bitburner-src/src/Faction/Faction.ts

75 lines
2.0 KiB
TypeScript
Raw Normal View History

2021-09-05 01:09:30 +02:00
import { FactionInfo, FactionInfos } from "./FactionInfo";
import { favorToRep, repToFavor } from "./formulas/favor";
2022-07-15 01:00:10 +02:00
import { Generic_fromJSON, Generic_toJSON, IReviverValue, Reviver } from "../utils/JSONReviver";
export class Faction {
2021-09-05 01:09:30 +02:00
/**
* Flag signalling whether the player has already received an invitation
* to this faction
*/
alreadyInvited = false;
/** Holds names of all augmentations that this Faction offers */
2021-09-05 01:09:30 +02:00
augmentations: string[] = [];
/** Amount of favor the player has with this faction. */
2021-09-05 01:09:30 +02:00
favor = 0;
/** Flag signalling whether player has been banned from this faction */
2021-09-05 01:09:30 +02:00
isBanned = false;
/** Flag signalling whether player is a member of this faction */
2021-09-05 01:09:30 +02:00
isMember = false;
/** Name of faction */
2021-09-05 01:09:30 +02:00
name = "";
/** Amount of reputation player has with this faction */
2021-09-05 01:09:30 +02:00
playerReputation = 0;
constructor(name = "") {
this.name = name;
}
getInfo(): FactionInfo {
const info = FactionInfos[this.name];
if (info == null) {
throw new Error(
`Missing faction from FactionInfos: ${this.name} this probably means the faction got corrupted somehow`,
);
}
2021-09-05 01:09:30 +02:00
return info;
}
2021-09-05 01:09:30 +02:00
gainFavor(): void {
if (this.favor == null) {
this.favor = 0;
}
2021-11-05 21:09:19 +01:00
this.favor += this.getFavorGain();
2021-09-05 01:09:30 +02:00
}
//Returns an array with [How much favor would be gained, how much rep would be left over]
2021-11-05 21:09:19 +01:00
getFavorGain(): number {
2021-09-05 01:09:30 +02:00
if (this.favor == null) {
this.favor = 0;
}
2021-11-05 21:09:19 +01:00
const storedRep = Math.max(0, favorToRep(this.favor));
const totalRep = storedRep + this.playerReputation;
const newFavor = repToFavor(totalRep);
return newFavor - this.favor;
2021-09-05 01:09:30 +02:00
}
/** Serialize the current object to a JSON save state. */
2022-07-15 01:00:10 +02:00
toJSON(): IReviverValue {
2021-09-05 01:09:30 +02:00
return Generic_toJSON("Faction", this);
}
/** Initiatizes a Faction object from a JSON save state. */
2022-07-15 01:00:10 +02:00
static fromJSON(value: IReviverValue): Faction {
2021-09-05 01:09:30 +02:00
return Generic_fromJSON(Faction, value.data);
}
}
Reviver.constructors.Faction = Faction;