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EDITOR: Improved infinite loop checking (#1276)
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@ -62,6 +62,21 @@ For example, if a script run with 1 thread is able to hack \$10,000, then runnin
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When "multithreading" a script, the total [RAM](ram.md) cost can be calculated by simply multiplying the [RAM](ram.md) cost of a single instance of your script by the number of threads you will use. [See [`ns.getScriptRam()`](https://github.com/bitburner-official/bitburner-src/blob/bec737a25307be29c7efef147fc31effca65eedc/markdown/bitburner.ns.getscriptram.md) or the `mem` terminal command detailed below]
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## Never-ending scripts
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Sometimes it might be necessary for a script to never end and keep doing a particular task.
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In that case you would want to write your script in a never-ending loop, like `while (true)`.
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However, if you are not careful, this can crash your game.
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If the code inside the loop doesn't `await` for some time, it will never give other scripts and the game itself time to process.
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<br />
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To help you find this potential bug, any `while (true)` loop without any `await` statement inside it will be marked.
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A red decoration will appear on the left side of the script editor, telling you about the issue.
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If you are really sure that this is not an oversight, you can suppress the warning using the comment `// @ignore-infinite` directly above the loop.
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## Working with Scripts in Terminal
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Here are some [terminal](terminal.md) commands you will find useful when working with scripts:
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@ -199,16 +199,16 @@ function parseOnlyRamCalculate(otherScripts: Map<ScriptFilePath, Script>, code:
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return { cost: ram, entries: detailedCosts.filter((e) => e.cost > 0) };
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}
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export function checkInfiniteLoop(code: string): number {
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export function checkInfiniteLoop(code: string): number[] {
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let ast: acorn.Node;
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try {
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ast = parse(code, { sourceType: "module", ecmaVersion: "latest" });
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} catch (e) {
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// If code cannot be parsed, do not provide infinite loop detection warning
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return -1;
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return [];
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}
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function nodeHasTrueTest(node: acorn.Node): boolean {
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return node.type === "Literal" && "raw" in node && node.raw === "true";
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return node.type === "Literal" && "raw" in node && (node.raw === "true" || node.raw === "1");
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}
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function hasAwait(ast: acorn.Node): boolean {
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@ -225,14 +225,19 @@ export function checkInfiniteLoop(code: string): number {
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return hasAwait;
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}
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let missingAwaitLine = -1;
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const possibleLines: number[] = [];
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walk.recursive(
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ast,
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{},
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{
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WhileStatement: (node: Node, st: unknown, walkDeeper: walk.WalkerCallback<any>) => {
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const previousLines = code.slice(0, node.start).trimEnd().split("\n");
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const lineNumber = previousLines.length + 1;
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if (previousLines[previousLines.length - 1].match(/^\s*\/\/\s*@ignore-infinite/)) {
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return;
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}
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if (nodeHasTrueTest(node.test) && !hasAwait(node)) {
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missingAwaitLine = (code.slice(0, node.start).match(/\n/g) || []).length + 1;
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possibleLines.push(lineNumber);
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} else {
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node.body && walkDeeper(node.body, st);
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}
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@ -240,7 +245,7 @@ export function checkInfiniteLoop(code: string): number {
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},
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);
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return missingAwaitLine;
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return possibleLines;
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}
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interface ParseDepsResult {
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@ -116,10 +116,10 @@ function Root(props: IProps): React.ReactElement {
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if (editorRef.current === null || currentScript === null) return;
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if (!decorations) decorations = editorRef.current.createDecorationsCollection();
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if (!currentScript.path.endsWith(".js")) return;
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const awaitWarning = checkInfiniteLoop(newCode);
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if (awaitWarning !== -1) {
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decorations.set([
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{
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const possibleLines = checkInfiniteLoop(newCode);
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if (possibleLines.length !== 0) {
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decorations.set(
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possibleLines.map((awaitWarning) => ({
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range: {
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startLineNumber: awaitWarning,
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startColumn: 1,
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@ -130,11 +130,12 @@ function Root(props: IProps): React.ReactElement {
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isWholeLine: true,
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glyphMarginClassName: "myGlyphMarginClass",
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glyphMarginHoverMessage: {
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value: "Possible infinite loop, await something.",
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value:
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"Possible infinite loop, await something. If this is a false-positive, use `// @ignore-infinite` to suppress.",
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},
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},
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},
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]);
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})),
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);
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} else decorations.clear();
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}
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