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Fix Entropy application after grafting
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@ -3,7 +3,7 @@ import { CONSTANTS } from "../../Constants";
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import { IPlayer } from "../IPlayer";
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export const applyEntropy = (player: IPlayer, stacks = 1): IMap<number> => {
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export const calculateEntropy = (player: IPlayer, stacks = 1): IMap<number> => {
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const multipliers: IMap<number> = {
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hacking_chance_mult: player.hacking_chance_mult,
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hacking_speed_mult: player.hacking_speed_mult,
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@ -5,7 +5,7 @@ import { IPlayer } from "../IPlayer";
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import { Augmentation } from "../../Augmentation/Augmentation";
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import { applyEntropy as calculateEntropy } from "../Grafting/EntropyAccumulation";
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import { calculateEntropy } from "../Grafting/EntropyAccumulation";
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export function hasAugmentation(this: IPlayer, aug: string | Augmentation, installed = false): boolean {
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const augName: string = aug instanceof Augmentation ? aug.name : aug;
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@ -1375,7 +1375,7 @@ export function finishCraftAugmentationWork(this: IPlayer, cancelled: boolean):
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applyAugmentation(Augmentations[augName]);
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this.entropyStacks += 1;
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this.applyEntropy();
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this.applyEntropy(this.entropyStacks);
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} else {
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dialogBoxCreate(`You cancelled the crafting of ${augName}.<br>Your money was not returned to you.`)
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}
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