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https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-30 19:43:49 +01:00
saving file now saves game
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30554560da
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@ -22,6 +22,7 @@ import { WorkerScript } from "../../Netscript/WorkerScript";
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import { Settings } from "../../Settings/Settings";
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import { Settings } from "../../Settings/Settings";
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import { iTutorialNextStep, ITutorial, iTutorialSteps } from "../../InteractiveTutorial";
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import { iTutorialNextStep, ITutorial, iTutorialSteps } from "../../InteractiveTutorial";
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import { debounce } from "lodash";
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import { debounce } from "lodash";
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import { saveObject } from "../../SaveObject";
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import Button from "@mui/material/Button";
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import Button from "@mui/material/Button";
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import Typography from "@mui/material/Typography";
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import Typography from "@mui/material/Typography";
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@ -176,6 +177,7 @@ export function Root(props: IProps): React.ReactElement {
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for (let i = 0; i < server.scripts.length; i++) {
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for (let i = 0; i < server.scripts.length; i++) {
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if (filename == server.scripts[i].filename) {
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if (filename == server.scripts[i].filename) {
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server.scripts[i].saveScript(filename, code, props.player.currentServer, server.scripts);
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server.scripts[i].saveScript(filename, code, props.player.currentServer, server.scripts);
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saveObject.saveGame();
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props.router.toTerminal();
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props.router.toTerminal();
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return;
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return;
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}
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}
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@ -189,6 +191,7 @@ export function Root(props: IProps): React.ReactElement {
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for (let i = 0; i < server.textFiles.length; ++i) {
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for (let i = 0; i < server.textFiles.length; ++i) {
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if (server.textFiles[i].fn === filename) {
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if (server.textFiles[i].fn === filename) {
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server.textFiles[i].write(code);
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server.textFiles[i].write(code);
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saveObject.saveGame();
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props.router.toTerminal();
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props.router.toTerminal();
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return;
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return;
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}
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}
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@ -199,6 +202,8 @@ export function Root(props: IProps): React.ReactElement {
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dialogBoxCreate("Invalid filename. Must be either a script (.script, .js, or .ns) or " + " or text file (.txt)");
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dialogBoxCreate("Invalid filename. Must be either a script (.script, .js, or .ns) or " + " or text file (.txt)");
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return;
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return;
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}
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}
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saveObject.saveGame();
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props.router.toTerminal();
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props.router.toTerminal();
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}
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}
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@ -68,6 +68,11 @@ interface IDefaultSettings {
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*/
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*/
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MaxTerminalCapacity: number;
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MaxTerminalCapacity: number;
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/**
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* Save the game when you save any file.
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*/
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SaveGameOnFileSave: boolean;
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/**
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/**
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* Whether the player should be asked to confirm purchasing each and every augmentation.
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* Whether the player should be asked to confirm purchasing each and every augmentation.
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*/
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*/
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@ -168,6 +173,7 @@ export const defaultSettings: IDefaultSettings = {
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MaxLogCapacity: 50,
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MaxLogCapacity: 50,
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MaxPortCapacity: 50,
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MaxPortCapacity: 50,
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MaxTerminalCapacity: 200,
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MaxTerminalCapacity: 200,
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SaveGameOnFileSave: true,
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SuppressBuyAugmentationConfirmation: false,
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SuppressBuyAugmentationConfirmation: false,
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SuppressFactionInvites: false,
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SuppressFactionInvites: false,
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SuppressHospitalizationPopup: false,
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SuppressHospitalizationPopup: false,
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@ -226,6 +232,7 @@ export const Settings: ISettings & ISelfInitializer & ISelfLoading = {
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MaxTerminalCapacity: defaultSettings.MaxTerminalCapacity,
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MaxTerminalCapacity: defaultSettings.MaxTerminalCapacity,
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OwnedAugmentationsOrder: OwnedAugmentationsOrderSetting.AcquirementTime,
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OwnedAugmentationsOrder: OwnedAugmentationsOrderSetting.AcquirementTime,
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PurchaseAugmentationsOrder: PurchaseAugmentationsOrderSetting.Default,
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PurchaseAugmentationsOrder: PurchaseAugmentationsOrderSetting.Default,
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SaveGameOnFileSave: defaultSettings.SaveGameOnFileSave,
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SuppressBuyAugmentationConfirmation: defaultSettings.SuppressBuyAugmentationConfirmation,
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SuppressBuyAugmentationConfirmation: defaultSettings.SuppressBuyAugmentationConfirmation,
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SuppressFactionInvites: defaultSettings.SuppressFactionInvites,
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SuppressFactionInvites: defaultSettings.SuppressFactionInvites,
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SuppressHospitalizationPopup: defaultSettings.SuppressHospitalizationPopup,
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SuppressHospitalizationPopup: defaultSettings.SuppressHospitalizationPopup,
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@ -77,6 +77,7 @@ export function GameOptionsRoot(props: IProps): React.ReactElement {
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const [disableTextEffects, setDisableTextEffects] = useState(Settings.DisableTextEffects);
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const [disableTextEffects, setDisableTextEffects] = useState(Settings.DisableTextEffects);
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const [enableBashHotkeys, setEnableBashHotkeys] = useState(Settings.EnableBashHotkeys);
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const [enableBashHotkeys, setEnableBashHotkeys] = useState(Settings.EnableBashHotkeys);
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const [enableTimestamps, setEnableTimestamps] = useState(Settings.EnableTimestamps);
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const [enableTimestamps, setEnableTimestamps] = useState(Settings.EnableTimestamps);
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const [saveGameOnFileSave, setSaveGameOnFileSave] = useState(Settings.SaveGameOnFileSave);
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const [locale, setLocale] = useState(Settings.Locale);
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const [locale, setLocale] = useState(Settings.Locale);
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const [diagnosticOpen, setDiagnosticOpen] = useState(false);
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const [diagnosticOpen, setDiagnosticOpen] = useState(false);
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@ -165,6 +166,10 @@ export function GameOptionsRoot(props: IProps): React.ReactElement {
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setEnableTimestamps(event.target.checked);
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setEnableTimestamps(event.target.checked);
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Settings.EnableTimestamps = event.target.checked;
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Settings.EnableTimestamps = event.target.checked;
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}
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}
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function handleSaveGameOnFile(event: React.ChangeEvent<HTMLInputElement>): void {
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setSaveGameOnFileSave(event.target.checked);
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Settings.SaveGameOnFileSave = event.target.checked;
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}
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function startImport(): void {
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function startImport(): void {
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if (!window.File || !window.FileReader || !window.FileList || !window.Blob) return;
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if (!window.File || !window.FileReader || !window.FileList || !window.Blob) return;
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@ -505,6 +510,19 @@ export function GameOptionsRoot(props: IProps): React.ReactElement {
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/>
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/>
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</ListItem>
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</ListItem>
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<ListItem>
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<FormControlLabel
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control={<Switch checked={saveGameOnFileSave} onChange={handleSaveGameOnFile} />}
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label={
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<Tooltip
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title={<Typography>Save your game any time a file is saved in the script editor.</Typography>}
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>
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<Typography>Save game on file save</Typography>
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</Tooltip>
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}
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/>
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</ListItem>
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<ListItem>
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<ListItem>
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<Tooltip title={<Typography>Sets the locale for displaying numbers.</Typography>}>
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<Tooltip title={<Typography>Sets the locale for displaying numbers.</Typography>}>
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<Typography>Locale </Typography>
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<Typography>Locale </Typography>
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