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Source-File 12's effect is now multiplicative with itself again (reverted from a previous update). Source-File 6 now also affects combat stat level, not just exp gain
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dist/engine.bundle.js
vendored
2
dist/engine.bundle.js
vendored
File diff suppressed because one or more lines are too long
@ -111,7 +111,7 @@ function initBitNodes() {
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"Crimes and Infiltration are 50% less profitable<br><br>" +
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"Destroying this BitNode will give you Source-File 6, or if you already have this Source-File it will upgrade " +
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"its level up to a maximum of 3. This Source-File allows you to access the NSA's Bladeburner Division in other " +
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"BitNodes. In addition, this Source-File will raise the experience gain rate of all your combat stats by:<br><br>" +
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"BitNodes. In addition, this Source-File will raise both the level and experience gain rate of all your combat stats by:<br><br>" +
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"Level 1: 8%<br>" +
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"Level 2: 12%<br>" +
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"Level 3: 14%");
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@ -182,8 +182,8 @@ function initBitNodes() {
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"To iterate is human, to recurse divine.<br><br>" +
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"Every time this BitNode is destroyed, it becomes slightly harder. Destroying this BitNode will give your Souce-File 12, or " +
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"if you already have this Source-File it will upgrade its level. There is no maximum level for Source-File 12. Each level " +
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"of Source-File 12 will increase all of your multipliers by 1%. This effect is additive with itself, NOT multiplicative. In other words, " +
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"level N of this Source-File will increase all of your multipliers by N%");
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"of Source-File 12 will increase all of your multipliers by 1%. This effect is multiplicative with itself. " +
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"In other words, level N of this Source-File will result in a multiplier of 1.01^N (or 0.99^N for multipliers that decrease)");
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//Books: Frontera, Shiner
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BitNodes["BitNode13"] = new BitNode(13, "fOS", "COMING SOON"); //Unlocks the new game mode and the rest of the BitNodes
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BitNodes["BitNode14"] = new BitNode(14, "", "COMING SOON");
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@ -487,10 +487,14 @@ let CONSTANTS = {
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LatestUpdate:
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"v0.40.0<br>" +
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"* Netscript 1.0 (NS1) now uses a fully-fledged ES5 Javascript Interpreter. This means many new features are now available in NS, and this also fixes several bugs.<br>" +
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"* Added getCurrentAction() to Bladeburner API<br>" +
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"* Completely re-designed the Hacknet Node API<br>" +
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"* getSkillLevel() in Bladeburner API now returns an error if no argument is passed in (as opposed to an object with all skill levels). This may break scripts<br>" +
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"* Minimum Netscript execution time reduced from 15ms to 10ms (configurable in Options)<br>" +
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"* HP is now reset (restored) when Augmenting<br>" +
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"* Source-File 6 now increases both the level and experience gain of all combat stats (it was only experience gain previously)<br>" +
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"* Reverted a previous change for Source-File 12. It's benefits are now multiplicative rather than additive<br>" +
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"* Bug Fix: Infiltration buttons can no longer be clicked through NetscriptJS<br>"
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}
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@ -47,7 +47,7 @@ function initSourceFiles() {
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"Level 2: 12%<br>" +
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"Level 3: 14%");
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SourceFiles["SourceFile6"] = new SourceFile(6, "This Source-File allows you to access the NSA's Bladeburner Division in other " +
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"BitNodes. In addition, this Source-File will raise the experience gain rate of all your combat stats by:<br><br>" +
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"BitNodes. In addition, this Source-File will raise both the level and experience gain rate of all your combat stats by:<br><br>" +
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"Level 1: 8%<br>" +
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"Level 2: 12%<br>" +
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"Level 3: 14%");
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@ -70,8 +70,8 @@ function initSourceFiles() {
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"Level 1: 24%<br>" +
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"Level 2: 36%<br>" +
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"Level 3: 42%<br>");
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SourceFiles["SourceFile12"] = new SourceFile(12, "This Source-File increases all your multipliers by 1% per level. This effect is additive with itself, " +
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"NOT multiplicative. In other words, level N of this Source-File will increase all of your multipliers by N%");
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SourceFiles["SourceFile12"] = new SourceFile(12, "This Source-File increases all your multipliers by 1% per level. This effect is multiplicative with itself. " +
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"In other words, level N of this Source-File will result in a multiplier of 1.01^N (or 0.99^N for multipliers that decrease)");
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}
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function PlayerOwnedSourceFile(number, level) {
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@ -168,6 +168,10 @@ function applySourceFile(srcFile) {
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Player.defense_exp_mult *= incMult;
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Player.dexterity_exp_mult *= incMult;
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Player.agility_exp_mult *= incMult;
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Player.strength_mult *= incMult;
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Player.defense_mult *= incMult;
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Player.dexterity_mult *= incMult;
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Player.agility_mult *= incMult;
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break;
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case 7: //Bladeburner 2079
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var mult = 0;
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@ -198,8 +202,8 @@ function applySourceFile(srcFile) {
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Player.company_rep_mult *= incMult;
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break;
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case 12: //The Recursion
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var inc = 1 + (srcFile.lvl/100);
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var dec = 1 - (srcFile.lvl/100);
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var inc = Math.pow(1.01, srcFile.lvl);
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var dec = Math.pow(0.99, srcFile.lvl);
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Player.hacking_chance_mult *= inc;
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Player.hacking_speed_mult *= inc;
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