bitburner-src/src/RedPill.tsx

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/**
* Implementation for what happens when you destroy a BitNode
*/
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import React from "react";
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import { Player } from "./Player";
import { prestigeSourceFile } from "./Prestige";
import { PlayerOwnedSourceFile } from "./SourceFile/PlayerOwnedSourceFile";
import { SourceFileFlags } from "./SourceFile/SourceFileFlags";
import { SourceFiles } from "./SourceFile/SourceFiles";
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import { dialogBoxCreate } from "./ui/React/DialogBox";
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import { IRouter } from "./ui/Router";
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function giveSourceFile(bitNodeNumber: number): void {
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const sourceFileKey = "SourceFile" + bitNodeNumber.toString();
const sourceFile = SourceFiles[sourceFileKey];
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if (sourceFile == null) {
console.error(`Could not find source file for Bit node: ${bitNodeNumber}`);
return;
}
// Check if player already has this source file
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let alreadyOwned = false;
let ownedSourceFile = null;
for (let i = 0; i < Player.sourceFiles.length; ++i) {
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if (Player.sourceFiles[i].n === bitNodeNumber) {
alreadyOwned = true;
ownedSourceFile = Player.sourceFiles[i];
break;
}
}
if (alreadyOwned && ownedSourceFile) {
if (ownedSourceFile.lvl >= 3 && ownedSourceFile.n !== 12) {
dialogBoxCreate(
`The Source-File for the BitNode you just destroyed, ${sourceFile.name}, is already at max level!`,
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);
} else {
++ownedSourceFile.lvl;
dialogBoxCreate(
sourceFile.name +
" was upgraded to level " +
ownedSourceFile.lvl +
" for " +
"destroying its corresponding BitNode!",
);
}
} else {
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const playerSrcFile = new PlayerOwnedSourceFile(bitNodeNumber, 1);
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Player.sourceFiles.push(playerSrcFile);
if (bitNodeNumber === 5 && Player.intelligence === 0) {
// Artificial Intelligence
Player.intelligence = 1;
}
dialogBoxCreate(
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<>
You received a Source-File for destroying a BitNode!
<br />
<br />
{sourceFile.name}
<br />
<br />
{sourceFile.info}
</>,
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);
}
}
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export function enterBitNode(router: IRouter, flume: boolean, destroyedBitNode: number, newBitNode: number): void {
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if (!flume) {
giveSourceFile(destroyedBitNode);
} else if (SourceFileFlags[5] === 0 && newBitNode !== 5) {
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Player.intelligence = 0;
Player.intelligence_exp = 0;
}
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if (newBitNode === 5 && Player.intelligence === 0) {
Player.intelligence = 1;
}
// Set new Bit Node
Player.bitNodeN = newBitNode;
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if (newBitNode === 6) {
router.toBladeburnerCinematic();
} else {
router.toTerminal();
}
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prestigeSourceFile(flume);
}