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ENGINE: Use setTimeout() instead of requestAnimationFrame() (#421)
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@ -407,7 +407,7 @@ const Engine: {
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Player.lastUpdate = _thisUpdate - offset;
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Engine.updateGame(diff);
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}
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window.requestAnimationFrame(Engine.start);
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window.setTimeout(Engine.start, CONSTANTS.MilliPerCycle - offset);
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},
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};
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