mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-12-23 06:32:26 +01:00
Merge pull request #2645 from nickofolas/improvement/alignments
Align various buttons with display: grid
This commit is contained in:
commit
0a1e1c548b
@ -27,6 +27,7 @@ import { GetServer } from "../../Server/AllServers";
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import Typography from "@mui/material/Typography";
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import Typography from "@mui/material/Typography";
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import Grid from "@mui/material/Grid";
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import Grid from "@mui/material/Grid";
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import Button from "@mui/material/Button";
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import Button from "@mui/material/Button";
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import { Box } from "@mui/material";
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interface IProps {
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interface IProps {
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player: IPlayer;
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player: IPlayer;
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@ -136,7 +137,7 @@ export function HacknetRoot(props: IProps): React.ReactElement {
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{hasHacknetServers(props.player) && <Button onClick={() => setOpen(true)}>Spend Hashes on Upgrades</Button>}
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{hasHacknetServers(props.player) && <Button onClick={() => setOpen(true)}>Spend Hashes on Upgrades</Button>}
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<Grid container>{nodes}</Grid>
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<Box sx={{ display: 'grid', width: 'fit-content', gridTemplateColumns: 'repeat(3, 1fr)' }}>{nodes}</Box>
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<HashUpgradeModal open={open} onClose={() => setOpen(false)} />
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<HashUpgradeModal open={open} onClose={() => setOpen(false)} />
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</>
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</>
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);
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);
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@ -10,6 +10,7 @@ import { CoinFlip } from "../../Casino/CoinFlip";
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import { Roulette } from "../../Casino/Roulette";
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import { Roulette } from "../../Casino/Roulette";
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import { SlotMachine } from "../../Casino/SlotMachine";
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import { SlotMachine } from "../../Casino/SlotMachine";
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import { IPlayer } from "../../PersonObjects/IPlayer";
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import { IPlayer } from "../../PersonObjects/IPlayer";
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import { Box } from "@mui/material";
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enum GameType {
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enum GameType {
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None = "none",
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None = "none",
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@ -33,15 +34,12 @@ export function CasinoLocation(props: IProps): React.ReactElement {
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return (
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return (
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<>
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<>
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{game === GameType.None && (
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{game === GameType.None && (
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<>
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<Box sx={{ display: 'grid', width: 'fit-content' }}>
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<Button onClick={() => updateGame(GameType.Coin)}>Play coin flip</Button>
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<Button onClick={() => updateGame(GameType.Coin)}>Play coin flip</Button>
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<br />
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<Button onClick={() => updateGame(GameType.Slots)}>Play slots</Button>
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<Button onClick={() => updateGame(GameType.Slots)}>Play slots</Button>
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<br />
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<Button onClick={() => updateGame(GameType.Roulette)}>Play roulette</Button>
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<Button onClick={() => updateGame(GameType.Roulette)}>Play roulette</Button>
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<br />
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<Button onClick={() => updateGame(GameType.Blackjack)}>Play blackjack</Button>
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<Button onClick={() => updateGame(GameType.Blackjack)}>Play blackjack</Button>
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</>
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</Box>
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)}
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)}
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{game !== GameType.None && (
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{game !== GameType.None && (
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<>
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<>
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@ -226,108 +226,114 @@ export function CompanyLocation(props: IProps): React.ReactElement {
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</Box>
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</Box>
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<Typography>-------------------------</Typography>
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<Typography>-------------------------</Typography>
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<br />
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<br />
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<Button onClick={work}>Work</Button>
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<Button onClick={() => setQuitOpen(true)}>Quit</Button>
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<QuitJobModal
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locName={props.locName}
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company={company}
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onQuit={rerender}
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open={quitOpen}
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onClose={() => setQuitOpen(false)}
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/>
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</>
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</>
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)}
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)}
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<br />
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<Box sx={{ display: 'grid', width: 'fit-content' }}>
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{company.hasAgentPositions() && (
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{isEmployedHere && (
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<ApplyToJobButton
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<Box sx={{ display: 'grid', gridTemplateColumns: '1fr 1fr' }}>
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company={company}
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<Button onClick={work}>Work</Button>
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entryPosType={CompanyPositions[posNames.AgentCompanyPositions[0]]}
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<Button onClick={() => setQuitOpen(true)}>Quit</Button>
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onClick={applyForAgentJob}
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<QuitJobModal
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text={"Apply for Agent Job"}
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locName={props.locName}
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/>
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company={company}
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)}
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onQuit={rerender}
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{company.hasBusinessConsultantPositions() && (
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open={quitOpen}
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<ApplyToJobButton
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onClose={() => setQuitOpen(false)}
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company={company}
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/>
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entryPosType={CompanyPositions[posNames.BusinessConsultantCompanyPositions[0]]}
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</Box>
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onClick={applyForBusinessConsultantJob}
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)
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text={"Apply for Business Consultant Job"}
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/>
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}
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)}
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{company.hasAgentPositions() && (
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{company.hasBusinessPositions() && (
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<ApplyToJobButton
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<ApplyToJobButton
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company={company}
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company={company}
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entryPosType={CompanyPositions[posNames.AgentCompanyPositions[0]]}
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entryPosType={CompanyPositions[posNames.BusinessCompanyPositions[0]]}
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onClick={applyForAgentJob}
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onClick={applyForBusinessJob}
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text={"Apply for Agent Job"}
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text={"Apply for Business Job"}
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/>
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/>
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)}
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)}
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{company.hasBusinessConsultantPositions() && (
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{company.hasEmployeePositions() && (
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<ApplyToJobButton
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<ApplyToJobButton
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company={company}
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company={company}
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entryPosType={CompanyPositions[posNames.BusinessConsultantCompanyPositions[0]]}
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entryPosType={CompanyPositions[posNames.MiscCompanyPositions[1]]}
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onClick={applyForBusinessConsultantJob}
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onClick={applyForEmployeeJob}
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text={"Apply for Business Consultant Job"}
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text={"Apply to be an Employee"}
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/>
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/>
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)}
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)}
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{company.hasBusinessPositions() && (
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{company.hasEmployeePositions() && (
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<ApplyToJobButton
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<ApplyToJobButton
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company={company}
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company={company}
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entryPosType={CompanyPositions[posNames.BusinessCompanyPositions[0]]}
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entryPosType={CompanyPositions[posNames.PartTimeCompanyPositions[1]]}
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onClick={applyForBusinessJob}
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onClick={applyForPartTimeEmployeeJob}
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text={"Apply for Business Job"}
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text={"Apply to be a part-time Employee"}
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/>
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/>
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)}
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)}
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{company.hasEmployeePositions() && (
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{company.hasITPositions() && (
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<ApplyToJobButton
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<ApplyToJobButton
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company={company}
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company={company}
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entryPosType={CompanyPositions[posNames.MiscCompanyPositions[1]]}
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entryPosType={CompanyPositions[posNames.ITCompanyPositions[0]]}
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onClick={applyForEmployeeJob}
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onClick={applyForItJob}
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text={"Apply to be an Employee"}
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text={"Apply for IT Job"}
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/>
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/>
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)}
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)}
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{company.hasEmployeePositions() && (
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{company.hasSecurityPositions() && (
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<ApplyToJobButton
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<ApplyToJobButton
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company={company}
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company={company}
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entryPosType={CompanyPositions[posNames.PartTimeCompanyPositions[1]]}
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entryPosType={CompanyPositions[posNames.SecurityCompanyPositions[2]]}
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onClick={applyForPartTimeEmployeeJob}
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onClick={applyForSecurityJob}
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text={"Apply to be a part-time Employee"}
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text={"Apply for Security Job"}
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/>
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/>
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)}
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)}
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{company.hasITPositions() && (
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{company.hasSoftwareConsultantPositions() && (
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<ApplyToJobButton
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<ApplyToJobButton
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company={company}
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company={company}
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entryPosType={CompanyPositions[posNames.ITCompanyPositions[0]]}
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entryPosType={CompanyPositions[posNames.SoftwareConsultantCompanyPositions[0]]}
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onClick={applyForItJob}
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onClick={applyForSoftwareConsultantJob}
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text={"Apply for IT Job"}
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text={"Apply for Software Consultant Job"}
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/>
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/>
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)}
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)}
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{company.hasSecurityPositions() && (
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{company.hasSoftwarePositions() && (
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<ApplyToJobButton
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<ApplyToJobButton
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company={company}
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company={company}
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entryPosType={CompanyPositions[posNames.SecurityCompanyPositions[2]]}
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entryPosType={CompanyPositions[posNames.SoftwareCompanyPositions[0]]}
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onClick={applyForSecurityJob}
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onClick={applyForSoftwareJob}
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text={"Apply for Security Job"}
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text={"Apply for Software Job"}
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/>
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/>
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)}
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)}
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{company.hasSoftwareConsultantPositions() && (
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{company.hasWaiterPositions() && (
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<ApplyToJobButton
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<ApplyToJobButton
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company={company}
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company={company}
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entryPosType={CompanyPositions[posNames.SoftwareConsultantCompanyPositions[0]]}
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entryPosType={CompanyPositions[posNames.MiscCompanyPositions[0]]}
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onClick={applyForSoftwareConsultantJob}
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onClick={applyForWaiterJob}
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text={"Apply for Software Consultant Job"}
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text={"Apply to be a Waiter"}
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/>
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/>
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)}
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)}
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{company.hasSoftwarePositions() && (
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{company.hasWaiterPositions() && (
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<ApplyToJobButton
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<ApplyToJobButton
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company={company}
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company={company}
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entryPosType={CompanyPositions[posNames.SoftwareCompanyPositions[0]]}
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entryPosType={CompanyPositions[posNames.PartTimeCompanyPositions[0]]}
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onClick={applyForSoftwareJob}
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onClick={applyForPartTimeWaiterJob}
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text={"Apply for Software Job"}
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text={"Apply to be a part-time Waiter"}
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/>
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/>
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)}
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)}
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{company.hasWaiterPositions() && (
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{location.infiltrationData != null && <Button onClick={startInfiltration}>Infiltrate Company</Button>}
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<ApplyToJobButton
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company={company}
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entryPosType={CompanyPositions[posNames.MiscCompanyPositions[0]]}
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onClick={applyForWaiterJob}
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text={"Apply to be a Waiter"}
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/>
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)}
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{company.hasWaiterPositions() && (
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<ApplyToJobButton
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company={company}
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entryPosType={CompanyPositions[posNames.PartTimeCompanyPositions[0]]}
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onClick={applyForPartTimeWaiterJob}
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text={"Apply to be a part-time Waiter"}
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/>
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)}
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{location.infiltrationData != null && <Button onClick={startInfiltration}>Infiltrate Company</Button>}
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</Box>
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</>
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</>
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);
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);
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}
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}
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@ -16,6 +16,7 @@ import { Server } from "../../Server/Server";
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import { Money } from "../../ui/React/Money";
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import { Money } from "../../ui/React/Money";
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import { IRouter } from "../../ui/Router";
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import { IRouter } from "../../ui/Router";
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import { serverMetadata } from "../../Server/data/servers";
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import { serverMetadata } from "../../Server/data/servers";
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import { Box } from "@mui/material";
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type IProps = {
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type IProps = {
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loc: Location;
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loc: Location;
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@ -56,7 +57,7 @@ export function GymLocation(props: IProps): React.ReactElement {
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const cost = CONSTANTS.ClassGymBaseCost * calculateCost();
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const cost = CONSTANTS.ClassGymBaseCost * calculateCost();
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return (
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return (
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<>
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<Box sx={{ display: 'grid', width: 'fit-content' }}>
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<Button onClick={trainStrength}>
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<Button onClick={trainStrength}>
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Train Strength (<Money money={cost} player={props.p} /> / sec)
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Train Strength (<Money money={cost} player={props.p} /> / sec)
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</Button>
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</Button>
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@ -72,6 +73,6 @@ export function GymLocation(props: IProps): React.ReactElement {
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<Button onClick={trainAgility}>
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<Button onClick={trainAgility}>
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Train Agility (<Money money={cost} player={props.p} /> / sec)
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Train Agility (<Money money={cost} player={props.p} /> / sec)
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</Button>
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</Button>
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</>
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</Box>
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);
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);
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}
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}
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@ -11,6 +11,7 @@ import { Crimes } from "../../Crime/Crimes";
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import { numeralWrapper } from "../../ui/numeralFormat";
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import { numeralWrapper } from "../../ui/numeralFormat";
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import { use } from "../../ui/Context";
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import { use } from "../../ui/Context";
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import { Box } from "@mui/material";
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export function SlumsLocation(): React.ReactElement {
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export function SlumsLocation(): React.ReactElement {
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const player = use.Player();
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const player = use.Player();
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@ -113,73 +114,61 @@ export function SlumsLocation(): React.ReactElement {
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const heistChance = Crimes.Heist.successRate(player);
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const heistChance = Crimes.Heist.successRate(player);
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return (
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return (
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<>
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<Box sx={{ display: 'grid', width: 'fit-content' }}>
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<Tooltip title={<>Attempt to shoplift from a low-end retailer</>}>
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<Tooltip title={<>Attempt to shoplift from a low-end retailer</>}>
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<Button onClick={shoplift}>
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<Button onClick={shoplift}>
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Shoplift ({numeralWrapper.formatPercentage(shopliftChance)} chance of success)
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Shoplift ({numeralWrapper.formatPercentage(shopliftChance)} chance of success)
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</Button>
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</Button>
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</Tooltip>
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</Tooltip>
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<br />
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<Tooltip title={<>Attempt to commit armed robbery on a high-end store</>}>
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<Tooltip title={<>Attempt to commit armed robbery on a high-end store</>}>
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<Button onClick={robStore}>
|
<Button onClick={robStore}>
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Rob store ({numeralWrapper.formatPercentage(robStoreChance)} chance of success)
|
Rob store ({numeralWrapper.formatPercentage(robStoreChance)} chance of success)
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</Button>
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</Button>
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</Tooltip>
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</Tooltip>
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<br />
|
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<Tooltip title={<>Attempt to mug a random person on the street</>}>
|
<Tooltip title={<>Attempt to mug a random person on the street</>}>
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<Button onClick={mug}>Mug someone ({numeralWrapper.formatPercentage(mugChance)} chance of success)</Button>
|
<Button onClick={mug}>Mug someone ({numeralWrapper.formatPercentage(mugChance)} chance of success)</Button>
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</Tooltip>
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</Tooltip>
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<br />
|
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<Tooltip title={<>Attempt to rob property from someone's house</>}>
|
<Tooltip title={<>Attempt to rob property from someone's house</>}>
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<Button onClick={larceny}>Larceny ({numeralWrapper.formatPercentage(larcenyChance)} chance of success)</Button>
|
<Button onClick={larceny}>Larceny ({numeralWrapper.formatPercentage(larcenyChance)} chance of success)</Button>
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</Tooltip>
|
</Tooltip>
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<br />
|
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<Tooltip title={<>Attempt to deal drugs</>}>
|
<Tooltip title={<>Attempt to deal drugs</>}>
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<Button onClick={dealDrugs}>
|
<Button onClick={dealDrugs}>
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Deal Drugs ({numeralWrapper.formatPercentage(drugsChance)} chance of success)
|
Deal Drugs ({numeralWrapper.formatPercentage(drugsChance)} chance of success)
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</Button>
|
</Button>
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</Tooltip>
|
</Tooltip>
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<br />
|
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<Tooltip title={<>Attempt to forge corporate bonds</>}>
|
<Tooltip title={<>Attempt to forge corporate bonds</>}>
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||||||
<Button onClick={bondForgery}>
|
<Button onClick={bondForgery}>
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||||||
Bond Forgery ({numeralWrapper.formatPercentage(bondChance)} chance of success)
|
Bond Forgery ({numeralWrapper.formatPercentage(bondChance)} chance of success)
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||||||
</Button>
|
</Button>
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</Tooltip>
|
</Tooltip>
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<br />
|
|
||||||
<Tooltip title={<>Attempt to smuggle illegal arms into the city</>}>
|
<Tooltip title={<>Attempt to smuggle illegal arms into the city</>}>
|
||||||
<Button onClick={traffickArms}>
|
<Button onClick={traffickArms}>
|
||||||
Traffick illegal Arms ({numeralWrapper.formatPercentage(armsChance)} chance of success)
|
Traffick illegal Arms ({numeralWrapper.formatPercentage(armsChance)} chance of success)
|
||||||
</Button>
|
</Button>
|
||||||
</Tooltip>
|
</Tooltip>
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||||||
<br />
|
|
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<Tooltip title={<>Attempt to murder a random person on the street</>}>
|
<Tooltip title={<>Attempt to murder a random person on the street</>}>
|
||||||
<Button onClick={homicide}>
|
<Button onClick={homicide}>
|
||||||
Homicide ({numeralWrapper.formatPercentage(homicideChance)} chance of success)
|
Homicide ({numeralWrapper.formatPercentage(homicideChance)} chance of success)
|
||||||
</Button>
|
</Button>
|
||||||
</Tooltip>
|
</Tooltip>
|
||||||
<br />
|
|
||||||
<Tooltip title={<>Attempt to commit grand theft auto</>}>
|
<Tooltip title={<>Attempt to commit grand theft auto</>}>
|
||||||
<Button onClick={grandTheftAuto}>
|
<Button onClick={grandTheftAuto}>
|
||||||
Grand theft Auto ({numeralWrapper.formatPercentage(gtaChance)} chance of success)
|
Grand theft Auto ({numeralWrapper.formatPercentage(gtaChance)} chance of success)
|
||||||
</Button>
|
</Button>
|
||||||
</Tooltip>
|
</Tooltip>
|
||||||
<br />
|
|
||||||
<Tooltip title={<>Attempt to kidnap and ransom a high-profile-target</>}>
|
<Tooltip title={<>Attempt to kidnap and ransom a high-profile-target</>}>
|
||||||
<Button onClick={kidnap}>
|
<Button onClick={kidnap}>
|
||||||
Kidnap and Ransom ({numeralWrapper.formatPercentage(kidnapChance)} chance of success)
|
Kidnap and Ransom ({numeralWrapper.formatPercentage(kidnapChance)} chance of success)
|
||||||
</Button>
|
</Button>
|
||||||
</Tooltip>
|
</Tooltip>
|
||||||
<br />
|
|
||||||
<Tooltip title={<>Attempt to assassinate a high-profile target</>}>
|
<Tooltip title={<>Attempt to assassinate a high-profile target</>}>
|
||||||
<Button onClick={assassinate}>
|
<Button onClick={assassinate}>
|
||||||
Assassinate ({numeralWrapper.formatPercentage(assassinateChance)} chance of success)
|
Assassinate ({numeralWrapper.formatPercentage(assassinateChance)} chance of success)
|
||||||
</Button>
|
</Button>
|
||||||
</Tooltip>
|
</Tooltip>
|
||||||
<br />
|
|
||||||
<Tooltip title={<>Attempt to pull off the ultimate heist</>}>
|
<Tooltip title={<>Attempt to pull off the ultimate heist</>}>
|
||||||
<Button onClick={heist}>Heist ({numeralWrapper.formatPercentage(heistChance)} chance of success)</Button>
|
<Button onClick={heist}>Heist ({numeralWrapper.formatPercentage(heistChance)} chance of success)</Button>
|
||||||
</Tooltip>
|
</Tooltip>
|
||||||
<br />
|
</Box>
|
||||||
</>
|
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
@ -81,7 +81,7 @@ export function SpecialLocation(props: IProps): React.ReactElement {
|
|||||||
return <></>;
|
return <></>;
|
||||||
}
|
}
|
||||||
const text = inBladeburner ? "Enter Bladeburner Headquarters" : "Apply to Bladeburner Division";
|
const text = inBladeburner ? "Enter Bladeburner Headquarters" : "Apply to Bladeburner Division";
|
||||||
return <Button onClick={handleBladeburner}>{text}</Button>;
|
return <><br/><Button onClick={handleBladeburner}>{text}</Button></>;
|
||||||
}
|
}
|
||||||
|
|
||||||
function renderNoodleBar(): React.ReactElement {
|
function renderNoodleBar(): React.ReactElement {
|
||||||
|
@ -18,6 +18,7 @@ import { Money } from "../../ui/React/Money";
|
|||||||
import { use } from "../../ui/Context";
|
import { use } from "../../ui/Context";
|
||||||
import { PurchaseServerModal } from "./PurchaseServerModal";
|
import { PurchaseServerModal } from "./PurchaseServerModal";
|
||||||
import { numeralWrapper } from "../../ui/numeralFormat";
|
import { numeralWrapper } from "../../ui/numeralFormat";
|
||||||
|
import { Box } from "@mui/material";
|
||||||
|
|
||||||
interface IServerProps {
|
interface IServerProps {
|
||||||
ram: number;
|
ram: number;
|
||||||
@ -70,7 +71,9 @@ export function TechVendorLocation(props: IProps): React.ReactElement {
|
|||||||
return (
|
return (
|
||||||
<>
|
<>
|
||||||
<br />
|
<br />
|
||||||
{purchaseServerButtons}
|
<Box sx={{ display: 'grid', width: 'fit-content' }}>
|
||||||
|
{purchaseServerButtons}
|
||||||
|
</Box>
|
||||||
<br />
|
<br />
|
||||||
<Typography>
|
<Typography>
|
||||||
<i>"You can order bigger servers via scripts. We don't take custom orders in person."</i>
|
<i>"You can order bigger servers via scripts. We don't take custom orders in person."</i>
|
||||||
|
@ -15,6 +15,7 @@ import { Server } from "../../Server/Server";
|
|||||||
|
|
||||||
import { Money } from "../../ui/React/Money";
|
import { Money } from "../../ui/React/Money";
|
||||||
import { use } from "../../ui/Context";
|
import { use } from "../../ui/Context";
|
||||||
|
import { Box } from "@mui/material";
|
||||||
|
|
||||||
type IProps = {
|
type IProps = {
|
||||||
loc: Location;
|
loc: Location;
|
||||||
@ -72,45 +73,40 @@ export function UniversityLocation(props: IProps): React.ReactElement {
|
|||||||
const earnCharismaExpTooltip = `Gain charisma experience!`;
|
const earnCharismaExpTooltip = `Gain charisma experience!`;
|
||||||
|
|
||||||
return (
|
return (
|
||||||
<>
|
<Box sx={{ display: 'grid', width: 'fit-content' }}>
|
||||||
<Tooltip title={earnHackingExpTooltip}>
|
<Tooltip title={earnHackingExpTooltip}>
|
||||||
<Button onClick={study}>Study Computer Science (free)</Button>
|
<Button onClick={study}>Study Computer Science (free)</Button>
|
||||||
</Tooltip>
|
</Tooltip>
|
||||||
<br />
|
|
||||||
<Tooltip title={earnHackingExpTooltip}>
|
<Tooltip title={earnHackingExpTooltip}>
|
||||||
<Button onClick={dataStructures}>
|
<Button onClick={dataStructures}>
|
||||||
Take Data Structures course (
|
Take Data Structures course (
|
||||||
<Money money={dataStructuresCost} player={player} /> / sec)
|
<Money money={dataStructuresCost} player={player} /> / sec)
|
||||||
</Button>
|
</Button>
|
||||||
</Tooltip>
|
</Tooltip>
|
||||||
<br />
|
|
||||||
<Tooltip title={earnHackingExpTooltip}>
|
<Tooltip title={earnHackingExpTooltip}>
|
||||||
<Button onClick={networks}>
|
<Button onClick={networks}>
|
||||||
Take Networks course (
|
Take Networks course (
|
||||||
<Money money={networksCost} player={player} /> / sec)
|
<Money money={networksCost} player={player} /> / sec)
|
||||||
</Button>
|
</Button>
|
||||||
</Tooltip>
|
</Tooltip>
|
||||||
<br />
|
|
||||||
<Tooltip title={earnHackingExpTooltip}>
|
<Tooltip title={earnHackingExpTooltip}>
|
||||||
<Button onClick={algorithms}>
|
<Button onClick={algorithms}>
|
||||||
Take Algorithms course (
|
Take Algorithms course (
|
||||||
<Money money={algorithmsCost} player={player} /> / sec)
|
<Money money={algorithmsCost} player={player} /> / sec)
|
||||||
</Button>
|
</Button>
|
||||||
</Tooltip>
|
</Tooltip>
|
||||||
<br />
|
|
||||||
<Tooltip title={earnCharismaExpTooltip}>
|
<Tooltip title={earnCharismaExpTooltip}>
|
||||||
<Button onClick={management}>
|
<Button onClick={management}>
|
||||||
Take Management course (
|
Take Management course (
|
||||||
<Money money={managementCost} player={player} /> / sec)
|
<Money money={managementCost} player={player} /> / sec)
|
||||||
</Button>
|
</Button>
|
||||||
</Tooltip>
|
</Tooltip>
|
||||||
<br />
|
|
||||||
<Tooltip title={earnCharismaExpTooltip}>
|
<Tooltip title={earnCharismaExpTooltip}>
|
||||||
<Button onClick={leadership}>
|
<Button onClick={leadership}>
|
||||||
Take Leadership course (
|
Take Leadership course (
|
||||||
<Money money={leadershipCost} player={player} /> / sec)
|
<Money money={leadershipCost} player={player} /> / sec)
|
||||||
</Button>
|
</Button>
|
||||||
</Tooltip>
|
</Tooltip>
|
||||||
</>
|
</Box>
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
@ -2,7 +2,7 @@ import React, { useState, useEffect } from "react";
|
|||||||
import { use } from "../../ui/Context";
|
import { use } from "../../ui/Context";
|
||||||
import { getAvailableCreatePrograms } from "../ProgramHelpers";
|
import { getAvailableCreatePrograms } from "../ProgramHelpers";
|
||||||
|
|
||||||
import { Tooltip, Typography } from "@mui/material";
|
import { Box, Tooltip, Typography } from "@mui/material";
|
||||||
import Button from "@mui/material/Button";
|
import Button from "@mui/material/Button";
|
||||||
|
|
||||||
export const ProgramsSeen: string[] = [];
|
export const ProgramsSeen: string[] = [];
|
||||||
@ -38,27 +38,28 @@ export function ProgramsRoot(): React.ReactElement {
|
|||||||
time. Your progress will be saved and you can continue later.
|
time. Your progress will be saved and you can continue later.
|
||||||
</Typography>
|
</Typography>
|
||||||
|
|
||||||
{programs.map((program) => {
|
<Box sx={{ display: 'grid', width: 'fit-content' }}>
|
||||||
const create = program.create;
|
{programs.map((program) => {
|
||||||
if (create === null) return <></>;
|
const create = program.create;
|
||||||
|
if (create === null) return <></>;
|
||||||
|
|
||||||
return (
|
return (
|
||||||
<React.Fragment key={program.name}>
|
<React.Fragment key={program.name}>
|
||||||
<Tooltip title={create.tooltip}>
|
<Tooltip title={create.tooltip}>
|
||||||
<Button
|
<Button
|
||||||
sx={{ my: 1 }}
|
sx={{ my: 1 }}
|
||||||
onClick={(event) => {
|
onClick={(event) => {
|
||||||
if (!event.isTrusted) return;
|
if (!event.isTrusted) return;
|
||||||
player.startCreateProgramWork(router, program.name, create.time, create.level);
|
player.startCreateProgramWork(router, program.name, create.time, create.level);
|
||||||
}}
|
}}
|
||||||
>
|
>
|
||||||
{program.name}
|
{program.name}
|
||||||
</Button>
|
</Button>
|
||||||
</Tooltip>
|
</Tooltip>
|
||||||
<br />
|
</React.Fragment>
|
||||||
</React.Fragment>
|
);
|
||||||
);
|
})}
|
||||||
})}
|
</Box>
|
||||||
</>
|
</>
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
@ -529,19 +529,19 @@ export function GameOptionsRoot(props: IProps): React.ReactElement {
|
|||||||
</>
|
</>
|
||||||
)}
|
)}
|
||||||
</Grid>
|
</Grid>
|
||||||
<Grid item xs={12} sm={6}>
|
<Box sx={{ display: 'grid', width: 'fit-content', height: 'fit-content' }}>
|
||||||
<Box>
|
<Box sx={{ display: 'grid', gridTemplateColumns: '1fr 1fr' }}>
|
||||||
<Button onClick={() => props.save()}>Save Game</Button>
|
<Button onClick={() => props.save()}>Save Game</Button>
|
||||||
<Button onClick={() => setDeleteOpen(true)}>Delete Game</Button>
|
<Button onClick={() => setDeleteOpen(true)}>Delete Game</Button>
|
||||||
</Box>
|
</Box>
|
||||||
<Box>
|
<Box sx={{ display: 'grid', gridTemplateColumns: '1fr 1fr' }}>
|
||||||
<Tooltip title={<Typography>Export your game to a text file.</Typography>}>
|
<Tooltip title={<Typography>Export your game to a text file.</Typography>}>
|
||||||
<Button onClick={() => props.export()}>
|
<Button onClick={() => props.export()}>
|
||||||
<DownloadIcon color="primary" />
|
<DownloadIcon color="primary" />
|
||||||
Export Game
|
Export Game
|
||||||
</Button>
|
</Button>
|
||||||
</Tooltip>
|
</Tooltip>
|
||||||
<Tooltip title={<Typography>Import your game from a text file.<br/>This will <strong>overwrite</strong> your current game. Back it up first!</Typography>}>
|
<Tooltip title={<Typography>Import your game from a text file.<br />This will <strong>overwrite</strong> your current game. Back it up first!</Typography>}>
|
||||||
<Button onClick={startImport}>
|
<Button onClick={startImport}>
|
||||||
<UploadIcon color="primary" />
|
<UploadIcon color="primary" />
|
||||||
Import Game
|
Import Game
|
||||||
@ -571,7 +571,7 @@ export function GameOptionsRoot(props: IProps): React.ReactElement {
|
|||||||
}
|
}
|
||||||
/>
|
/>
|
||||||
</Box>
|
</Box>
|
||||||
<Box>
|
<Box sx={{ display: 'grid' }}>
|
||||||
<Tooltip
|
<Tooltip
|
||||||
title={
|
title={
|
||||||
<Typography>
|
<Typography>
|
||||||
@ -586,7 +586,7 @@ export function GameOptionsRoot(props: IProps): React.ReactElement {
|
|||||||
<Button onClick={() => props.forceKill()}>Force kill all active scripts</Button>
|
<Button onClick={() => props.forceKill()}>Force kill all active scripts</Button>
|
||||||
</Tooltip>
|
</Tooltip>
|
||||||
</Box>
|
</Box>
|
||||||
<Box>
|
<Box sx={{ display: 'grid', gridTemplateColumns: '1fr 1fr' }}>
|
||||||
<Tooltip
|
<Tooltip
|
||||||
title={
|
title={
|
||||||
<Typography>
|
<Typography>
|
||||||
@ -613,7 +613,7 @@ export function GameOptionsRoot(props: IProps): React.ReactElement {
|
|||||||
<Button onClick={() => setDiagnosticOpen(true)}>Diagnose files</Button>
|
<Button onClick={() => setDiagnosticOpen(true)}>Diagnose files</Button>
|
||||||
</Tooltip>
|
</Tooltip>
|
||||||
</Box>
|
</Box>
|
||||||
<Box>
|
<Box sx={{ display: 'grid', gridTemplateColumns: '1fr 1fr' }}>
|
||||||
<Button onClick={() => setThemeEditorOpen(true)}>Theme editor</Button>
|
<Button onClick={() => setThemeEditorOpen(true)}>Theme editor</Button>
|
||||||
<Button onClick={() => setStyleEditorOpen(true)}>Style editor</Button>
|
<Button onClick={() => setStyleEditorOpen(true)}>Style editor</Button>
|
||||||
</Box>
|
</Box>
|
||||||
@ -637,7 +637,7 @@ export function GameOptionsRoot(props: IProps): React.ReactElement {
|
|||||||
<Typography>Incremental game plaza</Typography>
|
<Typography>Incremental game plaza</Typography>
|
||||||
</Link>
|
</Link>
|
||||||
</Box>
|
</Box>
|
||||||
</Grid>
|
</Box>
|
||||||
</Grid>
|
</Grid>
|
||||||
<FileDiagnosticModal open={diagnosticOpen} onClose={() => setDiagnosticOpen(false)} />
|
<FileDiagnosticModal open={diagnosticOpen} onClose={() => setDiagnosticOpen(false)} />
|
||||||
<ConfirmationModal
|
<ConfirmationModal
|
||||||
|
Loading…
Reference in New Issue
Block a user