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https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-10 01:33:54 +01:00
Rebalancing Create program times, crime exp gains
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@ -557,7 +557,7 @@
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In the Slums you can commit crimes to earn money and experience. Crime attempts are not always
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successful. Your chance at successfully committing a crime is determined by your stats.
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</p>
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<a href="3" id="location-slums-shoplift" class="a-link-button"> Shoplift </a>
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<a href="#" id="location-slums-shoplift" class="a-link-button"> Shoplift </a>
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<a href="#" id="location-slums-mug" class="a-link-button"> Mug someone </a>
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<a href="#" id="location-slums-deal-drugs" class="a-link-button"> Deal Drugs </a>
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<a href="#" id="location-slums-traffic-arms" class="a-link-button"> Traffick Illegal Arms </a>
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@ -49,12 +49,18 @@ CONSTANTS = {
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MillisecondsPer4Hours: 14400000,
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GameCyclesPer4Hours: 14400000 / 200,
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MillisecondsPer2Hours: 7200000,
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GameCyclesPer2Hours: 7200000 / 200,
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MillisecondsPerHour: 3600000,
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GameCyclesPerHour: 3600000 / 200,
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MillisecondsPerHalfHour: 1800000,
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GameCyclesPerHalfHour: 1800000 / 200,
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MillisecondsPerQuarterHour: 900000,
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GameCyclesPerQuarterHour: 900000 / 200,
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FactionWorkHacking: "Faction Hacking Work",
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FactionWorkField: "Faction Field Work",
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FactionWorkSecurity: "Faction Security Work",
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@ -40,7 +40,7 @@ function displayCreateProgramContent() {
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Player.hacking_skill >= 50) {
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bruteSshALink.style.display = "block";
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bruteSshALink.addEventListener("click", function() {
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Player.startCreateProgramWork(Programs.BruteSSHProgram, CONSTANTS.MillisecondsPerHalfHour);
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Player.startCreateProgramWork(Programs.BruteSSHProgram, CONSTANTS.MillisecondsPerQuarterHour);
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});
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}
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@ -49,7 +49,7 @@ function displayCreateProgramContent() {
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Player.hacking_skill >= 100) {
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ftpCrackALink.style.display = "block";
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ftpCrackALink.addEventListener("click", function() {
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Player.startCreateProgramWork(Programs.FTPCrackProgram, CONSTANTS.MillisecondsPerHour);
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Player.startCreateProgramWork(Programs.FTPCrackProgram, CONSTANTS.MillisecondsHalfHour);
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});
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}
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@ -58,7 +58,7 @@ function displayCreateProgramContent() {
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Player.hacking_skill >= 250) {
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relaySmtpALink.style.display = "block";
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relaySmtpAlink.addEventListener("click", function() {
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Player.startCreateProgramWork(Programs.RelaySMTPProgram. CONSTANTS.MillisecondsPer4Hours);
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Player.startCreateProgramWork(Programs.RelaySMTPProgram. CONSTANTS.MillisecondsPer2Hours);
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});
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}
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@ -67,7 +67,7 @@ function displayCreateProgramContent() {
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Player.hacking_skill >= 500) {
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httpWormALink.style.display = "block";
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httpWormALink.addEventListener("click", function() {
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Player.startCreateProgramWork(Programs.HTTPWormProgram, CONSTANTS.MillisecondsPer8Hours);
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Player.startCreateProgramWork(Programs.HTTPWormProgram, CONSTANTS.MillisecondsPer4Hours);
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});
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}
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@ -76,7 +76,7 @@ function displayCreateProgramContent() {
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Player.hacking_skill >= 750) {
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sqlInjectALink.style.display = "block";
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sqlInjectALink.addEventListener("click", function() {
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Player.startCreateProgramWork(Programs.SQLInjectProgram, CONSTANTS.MillisecondsPer10Hours);
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Player.startCreateProgramWork(Programs.SQLInjectProgram, CONSTANTS.MillisecondsPer8Hours);
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});
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}
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}
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@ -11,22 +11,22 @@ function commitMugCrime() {
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function commitDealDrugsCrime() {
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Player.crimeType = CONSTANTS.CrimeDrugs;
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Player.startCrime(0, 2, 2, 2, 2, 5, 1000, 10000); //$100 per sec
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Player.startCrime(0, 2, 2, 2, 2, 4, 1000, 10000); //$100 per sec
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}
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function commitTraffickArmsCrime() {
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Player.crimeType = CONSTANTS.CrimeTraffickArms;
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Player.startCrime(0, 5, 5, 5, 5, 10, 2500, 20000); //$125 per sec
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Player.startCrime(0, 5, 5, 5, 5, 8, 2500, 20000); //$125 per sec
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}
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function commitHomicideCrime() {
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Player.crimeType = CONSTANTS.CrimeHomicide;
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Player.startCrime(0, 20, 20, 20, 20, 0, 300, 3000); //$100 per sec
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Player.startCrime(0, 15, 15, 15, 15, 0, 300, 3000); //$100 per sec
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}
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function commitKidnapCrime() {
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Player.crimeType = CONSTANTS.CrimeKidnap;
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Player.startCrime(0, 6, 6, 6, 6, 6, 10000, 60000); //$166.67 per sec
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Player.startCrime(0, 10, 10, 10, 10, 10, 10000, 60000); //$166.67 per sec
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}
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function determineCrimeSuccess(crime, moneyGained) {
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@ -834,6 +834,7 @@ displayLocationContent = function() {
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slumsKidnap.style.display = "block";
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slumsKidnap.innerHTML = "Kidnap and Ransom (" + (kidnapChance*100).toFixed(3) + "% chance of success)";
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break;
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default:
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console.log("ERROR: INVALID LOCATION");
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@ -927,7 +927,7 @@ PlayerObject.prototype.startCrime = function(hackExp, strExp, defExp, dexExp, ag
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this.workHackExpGained = hackExp * this.hacking_exp_mult;
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this.workStrExpGained = strExp * this.strength_exp_mult;
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this.workDefExpGained = defExp * this.defense_exp_mult;
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this.workDexExpGained = dexExp * this.dexteriy_exp_mult;
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this.workDexExpGained = dexExp * this.dexterity_exp_mult;
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this.workAgiExpGained = agiExp * this.agility_exp_mult;
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this.workChaExpGained = chaExp * this.charisma_exp_mult;
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this.workMoneyGained = money; //TODO multiplier for this?
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@ -949,9 +949,11 @@ PlayerObject.prototype.startCrime = function(hackExp, strExp, defExp, dexExp, ag
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Engine.loadWorkInProgressContent();
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}
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PlayerObject.prototype.commitCrime = function () {
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PlayerObject.prototype.commitCrime = function (numCycles) {
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this.timeWorked += Engine._idleSpeed * numCycles;
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if (this.timeWorked >= this.timeNeededToCompleteWork) {Player.finishCrime(false);}
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var txt = document.getElementById("work-in-progress-text");
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txt.innerHTML = "You are attempting to " + Player.crimeType + ".<br>" +
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"Time remaining: " + convertTimeMsToTimeElapsedString(this.timeNeededToCompleteWork - this.timeWorked);
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@ -961,9 +963,6 @@ PlayerObject.prototype.finishCrime = function(cancelled) {
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if (cancelled) {
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//Do nothing
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} else {
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this.gainWorkExp();
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//Handle Karma and crime statistics
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switch(this.crimeType) {
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case CONSTANTS.CrimeShoplift:
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@ -997,25 +996,37 @@ PlayerObject.prototype.finishCrime = function(cancelled) {
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}
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//Determine crime success/failure
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if (determineCrimeSuccess(this.crimeType, this.workMoneyGained)) {
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dialogBoxCreate("Crime successful! <br><br>" +
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"You gained:<br>"+
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"$" + this.workMoneyGained + "<br>" +
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this.workHackExpGained + " hacking experience <br>" +
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this.workStrExpGained + " strength experience<br>" +
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this.workDefExpGained + " defense experience<br>" +
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this.workDexExpGained + " dexterity experience<br>" +
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this.workAgiExpGained + " agility experience<br>");
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} else {
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dialogBoxCreate("Crime failed! <br><br>" +
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"You gained:<br>"+
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this.workHackExpGained + " hacking experience <br>" +
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this.workStrExpGained + " strength experience<br>" +
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this.workDefExpGained + " defense experience<br>" +
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this.workDexExpGained + " dexterity experience<br>" +
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this.workAgiExpGained + " agility experience<br>");
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if (!cancelled) {
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if (determineCrimeSuccess(this.crimeType, this.workMoneyGained)) {
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//On a crime success, gain 2x exp
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this.workHackExpGained *= 2;
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this.workStrExpGained *= 2;
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this.workDefExpGained *= 2;
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this.workDexExpGained *= 2;
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this.workAgiExpGained *= 2;
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this.workChaExpGained *= 2;
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dialogBoxCreate("Crime successful! <br><br>" +
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"You gained:<br>"+
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"$" + this.workMoneyGained + "<br>" +
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this.workHackExpGained + " hacking experience <br>" +
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this.workStrExpGained + " strength experience<br>" +
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this.workDefExpGained + " defense experience<br>" +
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this.workDexExpGained + " dexterity experience<br>" +
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this.workAgiExpGained + " agility experience<br>");
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} else {
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dialogBoxCreate("Crime failed! <br><br>" +
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"You gained:<br>"+
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this.workHackExpGained + " hacking experience <br>" +
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this.workStrExpGained + " strength experience<br>" +
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this.workDefExpGained + " defense experience<br>" +
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this.workDexExpGained + " dexterity experience<br>" +
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this.workAgiExpGained + " agility experience<br>");
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}
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}
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this.gainWorkExp();
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var mainMenu = document.getElementById("mainmenu-container");
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mainMenu.style.visibility = "visible";
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this.isWorking = false;
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@ -581,7 +581,9 @@ var Engine = {
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} else if (Player.workType == CONSTANTS.WorkTypeCreateProgram) {
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Player.createProgramWork(numCycles);
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} else if (Player.workType == CONSTANTS.WorkTypeStudyClass) {
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Player.takeClass(numCycles);
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Player.takeClass(numCycles);
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} else if (Player.workType == CONSTANTS.WorkTypeCrime) {
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Player.commitCrime(numCycles);
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} else {
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Player.work(numCycles);
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}
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@ -608,7 +610,7 @@ var Engine = {
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Counters: {
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autoSaveCounter: 300, //Autosave every minute
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updateSkillLevelsCounter: 10, //Only update skill levels every 2 seconds. Might improve performance
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updateDisplays: 4, //Update displays such as Active Scripts display and character display
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updateDisplays: 3, //Update displays such as Active Scripts display and character display
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serverGrowth: 450, //Process server growth every minute and a half
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checkFactionInvitations: 1500, //Check whether you qualify for any faction invitations every 5 minutes
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passiveFactionGrowth: 600,
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@ -644,7 +646,7 @@ var Engine = {
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updateHacknetNodesContent();
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}
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Engine.Counters.updateDisplays = 4;
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Engine.Counters.updateDisplays = 3;
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}
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if (Engine.Counters.serverGrowth <= 0) {
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