Added favor system for companies and factions

This commit is contained in:
Daniel Xie 2017-06-20 11:11:33 -05:00
parent e2fbca1ef0
commit 0449460c4f
13 changed files with 508 additions and 137 deletions

@ -417,6 +417,10 @@ background-color: #555;
margin: 6px;
}
#faction-favor, #faction-reputation {
display: inline;
}
#faction-hack-div,
#faction-fieldwork-div,
#faction-securitywork-div,
@ -473,6 +477,7 @@ div.faction-clear {
margin-left: 10%;
width: 99%;
color: var(--my-font-color);
overflow-y: auto;
}
#faction-augmentations-container p,
@ -566,3 +571,7 @@ div.faction-clear {
margin: 10px 5px 10px 5px;
}
#location-job-reputation, #location-company-favor {
display: inline;
}

@ -457,9 +457,11 @@
<div id="faction-container">
<h1 id="faction-name"></h1>
<p id="faction-info"></p>
<p id="faction-reputation"></p>
<p> --------------- </p>
<p id="faction-reputation" class="tooltip"></p>
<p> --------------- </p>
<p id="faction-favor" class="tooltip"></p>
<p> --------------- </p>
<p id="faction-work-description-text">
Perform work/carry out assignments for your faction to help further its cause! By doing so
you will gain reputation for your faction. You will also gain reputation passively over time,
@ -569,7 +571,11 @@
<p id="location-info"> </p>
<p id="location-job-title"> </p>
<p id="location-job-reputation"> </p>
<p id="location-text-divider-1"> --------------- </p>
<p id="location-job-reputation" class="tooltip"> </p>
<p id="location-text-divider-2"> --------------- </p>
<p id="location-company-favor" class="tooltip"> </p>
<p id="location-text-divider-3"> --------------- </p>
<!-- Jobs/Work at a company -->
<a id="location-software-job" class="a-link-button"> Apply for Software Job</a>

@ -1,32 +1,26 @@
//Netburner Company class
// Note: Company Positions can be loaded every time with init() but Company class needs
// to be saved/loaded from localStorage
function Company() {
this.companyName = "";
function Company(name, salaryMult, expMult, jobStatReqOffset) {
this.companyName = name;
this.info = "";
this.companyPositions = []; //Names (only name, not object) of all company positions
this.perks = []; //Available Perks
this.salaryMultiplier = 1; //Multiplier for base salary
this.expMultiplier = 1; //Multiplier for base exp gain
this.salaryMultiplier = salaryMult; //Multiplier for base salary
this.expMultiplier = expMult; //Multiplier for base exp gain
//The additional levels you need in the relevant stat to qualify for a job.
//E.g the offset for a megacorporation will be high, let's say 200, so the
//stat level you'd need to get an intern job would be 200 instead of 1.
this.jobStatReqOffset = 1;
this.jobStatReqOffset = jobStatReqOffset;
//Player-related properties for company
this.isPlayerEmployed = false;
this.playerPosition = ""; //Name (only name, not object) of the current position player holds
this.playerReputation = 1; //"Reputation" within company, gain reputation by working for company
this.playerPosition = ""; //Name (only name, not object) of the current position player holds
this.playerReputation = 1; //"Reputation" within company, gain reputation by working for company
this.favor = 0;
};
Company.prototype.init = function(name, salaryMult, expMult, jobStatReqOffset) {
this.companyName = name;
this.salaryMultiplier = salaryMult;
this.expMultiplier = expMult;
this.jobStatReqOffset = jobStatReqOffset;
}
Company.prototype.setInfo = function(inf) {
this.info = inf;
}
@ -50,6 +44,11 @@ Company.prototype.hasPosition = function(pos) {
return false;
}
Company.prototype.gainFavor = function() {
if (this.favor == null || this.favor == undefined) {this.favor = 0;}
this.favor += (this.playerReputation / CONSTANTS.CompanyReputationToFavor);
}
Company.prototype.toJSON = function() {
return Generic_toJSON("Company", this);
}
@ -481,8 +480,7 @@ getNextCompanyPosition = function(currPos) {
initCompanies = function() {
/* Companies that also have servers */
//Megacorporations
var ECorp = new Company();
ECorp.init(Locations.AevumECorp, 3.0, 3.0, 249);
var ECorp = new Company(Locations.AevumECorp, 3.0, 3.0, 249);
ECorp.addPositions([
CompanyPositions.SoftwareIntern, CompanyPositions.ITIntern, CompanyPositions.BusinessIntern,
CompanyPositions.JuniorDev, CompanyPositions.SeniorDev, CompanyPositions.LeadDev,
@ -493,10 +491,13 @@ initCompanies = function() {
CompanyPositions.BusinessManager, CompanyPositions.OperationsManager, CompanyPositions.CFO,
CompanyPositions.CEO, CompanyPositions.SecurityGuard, CompanyPositions.SecurityOfficer,
CompanyPositions.SecuritySupervisor, CompanyPositions.HeadOfSecurity]);
if (companyExists(Locations.AevumECorp)) {
ECorp.favor = Companies[Locations.AevumECorp].favor;
delete Companies[Locations.AevumECorp];
}
AddToCompanies(ECorp);
var MegaCorp = new Company();
MegaCorp.init(Locations.Sector12MegaCorp, 3.0, 3.0, 249);
var MegaCorp = new Company(Locations.Sector12MegaCorp, 3.0, 3.0, 249);
MegaCorp.addPositions([
CompanyPositions.SoftwareIntern, CompanyPositions.ITIntern, CompanyPositions.BusinessIntern,
CompanyPositions.JuniorDev, CompanyPositions.SeniorDev, CompanyPositions.LeadDev,
@ -507,10 +508,13 @@ initCompanies = function() {
CompanyPositions.BusinessManager, CompanyPositions.OperationsManager, CompanyPositions.CFO,
CompanyPositions.CEO, CompanyPositions.SecurityGuard, CompanyPositions.SecurityOfficer,
CompanyPositions.SecuritySupervisor, CompanyPositions.HeadOfSecurity]);
if (companyExists(Locations.Sector12MegaCorp)) {
MegaCorp.favor = Companies[Locations.Sector12MegaCorp].favor;
delete Companies[Locations.Sector12MegaCorp];
}
AddToCompanies(MegaCorp);
var BachmanAndAssociates = new Company();
BachmanAndAssociates.init(Locations.AevumBachmanAndAssociates, 2.6, 2.6, 224);
var BachmanAndAssociates = new Company(Locations.AevumBachmanAndAssociates, 2.6, 2.6, 224);
BachmanAndAssociates.addPositions([
CompanyPositions.SoftwareIntern, CompanyPositions.ITIntern, CompanyPositions.BusinessIntern,
CompanyPositions.JuniorDev, CompanyPositions.SeniorDev, CompanyPositions.LeadDev,
@ -521,10 +525,13 @@ initCompanies = function() {
CompanyPositions.BusinessManager, CompanyPositions.OperationsManager, CompanyPositions.CFO,
CompanyPositions.CEO, CompanyPositions.SecurityGuard, CompanyPositions.SecurityOfficer,
CompanyPositions.SecuritySupervisor, CompanyPositions.HeadOfSecurity]);
if (companyExists(Locations.AevumBachmanAndAssociates)) {
BachmanAndAssociates.favor = Companies[Locations.AevumBachmanAndAssociates].favor;
delete Companies[Locations.AevumBachmanAndAssociates];
}
AddToCompanies(BachmanAndAssociates);
var BladeIndustries = new Company();
BladeIndustries.init(Locations.Sector12BladeIndustries, 2.75, 2.75, 224);
var BladeIndustries = new Company(Locations.Sector12BladeIndustries, 2.75, 2.75, 224);
BladeIndustries.addPositions([
CompanyPositions.SoftwareIntern, CompanyPositions.ITIntern, CompanyPositions.BusinessIntern,
CompanyPositions.JuniorDev, CompanyPositions.SeniorDev, CompanyPositions.LeadDev,
@ -535,10 +542,13 @@ initCompanies = function() {
CompanyPositions.BusinessManager, CompanyPositions.OperationsManager, CompanyPositions.CFO,
CompanyPositions.CEO, CompanyPositions.SecurityGuard, CompanyPositions.SecurityOfficer,
CompanyPositions.SecuritySupervisor, CompanyPositions.HeadOfSecurity]);
if (companyExists(Locations.Sector12BladeIndustries)) {
BladeIndustries.favor = Companies[Locations.Sector12BladeIndustries].favor;
delete Companies[Locations.Sector12BladeIndustries];
}
AddToCompanies(BladeIndustries);
var NWO = new Company();
NWO.init(Locations.VolhavenNWO, 2.75, 2.75, 249);
var NWO = new Company(Locations.VolhavenNWO, 2.75, 2.75, 249);
NWO.addPositions([
CompanyPositions.SoftwareIntern, CompanyPositions.ITIntern, CompanyPositions.BusinessIntern,
CompanyPositions.JuniorDev, CompanyPositions.SeniorDev, CompanyPositions.LeadDev,
@ -549,10 +559,13 @@ initCompanies = function() {
CompanyPositions.BusinessManager, CompanyPositions.OperationsManager, CompanyPositions.CFO,
CompanyPositions.CEO, CompanyPositions.SecurityGuard, CompanyPositions.SecurityOfficer,
CompanyPositions.SecuritySupervisor, CompanyPositions.HeadOfSecurity]);
if (companyExists(Locations.VolhavenNWO)) {
NWO.favor = Companies[Locations.VolhavenNWO].favor;
delete Companies[Locations.VolhavenNWO];
}
AddToCompanies(NWO);
var ClarkeIncorporated = new Company();
ClarkeIncorporated.init(Locations.AevumClarkeIncorporated, 2.25, 2.25, 224);
var ClarkeIncorporated = new Company(Locations.AevumClarkeIncorporated, 2.25, 2.25, 224);
ClarkeIncorporated.addPositions([
CompanyPositions.SoftwareIntern, CompanyPositions.ITIntern, CompanyPositions.BusinessIntern,
CompanyPositions.JuniorDev, CompanyPositions.SeniorDev, CompanyPositions.LeadDev,
@ -563,10 +576,13 @@ initCompanies = function() {
CompanyPositions.BusinessManager, CompanyPositions.OperationsManager, CompanyPositions.CFO,
CompanyPositions.CEO, CompanyPositions.SecurityGuard, CompanyPositions.SecurityOfficer,
CompanyPositions.SecuritySupervisor, CompanyPositions.HeadOfSecurity]);
if (companyExists(Locations.AevumClarkeIncorporated)) {
ClarkeIncorporated.favor = Companies[Locations.AevumClarkeIncorporated].favor;
delete Companies[Locations.AevumClarkeIncorporated];
}
AddToCompanies(ClarkeIncorporated);
var OmniTekIncorporated = new Company();
OmniTekIncorporated.init(Locations.VolhavenOmniTekIncorporated, 2.25, 2.25, 224);
var OmniTekIncorporated = new Company(Locations.VolhavenOmniTekIncorporated, 2.25, 2.25, 224);
OmniTekIncorporated.addPositions([
CompanyPositions.SoftwareIntern, CompanyPositions.ITIntern, CompanyPositions.BusinessIntern,
CompanyPositions.JuniorDev, CompanyPositions.SeniorDev, CompanyPositions.LeadDev,
@ -577,10 +593,13 @@ initCompanies = function() {
CompanyPositions.BusinessManager, CompanyPositions.OperationsManager, CompanyPositions.CFO,
CompanyPositions.CEO, CompanyPositions.SecurityGuard, CompanyPositions.SecurityOfficer,
CompanyPositions.SecuritySupervisor, CompanyPositions.HeadOfSecurity]);
if (companyExists(Locations.VolhavenOmniTekIncorporated)) {
OmniTekIncorporated.favor = Companies[Locations.VolhavenOmniTekIncorporated].favor;
delete Companies[Locations.VolhavenOmniTekIncorporated];
}
AddToCompanies(OmniTekIncorporated);
var FourSigma = new Company();
FourSigma.init(Locations.Sector12FourSigma, 2.5, 2.5, 224);
var FourSigma = new Company(Locations.Sector12FourSigma, 2.5, 2.5, 224);
FourSigma.addPositions([
CompanyPositions.SoftwareIntern, CompanyPositions.ITIntern, CompanyPositions.BusinessIntern,
CompanyPositions.JuniorDev, CompanyPositions.SeniorDev, CompanyPositions.LeadDev,
@ -591,10 +610,13 @@ initCompanies = function() {
CompanyPositions.BusinessManager, CompanyPositions.OperationsManager, CompanyPositions.CFO,
CompanyPositions.CEO, CompanyPositions.SecurityGuard, CompanyPositions.SecurityOfficer,
CompanyPositions.SecuritySupervisor, CompanyPositions.HeadOfSecurity]);
if (companyExists(Locations.Sector12FourSigma)) {
FourSigma.favor = Companies[Locations.Sector12FourSigma].favor;
delete Companies[Locations.Sector12FourSigma];
}
AddToCompanies(FourSigma);
var KuaiGongInternational = new Company();
KuaiGongInternational.init(Locations.ChongqingKuaiGongInternational, 2.2, 2.2, 224);
var KuaiGongInternational = new Company(Locations.ChongqingKuaiGongInternational, 2.2, 2.2, 224);
KuaiGongInternational.addPositions([
CompanyPositions.SoftwareIntern, CompanyPositions.ITIntern, CompanyPositions.BusinessIntern,
CompanyPositions.JuniorDev, CompanyPositions.SeniorDev, CompanyPositions.LeadDev,
@ -605,11 +627,14 @@ initCompanies = function() {
CompanyPositions.BusinessManager, CompanyPositions.OperationsManager, CompanyPositions.CFO,
CompanyPositions.CEO, CompanyPositions.SecurityGuard, CompanyPositions.SecurityOfficer,
CompanyPositions.SecuritySupervisor, CompanyPositions.HeadOfSecurity]);
if (companyExists(Locations.ChongqingKuaiGongInternational)) {
KuaiGongInternational.favor = Companies[Locations.ChongqingKuaiGongInternational].favor;
delete Companies[Locations.ChongqingKuaiGongInternational];
}
AddToCompanies(KuaiGongInternational);
//Technology and communication companies ("Large" servers)
var FulcrumTechnologies = new Company();
FulcrumTechnologies.init(Locations.AevumFulcrumTechnologies, 2.0, 2.0, 224);
var FulcrumTechnologies = new Company(Locations.AevumFulcrumTechnologies, 2.0, 2.0, 224);
FulcrumTechnologies.addPositions([
CompanyPositions.SoftwareIntern, CompanyPositions.ITIntern, CompanyPositions.BusinessIntern,
CompanyPositions.JuniorDev, CompanyPositions.SeniorDev, CompanyPositions.LeadDev,
@ -619,10 +644,13 @@ initCompanies = function() {
CompanyPositions.VicePresident, CompanyPositions.CTO, CompanyPositions.BusinessAnalyst,
CompanyPositions.BusinessManager, CompanyPositions.OperationsManager, CompanyPositions.CFO,
CompanyPositions.CEO]);
if (companyExists(Locations.AevumFulcrumTechnologies)) {
FulcrumTechnologies.favor = Companies[Locations.AevumFulcrumTechnologies].favor;
delete Companies[Locations.AevumFulcrumTechnologies];
}
AddToCompanies(FulcrumTechnologies);
var StormTechnologies = new Company();
StormTechnologies.init(Locations.IshimaStormTechnologies, 1.8, 1.8, 199);
var StormTechnologies = new Company(Locations.IshimaStormTechnologies, 1.8, 1.8, 199);
StormTechnologies.addPositions([
CompanyPositions.SoftwareIntern,
CompanyPositions.JuniorDev, CompanyPositions.SeniorDev, CompanyPositions.LeadDev,
@ -633,10 +661,13 @@ initCompanies = function() {
CompanyPositions.VicePresident, CompanyPositions.CTO, CompanyPositions.BusinessAnalyst,
CompanyPositions.BusinessManager, CompanyPositions.OperationsManager, CompanyPositions.CFO,
CompanyPositions.CEO]);
if (companyExists(Locations.IshimaStormTechnologies)) {
StormTechnologies.favor = Companies[Locations.IshimaStormTechnologies].favor;
delete Companies[Locations.IshimaStormTechnologies];
}
AddToCompanies(StormTechnologies);
var DefComm = new Company();
DefComm.init(Locations.NewTokyoDefComm, 1.75, 1.75, 199);
var DefComm = new Company(Locations.NewTokyoDefComm, 1.75, 1.75, 199);
DefComm.addPositions([
CompanyPositions.SoftwareIntern, CompanyPositions.JuniorDev, CompanyPositions.SeniorDev,
CompanyPositions.LeadDev, CompanyPositions.SoftwareConsultant, CompanyPositions.SeniorSoftwareConsultant,
@ -644,10 +675,13 @@ initCompanies = function() {
CompanyPositions.ITManager, CompanyPositions.SysAdmin, CompanyPositions.SecurityEngineer,
CompanyPositions.NetworkEngineer, CompanyPositions.NetworkAdministrator, CompanyPositions.HeadOfSoftware,
CompanyPositions.HeadOfEngineering, CompanyPositions.CTO, CompanyPositions.CFO, CompanyPositions.CEO]);
if (companyExists(Locations.NewTokyoDefComm)) {
DefComm.favor = Companies[Locations.NewTokyoDefComm].favor;
delete Companies[Locations.NewTokyoDefComm];
}
AddToCompanies(DefComm);
var HeliosLabs = new Company();
HeliosLabs.init(Locations.VolhavenHeliosLabs, 1.8, 1.8, 199);
var HeliosLabs = new Company(Locations.VolhavenHeliosLabs, 1.8, 1.8, 199);
HeliosLabs.addPositions([
CompanyPositions.SoftwareIntern, CompanyPositions.JuniorDev, CompanyPositions.SeniorDev,
CompanyPositions.LeadDev, CompanyPositions.SoftwareConsultant, CompanyPositions.SeniorSoftwareConsultant,
@ -655,10 +689,13 @@ initCompanies = function() {
CompanyPositions.ITManager, CompanyPositions.SysAdmin, CompanyPositions.SecurityEngineer,
CompanyPositions.NetworkEngineer, CompanyPositions.NetworkAdministrator, CompanyPositions.HeadOfSoftware,
CompanyPositions.HeadOfEngineering, CompanyPositions.CTO, CompanyPositions.CFO, CompanyPositions.CEO]);
if (companyExists(Locations.VolhavenHeliosLabs)) {
HeliosLabs.favor = Companies[Locations.VolhavenHeliosLabs].favor;
delete Companies[Locations.VolhavenHeliosLabs];
}
AddToCompanies(HeliosLabs);
var VitaLife = new Company();
VitaLife.init(Locations.NewTokyoVitaLife, 1.8, 1.8, 199);
var VitaLife = new Company(Locations.NewTokyoVitaLife, 1.8, 1.8, 199);
VitaLife.addPositions([
CompanyPositions.SoftwareIntern, CompanyPositions.JuniorDev, CompanyPositions.SeniorDev,
CompanyPositions.LeadDev, CompanyPositions.SoftwareConsultant, CompanyPositions.SeniorSoftwareConsultant,
@ -667,10 +704,13 @@ initCompanies = function() {
CompanyPositions.NetworkEngineer, CompanyPositions.NetworkAdministrator, CompanyPositions.HeadOfSoftware,
CompanyPositions.HeadOfEngineering, CompanyPositions.CTO, CompanyPositions.BusinessManager,
CompanyPositions.OperationsManager, CompanyPositions.CFO, CompanyPositions.CEO]);
if (companyExists(Locations.NewTokyoVitaLife)) {
VitaLife.favor = Companies[Locations.NewTokyoVitaLife].favor;
delete Companies[Locations.NewTokyoVitaLife];
}
AddToCompanies(VitaLife);
var IcarusMicrosystems = new Company();
IcarusMicrosystems.init(Locations.Sector12IcarusMicrosystems, 1.9, 1.9, 199);
var IcarusMicrosystems = new Company(Locations.Sector12IcarusMicrosystems, 1.9, 1.9, 199);
IcarusMicrosystems.addPositions([
CompanyPositions.SoftwareIntern, CompanyPositions.JuniorDev, CompanyPositions.SeniorDev,
CompanyPositions.LeadDev, CompanyPositions.SoftwareConsultant, CompanyPositions.SeniorSoftwareConsultant,
@ -679,10 +719,13 @@ initCompanies = function() {
CompanyPositions.NetworkEngineer, CompanyPositions.NetworkAdministrator, CompanyPositions.HeadOfSoftware,
CompanyPositions.HeadOfEngineering, CompanyPositions.CTO, CompanyPositions.BusinessManager,
CompanyPositions.OperationsManager, CompanyPositions.CFO, CompanyPositions.CEO]);
if (companyExists(Locations.Sector12IcarusMicrosystems)) {
IcarusMicrosystems.favor = Companies[Locations.Sector12IcarusMicrosystems].favor;
delete Companies[Locations.Sector12IcarusMicrosystems];
}
AddToCompanies(IcarusMicrosystems);
var UniversalEnergy = new Company();
UniversalEnergy.init(Locations.Sector12UniversalEnergy, 2.0, 2.0, 199);
var UniversalEnergy = new Company(Locations.Sector12UniversalEnergy, 2.0, 2.0, 199);
UniversalEnergy.addPositions([
CompanyPositions.SoftwareIntern, CompanyPositions.JuniorDev, CompanyPositions.SeniorDev,
CompanyPositions.LeadDev, CompanyPositions.SoftwareConsultant, CompanyPositions.SeniorSoftwareConsultant,
@ -691,10 +734,13 @@ initCompanies = function() {
CompanyPositions.NetworkEngineer, CompanyPositions.NetworkAdministrator, CompanyPositions.HeadOfSoftware,
CompanyPositions.HeadOfEngineering, CompanyPositions.CTO, CompanyPositions.BusinessManager,
CompanyPositions.OperationsManager, CompanyPositions.CFO, CompanyPositions.CEO]);
if (companyExists(Locations.Sector12UniversalEnergy)) {
UniversalEnergy.favor = Companies[Locations.Sector12UniversalEnergy].favor;
delete Companies[Locations.Sector12UniversalEnergy];
}
AddToCompanies(UniversalEnergy);
var GalacticCybersystems = new Company();
GalacticCybersystems.init(Locations.AevumGalacticCybersystems, 1.9, 1.9, 199);
var GalacticCybersystems = new Company(Locations.AevumGalacticCybersystems, 1.9, 1.9, 199);
GalacticCybersystems.addPositions([
CompanyPositions.SoftwareIntern, CompanyPositions.JuniorDev, CompanyPositions.SeniorDev,
CompanyPositions.LeadDev, CompanyPositions.SoftwareConsultant, CompanyPositions.SeniorSoftwareConsultant,
@ -703,11 +749,14 @@ initCompanies = function() {
CompanyPositions.NetworkEngineer, CompanyPositions.NetworkAdministrator, CompanyPositions.HeadOfSoftware,
CompanyPositions.HeadOfEngineering, CompanyPositions.CTO, CompanyPositions.BusinessManager,
CompanyPositions.OperationsManager, CompanyPositions.CFO, CompanyPositions.CEO]);
if (companyExists(Locations.AevumGalacticCybersystems)) {
GalacticCybersystems.favor = Companies[Locations.AevumGalacticCybersystems].favor;
delete Companies[Locations.AevumGalacticCybersystems];
}
AddToCompanies(GalacticCybersystems);
//Defense Companies ("Large" Companies)
var AeroCorp = new Company();
AeroCorp.init(Locations.AevumAeroCorp, 1.7, 1.7, 199);
var AeroCorp = new Company(Locations.AevumAeroCorp, 1.7, 1.7, 199);
AeroCorp.addPositions([
CompanyPositions.SoftwareIntern, CompanyPositions.JuniorDev, CompanyPositions.SeniorDev,
CompanyPositions.LeadDev, CompanyPositions.ITIntern, CompanyPositions.ITAnalyst,
@ -717,10 +766,13 @@ initCompanies = function() {
CompanyPositions.OperationsManager, CompanyPositions.CFO, CompanyPositions.CEO,
CompanyPositions.SecurityGuard, CompanyPositions.SecurityOfficer, CompanyPositions.SecuritySupervisor,
CompanyPositions.HeadOfSecurity]);
if (companyExists(Locations.AevumAeroCorp)) {
AeroCorp.favor = Companies[Locations.AevumAeroCorp].favor;
delete Companies[Locations.AevumAeroCorp];
}
AddToCompanies(AeroCorp);
var OmniaCybersystems = new Company();
OmniaCybersystems.init(Locations.VolhavenOmniaCybersystems, 1.7, 1.7, 199);
var OmniaCybersystems = new Company(Locations.VolhavenOmniaCybersystems, 1.7, 1.7, 199);
OmniaCybersystems.addPositions([
CompanyPositions.SoftwareIntern, CompanyPositions.JuniorDev, CompanyPositions.SeniorDev,
CompanyPositions.LeadDev, CompanyPositions.ITIntern, CompanyPositions.ITAnalyst,
@ -730,10 +782,13 @@ initCompanies = function() {
CompanyPositions.OperationsManager, CompanyPositions.CFO, CompanyPositions.CEO,
CompanyPositions.SecurityGuard, CompanyPositions.SecurityOfficer, CompanyPositions.SecuritySupervisor,
CompanyPositions.HeadOfSecurity]);
if (companyExists(Locations.VolhavenOmniaCybersystems)) {
OmniaCybersystems.favor = Companies[Locations.VolhavenOmniaCybersystems].favor;
delete Companies[Locations.VolhavenOmniaCybersystems];
}
AddToCompanies(OmniaCybersystems);
var SolarisSpaceSystems = new Company();
SolarisSpaceSystems.init(Locations.ChongqingSolarisSpaceSystems, 1.7, 1.7, 199);
var SolarisSpaceSystems = new Company(Locations.ChongqingSolarisSpaceSystems, 1.7, 1.7, 199);
SolarisSpaceSystems.addPositions([
CompanyPositions.SoftwareIntern, CompanyPositions.JuniorDev, CompanyPositions.SeniorDev,
CompanyPositions.LeadDev, CompanyPositions.ITIntern, CompanyPositions.ITAnalyst,
@ -743,10 +798,13 @@ initCompanies = function() {
CompanyPositions.OperationsManager, CompanyPositions.CFO, CompanyPositions.CEO,
CompanyPositions.SecurityGuard, CompanyPositions.SecurityOfficer, CompanyPositions.SecuritySupervisor,
CompanyPositions.HeadOfSecurity]);
if (companyExists(Locations.ChongqingSolarisSpaceSystems)) {
SolarisSpaceSystems.favor = Companies[Locations.ChongqingSolarisSpaceSystems].favor;
delete Companies[Locations.ChongqingSolarisSpaceSystems];
}
AddToCompanies(SolarisSpaceSystems);
var DeltaOne = new Company();
DeltaOne.init(Locations.Sector12DeltaOne, 1.6, 1.6, 199);
var DeltaOne = new Company(Locations.Sector12DeltaOne, 1.6, 1.6, 199);
DeltaOne.addPositions([
CompanyPositions.SoftwareIntern, CompanyPositions.JuniorDev, CompanyPositions.SeniorDev,
CompanyPositions.LeadDev, CompanyPositions.ITIntern, CompanyPositions.ITAnalyst,
@ -756,11 +814,14 @@ initCompanies = function() {
CompanyPositions.OperationsManager, CompanyPositions.CFO, CompanyPositions.CEO,
CompanyPositions.SecurityGuard, CompanyPositions.SecurityOfficer, CompanyPositions.SecuritySupervisor,
CompanyPositions.HeadOfSecurity]);
if (companyExists(Locations.Sector12DeltaOne)) {
DeltaOne.favor = Companies[Locations.Sector12DeltaOne].favor;
delete Companies[Locations.Sector12DeltaOne];
}
AddToCompanies(DeltaOne);
//Health, medicine, pharmaceutical companies ("Large" servers)
var GlobalPharmaceuticals = new Company();
GlobalPharmaceuticals.init(Locations.NewTokyoGlobalPharmaceuticals, 1.8, 1.8, 224);
var GlobalPharmaceuticals = new Company(Locations.NewTokyoGlobalPharmaceuticals, 1.8, 1.8, 224);
GlobalPharmaceuticals.addPositions([
CompanyPositions.SoftwareIntern, CompanyPositions.ITIntern, CompanyPositions.BusinessIntern,
CompanyPositions.JuniorDev, CompanyPositions.SeniorDev, CompanyPositions.LeadDev,
@ -771,10 +832,13 @@ initCompanies = function() {
CompanyPositions.BusinessManager, CompanyPositions.OperationsManager,
CompanyPositions.CFO, CompanyPositions.CEO, CompanyPositions.SecurityGuard,
CompanyPositions.SecuritySupervisor, CompanyPositions.HeadOfSecurity]);
if (companyExists(Locations.NewTokyoGlobalPharmaceuticals)) {
GlobalPharmaceuticals.favor = Companies[Locations.NewTokyoGlobalPharmaceuticals].favor;
delete Companies[Locations.NewTokyoGlobalPharmaceuticals];
}
AddToCompanies(GlobalPharmaceuticals);
var NovaMedical = new Company();
NovaMedical.init(Locations.IshimaNovaMedical, 1.75, 1.75, 199);
var NovaMedical = new Company(Locations.IshimaNovaMedical, 1.75, 1.75, 199);
NovaMedical.addPositions([
CompanyPositions.SoftwareIntern, CompanyPositions.ITIntern, CompanyPositions.BusinessIntern,
CompanyPositions.JuniorDev, CompanyPositions.SeniorDev, CompanyPositions.LeadDev,
@ -785,11 +849,14 @@ initCompanies = function() {
CompanyPositions.BusinessManager, CompanyPositions.OperationsManager,
CompanyPositions.CFO, CompanyPositions.CEO, CompanyPositions.SecurityGuard,
CompanyPositions.SecuritySupervisor, CompanyPositions.HeadOfSecurity]);
if (companyExists(Locations.IshimaNovaMedical)) {
NovaMedical.favor = Companies[Locations.IshimaNovaMedical].favor;
delete Companies[Locations.IshimaNovaMedical];
}
AddToCompanies(NovaMedical);
//Other large companies
var CIA = new Company();
CIA.init(Locations.Sector12CIA, 2.0, 2.0, 149);
var CIA = new Company(Locations.Sector12CIA, 2.0, 2.0, 149);
CIA.addPositions([
CompanyPositions.SoftwareIntern, CompanyPositions.JuniorDev, CompanyPositions.SeniorDev,
CompanyPositions.LeadDev, CompanyPositions.ITIntern, CompanyPositions.ITAnalyst,
@ -798,10 +865,13 @@ initCompanies = function() {
CompanyPositions.HeadOfEngineering, CompanyPositions.SecurityGuard, CompanyPositions.SecurityOfficer,
CompanyPositions.SecuritySupervisor, CompanyPositions.HeadOfSecurity, CompanyPositions.FieldAgent,
CompanyPositions.SecretAgent, CompanyPositions.SpecialOperative]);
if (companyExists(Locations.Sector12CIA)) {
CIA.favor = Companies[Locations.Sector12CIA].favor;
delete Companies[Locations.Sector12CIA];
}
AddToCompanies(CIA);
var NSA = new Company();
NSA.init(Locations.Sector12NSA, 2.0, 2.0, 149);
var NSA = new Company(Locations.Sector12NSA, 2.0, 2.0, 149);
NSA.addPositions([
CompanyPositions.SoftwareIntern, CompanyPositions.JuniorDev, CompanyPositions.SeniorDev,
CompanyPositions.LeadDev, CompanyPositions.ITIntern, CompanyPositions.ITAnalyst,
@ -810,10 +880,13 @@ initCompanies = function() {
CompanyPositions.HeadOfEngineering, CompanyPositions.SecurityGuard, CompanyPositions.SecurityOfficer,
CompanyPositions.SecuritySupervisor, CompanyPositions.HeadOfSecurity, CompanyPositions.FieldAgent,
CompanyPositions.SecretAgent, CompanyPositions.SpecialOperative]);
if (companyExists(Locations.Sector12NSA)) {
NSA.favor = Companies[Locations.Sector12NSA].favor;
delete Companies[Locations.Sector12NSA];
}
AddToCompanies(NSA);
var WatchdogSecurity = new Company();
WatchdogSecurity.init(Locations.AevumWatchdogSecurity, 1.5, 1.5, 124);
var WatchdogSecurity = new Company(Locations.AevumWatchdogSecurity, 1.5, 1.5, 124);
WatchdogSecurity.addPositions([
CompanyPositions.SoftwareIntern, CompanyPositions.JuniorDev, CompanyPositions.SeniorDev,
CompanyPositions.LeadDev, CompanyPositions.SoftwareConsultant, CompanyPositions.SeniorSoftwareConsultant,
@ -823,11 +896,14 @@ initCompanies = function() {
CompanyPositions.HeadOfEngineering, CompanyPositions.SecurityGuard, CompanyPositions.SecurityOfficer,
CompanyPositions.SecuritySupervisor, CompanyPositions.HeadOfSecurity, CompanyPositions.FieldAgent,
CompanyPositions.SecretAgent, CompanyPositions.SpecialOperative]);
if (companyExists(Locations.AevumWatchdogSecurity)) {
WatchdogSecurity.favor = Companies[Locations.AevumWatchdogSecurity].favor;
delete Companies[Locations.AevumWatchdogSecurity];
}
AddToCompanies(WatchdogSecurity);
//"Medium level" companies
var LexoCorp = new Company();
LexoCorp.init(Locations.VolhavenLexoCorp, 1.4, 1.4, 99);
var LexoCorp = new Company(Locations.VolhavenLexoCorp, 1.4, 1.4, 99);
LexoCorp.addPositions([
CompanyPositions.SoftwareIntern, CompanyPositions.JuniorDev, CompanyPositions.SeniorDev,
CompanyPositions.LeadDev, CompanyPositions.SoftwareConsultant, CompanyPositions.SeniorSoftwareConsultant,
@ -837,44 +913,59 @@ initCompanies = function() {
CompanyPositions.BusinessIntern, CompanyPositions.BusinessAnalyst,
CompanyPositions.OperationsManager, CompanyPositions.CFO, CompanyPositions.CEO,
CompanyPositions.SecurityGuard, CompanyPositions.SecurityOfficer, CompanyPositions.HeadOfSecurity]);
if (companyExists(Locations.VolhavenLexoCorp)) {
LexoCorp.favor = Companies[Locations.VolhavenLexoCorp].favor;
delete Companies[Locations.VolhavenLexoCorp];
}
AddToCompanies(LexoCorp);
var RhoConstruction = new Company();
RhoConstruction.init(Locations.AevumRhoConstruction, 1.3, 1.3, 49);
var RhoConstruction = new Company(Locations.AevumRhoConstruction, 1.3, 1.3, 49);
RhoConstruction.addPositions([
CompanyPositions.SoftwareIntern, CompanyPositions.JuniorDev, CompanyPositions.SeniorDev,
CompanyPositions.LeadDev, CompanyPositions.BusinessIntern, CompanyPositions.BusinessAnalyst,
CompanyPositions.BusinessManager, CompanyPositions.OperationsManager]);
if (companyExists(Locations.AevumRhoConstruction)) {
RhoConstruction.favor = Companies[Locations.AevumRhoConstruction].favor;
delete Companies[Locations.AevumRhoConstruction];
}
AddToCompanies(RhoConstruction);
var AlphaEnterprises = new Company();
AlphaEnterprises.init(Locations.Sector12AlphaEnterprises, 1.5, 1.5, 99);
var AlphaEnterprises = new Company(Locations.Sector12AlphaEnterprises, 1.5, 1.5, 99);
AlphaEnterprises.addPositions([
CompanyPositions.SoftwareIntern, CompanyPositions.JuniorDev, CompanyPositions.SeniorDev,
CompanyPositions.LeadDev, CompanyPositions.SoftwareConsultant, CompanyPositions.SeniorSoftwareConsultant,
CompanyPositions.BusinessIntern, CompanyPositions.BusinessAnalyst,
CompanyPositions.BusinessManager, CompanyPositions.OperationsManager]);
if (companyExists(Locations.Sector12AlphaEnterprises)) {
AlphaEnterprises.favor = Companies[Locations.Sector12AlphaEnterprises].favor;
delete Companies[Locations.Sector12AlphaEnterprises];
}
AddToCompanies(AlphaEnterprises);
var AevumPolice = new Company();
AevumPolice.init(Locations.AevumPolice, 1.3, 1.3, 99);
var AevumPolice = new Company(Locations.AevumPolice, 1.3, 1.3, 99);
AevumPolice.addPositions([
CompanyPositions.SoftwareIntern, CompanyPositions.JuniorDev, CompanyPositions.SeniorDev,
CompanyPositions.LeadDev, CompanyPositions.SecurityGuard, CompanyPositions.PoliceOfficer]);
if (companyExists(Locations.AevumPolice)) {
AevumPolice.favor = Companies[Locations.AevumPolice].favor;
delete Companies[Locations.AevumPolice];
}
AddToCompanies(AevumPolice);
var SysCoreSecurities = new Company();
SysCoreSecurities.init(Locations.VolhavenSysCoreSecurities, 1.3, 1.3, 124);
var SysCoreSecurities = new Company(Locations.VolhavenSysCoreSecurities, 1.3, 1.3, 124);
SysCoreSecurities.addPositions([
CompanyPositions.SoftwareIntern, CompanyPositions.JuniorDev, CompanyPositions.SeniorDev,
CompanyPositions.LeadDev, CompanyPositions.ITIntern, CompanyPositions.ITAnalyst,
CompanyPositions.ITManager, CompanyPositions.SysAdmin, CompanyPositions.SecurityEngineer,
CompanyPositions.NetworkEngineer, CompanyPositions.NetworkAdministrator, CompanyPositions.HeadOfSoftware,
CompanyPositions.CTO]);
if (companyExists(Locations.VolhavenSysCoreSecurities)) {
SysCoreSecurities.favor = Companies[Locations.VolhavenSysCoreSecurities].favor;
delete Companies[Locations.VolhavenSysCoreSecurities];
}
AddToCompanies(SysCoreSecurities);
var CompuTek = new Company();
CompuTek.init(Locations.VolhavenCompuTek, 1.2, 1.2, 74);
var CompuTek = new Company(Locations.VolhavenCompuTek, 1.2, 1.2, 74);
CompuTek.addPositions([
CompanyPositions.SoftwareIntern, CompanyPositions.JuniorDev, CompanyPositions.SeniorDev,
CompanyPositions.LeadDev, CompanyPositions.SoftwareConsultant, CompanyPositions.SeniorSoftwareConsultant,
@ -882,10 +973,13 @@ initCompanies = function() {
CompanyPositions.ITManager, CompanyPositions.SysAdmin, CompanyPositions.SecurityEngineer,
CompanyPositions.NetworkEngineer, CompanyPositions.NetworkAdministrator, CompanyPositions.HeadOfSoftware,
CompanyPositions.CTO]);
if (companyExists(Locations.VolhavenCompuTek)) {
CompuTek.favor = Companies[Locations.VolhavenCompuTek].favor;
delete Companies[Locations.VolhavenCompuTek];
}
AddToCompanies(CompuTek);
var NetLinkTechnologies = new Company();
NetLinkTechnologies.init(Locations.AevumNetLinkTechnologies, 1.2, 1.2, 99);
var NetLinkTechnologies = new Company(Locations.AevumNetLinkTechnologies, 1.2, 1.2, 99);
NetLinkTechnologies.addPositions([
CompanyPositions.SoftwareIntern, CompanyPositions.JuniorDev, CompanyPositions.SeniorDev,
CompanyPositions.LeadDev, CompanyPositions.SoftwareConsultant, CompanyPositions.SeniorSoftwareConsultant,
@ -893,10 +987,13 @@ initCompanies = function() {
CompanyPositions.ITManager, CompanyPositions.SysAdmin, CompanyPositions.SecurityEngineer,
CompanyPositions.NetworkEngineer, CompanyPositions.NetworkAdministrator, CompanyPositions.HeadOfSoftware,
CompanyPositions.CTO]);
if (companyExists(Locations.AevumNetLinkTechnologies)) {
NetLinkTechnologies.favor = Companies[Locations.AevumNetLinkTechnologies].favor;
delete Companies[Locations.AevumNetLinkTechnologies];
}
AddToCompanies(NetLinkTechnologies);
var CarmichaelSecurity = new Company();
CarmichaelSecurity.init(Locations.Sector12CarmichaelSecurity, 1.2, 1.2, 74);
var CarmichaelSecurity = new Company(Locations.Sector12CarmichaelSecurity, 1.2, 1.2, 74);
CarmichaelSecurity.addPositions([
CompanyPositions.SoftwareIntern, CompanyPositions.JuniorDev, CompanyPositions.SeniorDev,
CompanyPositions.LeadDev, CompanyPositions.SoftwareConsultant, CompanyPositions.SeniorSoftwareConsultant,
@ -906,32 +1003,48 @@ initCompanies = function() {
CompanyPositions.HeadOfEngineering, CompanyPositions.SecurityGuard, CompanyPositions.SecurityOfficer,
CompanyPositions.SecuritySupervisor, CompanyPositions.HeadOfSecurity, CompanyPositions.FieldAgent,
CompanyPositions.SecretAgent, CompanyPositions.SpecialOperative]);
if (companyExists(Locations.Sector12CarmichaelSecurity)) {
CarmichaelSecurity.favor = Companies[Locations.Sector12CarmichaelSecurity].favor;
delete Companies[Locations.Sector12CarmichaelSecurity];
}
AddToCompanies(CarmichaelSecurity);
//"Low level" companies
var FoodNStuff = new Company();
FoodNStuff.init(Locations.Sector12FoodNStuff, 1, 1, 0);
var FoodNStuff = new Company(Locations.Sector12FoodNStuff, 1, 1, 0);
FoodNStuff.addPositions([CompanyPositions.Employee, CompanyPositions.PartTimeEmployee]);
if (companyExists(Locations.Sector12FoodNStuff)) {
FoodNStuff.favor = Companies[Locations.Sector12FoodNStuff].favor;
delete Companies[Locations.Sector12FoodNStuff];
}
AddToCompanies(FoodNStuff);
var JoesGuns = new Company();
JoesGuns.init(Locations.Sector12JoesGuns, 1, 1, 0);
var JoesGuns = new Company(Locations.Sector12JoesGuns, 1, 1, 0);
JoesGuns.addPositions([CompanyPositions.Employee, CompanyPositions.PartTimeEmployee]);
if (companyExists(Locations.Sector12JoesGuns)) {
JoesGuns.favor = Companies[Locations.Sector12JoesGuns].favor;
delete Companies[Locations.Sector12JoesGuns];
}
AddToCompanies(JoesGuns);
var OmegaSoftware = new Company();
OmegaSoftware.init(Locations.IshimaOmegaSoftware, 1.1, 1.1, 49);
var OmegaSoftware = new Company(Locations.IshimaOmegaSoftware, 1.1, 1.1, 49);
OmegaSoftware.addPositions([
CompanyPositions.SoftwareIntern, CompanyPositions.JuniorDev, CompanyPositions.SeniorDev,
CompanyPositions.LeadDev, CompanyPositions.SoftwareConsultant, CompanyPositions.SeniorSoftwareConsultant,
CompanyPositions.ITIntern, CompanyPositions.ITAnalyst,
CompanyPositions.ITManager, CompanyPositions.CTO, CompanyPositions.CEO]);
if (companyExists(Locations.IshimaOmegaSoftware)) {
OmegaSoftware.favor = Companies[Locations.IshimaOmegaSoftware].favor;
delete Companies[Locations.IshimaOmegaSoftware];
}
AddToCompanies(OmegaSoftware);
/* Companies that do not have servers */
var NoodleBar = new Company();
NoodleBar.init(Locations.NewTokyoNoodleBar, 1, 1, 0);
var NoodleBar = new Company(Locations.NewTokyoNoodleBar, 1, 1, 0);
NoodleBar.addPositions([CompanyPositions.Waiter, CompanyPositions.PartTimeWaiter]);
if (companyExists(Locations.NewTokyoNoodleBar)) {
NoodleBar.favor = Companies[Locations.NewTokyoNoodleBar].favor;
delete Companies[Locations.NewTokyoNoodleBar];
}
AddToCompanies(NoodleBar);
}
@ -943,3 +1056,7 @@ AddToCompanies = function (company) {
var name = company.companyName;
Companies[name] = company;
}
function companyExists(name) {
return Companies.hasOwnProperty(name);
}

@ -28,6 +28,10 @@ CONSTANTS = {
HacknetNodeMaxRam: 64,
HacknetNodeMaxCores: 16,
/* Faction and Company favor */
FactionReputationToFavor: 7500,
CompanyReputationToFavor: 5000,
/* Augmentation */
//NeuroFlux Governor cost multiplier as you level up
NeuroFluxGovernorLevelMult: 1.13,
@ -67,6 +71,8 @@ CONSTANTS = {
ScriptHNUpgRamRamCost: 0.6,
ScriptHNUpgCoreRamCost: 0.8,
MultithreadingRAMCost: 1.002,
//Server constants
ServerBaseGrowthRate: 1.03, //Unadjusted Growth rate
ServerMaxGrowthRate: 1.0045, //Maximum possible growth rate (max rate accounting for server security)
@ -281,7 +287,7 @@ CONSTANTS = {
"yield $50,000. <br><br> " +
"Each additional thread to a script will slightly increase the RAM usage for that thread. The total cost of running a script with " +
"n threads can be calculated with: <br>" +
"base cost * n * (1.01 ^ n) <br>" +
"base cost * n * (1.005 ^ n) <br>" +
"where the base cost is the amount of RAM required to run the script with a single thread. In the terminal, you can run the " +
"'mem [scriptname] -t n' command to see how much RAM a script requires with n threads. <br><br>" +
"Every method for running a script has an option for making it multihreaded. To run a script with " +
@ -471,6 +477,11 @@ CONSTANTS = {
"hostname or IP of the target server. Does NOT work while offline <br> Example: getServerMoneyAvailable('foodnstuff');<br><br>" +
"<i>getServerSecurityLevel(hostname/ip)</i><br>Returns the security level of a server. The argument passed in must be a string with either the " +
"hostname or IP of the target server. A server's security is denoted by a number between 1 and 100. Does NOT work while offline.<br><br>" +
"<i>getServerBaseSecurityLevel(hostname/ip)</i><br> Returns the base security level of a server. This is the security level that the server starts out with. " +
"This is different than getServerSecurityLevel() because getServerSecurityLevel() returns the current security level of a server, which can constantly change " +
"due to hack(), grow(), and weaken() calls on that server. The base security level will stay the same until you reset by installing an Augmentation. <br><br>" +
"The argument passed in must be a string with either the hostname or IP of the target server. A server's base security is denoted by a number between 1 and 100. " +
"Does NOT work while offline.<br><br>" +
"<i>getServerRequiredHackingLevel(hostname/ip)</i><br> Returns the required hacking level of a server. The argument passed in must be a string with either the " +
"hostname or IP or the target server. Does NOT work while offline <br><br>" +
"<i>fileExists(filename, [hostname/ip])</i><br> Returns a boolean (true or false) indicating whether the specified file exists on a server. " +
@ -643,21 +654,26 @@ CONSTANTS = {
"RAM Upgrades on your home computer",
Changelog:
"v0.21.2<br>" +
"v0.22.0 - Major rebalancing, optimization, and favor system<br>" +
"-Significantly nerfed most augmentations<br>" +
"-Almost every server with a required hacking level of 200 or more now has slightly randomized server parameters. This means that after every Augmentation " +
"purchase, the required hacking level, base security level, and growth factor of these servers will all be slightly different<br>" +
"-The hacking speed multiplier now increases rather than decreases. The hacking time is divided by your hacking speed " +
"multiplier rather than multiplied. In other words, a higher hacking speed multiplier is better now<br>" +
"-Servers now have a minimum server security, which is approximately one third of their starting server security<br>" +
"-The hacking speed multiplier now increases rather than decreases. The hacking time is now divided by your hacking speed " +
"multiplier rather than multiplied. In other words, a higher hacking speed multiplier is better<br>" +
"-Servers now have a minimum server security, which is approximately one third of their starting ('base') server security<br>" +
"-If you do not steal any money from a server, then you gain hacking experience equal to the amount you would have gained " +
"had you failed the hack<br>" +
"-The effects of grow() increased by 50%<br>" +
"-The effects of grow() were increased by 50%<br>" +
"-grow() and weaken() now give hacking experience based on the server's base security level, rather than a flat exp amount<br>" +
"-Slightly reduced amount of exp gained from hack(), weaken(), and grow()<br>" +
"-Rebalanced formulas that determine crime success<br>" +
"-Reduced RAM cost for multithreading a script. The RAM multiplier for each thread was reduced from 1.02 to 1.01<br>" +
"-Reduced RAM cost for multithreading a script. The RAM multiplier for each thread was reduced from 1.02 to 1.005<br>" +
"-Optimized Script objects so they take less space in the save file<br>" +
"-Added getServerBaseSecurityLevel() Netscript function<br>" +
"-New favor system for companies and factions. Earning reputation at a company/faction will give you favor for that entity when you " +
"reset after installing an Augmentation. This favor persists through the rest of the game. The more favor you have, the faster you will earn " +
"reputation with that faction<br>" +
"-You can no longer donate to a faction for reputation until you have 150 favor with that faction<br><br>" +
"v0.21.1<br>" +
"-IF YOUR GAME BREAKS, DO THE FOLLOWING: Options -> Soft Reset -> Save Game -> Reload Page. Sorry about that! <br>" +
"-Autocompletion for aliases - courtesy of Github user LTCNugget<br><br>" +

@ -30,6 +30,9 @@ function Faction(name) {
//Multipliers for unlocking and purchasing augmentations
this.augmentationPriceMult = 1;
this.augmentationRepRequirementMult = 1;
//Faction favor
this.favor = 0;
};
Faction.prototype.setAugmentationMultipliers = function(price, rep) {
@ -41,6 +44,12 @@ Faction.prototype.setInfo = function(inf) {
this.info = inf;
}
Faction.prototype.gainFavor = function() {
if (this.favor == null || this.favor == undefined) {this.favor = 0;}
var gain = (this.playerReputation / CONSTANTS.FactionReputationToFavor);
this.favor += gain;
}
Faction.prototype.toJSON = function() {
return Generic_toJSON("Faction", this);
}
@ -59,115 +68,267 @@ AddToFactions = function(faction) {
Factions[name] = faction;
}
function factionExists(name) {
return Factions.hasOwnProperty(name);
}
//TODO Augmentation price and rep requirement mult are 1 for everything right now,
// This might change in the future for balance
initFactions = function() {
//Endgame
var Illuminati = new Faction("Illuminati");
Illuminati.setInfo(FactionInfo.IlluminatiInfo);
if (factionExists("Illuminati")) {
Illuminati.favor = Factions["Illuminati"].favor;
delete Factions["Illuminati"];
}
AddToFactions(Illuminati);
var Daedalus = new Faction("Daedalus");
Daedalus.setInfo(FactionInfo.DaedalusInfo);
if (factionExists("Daedalus")) {
Daedalus.favor = Factions["Daedalus"].favor;
delete Factions["Daedalus"];
}
AddToFactions(Daedalus);
var Covenant = new Faction("The Covenant");
Covenant.setInfo(FactionInfo.CovenantInfo);
if (factionExists("The Covenant")) {
Covenant.favor = Factions["The Covenant"].favor;
delete Factions["The Covenant"];
}
AddToFactions(Covenant);
//Megacorporations, each forms its own faction
var ECorp = new Faction("ECorp");
ECorp.setInfo(FactionInfo.ECorpInfo);
if (factionExists("ECorp")) {
ECorp.favor = Factions["ECorp"].favor;
delete Factions["ECorp"];
}
AddToFactions(ECorp);
var MegaCorp = new Faction("MegaCorp");
MegaCorp.setInfo(FactionInfo.MegaCorpInfo);
if (factionExists("MegaCorp")) {
MegaCorp.favor = Factions["MegaCorp"].favor;
delete Factions["MegaCorp"];
}
AddToFactions(MegaCorp);
var BachmanAndAssociates = new Faction("Bachman & Associates");
BachmanAndAssociates.setInfo(FactionInfo.BachmanAndAssociatesInfo);
if (factionExists("Bachman & Associates")) {
BachmanAndAssociates.favor = Factions["Bachman & Associates"].favor;
delete Factions["Bachman & Associates"];
}
AddToFactions(BachmanAndAssociates);
var BladeIndustries = new Faction("Blade Industries");
BladeIndustries.setInfo(FactionInfo.BladeIndustriesInfo);
if (factionExists("Blade Industries")) {
BladeIndustries.favor = Factions["Blade Industries"].favor;
delete Factions["Blade Industries"];
}
AddToFactions(BladeIndustries);
var NWO = new Faction("NWO");
NWO.setInfo(FactionInfo.NWOInfo);
if (factionExists("NWO")) {
NWO.favor = Factions["NWO"].favor;
delete Factions["NWO"];
}
AddToFactions(NWO);
var ClarkeIncorporated = new Faction("Clarke Incorporated");
ClarkeIncorporated.setInfo(FactionInfo.ClarkeIncorporatedInfo);
if (factionExists("Clarke Incorporated")) {
ClarkeIncorporated.favor = Factions["Clarke Incorporated"].favor;
delete Factions["Clarke Incorporated"];
}
AddToFactions(ClarkeIncorporated);
var OmniTekIncorporated = new Faction("OmniTek Incorporated");
OmniTekIncorporated.setInfo(FactionInfo.OmniTekIncorporatedInfo);
if (factionExists("OmniTek Incorporated")) {
OmniTekIncorporated.favor = Factions["OmniTek Incorporated"].favor;
delete Factions["OmniTek Incorporated"];
}
AddToFactions(OmniTekIncorporated);
var FourSigma = new Faction("Four Sigma");
FourSigma.setInfo(FactionInfo.FourSigmaInfo);
if (factionExists("Four Sigma")) {
FourSigma.favor = Factions["Four Sigma"].favor;
delete Factions["Four Sigma"];
}
AddToFactions(FourSigma);
var KuaiGongInternational = new Faction("KuaiGong International");
KuaiGongInternational.setInfo(FactionInfo.KuaiGongInternationalInfo);
if (factionExists("KuaiGong International")) {
KuaiGongInternational.favor = Factions["KuaiGong International"].favor;
delete Factions["KuaiGong International"];
}
AddToFactions(KuaiGongInternational);
//Other corporations
var FulcrumTechnologies = new Faction("Fulcrum Secret Technologies");
FulcrumTechnologies.setInfo(FactionInfo.FulcrumSecretTechnologiesInfo);
if (factionExists("Fulcrum Secret Technologies")) {
FulcrumTechnologies.favor = Factions["Fulcrum Secret Technologies"].favor;
delete Factions["Fulcrum Secret Technologies"];
}
AddToFactions(FulcrumTechnologies);
//Hacker groups
var BitRunners = new Faction("BitRunners");
BitRunners.setInfo(FactionInfo.BitRunnersInfo);
if (factionExists("BitRunners")) {
BitRunners.favor = Factions["BitRunners"].favor;
delete Factions["BitRunners"];
}
AddToFactions(BitRunners);
var BlackHand = new Faction("The Black Hand");
BlackHand.setInfo(FactionInfo.BlackHandInfo);
if (factionExists("The Black Hand")) {
BlackHand.favor = Factions["The Black Hand"].favor;
delete Factions["The Black Hand"];
}
AddToFactions(BlackHand);
var NiteSec = new Faction("NiteSec");
NiteSec.setInfo(FactionInfo.NiteSecInfo);
if (factionExists("NiteSec")) {
NiteSec.favor = Factions["NiteSec"].favor;
delete Factions["NiteSec"];
}
AddToFactions(NiteSec);
//City factions, essentially governments
var Chongqing = new Faction("Chongqing");
Chongqing.setInfo(FactionInfo.ChongqingInfo);
if (factionExists("Chongqing")) {
Chongqing.favor = Factions["Chongqing"].favor;
delete Factions["Chongqing"];
}
AddToFactions(Chongqing);
var Sector12 = new Faction("Sector-12");
Sector12.setInfo(FactionInfo.Sector12Info);
if (factionExists("Sector-12")) {
Sector12.favor = Factions["Sector-12"].favor;
delete Factions["Sector-12"];
}
AddToFactions(Sector12);
var NewTokyo = new Faction("New Tokyo");
NewTokyo.setInfo(FactionInfo.NewTokyoInfo);
if (factionExists("New Tokyo")) {
NewTokyo.favor = Factions["New Tokyo"].favor;
delete Factions["New Tokyo"];
}
AddToFactions(NewTokyo);
var Aevum = new Faction("Aevum");
Aevum.setInfo(FactionInfo.AevumInfo);
if (factionExists("Aevum")) {
Aevum.favor = Factions["Aevum"].favor;
delete Factions["Aevum"];
}
AddToFactions(Aevum);
var Ishima = new Faction("Ishima");
Ishima.setInfo(FactionInfo.IshimaInfo);
AddToFactions(Ishima);
Ishima.setInfo
var Volhaven = new Faction("Volhaven");
Volhaven.setInfo(FactionInfo.VolhavenInfo);
AddToFactions(Volhaven);
if (factionExists("Volhaven")) {
Volhaven.favor = Factions["Volhaven"].favor;
delete Factions["Volhaven"];
}
AddToFactions(Volhaven);(FactionInfo.IshimaInfo);
if (factionExists("Ishima")) {
Ishima.favor = Factions["Ishima"].favor;
delete Factions["Ishima"];
}
AddToFactions(Ishima);
//Criminal Organizations/Gangs
var SpeakersForTheDead = new Faction("Speakers for the Dead");
SpeakersForTheDead.setInfo(FactionInfo.SpeakersForTheDeadInfo);
if (factionExists("Speakers for the Dead")) {
SpeakersForTheDead.favor = Factions["Speakers for the Dead"].favor;
delete Factions["Speakers for the Dead"];
}
AddToFactions(SpeakersForTheDead);
var DarkArmy = new Faction("The Dark Army");
DarkArmy.setInfo(FactionInfo.DarkArmyInfo);
if (factionExists("The Dark Army")) {
DarkArmy.favor = Factions["The Dark Army"].favor;
delete Factions["The Dark Army"];
}
AddToFactions(DarkArmy);
var TheSyndicate = new Faction("The Syndicate");
TheSyndicate.setInfo(FactionInfo.TheSyndicateInfo);
if (factionExists("The Syndicate")) {
TheSyndicate.favor = Factions["The Syndicate"].favor;
delete Factions["The Syndicate"];
}
AddToFactions(TheSyndicate);
var Silhouette = new Faction("Silhouette");
Silhouette.setInfo(FactionInfo.SilhouetteInfo);
if (factionExists("Silhouette")) {
Silhouette.favor = Factions["Silhouette"].favor;
delete Factions["Silhouette"];
}
AddToFactions(Silhouette);
var Tetrads = new Faction("Tetrads"); //Low-medium level asian crime gang
Tetrads.setInfo(FactionInfo.TetradsInfo);
if (factionExists("Tetrads")) {
Tetrads.favor = Factions["Tetrads"].favor;
delete Factions["Tetrads"];
}
AddToFactions(Tetrads);
var SlumSnakes = new Faction("Slum Snakes"); //Low level crime gang
SlumSnakes.setInfo(FactionInfo.SlumSnakesInfo);
if (factionExists("Slum Snakes")) {
SlumSnakes.favor = Factions["Slum Snakes"].favor;
delete Factions["Slum Snakes"];
}
AddToFactions(SlumSnakes);
//Earlygame factions - factions the player will prestige with early on that don't
//belong in other categories
var Netburners = new Faction("Netburners");
Netburners.setInfo(FactionInfo.NetburnersInfo);
if (factionExists("Netburners")) {
Netburners.favor = Factions["Netburners"].favor;
delete Factions["Netburners"];
}
AddToFactions(Netburners);
var TianDiHui = new Faction("Tian Di Hui"); //Society of the Heaven and Earth
TianDiHui.setInfo(FactionInfo.TianDiHuiInfo);
if (factionExists("Tian Di Hui")) {
TianDiHui.favor = Factions["Tian Di Hui"].favor;
delete Factions["Tian Di Hui"];
}
AddToFactions(TianDiHui);
var CyberSec = new Faction("CyberSec");
CyberSec.setInfo(FactionInfo.CyberSecInfo);
if (factionExists("CyberSec")) {
CyberSec.favor = Factions["CyberSec"].favor;
delete Factions["CyberSec"];
}
AddToFactions(CyberSec);
}
@ -550,7 +711,15 @@ displayFactionContent = function(factionName) {
var faction = Factions[factionName];
document.getElementById("faction-name").innerHTML = factionName;
document.getElementById("faction-info").innerHTML = "<i>" + faction.info + "</i>";
document.getElementById("faction-reputation").innerHTML = "Reputation: " + formatNumber(faction.playerReputation, 4);
document.getElementById("faction-reputation").innerHTML = "Reputation: " + formatNumber(faction.playerReputation, 4) +
"<span class='tooltiptext'>You will earn " +
formatNumber(faction.playerReputation / CONSTANTS.FactionReputationToFavor, 4) +
" faction favor upon resetting after installing an Augmentation</span>";
document.getElementById("faction-favor").innerHTML = "Faction Favor: " + formatNumber(faction.favor, 4) +
"<span class='tooltiptext'>Faction favor increases the rate at which " +
"you earn reputation for this faction by 1% per favor. Faction favor " +
"is gained whenever you reset after installing an Augmentation. The amount of " +
"favor you gain depends on how much reputation you have with the faction</span>";
var hackDiv = document.getElementById("faction-hack-div");
var fieldWorkDiv = document.getElementById("faction-fieldwork-div");
@ -618,7 +787,12 @@ displayFactionContent = function(factionName) {
});
if (faction.isMember) {
donateDiv.style.display = "inline";
if (faction.favor >= 150) {
donateDiv.style.display = "inline";
} else {
donateDiv.style.display = "none";
}
switch(faction.name) {
case "Illuminati":
hackDiv.style.display = "inline";

@ -111,6 +111,10 @@ displayLocationContent = function() {
var jobTitle = document.getElementById("location-job-title");
var jobReputation = document.getElementById("location-job-reputation");
var companyFavor = document.getElementById("location-company-favor");
var locationTxtDiv1 = document.getElementById("location-text-divider-1");
var locationTxtDiv2 = document.getElementById("location-text-divider-2");
var locationTxtDiv3 = document.getElementById("location-text-divider-3");
var gymTrainStr = document.getElementById("location-gym-train-str");
var gymTrainDef = document.getElementById("location-gym-train-def");
@ -259,9 +263,21 @@ displayLocationContent = function() {
var company = Companies[loc];
jobTitle.style.display = "block";
jobReputation.style.display = "block";
jobReputation.style.display = "inline";
companyFavor.style.display = "inline";
locationTxtDiv1.style.display = "block";
locationTxtDiv2.style.display = "block";
locationTxtDiv3.style.display = "block";
jobTitle.innerHTML = "Job Title: " + Player.companyPosition.positionName;
jobReputation.innerHTML = "Company reputation: " + (company.playerReputation.toFixed(4)).toLocaleString();
jobReputation.innerHTML = "Company reputation: " + formatNumber(company.playerReputation, 4) +
"<span class='tooltiptext'>You will earn " +
formatNumber(company.playerReputation / CONSTANTS.CompanyReputationToFavor, 4) +
" faction favor upon resetting after installing an Augmentation</span>";
companyFavor.innerHTML = "Company Favor: " + formatNumber(company.favor, 4) +
"<span class='tooltiptext'>Company favor increases the rate at which " +
"you earn reputation for this company by 1% per favor. Company favor " +
"is gained whenever you reset after installing an Augmentation. The amount of " +
"favor you gain depends on how much reputation you have with the company</span>";
work.style.display = "block";
var currPos = Player.companyPosition;
@ -298,6 +314,10 @@ displayLocationContent = function() {
} else {
jobTitle.style.display = "none";
jobReputation.style.display = "none";
companyFavor.style.display = "none";
locationTxtDiv1.style.display = "none";
locationTxtDiv2.style.display = "none";
locationTxtDiv3.style.display = "none";
}
switch (loc) {

@ -498,6 +498,22 @@ function evaluate(exp, workerScript) {
}, function(e) {
reject(e);
});
} else if (exp.func.value == "getServerBaseSecurityLevel") {
if (exp.args.length != 1) {
return reject(makeRuntimeRejectMsg(workerScript, "getServerBaseSecurityLevel() call has incorrect number of arguments. Takes 1 arguments"));
}
var ipPromise = evaluate(exp.args[0], workerScript);
ipPromise.then(function(ip) {
var server = getServer(ip);
if (server == null) {
workerScript.scriptRef.log("getServerBaseSecurityLevel() failed. Invalid IP or hostname passed in: " + ip);
return reject(makeRuntimeRejectMsg(workerScript, "Invalid IP or hostname passed into getServerBaseSecurityLevel() command"));;
}
workerScript.scriptRef.log("getServerBaseSecurityLevel() returned " + formatNumber(server.baseDifficulty, 3) + " for " + server.hostname);
resolve(server.baseDifficulty);
}, function(e) {
reject(e);
});
} else if (exp.func.value == "getServerRequiredHackingLevel") {
if (exp.args.length != 1) {
return reject(makeRuntimeRejectMsg(workerScript, "getServerRequiredHackingLevel() call has incorrect number of arguments. Takes 1 argument"));
@ -971,7 +987,7 @@ function runScriptFromScript(server, scriptname, args, workerScript, threads=1)
//Check for admin rights and that there is enough RAM availble to run
var script = server.scripts[i];
var ramUsage = script.ramUsage;
ramUsage = ramUsage * threads * Math.pow(1.01, threads-1);
ramUsage = ramUsage * threads * Math.pow(CONSTANTS.MultithreadingRAMCost, threads-1);
var ramAvailable = server.maxRam - server.ramUsed;
if (server.hasAdminRights == false) {
@ -1032,7 +1048,7 @@ function scriptCalculateExpGain(server) {
if (server.baseDifficulty == null) {
server.baseDifficulty = server.hackDifficulty;
}
return (server.baseDifficulty * Player.hacking_exp_mult * 0.5 + 3);
return (server.baseDifficulty * Player.hacking_exp_mult * 0.5 + 1);
}
//The same as Player's calculatePercentMoneyHacked() function but takes in the server as an argument

@ -142,7 +142,8 @@ function addWorkerScript(runningScriptObj, server) {
} else {
runningScriptObj.threads = 1;
}
var ramUsage = runningScriptObj.scriptRef.ramUsage * threads * Math.pow(1.01, threads-1);
var ramUsage = runningScriptObj.scriptRef.ramUsage * threads
* Math.pow(CONSTANTS.MultithreadingRAMCost, threads-1);
server.ramUsed += ramUsage;
//Create the WorkerScript

@ -259,7 +259,7 @@ PlayerObject.prototype.calculateExpGain = function() {
if (s.baseDifficulty == null) {
s.baseDifficulty = s.hackDifficulty;
}
return (s.baseDifficulty * this.hacking_exp_mult * 0.5 + 3);
return (s.baseDifficulty * this.hacking_exp_mult * 0.5 + 1);
}
//Hack/Analyze a server. Return the amount of time the hack will take. This lets the Terminal object know how long to disable itself for
@ -635,6 +635,11 @@ PlayerObject.prototype.finishFactionWork = function(cancelled, faction) {
}
PlayerObject.prototype.startFactionWork = function(faction) {
//Update reputation gain rate to account for faction favor
var favorMult = 1 + (faction.favor / 100);
if (isNaN(favorMult)) {favorMult = 1;}
this.workRepGainRate *= favorMult;
this.isWorking = true;
this.workType = CONSTANTS.WorkTypeFaction;
this.currentWorkFactionName = faction.name;
@ -655,8 +660,8 @@ PlayerObject.prototype.startFactionWork = function(faction) {
PlayerObject.prototype.startFactionHackWork = function(faction) {
this.resetWorkStatus();
this.workHackExpGainRate = .175 * this.hacking_exp_mult;
this.workRepGainRate = this.hacking_skill / CONSTANTS.MaxSkillLevel * this.faction_rep_mult;
this.workHackExpGainRate = .15 * this.hacking_exp_mult;
this.workRepGainRate = 0.9 * this.hacking_skill / CONSTANTS.MaxSkillLevel * this.faction_rep_mult;
this.factionWorkType = CONSTANTS.FactionWorkHacking;
this.currentWorkFactionDescription = "carrying out hacking contracts";
@ -716,6 +721,11 @@ PlayerObject.prototype.workForFaction = function(numCycles) {
break;
}
//Update reputation gain rate to account for faction favor
var favorMult = 1 + (faction.favor / 100);
if (isNaN(favorMult)) {favorMult = 1;}
this.workRepGainRate *= favorMult;
this.workHackExpGained += this.workHackExpGainRate * numCycles;
this.workStrExpGained += this.workStrExpGainRate * numCycles;
this.workDefExpGained += this.workDefExpGainRate * numCycles;
@ -805,29 +815,32 @@ PlayerObject.prototype.getWorkChaExpGain = function() {
//Reputation gained per game cycle
PlayerObject.prototype.getWorkRepGain = function() {
var company = Companies[this.companyName];
var jobPerformance = this.companyPosition.calculateJobPerformance(this.hacking_skill, this.strength,
this.defense, this.dexterity,
this.agility, this.charisma);
return jobPerformance * this.company_rep_mult;
//Update reputation gain rate to account for company favor
var favorMult = 1 + (company.favor / 100);
if (isNaN(favorMult)) {favorMult = 1;}
return jobPerformance * this.company_rep_mult * favorMult;
}
PlayerObject.prototype.getFactionSecurityWorkRepGain = function() {
var t = (this.hacking_skill / CONSTANTS.MaxSkillLevel +
this.strength / CONSTANTS.MaxSkillLevel +
this.defense / CONSTANTS.MaxSkillLevel +
this.dexterity / CONSTANTS.MaxSkillLevel +
this.agility / CONSTANTS.MaxSkillLevel) / 5;
var t = 0.9 * (this.hacking_skill / CONSTANTS.MaxSkillLevel +
this.strength / CONSTANTS.MaxSkillLevel +
this.defense / CONSTANTS.MaxSkillLevel +
this.dexterity / CONSTANTS.MaxSkillLevel +
this.agility / CONSTANTS.MaxSkillLevel) / 5;
return t * this.faction_rep_mult;
}
PlayerObject.prototype.getFactionFieldWorkRepGain = function() {
var t = (this.hacking_skill / CONSTANTS.MaxSkillLevel +
this.strength / CONSTANTS.MaxSkillLevel +
this.defense / CONSTANTS.MaxSkillLevel +
this.dexterity / CONSTANTS.MaxSkillLevel +
this.agility / CONSTANTS.MaxSkillLevel +
this.charisma / CONSTANTS.MaxSkillLevel) / 6;
var t = 0.9 * (this.hacking_skill / CONSTANTS.MaxSkillLevel +
this.strength / CONSTANTS.MaxSkillLevel +
this.defense / CONSTANTS.MaxSkillLevel +
this.dexterity / CONSTANTS.MaxSkillLevel +
this.agility / CONSTANTS.MaxSkillLevel +
this.charisma / CONSTANTS.MaxSkillLevel) / 6;
return t * this.faction_rep_mult;
}

@ -166,21 +166,19 @@ function prestigeAugmentation() {
Player.hacknetNodes.length = 0;
Player.totalHacknetNodeProduction = 0;
//Delete Companies
//Gain favor for Companies
for (var member in Companies) {
if (Companies.hasOwnProperty(member)) {
delete Companies[member];
Companies[member].gainFavor();
}
}
Companies = {};
//Reset Factions
//Gain favor for factions
for (var member in Factions) {
if (Factions.hasOwnProperty(member)) {
delete Factions[member];
Factions[member].gainFavor();
}
}
Factions = {};
//Stop a Terminal action if there is onerror
if (Engine._actionInProgress) {

@ -278,6 +278,7 @@ scriptCalculateOfflineProduction = function(runningScriptObj) {
runningScriptObj.log(runningScriptObj.filename + " generated $" + production + " while offline by hacking " + serv.hostname);
serv.moneyAvailable -= production;
if (serv.moneyAvailable < 0) {serv.moneyAvailable = 0;}
if (isNaN(serv.moneyAvailable)) {serv.moneyAvailable = 0;}
}
}

@ -790,7 +790,7 @@ var Terminal = {
for (var i = 0; i < currServ.scripts.length; ++i) {
if (scriptName == currServ.scripts[i].filename) {
var scriptBaseRamUsage = currServ.scripts[i].ramUsage;
var ramUsage = scriptBaseRamUsage * numThreads * Math.pow(1.01, numThreads-1);
var ramUsage = scriptBaseRamUsage * numThreads * Math.pow(CONSTANTS.MultithreadingRAMCost, numThreads-1);
post("This script requires " + formatNumber(ramUsage, 2) + "GB of RAM to run for " + numThreads + " thread(s)");
return;
@ -1304,7 +1304,7 @@ var Terminal = {
if (server.scripts[i].filename == scriptName) {
//Check for admin rights and that there is enough RAM availble to run
var script = server.scripts[i];
var ramUsage = script.ramUsage * numThreads * Math.pow(1.01, numThreads-1);
var ramUsage = script.ramUsage * numThreads * Math.pow(CONSTANTS.MultithreadingRAMCost, numThreads-1);
var ramAvailable = server.maxRam - server.ramUsed;
if (server.hasAdminRights == false) {

@ -36,7 +36,7 @@ purchaseRamForHomeBoxCreate = function() {
//Calculate cost
//Have cost increase by some percentage each time RAM has been upgraded
var cost = currentRam * CONSTANTS.BaseCostFor1GBOfRamHome;
var mult = Math.pow(1.43, numUpgrades);
var mult = Math.pow(1.45, numUpgrades);
cost = cost * mult;
purchaseRamForHomeBoxSetText("Would you like to purchase additional RAM for your home computer? <br><br>" +