Total online production of
- Active scripts: $0.000 / sec
- Total online production since last Aug installation: $0.000
- ($0.000 / sec)
+ Active scripts: $0.000 / sec
+ Total online production since last Aug installation: $0.000
+ ($0.000 / sec)
@@ -214,8 +214,8 @@
- Money:
- Total Hacknet Node Production:
+ Money:
+ Total Hacknet Node Production:
x1
diff --git a/src/Infiltration.js b/src/Infiltration.js
index feb8b0609..0e4a0f2cd 100644
--- a/src/Infiltration.js
+++ b/src/Infiltration.js
@@ -162,7 +162,7 @@ function nextInfiltrationLevel(inst) {
if (!e.isTrusted) {return false;}
var res = attemptInfiltrationKill(inst);
if (res[0]) {
- writeInfiltrationStatusText("You SUCCESSFULLY killed the security bots! Unfortunately you alerted the " +
+ writeInfiltrationStatusText("You SUCCESSFULLY killed the security bots! Unfortunately you alerted the " +
"rest of the facility's security. The facility's security " +
"level increased by " + formatNumber((res[1]*100)-100, 2).toString() + "%");
Player.karma -= 1;
@@ -170,7 +170,7 @@ function nextInfiltrationLevel(inst) {
return false;
} else {
var dmgTaken = Math.max(1, Math.round(1.5 * inst.securityLevel / Player.defense));
- writeInfiltrationStatusText("You FAILED to kill the security bots. The bots fight back " +
+ writeInfiltrationStatusText("You FAILED to kill the security bots. The bots fight back " +
"and raise the alarm! You take " + dmgTaken + " damage and " +
"the facility's security level increases by " +
formatNumber((res[1]*100)-100, 2).toString() + "%");
@@ -186,12 +186,12 @@ function nextInfiltrationLevel(inst) {
if (!e.isTrusted) {return false;}
var res = attemptInfiltrationAssassinate(inst);
if (res[0]) {
- writeInfiltrationStatusText("You SUCCESSFULLY assassinated the security bots without being detected!");
+ writeInfiltrationStatusText("You SUCCESSFULLY assassinated the security bots without being detected!");
Player.karma -= 1;
endInfiltrationLevel(inst);
return false;
} else {
- writeInfiltrationStatusText("You FAILED to assassinate the security bots. The bots have not detected " +
+ writeInfiltrationStatusText("You FAILED to assassinate the security bots. The bots have not detected " +
"you but are now more alert for an intruder. The facility's security level " +
"has increased by " + formatNumber((res[1]*100)-100, 2).toString() + "%");
}
@@ -209,7 +209,7 @@ function nextInfiltrationLevel(inst) {
if (!e.isTrusted) {return false;}
var res = attemptInfiltrationKill(inst);
if (res[0]) {
- writeInfiltrationStatusText("You SUCCESSFULLY killed the security guard! Unfortunately you alerted the " +
+ writeInfiltrationStatusText("You SUCCESSFULLY killed the security guard! Unfortunately you alerted the " +
"rest of the facility's security. The facility's security " +
"level has increased by " + formatNumber((res[1]*100)-100, 2).toString() + "%");
Player.karma -= 3;
@@ -218,7 +218,7 @@ function nextInfiltrationLevel(inst) {
return false;
} else {
var dmgTaken = Math.max(1, Math.round(inst.securityLevel / Player.defense));
- writeInfiltrationStatusText("You FAILED to kill the security guard. The guard fights back " +
+ writeInfiltrationStatusText("You FAILED to kill the security guard. The guard fights back " +
"and raises the alarm! You take " + dmgTaken + " damage and " +
"the facility's security level has increased by " +
formatNumber((res[1]*100)-100, 2).toString() + "%");
@@ -236,13 +236,13 @@ function nextInfiltrationLevel(inst) {
if (!e.isTrusted) {return false;}
var res = attemptInfiltrationAssassinate(inst);
if (res[0]) {
- writeInfiltrationStatusText("You SUCCESSFULLY assassinated the security guard without being detected!");
+ writeInfiltrationStatusText("You SUCCESSFULLY assassinated the security guard without being detected!");
Player.karma -= 3;
++Player.numPeopleKilled;
endInfiltrationLevel(inst);
return false;
} else {
- writeInfiltrationStatusText("You FAILED to assassinate the security guard. The guard has not detected " +
+ writeInfiltrationStatusText("You FAILED to assassinate the security guard. The guard has not detected " +
"you but is now more alert for an intruder. The facility's security level " +
"has increased by " + formatNumber((res[1]*100)-100, 2).toString() + "%");
}
@@ -259,14 +259,14 @@ function nextInfiltrationLevel(inst) {
if (!e.isTrusted) {return false;}
var res = attemptInfiltrationKnockout(inst);
if (res[0]) {
- writeInfiltrationStatusText("You SUCCESSFULLY knocked out the security guard! " +
+ writeInfiltrationStatusText("You SUCCESSFULLY knocked out the security guard! " +
"Unfortunately you made a lot of noise and alerted other security.");
writeInfiltrationStatusText("The facility's security level increased by " + formatNumber((res[1]*100)-100, 2).toString() + "%");
endInfiltrationLevel(inst);
return false;
} else {
var dmgTaken = Math.max(1, Math.round(inst.securityLevel / Player.defense));
- writeInfiltrationStatusText("You FAILED to knockout the security guard. The guard " +
+ writeInfiltrationStatusText("You FAILED to knockout the security guard. The guard " +
"raises the alarm and fights back! You take " + dmgTaken + " damage and " +
"the facility's security level increases by " + formatNumber((res[1]*100)-100, 2).toString() + "%");
if (Player.takeDamage(dmgTaken)) {
@@ -282,13 +282,13 @@ function nextInfiltrationLevel(inst) {
if (!e.isTrusted) {return false;}
var res = attemptInfiltrationStealthKnockout(inst);
if (res[0]) {
- writeInfiltrationStatusText("You SUCCESSFULLY knocked out the security guard without making " +
+ writeInfiltrationStatusText("You SUCCESSFULLY knocked out the security guard without making " +
"any noise!");
endInfiltrationLevel(inst);
return false;
} else {
var dmgTaken = Math.max(1, Math.round(inst.securityLevel / Player.defense));
- writeInfiltrationStatusText("You FAILED to stealthily knockout the security guard. The guard " +
+ writeInfiltrationStatusText("You FAILED to stealthily knockout the security guard. The guard " +
"raises the alarm and fights back! You take " + dmgTaken + " damage and " +
"the facility's security level increases by " + formatNumber((res[1]*100)-100, 2).toString() + "%");
if (Player.takeDamage(dmgTaken)) {
@@ -304,12 +304,12 @@ function nextInfiltrationLevel(inst) {
if (!e.isTrusted) {return false;}
var res = attemptInfiltrationHack(inst);
if (res[0]) {
- writeInfiltrationStatusText("You SUCCESSFULLY hacked and disabled the security system!");
+ writeInfiltrationStatusText("You SUCCESSFULLY hacked and disabled the security system!");
writeInfiltrationStatusText("The facility's security level increased by " + ((res[1]*100) - 100).toString() + "%");
endInfiltrationLevel(inst);
return false;
} else {
- writeInfiltrationStatusText("You FAILED to hack the security system. The facility's " +
+ writeInfiltrationStatusText("You FAILED to hack the security system. The facility's " +
"security level increased by " + formatNumber((res[1]*100)-100, 2).toString() + "%");
}
updateInfiltrationButtons(inst, scenario);
@@ -321,12 +321,12 @@ function nextInfiltrationLevel(inst) {
if (!e.isTrusted) {return false;}
var res = attemptInfiltrationDestroySecurity(inst);
if (res[0]) {
- writeInfiltrationStatusText("You SUCCESSFULLY and violently destroy the security system!");
+ writeInfiltrationStatusText("You SUCCESSFULLY and violently destroy the security system!");
writeInfiltrationStatusText("The facility's security level increased by " + formatNumber((res[1]*100)-100, 2).toString() + "%");
endInfiltrationLevel(inst);
return false;
} else {
- writeInfiltrationStatusText("You FAILED to destroy the security system. The facility's " +
+ writeInfiltrationStatusText("You FAILED to destroy the security system. The facility's " +
"security level increased by " + formatNumber((res[1]*100)-100, 2).toString() + "%");
}
updateInfiltrationButtons(inst, scenario);
@@ -338,11 +338,11 @@ function nextInfiltrationLevel(inst) {
if (!e.isTrusted) {return false;}
var res = attemptInfiltrationSneak(inst);
if (res[0]) {
- writeInfiltrationStatusText("You SUCCESSFULLY sneak past the security undetected!");
+ writeInfiltrationStatusText("You SUCCESSFULLY sneak past the security undetected!");
endInfiltrationLevel(inst);
return false;
} else {
- writeInfiltrationStatusText("You FAILED and were detected while trying to sneak past security! The facility's " +
+ writeInfiltrationStatusText("You FAILED and were detected while trying to sneak past security! The facility's " +
"security level increased by " + formatNumber((res[1]*100)-100, 2).toString() + "%");
}
updateInfiltrationButtons(inst, scenario);
@@ -354,12 +354,12 @@ function nextInfiltrationLevel(inst) {
if (!e.isTrusted) {return false;}
var res = attemptInfiltrationPickLockedDoor(inst);
if (res[0]) {
- writeInfiltrationStatusText("You SUCCESSFULLY pick the locked door!");
+ writeInfiltrationStatusText("You SUCCESSFULLY pick the locked door!");
writeInfiltrationStatusText("The facility's security level increased by " + formatNumber((res[1]*100)-100, 2).toString() + "%");
endInfiltrationLevel(inst);
return false;
} else {
- writeInfiltrationStatusText("You FAILED to pick the locked door. The facility's security level " +
+ writeInfiltrationStatusText("You FAILED to pick the locked door. The facility's security level " +
"increased by " + formatNumber((res[1]*100)-100, 2).toString() + "%");
}
updateInfiltrationButtons(inst, scenario);
@@ -377,13 +377,13 @@ function nextInfiltrationLevel(inst) {
}
var res = attemptInfiltrationBribe(inst);
if (res[0]) {
- writeInfiltrationStatusText("You SUCCESSFULLY bribed a guard to let you through " +
+ writeInfiltrationStatusText("You SUCCESSFULLY bribed a guard to let you through " +
"to the next clearance level for $" + bribeAmt);
Player.loseMoney(bribeAmt);
endInfiltrationLevel(inst);
return false;
} else {
- writeInfiltrationStatusText("You FAILED to bribe a guard! The guard is alerting " +
+ writeInfiltrationStatusText("You FAILED to bribe a guard! The guard is alerting " +
"other security guards about your presence! The facility's " +
"security level increased by " + formatNumber((res[1]*100)-100, 2).toString() + "%");
}
@@ -396,12 +396,12 @@ function nextInfiltrationLevel(inst) {
if (!e.isTrusted) {return false;}
var res = attemptInfiltrationEscape(inst);
if (res[0]) {
- writeInfiltrationStatusText("You SUCCESSFULLY escape from the facility with the stolen classified " +
+ writeInfiltrationStatusText("You SUCCESSFULLY escape from the facility with the stolen classified " +
"documents and company secrets!");
endInfiltration(inst, true);
return false;
} else {
- writeInfiltrationStatusText("You FAILED to escape from the facility. You took 1 damage. The facility's " +
+ writeInfiltrationStatusText("You FAILED to escape from the facility. You took 1 damage. The facility's " +
"security level increased by " + formatNumber((res[1]*100)-100, 2).toString() + "%");
if (Player.takeDamage(1)) {
endInfiltration(inst, false);
@@ -469,17 +469,17 @@ function updateInfiltrationLevelText(inst) {
var expMultiplier = 2 * inst.clearanceLevel / inst.maxClearanceLevel;
document.getElementById("infiltration-level-text").innerHTML =
- "Facility name: " + inst.companyName + " " +
+ "Facility name: " + inst.companyName + " " +
"Clearance Level: " + inst.clearanceLevel + " " +
- "Security Level: " + formatNumber(inst.securityLevel, 3) + "