faction into to ts

This commit is contained in:
Olivier Gagnon 2018-06-26 16:34:14 -04:00
parent 7927e2bfe7
commit 048cbb0910

@ -1,16 +1,16 @@
//Contains the "information" property for all the Factions, which is just a description // Contains the "information" property for all the Factions, which is just a description of each faction
//of each faction
class FactionInfo { class FactionInfo {
infoText: string;
enemies: string[];
offerHackingMission: boolean;
offerHackingWork: boolean;
offerFieldWork: boolean;
offerSecurityWork: boolean;
augmentationPriceMult: number; augmentationPriceMult: number;
augmentationRepRequirementMult: number; augmentationRepRequirementMult: number;
enemies: string[];
infoText: string;
offerFieldWork: boolean;
offerHackingMission: boolean;
offerHackingWork: boolean;
offerSecurityWork: boolean;
constructor(infoText: string, enemies: string[], offerHackingMission: boolean, offerHackingWork: boolean, offerFieldWork: boolean, offerSecurityWork: boolean) { constructor(infoText: string, enemies: string[], offerHackingMission: boolean, offerHackingWork: boolean,
offerFieldWork: boolean, offerSecurityWork: boolean) {
this.infoText = infoText; this.infoText = infoText;
this.enemies = enemies; this.enemies = enemies;
this.offerHackingMission = offerHackingMission; this.offerHackingMission = offerHackingMission;
@ -18,75 +18,89 @@ class FactionInfo {
this.offerFieldWork = offerFieldWork; this.offerFieldWork = offerFieldWork;
this.offerSecurityWork = offerSecurityWork; this.offerSecurityWork = offerSecurityWork;
// these are always all 1 for now. // These are always all 1 for now.
this.augmentationPriceMult = 1; this.augmentationPriceMult = 1;
this.augmentationRepRequirementMult = 1; this.augmentationRepRequirementMult = 1;
} }
} }
const FactionInfos = { const FactionInfos = {
//Endgame // Endgame
"Illuminati": new FactionInfo("Humanity never changes. No matter how civilized society becomes, it will eventually fall back " + Illuminati: new FactionInfo("Humanity never changes. No matter how civilized society becomes, it will eventually" +
"into chaos. And from this chaos, we are the Invisible hand that guides them to order. ", [], true, true, true, false), "fall back into chaos. And from this chaos, we are the Invisible hand that guides them to order. ",
[], true, true, true, false),
"Daedalus": new FactionInfo("Yesterday we obeyed kings and bent our necks to emperors. Today we kneel only to truth.", [], true, true, true, false), Daedalus: new FactionInfo("Yesterday we obeyed kings and bent our necks to emperors. Today we kneel only to truth.",
[], true, true, true, false),
"The Covenant": new FactionInfo("Surrender yourself. Give up your empty individuality to become part of something great, something eternal. " + "The Covenant": new FactionInfo("Surrender yourself. Give up your empty individuality to become part of something" +
"Become a slave. Submit your mind, body, and soul. Only then can you set yourself free.<br><br> " + "great, something eternal. Become a slave. Submit your mind, body, and soul. Only" +
"Only then can you discover immortality.", [], true, true, true, false), "then can you set yourself free.<br><br> Only then can you discover immortality.",
[], true, true, true, false),
//Megacorporations, each forms its own faction // Megacorporations, each forms its own faction
"ECorp": new FactionInfo("ECorp's mission is simple: to connect the world of today with the technology of tomorrow. " + ECorp: new FactionInfo("ECorp's mission is simple: to connect the world of today with the technology of tomorrow." +
"With our wide range of Internet-related software and commercial hardware, ECorp makes the world's " + "With our wide range of Internet-related software and commercial hardware, ECorp makes" +
"information universally accessible.", [], true, true, true, true), "the world's information universally accessible.",
[], true, true, true, true),
"MegaCorp": new FactionInfo("MegaCorp does things that others don't. We imagine. We create. We invent. We build things that " + MegaCorp: new FactionInfo("MegaCorp does things that others don't. We imagine. We create. We invent. We build" +
"others have never even dreamed of. Our work fills the world's needs for food, water, power, and " + "things that others have never even dreamed of. Our work fills the world's needs for" +
"transporation on an unprecendented scale, in ways that no other company can.<br><br>" + "food, water, power, and transporation on an unprecendented scale, in ways that no" +
"In our labs and factories and on the ground with customers, MegaCorp is ushering in a new era for the world.", [], true, true, true, true), "other company can.<br><br>In our labs and factories and on the ground with customers," +
"MegaCorp is ushering in a new era for the world.",
[], true, true, true, true),
"Bachman & Associates": new FactionInfo("Where Law and Business meet - thats where we are. <br><br>" + "Bachman & Associates": new FactionInfo("Where Law and Business meet - thats where we are. <br><br>" +
"Legal Insight - Business Instinct - Experience Innovation", [], true, true, true, true), "Legal Insight - Business Instinct - Experience Innovation",
[], true, true, true, true),
"Blade Industries": new FactionInfo("Augmentation is salvation", [], true, true, true, true), "Blade Industries": new FactionInfo("Augmentation is salvation", [], true, true, true, true),
"NWO": new FactionInfo("The human being does not truly desire freedom. It wants " + NWO: new FactionInfo("The human being does not truly desire freedom. It wants " +
"to be observed, understood, and judged. It wants to be given purpose and " + "to be observed, understood, and judged. It wants to be given purpose and " +
"direction in its life. That is why humans created God. " + "direction in its life. That is why humans created God. " +
"And that is why humans created civilization - " + "And that is why humans created civilization - " +
"not because of willingness, " + "not because of willingness, " +
"but because of a need to be incorporated into higher orders of structure and meaning.", [], true, true, true, true), "but because of a need to be incorporated into higher orders of structure and meaning.",
[], true, true, true, true),
"Clarke Incorporated": new FactionInfo("Unlocking the power of the genome", [], true, true, true, true), "Clarke Incorporated": new FactionInfo("Unlocking the power of the genome",
[], true, true, true, true),
"OmniTek Incorporated": new FactionInfo("Simply put, our mission is to design and build robots that make a difference", [], true, true, true, true), "OmniTek Incorporated": new FactionInfo("Simply put, our mission is to design and build robots that make a" +
"difference",
[], true, true, true, true),
"Four Sigma": new FactionInfo("The scientific method is the best way to approach investing. Big strategies backed up with big data. Driven by " + "Four Sigma": new FactionInfo("The scientific method is the best way to approach investing. Big strategies backed" +
"deep learning and innovative ideas. And improved by iteration. That's Four Sigma.", [], true, true, true, true), "up with big data. Driven by deep learning and innovative ideas. And improved by iteration. That's Four Sigma.",
[], true, true, true, true),
"KuaiGong International": new FactionInfo("Dream big. Work hard. Make history.", [], true, true, true, true), "KuaiGong International": new FactionInfo("Dream big. Work hard. Make history.",
[], true, true, true, true),
//Other Corporations // Other Corporations
"Fulcrum Secret Technologies": new FactionInfo("The human organism has an innate desire to worship. " + "Fulcrum Secret Technologies": new FactionInfo("The human organism has an innate desire to worship. " +
"That is why they created gods. If there were no gods, " + "That is why they created gods. If there were no gods, " +
"it would be necessary to create them. And now we can.", [], true, true, false, true), "it would be necessary to create them. And now we can.",
[], true, true, false, true),
//Hacker groups // Hacker groups
"BitRunners": new FactionInfo("Our entire lives are controlled by bits. All of our actions, our thoughts, our personal information. "+ BitRunners: new FactionInfo("Our entire lives are controlled by bits. All of our actions, our thoughts, our" +
"It's all transformed into bits, stored in bits, communicated through bits. Its impossible for any person " + "personal information. It's all transformed into bits, stored in bits, communicated through bits." +
"to move, to live, to operate at any level without the use of bits. " + "Its impossible for any person to move, to live, to operate at any level without the use of" +
"And when a person moves, lives, and operates, they leave behind their bits, mere traces of seemingly " + "bits. And when a person moves, lives, and operates, they leave behind their bits, mere traces of" +
"meaningless fragments of information. But these bits can be reconstructed. Transformed. Used.<br><br>" + "seemingly meaningless fragments of information. But these bits can be reconstructed." +
"Those who run the bits, run the world", [], true, true, false, false), "Transformed. Used.<br><br>Those who run the bits, run the world",
[], true, true, false, false),
"The Black Hand": new FactionInfo("The world, so afraid of strong government, now has no government." +
"Only power - Digital power. Financial power. Technological power. And those at the top rule with" +
"an invisible hand. They built a society where the rich get richer, and everyone else suffers." +
"<br><br>So much pain. So many lives. Their darkness must end.",
[], true, true, true, false),
"The Black Hand": new FactionInfo("The world, so afraid of strong government, now has no government. Only power - Digital power. Financial power. " + NiteSec: new FactionInfo(
"Technological power. " +
"And those at the top rule with an invisible hand. They built a society where the rich get richer, " +
"and everyone else suffers.<br><br>" +
"So much pain. So many lives. Their darkness must end.", [], true, true, true, false),
"NiteSec": new FactionInfo(
" __..__ <br>" + " __..__ <br>" +
" _.nITESECNIt. <br>" + " _.nITESECNIt. <br>" +
" .-'NITESECNITESEc. <br>" + " .-'NITESECNITESEc. <br>" +
@ -121,47 +135,59 @@ const FactionInfos = {
" / .d$$$$; , ; <br>" + " / .d$$$$; , ; <br>" +
" d .dNITESEC $ | <br>" + " d .dNITESEC $ | <br>" +
" :bp.__.gNITESEC$$ :$ ; <br>" + " :bp.__.gNITESEC$$ :$ ; <br>" +
" NITESECNITESECNIT $$b : <br>", [], true, true, false, false), " NITESECNITESECNIT $$b : <br>",
[], true, true, false, false),
//City factions, essentially governments // City factions, essentially governments
"Chongqing": new FactionInfo("Serve the people", ["Sector-12", "Aevum", "Volhaven"], true, true, true, true), Aevum: new FactionInfo("The Silicon City",
"Sector-12": new FactionInfo("The City of the Future", ["Chongqing", "New Tokyo", "Ishima", "Volhaven"], true, true, true, true), ["Chongqing", "New Tokyo", "Ishima", "Volhaven"], true, true, true, true),
"New Tokyo": new FactionInfo("Asia's World City", ["Sector-12", "Aevum", "Volhaven"], true, true, true, true), Chongqing: new FactionInfo("Serve the people",
"Aevum": new FactionInfo("The Silicon City", ["Chongqing", "New Tokyo", "Ishima", "Volhaven"], true, true, true, true), ["Sector-12", "Aevum", "Volhaven"], true, true, true, true),
"Ishima": new FactionInfo("The East Asian Order of the Future", ["Sector-12", "Aevum", "Volhaven"], true, true, true, true), Ishima: new FactionInfo("The East Asian Order of the Future",
"Volhaven": new FactionInfo("Benefit, Honour, and Glory", ["Chongqing", "Sector-12", "New Tokyo", "Aevum", "Ishima"], true, true, true, true), ["Sector-12", "Aevum", "Volhaven"], true, true, true, true),
"New Tokyo": new FactionInfo("Asia's World City",
["Sector-12", "Aevum", "Volhaven"], true, true, true, true),
"Sector-12": new FactionInfo("The City of the Future",
["Chongqing", "New Tokyo", "Ishima", "Volhaven"], true, true, true, true),
Volhaven: new FactionInfo("Benefit, Honour, and Glory",
["Chongqing", "Sector-12", "New Tokyo", "Aevum", "Ishima"], true, true, true, true),
//Criminal Organizations/Gangs // Criminal Organizations/Gangs
"Speakers for the Dead": new FactionInfo("It is better to reign in hell than to serve in heaven.", [], true, true, true, true), "Speakers for the Dead": new FactionInfo("It is better to reign in hell than to serve in heaven.",
[], true, true, true, true),
"The Dark Army": new FactionInfo("The World doesn't care about right or wrong. It's all about power.", [], true, true, true, false), "The Dark Army": new FactionInfo("The World doesn't care about right or wrong. It's all about power.",
[], true, true, true, false),
"The Syndicate": new FactionInfo("Honor holds you back", [], true, true, true, true), "The Syndicate": new FactionInfo("Honor holds you back", [], true, true, true, true),
"Silhouette": new FactionInfo("Corporations have filled the void of power left behind by the collapse of Western government. The issue is they've become so big " + Silhouette: new FactionInfo("Corporations have filled the void of power left behind by the collapse of Western" +
"that you don't know who they're working for. And if you're employed at one of these corporations, you don't even know who you're working " + "government. The issue is they've become so big that you don't know who they're working for. And" +
"for.\n\n" + "if you're employed at one of these corporations, you don't even know who you're working for.\n\n" +
"That's terror. Terror, fear, and corruption. All born into the system, all propagated by the system.", [], true, true, true, false), "That's terror. Terror, fear, and corruption. All born into the system, all propagated by the" +
"system.",
[], true, true, true, false),
"Tetrads": new FactionInfo("Following the Mandate of Heaven and Carrying out the Way", [], false, false, true, true), Tetrads: new FactionInfo("Following the Mandate of Heaven and Carrying out the Way", [], false, false, true, true),
"Slum Snakes": new FactionInfo("Slum Snakes rule!", [], false, false, true, true), "Slum Snakes": new FactionInfo("Slum Snakes rule!", [], false, false, true, true),
//Earlygame factions - factions the player will prestige with early on that don't // Earlygame factions - factions the player will prestige with early on that don't belong in other categories.
//belong in other categories Netburners: new FactionInfo("~~//*>H4CK|\|3T 8URN3R5**>?>\\~~", [], true, true, false, false),
"Netburners": new FactionInfo("~~//*>H4CK|\|3T 8URN3R5**>?>\\~~", [], true, true, false, false),
"Tian Di Hui": new FactionInfo("Obey Heaven and Work Righteousness", [], true, true, false, true), "Tian Di Hui": new FactionInfo("Obey Heaven and Work Righteousness", [], true, true, false, true),
"CyberSec": new FactionInfo("The Internet is the first thing that humanity has built that humanity doesnt understand, " + CyberSec: new FactionInfo("The Internet is the first thing that humanity has built that humanity doesnt" +
"the largest experiment in anarchy that we have ever had. And as the world becomes increasingly " + "understand, the largest experiment in anarchy that we have ever had. And as the world becomes" +
"dominated by the internet, society approaches the brink of total chaos. " + "increasingly dominated by the internet, society approaches the brink of total chaos. We serve only" +
"We serve only to protect society, to protect humanity, to protect the world from its imminent collapse.", [], true, true, false, false), "to protect society, to protect humanity, to protect the world from its imminent collapse.",
[], true, true, false, false),
//Special Factions // Special Factions
"Bladeburners": new FactionInfo("It's too bad they won't live. But then again, who does?<br><br>" + Bladeburners: new FactionInfo("It's too bad they won't live. But then again, who does?<br><br>Note that for this" +
"Note that for this faction, reputation can only be gained through Bladeburner actions. Completing " + "faction, reputation can only be gained through Bladeburner actions. Completing " +
"Bladeburner contracts/operations will increase your reputation.", [], false, false, false, false), "Bladeburner contracts/operations will increase your reputation.",
} [], false, false, false, false),
};
export {FactionInfos}; export {FactionInfos};