mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-18 05:33:54 +01:00
Added recovery mode
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parent
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36
dist/vendor.bundle.js
vendored
36
dist/vendor.bundle.js
vendored
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@ -4,7 +4,6 @@ import { sanitizeExploits } from "./Exploits/Exploit";
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import { Reviver } from "./utils/JSONReviver";
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import Decimal from "decimal.js";
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import { Programs } from "./Programs/Programs";
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export let Player = new PlayerObject();
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@ -73,6 +73,7 @@ import { InvitationModal } from "../Faction/ui/InvitationModal";
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import { enterBitNode } from "../RedPill";
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import { Context } from "./Context";
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import { RecoveryMode, RecoveryRoot } from "./React/RecoveryRoot";
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const htmlLocation = location;
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@ -183,6 +184,7 @@ export let Router: IRouter = {
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};
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function determineStartPage(player: IPlayer): Page {
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if (RecoveryMode) return Page.Recovery;
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if (player.isWorking) return Page.Work;
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return Page.Terminal;
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}
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@ -295,7 +297,9 @@ export function GameRoot({ player, engine, terminal }: IProps): React.ReactEleme
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<InteractiveTutorialRoot />
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)}
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</Overview>
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{page === Page.BitVerse ? (
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{page === Page.Recovery ? (
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<RecoveryRoot router={Router} />
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) : page === Page.BitVerse ? (
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<BitverseRoot flume={flume} enter={enterBitNode} quick={quick} />
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) : page === Page.Infiltration ? (
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<InfiltrationRoot location={location} />
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@ -14,6 +14,7 @@ import { Engine } from "../engine";
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import { GameRoot } from "./GameRoot";
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import { CONSTANTS } from "../Constants";
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import { ActivateRecoveryMode } from "./React/RecoveryRoot";
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const useStyles = makeStyles((theme: Theme) =>
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createStyles({
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@ -39,7 +40,14 @@ export function LoadingScreen(): React.ReactElement {
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async function doLoad(): Promise<void> {
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await load()
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.then((saveString) => {
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try {
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Engine.load(saveString);
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} catch (err: any) {
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ActivateRecoveryMode();
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setLoaded(true);
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throw err;
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}
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setLoaded(true);
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})
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.catch((reason) => {
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@ -35,7 +35,8 @@ export function Overview({ children }: IProps): React.ReactElement {
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const [open, setOpen] = useState(true);
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const classes = useStyles();
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const router = use.Router();
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if (router.page() === Page.BitVerse || router.page() === Page.Loading) return <></>;
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if (router.page() === Page.BitVerse || router.page() === Page.Loading || router.page() === Page.Recovery)
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return <></>;
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let icon;
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if (open) {
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icon = <VisibilityOffIcon color="primary" />;
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50
src/ui/React/RecoveryRoot.tsx
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50
src/ui/React/RecoveryRoot.tsx
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@ -0,0 +1,50 @@
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import React from "react";
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import Typography from "@mui/material/Typography";
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import Link from "@mui/material/Link";
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import Button from "@mui/material/Button";
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import { Settings } from "../../Settings/Settings";
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import { saveObject } from "../../SaveObject";
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import { IRouter } from "../Router";
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export let RecoveryMode = false;
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export function ActivateRecoveryMode(): void {
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RecoveryMode = true;
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}
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interface IProps {
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router: IRouter;
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}
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export function RecoveryRoot({ router }: IProps): React.ReactElement {
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function recover(): void {
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RecoveryMode = false;
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router.toTerminal();
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}
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Settings.AutosaveInterval = 0;
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saveObject.exportGame();
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return (
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<>
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<Typography variant="h3">RECOVERY MODE ACTIVATED</Typography>
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<Typography>
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There was an error loading your save file and the game went into recovery mode. In this mode saving is disabled
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and the game will automatically export your save file (to prevent corruption).
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</Typography>
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<Typography>At this point it is recommended to alert a developer.</Typography>
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<Link href="https://github.com/danielyxie/bitburner/issues/new" target="_blank">
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<Typography>File an issue on github</Typography>
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</Link>
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<Link href="https://www.reddit.com/r/Bitburner/" target="_blank">
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<Typography>Make a reddit post</Typography>
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</Link>
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<Link href="https://discord.gg/TFc3hKD" target="_blank">
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<Typography>Post in the #bug-report channel on Discord.</Typography>
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</Link>
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<Typography>Please include your save file.</Typography>
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<br />
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<br />
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<Typography>You can disable recovery mode now. But chances are the game will not work correctly.</Typography>
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<Button onClick={recover}>DISABLE RECOVERY MODE</Button>
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</>
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);
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}
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@ -34,6 +34,7 @@ export enum Page {
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BladeburnerCinematic,
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Location,
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Loading,
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Recovery,
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}
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/**
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