bitburner-src/src/NetscriptFunctions/Singularity.ts

1223 lines
46 KiB
TypeScript
Raw Normal View History

import { INetscriptHelper } from "./INetscriptHelper";
import { WorkerScript } from "../Netscript/WorkerScript";
import { IPlayer } from "../PersonObjects/IPlayer";
import { purchaseAugmentation, joinFaction } from "../Faction/FactionHelpers";
import { startWorkerScript } from "../NetscriptWorker";
import { Augmentation } from "../Augmentation/Augmentation";
import { Augmentations } from "../Augmentation/Augmentations";
import { augmentationExists, installAugmentations } from "../Augmentation/AugmentationHelpers";
import { prestigeAugmentation } from "../Prestige";
import { AugmentationNames } from "../Augmentation/data/AugmentationNames";
import { killWorkerScript } from "../Netscript/killWorkerScript";
import { CONSTANTS } from "../Constants";
import { isString } from "../utils/helpers/isString";
import { getRamCost } from "../Netscript/RamCostGenerator";
import { RunningScript } from "../Script/RunningScript";
import { Singularity as ISingularity } from "../ScriptEditor/NetscriptDefinitions";
import { findCrime } from "../Crime/CrimeHelpers";
import { CompanyPosition } from "../Company/CompanyPosition";
import { CompanyPositions } from "../Company/CompanyPositions";
import { DarkWebItems } from "../DarkWeb/DarkWebItems";
import { AllGangs } from "../Gang/AllGangs";
import { CityName } from "../Locations/data/CityNames";
import { LocationName } from "../Locations/data/LocationNames";
import { Router } from "../ui/GameRoot";
import { SpecialServers } from "../Server/data/SpecialServers";
import { Page } from "../ui/Router";
import { Locations } from "../Locations/Locations";
import { GetServer, AddToAllServers, createUniqueRandomIp } from "../Server/AllServers";
import { Programs } from "../Programs/Programs";
import { numeralWrapper } from "../ui/numeralFormat";
import { BitNodeMultipliers } from "../BitNode/BitNodeMultipliers";
import { Company } from "../Company/Company";
import { Companies } from "../Company/Companies";
import { Factions, factionExists } from "../Faction/Factions";
import { Faction } from "../Faction/Faction";
import { netscriptDelay } from "../NetscriptEvaluator";
import { convertTimeMsToTimeElapsedString } from "../utils/StringHelperFunctions";
import { getServerOnNetwork, safetlyCreateUniqueServer } from "../Server/ServerHelpers";
import { Terminal } from "../Terminal";
import { calculateHackingTime } from "../Hacking";
import { Server } from "../Server/Server";
import { netscriptCanHack } from "../Hacking/netscriptCanHack";
export function NetscriptSingularity(
player: IPlayer,
workerScript: WorkerScript,
helper: INetscriptHelper,
): ISingularity {
const getAugmentation = function (func: any, name: any): Augmentation {
if (!augmentationExists(name)) {
throw helper.makeRuntimeErrorMsg(func, `Invalid augmentation: '${name}'`);
}
return Augmentations[name];
};
const getFaction = function (func: any, name: any): Faction {
if (!factionExists(name)) {
throw helper.makeRuntimeErrorMsg(func, `Invalid faction name: '${name}`);
}
return Factions[name];
};
const getCompany = function (func: any, name: any): Company {
const company = Companies[name];
if (company == null || !(company instanceof Company)) {
throw helper.makeRuntimeErrorMsg(func, `Invalid company name: '${name}'`);
}
return company;
};
const runAfterReset = function (cbScript = null): void {
//Run a script after reset
if (cbScript && isString(cbScript)) {
const home = player.getHomeComputer();
for (const script of home.scripts) {
if (script.filename === cbScript) {
const ramUsage = script.ramUsage;
const ramAvailable = home.maxRam - home.ramUsed;
if (ramUsage > ramAvailable) {
return; // Not enough RAM
}
const runningScriptObj = new RunningScript(script, []); // No args
runningScriptObj.threads = 1; // Only 1 thread
startWorkerScript(runningScriptObj, home);
}
}
}
};
return {
getOwnedAugmentations: function (purchased: any = false): any {
helper.updateDynamicRam("getOwnedAugmentations", getRamCost("getOwnedAugmentations"));
helper.checkSingularityAccess("getOwnedAugmentations", 3);
const res = [];
for (let i = 0; i < player.augmentations.length; ++i) {
res.push(player.augmentations[i].name);
}
if (purchased) {
for (let i = 0; i < player.queuedAugmentations.length; ++i) {
res.push(player.queuedAugmentations[i].name);
}
}
return res;
},
getOwnedSourceFiles: function (): any {
helper.updateDynamicRam("getOwnedSourceFiles", getRamCost("getOwnedSourceFiles"));
helper.checkSingularityAccess("getOwnedSourceFiles", 3);
const res = [];
for (let i = 0; i < player.sourceFiles.length; ++i) {
res.push({
n: player.sourceFiles[i].n,
lvl: player.sourceFiles[i].lvl,
});
}
return res;
},
getAugmentationsFromFaction: function (facname: any): any {
helper.updateDynamicRam("getAugmentationsFromFaction", getRamCost("getAugmentationsFromFaction"));
helper.checkSingularityAccess("getAugmentationsFromFaction", 3);
const faction = getFaction("getAugmentationsFromFaction", facname);
// If player has a gang with this faction, return all augmentations.
if (player.hasGangWith(facname)) {
const res = [];
for (const augName in Augmentations) {
const aug = Augmentations[augName];
if (!aug.isSpecial) {
res.push(augName);
}
}
return res;
}
return faction.augmentations.slice();
},
getAugmentationCost: function (name: any): any {
helper.updateDynamicRam("getAugmentationCost", getRamCost("getAugmentationCost"));
helper.checkSingularityAccess("getAugmentationCost", 3);
const aug = getAugmentation("getAugmentationCost", name);
return [aug.baseRepRequirement, aug.baseCost];
},
getAugmentationPrereq: function (name: any): any {
helper.updateDynamicRam("getAugmentationPrereq", getRamCost("getAugmentationPrereq"));
helper.checkSingularityAccess("getAugmentationPrereq", 3);
const aug = getAugmentation("getAugmentationPrereq", name);
return aug.prereqs.slice();
},
getAugmentationPrice: function (name: any): any {
helper.updateDynamicRam("getAugmentationPrice", getRamCost("getAugmentationPrice"));
helper.checkSingularityAccess("getAugmentationPrice", 3);
const aug = getAugmentation("getAugmentationPrice", name);
return aug.baseCost;
},
getAugmentationRepReq: function (name: any): any {
helper.updateDynamicRam("getAugmentationRepReq", getRamCost("getAugmentationRepReq"));
helper.checkSingularityAccess("getAugmentationRepReq", 3);
const aug = getAugmentation("getAugmentationRepReq", name);
return aug.baseRepRequirement;
},
getAugmentationStats: function (name: any): any {
helper.updateDynamicRam("getAugmentationStats", getRamCost("getAugmentationStats"));
helper.checkSingularityAccess("getAugmentationStats", 3);
const aug = getAugmentation("getAugmentationStats", name);
return Object.assign({}, aug.mults);
},
purchaseAugmentation: function (faction: any, name: any): any {
helper.updateDynamicRam("purchaseAugmentation", getRamCost("purchaseAugmentation"));
helper.checkSingularityAccess("purchaseAugmentation", 3);
const fac = getFaction("purchaseAugmentation", faction);
const aug = getAugmentation("purchaseAugmentation", name);
let augs = [];
if (player.hasGangWith(faction)) {
for (const augName in Augmentations) {
const tempAug = Augmentations[augName];
if (!tempAug.isSpecial) {
augs.push(augName);
}
}
} else {
augs = fac.augmentations;
}
if (!augs.includes(name)) {
workerScript.log("purchaseAugmentation", `Faction '${faction}' does not have the '${name}' augmentation.`);
return false;
}
const isNeuroflux = aug.name === AugmentationNames.NeuroFluxGovernor;
if (!isNeuroflux) {
for (let j = 0; j < player.queuedAugmentations.length; ++j) {
if (player.queuedAugmentations[j].name === aug.name) {
workerScript.log("purchaseAugmentation", `You already have the '${name}' augmentation.`);
return false;
}
}
for (let j = 0; j < player.augmentations.length; ++j) {
if (player.augmentations[j].name === aug.name) {
workerScript.log("purchaseAugmentation", `You already have the '${name}' augmentation.`);
return false;
}
}
}
if (fac.playerReputation < aug.baseRepRequirement) {
workerScript.log("purchaseAugmentation", `You do not have enough reputation with '${fac.name}'.`);
return false;
}
const res = purchaseAugmentation(aug, fac, true);
workerScript.log("purchaseAugmentation", res);
if (isString(res) && res.startsWith("You purchased")) {
player.gainIntelligenceExp(CONSTANTS.IntelligenceSingFnBaseExpGain);
return true;
} else {
return false;
}
},
softReset: function (cbScript: any): any {
helper.updateDynamicRam("softReset", getRamCost("softReset"));
helper.checkSingularityAccess("softReset", 3);
workerScript.log("softReset", "Soft resetting. This will cause this script to be killed");
setTimeout(() => {
prestigeAugmentation();
runAfterReset(cbScript);
}, 0);
// Prevent workerScript from "finishing execution naturally"
workerScript.running = false;
killWorkerScript(workerScript);
},
installAugmentations: function (cbScript: any): any {
helper.updateDynamicRam("installAugmentations", getRamCost("installAugmentations"));
helper.checkSingularityAccess("installAugmentations", 3);
if (player.queuedAugmentations.length === 0) {
workerScript.log("installAugmentations", "You do not have any Augmentations to be installed.");
return false;
}
player.gainIntelligenceExp(CONSTANTS.IntelligenceSingFnBaseExpGain);
workerScript.log("installAugmentations", "Installing Augmentations. This will cause this script to be killed");
setTimeout(() => {
installAugmentations();
runAfterReset(cbScript);
}, 0);
workerScript.running = false; // Prevent workerScript from "finishing execution naturally"
killWorkerScript(workerScript);
},
goToLocation: function (locationName: any): boolean {
helper.updateDynamicRam("goToLocation", getRamCost("goToLocation"));
helper.checkSingularityAccess("goToLocation", 1);
const location = Object.values(Locations).find((l) => l.name === locationName);
if (!location) {
workerScript.log("goToLocation", `No location named ${locationName}`);
return false;
}
if (player.city !== location.city) {
workerScript.log("goToLocation", `No location named ${locationName} in ${player.city}`);
return false;
}
Router.toLocation(location);
player.gainIntelligenceExp(CONSTANTS.IntelligenceSingFnBaseExpGain / 100);
return true;
},
universityCourse: function (universityName: any, className: any): any {
helper.updateDynamicRam("universityCourse", getRamCost("universityCourse"));
helper.checkSingularityAccess("universityCourse", 1);
if (player.isWorking) {
const txt = player.singularityStopWork();
workerScript.log("universityCourse", txt);
}
let costMult, expMult;
switch (universityName.toLowerCase()) {
case LocationName.AevumSummitUniversity.toLowerCase():
if (player.city != CityName.Aevum) {
workerScript.log(
"universityCourse",
"You cannot study at 'Summit University' because you are not in 'Aevum'.",
);
return false;
}
player.gotoLocation(LocationName.AevumSummitUniversity);
costMult = 4;
expMult = 3;
break;
case LocationName.Sector12RothmanUniversity.toLowerCase():
if (player.city != CityName.Sector12) {
workerScript.log(
"universityCourse",
"You cannot study at 'Rothman University' because you are not in 'Sector-12'.",
);
return false;
}
player.location = LocationName.Sector12RothmanUniversity;
costMult = 3;
expMult = 2;
break;
case LocationName.VolhavenZBInstituteOfTechnology.toLowerCase():
if (player.city != CityName.Volhaven) {
workerScript.log(
"universityCourse",
"You cannot study at 'ZB Institute of Technology' because you are not in 'Volhaven'.",
);
return false;
}
player.location = LocationName.VolhavenZBInstituteOfTechnology;
costMult = 5;
expMult = 4;
break;
default:
workerScript.log("universityCourse", `Invalid university name: '${universityName}'.`);
return false;
}
let task;
switch (className.toLowerCase()) {
case "Study Computer Science".toLowerCase():
task = CONSTANTS.ClassStudyComputerScience;
break;
case "Data Structures".toLowerCase():
task = CONSTANTS.ClassDataStructures;
break;
case "Networks".toLowerCase():
task = CONSTANTS.ClassNetworks;
break;
case "Algorithms".toLowerCase():
task = CONSTANTS.ClassAlgorithms;
break;
case "Management".toLowerCase():
task = CONSTANTS.ClassManagement;
break;
case "Leadership".toLowerCase():
task = CONSTANTS.ClassLeadership;
break;
default:
workerScript.log("universityCourse", `Invalid class name: ${className}.`);
return false;
}
player.startClass(Router, costMult, expMult, task);
workerScript.log("universityCourse", `Started ${task} at ${universityName}`);
return true;
},
gymWorkout: function (gymName: any, stat: any): any {
helper.updateDynamicRam("gymWorkout", getRamCost("gymWorkout"));
helper.checkSingularityAccess("gymWorkout", 1);
if (player.isWorking) {
const txt = player.singularityStopWork();
workerScript.log("gymWorkout", txt);
}
let costMult, expMult;
switch (gymName.toLowerCase()) {
case LocationName.AevumCrushFitnessGym.toLowerCase():
if (player.city != CityName.Aevum) {
workerScript.log("gymWorkout", "You cannot workout at 'Crush Fitness' because you are not in 'Aevum'.");
return false;
}
player.location = LocationName.AevumCrushFitnessGym;
costMult = 3;
expMult = 2;
break;
case LocationName.AevumSnapFitnessGym.toLowerCase():
if (player.city != CityName.Aevum) {
workerScript.log("gymWorkout", "You cannot workout at 'Snap Fitness' because you are not in 'Aevum'.");
return false;
}
player.location = LocationName.AevumSnapFitnessGym;
costMult = 10;
expMult = 5;
break;
case LocationName.Sector12IronGym.toLowerCase():
if (player.city != CityName.Sector12) {
workerScript.log("gymWorkout", "You cannot workout at 'Iron Gym' because you are not in 'Sector-12'.");
return false;
}
player.location = LocationName.Sector12IronGym;
costMult = 1;
expMult = 1;
break;
case LocationName.Sector12PowerhouseGym.toLowerCase():
if (player.city != CityName.Sector12) {
workerScript.log(
"gymWorkout",
"You cannot workout at 'Powerhouse Gym' because you are not in 'Sector-12'.",
);
return false;
}
player.location = LocationName.Sector12PowerhouseGym;
costMult = 20;
expMult = 10;
break;
case LocationName.VolhavenMilleniumFitnessGym.toLowerCase():
if (player.city != CityName.Volhaven) {
workerScript.log(
"gymWorkout",
"You cannot workout at 'Millenium Fitness Gym' because you are not in 'Volhaven'.",
);
return false;
}
player.location = LocationName.VolhavenMilleniumFitnessGym;
costMult = 7;
expMult = 4;
break;
default:
workerScript.log("gymWorkout", `Invalid gym name: ${gymName}. gymWorkout() failed`);
return false;
}
switch (stat.toLowerCase()) {
case "strength".toLowerCase():
case "str".toLowerCase():
player.startClass(Router, costMult, expMult, CONSTANTS.ClassGymStrength);
break;
case "defense".toLowerCase():
case "def".toLowerCase():
player.startClass(Router, costMult, expMult, CONSTANTS.ClassGymDefense);
break;
case "dexterity".toLowerCase():
case "dex".toLowerCase():
player.startClass(Router, costMult, expMult, CONSTANTS.ClassGymDexterity);
break;
case "agility".toLowerCase():
case "agi".toLowerCase():
player.startClass(Router, costMult, expMult, CONSTANTS.ClassGymAgility);
break;
default:
workerScript.log("gymWorkout", `Invalid stat: ${stat}.`);
return false;
}
workerScript.log("gymWorkout", `Started training ${stat} at ${gymName}`);
return true;
},
travelToCity: function (cityname: any): any {
helper.updateDynamicRam("travelToCity", getRamCost("travelToCity"));
helper.checkSingularityAccess("travelToCity", 1);
switch (cityname) {
case CityName.Aevum:
case CityName.Chongqing:
case CityName.Sector12:
case CityName.NewTokyo:
case CityName.Ishima:
case CityName.Volhaven:
if (player.money.lt(CONSTANTS.TravelCost)) {
throw helper.makeRuntimeErrorMsg("travelToCity", "Not enough money to travel.");
}
player.loseMoney(CONSTANTS.TravelCost, "other");
player.city = cityname;
workerScript.log("travelToCity", `Traveled to ${cityname}`);
player.gainIntelligenceExp(CONSTANTS.IntelligenceSingFnBaseExpGain / 50);
return true;
default:
workerScript.log("travelToCity", `Invalid city name: '${cityname}'.`);
return false;
}
},
purchaseTor: function (): any {
helper.updateDynamicRam("purchaseTor", getRamCost("purchaseTor"));
helper.checkSingularityAccess("purchaseTor", 1);
if (player.hasTorRouter()) {
workerScript.log("purchaseTor", "You already have a TOR router!");
return false;
}
if (player.money.lt(CONSTANTS.TorRouterCost)) {
workerScript.log("purchaseTor", "You cannot afford to purchase a Tor router.");
return false;
}
player.loseMoney(CONSTANTS.TorRouterCost, "other");
const darkweb = safetlyCreateUniqueServer({
ip: createUniqueRandomIp(),
hostname: "darkweb",
organizationName: "",
isConnectedTo: false,
adminRights: false,
purchasedByPlayer: false,
maxRam: 1,
});
AddToAllServers(darkweb);
player.getHomeComputer().serversOnNetwork.push(darkweb.hostname);
darkweb.serversOnNetwork.push(player.getHomeComputer().hostname);
player.gainIntelligenceExp(CONSTANTS.IntelligenceSingFnBaseExpGain);
workerScript.log("purchaseTor", "You have purchased a Tor router!");
return true;
},
purchaseProgram: function (programName: any): any {
helper.updateDynamicRam("purchaseProgram", getRamCost("purchaseProgram"));
helper.checkSingularityAccess("purchaseProgram", 1);
if (!player.hasTorRouter()) {
workerScript.log("purchaseProgram", "You do not have the TOR router.");
return false;
}
programName = programName.toLowerCase();
let item = null;
for (const key in DarkWebItems) {
const i = DarkWebItems[key];
if (i.program.toLowerCase() == programName) {
item = i;
}
}
if (item == null) {
workerScript.log("purchaseProgram", `Invalid program name: '${programName}.`);
return false;
}
if (player.money.lt(item.price)) {
workerScript.log(
"purchaseProgram",
`Not enough money to purchase '${item.program}'. Need ${numeralWrapper.formatMoney(item.price)}`,
);
return false;
}
if (player.hasProgram(item.program)) {
workerScript.log("purchaseProgram", `You already have the '${item.program}' program`);
player.gainIntelligenceExp(CONSTANTS.IntelligenceSingFnBaseExpGain / 50);
return true;
}
player.loseMoney(item.price, "other");
player.getHomeComputer().programs.push(item.program);
workerScript.log(
"purchaseProgram",
`You have purchased the '${item.program}' program. The new program can be found on your home computer.`,
);
return true;
},
getCurrentServer: function (): any {
helper.updateDynamicRam("getCurrentServer", getRamCost("getCurrentServer"));
helper.checkSingularityAccess("getCurrentServer", 1);
return player.getCurrentServer().hostname;
},
connect: function (hostname: any): any {
helper.updateDynamicRam("connect", getRamCost("connect"));
helper.checkSingularityAccess("connect", 1);
if (!hostname) {
throw helper.makeRuntimeErrorMsg("connect", `Invalid hostname: '${hostname}'`);
}
const target = GetServer(hostname);
if (target == null) {
throw helper.makeRuntimeErrorMsg("connect", `Invalid hostname: '${hostname}'`);
}
if (hostname === "home") {
player.getCurrentServer().isConnectedTo = false;
player.currentServer = player.getHomeComputer().hostname;
player.getCurrentServer().isConnectedTo = true;
Terminal.setcwd("/");
return true;
}
const server = player.getCurrentServer();
for (let i = 0; i < server.serversOnNetwork.length; i++) {
const other = getServerOnNetwork(server, i);
if (other === null) continue;
if (other.hostname == hostname) {
player.getCurrentServer().isConnectedTo = false;
player.currentServer = target.hostname;
player.getCurrentServer().isConnectedTo = true;
Terminal.setcwd("/");
return true;
}
}
return false;
},
manualHack: function (): any {
helper.updateDynamicRam("manualHack", getRamCost("manualHack"));
helper.checkSingularityAccess("manualHack", 1);
const server = player.getCurrentServer();
return helper.hack(server.hostname, true);
},
installBackdoor: function (): any {
helper.updateDynamicRam("installBackdoor", getRamCost("installBackdoor"));
helper.checkSingularityAccess("installBackdoor", 1);
const baseserver = player.getCurrentServer();
if (!(baseserver instanceof Server)) {
workerScript.log("installBackdoor", "cannot backdoor this kind of server");
return Promise.resolve();
}
const server = baseserver as Server;
const installTime = (calculateHackingTime(server, player) / 4) * 1000;
// No root access or skill level too low
const canHack = netscriptCanHack(server, player);
if (!canHack.res) {
throw helper.makeRuntimeErrorMsg("installBackdoor", canHack.msg || "");
}
workerScript.log(
"installBackdoor",
`Installing backdoor on '${server.hostname}' in ${convertTimeMsToTimeElapsedString(installTime, true)}`,
);
return netscriptDelay(installTime, workerScript).then(function () {
if (workerScript.env.stopFlag) {
return Promise.reject(workerScript);
}
workerScript.log("installBackdoor", `Successfully installed backdoor on '${server.hostname}'`);
server.backdoorInstalled = true;
if (SpecialServers.WorldDaemon === server.hostname) {
Router.toBitVerse(false, false);
}
return Promise.resolve();
});
},
getStats: function (): any {
helper.updateDynamicRam("getStats", getRamCost("getStats"));
helper.checkSingularityAccess("getStats", 1);
workerScript.log("getStats", `getStats is deprecated, please use getplayer`);
return {
hacking: player.hacking_skill,
strength: player.strength,
defense: player.defense,
dexterity: player.dexterity,
agility: player.agility,
charisma: player.charisma,
intelligence: player.intelligence,
};
},
getCharacterInformation: function (): any {
helper.updateDynamicRam("getCharacterInformation", getRamCost("getCharacterInformation"));
helper.checkSingularityAccess("getCharacterInformation", 1);
workerScript.log("getCharacterInformation", `getCharacterInformation is deprecated, please use getplayer`);
return {
bitnode: player.bitNodeN,
city: player.city,
factions: player.factions.slice(),
hp: player.hp,
jobs: Object.keys(player.jobs),
jobTitles: Object.values(player.jobs),
maxHp: player.max_hp,
mult: {
agility: player.agility_mult,
agilityExp: player.agility_exp_mult,
companyRep: player.company_rep_mult,
crimeMoney: player.crime_money_mult,
crimeSuccess: player.crime_success_mult,
defense: player.defense_mult,
defenseExp: player.defense_exp_mult,
dexterity: player.dexterity_mult,
dexterityExp: player.dexterity_exp_mult,
factionRep: player.faction_rep_mult,
hacking: player.hacking_mult,
hackingExp: player.hacking_exp_mult,
strength: player.strength_mult,
strengthExp: player.strength_exp_mult,
workMoney: player.work_money_mult,
},
timeWorked: player.timeWorked,
tor: player.hasTorRouter(),
workHackExpGain: player.workHackExpGained,
workStrExpGain: player.workStrExpGained,
workDefExpGain: player.workDefExpGained,
workDexExpGain: player.workDexExpGained,
workAgiExpGain: player.workAgiExpGained,
workChaExpGain: player.workChaExpGained,
workRepGain: player.workRepGained,
workMoneyGain: player.workMoneyGained,
hackingExp: player.hacking_exp,
strengthExp: player.strength_exp,
defenseExp: player.defense_exp,
dexterityExp: player.dexterity_exp,
agilityExp: player.agility_exp,
charismaExp: player.charisma_exp,
};
},
hospitalize: function (): any {
helper.updateDynamicRam("hospitalize", getRamCost("hospitalize"));
helper.checkSingularityAccess("hospitalize", 1);
if (player.isWorking || Router.page() === Page.Infiltration || Router.page() === Page.BitVerse) {
workerScript.log("hospitalize", "Cannot go to the hospital because the player is busy.");
return;
}
return player.hospitalize();
},
isBusy: function (): any {
helper.updateDynamicRam("isBusy", getRamCost("isBusy"));
helper.checkSingularityAccess("isBusy", 1);
return player.isWorking || Router.page() === Page.Infiltration || Router.page() === Page.BitVerse;
},
stopAction: function (): any {
helper.updateDynamicRam("stopAction", getRamCost("stopAction"));
helper.checkSingularityAccess("stopAction", 1);
if (player.isWorking) {
Router.toTerminal();
const txt = player.singularityStopWork();
workerScript.log("stopAction", txt);
return true;
}
return false;
},
upgradeHomeCores: function (): any {
helper.updateDynamicRam("upgradeHomeCores", getRamCost("upgradeHomeCores"));
helper.checkSingularityAccess("upgradeHomeCores", 2);
// Check if we're at max cores
const homeComputer = player.getHomeComputer();
if (homeComputer.cpuCores >= 8) {
workerScript.log("upgradeHomeCores", `Your home computer is at max cores.`);
return false;
}
const cost = player.getUpgradeHomeCoresCost();
if (player.money.lt(cost)) {
workerScript.log("upgradeHomeCores", `You don't have enough money. Need ${numeralWrapper.formatMoney(cost)}`);
return false;
}
homeComputer.cpuCores += 1;
player.loseMoney(cost, "servers");
player.gainIntelligenceExp(CONSTANTS.IntelligenceSingFnBaseExpGain);
workerScript.log(
"upgradeHomeCores",
`Purchased an additional core for home computer! It now has ${homeComputer.cpuCores} cores.`,
);
return true;
},
getUpgradeHomeCoresCost: function (): any {
helper.updateDynamicRam("getUpgradeHomeCoresCost", getRamCost("getUpgradeHomeCoresCost"));
helper.checkSingularityAccess("getUpgradeHomeCoresCost", 2);
return player.getUpgradeHomeCoresCost();
},
upgradeHomeRam: function (): any {
helper.updateDynamicRam("upgradeHomeRam", getRamCost("upgradeHomeRam"));
helper.checkSingularityAccess("upgradeHomeRam", 2);
// Check if we're at max RAM
const homeComputer = player.getHomeComputer();
if (homeComputer.maxRam >= CONSTANTS.HomeComputerMaxRam) {
workerScript.log("upgradeHomeRam", `Your home computer is at max RAM.`);
return false;
}
const cost = player.getUpgradeHomeRamCost();
if (player.money.lt(cost)) {
workerScript.log("upgradeHomeRam", `You don't have enough money. Need ${numeralWrapper.formatMoney(cost)}`);
return false;
}
homeComputer.maxRam *= 2;
player.loseMoney(cost, "servers");
player.gainIntelligenceExp(CONSTANTS.IntelligenceSingFnBaseExpGain);
workerScript.log(
"upgradeHomeRam",
`Purchased additional RAM for home computer! It now has ${numeralWrapper.formatRAM(
homeComputer.maxRam,
)} of RAM.`,
);
return true;
},
getUpgradeHomeRamCost: function (): any {
helper.updateDynamicRam("getUpgradeHomeRamCost", getRamCost("getUpgradeHomeRamCost"));
helper.checkSingularityAccess("getUpgradeHomeRamCost", 2);
return player.getUpgradeHomeRamCost();
},
workForCompany: function (companyName: any): any {
helper.updateDynamicRam("workForCompany", getRamCost("workForCompany"));
helper.checkSingularityAccess("workForCompany", 2);
// Sanitize input
if (companyName == null) {
companyName = player.companyName;
}
// Make sure its a valid company
if (companyName == null || companyName === "" || !(Companies[companyName] instanceof Company)) {
workerScript.log("workForCompany", `Invalid company: '${companyName}'`);
return false;
}
// Make sure player is actually employed at the comapny
if (!Object.keys(player.jobs).includes(companyName)) {
workerScript.log("workForCompany", `You do not have a job at '${companyName}'`);
return false;
}
// Check to make sure company position data is valid
const companyPositionName = player.jobs[companyName];
const companyPosition = CompanyPositions[companyPositionName];
if (companyPositionName === "" || !(companyPosition instanceof CompanyPosition)) {
workerScript.log("workForCompany", "You do not have a job");
return false;
}
if (player.isWorking) {
const txt = player.singularityStopWork();
workerScript.log("workForCompany", txt);
}
if (companyPosition.isPartTimeJob()) {
player.startWorkPartTime(Router, companyName);
} else {
player.startWork(Router, companyName);
}
workerScript.log("workForCompany", `Began working at '${player.companyName}' as a '${companyPositionName}'`);
return true;
},
applyToCompany: function (companyName: any, field: any): any {
helper.updateDynamicRam("applyToCompany", getRamCost("applyToCompany"));
helper.checkSingularityAccess("applyToCompany", 2);
getCompany("applyToCompany", companyName);
player.location = companyName;
let res;
switch (field.toLowerCase()) {
case "software":
res = player.applyForSoftwareJob(true);
break;
case "software consultant":
res = player.applyForSoftwareConsultantJob(true);
break;
case "it":
res = player.applyForItJob(true);
break;
case "security engineer":
res = player.applyForSecurityEngineerJob(true);
break;
case "network engineer":
res = player.applyForNetworkEngineerJob(true);
break;
case "business":
res = player.applyForBusinessJob(true);
break;
case "business consultant":
res = player.applyForBusinessConsultantJob(true);
break;
case "security":
res = player.applyForSecurityJob(true);
break;
case "agent":
res = player.applyForAgentJob(true);
break;
case "employee":
res = player.applyForEmployeeJob(true);
break;
case "part-time employee":
res = player.applyForPartTimeEmployeeJob(true);
break;
case "waiter":
res = player.applyForWaiterJob(true);
break;
case "part-time waiter":
res = player.applyForPartTimeWaiterJob(true);
break;
default:
workerScript.log("applyToCompany", `Invalid job: '${field}'.`);
return false;
}
// TODO https://github.com/danielyxie/bitburner/issues/1378
// The player object's applyForJob function can return string with special error messages
// if (isString(res)) {
// workerScript.log("applyToCompany", res);
// return false;
// }
if (res) {
workerScript.log(
"applyToCompany",
`You were offered a new job at '${companyName}' as a '${player.jobs[companyName]}'`,
);
} else {
workerScript.log(
"applyToCompany",
`You failed to get a new job/promotion at '${companyName}' in the '${field}' field.`,
);
}
return res;
},
getCompanyRep: function (companyName: any): any {
helper.updateDynamicRam("getCompanyRep", getRamCost("getCompanyRep"));
helper.checkSingularityAccess("getCompanyRep", 2);
const company = getCompany("getCompanyRep", companyName);
return company.playerReputation;
},
getCompanyFavor: function (companyName: any): any {
helper.updateDynamicRam("getCompanyFavor", getRamCost("getCompanyFavor"));
helper.checkSingularityAccess("getCompanyFavor", 2);
const company = getCompany("getCompanyFavor", companyName);
return company.favor;
},
getCompanyFavorGain: function (companyName: any): any {
helper.updateDynamicRam("getCompanyFavorGain", getRamCost("getCompanyFavorGain"));
helper.checkSingularityAccess("getCompanyFavorGain", 2);
const company = getCompany("getCompanyFavorGain", companyName);
2021-11-05 21:09:19 +01:00
return company.getFavorGain();
},
checkFactionInvitations: function (): any {
helper.updateDynamicRam("checkFactionInvitations", getRamCost("checkFactionInvitations"));
helper.checkSingularityAccess("checkFactionInvitations", 2);
// Make a copy of player.factionInvitations
return player.factionInvitations.slice();
},
joinFaction: function (name: any): any {
helper.updateDynamicRam("joinFaction", getRamCost("joinFaction"));
helper.checkSingularityAccess("joinFaction", 2);
getFaction("joinFaction", name);
if (!player.factionInvitations.includes(name)) {
workerScript.log("joinFaction", `You have not been invited by faction '${name}'`);
return false;
}
const fac = Factions[name];
joinFaction(fac);
// Update Faction Invitation list to account for joined + banned factions
for (let i = 0; i < player.factionInvitations.length; ++i) {
if (player.factionInvitations[i] == name || Factions[player.factionInvitations[i]].isBanned) {
player.factionInvitations.splice(i, 1);
i--;
}
}
player.gainIntelligenceExp(CONSTANTS.IntelligenceSingFnBaseExpGain);
workerScript.log("joinFaction", `Joined the '${name}' faction.`);
return true;
},
workForFaction: function (name: any, type: any): any {
helper.updateDynamicRam("workForFaction", getRamCost("workForFaction"));
helper.checkSingularityAccess("workForFaction", 2);
getFaction("workForFaction", name);
// if the player is in a gang and the target faction is any of the gang faction, fail
if (player.inGang() && AllGangs[name] !== undefined) {
workerScript.log("workForFaction", `Faction '${name}' does not offer work at the moment.`);
return;
}
if (!player.factions.includes(name)) {
workerScript.log("workForFaction", `You are not a member of '${name}'`);
return false;
}
if (player.isWorking) {
const txt = player.singularityStopWork();
workerScript.log("workForFaction", txt);
}
const fac = Factions[name];
// Arrays listing factions that allow each time of work
const hackAvailable = [
"Illuminati",
"Daedalus",
"The Covenant",
"ECorp",
"MegaCorp",
"Bachman & Associates",
"Blade Industries",
"NWO",
"Clarke Incorporated",
"OmniTek Incorporated",
"Four Sigma",
"KuaiGong International",
"Fulcrum Secret Technologies",
"BitRunners",
"The Black Hand",
"NiteSec",
"Chongqing",
"Sector-12",
"New Tokyo",
"Aevum",
"Ishima",
"Volhaven",
"Speakers for the Dead",
"The Dark Army",
"The Syndicate",
"Silhouette",
"Netburners",
"Tian Di Hui",
"CyberSec",
];
const fdWkAvailable = [
"Illuminati",
"Daedalus",
"The Covenant",
"ECorp",
"MegaCorp",
"Bachman & Associates",
"Blade Industries",
"NWO",
"Clarke Incorporated",
"OmniTek Incorporated",
"Four Sigma",
"KuaiGong International",
"The Black Hand",
"Chongqing",
"Sector-12",
"New Tokyo",
"Aevum",
"Ishima",
"Volhaven",
"Speakers for the Dead",
"The Dark Army",
"The Syndicate",
"Silhouette",
"Tetrads",
"Slum Snakes",
];
const scWkAvailable = [
"ECorp",
"MegaCorp",
"Bachman & Associates",
"Blade Industries",
"NWO",
"Clarke Incorporated",
"OmniTek Incorporated",
"Four Sigma",
"KuaiGong International",
"Fulcrum Secret Technologies",
"Chongqing",
"Sector-12",
"New Tokyo",
"Aevum",
"Ishima",
"Volhaven",
"Speakers for the Dead",
"The Syndicate",
"Tetrads",
"Slum Snakes",
"Tian Di Hui",
];
switch (type.toLowerCase()) {
case "hacking":
case "hacking contracts":
case "hackingcontracts":
if (!hackAvailable.includes(fac.name)) {
workerScript.log("workForFaction", `Faction '${fac.name}' do not need help with hacking contracts.`);
return false;
}
player.startFactionHackWork(Router, fac);
workerScript.log("workForFaction", `Started carrying out hacking contracts for '${fac.name}'`);
return true;
case "field":
case "fieldwork":
case "field work":
if (!fdWkAvailable.includes(fac.name)) {
workerScript.log("workForFaction", `Faction '${fac.name}' do not need help with field missions.`);
return false;
}
player.startFactionFieldWork(Router, fac);
workerScript.log("workForFaction", `Started carrying out field missions for '${fac.name}'`);
return true;
case "security":
case "securitywork":
case "security work":
if (!scWkAvailable.includes(fac.name)) {
workerScript.log("workForFaction", `Faction '${fac.name}' do not need help with security work.`);
return false;
}
player.startFactionSecurityWork(Router, fac);
workerScript.log("workForFaction", `Started carrying out security work for '${fac.name}'`);
return true;
default:
workerScript.log("workForFaction", `Invalid work type: '${type}`);
}
return true;
},
getFactionRep: function (name: any): any {
helper.updateDynamicRam("getFactionRep", getRamCost("getFactionRep"));
helper.checkSingularityAccess("getFactionRep", 2);
const faction = getFaction("getFactionRep", name);
return faction.playerReputation;
},
getFactionFavor: function (name: any): any {
helper.updateDynamicRam("getFactionFavor", getRamCost("getFactionFavor"));
helper.checkSingularityAccess("getFactionFavor", 2);
const faction = getFaction("getFactionFavor", name);
return faction.favor;
},
getFactionFavorGain: function (name: any): any {
helper.updateDynamicRam("getFactionFavorGain", getRamCost("getFactionFavorGain"));
helper.checkSingularityAccess("getFactionFavorGain", 2);
const faction = getFaction("getFactionFavorGain", name);
2021-11-05 21:09:19 +01:00
return faction.getFavorGain();
},
donateToFaction: function (name: any, amt: any): any {
helper.updateDynamicRam("donateToFaction", getRamCost("donateToFaction"));
helper.checkSingularityAccess("donateToFaction", 3);
const faction = getFaction("donateToFaction", name);
if (typeof amt !== "number" || amt <= 0) {
workerScript.log("donateToFaction", `Invalid donation amount: '${amt}'.`);
return false;
}
if (player.money.lt(amt)) {
workerScript.log(
"donateToFaction",
`You do not have enough money to donate ${numeralWrapper.formatMoney(amt)} to '${name}'`,
);
return false;
}
const repNeededToDonate = Math.round(CONSTANTS.BaseFavorToDonate * BitNodeMultipliers.RepToDonateToFaction);
if (faction.favor < repNeededToDonate) {
workerScript.log(
"donateToFaction",
`You do not have enough favor to donate to this faction. Have ${faction.favor}, need ${repNeededToDonate}`,
);
return false;
}
const repGain = (amt / CONSTANTS.DonateMoneyToRepDivisor) * player.faction_rep_mult;
faction.playerReputation += repGain;
player.loseMoney(amt, "other");
workerScript.log(
"donateToFaction",
`${numeralWrapper.formatMoney(amt)} donated to '${name}' for ${numeralWrapper.formatReputation(
repGain,
)} reputation`,
);
return true;
},
createProgram: function (name: any): any {
helper.updateDynamicRam("createProgram", getRamCost("createProgram"));
helper.checkSingularityAccess("createProgram", 3);
if (player.isWorking) {
const txt = player.singularityStopWork();
workerScript.log("createProgram", txt);
}
name = name.toLowerCase();
let p = null;
for (const key in Programs) {
if (Programs[key].name.toLowerCase() == name) {
p = Programs[key];
}
}
if (p == null) {
workerScript.log("createProgram", `The specified program does not exist: '${name}`);
return false;
}
if (player.hasProgram(p.name)) {
workerScript.log("createProgram", `You already have the '${p.name}' program`);
return false;
}
const create = p.create;
if (create === null) {
workerScript.log("createProgram", `You cannot create the '${p.name}' program`);
return false;
}
if (!create.req(player)) {
workerScript.log("createProgram", `Hacking level is too low to create '${p.name}' (level ${create.level} req)`);
return false;
}
player.startCreateProgramWork(Router, p.name, create.time, create.level);
workerScript.log("createProgram", `Began creating program: '${name}'`);
return true;
},
commitCrime: function (crimeRoughName: any): any {
helper.updateDynamicRam("commitCrime", getRamCost("commitCrime"));
helper.checkSingularityAccess("commitCrime", 3);
if (player.isWorking) {
const txt = player.singularityStopWork();
workerScript.log("commitCrime", txt);
}
// Set Location to slums
player.gotoLocation(LocationName.Slums);
const crime = findCrime(crimeRoughName.toLowerCase());
if (crime == null) {
// couldn't find crime
throw helper.makeRuntimeErrorMsg("commitCrime", `Invalid crime: '${crimeRoughName}'`);
}
workerScript.log("commitCrime", `Attempting to commit ${crime.name}...`);
return crime.commit(Router, player, 1, workerScript);
},
getCrimeChance: function (crimeRoughName: any): any {
helper.updateDynamicRam("getCrimeChance", getRamCost("getCrimeChance"));
helper.checkSingularityAccess("getCrimeChance", 3);
const crime = findCrime(crimeRoughName.toLowerCase());
if (crime == null) {
throw helper.makeRuntimeErrorMsg("getCrimeChance", `Invalid crime: ${crimeRoughName}`);
}
return crime.successRate(player);
},
getCrimeStats: function (crimeRoughName: any): any {
helper.updateDynamicRam("getCrimeStats", getRamCost("getCrimeStats"));
helper.checkSingularityAccess("getCrimeStats", 3);
const crime = findCrime(crimeRoughName.toLowerCase());
if (crime == null) {
throw helper.makeRuntimeErrorMsg("getCrimeStats", `Invalid crime: ${crimeRoughName}`);
}
return Object.assign({}, crime);
},
};
}