Changed import so it saves and reloads the page

This commit is contained in:
Daniel Ferri 2021-05-11 19:27:02 +02:00
parent 5af10c8406
commit 08b0c7710d
2 changed files with 11 additions and 76 deletions

@ -460,75 +460,8 @@ function loadImportedGame(saveObj, saveString) {
console.error("ERROR: Failed to parse AllGangsSave: " + e); console.error("ERROR: Failed to parse AllGangsSave: " + e);
} }
} }
saveObject.saveGame(Engine.indexedDb);
var popupId = "import-game-restart-game-notice"; location.reload();
var txt = createElement("p", {
innerText:"Imported game! You need to SAVE the game and then RELOAD the page " +
"to make sure everything runs smoothly",
});
var gotitBtn = createElement("a", {
class:"a-link-button", float:"right", padding:"6px", innerText:"Got it!",
clickListener:() => {
removeElementById(popupId);
},
});
createPopup(popupId, [txt, gotitBtn]);
gameOptionsBoxClose();
// Re-start game
Engine.setDisplayElements(); // Sets variables for important DOM elements
Engine.init(); // Initialize buttons, work, etc.
// Calculate the number of cycles have elapsed while offline
Engine._lastUpdate = new Date().getTime();
var lastUpdate = Player.lastUpdate;
var numCyclesOffline = Math.floor((Engine._lastUpdate - lastUpdate) / Engine._idleSpeed);
// Process offline progress
var offlineProductionFromScripts = loadAllRunningScripts(); // This also takes care of offline production for those scripts
if (Player.isWorking) {
if (Player.workType == CONSTANTS.WorkTypeFaction) {
Player.workForFaction(numCyclesOffline);
} else if (Player.workType == CONSTANTS.WorkTypeCreateProgram) {
Player.createProgramWork(numCyclesOffline);
} else if (Player.workType == CONSTANTS.WorkTypeStudyClass) {
Player.takeClass(numCyclesOffline);
} else if (Player.workType == CONSTANTS.WorkTypeCrime) {
Player.commitCrime(numCyclesOffline);
} else if (Player.workType == CONSTANTS.WorkTypeCompanyPartTime) {
Player.workPartTime(numCyclesOffline);
} else {
Player.work(numCyclesOffline);
}
}
// Hacknet Nodes offline progress
var offlineProductionFromHacknetNodes = processHacknetEarnings(numCyclesOffline);
// Passive faction rep gain offline
processPassiveFactionRepGain(numCyclesOffline);
// Update total playtime
var time = numCyclesOffline * Engine._idleSpeed;
if (Player.totalPlaytime == null) {Player.totalPlaytime = 0;}
if (Player.playtimeSinceLastAug == null) {Player.playtimeSinceLastAug = 0;}
if (Player.playtimeSinceLastBitnode == null) {Player.playtimeSinceLastBitnode = 0;}
Player.totalPlaytime += time;
Player.playtimeSinceLastAug += time;
Player.playtimeSinceLastBitnode += time;
// Re-apply augmentations
Player.reapplyAllAugmentations();
// Clear terminal
$("#terminal tr:not(:last)").remove();
Player.lastUpdate = Engine._lastUpdate;
Engine.start(); // Run main game loop and Scripts loop
const timeOfflineString = convertTimeMsToTimeElapsedString(time);
dialogBoxCreate(<>Offline for {timeOfflineString}. While you were offline, your scripts
generated {Money(offlineProductionFromScripts)}
and your Hacknet Nodes generated hacknetProdInfo</>);
return true; return true;
} }

@ -236,6 +236,8 @@ const Engine = {
characterInfo: null, characterInfo: null,
}, },
indexedDb: undefined,
// Time variables (milliseconds unix epoch time) // Time variables (milliseconds unix epoch time)
_lastUpdate: new Date().getTime(), _lastUpdate: new Date().getTime(),
_idleSpeed: 200, // Speed (in ms) at which the main loop is updated _idleSpeed: 200, // Speed (in ms) at which the main loop is updated
@ -815,7 +817,7 @@ const Engine = {
Engine.Counters.autoSaveCounter = Infinity; Engine.Counters.autoSaveCounter = Infinity;
} else { } else {
Engine.Counters.autoSaveCounter = Settings.AutosaveInterval * 5; Engine.Counters.autoSaveCounter = Settings.AutosaveInterval * 5;
saveObject.saveGame(indexedDb); saveObject.saveGame(Engine.indexedDb);
} }
} }
@ -1468,13 +1470,13 @@ const Engine = {
// Save, Delete, Import/Export buttons // Save, Delete, Import/Export buttons
Engine.Clickables.saveMainMenuButton = document.getElementById("save-game-link"); Engine.Clickables.saveMainMenuButton = document.getElementById("save-game-link");
Engine.Clickables.saveMainMenuButton.addEventListener("click", function() { Engine.Clickables.saveMainMenuButton.addEventListener("click", function() {
saveObject.saveGame(indexedDb); saveObject.saveGame(Engine.indexedDb);
return false; return false;
}); });
Engine.Clickables.deleteMainMenuButton = document.getElementById("delete-game-link"); Engine.Clickables.deleteMainMenuButton = document.getElementById("delete-game-link");
Engine.Clickables.deleteMainMenuButton.addEventListener("click", function() { Engine.Clickables.deleteMainMenuButton.addEventListener("click", function() {
saveObject.deleteGame(indexedDb); saveObject.deleteGame(Engine.indexedDb);
return false; return false;
}); });
@ -1485,7 +1487,7 @@ const Engine = {
// Character Overview buttons // Character Overview buttons
document.getElementById("character-overview-save-button").addEventListener("click", function() { document.getElementById("character-overview-save-button").addEventListener("click", function() {
saveObject.saveGame(indexedDb); saveObject.saveGame(Engine.indexedDb);
return false; return false;
}); });
@ -1597,7 +1599,7 @@ const Engine = {
}, },
}; };
var indexedDb, indexedDbRequest; var indexedDbRequest;
window.onload = function() { window.onload = function() {
if (!window.indexedDB) { if (!window.indexedDB) {
return Engine.load(null); // Will try to load from localstorage return Engine.load(null); // Will try to load from localstorage
@ -1617,8 +1619,8 @@ window.onload = function() {
}; };
indexedDbRequest.onsuccess = function(e) { indexedDbRequest.onsuccess = function(e) {
indexedDb = e.target.result; Engine.indexedDb = e.target.result;
var transaction = indexedDb.transaction(["savestring"]); var transaction = Engine.indexedDb.transaction(["savestring"]);
var objectStore = transaction.objectStore("savestring"); var objectStore = transaction.objectStore("savestring");
var request = objectStore.get("save"); var request = objectStore.get("save");
request.onerror = function(e) { request.onerror = function(e) {