Merge pull request #141 from danielyxie/dev

Dev v0.29.1
This commit is contained in:
danielyxie 2017-09-27 10:24:53 -05:00 committed by GitHub
commit 05c3d614cb
18 changed files with 18708 additions and 1057 deletions

91
css/missions.css Normal file

@ -0,0 +1,91 @@
/* css for Missions */
/* Hacking missions */
.hack-mission-grid {
display: grid;
grid-template-columns: 10% 10% 10% 10% 10% 10% 10% 10%;
grid-template-rows: 8% 8% 8% 8% 8% 8% 8% 8%;
grid-gap: 2.5%;
height: 100%;
position:fixed;
width: 100%;
overflow-y:auto;
}
.hack-mission-node {
color:gray;
z-index:5;
background-color:gray;
align-self: center;
justify-self: center;
display:inline-block;
}
.hack-mission-node p {
color:white;
font-size:12px;
margin-top: 8px;
text-align:center;
}
.hack-mission-player-node {
color:white;
background-color:blue;
}
.hack-mission-player-node-active {
border: 2px solid white;
color: #6666ff;
background-color: #6666ff;
}
.hack-mission-enemy-node {
color:red;
background-color:red;
}
.hack-mission-cpu-node {
width:100%;
height:100%;
-moz-border-radius: 50%;
-webkit-border-radius: 50%;
border-radius: 50%;
}
.hack-mission-firewall-node {
width:90%;
height:100%;
}
.hack-mission-database-node {
width: 100%;
height: 90%;
-webkit-transform: skew(20deg);
-moz-transform: skew(20deg);
-o-transform: skew(20deg);
}
.hack-mission-database-node p {
-webkit-transform: skew(-20deg);
-moz-transform: skew(-20deg);
-o-transform: skew(-20deg);
}
.hack-mission-spam-node,
.hack-mission-transfer-node,
.hack-mission-shield-node {
height:100%;
width: 100%;
}
/* Non-map related DOM elements */
/* Element at the top of the Hacking Mission page (intro page, start button, guide buttons, etc.) */
.hack-mission-header-element {
margin: 6px;
}
.hack-mission-action-buttons-container {
border: 2px solid white;
}

@ -144,6 +144,12 @@ a:link, a:visited {
background-color: #666; background-color: #666;
} }
.a-link-button:active {
-webkit-box-shadow: inset 0 1px 4px rgba(0, 0, 0, 0.6);
-moz-box-shadow: inset 0 1px 4px rgba(0, 0, 0, 0.6);
box-shadow: inset 0 1px 4px rgba(0, 0, 0, 0.6);
}
/* Make anchor tags ("a" elements) inactive (not clickable) */ /* Make anchor tags ("a" elements) inactive (not clickable) */
.a-link-button-inactive { .a-link-button-inactive {
text-decoration: none; text-decoration: none;
@ -200,7 +206,7 @@ a:link, a:visited {
left: 101%; left: 101%;
position: absolute; position: absolute;
z-index: 3; z-index: 99;
} }
.tooltip:hover .tooltiptext { .tooltip:hover .tooltiptext {

@ -1,10 +1,6 @@
/* Both Work in progress and BitNode stuff */ /* Both Work in progress and BitNode stuff */
#generic-fullscreen-container { .generic-fullscreen-container {
color: var(--my-font-color); color: var(--my-font-color);
padding-top: 10px;
padding-left: 10px;
margin: 10px;
height: 100%;
width: 99%; width: 99%;
} }

17990
dist/bundle.js vendored

File diff suppressed because one or more lines are too long

@ -10,6 +10,7 @@
<link rel="stylesheet" type="text/css" href="css/popupboxes.css" /> <link rel="stylesheet" type="text/css" href="css/popupboxes.css" />
<link rel="stylesheet" type="text/css" href="css/interactivetutorial.css" /> <link rel="stylesheet" type="text/css" href="css/interactivetutorial.css" />
<link rel="stylesheet" type="text/css" href="css/loader.css" /> <link rel="stylesheet" type="text/css" href="css/loader.css" />
<link rel="stylesheet" type="text/css" href="css/missions.css" />
<!-- Google Analytics --> <!-- Google Analytics -->
<script> <script>
@ -509,6 +510,17 @@
use your terminal or create scripts when you are performing a task! <br><br><br><br> use your terminal or create scripts when you are performing a task! <br><br><br><br>
</p> </p>
<div id="faction-hack-mission-div" class="faction-work-div">
<div id="faction-hack-mission-div-wrapper" class="faction-work-div-wrapper">
<a id="faction-hack-mission-button" class="a-link-button">Hacking Mission</a>
<p id="faction-hack-mission-text">
Attempt a hacking mission for your faction.
A mission is a mini game that, if won, earns you significant reputation with this faction.
</p>
</div>
<div class="faction-clear"></div>
</div>
<div id="faction-hack-div" class="faction-work-div"> <div id="faction-hack-div" class="faction-work-div">
<div id="faction-hack-div-wrapper" class="faction-work-div-wrapper"> <div id="faction-hack-div-wrapper" class="faction-work-div-wrapper">
<a id="faction-hack-button" class="a-link-button">Hacking Contracts</a> <a id="faction-hack-button" class="a-link-button">Hacking Contracts</a>

@ -1,10 +1,12 @@
import {workerScripts, import {workerScripts,
addWorkerScript, addWorkerScript,
killWorkerScript} from "./NetscriptWorker.js"; killWorkerScript} from "./NetscriptWorker.js";
import {Player} from "./Player.js";
import {getServer} from "./Server.js"; import {getServer} from "./Server.js";
import {dialogBoxCreate} from "../utils/DialogBox.js"; import {dialogBoxCreate} from "../utils/DialogBox.js";
import {printArray} from "../utils/HelperFunctions.js"; import {printArray} from "../utils/HelperFunctions.js";
import {logBoxCreate} from "../utils/LogBox.js"; import {logBoxCreate} from "../utils/LogBox.js";
import numeral from "../utils/numeral.min.js";
import {formatNumber} from "../utils/StringHelperFunctions.js"; import {formatNumber} from "../utils/StringHelperFunctions.js";
@ -182,7 +184,10 @@ function updateActiveScriptsItems() {
total += updateActiveScriptsItemContent(workerScripts[i]); total += updateActiveScriptsItemContent(workerScripts[i]);
} }
document.getElementById("active-scripts-total-prod").innerHTML = document.getElementById("active-scripts-total-prod").innerHTML =
"Total online production rate: $" + formatNumber(total, 2) + " / second"; "Total online production of Active Scripts: " + numeral(total).format('$0.000a') + " / sec<br>" +
"Total online production since last Aug installation: " +
numeral(Player.scriptProdSinceLastAug).format('$0.000a') + " (" +
numeral(Player.scriptProdSinceLastAug / (Player.playtimeSinceLastAug/1000)).format('$0.000a') + " / sec)";
return total; return total;
} }
@ -200,45 +205,26 @@ function updateActiveScriptsItemContent(workerscript) {
var itemName = itemNameArray.join("-"); var itemName = itemNameArray.join("-");
var itemContent = document.getElementById(itemName + "-content") var itemContent = document.getElementById(itemName + "-content")
//Clear the item
while (itemContent.firstChild) {
itemContent.removeChild(itemContent.firstChild);
}
//Add the updated text back. Returns the total online production rate //Add the updated text back. Returns the total online production rate
return createActiveScriptsText(workerscript, itemContent); return updateActiveScriptsText(workerscript, itemContent);
} }
function createActiveScriptsText(workerscript, item) { function createActiveScriptsText(workerscript, item) {
var itemText = document.createElement("p"); var itemTextHeader = document.createElement("p");
var itemTextStats = document.createElement("p");
var itemId = item.id;
itemTextStats.setAttribute("id", itemId + "-stats");
//Server ip/hostname //Server ip/hostname
var threads = "Threads: " + workerscript.scriptRef.threads; var threads = "Threads: " + workerscript.scriptRef.threads;
var args = "Args: " + printArray(workerscript.args); var args = "Args: " + printArray(workerscript.args);
//Online itemTextHeader.innerHTML = threads + "<br>" + args + "<br>";
var onlineTotalMoneyMade = "Total online production: $" + formatNumber(workerscript.scriptRef.onlineMoneyMade, 2);
var onlineTotalExpEarned = (Array(26).join(" ") + formatNumber(workerscript.scriptRef.onlineExpGained, 2) + " hacking exp").replace( / /g, "&nbsp;");
var onlineMps = workerscript.scriptRef.onlineMoneyMade / workerscript.scriptRef.onlineRunningTime; item.appendChild(itemTextHeader);
var onlineMpsText = "Online production rate: $" + formatNumber(onlineMps, 2) + "/second"; item.appendChild(itemTextStats);
var onlineEps = workerscript.scriptRef.onlineExpGained / workerscript.scriptRef.onlineRunningTime;
var onlineEpsText = (Array(25).join(" ") + formatNumber(onlineEps, 4) + " hacking exp/second").replace( / /g, "&nbsp;");
//Offline var onlineMps = updateActiveScriptsText(workerscript, item, itemTextStats);
var offlineTotalMoneyMade = "Total offline production: $" + formatNumber(workerscript.scriptRef.offlineMoneyMade, 2);
var offlineTotalExpEarned = (Array(27).join(" ") + formatNumber(workerscript.scriptRef.offlineExpGained, 2) + " hacking exp").replace( / /g, "&nbsp;");
var offlineMps = workerscript.scriptRef.offlineMoneyMade / workerscript.scriptRef.offlineRunningTime;
var offlineMpsText = "Offline production rate: $" + formatNumber(offlineMps, 2) + "/second";
var offlineEps = workerscript.scriptRef.offlineExpGained / workerscript.scriptRef.offlineRunningTime;
var offlineEpsText = (Array(26).join(" ") + formatNumber(offlineEps, 4) + " hacking exp/second").replace( / /g, "&nbsp;");
itemText.innerHTML = threads + "<br>" + args + "<br>" + onlineTotalMoneyMade + "<br>" + onlineTotalExpEarned + "<br>" +
onlineMpsText + "<br>" + onlineEpsText + "<br>" + offlineTotalMoneyMade + "<br>" + offlineTotalExpEarned + "<br>" +
offlineMpsText + "<br>" + offlineEpsText + "<br>";
item.appendChild(itemText);
var logButton = document.createElement("span"); var logButton = document.createElement("span");
logButton.innerHTML = "Log"; logButton.innerHTML = "Log";
@ -262,4 +248,36 @@ function createActiveScriptsText(workerscript, item) {
return onlineMps; return onlineMps;
} }
function updateActiveScriptsText(workerscript, item, statsEl=null) {
var itemId = item.id
var itemTextStats = document.getElementById(itemId + "-stats");
if (itemTextStats === null || itemTextStats === undefined) {
itemTextStats = statsEl;
}
//Updates statistics only
//Online
var onlineTotalMoneyMade = "Total online production: $" + formatNumber(workerscript.scriptRef.onlineMoneyMade, 2);
var onlineTotalExpEarned = (Array(26).join(" ") + formatNumber(workerscript.scriptRef.onlineExpGained, 2) + " hacking exp").replace( / /g, "&nbsp;");
var onlineMps = workerscript.scriptRef.onlineMoneyMade / workerscript.scriptRef.onlineRunningTime;
var onlineMpsText = "Online production rate: $" + formatNumber(onlineMps, 2) + "/second";
var onlineEps = workerscript.scriptRef.onlineExpGained / workerscript.scriptRef.onlineRunningTime;
var onlineEpsText = (Array(25).join(" ") + formatNumber(onlineEps, 4) + " hacking exp/second").replace( / /g, "&nbsp;");
//Offline
var offlineTotalMoneyMade = "Total offline production: $" + formatNumber(workerscript.scriptRef.offlineMoneyMade, 2);
var offlineTotalExpEarned = (Array(27).join(" ") + formatNumber(workerscript.scriptRef.offlineExpGained, 2) + " hacking exp").replace( / /g, "&nbsp;");
var offlineMps = workerscript.scriptRef.offlineMoneyMade / workerscript.scriptRef.offlineRunningTime;
var offlineMpsText = "Offline production rate: $" + formatNumber(offlineMps, 2) + "/second";
var offlineEps = workerscript.scriptRef.offlineExpGained / workerscript.scriptRef.offlineRunningTime;
var offlineEpsText = (Array(26).join(" ") + formatNumber(offlineEps, 4) + " hacking exp/second").replace( / /g, "&nbsp;");
itemTextStats.innerHTML = onlineTotalMoneyMade + "<br>" + onlineTotalExpEarned + "<br>" +
onlineMpsText + "<br>" + onlineEpsText + "<br>" + offlineTotalMoneyMade + "<br>" + offlineTotalExpEarned + "<br>" +
offlineMpsText + "<br>" + offlineEpsText + "<br>";
return onlineMps;
}
export {setActiveScriptsClickHandlers, addActiveScriptsItem, deleteActiveScriptsItem, updateActiveScriptsItems}; export {setActiveScriptsClickHandlers, addActiveScriptsItem, deleteActiveScriptsItem, updateActiveScriptsItems};

@ -1,5 +1,5 @@
let CONSTANTS = { let CONSTANTS = {
Version: "0.29.0", Version: "0.29.1",
//Max level for any skill, assuming no multipliers. Determined by max numerical value in javascript for experience //Max level for any skill, assuming no multipliers. Determined by max numerical value in javascript for experience
//and the skill level formula in Player.js. Note that all this means it that when experience hits MAX_INT, then //and the skill level formula in Player.js. Note that all this means it that when experience hits MAX_INT, then
@ -120,10 +120,53 @@ let CONSTANTS = {
IntelligenceProgramBaseExpGain: 1000, //Program required hack level divided by this to determine int exp gain IntelligenceProgramBaseExpGain: 1000, //Program required hack level divided by this to determine int exp gain
IntelligenceTerminalHackBaseExpGain: 200, //Hacking exp divided by this to determine int exp gain IntelligenceTerminalHackBaseExpGain: 200, //Hacking exp divided by this to determine int exp gain
IntelligenceSingFnBaseExpGain: 0.0005, IntelligenceSingFnBaseExpGain: 0.0005,
IntelligenceClassBaseExpGain: 0.0000001,
//Hacking Missions //Hacking Missions
HackingMissionRepToDiffConversion: 5000, //Faction rep is divided by this to get mission difficulty HackingMissionRepToDiffConversion: 5000, //Faction rep is divided by this to get mission difficulty
HackingMissionRepToRewardConversion: 20, //Faction rep divided byt his to get mission rep reward HackingMissionRepToRewardConversion: 12, //Faction rep divided byt his to get mission rep reward
HackingMissionSpamTimeIncrease: 20000, //How much time limit increase is gained when conquering a Spam Node (ms)
HackingMissionTransferAttackIncrease: 1.05, //Multiplier by which the attack for all Core Nodes is increased when conquering a Transfer Node
HackingMissionHowToPlay: "Hacking missions are a minigame that, if won, will reward you with faction reputation.<br><br>" +
"In this game you control a set of Nodes and use them to try and defeat an enemy. Your Nodes " +
"are colored blue, while the enemy's are red. There are also other nodes on the map colored gray " +
"that initially belong to neither you nor the enemy. The goal of the game is " +
"to capture all of the enemy's database nodes, which are the parallelogram-shaped ones, within the time limit. " +
"If you cannot capture all of the enemy's database nodes in the time limit, you will lose.<br><br>" +
"Each Node has three stats: Attack, Defense, and HP. There are five different actions that " +
"a Node can take:<br><br> " +
"Attack - Targets an enemy Node and lowers its HP. The effectiveness is determined by the owner's Attack, the Player's " +
"hacking level, and the enemy's defense.<br>" +
"Scan - Targets an enemy Node and lowers its Defense. The effectiveness is determined by the owner's Attack, the Player's hacking level, and the " +
"enemy's defense.<br>" +
"Weaken - Targets an enemy Node and lowers its Attack. The effectiveness is determined by the owner's Attack, the Player's hacking level, and the enemy's " +
"defense.<br>" +
"Fortify - Raises the Node's Defense. The effectiveness is determined by your hacking level.<br>" +
"Overflow - Raises the Node's Attack but lowers its Defense. The effectiveness is determined by your hacking level.<br><br>" +
"Note that when determining the effectiveness of the above actions, the TOTAL Attack or Defense of the team is used, not just the " +
"Attack/Defense of the individual Node that is performing the action.<br><br." +
"To capture a Node, you must lower its HP down to 0.<br><br>" +
"There are six different types of Nodes:<br><br>" +
"CPU Core - These are your main Nodes that are used to perform actions. Capable of performing every action<br>" +
"Firewall - Nodes with high defense. These Nodes cannot perform any actions<br>" +
"Database - A special type of Node. The player's objective is to conquer all of the enemy's Database Nodes within " +
"the time limit. These Nodes cannot perform any actions<br>" +
"Spam - Conquering one of these Nodes will slow the enemy's trace, giving the player additional time to complete " +
"the mission. These Nodes cannot perform any actions<br>" +
"Transfer - Conquering one of these nodes will increase the Attack of all of your CPU Cores by a small fixed percentage. " +
"These Nodes are capable of performing every action except the 'Attack' action<br>" +
"Shield - Nodes with high defense. These Nodes cannot perform any actions<br><br>" +
"To assign an action to a Node, you must first select one of your Nodes. This can be done by simply clicking on it. Only " +
"one Node can be selected at a time, and it will be denoted with a white highlight. After selecting the Node, " +
"select its action using the Action Buttons near the top of the screen. Every action also has a corresponding keyboard " +
"shortcut that can be used as well.<br><br>" +
"For certain actions such as attacking, scanning, and weakening, the Node performing the action must have a target. To target " +
"another node, simply click-and-drag from the 'source' Node to a target. A Node can only have one target, and you can only target " +
"Nodes that are adjacent to one of your Nodes (immediately above, below, or to the side. NOT diagonal). Furthermore, only CPU Cores and Transfer Nodes " +
"can target, since they are the only ones that can perform actions. To remove a target, you can simply click on the line that represents " +
"the connection between one of your Nodes and its target. Alternatively, you can select the 'source' Node and click the 'Drop Connection' button, " +
"or press 'd',",
//Gang constants //Gang constants
GangRespectToReputationRatio: 2, //Respect is divided by this to get rep gain GangRespectToReputationRatio: 2, //Respect is divided by this to get rep gain
@ -380,6 +423,9 @@ let CONSTANTS = {
"args.length<br><br>" + "args.length<br><br>" +
"Note that none of the other functions that typically work with arrays, such as remove(), insert(), clear(), etc., will work on the " + "Note that none of the other functions that typically work with arrays, such as remove(), insert(), clear(), etc., will work on the " +
"args array.<br><br>" + "args array.<br><br>" +
"<u><h1>Javascript Modules</h1></u><br>" +
"Netscript supports the following Javascript Modules:<br><br>" +
"Math<br>Date (static functions only)<br><br>" +
"<u><h1> Functions </h1></u><br>" + "<u><h1> Functions </h1></u><br>" +
"You can NOT define you own functions in Netscript (yet), but there are several built in functions that " + "You can NOT define you own functions in Netscript (yet), but there are several built in functions that " +
"you may use: <br><br> " + "you may use: <br><br> " +
@ -418,18 +464,18 @@ let CONSTANTS = {
"the hostnames or IPs of the scanned servers should be output. If it is true then hostnames will be returned, and if false then IP addresses will. " + "the hostnames or IPs of the scanned servers should be output. If it is true then hostnames will be returned, and if false then IP addresses will. " +
"This second argument is optional and, if ommitted, the function will output " + "This second argument is optional and, if ommitted, the function will output " +
"the hostnames of the scanned servers. The hostnames/IPs in the returned array are strings.<br><br>" + "the hostnames of the scanned servers. The hostnames/IPs in the returned array are strings.<br><br>" +
"<i>nuke(hostname/ip)</i><br>Run NUKE.exe on the target server. NUKE.exe must exist on your home computer. Does NOT work while offline <br> Example: nuke('foodnstuff'); <br><br>" + "<i>nuke(hostname/ip)</i><br>Run NUKE.exe on the target server. NUKE.exe must exist on your home computer.<br> Example: nuke('foodnstuff'); <br><br>" +
"<i>brutessh(hostname/ip)</i><br>Run BruteSSH.exe on the target server. BruteSSH.exe must exist on your home computer. Does NOT work while offline <br> Example: brutessh('foodnstuff');<br><br>" + "<i>brutessh(hostname/ip)</i><br>Run BruteSSH.exe on the target server. BruteSSH.exe must exist on your home computer.<br> Example: brutessh('foodnstuff');<br><br>" +
"<i>ftpcrack(hostname/ip)</i><br>Run FTPCrack.exe on the target server. FTPCrack.exe must exist on your home computer. Does NOT work while offline <br> Example: ftpcrack('foodnstuff');<br><br>" + "<i>ftpcrack(hostname/ip)</i><br>Run FTPCrack.exe on the target server. FTPCrack.exe must exist on your home computer.<br> Example: ftpcrack('foodnstuff');<br><br>" +
"<i>relaysmtp(hostname/ip)</i><br>Run relaySMTP.exe on the target server. relaySMTP.exe must exist on your home computer. Does NOT work while offline <br> Example: relaysmtp('foodnstuff');<br><br>" + "<i>relaysmtp(hostname/ip)</i><br>Run relaySMTP.exe on the target server. relaySMTP.exe must exist on your home computer.<br> Example: relaysmtp('foodnstuff');<br><br>" +
"<i>httpworm(hostname/ip)</i><br>Run HTTPWorm.exe on the target server. HTTPWorm.exe must exist on your home computer. Does NOT work while offline <br> Example: httpworm('foodnstuff');<br><br>" + "<i>httpworm(hostname/ip)</i><br>Run HTTPWorm.exe on the target server. HTTPWorm.exe must exist on your home computer.<br> Example: httpworm('foodnstuff');<br><br>" +
"<i>sqlinject(hostname/ip)</i><br>Run SQLInject.exe on the target server. SQLInject.exe must exist on your home computer. Does NOT work while offline <br> Example: sqlinject('foodnstuff');<br><br>" + "<i>sqlinject(hostname/ip)</i><br>Run SQLInject.exe on the target server. SQLInject.exe must exist on your home computer.<br> Example: sqlinject('foodnstuff');<br><br>" +
"<i>run(script, [numThreads], [args...])</i> <br> Run a script as a separate process. The first argument that is passed in is the name of the script as a string. This function can only " + "<i>run(script, [numThreads], [args...])</i> <br> Run a script as a separate process. The first argument that is passed in is the name of the script as a string. This function can only " +
"be used to run scripts located on the current server (the server running the script that calls this function). The second argument " + "be used to run scripts located on the current server (the server running the script that calls this function). The second argument " +
"is optional, and it specifies how many threads to run the script with. This argument must be a number greater than 0. If it is omitted, then the script will be run single-threaded. Any additional arguments will specify " + "is optional, and it specifies how many threads to run the script with. This argument must be a number greater than 0. If it is omitted, then the script will be run single-threaded. Any additional arguments will specify " +
"arguments to pass into the new script that is being run. If arguments are specified for the new script, then the second argument numThreads argument must be filled in with a value.<br><br>" + "arguments to pass into the new script that is being run. If arguments are specified for the new script, then the second argument numThreads argument must be filled in with a value.<br><br>" +
"Returns true if the script is successfully started, and false otherwise. Requires a significant amount " + "Returns true if the script is successfully started, and false otherwise. Requires a significant amount " +
"of RAM to run this command. Does NOT work while offline <br><br>" + "of RAM to run this command.<br><br>" +
"The simplest way to use the run command is to call it with just the script name. The following example will run 'foo.script' single-threaded with no arguments:<br><br>" + "The simplest way to use the run command is to call it with just the script name. The following example will run 'foo.script' single-threaded with no arguments:<br><br>" +
"run('foo.script');<br><br>" + "run('foo.script');<br><br>" +
"The following example will run 'foo.script' but with 5 threads instead of single-threaded:<br><br>" + "The following example will run 'foo.script' but with 5 threads instead of single-threaded:<br><br>" +
@ -441,7 +487,7 @@ let CONSTANTS = {
"The third argument is optional, and it specifies how many threads to run the script with. If it is omitted, then the script will be run single-threaded. " + "The third argument is optional, and it specifies how many threads to run the script with. If it is omitted, then the script will be run single-threaded. " +
"This argument must be a number that is greater than 0. Any additional arguments will specify arguments to pass into the new script that is being run. If " + "This argument must be a number that is greater than 0. Any additional arguments will specify arguments to pass into the new script that is being run. If " +
"arguments are specified for the new script, then the third argument numThreads must be filled in with a value.<br><br>Returns " + "arguments are specified for the new script, then the third argument numThreads must be filled in with a value.<br><br>Returns " +
"true if the script is successfully started, and false otherwise. Does NOT work while offline<br><br> " + "true if the script is successfully started, and false otherwise.<br><br> " +
"The simplest way to use the exec command is to call it with just the script name and the target server. The following example will try to run 'generic-hack.script' " + "The simplest way to use the exec command is to call it with just the script name and the target server. The following example will try to run 'generic-hack.script' " +
"on the 'foodnstuff' server:<br><br>" + "on the 'foodnstuff' server:<br><br>" +
"exec('generic-hack.script', 'foodnstuff');<br><br>" + "exec('generic-hack.script', 'foodnstuff');<br><br>" +
@ -479,11 +525,11 @@ let CONSTANTS = {
"<i>ls(hostname/ip)</i><br>Returns an array containing the names of all files on the specified server. The argument must be a " + "<i>ls(hostname/ip)</i><br>Returns an array containing the names of all files on the specified server. The argument must be a " +
"string with the hostname or IP of the target server.<br><br>" + "string with the hostname or IP of the target server.<br><br>" +
"<i>hasRootAccess(hostname/ip)</i><br> Returns a boolean (true or false) indicating whether or not the Player has root access to a server. " + "<i>hasRootAccess(hostname/ip)</i><br> Returns a boolean (true or false) indicating whether or not the Player has root access to a server. " +
"The argument passed in must be a string with either the hostname or IP of the target server. Does NOT work while offline.<br> " + "The argument passed in must be a string with either the hostname or IP of the target server.<br> " +
"Example:<br>if (hasRootAccess('foodnstuff') == false) {<br>&nbsp;&nbsp;&nbsp;&nbsp;nuke('foodnstuff');<br>}<br><br>" + "Example:<br>if (hasRootAccess('foodnstuff') == false) {<br>&nbsp;&nbsp;&nbsp;&nbsp;nuke('foodnstuff');<br>}<br><br>" +
"<i>getIp()</i><br>Returns a string with the IP Address of the server that the script is running on <br><br>" + "<i>getIp()</i><br>Returns a string with the IP Address of the server that the script is running on <br><br>" +
"<i>getHostname()</i><br>Returns a string with the hostname of the server that the script is running on<br><br>" + "<i>getHostname()</i><br>Returns a string with the hostname of the server that the script is running on<br><br>" +
"<i>getHackingLevel()</i><br>Returns the Player's current hacking level. Does NOT work while offline<br><br> " + "<i>getHackingLevel()</i><br>Returns the Player's current hacking level.<br><br> " +
"<i>getIntelligence()</i><br>Returns the Player's current intelligence level. Requires Source-File 5 to run<br><br>" + "<i>getIntelligence()</i><br>Returns the Player's current intelligence level. Requires Source-File 5 to run<br><br>" +
"<i>getHackingMultipliers()</i><br>Returns an object containing the Player's hacking related multipliers. " + "<i>getHackingMultipliers()</i><br>Returns an object containing the Player's hacking related multipliers. " +
"These multipliers are returned in integer forms, not percentages (e.g. 1.5 instead of 150%). " + "These multipliers are returned in integer forms, not percentages (e.g. 1.5 instead of 150%). " +
@ -528,32 +574,34 @@ let CONSTANTS = {
"print(mults.ServerMaxMoney);<br>" + "print(mults.ServerMaxMoney);<br>" +
"print(mults.HackExpGain);<br><br>" + "print(mults.HackExpGain);<br><br>" +
"<i>getServerMoneyAvailable(hostname/ip)</i><br> Returns the amount of money available on a server. The argument passed in must be a string with either the " + "<i>getServerMoneyAvailable(hostname/ip)</i><br> Returns the amount of money available on a server. The argument passed in must be a string with either the " +
"hostname or IP of the target server. Does NOT work while offline <br> Example: getServerMoneyAvailable('foodnstuff');<br><br>" + "hostname or IP of the target server.<br> Example: getServerMoneyAvailable('foodnstuff');<br><br>" +
"<i>getServerMaxMoney(hostname/ip)</i><br>Returns the maximum amount of money that can be available on a server. The argument passed in must be a string with " + "<i>getServerMaxMoney(hostname/ip)</i><br>Returns the maximum amount of money that can be available on a server. The argument passed in must be a string with " +
"the hostname or IP of the target server. Does NOT work while offline<br>Example: getServerMaxMoney('foodnstuff');<br><br>" + "the hostname or IP of the target server.<br>Example: getServerMaxMoney('foodnstuff');<br><br>" +
"<i>getServerGrowth(hostname/ip)</i><br>Returns the server's intrinsic 'growth parameter'. This growth parameter is a number " + "<i>getServerGrowth(hostname/ip)</i><br>Returns the server's intrinsic 'growth parameter'. This growth parameter is a number " +
"between 1 and 100 that represents how quickly the server's money grows. This parameter affects the percentage by which this server's " + "between 1 and 100 that represents how quickly the server's money grows. This parameter affects the percentage by which this server's " +
"money is increased when using the grow() function. A higher growth parameter will result in a higher percentage from grow().<br><br>" + "money is increased when using the grow() function. A higher growth parameter will result in a higher percentage from grow().<br><br>" +
"The argument passed in must be a string with the hostname or IP of the target server.<br><br>" + "The argument passed in must be a string with the hostname or IP of the target server.<br><br>" +
"<i>getServerSecurityLevel(hostname/ip)</i><br>Returns the security level of a server. The argument passed in must be a string with either the " + "<i>getServerSecurityLevel(hostname/ip)</i><br>Returns the security level of a server. The argument passed in must be a string with either the " +
"hostname or IP of the target server. A server's security is denoted by a number between 1 and 100. Does NOT work while offline.<br><br>" + "hostname or IP of the target server. A server's security is denoted by a number, typically between 1 and 100.<br><br>" +
"<i>getServerBaseSecurityLevel(hostname/ip)</i><br> Returns the base security level of a server. This is the security level that the server starts out with. " + "<i>getServerBaseSecurityLevel(hostname/ip)</i><br>Returns the base security level of a server. This is the security level that the server starts out with. " +
"This is different than getServerSecurityLevel() because getServerSecurityLevel() returns the current security level of a server, which can constantly change " + "This is different than getServerSecurityLevel() because getServerSecurityLevel() returns the current security level of a server, which can constantly change " +
"due to hack(), grow(), and weaken() calls on that server. The base security level will stay the same until you reset by installing an Augmentation. <br><br>" + "due to hack(), grow(), and weaken() calls on that server. The base security level will stay the same until you reset by installing an Augmentation. <br><br>" +
"The argument passed in must be a string with either the hostname or IP of the target server. A server's base security is denoted by a number between 1 and 100. " + "The argument passed in must be a string with either the hostname or IP of the target server. A server's base security is denoted by a number, typically between 1 and 100. " +
"Does NOT work while offline.<br><br>" + "<br><br>" +
"<i>getServerMinSecurityLevel(hostname/ip)</i>Returns the minimum security level of a server. The argument passed in must be a string with " +
"either the hostname or IP of the target server.<br><br>" +
"<i>getServerRequiredHackingLevel(hostname/ip)</i><br>Returns the required hacking level of a server. The argument passed in must be a string with either the " + "<i>getServerRequiredHackingLevel(hostname/ip)</i><br>Returns the required hacking level of a server. The argument passed in must be a string with either the " +
"hostname or IP or the target server. Does NOT work while offline <br><br>" + "hostname or IP or the target server.<br><br>" +
"<i>getServerNumPortsRequired(hostname/ip)</i><br>Returns the number of open ports required to successfully run NUKE.exe on a server. The argument " + "<i>getServerNumPortsRequired(hostname/ip)</i><br>Returns the number of open ports required to successfully run NUKE.exe on a server. The argument " +
"passed in must be a string with either the hostname or IP of the target server. Does NOT work while offline<br><br>" + "passed in must be a string with either the hostname or IP of the target server.<br><br>" +
"<i>getServerRam(hostname/ip)</i><br>Returns an array with two elements that gives information about the target server's RAM. The first " + "<i>getServerRam(hostname/ip)</i><br>Returns an array with two elements that gives information about the target server's RAM. The first " +
"element in the array is the amount of RAM that the server has (in GB). The second element in the array is the amount of RAM that " + "element in the array is the amount of RAM that the server has (in GB). The second element in the array is the amount of RAM that " +
"is currently being used on the server.<br><br>" + "is currently being used on the server.<br><br>" +
"<i>serverExists(hostname/ip)</i><br>Returns a boolean denoting whether or not the specified server exists. The argument " + "<i>serverExists(hostname/ip)</i><br>Returns a boolean denoting whether or not the specified server exists. The argument " +
"must be a string with the hostname or IP of the target server.<br><br>" + "must be a string with the hostname or IP of the target server.<br><br>" +
"<i>fileExists(filename, [hostname/ip])</i><br> Returns a boolean (true or false) indicating whether the specified file exists on a server. " + "<i>fileExists(filename, [hostname/ip])</i><br> Returns a boolean (true or false) indicating whether the specified file exists on a server. " +
"The first argument must be a string with the name of the file. A file can either be a script or a program. A script name is case-sensitive, but a " + "The first argument must be a string with the name of the file. A file can either be a script, program, or literature file. A script name is case-sensitive, but a " +
"program is not. For example, fileExists('brutessh.exe') will work fine, even though the actual program is named BruteSSH.exe. <br><br> " + "program/literature file is not. For example, fileExists('brutessh.exe') will work fine, even though the actual program is named BruteSSH.exe. <br><br> " +
"The second argument is a string with the hostname or IP of the server on which to search for the program. This second argument is optional. " + "The second argument is a string with the hostname or IP of the server on which to search for the program. This second argument is optional. " +
"If it is omitted, then the function will search through the current server (the server running the script that calls this function) for the file. <br> " + "If it is omitted, then the function will search through the current server (the server running the script that calls this function) for the file. <br> " +
"Example: fileExists('foo.script', 'foodnstuff');<br>" + "Example: fileExists('foo.script', 'foodnstuff');<br>" +
@ -609,8 +657,9 @@ let CONSTANTS = {
"on the server specified by the hostname/ip. The argument must be a string with the hostname/ip of the target server.<br><br>" + "on the server specified by the hostname/ip. The argument must be a string with the hostname/ip of the target server.<br><br>" +
"<i>getScriptIncome([scriptname], [hostname/ip], [args...])</i><br>" + "<i>getScriptIncome([scriptname], [hostname/ip], [args...])</i><br>" +
"Returns the amount of income the specified script generates while online (when the game is open, does not apply for " + "Returns the amount of income the specified script generates while online (when the game is open, does not apply for " +
"offline income). This function can also return the total income of all of your active scripts by running the function " + "offline income). This function can also be called with no arguments. If called with no arguments, then this function " +
"with no arguments.<br><br>" + "will return an array of two values. The first value is the total income ($/sec) of all of your active scripts (currently running). " +
"The second value is the total income ($/sec) from scripts since you last installed Augmentations (or destroyed a BitNode).<br><br>" +
"Remember that a script is uniquely identified by both its name and its arguments. So for example if you ran a script " + "Remember that a script is uniquely identified by both its name and its arguments. So for example if you ran a script " +
"with the arguments 'foodnstuff' and '5' then in order to use this function to get that script's income you must " + "with the arguments 'foodnstuff' and '5' then in order to use this function to get that script's income you must " +
"specify those arguments in this function call.<br><br>" + "specify those arguments in this function call.<br><br>" +
@ -629,6 +678,8 @@ let CONSTANTS = {
"The second argument must be a string with the hostname/IP of the target server. If the first argument is specified " + "The second argument must be a string with the hostname/IP of the target server. If the first argument is specified " +
"then the second argument must be specified as well. Any additional arguments passed to the function will specify " + "then the second argument must be specified as well. Any additional arguments passed to the function will specify " +
"the arguments passed into the target script.<br><br>" + "the arguments passed into the target script.<br><br>" +
"<i>getTimeSinceLastAug()</i><br>" +
"Returns the amount of time in milliseconds that have passed since you last installed Augmentations (or destroyed a BitNode).<br><br>" +
"<u><h1>Hacknet Nodes API</h1></u><br>" + "<u><h1>Hacknet Nodes API</h1></u><br>" +
"Netscript provides the following API for accessing and upgrading your Hacknet Nodes through scripts. This API does NOT work offline.<br><br>" + "Netscript provides the following API for accessing and upgrading your Hacknet Nodes through scripts. This API does NOT work offline.<br><br>" +
"<i>hacknetnodes</i><br> A special variable. This is an array that maps to the Player's Hacknet Nodes. The Hacknet Nodes are accessed through " + "<i>hacknetnodes</i><br> A special variable. This is an array that maps to the Player's Hacknet Nodes. The Hacknet Nodes are accessed through " +
@ -957,20 +1008,25 @@ let CONSTANTS = {
"World Stock Exchange account and TIX API Access<br>", "World Stock Exchange account and TIX API Access<br>",
LatestUpdate: LatestUpdate:
"v0.29.0<br>" + "v0.29.1<br>" +
"-Added BitNode-5: Artificial Intelligence<br>" + "-New gameplay feature that is currently in BETA: Hacking Missions. Hacking Missions is an active gameplay mechanic (its a minigame) " +
"-Added getIp(), getIntelligence(), getHackingMultipliers(), and getBitNodeMultipliers() Netscript functions (requires Source-File 5)<br>" + "that is meant to be used to earn faction reputation. However, since this is currently in beta, hacking missions will NOT grant reputation " +
"-Updated scan() Netscript function so that you can choose to have it print IPs rather than hostnames<br>" + "for the time being, since the feature likely has many bugs, balance problems, and other issues. If you have any feedback " +
"-Refactored scp() Netscript function so that it takes an optional 'source server' argument<br>" + "regarding the new feature, feel free to let me know<br>" +
"-For Infiltration, decreased the percentage by which the security level increases by " + "-CHANGED THE RETURN VALUE OF getScriptIncome() WHEN RAN WITH NO ARGUMENTS. It will now return an array of " +
"about 10% for every location<br>" + "two values rather than a single value. This may break your scripts, so make sure to update them!<br>" +
"-Using :w in the script editor's Vim keybinding mode should now save and quit to Terminal<br>" + "-Added continue statement for for/while loops<br>" +
"-Some minor optimizations that should reduce the size of the save file<br>" + "-Added getServerMinSecurityLevel(), getPurchasedServers(), and getTimeSinceLastAug() Netscript functions<br>" +
"-scan-analyze Terminal command will no longer show your purchased servers, unless you pass a '-a' flag into the command<br>" + "-Netscript scp() function can now take an array as the first argument, and will try to copy " +
"-After installing the Red Pill augmentation from Daedalus, the message telling you to find 'The-Cave' " + "every file specified in the array (it will just call scp() normally for every element in the array). " +
"will now repeatedly pop up regardless of whether or not you have messages suppressed<br>" + "If an array is passed in, then the scp() function returns true if at least one element from the array is successfully copied<br>" +
"-Various bugfixes", "-Added Javascript's Date module to Netscript. Since 'new' is not supported in Netscript yet, only the Date module's " +
"static methods will work (now(), UTC(), parse(), etc.).<br>" +
"-Failing a crime now gives half the experience it did before<br>" +
"-The forced repeated 'Find The-Cave' message after installing The Red Pill Augmentation now only happens " +
"if you've never destroyed a BitNode before, and will only popup every 15 minutes. If you have already destroyed a BitNode, " +
"the message will not pop up if you have messages suppressed (if you don't have messages suppressed it WILL still repeatedly popup)<br>" +
"-fileExists() function now works on literature files<br><br>",
} }
export {CONSTANTS}; export {CONSTANTS};

@ -5,6 +5,7 @@ import {CONSTANTS} from "./Constants.js";
import {Engine} from "./engine.js"; import {Engine} from "./engine.js";
import {FactionInfo} from "./FactionInfo.js"; import {FactionInfo} from "./FactionInfo.js";
import {Locations} from "./Location.js"; import {Locations} from "./Location.js";
import {HackingMission, setInMission} from "./Missions.js";
import {Player} from "./Player.js"; import {Player} from "./Player.js";
import {Settings} from "./Settings.js"; import {Settings} from "./Settings.js";
@ -455,16 +456,26 @@ function displayFactionContent(factionName) {
"is gained whenever you reset after installing an Augmentation. The amount of " + "is gained whenever you reset after installing an Augmentation. The amount of " +
"favor you gain depends on how much reputation you have with the faction</span>"; "favor you gain depends on how much reputation you have with the faction</span>";
var hackMissionDiv = document.getElementById("faction-hack-mission-div");
var hackDiv = document.getElementById("faction-hack-div"); var hackDiv = document.getElementById("faction-hack-div");
var fieldWorkDiv = document.getElementById("faction-fieldwork-div"); var fieldWorkDiv = document.getElementById("faction-fieldwork-div");
var securityWorkDiv = document.getElementById("faction-securitywork-div"); var securityWorkDiv = document.getElementById("faction-securitywork-div");
var donateDiv = document.getElementById("faction-donate-div"); var donateDiv = document.getElementById("faction-donate-div");
var gangDiv = document.getElementById("faction-gang-div"); var gangDiv = document.getElementById("faction-gang-div");
var newHackMissionButton = clearEventListeners("faction-hack-mission-button");
var newHackButton = clearEventListeners("faction-hack-button"); var newHackButton = clearEventListeners("faction-hack-button");
var newFieldWorkButton = clearEventListeners("faction-fieldwork-button"); var newFieldWorkButton = clearEventListeners("faction-fieldwork-button");
var newSecurityWorkButton = clearEventListeners("faction-securitywork-button"); var newSecurityWorkButton = clearEventListeners("faction-securitywork-button");
var newDonateWorkButton = clearEventListeners("faction-donate-button"); var newDonateWorkButton = clearEventListeners("faction-donate-button");
newHackMissionButton.addEventListener("click", function() {
Engine.loadMissionContent();
var mission = new HackingMission(faction.playerReputation, faction);
setInMission(true, mission); //Sets inMission flag to true
mission.init();
return false;
});
newHackButton.addEventListener("click", function() { newHackButton.addEventListener("click", function() {
Player.startFactionHackWork(faction); Player.startFactionHackWork(faction);
return false; return false;
@ -602,156 +613,187 @@ function displayFactionContent(factionName) {
switch(faction.name) { switch(faction.name) {
case "Illuminati": case "Illuminati":
hackMissionDiv.style.display = "inline";
hackDiv.style.display = "inline"; hackDiv.style.display = "inline";
fieldWorkDiv.style.display = "inline"; fieldWorkDiv.style.display = "inline";
securityWorkDiv.style.display = "none"; securityWorkDiv.style.display = "none";
break; break;
case "Daedalus": case "Daedalus":
hackMissionDiv.style.display = "inline";
hackDiv.style.display = "inline"; hackDiv.style.display = "inline";
fieldWorkDiv.style.display = "inline"; fieldWorkDiv.style.display = "inline";
securityWorkDiv.style.display = "none"; securityWorkDiv.style.display = "none";
break; break;
case "The Covenant": case "The Covenant":
hackMissionDiv.style.display = "inline";
hackDiv.style.display = "inline"; hackDiv.style.display = "inline";
fieldWorkDiv.style.display = "inline"; fieldWorkDiv.style.display = "inline";
securityWorkDiv.style.display = "none"; securityWorkDiv.style.display = "none";
break; break;
case "ECorp": case "ECorp":
hackMissionDiv.style.display = "inline";
hackDiv.style.display = "inline"; hackDiv.style.display = "inline";
fieldWorkDiv.style.display = "inline"; fieldWorkDiv.style.display = "inline";
securityWorkDiv.style.display = "inline"; securityWorkDiv.style.display = "inline";
break; break;
case "MegaCorp": case "MegaCorp":
hackMissionDiv.style.display = "inline";
hackDiv.style.display = "inline"; hackDiv.style.display = "inline";
fieldWorkDiv.style.display = "inline"; fieldWorkDiv.style.display = "inline";
securityWorkDiv.style.display = "inline"; securityWorkDiv.style.display = "inline";
break; break;
case "Bachman & Associates": case "Bachman & Associates":
hackMissionDiv.style.display = "inline";
hackDiv.style.display = "inline"; hackDiv.style.display = "inline";
fieldWorkDiv.style.display = "inline"; fieldWorkDiv.style.display = "inline";
securityWorkDiv.style.display = "inline"; securityWorkDiv.style.display = "inline";
break; break;
case "Blade Industries": case "Blade Industries":
hackMissionDiv.style.display = "inline";
hackDiv.style.display = "inline"; hackDiv.style.display = "inline";
fieldWorkDiv.style.display = "inline"; fieldWorkDiv.style.display = "inline";
securityWorkDiv.style.display = "inline"; securityWorkDiv.style.display = "inline";
break; break;
case "NWO": case "NWO":
hackMissionDiv.style.display = "inline";
hackDiv.style.display = "inline"; hackDiv.style.display = "inline";
fieldWorkDiv.style.display = "inline"; fieldWorkDiv.style.display = "inline";
securityWorkDiv.style.display = "inline"; securityWorkDiv.style.display = "inline";
break; break;
case "Clarke Incorporated": case "Clarke Incorporated":
hackMissionDiv.style.display = "inline";
hackDiv.style.display = "inline"; hackDiv.style.display = "inline";
fieldWorkDiv.style.display = "inline"; fieldWorkDiv.style.display = "inline";
securityWorkDiv.style.display = "inline"; securityWorkDiv.style.display = "inline";
break; break;
case "OmniTek Incorporated": case "OmniTek Incorporated":
hackMissionDiv.style.display = "inline";
hackDiv.style.display = "inline"; hackDiv.style.display = "inline";
fieldWorkDiv.style.display = "inline"; fieldWorkDiv.style.display = "inline";
securityWorkDiv.style.display = "inline"; securityWorkDiv.style.display = "inline";
break; break;
case "Four Sigma": case "Four Sigma":
hackMissionDiv.style.display = "inline";
hackDiv.style.display = "inline"; hackDiv.style.display = "inline";
fieldWorkDiv.style.display = "inline"; fieldWorkDiv.style.display = "inline";
securityWorkDiv.style.display = "inline"; securityWorkDiv.style.display = "inline";
break; break;
case "KuaiGong International": case "KuaiGong International":
hackMissionDiv.style.display = "inline";
hackDiv.style.display = "inline"; hackDiv.style.display = "inline";
fieldWorkDiv.style.display = "inline"; fieldWorkDiv.style.display = "inline";
securityWorkDiv.style.display = "inline"; securityWorkDiv.style.display = "inline";
break; break;
case "Fulcrum Secret Technologies": case "Fulcrum Secret Technologies":
hackMissionDiv.style.display = "inline";
hackDiv.style.display = "inline"; hackDiv.style.display = "inline";
fieldWorkDiv.style.display = "none"; fieldWorkDiv.style.display = "none";
securityWorkDiv.style.display = "inline"; securityWorkDiv.style.display = "inline";
break; break;
case "BitRunners": case "BitRunners":
hackMissionDiv.style.display = "inline";
hackDiv.style.display = "inline"; hackDiv.style.display = "inline";
fieldWorkDiv.style.display = "none"; fieldWorkDiv.style.display = "none";
securityWorkDiv.style.display = "none"; securityWorkDiv.style.display = "none";
break; break;
case "The Black Hand": case "The Black Hand":
hackMissionDiv.style.display = "inline";
hackDiv.style.display = "inline"; hackDiv.style.display = "inline";
fieldWorkDiv.style.display = "inline"; fieldWorkDiv.style.display = "inline";
securityWorkDiv.style.display = "none"; securityWorkDiv.style.display = "none";
break; break;
case "NiteSec": case "NiteSec":
hackMissionDiv.style.display = "inline";
hackDiv.style.display = "inline"; hackDiv.style.display = "inline";
fieldWorkDiv.style.display = "none"; fieldWorkDiv.style.display = "none";
securityWorkDiv.style.display = "none"; securityWorkDiv.style.display = "none";
break; break;
case "Chongqing": case "Chongqing":
hackMissionDiv.style.display = "inline";
hackDiv.style.display = "inline"; hackDiv.style.display = "inline";
fieldWorkDiv.style.display = "inline"; fieldWorkDiv.style.display = "inline";
securityWorkDiv.style.display = "inline"; securityWorkDiv.style.display = "inline";
break; break;
case "Sector-12": case "Sector-12":
hackMissionDiv.style.display = "inline";
hackDiv.style.display = "inline"; hackDiv.style.display = "inline";
fieldWorkDiv.style.display = "inline"; fieldWorkDiv.style.display = "inline";
securityWorkDiv.style.display = "inline"; securityWorkDiv.style.display = "inline";
break; break;
case "New Tokyo": case "New Tokyo":
hackMissionDiv.style.display = "inline";
hackDiv.style.display = "inline"; hackDiv.style.display = "inline";
fieldWorkDiv.style.display = "inline"; fieldWorkDiv.style.display = "inline";
securityWorkDiv.style.display = "inline"; securityWorkDiv.style.display = "inline";
break; break;
case "Aevum": case "Aevum":
hackMissionDiv.style.display = "inline";
hackDiv.style.display = "inline"; hackDiv.style.display = "inline";
fieldWorkDiv.style.display = "inline"; fieldWorkDiv.style.display = "inline";
securityWorkDiv.style.display = "inline"; securityWorkDiv.style.display = "inline";
break; break;
case "Ishima": case "Ishima":
hackMissionDiv.style.display = "inline";
hackDiv.style.display = "inline"; hackDiv.style.display = "inline";
fieldWorkDiv.style.display = "inline"; fieldWorkDiv.style.display = "inline";
securityWorkDiv.style.display = "inline"; securityWorkDiv.style.display = "inline";
break; break;
case "Volhaven": case "Volhaven":
hackMissionDiv.style.display = "inline";
hackDiv.style.display = "inline"; hackDiv.style.display = "inline";
fieldWorkDiv.style.display = "inline"; fieldWorkDiv.style.display = "inline";
securityWorkDiv.style.display = "inline"; securityWorkDiv.style.display = "inline";
break; break;
case "Speakers for the Dead": case "Speakers for the Dead":
hackMissionDiv.style.display = "inline";
hackDiv.style.display = "inline"; hackDiv.style.display = "inline";
fieldWorkDiv.style.display = "inline"; fieldWorkDiv.style.display = "inline";
securityWorkDiv.style.display = "inline"; securityWorkDiv.style.display = "inline";
break; break;
case "The Dark Army": case "The Dark Army":
hackMissionDiv.style.display = "inline";
hackDiv.style.display = "inline"; hackDiv.style.display = "inline";
fieldWorkDiv.style.display = "inline"; fieldWorkDiv.style.display = "inline";
securityWorkDiv.style.display = "none"; securityWorkDiv.style.display = "none";
break; break;
case "The Syndicate": case "The Syndicate":
hackMissionDiv.style.display = "inline";
hackDiv.style.display = "inline"; hackDiv.style.display = "inline";
fieldWorkDiv.style.display = "inline"; fieldWorkDiv.style.display = "inline";
securityWorkDiv.style.display = "inline"; securityWorkDiv.style.display = "inline";
break; break;
case "Silhouette": case "Silhouette":
hackMissionDiv.style.display = "inline";
hackDiv.style.display = "inline"; hackDiv.style.display = "inline";
fieldWorkDiv.style.display = "inline"; fieldWorkDiv.style.display = "inline";
securityWorkDiv.style.display = "none"; securityWorkDiv.style.display = "none";
break; break;
case "Tetrads": case "Tetrads":
hackMissionDiv.style.display = "none";
hackDiv.style.display = "none"; hackDiv.style.display = "none";
fieldWorkDiv.style.display = "inline"; fieldWorkDiv.style.display = "inline";
securityWorkDiv.style.display = "inline"; securityWorkDiv.style.display = "inline";
break; break;
case "Slum Snakes": case "Slum Snakes":
hackMissionDiv.style.display = "none";
hackDiv.style.display = "none"; hackDiv.style.display = "none";
fieldWorkDiv.style.display = "inline"; fieldWorkDiv.style.display = "inline";
securityWorkDiv.style.display = "inline"; securityWorkDiv.style.display = "inline";
break; break;
case "Netburners": case "Netburners":
hackMissionDiv.style.display = "inline";
hackDiv.style.display = "inline"; hackDiv.style.display = "inline";
fieldWorkDiv.style.display = "none"; fieldWorkDiv.style.display = "none";
securityWorkDiv.style.display = "none"; securityWorkDiv.style.display = "none";
break; break;
case "Tian Di Hui": case "Tian Di Hui":
hackMissionDiv.style.display = "inline";
hackDiv.style.display = "inline"; hackDiv.style.display = "inline";
fieldWorkDiv.style.display = "none"; fieldWorkDiv.style.display = "none";
securityWorkDiv.style.display = "inline"; securityWorkDiv.style.display = "inline";
break; break;
case "CyberSec": case "CyberSec":
hackMissionDiv.style.display = "inline";
hackDiv.style.display = "inline"; hackDiv.style.display = "inline";
fieldWorkDiv.style.display = "none"; fieldWorkDiv.style.display = "none";
securityWorkDiv.style.display = "none"; securityWorkDiv.style.display = "none";

@ -1,7 +1,9 @@
import {Augmentations, Augmentation, import {Augmentations, Augmentation,
AugmentationNames} from "./Augmentations.js"; AugmentationNames} from "./Augmentations.js";
import {Programs} from "./CreateProgram.js"; import {Programs} from "./CreateProgram.js";
import {inMission} from "./Missions.js";
import {Player} from "./Player.js"; import {Player} from "./Player.js";
import {redPillFlag} from "./RedPill.js";
import {GetServerByHostname} from "./Server.js"; import {GetServerByHostname} from "./Server.js";
import {Settings} from "./Settings.js"; import {Settings} from "./Settings.js";
import {dialogBoxCreate, dialogBoxOpened} from "../utils/DialogBox.js"; import {dialogBoxCreate, dialogBoxOpened} from "../utils/DialogBox.js";
@ -75,10 +77,15 @@ function checkForMessagesToSend() {
redpillOwned = true; redpillOwned = true;
} }
if (redpill && redpillOwned && Player.sourceFiles.length === 0) { if (redpill && redpillOwned && Player.sourceFiles.length === 0 && !redPillFlag && !inMission) {
if (!dialogBoxOpened) { if (!dialogBoxOpened) {
sendMessage(redpill, true); sendMessage(redpill, true);
} }
} else if (redpill && redpillOwned) {
//If player has already destroyed a BitNode, message is not forced
if (!redPillFlag && !inMission && !dialogBoxOpened) {
sendMessage(redpill);
}
} else if (jumper0 && !jumper0.recvd && Player.hacking_skill >= 25) { } else if (jumper0 && !jumper0.recvd && Player.hacking_skill >= 25) {
sendMessage(jumper0); sendMessage(jumper0);
Player.getHomeComputer().programs.push(Programs.Flight); Player.getHomeComputer().programs.push(Programs.Flight);
@ -96,8 +103,6 @@ function checkForMessagesToSend() {
sendMessage(jumper4); sendMessage(jumper4);
} else if (bitrunnersTest && !bitrunnersTest.recvd && Player.hacking_skill >= 500) { } else if (bitrunnersTest && !bitrunnersTest.recvd && Player.hacking_skill >= 500) {
sendMessage(bitrunnersTest); sendMessage(bitrunnersTest);
} else if (redpill && redpillOwned) {
sendMessage(redpill);
} }
} }

1235
src/Missions.js Normal file

File diff suppressed because it is too large Load Diff

@ -201,6 +201,9 @@ function evaluate(exp, workerScript) {
case "BreakStatement": case "BreakStatement":
reject("BREAKSTATEMENT"); reject("BREAKSTATEMENT");
break; break;
case "ContinueStatement":
reject("CONTINUESTATEMENT");
break;
case "IfStatement": case "IfStatement":
evaluateIf(exp, workerScript).then(function(forLoopRes) { evaluateIf(exp, workerScript).then(function(forLoopRes) {
resolve("forLoopDone"); resolve("forLoopDone");
@ -524,7 +527,23 @@ function evaluateFor(exp, workerScript) {
reject(e); reject(e);
}); });
}, function(e) { }, function(e) {
reject(e); if (e == "CONTINUESTATEMENT" ||
(e instanceof WorkerScript && e.errorMessage == "CONTINUESTATEMENT")) {
//Continue statement, recurse to next iteration
var pUpdate = evaluate(exp.update, workerScript);
pUpdate.then(function(resPostloop) {
var recursiveCall = evaluateFor(exp, workerScript);
recursiveCall.then(function(foo) {
resolve("endForLoop");
}, function(e) {
reject(e);
});
}, function(e) {
reject(e);
});
} else {
reject(e);
}
}); });
} else { } else {
resolve("endForLoop"); //Doesn't need to resolve to any particular value resolve("endForLoop"); //Doesn't need to resolve to any particular value
@ -561,7 +580,18 @@ function evaluateWhile(exp, workerScript) {
evaluatePromise.then(function(resCode) { evaluatePromise.then(function(resCode) {
resolve(resCode); resolve(resCode);
}, function(e) { }, function(e) {
reject(e); if (e == "CONTINUESTATEMENT" ||
(e instanceof WorkerScript && e.errorMessage == "CONTINUESTATEMENT")) {
//Continue statement, recurse
var recursiveCall = evaluateWhile(exp, workerScript);
recursiveCall.then(function(foo) {
resolve("endWhileLoop");
}, function(e) {
reject(e);
});
} else {
reject(e);
}
}); });
}, CONSTANTS.CodeInstructionRunTime); }, CONSTANTS.CodeInstructionRunTime);
}); });

@ -64,6 +64,7 @@ function initSingularitySFFlags() {
function NetscriptFunctions(workerScript) { function NetscriptFunctions(workerScript) {
return { return {
Math : Math, Math : Math,
Date : Date,
hacknetnodes : Player.hacknetNodes, hacknetnodes : Player.hacknetNodes,
scan : function(ip=workerScript.serverIp, hostnames=true){ scan : function(ip=workerScript.serverIp, hostnames=true){
var server = getServer(ip); var server = getServer(ip);
@ -135,6 +136,7 @@ function NetscriptFunctions(workerScript) {
Player.gainMoney(moneyGained); Player.gainMoney(moneyGained);
workerScript.scriptRef.onlineMoneyMade += moneyGained; workerScript.scriptRef.onlineMoneyMade += moneyGained;
Player.scriptProdSinceLastAug += moneyGained;
workerScript.scriptRef.recordHack(server.ip, moneyGained, threads); workerScript.scriptRef.recordHack(server.ip, moneyGained, threads);
Player.gainHackingExp(expGainedOnSuccess); Player.gainHackingExp(expGainedOnSuccess);
workerScript.scriptRef.onlineExpGained += expGainedOnSuccess; workerScript.scriptRef.onlineExpGained += expGainedOnSuccess;
@ -467,6 +469,16 @@ function NetscriptFunctions(workerScript) {
if (arguments.length !== 2 && arguments.length !== 3) { if (arguments.length !== 2 && arguments.length !== 3) {
throw makeRuntimeRejectMsg(workerScript, "Error: scp() call has incorrect number of arguments. Takes 2 or 3 arguments"); throw makeRuntimeRejectMsg(workerScript, "Error: scp() call has incorrect number of arguments. Takes 2 or 3 arguments");
} }
if (scriptname && scriptname.constructor === Array) {
//Recursively call scp on all elements of array
var res = false;
scriptname.forEach(function(script) {
if (NetscriptFunctions(workerScript).scp(script, ip1, ip2)) {
res = true;
};
});
return res;
}
if (!scriptname.endsWith(".lit") && !scriptname.endsWith(".script")) { if (!scriptname.endsWith(".lit") && !scriptname.endsWith(".script")) {
throw makeRuntimeRejectMsg(workerScript, "Error: scp() only works for .script and .lit files"); throw makeRuntimeRejectMsg(workerScript, "Error: scp() only works for .script and .lit files");
} }
@ -703,6 +715,15 @@ function NetscriptFunctions(workerScript) {
workerScript.scriptRef.log("getServerBaseSecurityLevel() returned " + formatNumber(server.baseDifficulty, 3) + " for " + server.hostname); workerScript.scriptRef.log("getServerBaseSecurityLevel() returned " + formatNumber(server.baseDifficulty, 3) + " for " + server.hostname);
return server.baseDifficulty; return server.baseDifficulty;
}, },
getServerMinSecurityLevel : function(ip) {
var server = getServer(ip);
if (server == null) {
workerScript.scriptRef.log("getServerMinSecurityLevel() failed. Invalid IP or hostname passed in: " + ip);
throw makeRuntimeRejectMsg(workerScript, "getServerMinSecurityLevel() failed. Invalid IP or hostname passed in: " + ip);
}
workerScript.scriptRef.log("getServerMinSecurityLevel() returned " + formatNumber(server.minDifficulty, 3) + " for " + server.hostname);
return server.minDifficulty;
},
getServerRequiredHackingLevel : function(ip){ getServerRequiredHackingLevel : function(ip){
var server = getServer(ip); var server = getServer(ip);
if (server == null) { if (server == null) {
@ -770,6 +791,12 @@ function NetscriptFunctions(workerScript) {
return true; return true;
} }
} }
for (var i = 0; i < server.messages.length; ++i) {
if (!(server.messages[i] instanceof Message) &&
filename.toLowerCase() === server.messages[i]) {
return true;
}
}
return false; return false;
}, },
isRunning : function(filename,ip){ isRunning : function(filename,ip){
@ -866,6 +893,7 @@ function NetscriptFunctions(workerScript) {
var netProfit = ((stock.price - stock.playerAvgPx) * shares) - CONSTANTS.StockMarketCommission; var netProfit = ((stock.price - stock.playerAvgPx) * shares) - CONSTANTS.StockMarketCommission;
if (isNaN(netProfit)) {netProfit = 0;} if (isNaN(netProfit)) {netProfit = 0;}
workerScript.scriptRef.onlineMoneyMade += netProfit; workerScript.scriptRef.onlineMoneyMade += netProfit;
Player.scriptProdSinceLastAug += netProfit;
stock.playerShares -= shares; stock.playerShares -= shares;
if (stock.playerShares == 0) { if (stock.playerShares == 0) {
@ -978,6 +1006,21 @@ function NetscriptFunctions(workerScript) {
"as a purchased server. This is likely a bug please contact game dev"); "as a purchased server. This is likely a bug please contact game dev");
return false; return false;
}, },
getPurchasedServers : function(hostname=true) {
var res = [];
Player.purchasedServers.forEach(function(ip) {
if (hostname) {
var server = getServer(ip);
if (server == null) {
throw makeRuntimeRejectMsg(workerScript, "ERR: Could not find server in getPurchasedServers(). This is a bug please report to game dev");
}
res.push(server.hostname);
} else {
res.push(ip);
}
});
return res;
},
round : function(n) { round : function(n) {
if (isNaN(n)) {return 0;} if (isNaN(n)) {return 0;}
return Math.round(n); return Math.round(n);
@ -1091,7 +1134,10 @@ function NetscriptFunctions(workerScript) {
getScriptIncome : function(scriptname, ip) { getScriptIncome : function(scriptname, ip) {
if (arguments.length === 0) { if (arguments.length === 0) {
//Get total script income //Get total script income
return updateActiveScriptsItems(); var res = [];
res.push(updateActiveScriptsItems());
res.push(Player.scriptProdSinceLastAug / (Player.playtimeSinceLastAug/1000));
return res;
} else { } else {
//Get income for a particular script //Get income for a particular script
var server = getServer(ip); var server = getServer(ip);
@ -1137,6 +1183,9 @@ function NetscriptFunctions(workerScript) {
return runningScriptObj.onlineExpGained / runningScriptObj.onlineRunningTime; return runningScriptObj.onlineExpGained / runningScriptObj.onlineRunningTime;
} }
}, },
getTimeSinceLastAug : function() {
return Player.playtimeSinceLastAug;
},
/* Singularity Functions */ /* Singularity Functions */
universityCourse(universityName, className) { universityCourse(universityName, className) {

@ -94,8 +94,7 @@ function PlayerObject() {
//Servers //Servers
this.currentServer = ""; //IP address of Server currently being accessed through terminal this.currentServer = ""; //IP address of Server currently being accessed through terminal
this.discoveredServers = []; //IP addresses of secret servers not in the network that you have discovered this.purchasedServers = []; //IP Addresses of purchased servers
this.purchasedServers = [];
this.hacknetNodes = []; this.hacknetNodes = [];
this.totalHacknetNodeProduction = 0; this.totalHacknetNodeProduction = 0;
@ -188,6 +187,9 @@ function PlayerObject() {
this.lastUpdate = 0; this.lastUpdate = 0;
this.totalPlaytime = 0; this.totalPlaytime = 0;
this.playtimeSinceLastAug = 0; this.playtimeSinceLastAug = 0;
//Script production since last Aug installation
this.scriptProdSinceLastAug = 0;
}; };
PlayerObject.prototype.init = function() { PlayerObject.prototype.init = function() {
@ -233,7 +235,6 @@ PlayerObject.prototype.prestigeAugmentation = function() {
this.companyName = ""; this.companyName = "";
this.companyPosition = ""; this.companyPosition = "";
this.discoveredServers = [];
this.purchasedServers = []; this.purchasedServers = [];
this.factions = []; this.factions = [];
@ -274,6 +275,7 @@ PlayerObject.prototype.prestigeAugmentation = function() {
this.lastUpdate = new Date().getTime(); this.lastUpdate = new Date().getTime();
this.playtimeSinceLastAug = 0; this.playtimeSinceLastAug = 0;
this.scriptProdSinceLastAug = 0;
this.hacknetNodes.length = 0; this.hacknetNodes.length = 0;
this.totalHacknetNodeProduction = 0; this.totalHacknetNodeProduction = 0;
@ -312,7 +314,6 @@ PlayerObject.prototype.prestigeSourceFile = function() {
this.companyName = ""; this.companyName = "";
this.companyPosition = ""; this.companyPosition = "";
this.discoveredServers = [];
this.purchasedServers = []; this.purchasedServers = [];
this.factions = []; this.factions = [];
@ -365,6 +366,7 @@ PlayerObject.prototype.prestigeSourceFile = function() {
this.hasTixApiAccess = false; this.hasTixApiAccess = false;
this.playtimeSinceLastAug = 0; this.playtimeSinceLastAug = 0;
this.scriptProdSinceLastAug = 0;
} }
PlayerObject.prototype.getCurrentServer = function() { PlayerObject.prototype.getCurrentServer = function() {
@ -1225,7 +1227,9 @@ PlayerObject.prototype.finishCreateProgramWork = function(cancelled, sing=false)
this.getHomeComputer().programs.push(incompleteName); this.getHomeComputer().programs.push(incompleteName);
} }
this.gainIntelligenceExp(this.createProgramReqLvl / CONSTANTS.IntelligenceProgramBaseExpGain); if (!cancelled) {
this.gainIntelligenceExp(this.createProgramReqLvl / CONSTANTS.IntelligenceProgramBaseExpGain);
}
var mainMenu = document.getElementById("mainmenu-container"); var mainMenu = document.getElementById("mainmenu-container");
mainMenu.style.visibility = "visible"; mainMenu.style.visibility = "visible";
@ -1362,6 +1366,7 @@ PlayerObject.prototype.takeClass = function(numCycles) {
//through a Singularity Netscript function //through a Singularity Netscript function
PlayerObject.prototype.finishClass = function(sing=false) { PlayerObject.prototype.finishClass = function(sing=false) {
this.gainWorkExp(); this.gainWorkExp();
this.gainIntelligenceExp(CONSTANTS.IntelligenceClassBaseExpGain * Math.round(this.timeWorked / 1000));
if (this.workMoneyGained > 0) { if (this.workMoneyGained > 0) {
throw new Error("ERR: Somehow gained money while taking class"); throw new Error("ERR: Somehow gained money while taking class");
@ -1512,6 +1517,14 @@ PlayerObject.prototype.finishCrime = function(cancelled) {
formatNumber(this.workAgiExpGained, 4) + " agility experience<br>" + formatNumber(this.workAgiExpGained, 4) + " agility experience<br>" +
formatNumber(this.workChaExpGained, 4) + " charisma experience"); formatNumber(this.workChaExpGained, 4) + " charisma experience");
} else { } else {
//Exp halved on failure
this.workHackExpGained /= 2;
this.workStrExpGained /= 2;
this.workDefExpGained /= 2;
this.workDexExpGained /= 2;
this.workAgiExpGained /= 2;
this.workChaExpGained /= 2;
dialogBoxCreate("Crime failed! <br><br>" + dialogBoxCreate("Crime failed! <br><br>" +
"You gained:<br>"+ "You gained:<br>"+
formatNumber(this.workHackExpGained, 4) + " hacking experience <br>" + formatNumber(this.workHackExpGained, 4) + " hacking experience <br>" +
@ -1525,8 +1538,6 @@ PlayerObject.prototype.finishCrime = function(cancelled) {
this.gainWorkExp(); this.gainWorkExp();
} }
var mainMenu = document.getElementById("mainmenu-container"); var mainMenu = document.getElementById("mainmenu-container");
mainMenu.style.visibility = "visible"; mainMenu.style.visibility = "visible";
this.isWorking = false; this.isWorking = false;

@ -12,8 +12,6 @@ require('brace/theme/xcode');
require("brace/keybinding/vim"); require("brace/keybinding/vim");
require("brace/keybinding/emacs"); require("brace/keybinding/emacs");
import {CONSTANTS} from "./Constants.js"; import {CONSTANTS} from "./Constants.js";
import {Engine} from "./engine.js"; import {Engine} from "./engine.js";
import {iTutorialSteps, iTutorialNextStep, import {iTutorialSteps, iTutorialNextStep,

@ -80,7 +80,7 @@ Server.prototype.setHackingParameters = function(requiredHackingSkill, moneyAvai
this.moneyMax = 25 * this.moneyAvailable * BitNodeMultipliers.ServerMaxMoney; this.moneyMax = 25 * this.moneyAvailable * BitNodeMultipliers.ServerMaxMoney;
this.hackDifficulty = hackDifficulty * BitNodeMultipliers.ServerStartingSecurity; this.hackDifficulty = hackDifficulty * BitNodeMultipliers.ServerStartingSecurity;
this.baseDifficulty = hackDifficulty * BitNodeMultipliers.ServerStartingSecurity; this.baseDifficulty = hackDifficulty * BitNodeMultipliers.ServerStartingSecurity;
this.minDifficulty = Math.max(1, Math.round(hackDifficulty / 3)); this.minDifficulty = Math.max(1, Math.round(this.hackDifficulty / 3));
this.serverGrowth = serverGrowth; this.serverGrowth = serverGrowth;
} }

@ -30,6 +30,7 @@ import {displayHacknetNodesContent, processAllHacknetNodeEarnings,
import {iTutorialStart} from "./InteractiveTutorial.js"; import {iTutorialStart} from "./InteractiveTutorial.js";
import {initLiterature} from "./Literature.js"; import {initLiterature} from "./Literature.js";
import {checkForMessagesToSend, initMessages} from "./Message.js"; import {checkForMessagesToSend, initMessages} from "./Message.js";
import {inMission, currMission} from "./Missions.js";
import {initSingularitySFFlags, import {initSingularitySFFlags,
hasSingularitySF} from "./NetscriptFunctions.js"; hasSingularitySF} from "./NetscriptFunctions.js";
import {updateOnlineScriptTimes, import {updateOnlineScriptTimes,
@ -70,7 +71,7 @@ import {Terminal, postNetburnerText, post} from "./Terminal.js";
* Alt-o - Options * Alt-o - Options
*/ */
$(document).keydown(function(e) { $(document).keydown(function(e) {
if (!Player.isWorking && !redPillFlag) { if (!Player.isWorking && !redPillFlag && !inMission) {
if (e.keyCode == 84 && e.altKey) { if (e.keyCode == 84 && e.altKey) {
e.preventDefault(); e.preventDefault();
Engine.loadTerminalContent(); Engine.loadTerminalContent();
@ -178,6 +179,7 @@ let Engine = {
locationContent: null, locationContent: null,
workInProgressContent: null, workInProgressContent: null,
redPillContent: null, redPillContent: null,
missionContent: null,
//Character info //Character info
characterInfo: null, characterInfo: null,
@ -202,6 +204,7 @@ let Engine = {
Infiltration: "Infiltration", Infiltration: "Infiltration",
StockMarket: "StockMarket", StockMarket: "StockMarket",
Gang: "Gang", Gang: "Gang",
Mission: "Mission",
}, },
currentPage: null, currentPage: null,
@ -245,6 +248,7 @@ let Engine = {
Engine.hideAllContent(); Engine.hideAllContent();
Engine.Display.activeScriptsContent.style.visibility = "visible"; Engine.Display.activeScriptsContent.style.visibility = "visible";
setActiveScriptsClickHandlers(); setActiveScriptsClickHandlers();
updateActiveScriptsItems();
Engine.currentPage = Engine.Page.ActiveScripts; Engine.currentPage = Engine.Page.ActiveScripts;
document.getElementById("active-scripts-menu-link").classList.add("active"); document.getElementById("active-scripts-menu-link").classList.add("active");
}, },
@ -385,7 +389,14 @@ let Engine = {
Engine.loadTerminalContent(); Engine.loadTerminalContent();
Engine.currentPage = Engine.Page.Terminal; Engine.currentPage = Engine.Page.Terminal;
} }
},
loadMissionContent: function() {
Engine.hideAllContent();
document.getElementById("mainmenu-container").style.visibility = "hidden";
document.getElementById("character-overview-wrapper").style.visibility = "hidden";
Engine.Display.missionContent.style.visibility = "visible";
Engine.currentPage = Engine.Page.Mission;
}, },
//Helper function that hides all content //Helper function that hides all content
@ -407,6 +418,7 @@ let Engine = {
Engine.Display.redPillContent.style.visibility = "hidden"; Engine.Display.redPillContent.style.visibility = "hidden";
Engine.Display.infiltrationContent.style.visibility = "hidden"; Engine.Display.infiltrationContent.style.visibility = "hidden";
Engine.Display.stockMarketContent.style.visibility = "hidden"; Engine.Display.stockMarketContent.style.visibility = "hidden";
Engine.Display.missionContent.style.visibility = "hidden";
if (document.getElementById("gang-container")) { if (document.getElementById("gang-container")) {
document.getElementById("gang-container").style.visibility = "hidden"; document.getElementById("gang-container").style.visibility = "hidden";
} }
@ -467,6 +479,11 @@ let Engine = {
if (Player.companyPosition != "") { if (Player.companyPosition != "") {
companyPosition = Player.companyPosition.positionName; companyPosition = Player.companyPosition.positionName;
} }
var bnText = "";
if (Player.sourceFiles.length !== 0) {
bnText = "<br>Current BitNode: " + Player.bitNodeN;
}
Engine.Display.characterInfo.innerHTML = Engine.Display.characterInfo.innerHTML =
('<b>General</b><br><br>' + ('<b>General</b><br><br>' +
'Current City: ' + Player.city + '<br><br>' + 'Current City: ' + Player.city + '<br><br>' +
@ -518,7 +535,8 @@ let Engine = {
'Hacknet Nodes owned: ' + Player.hacknetNodes.length + '<br>' + 'Hacknet Nodes owned: ' + Player.hacknetNodes.length + '<br>' +
'Augmentations installed: ' + Player.augmentations.length + '<br>' + 'Augmentations installed: ' + Player.augmentations.length + '<br>' +
'Time played since last Augmentation: ' + convertTimeMsToTimeElapsedString(Player.playtimeSinceLastAug) + '<br>' + 'Time played since last Augmentation: ' + convertTimeMsToTimeElapsedString(Player.playtimeSinceLastAug) + '<br>' +
'Time played: ' + convertTimeMsToTimeElapsedString(Player.totalPlaytime) + '<br><br><br>').replace( / /g, "&nbsp;" ); 'Time played: ' + convertTimeMsToTimeElapsedString(Player.totalPlaytime) +
bnText + '<br><br><br>').replace( / /g, "&nbsp;" );
}, },
/* Display locations in the world*/ /* Display locations in the world*/
@ -822,6 +840,11 @@ let Engine = {
Player.gang.process(numCycles); Player.gang.process(numCycles);
} }
//Mission
if (inMission && currMission) {
currMission.process(numCycles);
}
//Counters //Counters
Engine.decrementAllCounters(numCycles); Engine.decrementAllCounters(numCycles);
Engine.checkCounters(); Engine.checkCounters();
@ -945,7 +968,7 @@ let Engine = {
if (Engine.Counters.messages <= 0) { if (Engine.Counters.messages <= 0) {
checkForMessagesToSend(); checkForMessagesToSend();
if (Augmentations[AugmentationNames.TheRedPill].owned) { if (Augmentations[AugmentationNames.TheRedPill].owned) {
Engine.Counters.messages = 600; //2 minutes for Red pill message Engine.Counters.messages = 4500; //15 minutes for Red pill message
} else { } else {
Engine.Counters.messages = 150; Engine.Counters.messages = 150;
} }
@ -1278,6 +1301,8 @@ let Engine = {
Engine.Display.stockMarketContent = document.getElementById("stock-market-container"); Engine.Display.stockMarketContent = document.getElementById("stock-market-container");
Engine.Display.stockMarketContent.style.visibility = "hidden"; Engine.Display.stockMarketContent.style.visibility = "hidden";
Engine.Display.missionContent = document.getElementById("mission-container");
Engine.Display.missionContent.style.visibility = "hidden";
//Character info //Character info
Engine.Display.characterInfo = document.getElementById("character-info"); Engine.Display.characterInfo = document.getElementById("character-info");

@ -30,6 +30,14 @@ function clearEventListeners(elemId) {
return newElem; return newElem;
} }
//Same as clearEventListeners except it takes a DOM element object rather than an ID
function clearEventListenersEl(el) {
if (el == null) {console.log("ERR: element passed into clearEventListenersEl is null"); return null;}
var newElem = el.cloneNode(true);
el.parentNode.replaceChild(newElem, el);
return newElem;
}
function getRandomInt(min, max) { function getRandomInt(min, max) {
if (min > max) {return getRandomInt(max, min);} if (min > max) {return getRandomInt(max, min);}
return Math.floor(Math.random() * (max - min + 1)) + min; return Math.floor(Math.random() * (max - min + 1)) + min;
@ -59,4 +67,4 @@ function powerOfTwo(n) {
} }
export {sizeOfObject, addOffset, clearEventListeners, getRandomInt, export {sizeOfObject, addOffset, clearEventListeners, getRandomInt,
compareArrays, printArray, powerOfTwo}; compareArrays, printArray, powerOfTwo, clearEventListenersEl};

7
utils/jsplumb.min.js vendored Normal file

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