mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-12-18 04:05:46 +01:00
v1.2.0
This commit is contained in:
parent
853125009b
commit
02605090df
136
dist/vendor.bundle.js
vendored
136
dist/vendor.bundle.js
vendored
File diff suppressed because one or more lines are too long
@ -3,8 +3,107 @@
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||||
Changelog
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=========
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||||
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||||
v1.1.0 - 2021-12-18 You guys are awesome (community because they're god damn awesome)
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||||
-------------------------------------------------------------------------------------
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||||
|
||||
** Script Editor **
|
||||
|
||||
* The text editor can open several files at once. (@Rez855 / @Shadow72)
|
||||
It's not perfect so keep the feedback coming.
|
||||
|
||||
** Steam **
|
||||
|
||||
* Windows has a new launch option that lets player start with killing all their scripts
|
||||
This is a safety net in case all the other safety nets fail.
|
||||
* Linux has several launch options that use different flags for different OS.
|
||||
* Debug and Fullscreen are available in the window utility bar.
|
||||
* Tried (and maybe failed) to make the game completely kill itself after closing.
|
||||
This one I still don't know wtf is going.
|
||||
* No longer has background throttling.
|
||||
* Default color should be pitch black when loading
|
||||
* Add BN13: Challenge achievement.
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||||
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||||
** Tutorial **
|
||||
|
||||
* I watched someone play bitburner on youtube and reworked part of
|
||||
the tutorial to try to make some parts of the game clearer.
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https://www.youtube.com/watch?v=-_JETXff4Zo
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* Add option to restart tutorial.
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||||
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||||
** Netscript **
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||||
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||||
* getGangInformation returns more information.
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||||
* getAscensionResult added
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* getMemberInformation returns more info
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||||
* Formulas API has new functions for gang.
|
||||
* Added documentation for corp API.
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||||
* exec has clearer error message when you send invalid data.
|
||||
* getServer returns all defined field for hacknet servers.
|
||||
* Fix a bug with scp multiple files (@theit8514)
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||||
* Stack traces should be smarter at replacing blobs with filenames
|
||||
* Fix a weird error message that would occur when throwing raw strings.
|
||||
* Fix shortcuts not working.
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||||
* Re-added setFocus and isFocused (@theit8514)
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||||
* new function getHashUpgrades (@MartinFournier)
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||||
* enableLog accepts "ALL" like disableLog (@wynro)
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||||
* toast() doesn't crash on invalid data (@ivanjermakov)
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||||
* alert() doesn't crash on invalid data (@Siern)
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||||
* Fixed an issue where scripts don't run where they should.
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||||
* Sleeve getInformation now returns cha
|
||||
* getServer does work with no argument now
|
||||
* workForFaction returns false when it mistakenly returned null
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||||
|
||||
** Character Overview **
|
||||
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||||
* The character overview now shows the amount of exp needed to next level (@MartinFournier)
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||||
|
||||
** Misc. **
|
||||
|
||||
* Add option to supress Game Saved! toasts (@MartinFournier)
|
||||
* Fix bug where ctrl+alt+j was eaten by the wrong process. (@billyvg)
|
||||
* Theme Editor lets you paste colors (@MartinFournier)
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||||
* ctrl + u/k/w should work on terminal (@billyvg)
|
||||
* Game now shows commit number, this is mostly for me. (@MartinFourier)
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||||
* running a bad script will give a clearer error message (@TheCoderJT)
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||||
* Default terminal capacity is maximum (@SayntGarmo)
|
||||
* Fix problems with cp and mv (@theit8514)
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||||
* Make monaco load fully offline for players behind firewalls.
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||||
* change beginer guide to use n00dles instead of foodnstuff
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* BN13 is harder
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||||
* nerf int gain from manualHack
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||||
* Fix UI displaying wrong stats (@DJMatch3000)
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||||
* Fix button not disabling as it should.
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||||
* New location in Ishima.
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||||
* Add setting to suppress stock market popups.
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||||
* Typo fixes (@Hedrauta, @cvr-119, @Ationi, @millennIumAMbiguity
|
||||
@TealKoi, @TheCoderJT, @cblte, @2PacIsAlive, @MageKing17,
|
||||
@Xynrati, @Adraxas, @pobiega)
|
||||
* Fix 100% territory achievement.
|
||||
* Reword message on active scripts page.
|
||||
* Fix terminal not clearing after BN
|
||||
* Remove references to .fconf
|
||||
* Augmentation pages shows BN difficulty with SF5
|
||||
* Fix scripts saving on wrong server while 'connect'ing
|
||||
* Fix gym discount not working.
|
||||
* Fix scan-analyze not working with timestamps
|
||||
* Hash upgrades remember last choice.
|
||||
* Save files now sort by date
|
||||
* The covenant no longer supports negative memory purchases
|
||||
* Fix corp shares buyback triggering by pressing enter
|
||||
* Staneks gift display avg / num charges
|
||||
* Infiltration rewards no longer decay with better stats
|
||||
* terminal 'true' is parsed as boolean not string
|
||||
* tail and kill use autocomplete()
|
||||
* Fix focus for coding contract
|
||||
* massive boost to noodle bar.
|
||||
|
||||
** Special Thanks **
|
||||
|
||||
* Special thank you to everyone on Discord who can answer
|
||||
new player questions so I can focus on more important things.
|
||||
|
||||
v1.1.0 - 2021-12-03 BN13: They're Lunatics (hydroflame & community)
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||||
-------------------------------------------------------
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-------------------------------------------------------------------
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||||
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||||
** BN13: They're Lunatics **
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||||
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||||
|
@ -64,9 +64,9 @@ documentation_title = '{0} Documentation'.format(project)
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# built documents.
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#
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# The short X.Y version.
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version = '1.1'
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version = '1.2'
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# The full version, including alpha/beta/rc tags.
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||||
release = '1.1.0'
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release = '1.2.0'
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|
||||
# The language for content autogenerated by Sphinx. Refer to documentation
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||||
# for a list of supported languages.
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||||
|
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
@ -1,10 +1,10 @@
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{
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"name": "bitburner",
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"license": "SEE LICENSE IN license.txt",
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"version": "1.1.0",
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"version": "1.2.0",
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"main": "electron-main.js",
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"author": {
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"name": "Daniel Xie"
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"name": "Daniel Xie & Olivier Gagnon"
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},
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"bugs": {
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"url": "https://github.com/danielyxie/bitburner/issues"
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||||
|
@ -29,7 +29,6 @@ export function PurchasedAugmentations(): React.ReactElement {
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||||
if (ownedAug.name === AugmentationNames.NeuroFluxGovernor) {
|
||||
level = ownedAug.level;
|
||||
}
|
||||
|
||||
augs.push(<AugmentationAccordion key={aug.name} aug={aug} level={level} />);
|
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}
|
||||
|
||||
|
143
src/Constants.ts
143
src/Constants.ts
@ -111,8 +111,8 @@ export const CONSTANTS: {
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TotalNumBitNodes: number;
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||||
LatestUpdate: string;
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||||
} = {
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||||
VersionString: "1.1.0",
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||||
VersionNumber: 6,
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||||
VersionString: "1.2.0",
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||||
VersionNumber: 7,
|
||||
|
||||
// Speed (in ms) at which the main loop is updated
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||||
_idleSpeed: 200,
|
||||
@ -273,72 +273,103 @@ export const CONSTANTS: {
|
||||
TotalNumBitNodes: 24,
|
||||
|
||||
LatestUpdate: `
|
||||
v1.1.0 - 2021-12-03 BN13: They're Lunatics (hydroflame & community)
|
||||
-------------------------------------------------------
|
||||
v1.1.0 - 2021-12-18 You guys are awesome (community because they're god damn awesome)
|
||||
-------------------------------------------------------------------------------------
|
||||
|
||||
** BN13: They're Lunatics **
|
||||
** Script Editor **
|
||||
|
||||
* BN13 added.
|
||||
* The text editor can open several files at once. (@Rez855 / @Shadow72)
|
||||
It's not perfect so keep the feedback coming.
|
||||
|
||||
** Steam **
|
||||
|
||||
* Tested on all 3 major OS.
|
||||
* 94 achievements added
|
||||
* Release is 2021-12-10.
|
||||
* Windows has a new launch option that lets player start with killing all their scripts
|
||||
This is a safety net in case all the other safety nets fail.
|
||||
* Linux has several launch options that use different flags for different OS.
|
||||
* Debug and Fullscreen are available in the window utility bar.
|
||||
* Tried (and maybe failed) to make the game completely kill itself after closing.
|
||||
This one I still don't know wtf is going.
|
||||
* No longer has background throttling.
|
||||
* Default color should be pitch black when loading
|
||||
* Add BN13: Challenge achievement.
|
||||
|
||||
** Corporation API **
|
||||
** Tutorial **
|
||||
|
||||
* Added corporation API. (Unstable)
|
||||
* I watched someone play bitburner on youtube and reworked part of
|
||||
the tutorial to try to make some parts of the game clearer.
|
||||
https://www.youtube.com/watch?v=-_JETXff4Zo
|
||||
* Add option to restart tutorial.
|
||||
|
||||
** Netscript **
|
||||
|
||||
* tprintf crashes when not giving a format as first arg.
|
||||
* tprintf no longer prints filename (@BartKoppelmans)
|
||||
* TIX buy/sell/sellShort all return askprice/bidprice (@Insight)
|
||||
* getRunningScript now works.
|
||||
* Fix disableLog for gang and TIX API
|
||||
* getOwnedSourceFiles is not singularity anymore (makes it easier to share scripts.) (@theit8514)
|
||||
* true/false is a valid value to send to other scripts.
|
||||
* workForFaction no longer returns null when trying to work for gang.
|
||||
* Scripts logging no longer generates the string if logging is disabled.
|
||||
This should give performance boost for some scripts.
|
||||
|
||||
** Gang **
|
||||
|
||||
* Gang with 0 territory can no longer fight
|
||||
* Territory now caps at exactly 0 or 1.
|
||||
* getGangInformation returns more information.
|
||||
* getAscensionResult added
|
||||
* getMemberInformation returns more info
|
||||
* Formulas API has new functions for gang.
|
||||
* Added documentation for corp API.
|
||||
* exec has clearer error message when you send invalid data.
|
||||
* getServer returns all defined field for hacknet servers.
|
||||
* Fix a bug with scp multiple files (@theit8514)
|
||||
* Stack traces should be smarter at replacing blobs with filenames
|
||||
* Fix a weird error message that would occur when throwing raw strings.
|
||||
* Fix shortcuts not working.
|
||||
* Re-added setFocus and isFocused (@theit8514)
|
||||
* new function getHashUpgrades (@MartinFournier)
|
||||
* enableLog accepts "ALL" like disableLog (@wynro)
|
||||
* toast() doesn't crash on invalid data (@ivanjermakov)
|
||||
* alert() doesn't crash on invalid data (@Siern)
|
||||
* Fixed an issue where scripts don't run where they should.
|
||||
* Sleeve getInformation now returns cha
|
||||
* getServer does work with no argument now
|
||||
* workForFaction returns false when it mistakenly returned null
|
||||
|
||||
** Character Overview **
|
||||
|
||||
* The character overview now shows the amount of exp needed to next level (@MartinFournier)
|
||||
|
||||
** Misc. **
|
||||
|
||||
* Clicking "previous" on the browser will not pretend you had unsaved information
|
||||
allowing you to cancel if needs be.
|
||||
* Fixed some tail box coloring issue.
|
||||
* Fixed BladeBurner getCityCommunities ram cost
|
||||
* The download terminal command no longer duplicate extensions (@Insight)
|
||||
* Fix #000 on #000 text in blackjack. (@Insight)
|
||||
* Remove reference to .fconf
|
||||
* Tail boxes all die on soft reset.
|
||||
* Fix codign contract focus bug.
|
||||
* Megacorp factions simply re-invite you instead of auto added on reset. (@theit8514)
|
||||
* Tail window is bound to html body.
|
||||
* Infiltration reward is tied to your potential stats, not your actual stats
|
||||
So you won't lose reward for doing the same thing over and over.
|
||||
* intelligence lowers program creation requirements.
|
||||
* Terminal parses true as the boolean, not the string.
|
||||
* Tail and kill autocomplete using the ns2 autocomplete feature.
|
||||
* scan-analyze doesn't take up as many terminal entries.
|
||||
* GangOtherInfo documentation now renders correctly.
|
||||
* ActiveScripts search box also searches for script names.
|
||||
* Infinite money no longer allows for infinite hacknet server.
|
||||
* Blackjack doesn't make you lose money twice.
|
||||
* Recent Scripts is now from most to least recent.
|
||||
* Fix mathjax ascii art bug in NiteSec.
|
||||
* Remove warning that the theme editor is slow, it's only slow in dev mode.
|
||||
* In BN8 is it possible to reduce the money on a server without gaining any.
|
||||
* In the options, the timestamp feature has a placeholder explaining the expected format.
|
||||
* Bunch of doc typo fix. (hydroflame & @BartKoppelmans & @cvr-119)
|
||||
* World Daemon difficulty is increased depending on BitNode.
|
||||
* hacking skill nerf was loosened in some BNs.
|
||||
* nerf noodle bar
|
||||
* Add option to supress Game Saved! toasts (@MartinFournier)
|
||||
* Fix bug where ctrl+alt+j was eaten by the wrong process. (@billyvg)
|
||||
* Theme Editor lets you paste colors (@MartinFournier)
|
||||
* ctrl + u/k/w should work on terminal (@billyvg)
|
||||
* Game now shows commit number, this is mostly for me. (@MartinFourier)
|
||||
* running a bad script will give a clearer error message (@TheCoderJT)
|
||||
* Default terminal capacity is maximum (@SayntGarmo)
|
||||
* Fix problems with cp and mv (@theit8514)
|
||||
* Make monaco load fully offline for players behind firewalls.
|
||||
* change beginer guide to use n00dles instead of foodnstuff
|
||||
* BN13 is harder
|
||||
* nerf int gain from manualHack
|
||||
* Fix UI displaying wrong stats (@DJMatch3000)
|
||||
* Fix button not disabling as it should.
|
||||
* New location in Ishima.
|
||||
* Add setting to suppress stock market popups.
|
||||
* Typo fixes (@Hedrauta, @cvr-119, @Ationi, @millennIumAMbiguity
|
||||
@TealKoi, @TheCoderJT, @cblte, @2PacIsAlive, @MageKing17,
|
||||
@Xynrati, @Adraxas, @pobiega)
|
||||
* Fix 100% territory achievement.
|
||||
* Reword message on active scripts page.
|
||||
* Fix terminal not clearing after BN
|
||||
* Remove references to .fconf
|
||||
* Augmentation pages shows BN difficulty with SF5
|
||||
* Fix scripts saving on wrong server while 'connect'ing
|
||||
* Fix gym discount not working.
|
||||
* Fix scan-analyze not working with timestamps
|
||||
* Hash upgrades remember last choice.
|
||||
* Save files now sort by date
|
||||
* The covenant no longer supports negative memory purchases
|
||||
* Fix corp shares buyback triggering by pressing enter
|
||||
* Staneks gift display avg / num charges
|
||||
* Infiltration rewards no longer decay with better stats
|
||||
* terminal 'true' is parsed as boolean not string
|
||||
* tail and kill use autocomplete()
|
||||
* Fix focus for coding contract
|
||||
* massive boost to noodle bar.
|
||||
|
||||
** Special Thanks **
|
||||
|
||||
* Special thank you to everyone on Discord who can answer
|
||||
new player questions so I can focus on more important things.
|
||||
`,
|
||||
};
|
||||
|
@ -189,7 +189,7 @@ const achievements: Achievement[] = [
|
||||
},
|
||||
{
|
||||
ID: "GANG_TERRITORY",
|
||||
Condition: () => Player.gang !== null && AllGangs[Player.gang.facName].territory === 1,
|
||||
Condition: () => Player.gang !== null && AllGangs[Player.gang.facName].territory >= 0.999,
|
||||
},
|
||||
{
|
||||
ID: "GANG_MEMBER_POWER",
|
||||
|
@ -27,18 +27,14 @@ import { loadThemes } from "./themes";
|
||||
import { GetServer } from "../../Server/AllServers";
|
||||
|
||||
import Button from "@mui/material/Button";
|
||||
import Tooltip from "@mui/material/Tooltip";
|
||||
import Typography from "@mui/material/Typography";
|
||||
import Link from "@mui/material/Link";
|
||||
import Box from "@mui/material/Box";
|
||||
import TextField from "@mui/material/TextField";
|
||||
import IconButton from "@mui/material/IconButton";
|
||||
import SettingsIcon from "@mui/icons-material/Settings";
|
||||
|
||||
import libSource from "!!raw-loader!../NetscriptDefinitions.d.ts";
|
||||
import { cssNumber } from "cypress/types/jquery";
|
||||
import { buttonBaseClasses } from "@mui/material";
|
||||
import { fromPairs } from "cypress/types/lodash";
|
||||
import { StringMatcher } from "cypress/types/net-stubbing";
|
||||
|
||||
let symbolsLoaded = false;
|
||||
let symbols: string[] = [];
|
||||
@ -102,8 +98,8 @@ class openScript {
|
||||
}
|
||||
}
|
||||
|
||||
const openScripts = new Array<openScript>(); // Holds all open scripts
|
||||
let currentScript = {} as openScript; // Script currently being viewed
|
||||
const openScripts = new Array<openScript>(); // Holds all open scripts
|
||||
let currentScript = {} as openScript; // Script currently being viewed
|
||||
|
||||
export function Root(props: IProps): React.ReactElement {
|
||||
const editorRef = useRef<IStandaloneCodeEditor | null>(null);
|
||||
@ -120,8 +116,6 @@ export function Root(props: IProps): React.ReactElement {
|
||||
fontSize: Settings.MonacoFontSize,
|
||||
});
|
||||
|
||||
|
||||
|
||||
const debouncedSetRAM = useMemo(
|
||||
() =>
|
||||
debounce((s) => {
|
||||
@ -171,7 +165,12 @@ export function Root(props: IProps): React.ReactElement {
|
||||
//If the current script already exists on the server, overwrite it
|
||||
for (let i = 0; i < server.scripts.length; i++) {
|
||||
if (currentScript.fileName == server.scripts[i].filename) {
|
||||
server.scripts[i].saveScript(currentScript.fileName, currentScript.code, props.player.currentServer, server.scripts);
|
||||
server.scripts[i].saveScript(
|
||||
currentScript.fileName,
|
||||
currentScript.code,
|
||||
props.player.currentServer,
|
||||
server.scripts,
|
||||
);
|
||||
if (Settings.SaveGameOnFileSave) saveObject.saveGame();
|
||||
return;
|
||||
}
|
||||
@ -241,7 +240,7 @@ export function Root(props: IProps): React.ReactElement {
|
||||
if (editorRef.current !== null) {
|
||||
infLoop(newCode);
|
||||
}
|
||||
} catch (err) { }
|
||||
} catch (err) {}
|
||||
}
|
||||
|
||||
// calculate it once the first time the file is loaded.
|
||||
@ -289,18 +288,18 @@ export function Root(props: IProps): React.ReactElement {
|
||||
});
|
||||
|
||||
// Generates a new model for the script
|
||||
function regenerateModel(script: openScript) {
|
||||
function regenerateModel(script: openScript): void {
|
||||
if (monacoRef.current !== null) {
|
||||
script.model = monacoRef.current.editor.createModel(script.code, 'javascript');
|
||||
script.model = monacoRef.current.editor.createModel(script.code, "javascript");
|
||||
}
|
||||
}
|
||||
|
||||
// Sets the currently viewed script
|
||||
function setCurrentScript(script: openScript) {
|
||||
function setCurrentScript(script: openScript): void {
|
||||
// Update last position
|
||||
if (editorRef.current !== null) {
|
||||
if (currentScript !== null) {
|
||||
var currentPosition = editorRef.current.getPosition();
|
||||
const currentPosition = editorRef.current.getPosition();
|
||||
if (currentPosition !== null) {
|
||||
currentScript.lastPosition = currentPosition;
|
||||
}
|
||||
@ -315,7 +314,7 @@ export function Root(props: IProps): React.ReactElement {
|
||||
}
|
||||
|
||||
// Gets a currently opened script
|
||||
function getOpenedScript(fileName: string, hostname: string) {
|
||||
function getOpenedScript(fileName: string, hostname: string): openScript | null {
|
||||
for (const script of openScripts) {
|
||||
if (script.fileName === fileName && script.hostname === hostname) {
|
||||
return script;
|
||||
@ -325,7 +324,7 @@ export function Root(props: IProps): React.ReactElement {
|
||||
return null;
|
||||
}
|
||||
|
||||
function saveScript(script: openScript) {
|
||||
function saveScript(script: openScript): void {
|
||||
const server = GetServer(script.hostname);
|
||||
if (server === null) throw new Error("Server should not be null but it is.");
|
||||
let found = false;
|
||||
@ -368,7 +367,13 @@ export function Root(props: IProps): React.ReactElement {
|
||||
if (filename !== undefined) {
|
||||
// Create new model
|
||||
if (monacoRef.current !== null) {
|
||||
var newScript = new openScript(filename, code, props.player.getCurrentServer().hostname, new monaco.Position(0, 0), monacoRef.current.editor.createModel(code, 'javascript'));
|
||||
const newScript = new openScript(
|
||||
filename,
|
||||
code,
|
||||
props.player.getCurrentServer().hostname,
|
||||
new monaco.Position(0, 0),
|
||||
monacoRef.current.editor.createModel(code, "javascript"),
|
||||
);
|
||||
setCurrentScript(newScript);
|
||||
openScripts.push(newScript);
|
||||
}
|
||||
@ -384,7 +389,13 @@ export function Root(props: IProps): React.ReactElement {
|
||||
} else {
|
||||
// Create a new temporary file
|
||||
if (monacoRef.current !== null) {
|
||||
var newScript = new openScript('NewFile.ns', '', props.player.getCurrentServer().hostname, new monaco.Position(0, 0), monacoRef.current.editor.createModel('', 'javascript'));
|
||||
const newScript = new openScript(
|
||||
"newfile.script",
|
||||
"",
|
||||
props.player.getCurrentServer().hostname,
|
||||
new monaco.Position(0, 0),
|
||||
monacoRef.current.editor.createModel("", "javascript"),
|
||||
);
|
||||
setCurrentScript(newScript);
|
||||
openScripts.push(newScript);
|
||||
}
|
||||
@ -432,37 +443,41 @@ export function Root(props: IProps): React.ReactElement {
|
||||
}
|
||||
|
||||
// Change tab highlight from old tab to new tab
|
||||
function changeTabButtonColor(oldButtonFileName: string, oldButtonHostname: string, newButtonFileName: string, newButtonHostname: string) {
|
||||
const oldTabButton = document.getElementById('tabButton' + oldButtonFileName + oldButtonHostname);
|
||||
function changeTabButtonColor(
|
||||
oldButtonFileName: string,
|
||||
oldButtonHostname: string,
|
||||
newButtonFileName: string,
|
||||
newButtonHostname: string,
|
||||
): void {
|
||||
const oldTabButton = document.getElementById("tabButton" + oldButtonFileName + oldButtonHostname);
|
||||
if (oldTabButton !== null) {
|
||||
oldTabButton.style.backgroundColor = '';
|
||||
oldTabButton.style.backgroundColor = "";
|
||||
}
|
||||
|
||||
const oldTabCloseButton = document.getElementById('tabCloseButton' + oldButtonFileName + oldButtonHostname);
|
||||
const oldTabCloseButton = document.getElementById("tabCloseButton" + oldButtonFileName + oldButtonHostname);
|
||||
if (oldTabCloseButton !== null) {
|
||||
oldTabCloseButton.style.backgroundColor = '';
|
||||
oldTabCloseButton.style.backgroundColor = "";
|
||||
}
|
||||
|
||||
const newTabButton = document.getElementById('tabButton' + newButtonFileName + newButtonHostname);
|
||||
const newTabButton = document.getElementById("tabButton" + newButtonFileName + newButtonHostname);
|
||||
if (newTabButton !== null) {
|
||||
newTabButton.style.backgroundColor = '#173b2d';
|
||||
newTabButton.style.backgroundColor = "#666";
|
||||
}
|
||||
|
||||
const newTabCloseButton = document.getElementById('tabCloseButton' + newButtonFileName + newButtonHostname);
|
||||
const newTabCloseButton = document.getElementById("tabCloseButton" + newButtonFileName + newButtonHostname);
|
||||
if (newTabCloseButton !== null) {
|
||||
newTabCloseButton.style.backgroundColor = '#173b2d';
|
||||
newTabCloseButton.style.backgroundColor = "#666";
|
||||
}
|
||||
}
|
||||
|
||||
// Called when a script tab was clicked
|
||||
function onTabButtonClick(e: React.MouseEvent<HTMLButtonElement>) {
|
||||
const valSplit = e.currentTarget.value.split(':');
|
||||
function onTabButtonClick(e: React.MouseEvent<HTMLButtonElement>): void {
|
||||
const valSplit = e.currentTarget.value.split(":");
|
||||
const fileName = valSplit[0];
|
||||
const hostname = valSplit[1];
|
||||
|
||||
// Change tab highlight from old tab to new tab
|
||||
changeTabButtonColor(currentScript.fileName, currentScript.hostname, fileName, hostname)
|
||||
|
||||
changeTabButtonColor(currentScript.fileName, currentScript.hostname, fileName, hostname);
|
||||
|
||||
// Update current script
|
||||
const clickedScript = getOpenedScript(fileName, hostname);
|
||||
@ -477,8 +492,8 @@ export function Root(props: IProps): React.ReactElement {
|
||||
}
|
||||
|
||||
// Called when a script tab close button was clicked
|
||||
function onCloseButtonClick(e: React.MouseEvent<HTMLButtonElement>) {
|
||||
const valSplit = e.currentTarget.value.split(':');
|
||||
function onCloseButtonClick(e: React.MouseEvent<HTMLButtonElement>): void {
|
||||
const valSplit = e.currentTarget.value.split(":");
|
||||
const fileName = valSplit[0];
|
||||
const hostname = valSplit[1];
|
||||
|
||||
@ -494,20 +509,23 @@ export function Root(props: IProps): React.ReactElement {
|
||||
if (openScripts.length === 0) {
|
||||
// No other scripts are open, create a new temporary file
|
||||
if (monacoRef.current !== null) {
|
||||
const newScript = new openScript("NewFile.ns", '', props.player.getCurrentServer().hostname, new monacoRef.current.Position(0, 0), monacoRef.current.editor.createModel('', 'javascript'));
|
||||
const newScript = new openScript(
|
||||
"newfile.script",
|
||||
"",
|
||||
props.player.getCurrentServer().hostname,
|
||||
new monacoRef.current.Position(0, 0),
|
||||
monacoRef.current.editor.createModel("", "javascript"),
|
||||
);
|
||||
|
||||
setCurrentScript(newScript)
|
||||
setCurrentScript(newScript);
|
||||
openScripts.push(newScript);
|
||||
|
||||
// Create new tab button for temporary file
|
||||
const element = (<div style={{ paddingRight: '5px' }}><Button style={{ backgroundColor: '#173b2d' }} value={newScript.fileName + ':' + newScript.hostname} onClick={onTabButtonClick}>{newScript.fileName}</Button><Button value={newScript.fileName + ':' + newScript.hostname} onClick={onCloseButtonClick} style={{ maxWidth: '20px', minWidth: '20px', backgroundColor: '#173b2d' }}>x</Button></div>)
|
||||
|
||||
// Modify button for temp file
|
||||
var parent = e.currentTarget.parentElement;
|
||||
const parent = e.currentTarget.parentElement;
|
||||
if (parent !== null) {
|
||||
(parent.children[0] as HTMLButtonElement).value = 'NewFile.ns:home';
|
||||
(parent.children[0] as HTMLButtonElement).textContent = 'NewFile.ns';
|
||||
e.currentTarget.value = 'NewFile.ns:home';
|
||||
(parent.children[0] as HTMLButtonElement).value = "newfile.script:home";
|
||||
(parent.children[0] as HTMLButtonElement).textContent = "newfile.script";
|
||||
e.currentTarget.value = "newfile.script:home";
|
||||
}
|
||||
}
|
||||
} else {
|
||||
@ -515,7 +533,12 @@ export function Root(props: IProps): React.ReactElement {
|
||||
regenerateModel(openScripts[0]);
|
||||
}
|
||||
|
||||
changeTabButtonColor(currentScript.fileName, currentScript.hostname, openScripts[0].fileName, openScripts[0].hostname);
|
||||
changeTabButtonColor(
|
||||
currentScript.fileName,
|
||||
currentScript.hostname,
|
||||
openScripts[0].fileName,
|
||||
openScripts[0].hostname,
|
||||
);
|
||||
|
||||
setCurrentScript(openScripts[0]);
|
||||
}
|
||||
@ -524,14 +547,53 @@ export function Root(props: IProps): React.ReactElement {
|
||||
// Generate a button for each open script
|
||||
const scriptButtons = [];
|
||||
for (let i = 0; i < openScripts.length; i++) {
|
||||
if (openScripts[i].fileName !== '') {
|
||||
if (openScripts[i].fileName !== "") {
|
||||
const fileName2 = openScripts[i].fileName;
|
||||
const hostname = openScripts[i].hostname;
|
||||
if (openScripts[i].fileName === currentScript.fileName && openScripts[i].hostname === currentScript.hostname) {
|
||||
// Set special background color for current script tab button
|
||||
scriptButtons.push(<div id={'scriptEditorTab' + fileName2 + hostname} key={'tabButton' + i} style={{ paddingRight: '5px' }}><Button id={'tabButton' + openScripts[i].fileName + openScripts[i].hostname} style={{ backgroundColor: '#173b2d' }} value={fileName2 + ':' + hostname} onClick={onTabButtonClick}>{openScripts[i].fileName}</Button><Button id={'tabCloseButton' + openScripts[i].fileName + openScripts[i].hostname} value={fileName2 + ':' + hostname} onClick={onCloseButtonClick} style={{ maxWidth: '20px', minWidth: '20px', backgroundColor: '#173b2d' }}>x</Button></div>)
|
||||
scriptButtons.push(
|
||||
<Tooltip
|
||||
title={
|
||||
<Typography>
|
||||
{hostname}:~/{fileName2}
|
||||
</Typography>
|
||||
}
|
||||
>
|
||||
<div key={fileName2 + hostname} style={{ paddingRight: "5px" }}>
|
||||
<Button style={{ backgroundColor: "#666" }} value={fileName2 + ":" + hostname} onClick={onTabButtonClick}>
|
||||
{openScripts[i].fileName}
|
||||
</Button>
|
||||
<Button
|
||||
value={fileName2 + ":" + hostname}
|
||||
onClick={onCloseButtonClick}
|
||||
style={{ maxWidth: "20px", minWidth: "20px", backgroundColor: "#666" }}
|
||||
>
|
||||
x
|
||||
</Button>
|
||||
</div>
|
||||
</Tooltip>,
|
||||
);
|
||||
} else {
|
||||
scriptButtons.push(<div id={'scriptEditorTab' + fileName2 + hostname} key={'tabButton' + i} style={{ paddingRight: '5px' }}><Button id={'tabButton' + openScripts[i].fileName + openScripts[i].hostname} value={fileName2 + ':' + hostname} onClick={onTabButtonClick}>{openScripts[i].fileName}</Button><Button id={'tabCloseButton' + openScripts[i].fileName + openScripts[i].hostname} value={fileName2 + ':' + hostname} onClick={onCloseButtonClick} style={{ maxWidth: '20px', minWidth: '20px' }}>x</Button></div>)
|
||||
scriptButtons.push(
|
||||
<div id={"scriptEditorTab" + fileName2 + hostname} key={"tabButton" + i} style={{ paddingRight: "5px" }}>
|
||||
<Button
|
||||
id={"tabButton" + openScripts[i].fileName + openScripts[i].hostname}
|
||||
value={fileName2 + ":" + hostname}
|
||||
onClick={onTabButtonClick}
|
||||
>
|
||||
{openScripts[i].fileName}
|
||||
</Button>
|
||||
<Button
|
||||
id={"tabCloseButton" + openScripts[i].fileName + openScripts[i].hostname}
|
||||
value={fileName2 + ":" + hostname}
|
||||
onClick={onCloseButtonClick}
|
||||
style={{ maxWidth: "20px", minWidth: "20px" }}
|
||||
>
|
||||
x
|
||||
</Button>
|
||||
</div>,
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -541,7 +603,7 @@ export function Root(props: IProps): React.ReactElement {
|
||||
const p = 11000 / -window.innerHeight + 100;
|
||||
return (
|
||||
<>
|
||||
<Box display="flex" flexDirection="row" alignItems="center" paddingBottom='5px'>
|
||||
<Box display="flex" flexDirection="row" alignItems="center" paddingBottom="5px">
|
||||
{scriptButtons}
|
||||
</Box>
|
||||
<Editor
|
||||
@ -557,7 +619,7 @@ export function Root(props: IProps): React.ReactElement {
|
||||
/>
|
||||
<Box display="flex" flexDirection="row" sx={{ m: 1 }} alignItems="center">
|
||||
<Button onClick={beautify}>Beautify</Button>
|
||||
<Typography color={updatingRam ? "secondary" : "primary"} sx={{ mx: 1 }}>
|
||||
<Typography color={updatingRam ? "secondary" : "primary"} sx={{ mx: 1 }}>
|
||||
{ram}
|
||||
</Typography>
|
||||
<Button onClick={save}>Save (Ctrl/Cmd + b)</Button>
|
||||
@ -572,7 +634,7 @@ export function Root(props: IProps): React.ReactElement {
|
||||
Full
|
||||
</Link>
|
||||
</Typography>
|
||||
<IconButton style={{ marginLeft: 'auto' }} onClick={() => setOptionsOpen(true)}>
|
||||
<IconButton style={{ marginLeft: "auto" }} onClick={() => setOptionsOpen(true)}>
|
||||
<>
|
||||
<SettingsIcon />
|
||||
options
|
||||
@ -596,4 +658,4 @@ export function Root(props: IProps): React.ReactElement {
|
||||
/>
|
||||
</>
|
||||
);
|
||||
}
|
||||
}
|
||||
|
@ -1,8 +1,9 @@
|
||||
import * as React from 'react';
|
||||
import LinearProgress from '@mui/material/LinearProgress';
|
||||
import { TableCell, Tooltip } from '@mui/material';
|
||||
import { characterOverviewStyles } from './CharacterOverview';
|
||||
import { ISkillProgress } from 'src/PersonObjects/formulas/skill';
|
||||
import * as React from "react";
|
||||
import LinearProgress from "@mui/material/LinearProgress";
|
||||
import { TableCell, Tooltip } from "@mui/material";
|
||||
import { characterOverviewStyles } from "./CharacterOverview";
|
||||
import { ISkillProgress } from "src/PersonObjects/formulas/skill";
|
||||
import { numeralWrapper } from "../numeralFormat";
|
||||
|
||||
interface IProgressProps {
|
||||
min: number;
|
||||
@ -18,11 +19,13 @@ interface IStatsOverviewCellProps {
|
||||
|
||||
export function StatsProgressBar({ min, max, current, color }: IProgressProps): React.ReactElement {
|
||||
const normalise = (value: number): number => ((value - min) * 100) / (max - min);
|
||||
const tooltipText = <>
|
||||
Experience: {current.toFixed(2)}/{max.toFixed(2)}
|
||||
<br />
|
||||
{normalise(current).toFixed(2)}%
|
||||
</>;
|
||||
const tooltipText = (
|
||||
<>
|
||||
Experience: {numeralWrapper.formatExp(current)}/{numeralWrapper.formatExp(max)}
|
||||
<br />
|
||||
{normalise(current).toFixed(2)}%
|
||||
</>
|
||||
);
|
||||
|
||||
return (
|
||||
<Tooltip title={tooltipText}>
|
||||
@ -30,8 +33,8 @@ export function StatsProgressBar({ min, max, current, color }: IProgressProps):
|
||||
variant="determinate"
|
||||
value={normalise(current)}
|
||||
sx={{
|
||||
backgroundColor: '#111111',
|
||||
'& .MuiLinearProgress-bar1Determinate': {
|
||||
backgroundColor: "#111111",
|
||||
"& .MuiLinearProgress-bar1Determinate": {
|
||||
backgroundColor: color,
|
||||
},
|
||||
}}
|
||||
@ -40,12 +43,16 @@ export function StatsProgressBar({ min, max, current, color }: IProgressProps):
|
||||
);
|
||||
}
|
||||
|
||||
export function StatsProgressOverviewCell({progress, color}: IStatsOverviewCellProps): React.ReactElement {
|
||||
export function StatsProgressOverviewCell({ progress, color }: IStatsOverviewCellProps): React.ReactElement {
|
||||
const classes = characterOverviewStyles();
|
||||
return (
|
||||
<TableCell component="th" scope="row" colSpan={2}
|
||||
<TableCell
|
||||
component="th"
|
||||
scope="row"
|
||||
colSpan={2}
|
||||
classes={{ root: classes.cellNone }}
|
||||
style={{ paddingBottom: '2px', position: 'relative', top: '-3px' }}>
|
||||
style={{ paddingBottom: "2px", position: "relative", top: "-3px" }}
|
||||
>
|
||||
<StatsProgressBar
|
||||
min={progress.baseExperience}
|
||||
max={progress.nextExperience}
|
||||
@ -53,5 +60,5 @@ export function StatsProgressOverviewCell({progress, color}: IStatsOverviewCellP
|
||||
color={color}
|
||||
/>
|
||||
</TableCell>
|
||||
)
|
||||
);
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user