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https://github.com/bitburner-official/bitburner-src.git
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Move ProgressBar
component
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parent
9c805dabb8
commit
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@ -1,20 +1,8 @@
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import LinearProgress from "@mui/material/LinearProgress";
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import React, { useState, useEffect } from "react";
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import withStyles from "@mui/styles/withStyles";
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import { Theme } from "@mui/material/styles";
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import Grid from "@mui/material/Grid";
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import Grid from "@mui/material/Grid";
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import { use } from "../../ui/Context";
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import React, { useEffect, useState } from "react";
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import { AugmentationNames } from "../../Augmentation/data/AugmentationNames";
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import { AugmentationNames } from "../../Augmentation/data/AugmentationNames";
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import { use } from "../../ui/Context";
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const TimerProgress = withStyles((theme: Theme) => ({
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import { ProgressBar } from "../../ui/React/Progress";
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root: {
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backgroundColor: theme.palette.background.paper,
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},
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bar: {
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transition: "none",
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backgroundColor: theme.palette.primary.main,
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},
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}))(LinearProgress);
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interface IProps {
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interface IProps {
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millis: number;
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millis: number;
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@ -44,7 +32,7 @@ export function GameTimer(props: IProps): React.ReactElement {
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// bar physically reaches the end
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// bar physically reaches the end
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return (
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return (
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<Grid item xs={12}>
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<Grid item xs={12}>
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<TimerProgress variant="determinate" value={v} color="primary" />
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<ProgressBar variant="determinate" value={v} color="primary" />
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</Grid>
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</Grid>
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);
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);
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}
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}
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13
src/ui/React/Progress.tsx
Normal file
13
src/ui/React/Progress.tsx
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@ -0,0 +1,13 @@
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import LinearProgress from "@mui/material/LinearProgress";
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import { Theme } from "@mui/material/styles";
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import withStyles from "@mui/styles/withStyles";
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export const ProgressBar = withStyles((theme: Theme) => ({
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root: {
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backgroundColor: theme.palette.background.paper,
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},
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bar: {
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transition: "none",
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backgroundColor: theme.palette.primary.main,
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},
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}))(LinearProgress);
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