mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-10 01:33:54 +01:00
Fix blade console input visibility on scroll
Before this, when scrolling up the input would be hidden.
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@ -54,7 +54,6 @@ interface IProps {
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export function Console(props: IProps): React.ReactElement {
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const classes = useStyles();
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const scrollHook = useRef<HTMLDivElement>(null);
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const [command, setCommand] = useState("");
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const setRerender = useState(false)[1];
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@ -64,22 +63,14 @@ export function Console(props: IProps): React.ReactElement {
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const [consoleHistoryIndex, setConsoleHistoryIndex] = useState(props.bladeburner.consoleHistory.length);
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// TODO: Figure out how to actually make the scrolling work correctly.
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function scrollToBottom(): void {
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if (!scrollHook.current) return;
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scrollHook.current.scrollTop = scrollHook.current.scrollHeight;
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}
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function rerender(): void {
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setRerender((old) => !old);
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}
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useEffect(() => {
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const id = setInterval(rerender, 1000);
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const id2 = setInterval(scrollToBottom, 100);
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return () => {
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clearInterval(id);
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clearInterval(id2);
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};
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}, []);
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@ -139,34 +130,62 @@ export function Console(props: IProps): React.ReactElement {
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}
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return (
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<Box height={"60vh"} display={"flex"} alignItems={"stretch"} component={Paper}>
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<Box>
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<List sx={{ height: "100%", overflow: "auto" }}>
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{props.bladeburner.consoleLogs.map((log: any, i: number) => (
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<Line key={i} content={log} />
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))}
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<TextField
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classes={{ root: classes.textfield }}
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autoFocus
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tabIndex={1}
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type="text"
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value={command}
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onChange={handleCommandChange}
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onKeyDown={handleKeyDown}
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InputProps={{
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// for players to hook in
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className: classes.input,
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startAdornment: (
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<>
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<Typography>> </Typography>
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</>
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),
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spellCheck: false,
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}}
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/>
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</List>
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<div ref={scrollHook}></div>
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<Paper>
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<Box sx={{
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height: '60vh',
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paddingBottom: '8px',
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display: 'flex',
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alignItems: 'stretch',
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}}>
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<Box>
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<Logs entries={[...props.bladeburner.consoleLogs]} />
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</Box>
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</Box>
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</Box>
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<TextField
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classes={{ root: classes.textfield }}
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autoFocus
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tabIndex={1}
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type="text"
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value={command}
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onChange={handleCommandChange}
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onKeyDown={handleKeyDown}
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InputProps={{
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// for players to hook in
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className: classes.input,
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startAdornment: (
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<>
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<Typography>> </Typography>
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</>
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),
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spellCheck: false,
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}}
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/>
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</Paper>
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);
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}
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interface ILogProps {
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entries: string[];
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}
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function Logs({entries}: ILogProps): React.ReactElement {
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const scrollHook = useRef<HTMLUListElement>(null);
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// TODO: Text gets shifted up as new entries appear, if the user scrolled up it should attempt to keep the text focused
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function scrollToBottom(): void {
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if (!scrollHook.current) return;
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scrollHook.current.scrollTop = scrollHook.current.scrollHeight;
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}
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useEffect(() => {
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scrollToBottom();
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}, [entries]);
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return (
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<List sx={{ height: "100%", overflow: "auto", p: 1 }} ref={scrollHook}>
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{entries && entries.map((log: any, i: number) => (
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<Line key={i} content={log} />
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))}
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</List>
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);
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}
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