boolean indicating whether or not this action was set successfully .
*
* Returns false if an invalid action is specified .
*
* @param sleeveNumber - Index of the sleeve to start commiting crime .
* @param name - Name of the crime . Must be an exact match .
* @returns True if this action was set successfully , false otherwise .
* /
2021-11-03 05:27:21 +01:00
setToCommitCrime ( sleeveNumber : number , name : string ) : boolean ;
2021-10-30 18:34:14 +02:00
/ * *
2021-11-03 05:27:21 +01:00
* Set a sleeve to work for a faction .
* @remarks
* RAM cost : 4 GB
2021-10-30 18:34:14 +02:00
*
* Return a boolean indicating whether or not the sleeve started working or this faction .
*
* @param sleeveNumber - Index of the sleeve to work for the faction .
* @param factionName - Name of the faction to work for .
* @param factionWorkType - Name of the action to perform for this faction .
* @returns True if the sleeve started working on this faction , false otherwise .
* /
2021-11-03 05:27:21 +01:00
setToFactionWork ( sleeveNumber : number , factionName : string , factionWorkType : string ) : boolean ;
2021-10-30 18:34:14 +02:00
/ * *
2021-11-03 05:27:21 +01:00
* Set a sleeve to work for a company .
* @remarks
* RAM cost : 4 GB
2021-10-30 18:34:14 +02:00
*
* Return a boolean indicating whether or not the sleeve started working or this company .
*
* @param sleeveNumber - Index of the sleeve to work for the company .
* @param companyName - Name of the company to work for .
* @returns True if the sleeve started working on this company , false otherwise .
* /
2021-11-03 05:27:21 +01:00
setToCompanyWork ( sleeveNumber : number , companyName : string ) : boolean ;
2021-10-30 18:34:14 +02:00
/ * *
2021-11-03 05:27:21 +01:00
* Set a sleeve to take a class at a university .
* @remarks
* RAM cost : 4 GB
2021-10-30 18:34:14 +02:00
*
* Return a boolean indicating whether or not this action was set successfully .
*
* @param sleeveNumber - Index of the sleeve to start taking class .
* @param university - Name of the university to attend .
* @param className - Name of the class to follow .
* @returns True if this action was set successfully , false otherwise .
* /
2021-11-03 05:27:21 +01:00
setToUniversityCourse ( sleeveNumber : number , university : string , className : string ) : boolean ;
2021-10-30 18:34:14 +02:00
/ * *
2021-11-03 05:27:21 +01:00
* Set a sleeve to workout at the gym .
* @remarks
* RAM cost : 4 GB
2021-10-30 18:34:14 +02:00
*
* Return a boolean indicating whether or not the sleeve started working out .
*
* @param sleeveNumber - Index of the sleeve to workout at the gym .
* @param gymName - Name of the gym .
* @param stat - Name of the stat to train .
* @returns True if the sleeve started working out , false otherwise .
* /
2021-11-03 05:27:21 +01:00
setToGymWorkout ( sleeveNumber : number , gymName : string , stat : string ) : boolean ;
2021-10-30 18:34:14 +02:00
/ * *
2021-11-03 05:27:21 +01:00
* Make a sleeve travel to another city .
* @remarks
* RAM cost : 4 GB
2021-10-30 18:34:14 +02:00
*
* Return a boolean indicating whether or not the sleeve reached destination .
*
* @param sleeveNumber - Index of the sleeve to travel .
* @param cityName - Name of the destination city .
* @returns True if the sleeve reached destination , false otherwise .
* /
2021-11-03 05:27:21 +01:00
travel ( sleeveNumber : number , cityName : string ) : boolean ;
2021-10-30 18:34:14 +02:00
/ * *
2021-11-03 05:27:21 +01:00
* Get augmentations installed on a sleeve .
* @remarks
* RAM cost : 4 GB
2021-10-30 18:34:14 +02:00
*
* Return a list of augmentation names that this sleeve has installed .
*
* @param sleeveNumber - Index of the sleeve to retrieve augmentations from .
* @returns List of augmentation names that this sleeve has installed .
* /
2021-11-03 05:27:21 +01:00
getSleeveAugmentations ( sleeveNumber : number ) : string [ ] ;
2021-10-30 18:34:14 +02:00
/ * *
2021-11-03 05:27:21 +01:00
* List purchasable augs for a sleeve .
* @remarks
* RAM cost : 4 GB
2021-10-30 18:34:14 +02:00
*
* Return a list of augmentations that the player can buy for this sleeve .
*
* @param sleeveNumber - Index of the sleeve to retrieve purchasable augmentations from .
* @returns List of augmentations that the player can buy for this sleeve .
* /
getSleevePurchasableAugs ( sleeveNumber : number ) : AugmentPair [ ] ;
/ * *
2021-11-03 05:27:21 +01:00
* Purchase an aug for a sleeve .
* @remarks
* RAM cost : 4 GB
2021-10-30 18:34:14 +02:00
*
* Return true if the aug was purchased and installed on the sleeve .
*
* @param sleeveNumber - Index of the sleeve to buy an aug for .
* @param augName - Name of the aug to buy . Must be an exact match .
* @returns True if the aug was purchased and installed on the sleeve , false otherwise .
* /
2021-11-03 05:27:21 +01:00
purchaseSleeveAug ( sleeveNumber : number , augName : string ) : boolean ;
2021-10-30 18:34:14 +02:00
}
/ * *
2021-10-30 21:46:34 +02:00
* Object representing sleeve information .
2021-10-30 18:34:14 +02:00
* @public
* /
export declare interface SleeveInformation {
2022-01-08 19:25:06 +01:00
/** Location of the sleeve */
2021-11-03 05:27:21 +01:00
city : string ;
2022-01-08 19:25:06 +01:00
/** Current hp of the sleeve */
2021-10-30 18:34:14 +02:00
hp : number ;
2022-01-08 19:25:06 +01:00
/** Max hp of the sleeve */
2021-10-30 18:34:14 +02:00
maxHp : number ;
2022-01-08 19:25:06 +01:00
/** Jobs available to the sleeve */
2021-10-30 18:34:14 +02:00
jobs : string [ ] ;
2022-01-08 19:25:06 +01:00
/** Job titles available to the sleeve */
2021-11-03 05:27:21 +01:00
jobTitle : string [ ] ;
2022-01-08 19:25:06 +01:00
/** Does this sleeve have access to the tor router */
2021-10-30 18:34:14 +02:00
tor : boolean ;
2022-01-08 19:25:06 +01:00
/** Sleeve multipliers */
2021-10-30 18:34:14 +02:00
mult : CharacterMult ;
2022-01-08 19:25:06 +01:00
/** Time spent on the current task in milliseconds */
2021-10-30 18:34:14 +02:00
timeWorked : number ;
2022-01-08 19:25:06 +01:00
/** Earnings synchronized to other sleeves */
2021-10-30 18:34:14 +02:00
earningsForSleeves : SleeveWorkGains ;
2022-01-08 19:25:06 +01:00
/** Earnings synchronized to the player */
2021-10-30 18:34:14 +02:00
earningsForPlayer : SleeveWorkGains ;
2022-01-08 19:25:06 +01:00
/** Earnings for this sleeve */
2021-10-30 18:34:14 +02:00
earningsForTask : SleeveWorkGains ;
2022-01-08 19:25:06 +01:00
/** Faction or company reputation gained for the current task */
2021-10-30 18:34:14 +02:00
workRepGain : number ;
}
/ * *
2021-10-30 21:46:34 +02:00
* Object representing a sleeve stats .
2021-10-30 18:34:14 +02:00
* @public
* /
2021-10-30 21:46:34 +02:00
export declare interface SleeveSkills {
2022-01-08 19:25:06 +01:00
/** Current shock of the sleeve [0-100] */
2021-10-30 21:46:34 +02:00
shock : number ;
2022-01-08 19:25:06 +01:00
/** Current sync of the sleeve [0-100] */
2021-10-30 21:46:34 +02:00
sync : number ;
2022-01-08 19:25:06 +01:00
/** Current hacking skill of the sleeve */
2021-11-12 21:42:57 +01:00
hacking : number ;
2022-01-08 19:25:06 +01:00
/** Current strength of the sleeve */
2021-10-30 18:34:14 +02:00
strength : number ;
2022-01-08 19:25:06 +01:00
/** Current defense of the sleeve */
2021-10-30 18:34:14 +02:00
defense : number ;
2022-01-08 19:25:06 +01:00
/** Current dexterity of the sleeve */
2021-10-30 18:34:14 +02:00
dexterity : number ;
2022-01-08 19:25:06 +01:00
/** Current agility of the sleeve */
2021-10-30 18:34:14 +02:00
agility : number ;
2022-01-08 19:25:06 +01:00
/** Current charisma of the sleeve */
2021-10-30 18:34:14 +02:00
charisma : number ;
}
/ * *
2021-10-30 21:46:34 +02:00
* Object representing a sleeve current task .
2021-10-30 18:34:14 +02:00
* @public
* /
export declare interface SleeveTask {
2022-01-08 19:25:06 +01:00
/** Task type */
2021-10-30 18:34:14 +02:00
task : string ;
2022-01-08 19:25:06 +01:00
/** Crime currently attempting, if any */
2021-11-03 05:27:21 +01:00
crime : string ;
2022-01-08 19:25:06 +01:00
/** Location of the task, if any */
2021-11-03 05:27:21 +01:00
location : string ;
2022-01-08 19:25:06 +01:00
/** Stat being trained at the gym, if any */
2021-11-03 05:27:21 +01:00
gymStatType : string ;
2022-01-08 19:25:06 +01:00
/** Faction work type being performed, if any */
2021-11-03 05:27:21 +01:00
factionWorkType : string ;
2021-10-30 18:34:14 +02:00
}
/ * *
* @public
* /
export declare interface SleeveWorkGains {
2022-01-08 19:25:06 +01:00
/** Hacking exp gained from work */
2021-10-30 18:34:14 +02:00
workHackExpGain : number ;
2022-01-08 19:25:06 +01:00
/** Strength exp gained from work */
2021-10-30 18:34:14 +02:00
workStrExpGain : number ;
2022-01-08 19:25:06 +01:00
/** Defense exp gained from work, */
2021-10-30 18:34:14 +02:00
workDefExpGain : number ;
2022-01-08 19:25:06 +01:00
/** Dexterity exp gained from work */
2021-10-30 18:34:14 +02:00
workDexExpGain : number ;
2022-01-08 19:25:06 +01:00
/** Agility exp gained from work */
2021-10-30 18:34:14 +02:00
workAgiExpGain : number ;
2022-01-08 19:25:06 +01:00
/** Charisma exp gained from work */
2021-10-30 18:34:14 +02:00
workChaExpGain : number ;
2022-01-08 19:25:06 +01:00
/** Money gained from work */
2021-10-30 18:34:14 +02:00
workMoneyGain : number ;
}
/ * *
* @public
* /
export declare interface SourceFileLvl {
/** The number of the source file */
2021-11-03 05:27:21 +01:00
n : number ;
2021-10-30 18:34:14 +02:00
/** The level of the source file */
lvl : number ;
}
2021-12-03 22:14:13 +01:00
/ * *
* Stanek ' s Gift API .
* @public
* /
export declare interface Stanek {
/ * *
* Stanek ' s Gift width .
* @remarks
* RAM cost : 0.4 GB
* @returns The width of the gift .
* /
2022-03-29 21:49:31 +02:00
giftWidth ( ) : number ;
2021-12-03 22:14:13 +01:00
/ * *
* Stanek ' s Gift height .
* @remarks
* RAM cost : 0.4 GB
* @returns The height of the gift .
* /
2022-03-29 21:49:31 +02:00
giftHeight ( ) : number ;
2021-12-03 22:14:13 +01:00
/ * *
2022-01-08 19:25:06 +01:00
* Charge a fragment , increasing its power .
2021-12-03 22:14:13 +01:00
* @remarks
* RAM cost : 0.4 GB
* @param rootX - rootX Root X against which to align the top left of the fragment .
* @param rootY - rootY Root Y against which to align the top left of the fragment .
* @returns Promise that lasts until the charge action is over .
* /
2022-03-29 21:49:31 +02:00
chargeFragment ( rootX : number , rootY : number ) : Promise < void > ;
2021-12-03 22:14:13 +01:00
/ * *
* List possible fragments .
* @remarks
2022-01-18 20:02:12 +01:00
* RAM cost : 0 GB
2021-12-03 22:14:13 +01:00
*
* @returns List of possible fragments .
* /
fragmentDefinitions ( ) : Fragment [ ] ;
/ * *
* List of fragments in Stanek ' s Gift .
* @remarks
2022-01-18 20:02:12 +01:00
* RAM cost : 5 GB
2021-12-03 22:14:13 +01:00
*
* @returns List of active fragments placed on Stanek ' s Gift .
* /
activeFragments ( ) : ActiveFragment [ ] ;
/ * *
* Clear the board of all fragments .
* @remarks
2022-01-18 20:02:12 +01:00
* RAM cost : 0 GB
2021-12-03 22:14:13 +01:00
* /
2022-03-29 21:49:31 +02:00
clearGift ( ) : void ;
2021-12-03 22:14:13 +01:00
/ * *
* Check if fragment can be placed at specified location .
* @remarks
2022-01-18 20:02:12 +01:00
* RAM cost : 0.5 GB
2021-12-03 22:14:13 +01:00
*
* @param rootX - rootX Root X against which to align the top left of the fragment .
* @param rootY - rootY Root Y against which to align the top left of the fragment .
* @param rotation - rotation A number from 0 to 3 , the mount of 90 degree turn to take .
* @param fragmentId - fragmentId ID of the fragment to place .
* @returns true if the fragment can be placed at that position . false otherwise .
* /
2022-03-29 21:49:31 +02:00
canPlaceFragment ( rootX : number , rootY : number , rotation : number , fragmentId : number ) : boolean ;
2021-12-03 22:14:13 +01:00
/ * *
* Place fragment on Stanek ' s Gift .
* @remarks
2022-01-18 20:02:12 +01:00
* RAM cost : 5 GB
2021-12-03 22:14:13 +01:00
*
* @param rootX - X against which to align the top left of the fragment .
* @param rootY - Y against which to align the top left of the fragment .
* @param rotation - A number from 0 to 3 , the mount of 90 degree turn to take .
* @param fragmentId - ID of the fragment to place .
* @returns true if the fragment can be placed at that position . false otherwise .
* /
2022-03-29 21:49:31 +02:00
placeFragment ( rootX : number , rootY : number , rotation : number , fragmentId : number ) : boolean ;
2021-12-03 22:14:13 +01:00
/ * *
* Get placed fragment at location .
* @remarks
2022-01-18 20:02:12 +01:00
* RAM cost : 5 GB
2021-12-03 22:14:13 +01:00
*
* @param rootX - X against which to align the top left of the fragment .
* @param rootY - Y against which to align the top left of the fragment .
* @returns The fragment at [ rootX , rootY ] , if any .
* /
2022-03-29 21:49:31 +02:00
getFragment ( rootX : number , rootY : number ) : ActiveFragment | undefined ;
2021-12-03 22:14:13 +01:00
/ * *
* Remove fragment at location .
* @remarks
2022-01-18 20:02:12 +01:00
* RAM cost : 0.15 GB
2021-12-03 22:14:13 +01:00
*
* @param rootX - X against which to align the top left of the fragment .
* @param rootY - Y against which to align the top left of the fragment .
* @returns The fragment at [ rootX , rootY ] , if any .
* /
2022-03-29 21:49:31 +02:00
removeFragment ( rootX : number , rootY : number ) : boolean ;
2021-12-03 22:14:13 +01:00
}
2021-10-30 18:34:14 +02:00
/ * *
2021-10-30 21:46:34 +02:00
* Return value of { @link TIX . getOrders | getOrders }
2022-01-16 00:39:37 +01:00
*
* Keys are stock symbols , properties are arrays of { @link StockOrderObject }
2021-10-30 18:34:14 +02:00
* @public
* /
2021-11-03 05:33:14 +01:00
export declare interface StockOrder {
2021-11-03 05:27:21 +01:00
[ key : string ] : StockOrderObject [ ] ;
2021-11-03 05:33:14 +01:00
}
2021-10-30 18:34:14 +02:00
/ * *
2021-10-30 21:46:34 +02:00
* Value in map of { @link StockOrder }
2021-10-30 18:34:14 +02:00
* @public
* /
export declare interface StockOrderObject {
/** Number of shares */
shares : number ;
/** Price per share */
price : number ;
/** Order type */
2022-01-16 00:39:37 +01:00
type : OrderTypes ;
2021-10-30 18:34:14 +02:00
/** Order position */
2022-01-16 00:39:37 +01:00
position : PositionTypes ;
2021-11-03 05:27:21 +01:00
}
2021-10-30 18:34:14 +02:00
/ * *
2021-10-30 21:46:34 +02:00
* Stock market API
2021-10-30 18:34:14 +02:00
* @public
* /
export declare interface TIX {
/ * *
* Returns an array of the symbols of the tradable stocks
*
2021-10-30 21:46:34 +02:00
* @remarks RAM cost : 2 GB
2021-10-30 18:34:14 +02:00
* @returns Array of the symbols of the tradable stocks .
* /
2021-11-03 05:27:21 +01:00
getSymbols ( ) : string [ ] ;
2021-10-30 18:34:14 +02:00
/ * *
2021-10-30 22:03:34 +02:00
* Returns the price of a stock
2021-10-30 18:34:14 +02:00
*
2021-10-30 22:03:34 +02:00
* @remarks
* RAM cost : 2 GB
* The stock ’ s price is the average of its bid and ask price .
2021-10-30 18:34:14 +02:00
*
* @example
2021-10-30 21:46:34 +02:00
* ` ` ` ts
2022-01-08 19:25:06 +01:00
* // NS1
* stock . getPrice ( "FISG" ) ;
* ` ` `
* @example
* ` ` ` ts
* // NS2
* ns . stock . getPrice ( "FISG" ) ;
2021-10-30 18:34:14 +02:00
* ` ` `
* @param sym - Stock symbol .
* @returns The price of a stock .
* /
2021-11-03 05:27:21 +01:00
getPrice ( sym : string ) : number ;
2021-10-30 18:34:14 +02:00
/ * *
2021-10-30 22:03:34 +02:00
* Returns the ask price of that stock .
2021-10-30 21:46:34 +02:00
* @remarks RAM cost : 2 GB
2021-10-30 22:03:34 +02:00
*
2021-10-30 18:34:14 +02:00
* @param sym - Stock symbol .
* @returns The ask price of a stock .
* /
2021-11-03 05:27:21 +01:00
getAskPrice ( sym : string ) : number ;
2021-10-30 18:34:14 +02:00
/ * *
2021-10-30 22:03:34 +02:00
* Returns the bid price of that stock .
2021-10-30 21:46:34 +02:00
* @remarks RAM cost : 2 GB
2021-10-30 22:03:34 +02:00
*
2021-10-30 18:34:14 +02:00
* @param sym - Stock symbol .
* @returns The bid price of a stock .
* /
2021-11-03 05:27:21 +01:00
getBidPrice ( sym : string ) : number ;
2021-10-30 18:34:14 +02:00
/ * *
2021-10-30 22:03:34 +02:00
* Returns the player ’ s position in a stock .
* @remarks
* RAM cost : 2 GB
2021-10-30 18:34:14 +02:00
* Returns an array of four elements that represents the player ’ s position in a stock .
*
* The first element is the returned array is the number of shares the player owns of
* the stock in the Long position . The second element in the array is the average price
* of the player ’ s shares in the Long position .
*
* The third element in the array is the number of shares the player owns of the stock
* in the Short position . The fourth element in the array is the average price of the
* player ’ s Short position .
*
* All elements in the returned array are numeric .
*
* @example
2021-10-30 21:46:34 +02:00
* ` ` ` ts
2022-01-08 19:25:06 +01:00
* // NS1
* var pos = stock . getPosition ( "ECP" ) ;
* var shares = pos [ 0 ] ;
* var avgPx = pos [ 1 ] ;
* var sharesShort = pos [ 2 ] ;
* var avgPxShort = pos [ 3 ] ;
* ` ` `
* @example
* ` ` ` ts
* // NS2
* const [ shares , avgPx , sharesShort , avgPxShort ] = ns . stock . getPosition ( "ECP" ) ;
2021-10-30 18:34:14 +02:00
* ` ` `
* @param sym - Stock symbol .
* @returns Array of four elements that represents the player ’ s position in a stock .
* /
2021-11-03 05:27:21 +01:00
getPosition ( sym : string ) : [ number , number , number , number ] ;
2021-10-30 18:34:14 +02:00
/ * *
2021-10-30 22:03:34 +02:00
* Returns the maximum number of shares of a stock .
* @remarks
* RAM cost : 2 GB
2021-10-30 18:34:14 +02:00
* This is the maximum amount of the stock that can be purchased
* in both the Long and Short positions combined .
*
* @param sym - Stock symbol .
* @returns Maximum number of shares that the stock has .
* /
2021-11-03 05:27:21 +01:00
getMaxShares ( sym : string ) : number ;
2021-10-30 18:34:14 +02:00
/ * *
2021-10-30 22:03:34 +02:00
* Calculates cost of buying stocks .
* @remarks
* RAM cost : 2 GB
2021-10-30 18:34:14 +02:00
* Calculates and returns how much it would cost to buy a given number of shares of a stock .
* This takes into account spread , large transactions influencing the price of the stock and commission fees .
*
* @param sym - Stock symbol .
* @param shares - Number of shares to purchase .
* @param posType - Specifies whether the order is a “ Long ” or “ Short ” position .
* @returns Cost to buy a given number of shares of a stock .
* /
2021-11-03 05:27:21 +01:00
getPurchaseCost ( sym : string , shares : number , posType : string ) : number ;
2021-10-30 18:34:14 +02:00
/ * *
2022-01-08 19:25:06 +01:00
* Calculate profit of selling stocks .
2021-10-30 22:03:34 +02:00
* @remarks
* RAM cost : 2 GB
2021-10-30 18:34:14 +02:00
* Calculates and returns how much you would gain from selling a given number of shares of a stock .
* This takes into account spread , large transactions influencing the price of the stock and commission fees .
*
* @param sym - Stock symbol .
* @param shares - Number of shares to sell .
* @param posType - Specifies whether the order is a “ Long ” or “ Short ” position .
* @returns Gain from selling a given number of shares of a stock .
* /
2021-11-03 05:27:21 +01:00
getSaleGain ( sym : string , shares : number , posType : string ) : number ;
2021-10-30 18:34:14 +02:00
/ * *
2021-10-30 22:03:34 +02:00
* Buy stocks .
* @remarks
* RAM cost : 2.5 GB
2021-10-30 18:34:14 +02:00
* Attempts to purchase shares of a stock using a Market Order .
*
* If the player does not have enough money to purchase the specified number of shares ,
* then no shares will be purchased . Remember that every transaction on the stock exchange
* costs a certain commission fee .
*
* If this function successfully purchases the shares , it will return the stock price at which
* each share was purchased . Otherwise , it will return 0 .
*
* @param sym - Stock symbol .
* @param shares - Number of shares to purchased . Must be positive . Will be rounded to nearest integer .
* @returns The stock price at which each share was purchased , otherwise 0 if the shares weren ' t purchased .
* /
2021-11-03 05:27:21 +01:00
buy ( sym : string , shares : number ) : number ;
2021-10-30 18:34:14 +02:00
/ * *
2021-10-30 22:03:34 +02:00
* Sell stocks .
* @remarks
* RAM cost : 2.5 GB
2021-10-30 18:34:14 +02:00
* Attempts to sell shares of a stock using a Market Order .
*
* If the specified number of shares in the function exceeds the amount that the player
* actually owns , then this function will sell all owned shares . Remember that every
* transaction on the stock exchange costs a certain commission fee .
*
* The net profit made from selling stocks with this function is reflected in the script ’ s
* statistics . This net profit is calculated as :
*
* shares * ( sell_price - average_price_of_purchased_shares )
*
* If the sale is successful , this function will return the stock price at
* which each share was sold . Otherwise , it will return 0 .
*
* @param sym - Stock symbol .
* @param shares - Number of shares to sell . Must be positive . Will be rounded to nearest integer .
* @returns The stock price at which each share was sold , otherwise 0 if the shares weren ' t sold .
* /
2021-11-03 05:27:21 +01:00
sell ( sym : string , shares : number ) : number ;
2021-10-30 18:34:14 +02:00
/ * *
2021-10-30 22:03:34 +02:00
* Short stocks .
* @remarks
* RAM cost : 2.5 GB
2021-10-30 18:34:14 +02:00
* Attempts to purchase a short position of a stock using a Market Order .
*
* The ability to short a stock is * * not * * immediately available to the player and
* must be unlocked later on in the game .
*
* If the player does not have enough money to purchase the specified number of shares ,
* then no shares will be purchased . Remember that every transaction on the stock exchange
* costs a certain commission fee .
*
* If the purchase is successful , this function will return the stock price at which each
* share was purchased . Otherwise , it will return 0 .
*
* @param sym - Stock symbol .
* @param shares - Number of shares to short . Must be positive . Will be rounded to nearest integer .
* @returns The stock price at which each share was purchased , otherwise 0 if the shares weren ' t purchased .
* /
2021-11-03 05:27:21 +01:00
short ( sym : string , shares : number ) : number ;
2021-10-30 18:34:14 +02:00
/ * *
2021-10-30 22:03:34 +02:00
* Sell short stock .
* @remarks
* RAM cost : 2.5 GB
2021-10-30 18:34:14 +02:00
* Attempts to sell a short position of a stock using a Market Order .
*
* The ability to short a stock is * * not * * immediately available to the player and
* must be unlocked later on in the game .
*
* If the specified number of shares exceeds the amount that the player actually owns ,
* then this function will sell all owned shares . Remember that every transaction on
* the stock exchange costs a certain commission fee .
*
* If the sale is successful , this function will return the stock price at which each
* share was sold . Otherwise it will return 0 .
*
* @param sym - Stock symbol .
* @param shares - Number of shares to sell . Must be positive . Will be rounded to nearest integer .
* @returns The stock price at which each share was sold , otherwise 0 if the shares weren ' t sold .
* /
2021-11-03 05:27:21 +01:00
sellShort ( sym : string , shares : number ) : number ;
2021-10-30 18:34:14 +02:00
/ * *
2021-10-30 22:03:34 +02:00
* Place order for stocks .
* @remarks
* RAM cost : 2.5 GB
2021-10-30 18:34:14 +02:00
* Places an order on the stock market . This function only works for Limit and Stop Orders .
*
* The ability to place limit and stop orders is * * not * * immediately available to the player and
* must be unlocked later on in the game .
*
* Returns true if the order is successfully placed , and false otherwise .
*
* @param sym - Stock symbol .
* @param shares - Number of shares for order . Must be positive . Will be rounded to nearest integer .
* @param price - Execution price for the order .
* @param type - Type of order .
* @param pos - Specifies whether the order is a “ Long ” or “ Short ” position .
* @returns True if the order is successfully placed , and false otherwise .
* /
2021-11-03 05:27:21 +01:00
placeOrder ( sym : string , shares : number , price : number , type : string , pos : string ) : boolean ;
2021-10-30 18:34:14 +02:00
/ * *
2021-10-30 22:03:34 +02:00
* Cancel order for stocks .
* @remarks
* RAM cost : 2.5 GB
2021-10-30 18:34:14 +02:00
* Cancels an oustanding Limit or Stop order on the stock market .
*
* The ability to use limit and stop orders is * * not * * immediately available to the player and
* must be unlocked later on in the game .
*
* @param sym - Stock symbol .
* @param shares - Number of shares for order . Must be positive . Will be rounded to nearest integer .
* @param price - Execution price for the order .
* @param type - Type of order .
* @param pos - Specifies whether the order is a “ Long ” or “ Short ” position .
* /
2021-11-03 05:27:21 +01:00
cancelOrder ( sym : string , shares : number , price : number , type : string , pos : string ) : void ;
2021-10-30 18:34:14 +02:00
/ * *
* Returns your order book for the stock market .
2021-10-30 22:03:34 +02:00
* @remarks
* RAM cost : 2.5 GB
2021-10-30 18:34:14 +02:00
* This is an object containing information for all the Limit and Stop Orders you have in the stock market .
2022-01-16 00:39:37 +01:00
* For each symbol you have a position in , the returned object will have a key with that symbol ' s name .
* The object ' s properties are each an array of { @link StockOrderObject }
2021-10-30 18:34:14 +02:00
* The object has the following structure :
*
2021-10-30 21:46:34 +02:00
* ` ` ` ts
2021-10-30 18:34:14 +02:00
* {
2021-11-03 05:27:21 +01:00
* string1 : [ // Array of orders for this stock
2021-10-30 18:34:14 +02:00
* {
* shares : Order quantity
* price : Order price
* type : Order type
* position : Either "L" or "S" for Long or Short position
* } ,
* {
* . . .
* } ,
* . . .
* ] ,
2021-11-03 05:27:21 +01:00
* string2 : [ // Array of orders for this stock
2021-10-30 18:34:14 +02:00
* . . .
* ] ,
* . . .
* }
* ` ` `
2021-10-30 22:03:34 +02:00
* The “ Order type ” property can have one of the following four values : "Limit Buy Order" , "Limit Sell Order" , "Stop Buy Order" , "Stop Sell Order" .
2021-10-30 18:34:14 +02:00
* Note that the order book will only contain information for stocks that you actually have orders in .
*
* @example
2021-10-30 21:46:34 +02:00
* ` ` ` ts
2021-10-30 18:34:14 +02:00
* "If you do not have orders in Nova Medical (NVMD), then the returned object will not have a “NVMD” property."
* {
* ECP : [
* {
* shares : 5 ,
* price : 100 , 000
* type : "Stop Buy Order" ,
* position : "S" ,
* } ,
* {
* shares : 25 ,
* price : 125 , 000
* type : "Limit Sell Order" ,
* position : "L" ,
* } ,
* ] ,
* SYSC : [
* {
* shares : 100 ,
* price : 10 , 000
* type : "Limit Buy Order" ,
* position : "L" ,
* } ,
* ] ,
* }
* ` ` `
* @returns Object containing information for all the Limit and Stop Orders you have in the stock market .
* /
getOrders ( ) : StockOrder ;
/ * *
* Returns the volatility of the specified stock .
2021-10-30 22:03:34 +02:00
* @remarks
* RAM cost : 2.5 GB
2021-10-30 18:34:14 +02:00
* Volatility represents the maximum percentage by which a stock ’ s price can change every tick .
* The volatility is returned as a decimal value , NOT a percentage
* ( e . g . if a stock has a volatility of 3 % , then this function will return 0.03 , NOT 3 ) .
*
* In order to use this function , you must first purchase access to the Four Sigma ( 4 S ) Market Data TIX API .
*
* @param sym - Stock symbol .
* @returns Volatility of the specified stock .
* /
2021-11-03 05:27:21 +01:00
getVolatility ( sym : string ) : number ;
2021-10-30 18:34:14 +02:00
/ * *
* Returns the probability that the specified stock ’ s price will increase ( as opposed to decrease ) during the next tick .
2021-10-30 22:03:34 +02:00
* @remarks
* RAM cost : 2.5 GB
2021-10-30 18:34:14 +02:00
* The probability is returned as a decimal value , NOT a percentage
* ( e . g . if a stock has a 60 % chance of increasing , then this function will return 0.6 , NOT 60 ) .
*
* In other words , if this function returned 0.30 for a stock , then this means that the stock ’ s price has a
* 30 % chance of increasing and a 70 % chance of decreasing during the next tick .
*
* In order to use this function , you must first purchase access to the Four Sigma ( 4 S ) Market Data TIX API .
*
* @param sym - Stock symbol .
* @returns Probability that the specified stock ’ s price will increase ( as opposed to decrease ) during the next tick .
* /
2021-11-03 05:27:21 +01:00
getForecast ( sym : string ) : number ;
2021-10-30 18:34:14 +02:00
/ * *
* Purchase 4 S Market Data Access .
2021-10-30 21:46:34 +02:00
* @remarks RAM cost : 2.5 GB
2021-10-30 18:34:14 +02:00
* @returns True if you successfully purchased it or if you already have access , false otherwise .
* /
purchase4SMarketData ( ) : boolean ;
/ * *
* Purchase 4 S Market Data TIX API Access .
2021-10-30 21:46:34 +02:00
* @remarks RAM cost : 2.5 GB
2021-10-30 18:34:14 +02:00
* @returns True if you successfully purchased it or if you already have access , false otherwise .
* /
purchase4SMarketDataTixApi ( ) : boolean ;
2022-03-29 21:49:31 +02:00
/ * *
* Purchase WSE Account .
* @remarks RAM cost : 2.5 GB
* @returns True if you successfully purchased it or if you already have access , false otherwise .
* /
purchaseWseAccount ( ) : boolean ;
/ * *
* Purchase TIX API Access
* @remarks RAM cost : 2.5 GB
* @returns True if you successfully purchased it or if you already have access , false otherwise .
* /
purchaseTixApi ( ) : boolean ;
2021-10-30 18:34:14 +02:00
}
2022-01-08 19:25:06 +01:00
/ * *
* User Interface API .
* @public
* /
export declare interface UserInterface {
/ * *
* Get the current theme
* @remarks
2022-01-18 20:02:12 +01:00
* RAM cost : 0 GB
2022-01-08 19:25:06 +01:00
*
* @returns An object containing the theme ' s colors
* /
getTheme ( ) : UserInterfaceTheme ;
/ * *
* Sets the current theme
* @remarks
2022-01-18 20:02:12 +01:00
* RAM cost : 0 GB
2022-01-08 19:25:06 +01:00
* @example
* Usage example ( NS2 )
* ` ` ` ts
* const theme = ns . ui . getTheme ( ) ;
* theme . primary = '#ff5500' ;
* ns . ui . setTheme ( theme ) ;
* ` ` `
* /
setTheme ( newTheme : UserInterfaceTheme ) : void ;
/ * *
* Resets the player ' s theme to the default values
* @remarks
2022-01-18 20:02:12 +01:00
* RAM cost : 0 GB
2022-01-08 19:25:06 +01:00
* /
resetTheme ( ) : void ;
2022-01-16 00:39:37 +01:00
/ * *
* Get the current styles
* @remarks
2022-01-18 20:02:12 +01:00
* RAM cost : 0 GB
2022-01-16 00:39:37 +01:00
*
* @returns An object containing the player ' s styles
* /
getStyles ( ) : IStyleSettings ;
/ * *
* Sets the current styles
* @remarks
2022-01-18 20:02:12 +01:00
* RAM cost : 0 GB
2022-01-16 00:39:37 +01:00
* @example
* Usage example ( NS2 )
* ` ` ` ts
* const styles = ns . ui . getStyles ( ) ;
* styles . fontFamily = 'Comic Sans Ms' ;
* ns . ui . setStyles ( styles ) ;
* ` ` `
* /
setStyles ( newStyles : IStyleSettings ) : void ;
/ * *
* Resets the player ' s styles to the default values
* @remarks
2022-01-18 20:02:12 +01:00
* RAM cost : 0 GB
2022-01-16 00:39:37 +01:00
* /
resetStyles ( ) : void ;
2022-01-18 20:02:12 +01:00
/ * *
* Gets the current game information ( version , commit , . . . )
* @remarks
* RAM cost : 0 GB
* /
getGameInfo ( ) : GameInfo ;
2022-01-08 19:25:06 +01:00
}
/ * *
* Interface Theme
* @internal
* /
export declare interface UserInterfaceTheme {
[ key : string ] : string | undefined ;
primarylight : string ;
primary : string ;
primarydark : string ;
successlight : string ;
success : string ;
successdark : string ;
errorlight : string ;
error : string ;
errordark : string ;
secondarylight : string ;
secondary : string ;
secondarydark : string ;
warninglight : string ;
warning : string ;
warningdark : string ;
infolight : string ;
info : string ;
infodark : string ;
welllight : string ;
well : string ;
white : string ;
black : string ;
hp : string ;
money : string ;
hack : string ;
combat : string ;
cha : string ;
int : string ;
rep : string ;
disabled : string ;
backgroundprimary : string ;
backgroundsecondary : string ;
button : string ;
}
2021-12-09 00:19:30 +01:00
/ * *
2021-12-09 02:03:22 +01:00
* Warehouse for a division in a city
2021-12-09 00:19:30 +01:00
* @public
* /
2021-12-04 05:08:11 +01:00
export declare interface Warehouse {
2021-12-09 02:03:22 +01:00
/** Amount of size upgrade bought */
2021-12-04 05:08:11 +01:00
level : number ;
2021-12-09 02:03:22 +01:00
/** City in which the warehouse is located */
2021-12-04 05:08:11 +01:00
loc : string ;
2021-12-09 02:03:22 +01:00
/** Total space in the warehouse */
2021-12-04 05:08:11 +01:00
size : number ;
2021-12-09 02:03:22 +01:00
/** Used space in the warehouse */
2021-12-04 05:08:11 +01:00
sizeUsed : number ;
2022-01-16 17:13:45 +01:00
/** Smart Supply status in the warehouse */
smartSupplyEnabled : boolean ;
2021-12-04 05:08:11 +01:00
}
2021-12-09 00:19:30 +01:00
/ * *
2021-12-09 02:03:22 +01:00
* Corporation Warehouse API
* @remarks
* Requires the Warehouse API upgrade from your corporation .
2021-12-09 00:19:30 +01:00
* @public
* /
2021-12-04 05:08:11 +01:00
export declare interface WarehouseAPI {
2021-12-09 02:03:22 +01:00
/ * *
* Set material sell data .
* @param divisionName - Name of the division
* @param cityName - Name of the city
* @param materialName - Name of the material
* @param amt - Amount to sell , can be "MAX"
* @param price - Price to sell , can be "MP"
* /
sellMaterial ( divisionName : string , cityName : string , materialName : string , amt : string , price : string ) : void ;
/ * *
* Set product sell data .
* @param divisionName - Name of the division
* @param cityName - Name of the city
* @param productName - Name of the product
* @param amt - Amount to sell , can be "MAX"
* @param price - Price to sell , can be "MP"
* @param all - Sell in all city
* /
2021-12-04 05:08:11 +01:00
sellProduct (
2022-01-16 00:39:37 +01:00
divisionName : string ,
cityName : string ,
productName : string ,
amt : string ,
price : string ,
all : boolean ,
2021-12-04 05:08:11 +01:00
) : void ;
2021-12-09 02:03:22 +01:00
/ * *
* Discontinue a product .
* @param divisionName - Name of the division
* @param productName - Name of the product
* /
2021-12-04 05:08:11 +01:00
discontinueProduct ( divisionName : string , productName : string ) : void ;
2021-12-09 02:03:22 +01:00
/ * *
* Set smart supply
* @param divisionName - Name of the division
* @param cityName - Name of the city
* @param enabled - smart supply enabled
* /
2021-12-04 05:08:11 +01:00
setSmartSupply ( divisionName : string , cityName : string , enabled : boolean ) : void ;
2022-03-17 21:50:46 +01:00
/ * *
* Set whether smart supply uses leftovers before buying
* @param divisionName - Name of the division
* @param cityName - Name of the city
* @param materialName - Name of the material
* @param enabled - smart supply use leftovers enabled
* /
setSmartSupplyUseLeftovers ( divisionName : string , cityName : string , materialName : string , enabled : boolean ) : void ;
2021-12-09 02:03:22 +01:00
/ * *
* Set material buy data
* @param divisionName - Name of the division
* @param cityName - Name of the city
* @param materialName - Name of the material
* @param amt - Amount of material to buy
* /
2021-12-04 05:08:11 +01:00
buyMaterial ( divisionName : string , cityName : string , materialName : string , amt : number ) : void ;
2022-01-17 11:24:42 +01:00
/ * *
* Set material to bulk buy
* @param divisionName - Name of the division
* @param cityName - Name of the city
* @param materialName - Name of the material
* @param amt - Amount of material to buy
* /
bulkPurchase ( divisionName : string , cityName : string , materialName : string , amt : number ) : void ;
2021-12-09 02:03:22 +01:00
/ * *
* Get warehouse data
* @param divisionName - Name of the division
* @param cityName - Name of the city
* @returns warehouse data
* /
2021-12-04 05:08:11 +01:00
getWarehouse ( divisionName : string , cityName : string ) : Warehouse ;
2021-12-09 02:03:22 +01:00
/ * *
* Get product data
* @param divisionName - Name of the division
* @param productName - Name of the product
* @returns product data
* /
2021-12-04 05:08:11 +01:00
getProduct ( divisionName : string , productName : string ) : Product ;
2021-12-09 02:03:22 +01:00
/ * *
* Get material data
* @param divisionName - Name of the division
* @param materialName - Name of the material
* @returns material data
* /
2021-12-04 05:08:11 +01:00
getMaterial ( divisionName : string , cityName : string , materialName : string ) : Material ;
2021-12-09 02:03:22 +01:00
/ * *
* Set market TA 1 for a material .
* @param divisionName - Name of the division
* @param cityName - Name of the city
* @param materialName - Name of the material
* @param on - market ta enabled
* /
2021-12-04 05:08:11 +01:00
setMaterialMarketTA1 ( divisionName : string , cityName : string , materialName : string , on : boolean ) : void ;
2021-12-09 02:03:22 +01:00
/ * *
* Set market TA 2 for a material .
* @param divisionName - Name of the division
* @param cityName - Name of the city
* @param materialName - Name of the material
* @param on - market ta enabled
* /
2021-12-04 05:08:11 +01:00
setMaterialMarketTA2 ( divisionName : string , cityName : string , materialName : string , on : boolean ) : void ;
2021-12-09 02:03:22 +01:00
/ * *
* Set market TA 1 for a product .
* @param divisionName - Name of the division
* @param productName - Name of the product
* @param on - market ta enabled
* /
2021-12-04 05:08:11 +01:00
setProductMarketTA1 ( divisionName : string , productName : string , on : boolean ) : void ;
2021-12-09 02:03:22 +01:00
/ * *
* Set market TA 2 for a product .
* @param divisionName - Name of the division
* @param productName - Name of the product
* @param on - market ta enabled
* /
2021-12-04 05:08:11 +01:00
setProductMarketTA2 ( divisionName : string , productName : string , on : boolean ) : void ;
2021-12-09 02:03:22 +01:00
/ * *
* Set material export data
* @param sourceDivision - Source division
* @param sourceCity - Source city
* @param targetDivision - Target division
* @param targetCity - Target city
* @param materialName - Name of the material
* @param amt - Amount of material to export .
* /
2021-12-04 05:08:11 +01:00
exportMaterial (
2022-01-16 00:39:37 +01:00
sourceDivision : string ,
sourceCity : string ,
targetDivision : string ,
targetCity : string ,
materialName : string ,
amt : number ,
2021-12-04 05:08:11 +01:00
) : void ;
2021-12-09 02:03:22 +01:00
/ * *
* Cancel material export
* @param sourceDivision - Source division
* @param sourceCity - Source city
* @param targetDivision - Target division
* @param targetCity - Target city
* @param materialName - Name of the material
* @param amt - Amount of material to export .
* /
2021-12-04 05:08:11 +01:00
cancelExportMaterial (
2022-01-16 00:39:37 +01:00
sourceDivision : string ,
sourceCity : string ,
targetDivision : string ,
targetCity : string ,
materialName : string ,
amt : number ,
2021-12-04 05:08:11 +01:00
) : void ;
2021-12-09 02:03:22 +01:00
/ * *
* Purchase warehouse for a new city
* @param divisionName - Name of the division
* @param cityName - Name of the city
* /
2021-12-04 05:08:11 +01:00
purchaseWarehouse ( divisionName : string , cityName : string ) : void ;
2021-12-09 02:03:22 +01:00
/ * *
* Upgrade warehouse
* @param divisionName - Name of the division
* @param cityName - Name of the city
* /
2021-12-04 05:08:11 +01:00
upgradeWarehouse ( divisionName : string , cityName : string ) : void ;
2021-12-09 02:03:22 +01:00
/ * *
* Create a new product
* @param divisionName - Name of the division
* @param cityName - Name of the city
* @param productName - Name of the product
* @param designInvest - Amount to invest for the design of the product .
* @param marketingInvest - Amount to invest for the marketing of the product .
* /
2021-12-04 05:08:11 +01:00
makeProduct (
2022-01-16 00:39:37 +01:00
divisionName : string ,
cityName : string ,
productName : string ,
designInvest : number ,
marketingInvest : number ,
2021-12-04 05:08:11 +01:00
) : void ;
2022-01-16 17:13:45 +01:00
/ * *
* Gets the cost to purchase a warehouse
* @returns cost
* /
getPurchaseWarehouseCost ( ) : number ;
/ * *
* Gets the cost to upgrade a warehouse to the next level
* @returns cost to upgrade
* /
getUpgradeWarehouseCost ( adivisionName : any , acityName : any ) : number ;
/ * *
* Check if you have a warehouse in city
* @returns true if warehouse is present , false if not
* /
hasWarehouse ( adivisionName : any , acityName : any ) : boolean ;
2021-12-04 05:08:11 +01:00
}
2021-10-30 18:34:14 +02:00
export { }