bitburner-src/src/ui/Router.ts

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import { Faction } from "../Faction/Faction";
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import { Location } from "../Locations/Location";
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/**
* The full-screen page the player is currently be on.
* These pages are mutually exclusive.
*/
export enum Page {
ActiveScripts,
Augmentations,
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BitVerse,
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Bladeburner,
City,
Corporation,
CreateProgram,
ScriptEditor,
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DevMenu,
Faction,
Factions,
Gang,
Hacknet,
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Infiltration,
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Job,
Milestones,
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Options,
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Resleeves,
Sleeves,
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Stats,
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StockMarket,
Terminal,
Travel,
Tutorial,
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Work,
BladeburnerCinematic,
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Location,
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Loading,
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}
/**
* This class keeps track of player navigation/routing within the game.
*/
export interface IRouter {
// toCinematicText(): void;
// toInfiltration(): void;
// toMission(): void;
// toRedPill(): void;
// toworkInProgress(): void;
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page(): Page;
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toActiveScripts(): void;
toAugmentations(): void;
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toBitVerse(flume: boolean, quick: boolean): void;
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toBladeburner(): void;
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toStats(): void;
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toCity(): void; // travel ? city ?
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toCorporation(): void;
toCreateProgram(): void;
toDevMenu(): void;
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toFaction(faction?: Faction): void; // faction name
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toFactions(): void;
toGameOptions(): void;
toGang(): void;
toHacknetNodes(): void;
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toInfiltration(location: Location): void;
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toJob(): void;
toMilestones(): void;
toResleeves(): void;
toScriptEditor(filename?: string, code?: string): void;
toSleeves(): void;
toStockMarket(): void;
toTerminal(): void;
toTravel(): void;
toTutorial(): void;
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toWork(): void;
toBladeburnerCinematic(): void;
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toLocation(location: Location): void;
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}