bitburner-src/test/jest/Messages/MessageHelper.test.ts

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import { checkForMessagesToSend } from "../../../src/Message/MessageHelpers";
import * as dialogBoxCreate from "../../../src/ui/React/DialogBox";
import { Player } from "@player";
import "../../../src/ui/GameRoot";
import { AugmentationName } from "@enums";
import { AddToAllServers } from "../../../src/Server/AllServers";
import { Server } from "../../../src/Server/Server";
import { installAugmentations } from "../../../src/Augmentation/AugmentationHelpers";
import { initSourceFiles } from "../../../src/SourceFile/SourceFiles";
jest.mock("../../../src/ui/GameRoot", () => ({
Router: {
page: () => ({}),
toPage: () => ({}),
},
}));
jest.mock("../../../src/ui/React/DialogBox", () => ({
dialogBoxCreate: jest.fn(),
}));
AddToAllServers(new Server({ hostname: "home" }));
describe("MessageHelpers tests", () => {
afterEach(() => {
jest.clearAllMocks();
});
it("Should repeatedly send the Icarus message on the player's first bitnode", () => {
Player.queueAugmentation(AugmentationName.TheRedPill);
installAugmentations();
Player.gainHackingExp(2 ** 200);
const showMessageSpy = jest.spyOn(dialogBoxCreate, "dialogBoxCreate");
checkForMessagesToSend();
checkForMessagesToSend();
// Called once for installing augmentations, and once for each
// checkForMessagesToSend() sending an Icarus message
expect(showMessageSpy).toHaveBeenCalledTimes(3);
});
it("Should not repeatedly send the Icarus message after the player's first bitnode completion", () => {
initSourceFiles();
Player.sourceFiles.set(1, 1);
Player.queueAugmentation(AugmentationName.TheRedPill);
installAugmentations();
Player.gainHackingExp(2 ** 200);
const showMessageSpy = jest.spyOn(dialogBoxCreate, "dialogBoxCreate");
checkForMessagesToSend();
checkForMessagesToSend();
checkForMessagesToSend();
checkForMessagesToSend();
// Called once for installing augmentations, and only once for any number of
// checkForMessagesToSend() ( sending an Icarus message only the first time)
expect(showMessageSpy).toHaveBeenCalledTimes(2);
});
});