mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-22 23:53:48 +01:00
Merge branch 'danielyxie:dev' into dev
This commit is contained in:
commit
010d3bfaef
@ -106,6 +106,21 @@ Fork and clone the repo
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# Makes sure you always start from `danielyxie/dev` to avoid merge conflicts.
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```
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### Running locally.
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Install
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- `npm` (maybe via `nvm`)
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- Github Desktop (windows only)
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- Visual Studio code (optional)
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Inside the root of the repo run
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`npm install` to install all the dependencies
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`npm run start:dev` to launch the game in dev mode.
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After that you can open any browser and naviguate to `localhost:8000` and play the game.
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Saving a file will reload the game automatically.
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#### Submitting a Pull Request
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When submitting a pull request with your code contributions, please abide by
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24
dist/vendor.bundle.js
vendored
24
dist/vendor.bundle.js
vendored
File diff suppressed because one or more lines are too long
35
doc/source/netscript/advancedfunctions/inject_html.rst
Normal file
35
doc/source/netscript/advancedfunctions/inject_html.rst
Normal file
@ -0,0 +1,35 @@
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Injecting HTML in the game
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==========================
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Bitburner uses React and Material-UI to render everything. Modifying the UI is possible but
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not officially supported.
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To automatically enter commands in the terminal (only works if looking at the terminal):
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.. code-block:: javascript
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// Acquire a reference to the terminal text field
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const terminalInput = document.getElementById("terminal-input");
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// Set the value to the command you want to run.
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terminalInput.value="home;connect n00dles;home;connect n00dles;home;";
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// Get a reference to the React event handler.
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const handler = Object.keys(terminalInput)[1];
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// Perform an onChange event to set some internal values.
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terminalInput[handler].onChange({target:terminalInput});
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// Simulate an enter press
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terminalInput[handler].onKeyDown({keyCode:13,preventDefault:()=>null});
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To add lines to the terminal (only works if looking at the terminal):
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.. code-block:: javascript
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// Acquire a reference to the terminal list of lines.
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const list = document.getElementById("generic-react-container").querySelector("ul");
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// Inject some HTML.
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list.insertAdjacentHTML('beforeend',`<li><p color=lime>whatever custom html</p></li>`)
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@ -11,3 +11,5 @@ they contain spoilers for the game.
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getBitNodeMultipliers() <advancedfunctions/getBitNodeMultipliers>
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getServer() <advancedfunctions/getServer>
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autocomplete() <advancedfunctions/autocomplete>
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atExit() <advancedfunctions/atExit>
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Injecting HTML <advancedfunctions/inject_html.rst>
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File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
@ -153,7 +153,7 @@ function WarehouseRoot(props: IProps): React.ReactElement {
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<Typography>This industry uses the following equation for it's production: </Typography>
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<br />
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<Typography>
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<IndustryProductEquation division={division} />
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<IndustryProductEquation key={division.name} division={division} />
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</Typography>
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<br />
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<Typography>
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@ -143,8 +143,8 @@ export class Sleeve extends Person {
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* Commit crimes
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*/
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commitCrime(p: IPlayer, crimeKey: string): boolean {
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const crime: Crime | null = Crimes[crimeKey];
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if (!(crime instanceof Crime)) {
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const crime: Crime | null = Crimes[crimeKey] || Object.values(Crimes).find((crime) => crime.name === crimeKey);
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if (!crime) {
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return false;
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}
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@ -164,7 +164,7 @@ export class Sleeve extends Person {
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this.currentTaskLocation = String(this.gainRatesForTask.money);
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this.crimeType = crimeKey;
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this.crimeType = crime.name;
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this.currentTaskMaxTime = crime.time;
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this.currentTask = SleeveTaskType.Crime;
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return true;
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@ -179,8 +179,8 @@ export class Sleeve extends Person {
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if (this.currentTask === SleeveTaskType.Crime) {
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// For crimes, all experience and money is gained at the end
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if (this.currentTaskTime >= this.currentTaskMaxTime) {
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const crime: Crime | null = Crimes[this.crimeType];
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if (!(crime instanceof Crime)) {
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const crime: Crime | undefined = Object.values(Crimes).find((crime) => crime.name === this.crimeType);
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if (!crime) {
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console.error(`Invalid data stored in sleeve.crimeType: ${this.crimeType}`);
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this.resetTaskStatus();
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return retValue;
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@ -104,14 +104,17 @@ export function SleeveElem(props: IProps): React.ReactElement {
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);
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break;
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}
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case SleeveTaskType.Crime:
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case SleeveTaskType.Crime: {
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const crime = Object.values(Crimes).find((crime) => crime.name === props.sleeve.crimeType);
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if (!crime) throw new Error("crime should not be undefined");
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desc = (
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<>
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This sleeve is currently attempting to {Crimes[props.sleeve.crimeType].type} (Success Rate:{" "}
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{numeralWrapper.formatPercentage(Crimes[props.sleeve.crimeType].successRate(props.sleeve))}).
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This sleeve is currently attempting to {crime.type} (Success Rate:{" "}
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{numeralWrapper.formatPercentage(crime.successRate(props.sleeve))}).
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</>
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);
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break;
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}
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case SleeveTaskType.Class:
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desc = <>This sleeve is currently studying/taking a course at {props.sleeve.currentTaskLocation}.</>;
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break;
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@ -122,7 +122,7 @@ const tasks: {
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};
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},
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"Commit Crime": (): ITaskDetails => {
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return { first: Object.keys(Crimes), second: () => ["------"] };
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return { first: Object.values(Crimes).map((crime) => crime.name), second: () => ["------"] };
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},
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"Take University Course": (player: IPlayer, sleeve: Sleeve): ITaskDetails => {
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let universities: string[] = [];
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