This commit is contained in:
danielyxie 2019-03-17 18:20:35 -07:00
commit 066ccf343a
18 changed files with 513 additions and 2 deletions

@ -48,6 +48,7 @@ List of all Source-Files
| BitNode-9: Coming Soon | | | BitNode-9: Coming Soon | |
+------------------------------------+-------------------------------------------------------------------------------------+ +------------------------------------+-------------------------------------------------------------------------------------+
| BitNode-10: Digital Carbon | * Each level of this grants a Duplicate Sleeve | | BitNode-10: Digital Carbon | * Each level of this grants a Duplicate Sleeve |
| | * Allows the player to access the :ref:`netscript_sleeveapi` in other BitNodes |
+------------------------------------+-------------------------------------------------------------------------------------+ +------------------------------------+-------------------------------------------------------------------------------------+
| BitNode-11: The Big Crash | * Company favor increases both the player's salary and reputation gain at that | | BitNode-11: The Big Crash | * Company favor increases both the player's salary and reputation gain at that |
| | company by 1% per favor (rather than just the reputation gain) | | | company by 1% per favor (rather than just the reputation gain) |

@ -29,4 +29,5 @@ to reach out to the developer!
Bladeburner API <netscript/netscriptbladeburnerapi> Bladeburner API <netscript/netscriptbladeburnerapi>
Gang API <netscript/netscriptgangapi> Gang API <netscript/netscriptgangapi>
Coding Contract API <netscript/netscriptcodingcontractapi> Coding Contract API <netscript/netscriptcodingcontractapi>
Sleeve API <netscript/netscriptsleeveapi>
Miscellaneous <netscript/netscriptmisc> Miscellaneous <netscript/netscriptmisc>

@ -0,0 +1,65 @@
.. _netscript_sleeveapi:
Netscript Sleeve API
=========================
Netscript provides the following API for interacting with the game's Sleeve mechanic.
The Sleeve API is **not** immediately available to the player and must be unlocked
later in the game.
**WARNING: This page contains spoilers for the game**
The Sleeve API is unlocked in BitNode-10. If you are in BitNode-10, you will
automatically gain access to this API. Otherwise, you must have Source-File 10 in
order to use this API in other BitNodes
**Sleeve API functions must be accessed through the 'sleeve' namespace**
In :ref:`netscript1`::
sleeve.synchronize(0);
sleeve.commitCrime(0, "shoplift");
In :ref:`netscriptjs`::
ns.sleeve.synchronize(0);
ns.sleeve.commitCrime(0, "shoplift");
.. toctree::
:caption: Functions:
commitCrime() <sleeveapi/commitCrime>
getNumSleeves() <sleeveapi/getNumSleeves>
getTask() <sleeveapi/getTask>
synchronize() <sleeveapi/synchronize>
travel() <sleeveapi/travel>
workForFaction() <sleeveapi/workForFaction>
getInformation() <sleeveapi/getInformation>
getStats() <sleeveapi/getStats>
shockRecovery() <sleeveapi/shockRecovery>
takeUniversityCourse() <sleeveapi/takeUniversityCourse>
workForCompany() <sleeveapi/workForCompany>
workoutAtGym() <sleeveapi/workoutAtGym>
Examples
--------
**Basic example usage**::
for(let i = 0; i < sleeve.getNumSleeves(); i++) {
sleeve.shockRecovery(i);
}
await sleep(10*60*60); // wait 10h
for(let i = 0; i < sleeve.getNumSleeves(); i++) {
sleeve.synchronize(i);
}
await sleep(10*60*60); // wait 10h
for(let i = 0; i < sleeve.getNumSleeves(); i++) {
sleeve.commitCrime(i, 'shoplift');
}

@ -0,0 +1,11 @@
commitCrime() Netscript Function
=======================================
.. js:function:: commitCrime(sleeveNumber, name)
:param int sleeveNumber: index of the sleeve to start commiting crime.
:param string name: Name of the crime. Must be an exact match.
Return a boolean indicating whether or not this action was set successfully.
Returns false if an invalid action is specified.

@ -0,0 +1,65 @@
getInformation() Netscript Function
=======================================
.. js:function:: getInformation(sleeveNumber)
:param int sleeveNumber: index of the sleeve to retrieve information.
Return a struct containing tons of information about this sleeve
.. code-block:: javascript
{
city: location of the sleeve,
hp: current hp of the sleeve,
maxHp: max hp of the sleeve,
jobs: jobs available to the sleeve,
jobTitle: job titles available to the sleeve,
tor: does this sleeve have access to the tor router,
mult: {
agility: agility multiplier,
agilityExp: agility exp multiplier,
companyRep: company reputation multiplier,
crimeMoney: crime money multiplier,
crimeSuccess: crime success chance multiplier,
defense: defense multiplier,
defenseExp: defense exp multiplier,
dexterity: dexterity multiplier,
dexterityExp: dexterity exp multiplier,
factionRep: faction reputation multiplier,
hacking: hacking skill multiplier,
hackingExp: hacking exp multiplier,
strength: strength multiplier,
strengthExp: strength exp multiplier,
workMoney: work money multiplier,
},
timeWorked: time spent on the current task in milliseconds,
earningsForSleeves : { earnings synchronized to other sleeves
workHackExpGain: hacking exp gained from work,
workStrExpGain: strength exp gained from work,
workDefExpGain: defense exp gained from work,
workDexExpGain: dexterity exp gained from work,
workAgiExpGain: agility exp gained from work,
workChaExpGain: charisma exp gained from work,
workMoneyGain: money gained from work,
},
earningsForPlayer : { earnings synchronized to the player
workHackExpGain: hacking exp gained from work,
workStrExpGain: strength exp gained from work,
workDefExpGain: defense exp gained from work,
workDexExpGain: dexterity exp gained from work,
workAgiExpGain: agility exp gained from work,
workChaExpGain: charisma exp gained from work,
workMoneyGain: money gained from work,
},
earningsForTask : { earnings for this sleeve
workHackExpGain: hacking exp gained from work,
workStrExpGain: strength exp gained from work,
workDefExpGain: defense exp gained from work,
workDexExpGain: dexterity exp gained from work,
workAgiExpGain: agility exp gained from work,
workChaExpGain: charisma exp gained from work,
workMoneyGain: money gained from work,
},
workRepGain: sl.getRepGain(),
}

@ -0,0 +1,6 @@
getNumSleeves() Netscript Function
=======================================
.. js:function:: getNumSleeves()
Return the number of duplicate sleeves the player has.

@ -0,0 +1,21 @@
getStats() Netscript Function
=======================================
.. js:function:: getStatus(sleeveNumber)
:param int sleeveNumber: index of the sleeve to get stats of.
Return a structure containing the stats of the sleeve
.. code-block:: javascript
{
shock: current shock of the sleeve [0-1],
sync: current sync of the sleeve [0-1],
hacking_skill: current hacking skill of the sleeve,
strength: current strength of the sleeve,
defense: current defense of the sleeve,
dexterity: current dexterity of the sleeve,
agility: current agility of the sleeve,
charisma: current charisma of the sleeve,
}

@ -0,0 +1,18 @@
getTask() Netscript Function
=======================================
.. js:function:: getTask(sleeveNumber)
:param int sleeveNumber: index of the sleeve to retrieve task from.
Return the current task that the sleeve is performing. type is set to "Idle" if the sleeve isn't doing anything
.. code-block:: javascript
{
task: string, // task type
crime: string, // crime currently attempting, if any
location: string, // location of the task, if any
gymStatType: string, // stat being trained at the gym, if any
factionWorkType: string, // faction work type being performed, if any
}

@ -0,0 +1,8 @@
shockRecovery() Netscript Function
=======================================
.. js:function:: shockRecovery(sleeveNumber)
:param int sleeveNumber: index of the sleeve to start recovery.
Return a boolean indicating whether or not this action was set successfully.

@ -0,0 +1,8 @@
synchronize() Netscript Function
=======================================
.. js:function:: synchronize(sleeveNumber)
:param int sleeveNumber: index of the sleeve to start synchronizing.
Return a boolean indicating whether or not this action was set successfully.

@ -0,0 +1,10 @@
takeUniversityCourse() Netscript Function
=======================================
.. js:function:: takeUniversityCourse(sleeveNumber, university, className)
:param int sleeveNumber: index of the sleeve to start taking class.
:param string university: name of the university to attend.
:param string className: name of the class to follow.
Return a boolean indicating whether or not this action was set successfully.

@ -0,0 +1,9 @@
travel() Netscript Function
=======================================
.. js:function:: travel(sleeveNumber, cityName)
:param int sleeveNumber: index of the sleeve to travel.
:param string cityName: name of the destination city.
Return a boolean indicating whether or not the sleeve reached destination.

@ -0,0 +1,9 @@
workForCompany() Netscript Function
=======================================
.. js:function:: workForCompany(sleeveNumber, companyName)
:param int sleeveNumber: index of the sleeve to work for the company.
:param string companyName: name of the company to work for.
Return a boolean indicating whether or not the sleeve started working or this company.

@ -0,0 +1,10 @@
workForFaction() Netscript Function
=======================================
.. js:function:: workForFaction(sleeveNumber, factionName, factionWorkType)
:param int sleeveNumber: index of the sleeve to work for the faction.
:param string factionName: name of the faction to work for.
:param string factionWorkType: name of the action to perform for this faction.
Return a boolean indicating whether or not the sleeve started working or this faction.

@ -0,0 +1,10 @@
workoutAtGym() Netscript Function
=======================================
.. js:function:: workoutAtGym(sleeveNumber, gymName, stat)
:param int sleeveNumber: index of the sleeve to workout at the gym.
:param string gymName: name of the gym.
:param string stat: name of the stat to train.
Return a boolean indicating whether or not the sleeve started working out.

@ -90,6 +90,7 @@ export let CONSTANTS: IMap<any> = {
ScriptGetHackTimeRamCost: 0.05, ScriptGetHackTimeRamCost: 0.05,
ScriptGetFavorToDonate: 0.10, ScriptGetFavorToDonate: 0.10,
ScriptCodingContractBaseRamCost:10, ScriptCodingContractBaseRamCost:10,
ScriptSleeveBaseRamCost: 0, // TODO: let big boss figure out balance.
ScriptSingularityFn1RamCost: 1, ScriptSingularityFn1RamCost: 1,
ScriptSingularityFn2RamCost: 2, ScriptSingularityFn2RamCost: 2,

@ -28,6 +28,7 @@ import { Factions,
factionExists } from "./Faction/Factions"; factionExists } from "./Faction/Factions";
import { joinFaction, import { joinFaction,
purchaseAugmentation } from "./Faction/FactionHelpers"; purchaseAugmentation } from "./Faction/FactionHelpers";
import { FactionWorkType } from "./Faction/FactionWorkTypeEnum";
import { getCostOfNextHacknetNode, import { getCostOfNextHacknetNode,
purchaseHacknet } from "./HacknetNode"; purchaseHacknet } from "./HacknetNode";
import {Locations} from "./Locations"; import {Locations} from "./Locations";
@ -60,6 +61,7 @@ import {StockMarket, StockSymbols, SymbolToStockMap,
PositionTypes, placeOrder, cancelOrder} from "./StockMarket/StockMarket"; PositionTypes, placeOrder, cancelOrder} from "./StockMarket/StockMarket";
import { getStockmarket4SDataCost, import { getStockmarket4SDataCost,
getStockMarket4STixApiCost } from "./StockMarket/StockMarketCosts"; getStockMarket4STixApiCost } from "./StockMarket/StockMarketCosts";
import { SourceFileFlags } from "./SourceFile/SourceFileFlags"
import {TextFile, getTextFile, createTextFile} from "./TextFile"; import {TextFile, getTextFile, createTextFile} from "./TextFile";
import {unknownBladeburnerActionErrorMessage, import {unknownBladeburnerActionErrorMessage,
@ -71,6 +73,7 @@ import {WorkerScript, workerScripts,
import {makeRuntimeRejectMsg, netscriptDelay, import {makeRuntimeRejectMsg, netscriptDelay,
runScriptFromScript} from "./NetscriptEvaluator"; runScriptFromScript} from "./NetscriptEvaluator";
import {NetscriptPort} from "./NetscriptPort"; import {NetscriptPort} from "./NetscriptPort";
import {SleeveTaskType} from "./PersonObjects/Sleeve/SleeveTaskTypesEnum"
import {Page, routing} from "./ui/navigationTracking"; import {Page, routing} from "./ui/navigationTracking";
import {numeralWrapper} from "./ui/numeralFormat"; import {numeralWrapper} from "./ui/numeralFormat";
@ -4807,7 +4810,257 @@ function NetscriptFunctions(workerScript) {
} }
return contract.getMaxNumTries() - contract.tries; return contract.getMaxNumTries() - contract.tries;
}, },
} }, // End coding contracts
sleeve : {
getNumSleeves : function() {
if (workerScript.checkingRam) {
return updateStaticRam("getNumSleeves", CONSTANTS.ScriptSleeveBaseRamCost);
}
if (Player.bitNodeN !== 10 && !SourceFileFlags[10]) {
throw makeRuntimeRejectMsg(workerScript, "getNumSleeves() failed because you do not currently have access to the Sleeve API. This is either because you are not in BitNode-10 or because you do not have Source-File 10");
}
updateDynamicRam("getNumSleeves", CONSTANTS.ScriptSleeveBaseRamCost);
return Player.sleeves.length;
},
shockRecovery : function(sleeveNumber=0) {
if (workerScript.checkingRam) {
return updateStaticRam("shockRecovery", CONSTANTS.ScriptSleeveBaseRamCost);
}
if (Player.bitNodeN !== 10 && !SourceFileFlags[10]) {
throw makeRuntimeRejectMsg(workerScript, "shockRecovery() failed because you do not currently have access to the Sleeve API. This is either because you are not in BitNode-10 or because you do not have Source-File 10");
}
updateDynamicRam("shockRecovery", CONSTANTS.ScriptSleeveBaseRamCost);
if (sleeveNumber >= Player.sleeves.length || sleeveNumber < 0) {
workerScript.log(`ERROR: sleeve.shockRecovery(${sleeveNumber}) failed because it is an invalid sleeve number.`);
return false;
}
return Player.sleeves[sleeveNumber].shockRecovery(Player);
},
synchronize : function(sleeveNumber=0) {
if (workerScript.checkingRam) {
return updateStaticRam("synchronize", CONSTANTS.ScriptSleeveBaseRamCost);
}
if (Player.bitNodeN !== 10 && !SourceFileFlags[10]) {
throw makeRuntimeRejectMsg(workerScript, "synchronize() failed because you do not currently have access to the Sleeve API. This is either because you are not in BitNode-10 or because you do not have Source-File 10");
}
updateDynamicRam("synchronize", CONSTANTS.ScriptSleeveBaseRamCost);
if (sleeveNumber >= Player.sleeves.length || sleeveNumber < 0) {
workerScript.log(`ERROR: sleeve.synchronize(${sleeveNumber}) failed because it is an invalid sleeve number.`);
return false;
}
return Player.sleeves[sleeveNumber].synchronize(Player);
},
commitCrime : function(sleeveNumber=0, crimeName="") {
if (workerScript.checkingRam) {
return updateStaticRam("commitCrime", CONSTANTS.ScriptSleeveBaseRamCost);
}
if (Player.bitNodeN !== 10 && !SourceFileFlags[10]) {
throw makeRuntimeRejectMsg(workerScript, "commitCrime() failed because you do not currently have access to the Sleeve API. This is either because you are not in BitNode-10 or because you do not have Source-File 10");
}
updateDynamicRam("commitCrime", CONSTANTS.ScriptSleeveBaseRamCost);
if (sleeveNumber >= Player.sleeves.length || sleeveNumber < 0) {
workerScript.log(`ERROR: sleeve.commitCrime(${sleeveNumber}) failed because it is an invalid sleeve number.`);
return false;
}
return Player.sleeves[sleeveNumber].commitCrime(Player, crimeName);
},
takeUniversityCourse : function(sleeveNumber=0, universityName="", className="") {
if (workerScript.checkingRam) {
return updateStaticRam("takeUniversityCourse", CONSTANTS.ScriptSleeveBaseRamCost);
}
if (Player.bitNodeN !== 10 && !SourceFileFlags[10]) {
throw makeRuntimeRejectMsg(workerScript, "takeUniversityCourse() failed because you do not currently have access to the Sleeve API. This is either because you are not in BitNode-10 or because you do not have Source-File 10");
}
updateDynamicRam("takeUniversityCourse", CONSTANTS.ScriptSleeveBaseRamCost);
if (sleeveNumber >= Player.sleeves.length || sleeveNumber < 0) {
workerScript.log(`ERROR: sleeve.takeUniversityCourse(${sleeveNumber}) failed because it is an invalid sleeve number.`);
return false;
}
return Player.sleeves[sleeveNumber].takeUniversityCourse(Player, universityName, className);
},
travel : function(sleeveNumber=0, cityName="") {
if (workerScript.checkingRam) {
return updateStaticRam("travel", CONSTANTS.ScriptSleeveBaseRamCost);
}
if (Player.bitNodeN !== 10 && !SourceFileFlags[10]) {
throw makeRuntimeRejectMsg(workerScript, "travel() failed because you do not currently have access to the Sleeve API. This is either because you are not in BitNode-10 or because you do not have Source-File 10");
}
updateDynamicRam("travel", CONSTANTS.ScriptSleeveBaseRamCost);
if (sleeveNumber >= Player.sleeves.length || sleeveNumber < 0) {
workerScript.log(`ERROR: sleeve.travel(${sleeveNumber}) failed because it is an invalid sleeve number.`);
return false;
}
return Player.sleeves[sleeveNumber].travel(Player, cityName);
},
workForCompany : function(sleeveNumber=0, companyName="") {
if (workerScript.checkingRam) {
return updateStaticRam("workForCompany", CONSTANTS.ScriptSleeveBaseRamCost);
}
if (Player.bitNodeN !== 10 && !SourceFileFlags[10]) {
throw makeRuntimeRejectMsg(workerScript, "workForCompany() failed because you do not currently have access to the Sleeve API. This is either because you are not in BitNode-10 or because you do not have Source-File 10");
}
updateDynamicRam("workForCompany", CONSTANTS.ScriptSleeveBaseRamCost);
if (sleeveNumber >= Player.sleeves.length || sleeveNumber < 0) {
workerScript.log(`ERROR: sleeve.workForCompany(${sleeveNumber}) failed because it is an invalid sleeve number.`);
return false;
}
return Player.sleeves[sleeveNumber].workForCompany(Player, companyName);
},
workForFaction : function(sleeveNumber=0, factionName="", workType="") {
if (workerScript.checkingRam) {
return updateStaticRam("workForFaction", CONSTANTS.ScriptSleeveBaseRamCost);
}
if (Player.bitNodeN !== 10 && !SourceFileFlags[10]) {
throw makeRuntimeRejectMsg(workerScript, "workForFaction() failed because you do not currently have access to the Sleeve API. This is either because you are not in BitNode-10 or because you do not have Source-File 10");
}
updateDynamicRam("workForFaction", CONSTANTS.ScriptSleeveBaseRamCost);
if (sleeveNumber >= Player.sleeves.length || sleeveNumber < 0) {
workerScript.log(`ERROR: sleeve.workForFaction(${sleeveNumber}) failed because it is an invalid sleeve number.`);
return false;
}
return Player.sleeves[sleeveNumber].workForFaction(Player, factionName, workType);
},
workoutAtGym : function(sleeveNumber=0, gymName="", stat="") {
if (workerScript.checkingRam) {
return updateStaticRam("workoutAtGym", CONSTANTS.ScriptSleeveBaseRamCost);
}
if (Player.bitNodeN !== 10 && !SourceFileFlags[10]) {
throw makeRuntimeRejectMsg(workerScript, "workoutAtGym() failed because you do not currently have access to the Sleeve API. This is either because you are not in BitNode-10 or because you do not have Source-File 10");
}
updateDynamicRam("workoutAtGym", CONSTANTS.ScriptSleeveBaseRamCost);
if (sleeveNumber >= Player.sleeves.length || sleeveNumber < 0) {
workerScript.log(`ERROR: sleeve.workoutAtGym(${sleeveNumber}) failed because it is an invalid sleeve number.`);
return false;
}
return Player.sleeves[sleeveNumber].workoutAtGym(Player, gymName, stat);
},
getStats : function(sleeveNumber=0) {
if (workerScript.checkingRam) {
return updateStaticRam("workoutAtGym", CONSTANTS.ScriptSleeveBaseRamCost);
}
if (Player.bitNodeN !== 10 && !SourceFileFlags[10]) {
throw makeRuntimeRejectMsg(workerScript, "getStats() failed because you do not currently have access to the Sleeve API. This is either because you are not in BitNode-10 or because you do not have Source-File 10");
}
updateDynamicRam("workoutAtGym", CONSTANTS.ScriptSleeveBaseRamCost);
if (sleeveNumber >= Player.sleeves.length || sleeveNumber < 0) {
workerScript.log(`ERROR: sleeve.workoutAtGym(${sleeveNumber}) failed because it is an invalid sleeve number.`);
return false;
}
const sl = Player.sleeves[i];
return {
shock: sl.shock,
sync: sl.sync,
hacking_skill: sl.hacking_skill,
strength: sl.strength,
defense: sl.defense,
dexterity: sl.dexterity,
agility: sl.agility,
charisma: sl.charisma,
};
},
getTask : function(sleeveNumber=0) {
if (workerScript.checkingRam) {
return updateStaticRam("getTask", CONSTANTS.ScriptSleeveBaseRamCost);
}
if (Player.bitNodeN !== 10 && !SourceFileFlags[10]) {
throw makeRuntimeRejectMsg(workerScript, "getTask() failed because you do not currently have access to the Sleeve API. This is either because you are not in BitNode-10 or because you do not have Source-File 10");
}
updateDynamicRam("getTask", CONSTANTS.ScriptSleeveBaseRamCost);
if (sleeveNumber >= Player.sleeves.length || sleeveNumber < 0) {
workerScript.log(`ERROR: sleeve.getTask(${sleeveNumber}) failed because it is an invalid sleeve number.`);
return false;
}
const sl = Player.sleeves[sleeveNumber];
return {
task: SleeveTaskType[sl.currentTask],
crime: sl.crimeType,
location: sl.currentTaskLocation,
gymStatType: sl.gymStatType,
factionWorkType: FactionWorkType[sl.factionWorkType],
};
},
getInformation : function(sleeveNumber=0) {
if (workerScript.checkingRam) {
return updateStaticRam("getInformation", CONSTANTS.ScriptSleeveBaseRamCost);
}
if (Player.bitNodeN !== 10 && !SourceFileFlags[10]) {
throw makeRuntimeRejectMsg(workerScript, "getInformation() failed because you do not currently have access to the Sleeve API. This is either because you are not in BitNode-10 or because you do not have Source-File 10");
}
updateDynamicRam("getInformation", CONSTANTS.ScriptSleeveBaseRamCost);
if (sleeveNumber >= Player.sleeves.length || sleeveNumber < 0) {
workerScript.log(`ERROR: sleeve.getInformation(${sleeveNumber}) failed because it is an invalid sleeve number.`);
return false;
}
const sl = Player.sleeves[sleeveNumber];
return {
city: sl.city,
hp: sl.hp,
jobs: Object.keys(Player.jobs), // technically sleeves have the same jobs as the player.
jobTitle: Object.values(Player.jobs),
maxHp: sl.max_hp,
tor: SpecialServerIps.hasOwnProperty("Darkweb Server"), // There's no reason not to give that infomation here as well. Worst case scenario it isn't used.
mult: {
agility: sl.agility_mult,
agilityExp: sl.agility_exp_mult,
companyRep: sl.company_rep_mult,
crimeMoney: sl.crime_money_mult,
crimeSuccess: sl.crime_success_mult,
defense: sl.defense_mult,
defenseExp: sl.defense_exp_mult,
dexterity: sl.dexterity_mult,
dexterityExp: sl.dexterity_exp_mult,
factionRep: sl.faction_rep_mult,
hacking: sl.hacking_mult,
hackingExp: sl.hacking_exp_mult,
strength: sl.strength_mult,
strengthExp: sl.strength_exp_mult,
workMoney: sl.work_money_mult,
},
timeWorked: sl.currentTaskTime,
earningsForSleeves : {
workHackExpGain: sl.earningsForSleeves.hack,
workStrExpGain: sl.earningsForSleeves.str,
workDefExpGain: sl.earningsForSleeves.def,
workDexExpGain: sl.earningsForSleeves.dex,
workAgiExpGain: sl.earningsForSleeves.agi,
workChaExpGain: sl.earningsForSleeves.cha,
workMoneyGain: sl.earningsForSleeves.money,
},
earningsForPlayer : {
workHackExpGain: sl.earningsForPlayer.hack,
workStrExpGain: sl.earningsForPlayer.str,
workDefExpGain: sl.earningsForPlayer.def,
workDexExpGain: sl.earningsForPlayer.dex,
workAgiExpGain: sl.earningsForPlayer.agi,
workChaExpGain: sl.earningsForPlayer.cha,
workMoneyGain: sl.earningsForPlayer.money,
},
earningsForTask : {
workHackExpGain: sl.earningsForTask.hack,
workStrExpGain: sl.earningsForTask.str,
workDefExpGain: sl.earningsForTask.def,
workDexExpGain: sl.earningsForTask.dex,
workAgiExpGain: sl.earningsForTask.agi,
workChaExpGain: sl.earningsForTask.cha,
workMoneyGain: sl.earningsForTask.money,
},
workRepGain: sl.getRepGain(),
}
},
} // End sleeve
} //End return } //End return
} //End NetscriptFunction() } //End NetscriptFunction()

@ -125,7 +125,12 @@ let NetscriptFunctions =
// Coding Contract API // Coding Contract API
"codingcontract|attempt|getContractType|getData|getDescription|" + "codingcontract|attempt|getContractType|getData|getDescription|" +
"getNumTriesRemaining"; "getNumTriesRemaining|" +
// Sleeve API
"sleeve|getNumSleeves|shockRecovery|synchronize|commitCrime|" +
"takeUniversityCourse|travel|workForCompany|workForFaction|workoutAtGym|" +
"getStats|getTask|getInformation";
var NetscriptHighlightRules = function(options) { var NetscriptHighlightRules = function(options) {
var keywordMapper = this.createKeywordMapper({ var keywordMapper = this.createKeywordMapper({