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Server security increases slightly when hacked
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@ -62,8 +62,10 @@ CONSTANTS = {
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ScriptHNUpgRamRamCost: 0.6,
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ScriptHNUpgCoreRamCost: 0.8,
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//Server growth rate
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ServerGrowthRate: 1.0018,
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//Server constants
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ServerGrowthRate: 1.0018, //Growth rate
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ServerFortifyAmount: 0.001, //Amount by which server's security increases when its hacked
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ServerWeakenAmount: 0.1, //Amount by which server's security decreases when weakened
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//Maximum number of log entries for a script
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MaxLogCapacity: 40,
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@ -288,6 +288,7 @@ function evaluate(exp, workerScript) {
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workerScript.scriptRef.onlineExpGained += expGainedOnSuccess;
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console.log("Script successfully hacked " + server.hostname + " for $" + formatNumber(moneyGained, 2) + " and " + formatNumber(expGainedOnSuccess, 4) + " exp");
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workerScript.scriptRef.log("Script SUCCESSFULLY hacked " + server.hostname + " for $" + formatNumber(moneyGained, 2) + " and " + formatNumber(expGainedOnSuccess, 4) + " exp");
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server.fortify(CONSTANTS.ServerFortifyAmount);
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resolve("Hack success");
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} else {
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if (env.stopFlag) {reject(workerScript); return;}
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@ -108,6 +108,17 @@ Server.prototype.getScript = function(scriptName) {
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return null;
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}
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//Strengthens a server's security level (difficulty) by the specified amount
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Server.prototype.fortify = function(amt) {
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this.hackDifficulty += amt;
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if (this.hackDifficulty > 99) {this.hackDifficulty = 99;}
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}
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Server.prototype.weaken = function(amt) {
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this.hackDifficulty -= amt;
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if (this.hackDifficulty < 1) {this.hackDifficulty = 1;}
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}
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//Functions for loading and saving a Server
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Server.prototype.toJSON = function() {
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return Generic_toJSON("Server", this);
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@ -292,6 +292,8 @@ var Terminal = {
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Player.gainHackingExp(expGainedOnSuccess)
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Player.getCurrentServer().fortify(CONSTANTS.ServerFortifyAmount);
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post("Hack successful! Gained $" + formatNumber(moneyGained, 2) + " and " + formatNumber(expGainedOnSuccess, 4) + " hacking EXP");
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} else { //Failure
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//Player only gains 25% exp for failure? TODO Can change this later to balance
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@ -317,8 +319,7 @@ var Terminal = {
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else {rootAccess = "NO";}
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post("Root Access: " + rootAccess);
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post("Required hacking skill: " + Player.getCurrentServer().requiredHackingSkill);
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//TODO Make these actual estimates by adding a random offset to result?
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//TODO Change the text to sound better
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post("Estimated server security level(1-100): " + formatNumber(addOffset(Player.getCurrentServer().hackDifficulty, 5), 0));
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post("Estimated chance to hack: " + formatNumber(addOffset(Player.calculateHackingChance() * 100, 5), 2) + "%");
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post("Estimated time to hack: " + formatNumber(addOffset(Player.calculateHackingTime(), 5), 3) + " seconds");
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post("Estimated total money available on server: $" + formatNumber(addOffset(Player.getCurrentServer().moneyAvailable, 5), 2));
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