2022-11-29 13:32:08 +01:00
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import { startWorkerScript } from "../../../src/NetscriptWorker";
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2023-05-01 01:31:29 +02:00
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import { workerScripts } from "../../../src/Netscript/WorkerScripts";
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2023-04-01 13:45:23 +02:00
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import { config as EvaluatorConfig } from "../../../src/NetscriptJSEvaluator";
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2022-11-29 13:32:08 +01:00
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import { Server } from "../../../src/Server/Server";
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import { RunningScript } from "../../../src/Script/RunningScript";
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import { AddToAllServers, DeleteServer } from "../../../src/Server/AllServers";
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import { AlertEvents } from "../../../src/ui/React/AlertManager";
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2023-04-18 09:19:45 +02:00
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import type { Script } from "src/Script/Script";
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FILES: Path rework & typesafety (#479)
* Added new types for various file paths, all in the Paths folder.
* TypeSafety and other helper functions related to these types
* Added basic globbing support with * and ?. Currently only implemented for Script/Text, on nano and download terminal commands
* Enforcing the new types throughout the codebase, plus whatever rewrites happened along the way
* Server.textFiles is now a map
* TextFile no longer uses a fn property, now it is filename
* Added a shared ContentFile interface for shared functionality between TextFile and Script.
* related to ContentFile change above, the player is now allowed to move a text file to a script file and vice versa.
* File paths no longer conditionally start with slashes, and all directory names other than root have ending slashes. The player is still able to provide paths starting with / but this now indicates that the player is specifying an absolute path instead of one relative to root.
* Singularized the MessageFilename and LiteratureName enums
* Because they now only accept correct types, server.writeToXFile functions now always succeed (the only reasons they could fail before were invalid filepath).
* Fix several issues with tab completion, which included pretty much a complete rewrite
* Changed the autocomplete display options so there's less chance it clips outside the display area.
* Turned CompletedProgramName into an enum.
* Got rid of programsMetadata, and programs and DarkWebItems are now initialized immediately instead of relying on initializers called from the engine.
* For any executable (program, cct, or script file) pathing can be used directly to execute without using the run command (previously the command had to start with ./ and it wasn't actually using pathing).
2023-04-24 16:26:57 +02:00
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import { ScriptFilePath } from "src/Paths/ScriptFilePath";
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2022-11-29 13:32:08 +01:00
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2023-04-01 13:45:23 +02:00
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// Replace Blob/ObjectURL functions, because they don't work natively in Jest
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global.Blob = class extends Blob {
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code: string;
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constructor(blobParts?: BlobPart[], options?: BlobPropertyBag) {
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super();
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this.code = (blobParts ?? [])[0] + "";
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}
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};
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global.URL.revokeObjectURL = function () {};
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// Critical: We have to overwrite this, otherwise we get Jest's hooked
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// implementation, which will not work without passing special flags to Node,
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// and tends to crash even if you do.
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EvaluatorConfig.doImport = importActual;
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2022-11-29 13:32:08 +01:00
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test.each([
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{
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name: "NS1 test /w import",
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expected: ["false home 8", "Script finished running"],
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scripts: [
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{
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name: "import.script",
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code: `
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export function getInfo() {
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return stock.has4SData();
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}
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`,
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},
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{
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name: "simple_test.script",
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code: `
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import { getInfo } from "import.script";
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var access = getInfo();
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var server = getServer();
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printf("%s %s %d", access, server.hostname, server.maxRam);
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`,
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},
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],
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},
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2023-04-01 13:45:23 +02:00
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{
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name: "NS2 test /w import",
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expected: ["false home 8", "Script finished running"],
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2022-11-29 13:32:08 +01:00
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scripts: [
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2023-04-01 13:45:23 +02:00
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{
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name: "import.js",
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code: `
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export function getInfo(ns) {
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return ns.stock.has4SData();
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}
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`,
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},
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{
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name: "simple_test.js",
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code: `
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import { getInfo } from "./import.js";
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2022-11-29 13:32:08 +01:00
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export async function main(ns) {
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2023-04-01 13:45:23 +02:00
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var access = getInfo(ns);
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2022-11-29 13:32:08 +01:00
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var server = ns.getServer();
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ns.printf("%s %s %d", access, server.hostname, server.maxRam);
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}
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2023-04-01 13:45:23 +02:00
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`,
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},
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2022-11-29 13:32:08 +01:00
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],
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2023-04-01 13:45:23 +02:00
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},
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2022-11-29 13:32:08 +01:00
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])("Netscript execution: $name", async function ({ expected: expectedLog, scripts }) {
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2023-04-01 13:45:23 +02:00
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global.URL.createObjectURL = function (blob) {
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return "data:text/javascript," + encodeURIComponent(blob.code);
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};
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FILES: Path rework & typesafety (#479)
* Added new types for various file paths, all in the Paths folder.
* TypeSafety and other helper functions related to these types
* Added basic globbing support with * and ?. Currently only implemented for Script/Text, on nano and download terminal commands
* Enforcing the new types throughout the codebase, plus whatever rewrites happened along the way
* Server.textFiles is now a map
* TextFile no longer uses a fn property, now it is filename
* Added a shared ContentFile interface for shared functionality between TextFile and Script.
* related to ContentFile change above, the player is now allowed to move a text file to a script file and vice versa.
* File paths no longer conditionally start with slashes, and all directory names other than root have ending slashes. The player is still able to provide paths starting with / but this now indicates that the player is specifying an absolute path instead of one relative to root.
* Singularized the MessageFilename and LiteratureName enums
* Because they now only accept correct types, server.writeToXFile functions now always succeed (the only reasons they could fail before were invalid filepath).
* Fix several issues with tab completion, which included pretty much a complete rewrite
* Changed the autocomplete display options so there's less chance it clips outside the display area.
* Turned CompletedProgramName into an enum.
* Got rid of programsMetadata, and programs and DarkWebItems are now initialized immediately instead of relying on initializers called from the engine.
* For any executable (program, cct, or script file) pathing can be used directly to execute without using the run command (previously the command had to start with ./ and it wasn't actually using pathing).
2023-04-24 16:26:57 +02:00
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let server = {} as Server;
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2023-04-01 13:45:23 +02:00
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let eventDelete = () => {};
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let alertDelete = () => {};
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2022-11-29 13:32:08 +01:00
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try {
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const alerted = new Promise((resolve) => {
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alertDelete = AlertEvents.subscribe((x) => resolve(x));
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});
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2023-03-06 04:39:42 +01:00
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server = new Server({ hostname: "home", adminRights: true, maxRam: 8 });
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2022-11-29 13:32:08 +01:00
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AddToAllServers(server);
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for (const s of scripts) {
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FILES: Path rework & typesafety (#479)
* Added new types for various file paths, all in the Paths folder.
* TypeSafety and other helper functions related to these types
* Added basic globbing support with * and ?. Currently only implemented for Script/Text, on nano and download terminal commands
* Enforcing the new types throughout the codebase, plus whatever rewrites happened along the way
* Server.textFiles is now a map
* TextFile no longer uses a fn property, now it is filename
* Added a shared ContentFile interface for shared functionality between TextFile and Script.
* related to ContentFile change above, the player is now allowed to move a text file to a script file and vice versa.
* File paths no longer conditionally start with slashes, and all directory names other than root have ending slashes. The player is still able to provide paths starting with / but this now indicates that the player is specifying an absolute path instead of one relative to root.
* Singularized the MessageFilename and LiteratureName enums
* Because they now only accept correct types, server.writeToXFile functions now always succeed (the only reasons they could fail before were invalid filepath).
* Fix several issues with tab completion, which included pretty much a complete rewrite
* Changed the autocomplete display options so there's less chance it clips outside the display area.
* Turned CompletedProgramName into an enum.
* Got rid of programsMetadata, and programs and DarkWebItems are now initialized immediately instead of relying on initializers called from the engine.
* For any executable (program, cct, or script file) pathing can be used directly to execute without using the run command (previously the command had to start with ./ and it wasn't actually using pathing).
2023-04-24 16:26:57 +02:00
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expect(server.writeToScriptFile(s.name as ScriptFilePath, s.code)).toEqual({ overwritten: false });
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2022-11-29 13:32:08 +01:00
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}
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FILES: Path rework & typesafety (#479)
* Added new types for various file paths, all in the Paths folder.
* TypeSafety and other helper functions related to these types
* Added basic globbing support with * and ?. Currently only implemented for Script/Text, on nano and download terminal commands
* Enforcing the new types throughout the codebase, plus whatever rewrites happened along the way
* Server.textFiles is now a map
* TextFile no longer uses a fn property, now it is filename
* Added a shared ContentFile interface for shared functionality between TextFile and Script.
* related to ContentFile change above, the player is now allowed to move a text file to a script file and vice versa.
* File paths no longer conditionally start with slashes, and all directory names other than root have ending slashes. The player is still able to provide paths starting with / but this now indicates that the player is specifying an absolute path instead of one relative to root.
* Singularized the MessageFilename and LiteratureName enums
* Because they now only accept correct types, server.writeToXFile functions now always succeed (the only reasons they could fail before were invalid filepath).
* Fix several issues with tab completion, which included pretty much a complete rewrite
* Changed the autocomplete display options so there's less chance it clips outside the display area.
* Turned CompletedProgramName into an enum.
* Got rid of programsMetadata, and programs and DarkWebItems are now initialized immediately instead of relying on initializers called from the engine.
* For any executable (program, cct, or script file) pathing can be used directly to execute without using the run command (previously the command had to start with ./ and it wasn't actually using pathing).
2023-04-24 16:26:57 +02:00
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const script = server.scripts.get(scripts[scripts.length - 1].name as ScriptFilePath) as Script;
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2022-11-29 13:32:08 +01:00
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expect(script.filename).toEqual(scripts[scripts.length - 1].name);
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2023-03-06 04:39:42 +01:00
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const ramUsage = script.getRamUsage(server.scripts);
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2023-04-18 09:19:45 +02:00
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if (!ramUsage) throw new Error(`ramUsage calculated to be ${ramUsage}`);
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2023-03-06 04:39:42 +01:00
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const runningScript = new RunningScript(script, ramUsage as number);
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2023-05-01 01:31:29 +02:00
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const pid = startWorkerScript(runningScript, server);
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expect(pid).toBeGreaterThan(0);
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// Manually attach an atExit to the now-created WorkerScript, so we can
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// await script death.
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const ws = workerScripts.get(pid);
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expect(ws).toBeDefined();
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const result = await Promise.race([alerted, new Promise((resolve) => (ws.atExit = resolve))]);
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2022-11-29 13:32:08 +01:00
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// If an error alert was thrown, we catch it here.
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2023-05-01 01:31:29 +02:00
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expect(result).not.toBeDefined();
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2022-11-29 13:32:08 +01:00
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expect(runningScript.logs).toEqual(expectedLog);
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} finally {
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2023-04-01 13:45:23 +02:00
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eventDelete();
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2022-11-29 13:32:08 +01:00
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if (server) DeleteServer(server.hostname);
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2023-04-01 13:45:23 +02:00
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alertDelete();
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2022-11-29 13:32:08 +01:00
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}
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});
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