Fix Entropy application after grafting

This commit is contained in:
nickofolas 2022-03-21 14:30:03 -05:00
parent c68093f71c
commit 010a4f1aa3
3 changed files with 3 additions and 3 deletions

@ -3,7 +3,7 @@ import { CONSTANTS } from "../../Constants";
import { IPlayer } from "../IPlayer";
export const applyEntropy = (player: IPlayer, stacks = 1): IMap<number> => {
export const calculateEntropy = (player: IPlayer, stacks = 1): IMap<number> => {
const multipliers: IMap<number> = {
hacking_chance_mult: player.hacking_chance_mult,
hacking_speed_mult: player.hacking_speed_mult,

@ -5,7 +5,7 @@ import { IPlayer } from "../IPlayer";
import { Augmentation } from "../../Augmentation/Augmentation";
import { applyEntropy as calculateEntropy } from "../Grafting/EntropyAccumulation";
import { calculateEntropy } from "../Grafting/EntropyAccumulation";
export function hasAugmentation(this: IPlayer, aug: string | Augmentation, installed = false): boolean {
const augName: string = aug instanceof Augmentation ? aug.name : aug;

@ -1375,7 +1375,7 @@ export function finishCraftAugmentationWork(this: IPlayer, cancelled: boolean):
applyAugmentation(Augmentations[augName]);
this.entropyStacks += 1;
this.applyEntropy();
this.applyEntropy(this.entropyStacks);
} else {
dialogBoxCreate(`You cancelled the crafting of ${augName}.<br>Your money was not returned to you.`)
}