bitburner-src/src/DevMenu/ui/FactionsDev.tsx

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import React, { useState } from "react";
import {
Accordion,
AccordionSummary,
AccordionDetails,
Button,
FormControl,
FormControlLabel,
IconButton,
InputLabel,
MenuItem,
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Select,
SelectChangeEvent,
Typography,
RadioGroup,
Radio,
} from "@mui/material";
import Tooltip from "@mui/material/Tooltip";
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import ExpandMoreIcon from "@mui/icons-material/ExpandMore";
import ReplyAllIcon from "@mui/icons-material/ReplyAll";
import ReplyIcon from "@mui/icons-material/Reply";
import ChatIcon from "@mui/icons-material/Chat";
import ChatBubbleIcon from "@mui/icons-material/ChatBubble";
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import { Player } from "@player";
import { FactionName, FactionDiscovery } from "@enums";
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import { Adjuster } from "./Adjuster";
import { Factions } from "../../Faction/Factions";
import { getRecordValues } from "../../Types/Record";
import { getEnumHelper } from "../../utils/EnumHelper";
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const bigNumber = 1e12;
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export function FactionsDev(): React.ReactElement {
const [factionName, setFactionName] = useState(FactionName.Illuminati);
const [factionDiscovery, setFactionDiscovery] = useState(Factions[FactionName.Illuminati].discovery);
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function setFactionDropdown(event: SelectChangeEvent): void {
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if (!getEnumHelper("FactionName").isMember(event.target.value)) return;
setFactionName(event.target.value);
setFactionDiscovery(Factions[event.target.value].discovery);
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}
function receiveInvite(): void {
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Player.receiveInvite(factionName);
Factions[factionName].alreadyInvited = true;
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}
function receiveAllInvites(): void {
Object.values(FactionName).forEach((faction) => {
Player.receiveInvite(faction);
Factions[factionName].alreadyInvited = true;
});
}
function receiveRumor(): void {
Player.receiveRumor(factionName);
setFactionDiscovery(Factions[factionName].discovery);
}
function receiveAllRumors(): void {
Object.values(FactionName).forEach((faction) => Player.receiveRumor(faction));
}
function resetAllDiscovery(): void {
Object.values(Factions).forEach((faction) => {
faction.discovery = FactionDiscovery.unknown;
});
Player.factionRumors.length = 0;
setFactionDiscovery(Factions[factionName].discovery);
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}
function modifyFactionRep(modifier: number): (x: number) => void {
return function (reputation: number): void {
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const fac = Factions[factionName];
if (!isNaN(reputation)) {
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fac.playerReputation += reputation * modifier;
}
};
}
function resetFactionRep(): void {
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const fac = Factions[factionName];
fac.playerReputation = 0;
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}
function modifyFactionFavor(modifier: number): (x: number) => void {
return function (favor: number): void {
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const fac = Factions[factionName];
if (!isNaN(favor)) {
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fac.favor += favor * modifier;
}
};
}
function resetFactionFavor(): void {
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const fac = Factions[factionName];
fac.favor = 0;
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}
function tonsOfRep(): void {
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for (const faction of getRecordValues(Factions)) {
faction.playerReputation = bigNumber;
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}
}
function resetAllRep(): void {
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for (const faction of getRecordValues(Factions)) {
faction.playerReputation = 0;
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}
}
function tonsOfFactionFavor(): void {
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for (const faction of getRecordValues(Factions)) {
faction.favor = bigNumber;
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}
}
function resetAllFactionFavor(): void {
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for (const faction of getRecordValues(Factions)) {
faction.favor = 0;
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}
}
function setDiscovery(event: React.ChangeEvent<HTMLInputElement>, value: string): void {
const disco = value as FactionDiscovery;
Factions[factionName].discovery = disco;
setFactionDiscovery(disco);
}
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return (
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<Accordion TransitionProps={{ unmountOnExit: true }}>
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<AccordionSummary expandIcon={<ExpandMoreIcon />}>
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<Typography>Factions</Typography>
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</AccordionSummary>
<AccordionDetails>
<table>
<tbody>
<tr>
<td>
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<Typography>Faction:</Typography>
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</td>
<td>
<FormControl>
<InputLabel id="factions-select">Faction</InputLabel>
<Select
labelId="factions-select"
id="factions-dropdown"
onChange={setFactionDropdown}
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value={factionName}
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startAdornment={
<>
<Tooltip title={`Hear rumor about ${factionName}`}>
<IconButton onClick={receiveRumor} size="large">
<ChatIcon />
</IconButton>
</Tooltip>
<Tooltip title={`Receive invitation to ${factionName}`}>
<IconButton onClick={receiveInvite} size="large">
<ReplyIcon />
</IconButton>
</Tooltip>
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</>
}
>
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{Object.values(Factions).map((faction) => (
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<MenuItem key={faction.name} value={faction.name}>
{faction.name}
</MenuItem>
))}
</Select>
</FormControl>
</td>
</tr>
<tr>
<td>
<Typography>Discovery:</Typography>
</td>
<td>
<FormControl>
<RadioGroup onChange={setDiscovery} value={factionDiscovery} row>
{Object.entries(FactionDiscovery).map(([discoveryLabel, discovery]) => (
<FormControlLabel key={discovery} value={discovery} label={discoveryLabel} control={<Radio />} />
))}
</RadioGroup>
</FormControl>
</td>
</tr>
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<tr>
<td>
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<Typography>Reputation:</Typography>
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</td>
<td>
<Adjuster
label="reputation"
placeholder="amt"
tons={() => modifyFactionRep(1)(bigNumber)}
add={modifyFactionRep(1)}
subtract={modifyFactionRep(-1)}
reset={resetFactionRep}
/>
</td>
</tr>
<tr>
<td>
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<Typography>Favor:</Typography>
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</td>
<td>
<Adjuster
label="favor"
placeholder="amt"
tons={() => modifyFactionFavor(1)(2000)}
add={modifyFactionFavor(1)}
subtract={modifyFactionFavor(-1)}
reset={resetFactionFavor}
/>
</td>
</tr>
<tr>
<td>
<Typography>All Factions:</Typography>
</td>
<td>
<Tooltip title="Forget all discovery">
<Button onClick={resetAllDiscovery} size="large">
<ChatBubbleIcon />
</Button>
</Tooltip>
<Tooltip title="Hear all rumors">
<Button onClick={receiveAllRumors} size="large">
<ChatIcon />
</Button>
</Tooltip>
<Tooltip title="Receive all invitations">
<Button onClick={receiveAllInvites} size="large">
<ReplyAllIcon />
</Button>
</Tooltip>
</td>
</tr>
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<tr>
<td>
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<Typography>All Reputation:</Typography>
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</td>
<td>
<Button onClick={tonsOfRep}>Tons</Button>
<Button onClick={resetAllRep}>Reset</Button>
</td>
</tr>
<tr>
<td>
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<Typography>All Favor:</Typography>
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</td>
<td>
<Button onClick={tonsOfFactionFavor}>Tons</Button>
<Button onClick={resetAllFactionFavor}>Reset</Button>
</td>
</tr>
</tbody>
</table>
</AccordionDetails>
</Accordion>
);
}