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Fix #4195
Whenever StanekGift updated Sleeve's mult, all mult were reset to default value (1.0 usually). then stanek mult were merged. but aug's mults never were. => Added a small loop to StanekGift updateMults() which reapply Aug's mult.
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@ -13,6 +13,7 @@ import { BitNodeMultipliers } from "../BitNode/BitNodeMultipliers";
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import { Player } from "../Player";
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import { AugmentationNames } from "../Augmentation/data/AugmentationNames";
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import { defaultMultipliers, mergeMultipliers, Multipliers, scaleMultipliers } from "../PersonObjects/Multipliers";
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import { StaticAugmentations } from "../Augmentation/StaticAugmentations";
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export class StaneksGift extends BaseGift {
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storedCycles = 0;
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@ -216,6 +217,12 @@ export class StaneksGift extends BaseGift {
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for (const sleeve of Player.sleeves) {
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if (!sleeve.hasAugmentation(AugmentationNames.ZOE)) continue;
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sleeve.resetMultipliers();
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//reapplying augmentation's multiplier
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for (let i = 0; i < sleeve.augmentations.length; ++i) {
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const aug = StaticAugmentations[sleeve.augmentations[i].name];
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sleeve.applyAugmentation(aug);
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}
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//applying stanek multiplier
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sleeve.mults = mergeMultipliers(sleeve.mults, sleeveMults);
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sleeve.updateSkillLevels();
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}
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