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MISC: Add threshold for warning about system clock (#1463)
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@ -46,8 +46,13 @@ import { SnackbarEvents } from "./ui/React/Snackbar";
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import { SaveData } from "./types";
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import { Go } from "./Go/Go";
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function showWarningAboutSystemClock() {
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AlertEvents.emit("Warning: The system clock moved backward.");
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// Only show warning if the time diff is greater than this value.
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const thresholdOfTimeDiffForShowingWarningAboutSystemClock = CONSTANTS.MillisecondsPerFiveMinutes;
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function showWarningAboutSystemClock(timeDiff: number) {
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AlertEvents.emit(
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`Warning: The system clock moved backward: ${convertTimeMsToTimeElapsedString(Math.abs(timeDiff))}.`,
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);
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}
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/** Game engine. Handles the main game loop. */
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@ -253,11 +258,14 @@ const Engine: {
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const lastUpdate = Player.lastUpdate;
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let timeOffline = Engine._lastUpdate - lastUpdate;
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if (timeOffline < 0) {
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timeOffline = 0;
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if (Math.abs(timeOffline) > thresholdOfTimeDiffForShowingWarningAboutSystemClock) {
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const timeDiff = timeOffline;
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setTimeout(() => {
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showWarningAboutSystemClock();
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showWarningAboutSystemClock(timeDiff);
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}, 250);
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}
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timeOffline = 0;
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}
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const numCyclesOffline = Math.floor(timeOffline / CONSTANTS.MilliPerCycle);
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// Calculate the number of chances for a contract the player had whilst offline
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@ -404,10 +412,12 @@ const Engine: {
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const _thisUpdate = new Date().getTime();
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let diff = _thisUpdate - Engine._lastUpdate;
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if (diff < 0) {
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if (Math.abs(diff) > thresholdOfTimeDiffForShowingWarningAboutSystemClock) {
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showWarningAboutSystemClock(diff);
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}
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diff = 0;
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Engine._lastUpdate = _thisUpdate;
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Player.lastUpdate = _thisUpdate;
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showWarningAboutSystemClock();
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}
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const offset = diff % CONSTANTS.MilliPerCycle;
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