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https://github.com/bitburner-official/bitburner-src.git
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Fixed bug with new Bladeburner skills. Added faction reputation increaser in Dev Menu
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@ -2199,6 +2199,12 @@ Bladeburner.prototype.createSkillsContent = function() {
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case "stamina":
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DomElems.actionsAndSkillsDesc.innerHTML += "Stamina: x" + mult + "<br>";
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break;
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case "money":
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DomElems.actionsAndSkillsDesc.innerHTML += "Contract Money: x" + mult + "<br>";
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break;
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case "expGain":
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DomElems.actionsAndSkillsDesc.innerHTML += "Exp Gain: x" + mult + "<br>";
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break;
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case "weaponAbility":
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//DomElems.actionsAndSkillsDesc.innerHTML +=
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break;
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@ -3852,11 +3858,11 @@ function initBladeburner() {
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name: SkillNames.HandsOfMidas,
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desc: "Each level of this skill increases the amount of money you receive from Contracts by 5%",
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baseCost: 2, costInc: 2.5,
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money: 2,
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money: 5,
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});
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Skills[SkillNames.Hyperdrive] = new Skill({
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name: SkillNames.Hyperdrive,
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esc: "Each level of this skill increases the experience earned from Contracts, Operations, and BlackOps by 4%",
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desc: "Each level of this skill increases the experience earned from Contracts, Operations, and BlackOps by 4%",
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baseCost: 1, costInc: 3,
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expGain: 4,
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});
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@ -229,6 +229,24 @@ export function createDevMenu() {
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innerText: "Receive Invite to Faction",
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});
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const factionsReputationInput = createElement("input", {
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placeholder: "Rep to add to faction",
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type: "number",
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});
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const factionsReputationButton = createElement("button", {
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class: "std-button",
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innerText: "Add rep to faction",
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clickListener: () => {
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const facName = getSelectText(factionsDropdown);
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const fac = Factions[facName];
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const rep = parseFloat(factionsReputationInput.value);
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if (fac != null && !isNaN(rep)) {
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fac.playerReputation += rep;
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}
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},
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});
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// Augmentations
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const augmentationsHeader = createElement("h2", {innerText: "Augmentations"});
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@ -563,6 +581,9 @@ export function createDevMenu() {
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devMenuContainer.appendChild(factionsHeader);
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devMenuContainer.appendChild(factionsDropdown);
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devMenuContainer.appendChild(factionsAddButton);
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devMenuContainer.appendChild(createElement("br"));
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devMenuContainer.appendChild(factionsReputationInput);
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devMenuContainer.appendChild(factionsReputationButton);
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devMenuContainer.appendChild(augmentationsHeader);
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devMenuContainer.appendChild(augmentationsDropdown);
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devMenuContainer.appendChild(augmentationsQueueButton);
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@ -24,6 +24,7 @@ export interface IPlayer {
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queuedAugmentations: IPlayerOwnedAugmentation[];
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resleeves: Resleeve[];
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sleeves: Sleeve[];
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sleevesFromCovenant: number;
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sourceFiles: IPlayerOwnedSourceFile[];
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// Stats
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48
src/PersonObjects/Sleeve/SleeveCovenantPurchases.ts
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48
src/PersonObjects/Sleeve/SleeveCovenantPurchases.ts
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@ -0,0 +1,48 @@
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/**
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* Implements the purchasing of extra Duplicate Sleeves from The Covenant
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*/
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import { Sleeve } from "./Sleeve";
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import { IPlayer } from "../IPlayer";
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import { numeralWrapper } from "../../ui/numeralFormat";
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import { dialogBoxCreate } from "../../../utils/DialogBox";
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import { yesNoBoxCreate,
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yesNoBoxClose,
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yesNoBoxGetYesButton,
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yesNoBoxGetNoButton } from "../../../utils/YesNoBox";
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export const MaxSleevesFromCovenant: number = 5;
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export function createPurchaseSleevesFromCovenantPopup(p: IPlayer) {
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if (p.sleevesFromCovenant >= MaxSleevesFromCovenant) { return; }
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// First sleeve purchased costs the base amount. Then, the price of
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// each successive one increases by the same amount
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const baseCostPerExtraSleeve: number = 10e12;
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const cost: number = (p.sleevesFromCovenant + 1) * baseCostPerExtraSleeve;
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const yesBtn = yesNoBoxGetYesButton();
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const noBtn = yesNoBoxGetNoButton();
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yesBtn!.addEventListener("click", () => {
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if (p.canAfford(cost)) {
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p.loseMoney(cost);
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p.sleevesFromCovenant += 1;
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p.sleeves.push(new Sleeve());
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yesNoBoxClose();
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} else {
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dialogBoxCreate("You cannot afford to purchase a Duplicate Sleeve", false);
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}
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});
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noBtn!.addEventListener("click", () => {
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yesNoBoxClose();
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});
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const txt = `Would you like to purchase an additional Duplicate Sleeve from The Covenant for ` +
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`${numeralWrapper.formatMoney(cost)}?<br><br>` +
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`These Duplicate Sleeves are permanent. You can purchase a total of 5 Duplicate ` +
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`Sleeves from The Covenant`;
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yesNoBoxCreate(txt);
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}
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