mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-12-19 04:35:46 +01:00
faction into to ts
This commit is contained in:
parent
7927e2bfe7
commit
048cbb0910
@ -1,16 +1,16 @@
|
|||||||
//Contains the "information" property for all the Factions, which is just a description
|
// Contains the "information" property for all the Factions, which is just a description of each faction
|
||||||
//of each faction
|
|
||||||
class FactionInfo {
|
class FactionInfo {
|
||||||
infoText: string;
|
|
||||||
enemies: string[];
|
|
||||||
offerHackingMission: boolean;
|
|
||||||
offerHackingWork: boolean;
|
|
||||||
offerFieldWork: boolean;
|
|
||||||
offerSecurityWork: boolean;
|
|
||||||
augmentationPriceMult: number;
|
augmentationPriceMult: number;
|
||||||
augmentationRepRequirementMult: number;
|
augmentationRepRequirementMult: number;
|
||||||
|
enemies: string[];
|
||||||
|
infoText: string;
|
||||||
|
offerFieldWork: boolean;
|
||||||
|
offerHackingMission: boolean;
|
||||||
|
offerHackingWork: boolean;
|
||||||
|
offerSecurityWork: boolean;
|
||||||
|
|
||||||
constructor(infoText: string, enemies: string[], offerHackingMission: boolean, offerHackingWork: boolean, offerFieldWork: boolean, offerSecurityWork: boolean) {
|
constructor(infoText: string, enemies: string[], offerHackingMission: boolean, offerHackingWork: boolean,
|
||||||
|
offerFieldWork: boolean, offerSecurityWork: boolean) {
|
||||||
this.infoText = infoText;
|
this.infoText = infoText;
|
||||||
this.enemies = enemies;
|
this.enemies = enemies;
|
||||||
this.offerHackingMission = offerHackingMission;
|
this.offerHackingMission = offerHackingMission;
|
||||||
@ -18,75 +18,89 @@ class FactionInfo {
|
|||||||
this.offerFieldWork = offerFieldWork;
|
this.offerFieldWork = offerFieldWork;
|
||||||
this.offerSecurityWork = offerSecurityWork;
|
this.offerSecurityWork = offerSecurityWork;
|
||||||
|
|
||||||
// these are always all 1 for now.
|
// These are always all 1 for now.
|
||||||
this.augmentationPriceMult = 1;
|
this.augmentationPriceMult = 1;
|
||||||
this.augmentationRepRequirementMult = 1;
|
this.augmentationRepRequirementMult = 1;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
const FactionInfos = {
|
const FactionInfos = {
|
||||||
//Endgame
|
// Endgame
|
||||||
"Illuminati": new FactionInfo("Humanity never changes. No matter how civilized society becomes, it will eventually fall back " +
|
Illuminati: new FactionInfo("Humanity never changes. No matter how civilized society becomes, it will eventually" +
|
||||||
"into chaos. And from this chaos, we are the Invisible hand that guides them to order. ", [], true, true, true, false),
|
"fall back into chaos. And from this chaos, we are the Invisible hand that guides them to order. ",
|
||||||
|
[], true, true, true, false),
|
||||||
|
|
||||||
"Daedalus": new FactionInfo("Yesterday we obeyed kings and bent our necks to emperors. Today we kneel only to truth.", [], true, true, true, false),
|
Daedalus: new FactionInfo("Yesterday we obeyed kings and bent our necks to emperors. Today we kneel only to truth.",
|
||||||
|
[], true, true, true, false),
|
||||||
|
|
||||||
"The Covenant": new FactionInfo("Surrender yourself. Give up your empty individuality to become part of something great, something eternal. " +
|
"The Covenant": new FactionInfo("Surrender yourself. Give up your empty individuality to become part of something" +
|
||||||
"Become a slave. Submit your mind, body, and soul. Only then can you set yourself free.<br><br> " +
|
"great, something eternal. Become a slave. Submit your mind, body, and soul. Only" +
|
||||||
"Only then can you discover immortality.", [], true, true, true, false),
|
"then can you set yourself free.<br><br> Only then can you discover immortality.",
|
||||||
|
[], true, true, true, false),
|
||||||
|
|
||||||
//Megacorporations, each forms its own faction
|
// Megacorporations, each forms its own faction
|
||||||
"ECorp": new FactionInfo("ECorp's mission is simple: to connect the world of today with the technology of tomorrow. " +
|
ECorp: new FactionInfo("ECorp's mission is simple: to connect the world of today with the technology of tomorrow." +
|
||||||
"With our wide range of Internet-related software and commercial hardware, ECorp makes the world's " +
|
"With our wide range of Internet-related software and commercial hardware, ECorp makes" +
|
||||||
"information universally accessible.", [], true, true, true, true),
|
"the world's information universally accessible.",
|
||||||
|
[], true, true, true, true),
|
||||||
|
|
||||||
"MegaCorp": new FactionInfo("MegaCorp does things that others don't. We imagine. We create. We invent. We build things that " +
|
MegaCorp: new FactionInfo("MegaCorp does things that others don't. We imagine. We create. We invent. We build" +
|
||||||
"others have never even dreamed of. Our work fills the world's needs for food, water, power, and " +
|
"things that others have never even dreamed of. Our work fills the world's needs for" +
|
||||||
"transporation on an unprecendented scale, in ways that no other company can.<br><br>" +
|
"food, water, power, and transporation on an unprecendented scale, in ways that no" +
|
||||||
"In our labs and factories and on the ground with customers, MegaCorp is ushering in a new era for the world.", [], true, true, true, true),
|
"other company can.<br><br>In our labs and factories and on the ground with customers," +
|
||||||
|
"MegaCorp is ushering in a new era for the world.",
|
||||||
|
[], true, true, true, true),
|
||||||
|
|
||||||
"Bachman & Associates": new FactionInfo("Where Law and Business meet - thats where we are. <br><br>" +
|
"Bachman & Associates": new FactionInfo("Where Law and Business meet - thats where we are. <br><br>" +
|
||||||
"Legal Insight - Business Instinct - Experience Innovation", [], true, true, true, true),
|
"Legal Insight - Business Instinct - Experience Innovation",
|
||||||
|
[], true, true, true, true),
|
||||||
|
|
||||||
"Blade Industries": new FactionInfo("Augmentation is salvation", [], true, true, true, true),
|
"Blade Industries": new FactionInfo("Augmentation is salvation", [], true, true, true, true),
|
||||||
|
|
||||||
"NWO": new FactionInfo("The human being does not truly desire freedom. It wants " +
|
NWO: new FactionInfo("The human being does not truly desire freedom. It wants " +
|
||||||
"to be observed, understood, and judged. It wants to be given purpose and " +
|
"to be observed, understood, and judged. It wants to be given purpose and " +
|
||||||
"direction in its life. That is why humans created God. " +
|
"direction in its life. That is why humans created God. " +
|
||||||
"And that is why humans created civilization - " +
|
"And that is why humans created civilization - " +
|
||||||
"not because of willingness, " +
|
"not because of willingness, " +
|
||||||
"but because of a need to be incorporated into higher orders of structure and meaning.", [], true, true, true, true),
|
"but because of a need to be incorporated into higher orders of structure and meaning.",
|
||||||
|
[], true, true, true, true),
|
||||||
|
|
||||||
"Clarke Incorporated": new FactionInfo("Unlocking the power of the genome", [], true, true, true, true),
|
"Clarke Incorporated": new FactionInfo("Unlocking the power of the genome",
|
||||||
|
[], true, true, true, true),
|
||||||
|
|
||||||
"OmniTek Incorporated": new FactionInfo("Simply put, our mission is to design and build robots that make a difference", [], true, true, true, true),
|
"OmniTek Incorporated": new FactionInfo("Simply put, our mission is to design and build robots that make a" +
|
||||||
|
"difference",
|
||||||
|
[], true, true, true, true),
|
||||||
|
|
||||||
"Four Sigma": new FactionInfo("The scientific method is the best way to approach investing. Big strategies backed up with big data. Driven by " +
|
"Four Sigma": new FactionInfo("The scientific method is the best way to approach investing. Big strategies backed" +
|
||||||
"deep learning and innovative ideas. And improved by iteration. That's Four Sigma.", [], true, true, true, true),
|
"up with big data. Driven by deep learning and innovative ideas. And improved by iteration. That's Four Sigma.",
|
||||||
|
[], true, true, true, true),
|
||||||
|
|
||||||
"KuaiGong International": new FactionInfo("Dream big. Work hard. Make history.", [], true, true, true, true),
|
"KuaiGong International": new FactionInfo("Dream big. Work hard. Make history.",
|
||||||
|
[], true, true, true, true),
|
||||||
|
|
||||||
//Other Corporations
|
// Other Corporations
|
||||||
"Fulcrum Secret Technologies": new FactionInfo("The human organism has an innate desire to worship. " +
|
"Fulcrum Secret Technologies": new FactionInfo("The human organism has an innate desire to worship. " +
|
||||||
"That is why they created gods. If there were no gods, " +
|
"That is why they created gods. If there were no gods, " +
|
||||||
"it would be necessary to create them. And now we can.", [], true, true, false, true),
|
"it would be necessary to create them. And now we can.",
|
||||||
|
[], true, true, false, true),
|
||||||
|
|
||||||
//Hacker groups
|
// Hacker groups
|
||||||
"BitRunners": new FactionInfo("Our entire lives are controlled by bits. All of our actions, our thoughts, our personal information. "+
|
BitRunners: new FactionInfo("Our entire lives are controlled by bits. All of our actions, our thoughts, our" +
|
||||||
"It's all transformed into bits, stored in bits, communicated through bits. It’s impossible for any person " +
|
"personal information. It's all transformed into bits, stored in bits, communicated through bits." +
|
||||||
"to move, to live, to operate at any level without the use of bits. " +
|
"It’s impossible for any person to move, to live, to operate at any level without the use of" +
|
||||||
"And when a person moves, lives, and operates, they leave behind their bits, mere traces of seemingly " +
|
"bits. And when a person moves, lives, and operates, they leave behind their bits, mere traces of" +
|
||||||
"meaningless fragments of information. But these bits can be reconstructed. Transformed. Used.<br><br>" +
|
"seemingly meaningless fragments of information. But these bits can be reconstructed." +
|
||||||
"Those who run the bits, run the world", [], true, true, false, false),
|
"Transformed. Used.<br><br>Those who run the bits, run the world",
|
||||||
|
[], true, true, false, false),
|
||||||
|
|
||||||
|
"The Black Hand": new FactionInfo("The world, so afraid of strong government, now has no government." +
|
||||||
|
"Only power - Digital power. Financial power. Technological power. And those at the top rule with" +
|
||||||
|
"an invisible hand. They built a society where the rich get richer, and everyone else suffers." +
|
||||||
|
"<br><br>So much pain. So many lives. Their darkness must end.",
|
||||||
|
[], true, true, true, false),
|
||||||
|
|
||||||
"The Black Hand": new FactionInfo("The world, so afraid of strong government, now has no government. Only power - Digital power. Financial power. " +
|
NiteSec: new FactionInfo(
|
||||||
"Technological power. " +
|
|
||||||
"And those at the top rule with an invisible hand. They built a society where the rich get richer, " +
|
|
||||||
"and everyone else suffers.<br><br>" +
|
|
||||||
"So much pain. So many lives. Their darkness must end.", [], true, true, true, false),
|
|
||||||
|
|
||||||
"NiteSec": new FactionInfo(
|
|
||||||
" __..__ <br>" +
|
" __..__ <br>" +
|
||||||
" _.nITESECNIt. <br>" +
|
" _.nITESECNIt. <br>" +
|
||||||
" .-'NITESECNITESEc. <br>" +
|
" .-'NITESECNITESEc. <br>" +
|
||||||
@ -121,47 +135,59 @@ const FactionInfos = {
|
|||||||
" / .d$$$$; , ; <br>" +
|
" / .d$$$$; , ; <br>" +
|
||||||
" d .dNITESEC $ | <br>" +
|
" d .dNITESEC $ | <br>" +
|
||||||
" :bp.__.gNITESEC$$ :$ ; <br>" +
|
" :bp.__.gNITESEC$$ :$ ; <br>" +
|
||||||
" NITESECNITESECNIT $$b : <br>", [], true, true, false, false),
|
" NITESECNITESECNIT $$b : <br>",
|
||||||
|
[], true, true, false, false),
|
||||||
|
|
||||||
//City factions, essentially governments
|
// City factions, essentially governments
|
||||||
"Chongqing": new FactionInfo("Serve the people", ["Sector-12", "Aevum", "Volhaven"], true, true, true, true),
|
Aevum: new FactionInfo("The Silicon City",
|
||||||
"Sector-12": new FactionInfo("The City of the Future", ["Chongqing", "New Tokyo", "Ishima", "Volhaven"], true, true, true, true),
|
["Chongqing", "New Tokyo", "Ishima", "Volhaven"], true, true, true, true),
|
||||||
"New Tokyo": new FactionInfo("Asia's World City", ["Sector-12", "Aevum", "Volhaven"], true, true, true, true),
|
Chongqing: new FactionInfo("Serve the people",
|
||||||
"Aevum": new FactionInfo("The Silicon City", ["Chongqing", "New Tokyo", "Ishima", "Volhaven"], true, true, true, true),
|
["Sector-12", "Aevum", "Volhaven"], true, true, true, true),
|
||||||
"Ishima": new FactionInfo("The East Asian Order of the Future", ["Sector-12", "Aevum", "Volhaven"], true, true, true, true),
|
Ishima: new FactionInfo("The East Asian Order of the Future",
|
||||||
"Volhaven": new FactionInfo("Benefit, Honour, and Glory", ["Chongqing", "Sector-12", "New Tokyo", "Aevum", "Ishima"], true, true, true, true),
|
["Sector-12", "Aevum", "Volhaven"], true, true, true, true),
|
||||||
|
"New Tokyo": new FactionInfo("Asia's World City",
|
||||||
|
["Sector-12", "Aevum", "Volhaven"], true, true, true, true),
|
||||||
|
"Sector-12": new FactionInfo("The City of the Future",
|
||||||
|
["Chongqing", "New Tokyo", "Ishima", "Volhaven"], true, true, true, true),
|
||||||
|
Volhaven: new FactionInfo("Benefit, Honour, and Glory",
|
||||||
|
["Chongqing", "Sector-12", "New Tokyo", "Aevum", "Ishima"], true, true, true, true),
|
||||||
|
|
||||||
//Criminal Organizations/Gangs
|
// Criminal Organizations/Gangs
|
||||||
"Speakers for the Dead": new FactionInfo("It is better to reign in hell than to serve in heaven.", [], true, true, true, true),
|
"Speakers for the Dead": new FactionInfo("It is better to reign in hell than to serve in heaven.",
|
||||||
|
[], true, true, true, true),
|
||||||
|
|
||||||
"The Dark Army": new FactionInfo("The World doesn't care about right or wrong. It's all about power.", [], true, true, true, false),
|
"The Dark Army": new FactionInfo("The World doesn't care about right or wrong. It's all about power.",
|
||||||
|
[], true, true, true, false),
|
||||||
|
|
||||||
"The Syndicate": new FactionInfo("Honor holds you back", [], true, true, true, true),
|
"The Syndicate": new FactionInfo("Honor holds you back", [], true, true, true, true),
|
||||||
|
|
||||||
"Silhouette": new FactionInfo("Corporations have filled the void of power left behind by the collapse of Western government. The issue is they've become so big " +
|
Silhouette: new FactionInfo("Corporations have filled the void of power left behind by the collapse of Western" +
|
||||||
"that you don't know who they're working for. And if you're employed at one of these corporations, you don't even know who you're working " +
|
"government. The issue is they've become so big that you don't know who they're working for. And" +
|
||||||
"for.\n\n" +
|
"if you're employed at one of these corporations, you don't even know who you're working for.\n\n" +
|
||||||
"That's terror. Terror, fear, and corruption. All born into the system, all propagated by the system.", [], true, true, true, false),
|
"That's terror. Terror, fear, and corruption. All born into the system, all propagated by the" +
|
||||||
|
"system.",
|
||||||
|
[], true, true, true, false),
|
||||||
|
|
||||||
"Tetrads": new FactionInfo("Following the Mandate of Heaven and Carrying out the Way", [], false, false, true, true),
|
Tetrads: new FactionInfo("Following the Mandate of Heaven and Carrying out the Way", [], false, false, true, true),
|
||||||
|
|
||||||
"Slum Snakes": new FactionInfo("Slum Snakes rule!", [], false, false, true, true),
|
"Slum Snakes": new FactionInfo("Slum Snakes rule!", [], false, false, true, true),
|
||||||
|
|
||||||
//Earlygame factions - factions the player will prestige with early on that don't
|
// Earlygame factions - factions the player will prestige with early on that don't belong in other categories.
|
||||||
//belong in other categories
|
Netburners: new FactionInfo("~~//*>H4CK|\|3T 8URN3R5**>?>\\~~", [], true, true, false, false),
|
||||||
"Netburners": new FactionInfo("~~//*>H4CK|\|3T 8URN3R5**>?>\\~~", [], true, true, false, false),
|
|
||||||
|
|
||||||
"Tian Di Hui": new FactionInfo("Obey Heaven and Work Righteousness", [], true, true, false, true),
|
"Tian Di Hui": new FactionInfo("Obey Heaven and Work Righteousness", [], true, true, false, true),
|
||||||
|
|
||||||
"CyberSec": new FactionInfo("The Internet is the first thing that humanity has built that humanity doesn’t understand, " +
|
CyberSec: new FactionInfo("The Internet is the first thing that humanity has built that humanity doesn’t" +
|
||||||
"the largest experiment in anarchy that we have ever had. And as the world becomes increasingly " +
|
"understand, the largest experiment in anarchy that we have ever had. And as the world becomes" +
|
||||||
"dominated by the internet, society approaches the brink of total chaos. " +
|
"increasingly dominated by the internet, society approaches the brink of total chaos. We serve only" +
|
||||||
"We serve only to protect society, to protect humanity, to protect the world from its imminent collapse.", [], true, true, false, false),
|
"to protect society, to protect humanity, to protect the world from its imminent collapse.",
|
||||||
|
[], true, true, false, false),
|
||||||
|
|
||||||
//Special Factions
|
// Special Factions
|
||||||
"Bladeburners": new FactionInfo("It's too bad they won't live. But then again, who does?<br><br>" +
|
Bladeburners: new FactionInfo("It's too bad they won't live. But then again, who does?<br><br>Note that for this" +
|
||||||
"Note that for this faction, reputation can only be gained through Bladeburner actions. Completing " +
|
"faction, reputation can only be gained through Bladeburner actions. Completing " +
|
||||||
"Bladeburner contracts/operations will increase your reputation.", [], false, false, false, false),
|
"Bladeburner contracts/operations will increase your reputation.",
|
||||||
}
|
[], false, false, false, false),
|
||||||
|
};
|
||||||
|
|
||||||
export {FactionInfos};
|
export {FactionInfos};
|
||||||
|
Loading…
Reference in New Issue
Block a user