From 04062729423f2de35d173236467f3644a8ec5dfe Mon Sep 17 00:00:00 2001
From: rderfler <44448965+rderfler@users.noreply.github.com>
Date: Thu, 14 Apr 2022 11:57:01 -0400
Subject: [PATCH] Clean up
linter
---
src/Bladeburner/Bladeburner.tsx | 17 +++++++------
src/NetscriptFunctions/Bladeburner.ts | 4 ++--
src/PersonObjects/IPerson.ts | 8 +++----
src/PersonObjects/ITaskTracker.ts | 4 ++--
src/PersonObjects/Person.ts | 25 ++++++++++----------
src/PersonObjects/Sleeve/Sleeve.ts | 12 +++++-----
src/PersonObjects/Sleeve/ui/SleeveElem.tsx | 4 ++--
src/PersonObjects/Sleeve/ui/TaskSelector.tsx | 7 +++---
8 files changed, 40 insertions(+), 41 deletions(-)
diff --git a/src/Bladeburner/Bladeburner.tsx b/src/Bladeburner/Bladeburner.tsx
index 7dee7aae3..8294114bd 100644
--- a/src/Bladeburner/Bladeburner.tsx
+++ b/src/Bladeburner/Bladeburner.tsx
@@ -38,7 +38,6 @@ import { WorkerScript } from "../Netscript/WorkerScript";
import { FactionNames } from "../Faction/data/FactionNames";
import { BlackOperationNames } from "./data/BlackOperationNames";
import { KEY } from "../utils/helpers/keyCodes";
-import { Player } from "src/Player";
interface BlackOpsAttempt {
error?: string;
@@ -1022,7 +1021,7 @@ export class Bladeburner implements IBladeburner {
const unweightedGain = time * BladeburnerConstants.BaseStatGain * successMult * difficultyMult;
const unweightedIntGain = time * BladeburnerConstants.BaseIntGain * successMult * difficultyMult;
const skillMult = this.skillMultipliers.expGain;
-
+
return {
hack: unweightedGain * action.weights.hack * skillMult,
str: unweightedGain * action.weights.str * skillMult,
@@ -1136,7 +1135,7 @@ export class Bladeburner implements IBladeburner {
const losses = getRandomInt(0, max);
this.teamSize -= losses;
if(this.teamSize < this.sleeveSize) {
- let sup = player.sleeves.filter(x => x.bbAction == 'Support main sleeve');
+ const sup = player.sleeves.filter(x => x.bbAction == 'Support main sleeve');
for(let i = 0; i > (this.teamSize-this.sleeveSize); i--){
const r = Math.floor(Math.random() * sup.length);
sup[r].takeDamage(sup[r].max_hp);
@@ -1314,7 +1313,7 @@ export class Bladeburner implements IBladeburner {
this.log(`${person.whoAmI()}: ` + action.name + " successfully completed! Gained " + formatNumber(gain, 3) + " rank");
} else if (!isOperation && this.logging.contracts) {
this.log(
- `${person.whoAmI()}: ` +
+ `${person.whoAmI()}: ` +
action.name +
" contract successfully completed! Gained " +
formatNumber(gain, 3) +
@@ -1422,7 +1421,7 @@ export class Bladeburner implements IBladeburner {
if (this.logging.blackops) {
this.log(
- `${person.whoAmI()}: ` +
+ `${person.whoAmI()}: ` +
action.name +
" failed! Lost " +
formatNumber(rankLoss, 1) +
@@ -1440,7 +1439,7 @@ export class Bladeburner implements IBladeburner {
const losses = getRandomInt(1, teamLossMax);
this.teamSize -= losses;
if(this.teamSize < this.sleeveSize) {
- let sup = player.sleeves.filter(x => x.bbAction == 'Support main sleeve');
+ const sup = player.sleeves.filter(x => x.bbAction == 'Support main sleeve');
for(let i = 0; i > (this.teamSize-this.sleeveSize); i--){
const r = Math.floor(Math.random() * sup.length);
sup[r].takeDamage(sup[r].max_hp);
@@ -1472,7 +1471,7 @@ export class Bladeburner implements IBladeburner {
this.staminaBonus += staminaGain;
if (this.logging.general) {
this.log(
- `${person.whoAmI()}: ` +
+ `${person.whoAmI()}: ` +
"Training completed. Gained: " +
formatNumber(strExpGain, 1) +
" str exp, " +
@@ -1509,7 +1508,7 @@ export class Bladeburner implements IBladeburner {
this.getCurrentCity().improvePopulationEstimateByPercentage(eff * this.skillMultipliers.successChanceEstimate);
if (this.logging.general) {
this.log(
- `${person.whoAmI()}: ` +
+ `${person.whoAmI()}: ` +
`Field analysis completed. Gained ${formatNumber(rankGain, 2)} rank, ` +
`${formatNumber(hackingExpGain, 1)} hacking exp, and ` +
`${formatNumber(charismaExpGain, 1)} charisma exp`,
@@ -1655,7 +1654,7 @@ export class Bladeburner implements IBladeburner {
this.actionTimeOverflow = 0;
if (this.actionTimeCurrent >= this.actionTimeToComplete) {
this.actionTimeOverflow = this.actionTimeCurrent - this.actionTimeToComplete;
- let retValue = this.completeAction(player, player, this.action);
+ const retValue = this.completeAction(player, player, this.action);
player.gainMoney(retValue.money, "bladeburner");
player.gainStats(retValue);
// Operation Daedalus
diff --git a/src/NetscriptFunctions/Bladeburner.ts b/src/NetscriptFunctions/Bladeburner.ts
index 73ea9756a..e3bc2281e 100644
--- a/src/NetscriptFunctions/Bladeburner.ts
+++ b/src/NetscriptFunctions/Bladeburner.ts
@@ -137,7 +137,7 @@ export function NetscriptBladeburner(
const bladeburner = player.bladeburner;
if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
try {
- let time = bladeburner.getActionTimeNetscriptFn(player, type, name);
+ const time = bladeburner.getActionTimeNetscriptFn(player, type, name);
if(typeof time === 'string'){
const errorLogText = `Invalid action: type='${type}' name='${name}'`;
workerScript.log("bladeburner.getActionTime", () => errorLogText);
@@ -157,7 +157,7 @@ export function NetscriptBladeburner(
const bladeburner = player.bladeburner;
if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
try {
- let chance = bladeburner.getActionEstimatedSuccessChanceNetscriptFn(player, type, name);
+ const chance = bladeburner.getActionEstimatedSuccessChanceNetscriptFn(player, type, name);
if(typeof chance === 'string'){
const errorLogText = `Invalid action: type='${type}' name='${name}'`;
workerScript.log("bladeburner.getActionTime", () => errorLogText);
diff --git a/src/PersonObjects/IPerson.ts b/src/PersonObjects/IPerson.ts
index ab51f85c0..fbafd3505 100644
--- a/src/PersonObjects/IPerson.ts
+++ b/src/PersonObjects/IPerson.ts
@@ -15,7 +15,7 @@ export interface IPerson {
hp: number;
max_hp: number;
money: number;
-
+
// Experience
hacking_exp: number;
strength_exp: number;
@@ -24,7 +24,7 @@ export interface IPerson {
agility_exp: number;
charisma_exp: number;
intelligence_exp: number;
-
+
// Multipliers
hacking_exp_mult: number;
strength_exp_mult: number;
@@ -46,7 +46,7 @@ export interface IPerson {
crime_success_mult: number;
bladeburner_analysis_mult: number;
-
+
getIntelligenceBonus(weight: number): number;
gainHackingExp(exp: number): void;
gainStrengthExp(exp: number): void;
@@ -61,4 +61,4 @@ export interface IPerson {
regenerateHp: (amt: number) => void;
queryStatFromString: (str: string) => number;
whoAmI: () => string;
- }
\ No newline at end of file
+ }
diff --git a/src/PersonObjects/ITaskTracker.ts b/src/PersonObjects/ITaskTracker.ts
index 8b2d92efa..91bbad453 100644
--- a/src/PersonObjects/ITaskTracker.ts
+++ b/src/PersonObjects/ITaskTracker.ts
@@ -10,7 +10,7 @@ export interface ITaskTracker {
int: number;
money: number;
}
-
+
export function createTaskTracker(): ITaskTracker {
return {
hack: 0,
@@ -22,4 +22,4 @@ export interface ITaskTracker {
int: 0,
money: 0,
};
- }
\ No newline at end of file
+ }
diff --git a/src/PersonObjects/Person.ts b/src/PersonObjects/Person.ts
index 0bee0658a..3b87840af 100644
--- a/src/PersonObjects/Person.ts
+++ b/src/PersonObjects/Person.ts
@@ -89,6 +89,18 @@ export abstract class Person implements IPerson {
*/
city: CityName = CityName.Sector12;
+ gainHackingExp: (exp: number) => void;
+ gainStrengthExp: (exp: number) => void;
+ gainDefenseExp: (exp: number) => void;
+ gainDexterityExp: (exp: number) => void;
+ gainAgilityExp: (exp: number) => void;
+ gainCharismaExp: (exp: number) => void;
+ gainIntelligenceExp: (exp: number) => void;
+ gainStats: (retValue: ITaskTracker) => void;
+ calculateSkill: (exp: number, mult: number) => number;
+ regenerateHp: (amt: number) => void;
+ queryStatFromString: (str: string) => number;
+
/**
* Updates this object's multipliers for the given augmentation
*/
@@ -226,17 +238,6 @@ export abstract class Person implements IPerson {
abstract whoAmI(): string;
- gainHackingExp: (exp: number) => void;
- gainStrengthExp: (exp: number) => void;
- gainDefenseExp: (exp: number) => void;
- gainDexterityExp: (exp: number) => void;
- gainAgilityExp: (exp: number) => void;
- gainCharismaExp: (exp: number) => void;
- gainIntelligenceExp: (exp: number) => void;
- gainStats: (retValue: ITaskTracker) => void;
- calculateSkill: (exp: number, mult: number) => number;
- regenerateHp: (amt: number) => void;
- queryStatFromString: (str: string) => number;
constructor() {
this.gainHackingExp = generalMethods.gainHackingExp;
this.gainStrengthExp = generalMethods.gainStrengthExp;
@@ -252,4 +253,4 @@ export abstract class Person implements IPerson {
}
}
-Reviver.constructors.Person = Person;
\ No newline at end of file
+Reviver.constructors.Person = Person;
diff --git a/src/PersonObjects/Sleeve/Sleeve.ts b/src/PersonObjects/Sleeve/Sleeve.ts
index 364e0f57f..6de0e5c49 100644
--- a/src/PersonObjects/Sleeve/Sleeve.ts
+++ b/src/PersonObjects/Sleeve/Sleeve.ts
@@ -189,7 +189,7 @@ export class Sleeve extends Person {
*/
finishTask(p: IPlayer): ITaskTracker {
let retValue: ITaskTracker = createTaskTracker(); // Amount of exp to be gained by other sleeves
-
+
if (this.currentTask === SleeveTaskType.Crime) {
// For crimes, all experience and money is gained at the end
if (this.currentTaskTime >= this.currentTaskMaxTime) {
@@ -229,7 +229,7 @@ export class Sleeve extends Person {
this.resetTaskStatus(p);
return retValue;
}
-
+
if (this.currentTaskTime >= this.currentTaskMaxTime) {
if (this.bbAction === "Infiltrate synthoids") {
bb.infiltrateSynthoidCommunities();
@@ -637,7 +637,7 @@ export class Sleeve extends Person {
p.bladeburner?.sleeveSupport(false);
}
if (this.currentTask == SleeveTaskType.Class) {
- let retVal = createTaskTracker();
+ const retVal = createTaskTracker();
retVal.int = CONSTANTS.IntelligenceClassBaseExpGain * Math.round(this.currentTaskTime / 1000);
this.gainExperience(p, retVal);//Wont be shared with other sleeves
}
@@ -1091,7 +1091,7 @@ export class Sleeve extends Person {
break;
case "Recruitment":
time = this.getBladeburnerActionTime(p, 'General', action);
- const recruitTime = p.bladeburner?.getRecruitmentTime(this) ?? 0 * 1000;
+ const recruitTime = (p.bladeburner?.getRecruitmentTime(this) ?? 0) * 1000;
this.gainRatesForTask.cha = 2 * BladeburnerConstants.BaseStatGain * recruitTime;
this.currentTaskLocation = (p.bladeburner?.getRecruitmentSuccessChance(this) ?? 0).toString() + '%';
break;
@@ -1167,7 +1167,7 @@ export class Sleeve extends Person {
this.gainRatesForTask.agi = retValue.agi;
this.gainRatesForTask.cha = retValue.cha;
const rewardMultiplier = Math.pow(action.rewardFac, action.level - 1);
- this.gainRatesForTask.money = BladeburnerConstants.ContractBaseMoneyGain * rewardMultiplier * bb.skillMultipliers.money;;
+ this.gainRatesForTask.money = BladeburnerConstants.ContractBaseMoneyGain * rewardMultiplier * bb.skillMultipliers.money;
}
getBladeburnerActionTime(p: IPlayer, type: string, name: string): number{//Maybe find workerscript and use original
@@ -1177,7 +1177,7 @@ export class Sleeve extends Person {
console.error(`Function: sleeves.getBladeburnerActionTime; Message: '${errorLogText}'`)
return -1;
}
-
+
const time = bb.getActionTimeNetscriptFn(this, type, name);
if(typeof time === 'string'){
const errorLogText = `Invalid action: type='${type}' name='${name}'`;
diff --git a/src/PersonObjects/Sleeve/ui/SleeveElem.tsx b/src/PersonObjects/Sleeve/ui/SleeveElem.tsx
index 734d45522..ec288ff34 100644
--- a/src/PersonObjects/Sleeve/ui/SleeveElem.tsx
+++ b/src/PersonObjects/Sleeve/ui/SleeveElem.tsx
@@ -186,8 +186,8 @@ export function SleeveElem(props: IProps): React.ReactElement {
{desc}
- {(props.sleeve.currentTask === SleeveTaskType.Crime
- || props.sleeve.currentTask === SleeveTaskType.Bladeburner)
+ {(props.sleeve.currentTask === SleeveTaskType.Crime
+ || props.sleeve.currentTask === SleeveTaskType.Bladeburner)
&& props.sleeve.currentTaskMaxTime > 0
&& createProgressBarText({
progress: props.sleeve.currentTaskTime / props.sleeve.currentTaskMaxTime,
diff --git a/src/PersonObjects/Sleeve/ui/TaskSelector.tsx b/src/PersonObjects/Sleeve/ui/TaskSelector.tsx
index 574115770..7d8086817 100644
--- a/src/PersonObjects/Sleeve/ui/TaskSelector.tsx
+++ b/src/PersonObjects/Sleeve/ui/TaskSelector.tsx
@@ -10,7 +10,6 @@ import { FactionWorkType } from "../../../Faction/FactionWorkTypeEnum";
import Select, { SelectChangeEvent } from "@mui/material/Select";
import MenuItem from "@mui/material/MenuItem";
import { FactionNames } from "../../../Faction/data/FactionNames";
-import { Contract } from "../../../Bladeburner/Contract";
const universitySelectorOptions: string[] = [
"Study Computer Science",
@@ -95,7 +94,7 @@ function possibleContracts(player: IPlayer, sleeve: Sleeve): string[] {
if (sleeve === otherSleeve) {
continue;
}
- if (otherSleeve.currentTask === SleeveTaskType.Bladeburner
+ if (otherSleeve.currentTask === SleeveTaskType.Bladeburner
&& otherSleeve.bbAction == 'Take on Contracts') {
contracts = contracts.filter(x => x != otherSleeve.bbContract);
}
@@ -192,8 +191,8 @@ const tasks: {
return { first: gymSelectorOptions, second: () => gyms };
},
"Perform Bladeburner Actions": (player: IPlayer, sleeve: Sleeve): ITaskDetails => {
- return {
- first: bladeburnerSelectorOptions,
+ return {
+ first: bladeburnerSelectorOptions,
second: (s1: string) => {
if(s1 === "Take on Contracts"){
return possibleContracts(player, sleeve);