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Lint+format fix?
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9
src/ScriptEditor/NetscriptDefinitions.d.ts
vendored
9
src/ScriptEditor/NetscriptDefinitions.d.ts
vendored
@ -215,7 +215,8 @@ export interface CrimeStats {
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* @public
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* @public
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*/
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*/
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export interface BasicHGWOptions {
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export interface BasicHGWOptions {
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/** Number of threads to use for this function. Must be less than or equal to the number of threads the script is running with. */
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/** Number of threads to use for this function.
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* Must be less than or equal to the number of threads the script is running with. */
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threads?: number;
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threads?: number;
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/** Set to true this action will affect the stock market. */
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/** Set to true this action will affect the stock market. */
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stock?: boolean;
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stock?: boolean;
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@ -540,7 +541,8 @@ export interface BitNodeMultipliers {
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HackExpGain: number;
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HackExpGain: number;
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/** Influences how quickly the player's hacking level (not experience) scales */
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/** Influences how quickly the player's hacking level (not experience) scales */
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HackingLevelMultiplier: number;
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HackingLevelMultiplier: number;
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/** Influences how much money is produced by Hacknet Nodes and the hash rate of Hacknet Servers (unlocked in BitNode-9) */
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/** Influences how much money is produced by Hacknet Nodes
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* and the hash rate of Hacknet Servers (unlocked in BitNode-9) */
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HacknetNodeMoney: number;
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HacknetNodeMoney: number;
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/** Influences how much money it costs to upgrade your home computer's RAM */
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/** Influences how much money it costs to upgrade your home computer's RAM */
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HomeComputerRamCost: number;
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HomeComputerRamCost: number;
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@ -548,7 +550,8 @@ export interface BitNodeMultipliers {
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InfiltrationMoney: number;
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InfiltrationMoney: number;
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/** Influences how much rep the player can gain from factions when selling stolen documents and secrets */
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/** Influences how much rep the player can gain from factions when selling stolen documents and secrets */
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InfiltrationRep: number;
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InfiltrationRep: number;
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/** Influences how much money can be stolen from a server when the player performs a hack against it through the Terminal. */
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/** Influences how much money can be stolen from a server when the player
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* performs a hack against it through the Terminal. */
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ManualHackMoney: number;
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ManualHackMoney: number;
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/** Influence how much it costs to purchase a server */
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/** Influence how much it costs to purchase a server */
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PurchasedServerCost: number;
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PurchasedServerCost: number;
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@ -128,7 +128,7 @@ describe("Netscript RAM Calculation/Generation Tests", function () {
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describe("Singularity multiplier checks", () => {
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describe("Singularity multiplier checks", () => {
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sf4.lvl = 3;
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sf4.lvl = 3;
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const singFunctions = Object.entries(ns.singularity).filter(([key, val]) => typeof val === "function");
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const singFunctions = Object.entries(ns.singularity).filter(([__, val]) => typeof val === "function");
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const singObjects = singFunctions.map(([key, val]) => {
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const singObjects = singFunctions.map(([key, val]) => {
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return {
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return {
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name: key,
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name: key,
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