From 0bee743b472c65da0c1da4bb1c15bfa389a2ce59 Mon Sep 17 00:00:00 2001 From: Olivier Gagnon Date: Tue, 2 Nov 2021 22:49:46 -0400 Subject: [PATCH] v1.0.0 migration guide --- doc/Makefile | 2 +- doc/source/index.rst | 1 + doc/source/v1.0.0_migration.rst | 32 ++++++++++++++++++++++++++++++++ main.bundle.js | 4 ++-- main.bundle.js.map | 2 +- src/Constants.ts | 6 ++++-- src/SaveObject.tsx | 5 +++-- src/Sidebar/ui/SidebarRoot.tsx | 2 +- src/Terminal/Terminal.ts | 4 ++-- src/ui/LoadingScreen.tsx | 2 +- src/utils/v1APIBreak.ts | 5 ++++- 11 files changed, 52 insertions(+), 13 deletions(-) create mode 100644 doc/source/v1.0.0_migration.rst diff --git a/doc/Makefile b/doc/Makefile index 60e1c3686..9c0a52684 100644 --- a/doc/Makefile +++ b/doc/Makefile @@ -2,7 +2,7 @@ # # You can set these variables from the command line. -SPHINXOPTS = -W +SPHINXOPTS = SPHINXBUILD = python2.7 -msphinx SOURCEDIR = source BUILDDIR = build diff --git a/doc/source/index.rst b/doc/source/index.rst index 631708028..5ad5df996 100644 --- a/doc/source/index.rst +++ b/doc/source/index.rst @@ -29,6 +29,7 @@ secrets that you've been searching for. Guides & Tips Tools & Resources Changelog + v1.0.0 script migration guide Donate Indices and tables diff --git a/doc/source/v1.0.0_migration.rst b/doc/source/v1.0.0_migration.rst new file mode 100644 index 000000000..8267f05a5 --- /dev/null +++ b/doc/source/v1.0.0_migration.rst @@ -0,0 +1,32 @@ +v1.0.0 Migration Guide +====================== + +In v1.0.0 a few API have been broken. + +migrated: + +* bladeburner.getActionTime will return milliseconds instead of seconds. +* getHackTime will return milliseconds instead of seconds. +* getGrowTime will return milliseconds instead of seconds. +* getWeakenTime will return milliseconds instead of seconds. +* hackAnalyzePercent renamed to hackAnalyze +* hackAnalyzePercent will return decimal instead of percentage +* hackChance (not formulas.basic.hackChance) renamed to hackAnalyzeChance + +not migrated (require manual changes sometimes): + +* getPurchasedServers won't let you query for ips instead of hostnames. +* getStats is deprecated in favor getPlayer +* getCharacterInformation is deprecated in favor getPlayer +* getServerRam deprecated in favor of getServerMaxRam and getServerUsedRam +* getServerBaseSecurityLevel will be deprecated in favor of nothing, it's not really used. +* sleep can no longer be called simultenaously, a new function called asleep will let you. +* write returns promise (needs to be await ed). +* scp returns a promise (needs to be await ed). +* free port, write, read +* write, read does not support port anymore, writePort and readPort does. + +Upon loading v1.0.0 the game will apply some rules to change everything. +The game never changes a file before making a backup called `BACKUP_filename.ext`, then, +in the script it will change whatever it thinks it should change. +But will prefix the modified line with the original line. \ No newline at end of file diff --git a/main.bundle.js b/main.bundle.js index dd8d42c35..067dbc9cc 100644 --- a/main.bundle.js +++ b/main.bundle.js @@ -1,4 +1,4 @@ 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ee(){this.currentServer=I.a.Home,this.numPeopleKilled=0,this.karma=0,this.hacking_skill=1,this.strength=1,this.defense=1,this.dexterity=1,this.agility=1,this.charisma=1,this.hacking_exp=0,this.strength_exp=0,this.defense_exp=0,this.dexterity_exp=0,this.agility_exp=0,this.charisma_exp=0,this.money=new H.a(1e3),this.city=S.a.Sector12,this.location=C.a.TravelAgency,this.companyName="",this.jobs={},this.purchasedServers=[],this.factions=[],this.factionInvitations=[],this.queuedAugmentations=[],this.resleeves=[];const e=Math.min(3,B.a[10]+(10===this.bitNodeN?1:0))+this.sleevesFromCovenant;this.sleeves.length>e&&(this.sleeves.length=e);for(let t=this.sleeves.length;t=100?this.sleeves[e].synchronize(this):this.sleeves[e].shockRecovery(this));this.isWorking=!1,this.currentWorkFactionName="",this.currentWorkFactionDescription="",this.createProgramName="",this.className="",this.crimeType="",this.workHackExpGainRate=0,this.workStrExpGainRate=0,this.workDefExpGainRate=0,this.workDexExpGainRate=0,this.workAgiExpGainRate=0,this.workChaExpGainRate=0,this.workRepGainRate=0,this.workMoneyGainRate=0,this.workHackExpGained=0,this.workStrExpGained=0,this.workDefExpGained=0,this.workDexExpGained=0,this.workAgiExpGained=0,this.workChaExpGained=0,this.workRepGained=0,this.workMoneyGained=0,this.timeWorked=0,this.lastUpdate=(new Date).getTime(),this.playtimeSinceLastAug=0,this.scriptProdSinceLastAug=0,this.moneySourceA.reset(),this.hacknetNodes.length=0,this.hashManager.prestige(),this.reapplyAllAugmentations(!0),this.hp=this.max_hp}function te(){this.prestigeAugmentation();for(let e=0;e0?this.intelligence=Math.floor(this.calculateSkill(this.intelligence_exp)):this.intelligence=0;const e=this.hp/this.max_hp;this.max_hp=Math.floor(10+this.defense/10),this.hp=Math.round(this.max_hp*e)}function ie(){this.hacking_chance_mult=1,this.hacking_speed_mult=1,this.hacking_money_mult=1,this.hacking_grow_mult=1,this.hacking_mult=1,this.strength_mult=1,this.defense_mult=1,this.dexterity_mult=1,this.agility_mult=1,this.charisma_mult=1,this.hacking_exp_mult=1,this.strength_exp_mult=1,this.defense_exp_mult=1,this.dexterity_exp_mult=1,this.agility_exp_mult=1,this.charisma_exp_mult=1,this.company_rep_mult=1,this.faction_rep_mult=1,this.crime_money_mult=1,this.crime_success_mult=1,this.hacknet_node_money_mult=1,this.hacknet_node_purchase_cost_mult=1,this.hacknet_node_ram_cost_mult=1,this.hacknet_node_core_cost_mult=1,this.hacknet_node_level_cost_mult=1,this.work_money_mult=1,this.bladeburner_max_stamina_mult=1,this.bladeburner_stamina_gain_mult=1,this.bladeburner_analysis_mult=1,this.bladeburner_success_chance_mult=1}function oe(e){const t=this.getHomeComputer();if(null==t)return!1;for(let a=0;a0||this.intelligence>0)&&(this.intelligence_exp+=e,this.intelligence=Math.floor(this.calculateSkill(this.intelligence_exp)))}function Ee(e){const t=e.toLowerCase();return t.includes("hack")?this.hacking_skill:t.includes("str")?this.strength:t.includes("def")?this.defense:t.includes("dex")?this.dexterity:t.includes("agi")?this.agility:t.includes("cha")?this.charisma:t.includes("int")?this.intelligence:0}function ve(e,t,a){this.workType!==f.a.WorkTypeFaction&&e===this.workType&&t===this.companyName||e===this.workType&&t===this.currentWorkFactionName&&a===this.factionWorkType||(this.isWorking&&this.singularityStopWork(),this.workHackExpGainRate=0,this.workStrExpGainRate=0,this.workDefExpGainRate=0,this.workDexExpGainRate=0,this.workAgiExpGainRate=0,this.workChaExpGainRate=0,this.workRepGainRate=0,this.workMoneyGainRate=0,this.workMoneyLossRate=0,this.workHackExpGained=0,this.workStrExpGained=0,this.workDefExpGained=0,this.workDexExpGained=0,this.workAgiExpGained=0,this.workChaExpGained=0,this.workRepGained=0,this.workMoneyGained=0,this.timeWorked=0,this.timeWorkedCreateProgram=0,this.currentWorkFactionName="",this.currentWorkFactionDescription="",this.createProgramName="",this.className="",this.workType="")}function ke(e=1){let t=1;this.hasAugmentation(o.a.NeuroreceptorManager)||(t=this.focus?1:f.a.BaseFocusBonus);const a=t*this.workHackExpGainRate*e,n=t*this.workStrExpGainRate*e,r=t*this.workDefExpGainRate*e,i=t*this.workDexExpGainRate*e,s=t*this.workAgiExpGainRate*e,l=t*this.workChaExpGainRate*e,c=(this.workMoneyGainRate-this.workMoneyLossRate)*e;this.gainHackingExp(a),this.gainStrengthExp(n),this.gainDefenseExp(r),this.gainDexterityExp(i),this.gainAgilityExp(s),this.gainCharismaExp(l),this.gainMoney(c,this.className?"class":"work"),this.workHackExpGained+=a,this.workStrExpGained+=n,this.workDefExpGained+=r,this.workDexExpGained+=i,this.workAgiExpGained+=s,this.workChaExpGained+=l,this.workRepGained+=t*this.workRepGainRate*e,this.workMoneyGained+=t*this.workMoneyGainRate*e,this.workMoneyGained-=t*this.workMoneyLossRate*e}function _e(e,t){this.resetWorkStatus(f.a.WorkTypeCompany,t),this.isWorking=!0,this.focus=!0,this.companyName=t,this.workType=f.a.WorkTypeCompany,this.workHackExpGainRate=this.getWorkHackExpGain(),this.workStrExpGainRate=this.getWorkStrExpGain(),this.workDefExpGainRate=this.getWorkDefExpGain(),this.workDexExpGainRate=this.getWorkDexExpGain(),this.workAgiExpGainRate=this.getWorkAgiExpGain(),this.workChaExpGainRate=this.getWorkChaExpGain(),this.workRepGainRate=this.getWorkRepGain(),this.workMoneyGainRate=this.getWorkMoneyGain(),this.timeNeededToCompleteWork=f.a.MillisecondsPer8Hours,e.toWork()}function we(e,t=1){this.isWorking&&(this.workType==f.a.WorkTypeFaction?this.workForFaction(t)&&e.toFaction():this.workType==f.a.WorkTypeCreateProgram?this.createProgramWork(t)&&e.toTerminal():this.workType==f.a.WorkTypeStudyClass?this.takeClass(t)&&e.toCity():this.workType==f.a.WorkTypeCrime?this.commitCrime(t)&&e.toLocation(w.a[C.a.Slums]):this.workType==f.a.WorkTypeCompanyPartTime?this.workPartTime(t)&&e.toCity():this.work(t)&&e.toCity())}function Se(){const e=X.a.find(e=>e.specialName===this.companyName);if(!e)return.5;const t=Object(R.d)(e.hostname);return t instanceof A.a&&t&&t.backdoorInstalled?.75:.5}function Ce(e){let t=!1;this.timeWorked+f.a._idleSpeed*e>=f.a.MillisecondsPer8Hours&&(t=!0,e=Math.round((f.a.MillisecondsPer8Hours-this.timeWorked)/f.a._idleSpeed)),this.timeWorked+=f.a._idleSpeed*e,this.workRepGainRate=this.getWorkRepGain(),this.workMoneyGainRate=this.getWorkMoneyGain(),this.processWorkEarnings(e);const a=u.a[this.companyName];return Object(G.a)(a,this.workRepGainRate,e),!!(t||this.timeWorked>=f.a.MillisecondsPer8Hours)&&(this.finishWork(!1),!0)}function xe(e,t=!1){e&&(this.workRepGained*=this.cancelationPenalty());u.a[this.companyName].playerReputation+=this.workRepGained,this.updateSkillLevels();let a=J.a.createElement(J.a.Fragment,null,"You earned a total of: ",J.a.createElement("br",null),J.a.createElement(V.a,{money:this.workMoneyGained}),J.a.createElement("br",null),J.a.createElement($.a,{reputation:this.workRepGained})," reputation for the company ",J.a.createElement("br",null),U.a.formatExp(this.workHackExpGained)," hacking exp ",J.a.createElement("br",null),U.a.formatExp(this.workStrExpGained)," strength exp ",J.a.createElement("br",null),U.a.formatExp(this.workDefExpGained)," defense exp ",J.a.createElement("br",null),U.a.formatExp(this.workDexExpGained)," dexterity exp ",J.a.createElement("br",null),U.a.formatExp(this.workAgiExpGained)," agility exp ",J.a.createElement("br",null),U.a.formatExp(this.workChaExpGained)," charisma exp",J.a.createElement("br",null));if(a=e?J.a.createElement(J.a.Fragment,null,"You worked a short shift of ",Object(z.b)(this.timeWorked)," ",J.a.createElement("br",null),J.a.createElement("br",null),"Since you cancelled your work early, you only gained half of the reputation you earned. ",J.a.createElement("br",null),J.a.createElement("br",null),a):J.a.createElement(J.a.Fragment,null,"You worked a full shift of 8 hours! ",J.a.createElement("br",null),J.a.createElement("br",null),a),t||Object(K.a)(a),this.isWorking=!1,this.resetWorkStatus(),t){return"You worked a short shift of "+Object(z.b)(this.timeWorked)+" and earned $"+U.a.formatMoney(this.workMoneyGained)+", "+U.a.formatReputation(this.workRepGained)+" reputation, "+U.a.formatExp(this.workHackExpGained)+" hacking exp, "+U.a.formatExp(this.workStrExpGained)+" strength exp, "+U.a.formatExp(this.workDefExpGained)+" defense exp, "+U.a.formatExp(this.workDexExpGained)+" dexterity exp, "+U.a.formatExp(this.workAgiExpGained)+" agility exp, and "+U.a.formatExp(this.workChaExpGained)+" charisma exp."}return""}function Oe(e,t){this.resetWorkStatus(f.a.WorkTypeCompanyPartTime,t),this.isWorking=!0,this.focus=!0,this.companyName=t,this.workType=f.a.WorkTypeCompanyPartTime,this.workHackExpGainRate=this.getWorkHackExpGain(),this.workStrExpGainRate=this.getWorkStrExpGain(),this.workDefExpGainRate=this.getWorkDefExpGain(),this.workDexExpGainRate=this.getWorkDexExpGain(),this.workAgiExpGainRate=this.getWorkAgiExpGain(),this.workChaExpGainRate=this.getWorkChaExpGain(),this.workRepGainRate=this.getWorkRepGain(),this.workMoneyGainRate=this.getWorkMoneyGain(),this.timeNeededToCompleteWork=f.a.MillisecondsPer8Hours,e.toWork()}function Me(e){let t=!1;return this.timeWorked+f.a._idleSpeed*e>=f.a.MillisecondsPer8Hours&&(t=!0,e=Math.round((f.a.MillisecondsPer8Hours-this.timeWorked)/f.a._idleSpeed)),this.timeWorked+=f.a._idleSpeed*e,this.workRepGainRate=this.getWorkRepGain(),this.processWorkEarnings(e),!!(t||this.timeWorked>=f.a.MillisecondsPer8Hours)&&(this.finishWorkPartTime(),!0)}function Te(e=!1){u.a[this.companyName].playerReputation+=this.workRepGained,this.updateSkillLevels();const t=J.a.createElement(J.a.Fragment,null,"You worked for ",Object(z.b)(this.timeWorked),J.a.createElement("br",null),J.a.createElement("br",null),"You earned a total of: ",J.a.createElement("br",null),J.a.createElement(V.a,{money:this.workMoneyGained}),J.a.createElement("br",null),J.a.createElement($.a,{reputation:this.workRepGained})," reputation for the company ",J.a.createElement("br",null),U.a.formatExp(this.workHackExpGained)," hacking exp ",J.a.createElement("br",null),U.a.formatExp(this.workStrExpGained)," strength exp ",J.a.createElement("br",null),U.a.formatExp(this.workDefExpGained)," defense exp ",J.a.createElement("br",null),U.a.formatExp(this.workDexExpGained)," dexterity exp ",J.a.createElement("br",null),U.a.formatExp(this.workAgiExpGained)," agility exp ",J.a.createElement("br",null),U.a.formatExp(this.workChaExpGained)," charisma exp",J.a.createElement("br",null));if(e||Object(K.a)(t),this.isWorking=!1,this.resetWorkStatus(),e){return"You worked for "+Object(z.b)(this.timeWorked)+" and earned a total of $"+U.a.formatMoney(this.workMoneyGained)+", "+U.a.formatReputation(this.workRepGained)+" reputation, "+U.a.formatExp(this.workHackExpGained)+" hacking exp, "+U.a.formatExp(this.workStrExpGained)+" strength exp, "+U.a.formatExp(this.workDefExpGained)+" defense exp, "+U.a.formatExp(this.workDexExpGained)+" dexterity exp, "+U.a.formatExp(this.workAgiExpGained)+" agility exp, and "+U.a.formatExp(this.workChaExpGained)+" charisma exp"}return""}function Re(){this.focus=!0}function Ae(){this.focus=!1}function Pe(e,t){let a=1+t.favor/100;isNaN(a)&&(a=1),this.workRepGainRate*=a,this.workRepGainRate*=s.a.FactionWorkRepGain,this.isWorking=!0,this.focus=!0,this.workType=f.a.WorkTypeFaction,this.currentWorkFactionName=t.name,this.timeNeededToCompleteWork=f.a.MillisecondsPer20Hours,e.toWork()}function Ne(e,t){this.resetWorkStatus(f.a.WorkTypeFaction,t.name,f.a.FactionWorkHacking),this.workHackExpGainRate=.15*this.hacking_exp_mult*s.a.FactionWorkExpGain,this.workRepGainRate=(this.hacking_skill+this.intelligence)/f.a.MaxSkillLevel*this.faction_rep_mult*this.getIntelligenceBonus(.5),this.factionWorkType=f.a.FactionWorkHacking,this.currentWorkFactionDescription="carrying out hacking contracts",this.startFactionWork(e,t)}function Ie(e,t){this.resetWorkStatus(f.a.WorkTypeFaction,t.name,f.a.FactionWorkField),this.workHackExpGainRate=.1*this.hacking_exp_mult*s.a.FactionWorkExpGain,this.workStrExpGainRate=.1*this.strength_exp_mult*s.a.FactionWorkExpGain,this.workDefExpGainRate=.1*this.defense_exp_mult*s.a.FactionWorkExpGain,this.workDexExpGainRate=.1*this.dexterity_exp_mult*s.a.FactionWorkExpGain,this.workAgiExpGainRate=.1*this.agility_exp_mult*s.a.FactionWorkExpGain,this.workChaExpGainRate=.1*this.charisma_exp_mult*s.a.FactionWorkExpGain,this.workRepGainRate=Object(T.a)(this,t),this.factionWorkType=f.a.FactionWorkField,this.currentWorkFactionDescription="carrying out field missions",this.startFactionWork(e,t)}function Fe(e,t){this.resetWorkStatus(f.a.WorkTypeFaction,t.name,f.a.FactionWorkSecurity),this.workHackExpGainRate=.05*this.hacking_exp_mult*s.a.FactionWorkExpGain,this.workStrExpGainRate=.15*this.strength_exp_mult*s.a.FactionWorkExpGain,this.workDefExpGainRate=.15*this.defense_exp_mult*s.a.FactionWorkExpGain,this.workDexExpGainRate=.15*this.dexterity_exp_mult*s.a.FactionWorkExpGain,this.workAgiExpGainRate=.15*this.agility_exp_mult*s.a.FactionWorkExpGain,this.workChaExpGainRate=0*this.charisma_exp_mult*s.a.FactionWorkExpGain,this.workRepGainRate=Object(T.b)(this,t),this.factionWorkType=f.a.FactionWorkSecurity,this.currentWorkFactionDescription="performing security detail",this.startFactionWork(e,t)}function je(e){const t=v.a[this.currentWorkFactionName];switch(this.factionWorkType){case f.a.FactionWorkHacking:this.workRepGainRate=Object(T.c)(this,t);break;case f.a.FactionWorkField:this.workRepGainRate=Object(T.a)(this,t);break;case f.a.FactionWorkSecurity:this.workRepGainRate=Object(T.b)(this,t)}let a=!1;return this.timeWorked+f.a._idleSpeed*e>=f.a.MillisecondsPer20Hours&&(a=!0,e=Math.round((f.a.MillisecondsPer20Hours-this.timeWorked)/f.a._idleSpeed)),this.timeWorked+=f.a._idleSpeed*e,this.processWorkEarnings(e),!!(a||this.timeWorked>=f.a.MillisecondsPer20Hours)&&(this.finishFactionWork(!1),!0)}function De(e,t=!1){const a=v.a[this.currentWorkFactionName];if(a.playerReputation+=this.workRepGained,this.updateSkillLevels(),t||Object(K.a)(J.a.createElement(J.a.Fragment,null,"You worked for your faction ",a.name," for a total of ",Object(z.b)(this.timeWorked)," ",J.a.createElement("br",null),J.a.createElement("br",null),"You earned a total of: ",J.a.createElement("br",null),J.a.createElement(V.a,{money:this.workMoneyGained}),J.a.createElement("br",null),J.a.createElement($.a,{reputation:this.workRepGained})," reputation for the faction ",J.a.createElement("br",null),U.a.formatExp(this.workHackExpGained)," hacking exp ",J.a.createElement("br",null),U.a.formatExp(this.workStrExpGained)," strength exp ",J.a.createElement("br",null),U.a.formatExp(this.workDefExpGained)," defense exp ",J.a.createElement("br",null),U.a.formatExp(this.workDexExpGained)," dexterity exp ",J.a.createElement("br",null),U.a.formatExp(this.workAgiExpGained)," agility exp ",J.a.createElement("br",null),U.a.formatExp(this.workChaExpGained)," charisma exp",J.a.createElement("br",null))),this.isWorking=!1,this.resetWorkStatus(),t){return"You worked for your faction "+a.name+" for a total of "+Object(z.b)(this.timeWorked)+". You earned "+U.a.formatReputation(this.workRepGained)+" rep, "+U.a.formatExp(this.workHackExpGained)+" hacking exp, "+U.a.formatExp(this.workStrExpGained)+" str exp, "+U.a.formatExp(this.workDefExpGained)+" def exp, "+U.a.formatExp(this.workDexExpGained)+" dex exp, "+U.a.formatExp(this.workAgiExpGained)+" agi exp, and "+U.a.formatExp(this.workChaExpGained)+" cha exp."}return""}function Be(){let e=1;const t=u.a[this.companyName];B.a[11]>0&&(e=1+t.favor/100);const a=this.jobs[this.companyName],n=d.a[a];return null==n?(console.error(`Could not find CompanyPosition object for ${a}. Work salary will be 0`),0):n.baseSalary*t.salaryMultiplier*this.work_money_mult*s.a.CompanyWorkMoney*e}function Ge(){const e=u.a[this.companyName],t=this.jobs[this.companyName],a=d.a[t];return null==e||null==a?(console.error(["Could not find Company object for "+this.companyName,`or CompanyPosition object for ${t}.`,"Work hack exp gain will be 0"].join(" ")),0):a.hackingExpGain*e.expMultiplier*this.hacking_exp_mult*s.a.CompanyWorkExpGain}function Le(){const e=u.a[this.companyName],t=this.jobs[this.companyName],a=d.a[t];return null==e||null==a?(console.error(["Could not find Company object for "+this.companyName,`or CompanyPosition object for ${t}.`,"Work str exp gain will be 0"].join(" ")),0):a.strengthExpGain*e.expMultiplier*this.strength_exp_mult*s.a.CompanyWorkExpGain}function We(){const e=u.a[this.companyName],t=this.jobs[this.companyName],a=d.a[t];return null==e||null==a?(console.error(["Could not find Company object for "+this.companyName,`or CompanyPosition object for ${t}.`,"Work def exp gain will be 0"].join(" ")),0):a.defenseExpGain*e.expMultiplier*this.defense_exp_mult*s.a.CompanyWorkExpGain}function He(){const e=u.a[this.companyName],t=this.jobs[this.companyName],a=d.a[t];return null==e||null==a?(console.error(["Could not find Company object for "+this.companyName,`or CompanyPosition object for ${t}.`,"Work dex exp gain will be 0"].join(" ")),0):a.dexterityExpGain*e.expMultiplier*this.dexterity_exp_mult*s.a.CompanyWorkExpGain}function Ue(){const e=u.a[this.companyName],t=this.jobs[this.companyName],a=d.a[t];return null==e||null==a?(console.error(["Could not find Company object for "+this.companyName,`or CompanyPosition object for ${t}.`,"Work agi exp gain will be 0"].join(" ")),0):a.agilityExpGain*e.expMultiplier*this.agility_exp_mult*s.a.CompanyWorkExpGain}function qe(){const e=u.a[this.companyName],t=this.jobs[this.companyName],a=d.a[t];return null==e||null==a?(console.error(["Could not find Company object for "+this.companyName,`or CompanyPosition object for ${t}.`,"Work cha exp gain will be 0"].join(" ")),0):a.charismaExpGain*e.expMultiplier*this.charisma_exp_mult*s.a.CompanyWorkExpGain}function Ke(){const e=u.a[this.companyName],t=this.jobs[this.companyName],a=d.a[t];if(null==e||null==a)return console.error(["Could not find Company object for "+this.companyName,`or CompanyPosition object for ${t}.`,"Work rep gain will be 0"].join(" ")),0;let n=a.calculateJobPerformance(this.hacking_skill,this.strength,this.defense,this.dexterity,this.agility,this.charisma);n+=this.intelligence/f.a.MaxSkillLevel;let r=1+e.favor/100;return isNaN(r)&&(r=1),n*this.company_rep_mult*r}function ze(e,t,a,n){this.resetWorkStatus(),this.isWorking=!0,this.focus=!0,this.workType=f.a.WorkTypeCreateProgram,this.createProgramReqLvl=n,this.timeNeededToCompleteWork=a;for(let e=0;e=100)break;this.timeWorkedCreateProgram=n/100*this.timeNeededToCompleteWork,this.getHomeComputer().programs.splice(e,1)}}this.createProgramName=t,e.toWork()}function $e(e){const t=this.createProgramReqLvl;let a=this.hacking_skill/t*this.getIntelligenceBonus(3);return a=1+(a-1)/5,this.timeWorked+=f.a._idleSpeed*e,this.timeWorkedCreateProgram+=f.a._idleSpeed*e*a,this.timeWorkedCreateProgram>=this.timeNeededToCompleteWork&&(this.finishCreateProgramWork(!1),!0)}function Ve(e){const t=this.createProgramName;if(!1===e)Object(K.a)("You've finished creating "+t+"!
The new program can be found on your home computer."),this.getHomeComputer().programs.push(t);else{const e=t+"-"+(Math.floor(this.timeWorkedCreateProgram/this.timeNeededToCompleteWork*1e4)/100).toString()+"%-INC";this.getHomeComputer().programs.push(e)}return e||this.gainIntelligenceExp(f.a.IntelligenceProgramBaseExpGain*this.timeWorked/1e3),this.isWorking=!1,this.resetWorkStatus(),"You've finished creating "+t+"! The new program can be found on your home computer."}function Ye(e,t,a,n){this.resetWorkStatus(),this.isWorking=!0,this.focus=!0,this.workType=f.a.WorkTypeStudyClass,this.className=n;const r=1e3/f.a._idleSpeed;let i=0,o=0,l=0,c=0,u=0,m=0,h=0;const d=this.hashManager;switch(n){case f.a.ClassStudyComputerScience:o=f.a.ClassStudyComputerScienceBaseExp*a/r*d.getStudyMult();break;case f.a.ClassDataStructures:i=f.a.ClassDataStructuresBaseCost*t/r,o=f.a.ClassDataStructuresBaseExp*a/r*d.getStudyMult();break;case f.a.ClassNetworks:i=f.a.ClassNetworksBaseCost*t/r,o=f.a.ClassNetworksBaseExp*a/r*d.getStudyMult();break;case f.a.ClassAlgorithms:i=f.a.ClassAlgorithmsBaseCost*t/r,o=f.a.ClassAlgorithmsBaseExp*a/r*d.getStudyMult();break;case f.a.ClassManagement:i=f.a.ClassManagementBaseCost*t/r,h=f.a.ClassManagementBaseExp*a/r*d.getStudyMult();break;case f.a.ClassLeadership:i=f.a.ClassLeadershipBaseCost*t/r,h=f.a.ClassLeadershipBaseExp*a/r*d.getStudyMult();break;case f.a.ClassGymStrength:i=f.a.ClassGymBaseCost*t/r,l=a/r*d.getTrainingMult();break;case f.a.ClassGymDefense:i=f.a.ClassGymBaseCost*t/r,c=a/r*d.getTrainingMult();break;case f.a.ClassGymDexterity:i=f.a.ClassGymBaseCost*t/r,u=a/r*d.getTrainingMult();break;case f.a.ClassGymAgility:i=f.a.ClassGymBaseCost*t/r,m=a/r*d.getTrainingMult();break;default:throw new Error("ERR: Invalid/unrecognized class name")}this.workMoneyLossRate=i,this.workHackExpGainRate=o*this.hacking_exp_mult*s.a.ClassGymExpGain,this.workStrExpGainRate=l*this.strength_exp_mult*s.a.ClassGymExpGain,this.workDefExpGainRate=c*this.defense_exp_mult*s.a.ClassGymExpGain,this.workDexExpGainRate=u*this.dexterity_exp_mult*s.a.ClassGymExpGain,this.workAgiExpGainRate=m*this.agility_exp_mult*s.a.ClassGymExpGain,this.workChaExpGainRate=h*this.charisma_exp_mult*s.a.ClassGymExpGain,e.toWork()}function Je(e){return this.timeWorked+=f.a._idleSpeed*e,this.processWorkEarnings(e),!1}function Xe(e=!1){if(this.gainIntelligenceExp(f.a.IntelligenceClassBaseExpGain*Math.round(this.timeWorked/1e3)),this.workMoneyGained>0)throw new Error("ERR: Somehow gained money while taking class");if(this.updateSkillLevels(),e||Object(K.a)(J.a.createElement(J.a.Fragment,null,"After ",this.className," for ",Object(z.b)(this.timeWorked),", ",J.a.createElement("br",null),"you spent a total of ",J.a.createElement(V.a,{money:-this.workMoneyGained}),". ",J.a.createElement("br",null),J.a.createElement("br",null),"You earned a total of: ",J.a.createElement("br",null),U.a.formatExp(this.workHackExpGained)," hacking exp ",J.a.createElement("br",null),U.a.formatExp(this.workStrExpGained)," strength exp ",J.a.createElement("br",null),U.a.formatExp(this.workDefExpGained)," defense exp ",J.a.createElement("br",null),U.a.formatExp(this.workDexExpGained)," dexterity exp ",J.a.createElement("br",null),U.a.formatExp(this.workAgiExpGained)," agility exp ",J.a.createElement("br",null),U.a.formatExp(this.workChaExpGained)," charisma exp",J.a.createElement("br",null))),this.isWorking=!1,e){const e="After "+this.className+" for "+Object(z.b)(this.timeWorked)+", you spent a total of "+U.a.formatMoney(-1*this.workMoneyGained)+". You earned a total of: "+U.a.formatExp(this.workHackExpGained)+" hacking exp, "+U.a.formatExp(this.workStrExpGained)+" strength exp, "+U.a.formatExp(this.workDefExpGained)+" defense exp, "+U.a.formatExp(this.workDexExpGained)+" dexterity exp, "+U.a.formatExp(this.workAgiExpGained)+" agility exp, and "+U.a.formatExp(this.workChaExpGained)+" charisma exp";return this.resetWorkStatus(),e}return this.resetWorkStatus(),""}function Qe(e,t,a,n,r,i,o,l,c,u,m=null){this.crimeType=t,this.resetWorkStatus(),this.isWorking=!0,this.focus=!0,this.workType=f.a.WorkTypeCrime,null!==m&&(this.committingCrimeThruSingFn=!0,this.singFnCrimeWorkerScript=m),this.workHackExpGained=a*this.hacking_exp_mult*s.a.CrimeExpGain,this.workStrExpGained=n*this.strength_exp_mult*s.a.CrimeExpGain,this.workDefExpGained=r*this.defense_exp_mult*s.a.CrimeExpGain,this.workDexExpGained=i*this.dexterity_exp_mult*s.a.CrimeExpGain,this.workAgiExpGained=o*this.agility_exp_mult*s.a.CrimeExpGain,this.workChaExpGained=l*this.charisma_exp_mult*s.a.CrimeExpGain,this.workMoneyGained=c*this.crime_money_mult*s.a.CrimeMoney,this.timeNeededToCompleteWork=u,e.toWork()}function Ze(e){return this.timeWorked+=f.a._idleSpeed*e,this.timeWorked>=this.timeNeededToCompleteWork&&(this.finishCrime(!1),!0)}function et(e){if(!e){if(Object(y.a)(this,this.crimeType)){let e=null;for(const t in b.a)if(b.a[t].type==this.crimeType){e=b.a[t];break}if(null==e)return Object(K.a)(`ERR: Unrecognized crime type (${this.crimeType}). This is probably a bug please contact the developer`),"";this.gainMoney(this.workMoneyGained,"crime"),this.karma-=e.karma,this.numPeopleKilled+=e.kills,e.intelligence_exp>0&&this.gainIntelligenceExp(e.intelligence_exp),this.workHackExpGained*=2,this.workStrExpGained*=2,this.workDefExpGained*=2,this.workDexExpGained*=2,this.workAgiExpGained*=2,this.workChaExpGained*=2;const t=this.singFnCrimeWorkerScript;this.committingCrimeThruSingFn&&null!==t?null==t.disableLogs.ALL&&null==t.disableLogs.commitCrime&&t.scriptRef.log("Crime successful! Gained "+U.a.formatMoney(this.workMoneyGained)+", "+U.a.formatExp(this.workHackExpGained)+" hack exp, "+U.a.formatExp(this.workStrExpGained)+" str exp, "+U.a.formatExp(this.workDefExpGained)+" def exp, "+U.a.formatExp(this.workDexExpGained)+" dex exp, "+U.a.formatExp(this.workAgiExpGained)+" agi exp, "+U.a.formatExp(this.workChaExpGained)+" cha exp."):Object(K.a)(J.a.createElement(J.a.Fragment,null,"Crime successful!",J.a.createElement("br",null),J.a.createElement("br",null),"You gained:",J.a.createElement("br",null),J.a.createElement(V.a,{money:this.workMoneyGained}),J.a.createElement("br",null),U.a.formatExp(this.workHackExpGained)," hacking experience ",J.a.createElement("br",null),U.a.formatExp(this.workStrExpGained)," strength experience",J.a.createElement("br",null),U.a.formatExp(this.workDefExpGained)," defense experience",J.a.createElement("br",null),U.a.formatExp(this.workDexExpGained)," dexterity experience",J.a.createElement("br",null),U.a.formatExp(this.workAgiExpGained)," agility experience",J.a.createElement("br",null),U.a.formatExp(this.workChaExpGained)," charisma experience"))}else{this.workHackExpGained/=2,this.workStrExpGained/=2,this.workDefExpGained/=2,this.workDexExpGained/=2,this.workAgiExpGained/=2,this.workChaExpGained/=2;const e=this.singFnCrimeWorkerScript;this.committingCrimeThruSingFn&&null!==e?null==e.disableLogs.ALL&&null==e.disableLogs.commitCrime&&e.scriptRef.log("Crime failed! Gained "+U.a.formatExp(this.workHackExpGained)+" hack exp, "+U.a.formatExp(this.workStrExpGained)+" str exp, "+U.a.formatExp(this.workDefExpGained)+" def exp, "+U.a.formatExp(this.workDexExpGained)+" dex exp, "+U.a.formatExp(this.workAgiExpGained)+" agi exp, "+U.a.formatExp(this.workChaExpGained)+" cha exp."):Object(K.a)(J.a.createElement(J.a.Fragment,null,"Crime failed!",J.a.createElement("br",null),J.a.createElement("br",null),"You gained:",J.a.createElement("br",null),U.a.formatExp(this.workHackExpGained)," hacking experience ",J.a.createElement("br",null),U.a.formatExp(this.workStrExpGained)," strength experience",J.a.createElement("br",null),U.a.formatExp(this.workDefExpGained)," defense experience",J.a.createElement("br",null),U.a.formatExp(this.workDexExpGained)," dexterity experience",J.a.createElement("br",null),U.a.formatExp(this.workAgiExpGained)," agility experience",J.a.createElement("br",null),U.a.formatExp(this.workChaExpGained)," charisma experience"))}this.gainHackingExp(this.workHackExpGained),this.gainStrengthExp(this.workStrExpGained),this.gainDefenseExp(this.workDefExpGained),this.gainDexterityExp(this.workDexExpGained),this.gainAgilityExp(this.workAgiExpGained),this.gainCharismaExp(this.workChaExpGained)}return this.committingCrimeThruSingFn=!1,this.singFnCrimeWorkerScript=null,this.isWorking=!1,this.crimeType="",this.resetWorkStatus(),""}function tt(){if(!this.isWorking)return"";let e="";switch(this.workType){case f.a.WorkTypeStudyClass:e=this.finishClass(!0);break;case f.a.WorkTypeCompany:e=this.finishWork(!0,!0);break;case f.a.WorkTypeCompanyPartTime:e=this.finishWorkPartTime(!0);break;case f.a.WorkTypeFaction:e=this.finishFactionWork(!0,!0);break;case f.a.WorkTypeCreateProgram:e=this.finishCreateProgramWork(!0);break;case f.a.WorkTypeCrime:e=this.finishCrime(!0);break;default:return console.error(`Unrecognized work type (${this.workType})`),""}return e}function at(e){return"number"!=typeof e?(console.warn("Player.takeDamage() called without a numeric argument: "+e),!1):(this.hp-=e,this.hp<=0&&(this.hospitalize(),!0))}function nt(e){"number"==typeof e?(this.hp+=e,this.hp>this.max_hp&&(this.hp=this.max_hp)):console.warn("Player.regenerateHp() called without a numeric argument: "+e)}function rt(){const e=Object(L.b)(this);return!1===N.a.SuppressHospitalizationPopup&&Q.b.emit("You've been Hospitalized for "+U.a.formatMoney(e),"warning"),this.loseMoney(e,"hospitalization"),this.hp=this.max_hp,e}function it(e,t=!1){let a=null;""!==this.companyName&&(a=u.a[this.companyName]);const n=this.jobs[this.companyName],r=u.a[this.location];if(!(r instanceof c.a))return console.error(`Could not find company that matches the location: ${this.location}. Player.applyToCompany() failed`),!1;let i=e;if(!this.isQualified(r,i)){const e=Object(h.a)(r,i);return t||Object(K.a)("Unforunately, you do not qualify for this position
"+e),!1}for(;;){const e=Object(m.a)(i);if(null==e)break;if(!r.hasPosition(e))break;if(!this.isQualified(r,e))break;i=e}if(null!=a&&a.name==r.name&&i.name==n){const e=Object(m.a)(i);if(null==e)return t||Object(K.a)("You are already at the highest position for your field! No promotion available"),!1;if(r.hasPosition(e)){if(!t){const t=Object(h.a)(r,e);Object(K.a)("Unfortunately, you do not qualify for a promotion
"+t)}return!1}return t||Object(K.a)("You are already at the highest position for your field! No promotion available"),!1}return this.jobs[r.name]=i.name,!this.focus&&this.isWorking&&this.companyName!==this.location&&this.resetWorkStatus(),this.companyName=this.location,t||Object(K.a)("Congratulations! You were offered a new job at "+this.companyName+" as a "+i.name+"!"),!0}function ot(e,t){let a=null;if(""!==this.companyName&&(a=u.a[this.companyName]),null==a||a.name!=e.name)return t;const n=this.jobs[this.companyName],r=d.a[n];return r.isSoftwareJob()&&t.isSoftwareJob()||r.isITJob()&&t.isITJob()||r.isBusinessJob()&&t.isBusinessJob()||r.isSecurityEngineerJob()&&t.isSecurityEngineerJob()||r.isNetworkEngineerJob()&&t.isNetworkEngineerJob()||r.isSecurityJob()&&t.isSecurityJob()||r.isAgentJob()&&t.isAgentJob()||r.isSoftwareConsultantJob()&&t.isSoftwareConsultantJob()||r.isBusinessConsultantJob()&&t.isBusinessConsultantJob()||r.isPartTimeJob()&&t.isPartTimeJob()?Object(m.a)(r):t}function st(e){this.isWorking=!1,this.companyName="",delete this.jobs[e]}function lt(e=!1){return this.applyForJob(d.a[p.j[0]],e)}function ct(e=!1){return this.applyForJob(d.a[p.k[0]],e)}function ut(e=!1){return this.applyForJob(d.a[p.d[0]],e)}function mt(e=!1){const t=u.a[this.location];return this.isQualified(t,d.a[p.i[0]])?this.applyForJob(d.a[p.i[0]],e):(e||Object(K.a)("Unforunately, you do not qualify for this position"),!1)}function ht(e=!1){const t=u.a[this.location];if(this.isQualified(t,d.a[p.f[0]])){const t=d.a[p.f[0]];return this.applyForJob(t,e)}return e||Object(K.a)("Unforunately, you do not qualify for this position"),!1}function dt(e=!1){return this.applyForJob(d.a[p.b[0]],e)}function pt(e=!1){return this.applyForJob(d.a[p.c[0]],e)}function ft(e=!1){return this.applyForJob(d.a[p.h[2]],e)}function gt(e=!1){const t=u.a[this.location];if(this.isQualified(t,d.a[p.a[0]])){const t=d.a[p.a[0]];return this.applyForJob(t,e)}return e||Object(K.a)("Unforunately, you do not qualify for this position"),!1}function yt(e=!1){const t=u.a[this.location];return this.isQualified(t,d.a[p.e[1]])?(this.companyName=t.name,this.jobs[t.name]=p.e[1],e||Object(K.a)("Congratulations, you are now employed at "+this.companyName),!0):(e||Object(K.a)("Unforunately, you do not qualify for this position"),!1)}function bt(e=!1){const t=u.a[this.location];return this.isQualified(t,d.a[p.g[1]])?(this.jobs[t.name]=p.g[1],e||Object(K.a)("Congratulations, you are now employed part-time at "+this.companyName),!0):(e||Object(K.a)("Unforunately, you do not qualify for this position"),!1)}function Et(e=!1){const t=u.a[this.location];return this.isQualified(t,d.a[p.e[0]])?(this.companyName=t.name,this.jobs[t.name]=p.e[0],e||Object(K.a)("Congratulations, you are now employed as a waiter at "+this.companyName),!0):(e||Object(K.a)("Unforunately, you do not qualify for this position"),!1)}function vt(e=!1){const t=u.a[this.location];return this.isQualified(t,d.a[p.g[0]])?(this.companyName=t.name,this.jobs[t.name]=p.g[0],e||Object(K.a)("Congratulations, you are now employed as a part-time waiter at "+this.companyName),!0):(e||Object(K.a)("Unforunately, you do not qualify for this position"),!1)}function kt(e,t){const a=e.jobStatReqOffset,n=t.requiredHacking>0?t.requiredHacking+a:0,r=t.requiredStrength>0?t.requiredStrength+a:0,i=t.requiredDefense>0?t.requiredDefense+a:0,o=t.requiredDexterity>0?t.requiredDexterity+a:0,s=t.requiredDexterity>0?t.requiredDexterity+a:0,l=t.requiredCharisma>0?t.requiredCharisma+a:0;return this.hacking_skill>=n&&this.strength>=r&&this.defense>=i&&this.dexterity>=o&&this.agility>=s&&this.charisma>=l&&e.playerReputation>=t.requiredReputation}function _t(e=!0){e&&this.resetMultipliers();for(let e=0;et}const i=v.a.Illuminati;!i.isBanned&&!i.isMember&&!i.alreadyInvited&&t>=30&&this.money.gte(15e10)&&this.hacking_skill>=1500&&this.strength>=1200&&this.defense>=1200&&this.dexterity>=1200&&this.agility>=1200&&e.push(i);const o=v.a.Daedalus;!o.isBanned&&!o.isMember&&!o.alreadyInvited&&t>=Math.round(30*s.a.DaedalusAugsRequirement)&&this.money.gte(1e11)&&(this.hacking_skill>=2500||this.strength>=1500&&this.defense>=1500&&this.dexterity>=1500&&this.agility>=1500)&&e.push(o);const l=v.a["The Covenant"];!l.isBanned&&!l.isMember&&!l.alreadyInvited&&t>=20&&this.money.gte(75e9)&&this.hacking_skill>=850&&this.strength>=850&&this.defense>=850&&this.dexterity>=850&&this.agility>=850&&e.push(l);const c=v.a.ECorp;c.isBanned||c.isMember||c.alreadyInvited||!r(C.a.AevumECorp)||e.push(c);const m=v.a.MegaCorp;m.isBanned||m.isMember||m.alreadyInvited||!r(C.a.Sector12MegaCorp)||e.push(m);const h=v.a["Bachman & Associates"];h.isBanned||h.isMember||h.alreadyInvited||!r(C.a.AevumBachmanAndAssociates)||e.push(h);const d=v.a["Blade Industries"];d.isBanned||d.isMember||d.alreadyInvited||!r(C.a.Sector12BladeIndustries)||e.push(d);const p=v.a.NWO;p.isBanned||p.isMember||p.alreadyInvited||!r(C.a.VolhavenNWO)||e.push(p);const g=v.a["Clarke Incorporated"];g.isBanned||g.isMember||g.alreadyInvited||!r(C.a.AevumClarkeIncorporated)||e.push(g);const y=v.a["OmniTek Incorporated"];y.isBanned||y.isMember||y.alreadyInvited||!r(C.a.VolhavenOmniTekIncorporated)||e.push(y);const b=v.a["Four Sigma"];b.isBanned||b.isMember||b.alreadyInvited||!r(C.a.Sector12FourSigma)||e.push(b);const E=v.a["KuaiGong International"];E.isBanned||E.isMember||E.alreadyInvited||!r(C.a.ChongqingKuaiGongInternational)||e.push(E);const k=v.a["Fulcrum Secret Technologies"],_=Object(R.d)(I.a.FulcrumSecretTechnologies);if(!(_ instanceof A.a))throw new Error("Fulcrum Secret Technologies should be normal server");null==_?console.error("Could not find Fulcrum Secret Technologies Server"):k.isBanned||k.isMember||k.alreadyInvited||!_.backdoorInstalled||!r(C.a.AevumFulcrumTechnologies,25e4)||e.push(k);const w=v.a.BitRunners,x=Object(R.d)(I.a.BitRunnersServer);if(!(x instanceof A.a))throw new Error("BitRunners should be normal server");null==x?console.error("Could not find BitRunners Server"):w.isBanned||w.isMember||!x.backdoorInstalled||w.alreadyInvited||e.push(w);const O=v.a["The Black Hand"],M=Object(R.d)(I.a.TheBlackHandServer);if(!(M instanceof A.a))throw new Error("TheBlackHand should be normal server");null==M?console.error("Could not find The Black Hand Server"):O.isBanned||O.isMember||!M.backdoorInstalled||O.alreadyInvited||e.push(O);const T=v.a.NiteSec,P=Object(R.d)(I.a.NiteSecServer);if(!(P instanceof A.a))throw new Error("NiteSec should be normal server");null==P?console.error("Could not find NiteSec Server"):T.isBanned||T.isMember||!P.backdoorInstalled||T.alreadyInvited||e.push(T);const N=v.a.Chongqing;N.isBanned||N.isMember||N.alreadyInvited||!this.money.gte(2e7)||this.city!=S.a.Chongqing||e.push(N);const F=v.a["Sector-12"];F.isBanned||F.isMember||F.alreadyInvited||!this.money.gte(15e6)||this.city!=S.a.Sector12||e.push(F);const j=v.a["New Tokyo"];j.isBanned||j.isMember||j.alreadyInvited||!this.money.gte(2e7)||this.city!=S.a.NewTokyo||e.push(j);const D=v.a.Aevum;D.isBanned||D.isMember||D.alreadyInvited||!this.money.gte(4e7)||this.city!=S.a.Aevum||e.push(D);const B=v.a.Ishima;B.isBanned||B.isMember||B.alreadyInvited||!this.money.gte(3e7)||this.city!=S.a.Ishima||e.push(B);const G=v.a.Volhaven;G.isBanned||G.isMember||G.alreadyInvited||!this.money.gte(5e7)||this.city!=S.a.Volhaven||e.push(G);const L=v.a["Speakers for the Dead"];!L.isBanned&&!L.isMember&&!L.alreadyInvited&&this.hacking_skill>=100&&this.strength>=300&&this.defense>=300&&this.dexterity>=300&&this.agility>=300&&this.numPeopleKilled>=30&&this.karma<=-45&&!a.includes(C.a.Sector12CIA)&&!a.includes(C.a.Sector12NSA)&&e.push(L);const H=v.a["The Dark Army"];!H.isBanned&&!H.isMember&&!H.alreadyInvited&&this.hacking_skill>=300&&this.strength>=300&&this.defense>=300&&this.dexterity>=300&&this.agility>=300&&this.city==S.a.Chongqing&&this.numPeopleKilled>=5&&this.karma<=-45&&!a.includes(C.a.Sector12CIA)&&!a.includes(C.a.Sector12NSA)&&e.push(H);const U=v.a["The Syndicate"];!U.isBanned&&!U.isMember&&!U.alreadyInvited&&this.hacking_skill>=200&&this.strength>=200&&this.defense>=200&&this.dexterity>=200&&this.agility>=200&&(this.city==S.a.Aevum||this.city==S.a.Sector12)&&this.money.gte(1e7)&&this.karma<=-90&&!a.includes(C.a.Sector12CIA)&&!a.includes(C.a.Sector12NSA)&&e.push(U);const q=v.a.Silhouette;!q.isBanned&&!q.isMember&&!q.alreadyInvited&&(n.includes("Chief Technology Officer")||n.includes("Chief Financial Officer")||n.includes("Chief Executive Officer"))&&this.money.gte(15e6)&&this.karma<=-22&&e.push(q);const K=v.a.Tetrads;!K.isBanned&&!K.isMember&&!K.alreadyInvited&&(this.city==S.a.Chongqing||this.city==S.a.NewTokyo||this.city==S.a.Ishima)&&this.strength>=75&&this.defense>=75&&this.dexterity>=75&&this.agility>=75&&this.karma<=-18&&e.push(K);const z=v.a["Slum Snakes"];!z.isBanned&&!z.isMember&&!z.alreadyInvited&&this.strength>=30&&this.defense>=30&&this.dexterity>=30&&this.agility>=30&&this.karma<=-9&&this.money.gte(1e6)&&e.push(z);const $=v.a.Netburners;let V=0,Y=0,J=0;for(let e=0;e=80&&V>=8&&Y>=4&&J>=100&&e.push($);const X=v.a["Tian Di Hui"];X.isBanned||X.isMember||X.alreadyInvited||!this.money.gte(1e6)||!(this.hacking_skill>=50)||this.city!=S.a.Chongqing&&this.city!=S.a.NewTokyo&&this.city!=S.a.Ishima||e.push(X);const Q=v.a.CyberSec,Z=Object(R.d)(I.a.CyberSecServer);if(!(Z instanceof A.a))throw new Error("cybersec should be normal server");return null==Z?console.error("Could not find CyberSec Server"):Q.isBanned||Q.isMember||!Z.backdoorInstalled||Q.alreadyInvited||e.push(Q),e}function Ct(e){this.bitNodeN=e}function xt(e){for(const t in this.queuedAugmentations)if(this.queuedAugmentations[t].name==e)return void console.warn(`tried to queue ${e} twice, this may be a bug`);for(const t in this.augmentations)if(this.augmentations[t].name==e)return void console.warn(`tried to queue ${e} twice, this may be a bug`);this.queuedAugmentations.push(new i.a(e))}function Ot(e,t=1){if(null==e||null==e.type||null==e)return"No reward for this contract";switch(e.type){case l.c.FactionReputation:if(null==e.name||!(v.a[e.name]instanceof E.a))return e.type=l.c.FactionReputationAll,this.gainCodingContractReward(e);const a=f.a.CodingContractBaseFactionRepGain*t;return v.a[e.name].playerReputation+=a,`Gained ${a} faction reputation for ${e.name}`;case l.c.FactionReputationAll:const n=f.a.CodingContractBaseFactionRepGain*t,r=["Bladeburners"],i=this.factions.slice().filter(e=>!r.includes(e));if(0==i.length)return e.type=l.c.Money,this.gainCodingContractReward(e,t);const o=Math.floor(n/i.length);for(const e of i)v.a[e]instanceof E.a&&(v.a[e].playerReputation+=o);return`Gained ${o} reputation for each of the following factions: ${i.toString()}`;case l.c.CompanyReputation:{if(null==e.name||!(u.a[e.name]instanceof c.a))return e.type=l.c.FactionReputationAll,this.gainCodingContractReward(e);const a=f.a.CodingContractBaseCompanyRepGain*t;return u.a[e.name].playerReputation+=a,`Gained ${a} company reputation for ${e.name}`}case l.c.Money:default:{const e=f.a.CodingContractBaseMoneyGain*t*s.a.CodingContractMoney;return this.gainMoney(e,"codingcontract"),"Gained "+U.a.formatMoney(e)}}}function Mt(e){return null==_.a[e]?(console.warn("Player.travel() called with invalid city: "+e),!1):(this.city=e,!0)}function Tt(e){return null==w.a[e]?(console.warn("Player.gotoLocation() called with invalid location: "+e),!1):(this.location=e,!0)}function Rt(){return 10===this.bitNodeN||B.a[10]>0}function At(e){this.exploits.includes(e)||this.exploits.push(e)}function Pt(e){return Object(M.a)(this.intelligence,e)}function Nt(){return this.moneySourceA.casino}function It(e){return this.hasOwnProperty(e)?this[e]:1}function Ft(e,t){this.hasOwnProperty(e)&&(this[e]=t)}function jt(e){const t=this.sourceFiles.find(t=>t.n===e);return t?t.lvl:0}},function(e,t,a){"use strict";a.d(t,"a",(function(){return i})),a.d(t,"b",(function(){return o})),a.d(t,"c",(function(){return s}));var n=a(0),r=a.n(n);const i={Corporation:r.a.createContext({}),Division:r.a.createContext({})},o=()=>Object(n.useContext)(i.Corporation),s=()=>Object(n.useContext)(i.Division)},,,function(e,t,a){"use strict";a.d(t,"a",(function(){return n}));const n={Operations:"Operations",Engineer:"Engineer",Business:"Business",Management:"Management",RandD:"Research & Development",Training:"Training",Unassigned:"Unassigned"}},function(e,t,a){"use strict";a.d(t,"a",(function(){return c}));var n=a(468),r=a(8),i=a(721),o=a(277),s=a(22);function l(e,t,a){return t in e?Object.defineProperty(e,t,{value:a,enumerable:!0,configurable:!0,writable:!0}):e[t]=a,e}class c extends n.a{constructor(e={hostname:"",ip:Object(o.a)()}){super(e),l(this,"backdoorInstalled",!1),l(this,"baseDifficulty",1),l(this,"hackDifficulty",1),l(this,"minDifficulty",1),l(this,"moneyAvailable",0),l(this,"moneyMax",0),l(this,"numOpenPortsRequired",5),l(this,"openPortCount",0),l(this,"purchasedByPlayer",!1),l(this,"requiredHackingSkill",1),l(this,"serverGrowth",1),this.hostname.startsWith("hacknet-node-")&&(this.hostname=Object(i.a)(10)),this.purchasedByPlayer=null!=e.purchasedByPlayer&&e.purchasedByPlayer,this.maxRam=null!=e.maxRam?e.maxRam:0,this.requiredHackingSkill=null!=e.requiredHackingSkill?e.requiredHackingSkill:1,this.moneyAvailable=null!=e.moneyAvailable?e.moneyAvailable*r.a.ServerStartingMoney:0,this.moneyMax=25*this.moneyAvailable*r.a.ServerMaxMoney,this.hackDifficulty=null!=e.hackDifficulty?e.hackDifficulty*r.a.ServerStartingSecurity:1,this.baseDifficulty=this.hackDifficulty,this.minDifficulty=Math.max(1,Math.round(this.hackDifficulty/3)),this.serverGrowth=null!=e.serverGrowth?e.serverGrowth:1,this.numOpenPortsRequired=null!=e.numOpenPortsRequired?e.numOpenPortsRequired:5}capDifficulty(){this.hackDifficulty100&&(this.hackDifficulty=100)}changeMinimumSecurity(e,t=!1){t?this.minDifficulty*=e:this.minDifficulty+=e,this.minDifficulty=Math.max(1,this.minDifficulty)}changeMaximumMoney(e){if(this.moneyMax>1e13){const t=this.moneyMax-1e13;e=1+(e-1)/Math.log(t)/Math.log(8)}this.moneyMax*=e}fortify(e){this.hackDifficulty+=e,this.capDifficulty()}weaken(e){this.hackDifficulty-=e*r.a.ServerWeakenRate,this.capDifficulty()}toJSON(){return Object(s.b)("Server",this)}static fromJSON(e){return Object(s.a)(c,e.data)}}s.c.constructors.Server=c},function(e,t,a){"use strict";let n;a.d(t,"a",(function(){return n})),function(e){e[e.Company=0]="Company",e[e.Gym=1]="Gym",e[e.Hospital=2]="Hospital",e[e.Slums=3]="Slums",e[e.Special=4]="Special",e[e.StockMarket=5]="StockMarket",e[e.TechVendor=6]="TechVendor",e[e.TravelAgency=7]="TravelAgency",e[e.University=8]="University",e[e.Casino=9]="Casino"}(n||(n={}))},,,function(e,t,a){"use strict";a.d(t,"a",(function(){return s})),a.d(t,"d",(function(){return l})),a.d(t,"b",(function(){return c})),a.d(t,"c",(function(){return u})),a.d(t,"e",(function(){return m}));var n=a(0),r=a.n(n),i=a(107),o=a(119);const s={Energy:"Energy",Utilities:"Water Utilities",Agriculture:"Agriculture",Fishing:"Fishing",Mining:"Mining",Food:"Food",Tobacco:"Tobacco",Chemical:"Chemical",Pharmaceutical:"Pharmaceutical",Computer:"Computer Hardware",Robotics:"Robotics",Software:"Software",Healthcare:"Healthcare",RealEstate:"RealEstate"},l={Energy:225e9,Utilities:15e10,Agriculture:4e10,Fishing:8e10,Mining:3e11,Food:1e10,Tobacco:2e10,Chemical:7e10,Pharmaceutical:2e11,Computer:5e11,Robotics:1e12,Software:25e9,Healthcare:75e10,RealEstate:6e11},c={Energy:e=>r.a.createElement(r.a.Fragment,null,"Engage in the production and distribution of energy.",r.a.createElement("br",null),r.a.createElement("br",null),"Starting cost: ",r.a.createElement(o.a,{money:l.Energy,corp:e}),r.a.createElement("br",null),"Recommended starting Industry: NO"),Utilities:e=>r.a.createElement(r.a.Fragment,null,"Distribute water and provide wastewater services.",r.a.createElement("br",null),r.a.createElement("br",null),"Starting cost: ",r.a.createElement(o.a,{money:l.Utilities,corp:e}),r.a.createElement("br",null),"Recommended starting Industry: NO"),Agriculture:e=>r.a.createElement(r.a.Fragment,null,"Cultivate crops and breed livestock to produce food.",r.a.createElement("br",null),r.a.createElement("br",null),"Starting cost: ",r.a.createElement(o.a,{money:l.Agriculture,corp:e}),r.a.createElement("br",null),"Recommended starting Industry: YES"),Fishing:e=>r.a.createElement(r.a.Fragment,null,"Produce food through the breeding and processing of fish and fish products.",r.a.createElement("br",null),r.a.createElement("br",null),"Starting cost: ",r.a.createElement(o.a,{money:l.Fishing,corp:e}),r.a.createElement("br",null),"Recommended starting Industry: NO"),Mining:e=>r.a.createElement(r.a.Fragment,null,"Extract and process metals from the earth.",r.a.createElement("br",null),r.a.createElement("br",null),"Starting cost: ",r.a.createElement(o.a,{money:l.Mining,corp:e}),r.a.createElement("br",null),"Recommended starting Industry: NO"),Food:e=>r.a.createElement(r.a.Fragment,null,"Create your own restaurants all around the world.",r.a.createElement("br",null),r.a.createElement("br",null),"Starting cost: ",r.a.createElement(o.a,{money:l.Food,corp:e}),r.a.createElement("br",null),"Recommended starting Industry: YES"),Tobacco:e=>r.a.createElement(r.a.Fragment,null,"Create and distribute tobacco and tobacco-related products.",r.a.createElement("br",null),r.a.createElement("br",null),"Starting cost: ",r.a.createElement(o.a,{money:l.Tobacco,corp:e}),r.a.createElement("br",null),"Recommended starting Industry: YES"),Chemical:e=>r.a.createElement(r.a.Fragment,null,"Produce industrial chemicals.",r.a.createElement("br",null),r.a.createElement("br",null),"Starting cost: ",r.a.createElement(o.a,{money:l.Chemical,corp:e}),r.a.createElement("br",null),"Recommended starting Industry: NO"),Pharmaceutical:e=>r.a.createElement(r.a.Fragment,null,"Discover, develop, and create new pharmaceutical drugs.",r.a.createElement("br",null),r.a.createElement("br",null),"Starting cost: ",r.a.createElement(o.a,{money:l.Pharmaceutical,corp:e}),r.a.createElement("br",null),"Recommended starting Industry: NO"),Computer:e=>r.a.createElement(r.a.Fragment,null,"Develop and manufacture new computer hardware and networking infrastructures.",r.a.createElement("br",null),r.a.createElement("br",null),"Starting cost: ",r.a.createElement(o.a,{money:l.Computer,corp:e}),r.a.createElement("br",null),"Recommended starting Industry: NO"),Robotics:e=>r.a.createElement(r.a.Fragment,null,"Develop and create robots.",r.a.createElement("br",null),r.a.createElement("br",null),"Starting cost: ",r.a.createElement(o.a,{money:l.Robotics,corp:e}),r.a.createElement("br",null),"Recommended starting Industry: NO"),Software:e=>r.a.createElement(r.a.Fragment,null,"Develop computer software and create AI Cores.",r.a.createElement("br",null),r.a.createElement("br",null),"Starting cost: ",r.a.createElement(o.a,{money:l.Software,corp:e}),r.a.createElement("br",null),"Recommended starting Industry: YES"),Healthcare:e=>r.a.createElement(r.a.Fragment,null,"Create and manage hospitals.",r.a.createElement("br",null),r.a.createElement("br",null),"Starting cost: ",r.a.createElement(o.a,{money:l.Healthcare,corp:e}),r.a.createElement("br",null),"Recommended starting Industry: NO"),RealEstate:e=>r.a.createElement(r.a.Fragment,null,"Develop and manage real estate properties.",r.a.createElement("br",null),r.a.createElement("br",null),"Starting cost: ",r.a.createElement(o.a,{money:l.RealEstate,corp:e}),r.a.createElement("br",null),"Recommended starting Industry: NO")},u={Energy:Object(i.a)(),Utilities:Object(i.a)(),Agriculture:Object(i.a)(),Fishing:Object(i.a)(),Mining:Object(i.a)(),Food:Object(i.b)(),Tobacco:Object(i.b)(),Chemical:Object(i.a)(),Pharmaceutical:Object(i.b)(),Computer:Object(i.b)(),Robotics:Object(i.b)(),Software:Object(i.b)(),Healthcare:Object(i.b)(),RealEstate:Object(i.b)()};function m(){u.Energy=Object(i.a)(),u.Utilities=Object(i.a)(),u.Agriculture=Object(i.a)(),u.Fishing=Object(i.a)(),u.Mining=Object(i.a)(),u.Food=Object(i.a)(),u.Tobacco=Object(i.a)(),u.Chemical=Object(i.a)(),u.Pharmaceutical=Object(i.a)(),u.Computer=Object(i.a)(),u.Robotics=Object(i.a)(),u.Software=Object(i.a)(),u.Healthcare=Object(i.a)(),u.RealEstate=Object(i.a)()}},,,function(e,t,a){"use strict";a.d(t,"a",(function(){return n}));const n={CityNames:["Aevum","Chongqing","Sector-12","New Tokyo","Ishima","Volhaven"],CyclesPerSecond:5,StaminaGainPerSecond:.0085,BaseStaminaLoss:.285,MaxStaminaToGainFactor:7e4,DifficultyToTimeFactor:10,DiffMultExponentialFactor:.28,DiffMultLinearFactor:650,EffAgiLinearFactor:1e4,EffDexLinearFactor:1e4,EffAgiExponentialFactor:.04,EffDexExponentialFactor:.035,BaseRecruitmentTimeNeeded:300,PopulationThreshold:1e9,PopulationExponent:.7,ChaosThreshold:50,BaseStatGain:1,BaseIntGain:.003,ActionCountGrowthPeriod:480,RankToFactionRepFactor:2,RankNeededForFaction:25,ContractSuccessesPerLevel:3,OperationSuccessesPerLevel:2.5,RanksPerSkillPoint:3,ContractBaseMoneyGain:25e4,HrcHpGain:2,HrcStaminaGain:1}},,,function(e,t,a){"use strict";a.d(t,"a",(function(){return n}));const n={HackersStartingHandbook:"hackers-starting-handbook.lit",CorporationManagementHandbook:"corporation-management-handbook.lit",HistoryOfSynthoids:"history-of-synthoids.lit",AGreenTomorrow:"A-Green-Tomorrow.lit",AlphaOmega:"alpha-omega.lit",SimulatedReality:"simulated-reality.lit",BeyondMan:"beyond-man.lit",BrighterThanTheSun:"brighter-than-the-sun.lit",DemocracyIsDead:"democracy-is-dead.lit",Sector12Crime:"sector-12-crime.lit",ManAndMachine:"man-and-machine.lit",SecretSocieties:"secret-societies.lit",TheFailedFrontier:"the-failed-frontier.lit",CodedIntelligence:"coded-intelligence.lit",SyntheticMuscles:"synthetic-muscles.lit",TensionsInTechRace:"tensions-in-tech-race.lit",CostOfImmortality:"cost-of-immortality.lit",TheHiddenWorld:"the-hidden-world.lit",TheNewGod:"the-new-god.lit",NewTriads:"new-triads.lit",TheSecretWar:"the-secret-war.lit"}},function(e,t,a){"use strict";a.d(t,"g",(function(){return f})),a.d(t,"l",(function(){return g})),a.d(t,"h",(function(){return 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Increases the player's hacking speed by 10%.
Increases the amount of money the player's gains from hacking by 25%.
Improves grow() by 10%."},{bonuses:{hacking_mult:1.15,hacking_exp_mult:2},description:"Increases the player's hacking skill by 15%.
Increases the player's hacking experience gain rate by 100%."},{bonuses:{strength_mult:1.25,strength_exp_mult:2,defense_mult:1.25,defense_exp_mult:2,dexterity_mult:1.25,dexterity_exp_mult:2,agility_mult:1.25,agility_exp_mult:2},description:"Increases all of the player's combat stats by 25%.
Increases all of the player's combat stat experience gain rate by 100%."},{bonuses:{charisma_mult:1.5,charisma_exp_mult:2},description:"This augmentation increases the player's charisma by 50%.
Increases the player's charisma experience gain rate by 100%."},{bonuses:{hacknet_node_money_mult:1.2,hacknet_node_purchase_cost_mult:.85,hacknet_node_ram_cost_mult:.85,hacknet_node_core_cost_mult:.85,hacknet_node_level_cost_mult:.85},description:"Increases the amount of money produced by Hacknet Nodes by 20%.
Decreases all costs related to Hacknet Node by 15%."},{bonuses:{company_rep_mult:1.25,faction_rep_mult:1.15,work_money_mult:1.7},description:"Increases the amount of money the player gains from working by 70%.
Increases the amount of reputation the player gains when working for a company by 25%.
Increases the amount of reputation the player gains for a faction by 15%."},{bonuses:{crime_success_mult:2,crime_money_mult:2},description:"Increases the player's crime success rate by 100%.
Increases the amount of money the player gains from crimes by 100%."}],t=new g.b(Math.floor(u.a.lastUpdate/36e5));for(let e=0;e<5;e++)t.step();return e[Math.floor(e.length*t.random())]}(),t={name:o.a.UnstableCircadianModulator,moneyCost:5e9,repCost:362500,info:"An experimental nanobot injection. Its unstable nature leads to unpredictable results based on your circadian rhythm."};Object.keys(e.bonuses).forEach(a=>t[a]=e.bonuses[a]);const a=new n.a(t);a.addToFactions(["Speakers for the Dead"]),S(o.a.UnstableCircadianModulator)&&delete r.a[o.a.UnstableCircadianModulator],E(a);const i=new n.a({name:o.a.HemoRecirculator,moneyCost:45e6,repCost:1e4,info:"A heart implant that greatly increases the body's ability to effectively use and pump blood.",strength_mult:1.08,defense_mult:1.08,agility_mult:1.08,dexterity_mult:1.08});i.addToFactions(["Tetrads","The Dark Army","The Syndicate"]),S(o.a.HemoRecirculator)&&delete r.a[o.a.HemoRecirculator],E(i);const m=new n.a({name:o.a.Targeting1,moneyCost:15e6,repCost:5e3,info:"A cranial implant that is embedded within the inner ear structures and optic nerves. It regulates and enhances balance and hand-eye coordination.",dexterity_mult:1.1});m.addToFactions(["Slum Snakes","The Dark Army","The Syndicate","Sector-12","Ishima","OmniTek Incorporated","KuaiGong International","Blade Industries"]),S(o.a.Targeting1)&&delete r.a[o.a.Targeting1],E(m);const p=new n.a({name:o.a.Targeting2,moneyCost:425e5,repCost:8750,info:"This upgraded version of the 'Augmented Targeting' implant is capable of augmenting reality by digitally displaying weaknesses and vital signs of threats.",prereqs:[o.a.Targeting1],dexterity_mult:1.2});p.addToFactions(["The Dark Army","The Syndicate","Sector-12","OmniTek Incorporated","KuaiGong International","Blade Industries"]),S(o.a.Targeting2)&&delete r.a[o.a.Targeting2],E(p);const y=new n.a({name:o.a.Targeting3,moneyCost:115e6,repCost:27500,info:"The latest version of the 'Augmented Targeting' implant adds the ability to lock-on and track threats.",prereqs:[o.a.Targeting2],dexterity_mult:1.3});y.addToFactions(["The Dark Army","The Syndicate","OmniTek Incorporated","KuaiGong International","Blade Industries","The Covenant"]),S(o.a.Targeting3)&&delete r.a[o.a.Targeting3],E(y);const v=new n.a({name:o.a.SyntheticHeart,moneyCost:2875e6,repCost:75e4,info:"This advanced artificial heart, created from plasteel and graphene, is capable of pumping blood more efficiently than an organic heart.",agility_mult:1.5,strength_mult:1.5});v.addToFactions(["KuaiGong International","Fulcrum Secret Technologies","Speakers for the Dead","NWO","The Covenant","Daedalus","Illuminati"]),S(o.a.SyntheticHeart)&&delete r.a[o.a.SyntheticHeart],E(v);const _=new n.a({name:o.a.SynfibrilMuscle,repCost:437500,moneyCost:1125e6,info:"The myofibrils in human muscles are injected with special chemicals that react with the proteins inside the myofibrils, altering their underlying structure. The end result is muscles that are stronger and more elastic. Scientists have named these artificially enhanced units 'synfibrils'.",strength_mult:1.3,defense_mult:1.3});_.addToFactions(["KuaiGong International","Fulcrum Secret Technologies","Speakers for the Dead","NWO","The Covenant","Daedalus","Illuminati","Blade Industries"]),S(o.a.SynfibrilMuscle)&&delete r.a[o.a.SynfibrilMuscle],E(_);const w=new n.a({name:o.a.CombatRib1,repCost:7500,moneyCost:2375e4,info:"The rib cage is augmented to continuously release boosters into the bloodstream which increase the oxygen-carrying capacity of blood.",strength_mult:1.1,defense_mult:1.1});w.addToFactions(["Slum Snakes","The Dark Army","The Syndicate","Volhaven","Ishima","OmniTek Incorporated","KuaiGong International","Blade Industries"]),S(o.a.CombatRib1)&&delete r.a[o.a.CombatRib1],E(w);const C=new n.a({name:o.a.CombatRib2,repCost:18750,moneyCost:65e6,info:"An upgraded version of the 'Combat Rib' augmentation that adds potent stimulants which improve focus and endurance while decreasing reaction time and fatigue.",prereqs:[o.a.CombatRib1],strength_mult:1.14,defense_mult:1.14});C.addToFactions(["The Dark Army","The Syndicate","Volhaven","OmniTek Incorporated","KuaiGong International","Blade Industries"]),S(o.a.CombatRib2)&&delete r.a[o.a.CombatRib2],E(C);const x=new n.a({name:o.a.CombatRib3,repCost:35e3,moneyCost:12e7,info:"The latest version of the 'Combat Rib' augmentation releases advanced anabolic steroids that improve muscle mass and physical performance while being safe and free of side effects.",prereqs:[o.a.CombatRib2],strength_mult:1.18,defense_mult:1.18});x.addToFactions(["The Dark Army","The Syndicate","OmniTek Incorporated","KuaiGong International","Blade Industries","The Covenant"]),S(o.a.CombatRib3)&&delete r.a[o.a.CombatRib3],E(x);const O=new n.a({name:o.a.NanofiberWeave,repCost:37500,moneyCost:125e6,info:"Synthetic nanofibers are woven into the skin's extracellular matrix using electrospinning, which improves its regenerative and extracellular homeostasis abilities.",strength_mult:1.2,defense_mult:1.2});O.addToFactions(["Tian Di Hui","The Syndicate","The Dark Army","Speakers for the Dead","Blade Industries","Fulcrum Secret Technologies","OmniTek Incorporated"]),S(o.a.NanofiberWeave)&&delete r.a[o.a.NanofiberWeave],E(O);const M=new n.a({name:o.a.SubdermalArmor,repCost:875e3,moneyCost:325e7,info:"The NEMEAN Subdermal Weave is a thin, light-weight, graphene plating that houses a dilatant fluid. The material is implanted underneath the skin, and is the most advanced form of defensive enhancement that has ever been created. The dilatant fluid, despite being thin and light, is extremely effective at stopping piercing blows and reducing blunt trauma. The properties of graphene allow the plating to mitigate damage from any fire or electrical traumas.",defense_mult:2.2});M.addToFactions(["The Syndicate","Fulcrum Secret Technologies","Illuminati","Daedalus","The Covenant"]),S(o.a.SubdermalArmor)&&delete r.a[o.a.SubdermalArmor],E(M);const T=new n.a({name:o.a.WiredReflexes,repCost:1250,moneyCost:25e5,info:"Synthetic nerve-enhancements are injected into all major parts of the somatic nervous system, supercharging the spread of neural signals and increasing reflex speed.",agility_mult:1.05,dexterity_mult:1.05});T.addToFactions(["Tian Di Hui","Slum Snakes","Sector-12","Volhaven","Aevum","Ishima","The Syndicate","The Dark Army","Speakers for the Dead"]),S(o.a.WiredReflexes)&&delete r.a[o.a.WiredReflexes],E(T);const R=new n.a({name:o.a.GrapheneBoneLacings,repCost:1125e3,moneyCost:425e7,info:"Graphene is grafted and fused into the skeletal structure, enhancing bone density and tensile strength.",strength_mult:1.7,defense_mult:1.7});R.addToFactions(["Fulcrum Secret Technologies","The Covenant"]),S(o.a.GrapheneBoneLacings)&&delete r.a[o.a.GrapheneBoneLacings],E(R);const A=new n.a({name:o.a.BionicSpine,repCost:45e3,moneyCost:125e6,info:"The spine is reconstructed using plasteel and carbon fibers. It is now capable of stimulating and regulating neural signals passing through the spinal cord, improving senses and reaction speed. The 'Bionic Spine' also interfaces with all other 'Bionic' implants.",strength_mult:1.15,defense_mult:1.15,agility_mult:1.15,dexterity_mult:1.15});A.addToFactions(["Speakers for the Dead","The Syndicate","KuaiGong International","OmniTek Incorporated","Blade Industries"]),S(o.a.BionicSpine)&&delete r.a[o.a.BionicSpine],E(A);const P=new n.a({name:o.a.GrapheneBionicSpine,repCost:1625e3,moneyCost:6e9,info:"An upgrade to the 'Bionic Spine' augmentation. The spine is fused with graphene which enhances durability and supercharges all body functions.",prereqs:[o.a.BionicSpine],strength_mult:1.6,defense_mult:1.6,agility_mult:1.6,dexterity_mult:1.6});P.addToFactions(["Fulcrum Secret Technologies","ECorp"]),S(o.a.GrapheneBionicSpine)&&delete r.a[o.a.GrapheneBionicSpine],E(P);const N=new n.a({name:o.a.BionicLegs,repCost:15e4,moneyCost:375e6,info:"Cybernetic legs, created from plasteel and carbon fibers, enhance running speed.",agility_mult:1.6});N.addToFactions(["Speakers for the Dead","The Syndicate","KuaiGong International","OmniTek Incorporated","Blade Industries"]),S(o.a.BionicLegs)&&delete r.a[o.a.BionicLegs],E(N);const I=new n.a({name:o.a.GrapheneBionicLegs,repCost:75e4,moneyCost:45e8,info:"An upgrade to the 'Bionic Legs' augmentation. The legs are fused with graphene, greatly enhancing jumping ability.",prereqs:[o.a.BionicLegs],agility_mult:2.5});I.addToFactions(["MegaCorp","ECorp","Fulcrum Secret Technologies"]),S(o.a.GrapheneBionicLegs)&&delete r.a[o.a.GrapheneBionicLegs],E(I);const F=new n.a({name:o.a.SpeechProcessor,repCost:7500,moneyCost:5e7,info:"A cochlear implant with an embedded computer that analyzes incoming speech. The embedded computer processes characteristics of incoming speech, such as tone and inflection, to pick up on subtle cues and aid in social interactions.",charisma_mult:1.2});F.addToFactions(["Tian Di Hui","Chongqing","Sector-12","New Tokyo","Aevum","Ishima","Volhaven","Silhouette"]),S(o.a.SpeechProcessor)&&delete r.a[o.a.SpeechProcessor],E(F);const j=new n.a({name:o.a.TITN41Injection,repCost:25e3,moneyCost:19e7,info:"TITN is a series of viruses that targets and alters the sequences of human DNA in genes that control personality. The TITN-41 strain alters these genes so that the subject becomes more outgoing and socialable.",charisma_mult:1.15,charisma_exp_mult:1.15});j.addToFactions(["Silhouette"]),S(o.a.TITN41Injection)&&delete r.a[o.a.TITN41Injection],E(j);const D=new n.a({name:o.a.EnhancedSocialInteractionImplant,repCost:375e3,moneyCost:1375e6,info:"A cranial implant that greatly assists in the user's ability to analyze social situations and interactions. The system uses a wide variety of factors such as facial expressions, body language, and the voice tone, and inflection to determine the best course of action during socialsituations. The implant also uses deep learning software to continuously learn new behaviorpatterns and how to best respond.",charisma_mult:1.6,charisma_exp_mult:1.6});D.addToFactions(["Bachman & Associates","NWO","Clarke Incorporated","OmniTek Incorporated","Four Sigma"]),S(o.a.EnhancedSocialInteractionImplant)&&delete r.a[o.a.EnhancedSocialInteractionImplant],E(D);const B=new n.a({name:o.a.BitWire,repCost:3750,moneyCost:1e7,info:"A small brain implant embedded in the cerebrum. This regulates and improves the brain's computing capabilities.",hacking_mult:1.05});B.addToFactions(["CyberSec","NiteSec"]),S(o.a.BitWire)&&delete r.a[o.a.BitWire],E(B);const G=new n.a({name:o.a.ArtificialBioNeuralNetwork,repCost:275e3,moneyCost:3e9,info:"A network consisting of millions of nanoprocessors is embedded into the brain. The network is meant to mimic the way a biological brain solves a problem, with each nanoprocessor acting similar to the way a neuron would in a neural network. However, these nanoprocessors are programmed to perform computations much faster than organic neurons, allowing the user to solve much more complex problems at a much faster rate.",hacking_speed_mult:1.03,hacking_money_mult:1.15,hacking_mult:1.12});G.addToFactions(["BitRunners","Fulcrum Secret Technologies"]),S(o.a.ArtificialBioNeuralNetwork)&&delete r.a[o.a.ArtificialBioNeuralNetwork],E(G);const L=new n.a({name:o.a.ArtificialSynapticPotentiation,repCost:6250,moneyCost:8e7,info:"The body is injected with a chemical that artificially induces synaptic potentiation, otherwise known as the strengthening of synapses. This results in enhanced cognitive abilities.",hacking_speed_mult:1.02,hacking_chance_mult:1.05,hacking_exp_mult:1.05});L.addToFactions(["The Black Hand","NiteSec"]),S(o.a.ArtificialSynapticPotentiation)&&delete r.a[o.a.ArtificialSynapticPotentiation],E(L);const W=new n.a({name:o.a.EnhancedMyelinSheathing,repCost:1e5,moneyCost:1375e6,info:"Electrical signals are used to induce a new, artificial form of myelinogenesis in the human body. This process results in the proliferation of new, synthetic myelin sheaths in the nervous system. These myelin sheaths can propogate neuro-signals much faster than their organic counterparts, leading to greater processing speeds and better brain function.",hacking_speed_mult:1.03,hacking_exp_mult:1.1,hacking_mult:1.08});W.addToFactions(["Fulcrum Secret Technologies","BitRunners","The Black Hand"]),S(o.a.EnhancedMyelinSheathing)&&delete r.a[o.a.EnhancedMyelinSheathing],E(W);const H=new n.a({name:o.a.SynapticEnhancement,repCost:2e3,moneyCost:75e5,info:"A small cranial implant that continuously uses weak electrical signals to stimulate the brain and induce stronger synaptic activity. This improves the user's cognitive abilities.",hacking_speed_mult:1.03});H.addToFactions(["CyberSec","Aevum"]),S(o.a.SynapticEnhancement)&&delete r.a[o.a.SynapticEnhancement],E(H);const U=new n.a({name:o.a.NeuralRetentionEnhancement,repCost:2e4,moneyCost:25e7,info:"Chemical injections are used to permanently alter and strengthen the brain's neuronal circuits, strengthening the ability to retain information.",hacking_exp_mult:1.25});U.addToFactions(["NiteSec"]),S(o.a.NeuralRetentionEnhancement)&&delete r.a[o.a.NeuralRetentionEnhancement],E(U);const q=new n.a({name:o.a.DataJack,repCost:112500,moneyCost:45e7,info:"A brain implant that provides an interface for direct, wireless communication between a computer's main memory and the mind. This implant allows the user to not only access a computer's memory, but also alter and delete it.",hacking_money_mult:1.25});q.addToFactions(["BitRunners","The Black Hand","NiteSec","Chongqing","New Tokyo"]),S(o.a.DataJack)&&delete r.a[o.a.DataJack],E(q);const K=new n.a({name:o.a.ENM,repCost:15e3,moneyCost:25e7,info:"A thin device embedded inside the arm containing a wireless module capable of connecting to nearby networks. Once connected, the Netburner Module is capable of capturing and processing all of the traffic on that network. By itself, the Embedded Netburner Module does not do much, but a variety of very powerful upgrades can be installed that allow you to fully control the traffic on a network.",hacking_mult:1.08});K.addToFactions(["BitRunners","The Black Hand","NiteSec","ECorp","MegaCorp","Fulcrum Secret Technologies","NWO","Blade Industries"]),S(o.a.ENM)&&delete r.a[o.a.ENM],E(K);const z=new n.a({name:o.a.ENMCore,repCost:175e3,moneyCost:25e8,info:"The Core library is an implant that upgrades the firmware of the Embedded Netburner Module. This upgrade allows the Embedded Netburner Module to generate its own data on a network.",prereqs:[o.a.ENM],hacking_speed_mult:1.03,hacking_money_mult:1.1,hacking_chance_mult:1.03,hacking_exp_mult:1.07,hacking_mult:1.07});z.addToFactions(["BitRunners","The Black Hand","ECorp","MegaCorp","Fulcrum Secret Technologies","NWO","Blade Industries"]),S(o.a.ENMCore)&&delete r.a[o.a.ENMCore],E(z);const $=new n.a({name:o.a.ENMCoreV2,repCost:1e6,moneyCost:45e8,info:"The Core V2 library is an implant that upgrades the firmware of the Embedded Netburner Module. This upgraded firmware allows the Embedded Netburner Module to control information on a network by re-routing traffic, spoofing IP addresses, and altering the data inside network packets.",prereqs:[o.a.ENMCore],hacking_speed_mult:1.05,hacking_money_mult:1.3,hacking_chance_mult:1.05,hacking_exp_mult:1.15,hacking_mult:1.08});$.addToFactions(["BitRunners","ECorp","MegaCorp","Fulcrum Secret Technologies","NWO","Blade Industries","OmniTek Incorporated","KuaiGong International"]),S(o.a.ENMCoreV2)&&delete r.a[o.a.ENMCoreV2],E($);const V=new n.a({name:o.a.ENMCoreV3,repCost:175e4,moneyCost:75e8,info:"The Core V3 library is an implant that upgrades the firmware of the Embedded Netburner Module. This upgraded firmware allows the Embedded Netburner Module to seamlessly inject code into any device on a network.",prereqs:[o.a.ENMCoreV2],hacking_speed_mult:1.05,hacking_money_mult:1.4,hacking_chance_mult:1.1,hacking_exp_mult:1.25,hacking_mult:1.1});V.addToFactions(["ECorp","MegaCorp","Fulcrum Secret Technologies","NWO","Daedalus","The Covenant","Illuminati"]),S(o.a.ENMCoreV3)&&delete r.a[o.a.ENMCoreV3],E(V);const Y=new n.a({name:o.a.ENMAnalyzeEngine,repCost:625e3,moneyCost:6e9,info:"Installs the Analyze Engine for the Embedded Netburner Module, which is a CPU cluster that vastly outperforms the Netburner Module's native single-core processor.",prereqs:[o.a.ENM],hacking_speed_mult:1.1});Y.addToFactions(["ECorp","MegaCorp","Fulcrum Secret Technologies","NWO","Daedalus","The Covenant","Illuminati"]),S(o.a.ENMAnalyzeEngine)&&delete r.a[o.a.ENMAnalyzeEngine],E(Y);const J=new n.a({name:o.a.ENMDMA,repCost:1e6,moneyCost:7e9,info:"This implant installs a Direct Memory Access (DMA) controller into the Embedded Netburner Module. This allows the Module to send and receive data directly to and from the main memory of devices on a network.",prereqs:[o.a.ENM],hacking_money_mult:1.4,hacking_chance_mult:1.2});J.addToFactions(["ECorp","MegaCorp","Fulcrum Secret Technologies","NWO","Daedalus","The Covenant","Illuminati"]),S(o.a.ENMDMA)&&delete r.a[o.a.ENMDMA],E(J);const X=new n.a({name:o.a.Neuralstimulator,repCost:5e4,moneyCost:3e9,info:"A cranial implant that intelligently stimulates certain areas of the brain in order to improve cognitive functions.",hacking_speed_mult:1.02,hacking_chance_mult:1.1,hacking_exp_mult:1.12});X.addToFactions(["The Black Hand","Chongqing","Sector-12","New Tokyo","Aevum","Ishima","Volhaven","Bachman & Associates","Clarke Incorporated","Four Sigma"]),S(o.a.Neuralstimulator)&&delete r.a[o.a.Neuralstimulator],E(X);const Q=new n.a({name:o.a.NeuralAccelerator,repCost:2e5,moneyCost:175e7,info:"A microprocessor that accelerates the processing speed of biological neural networks. This is a cranial implant that is embedded inside the brain.",hacking_mult:1.1,hacking_exp_mult:1.15,hacking_money_mult:1.2});Q.addToFactions(["BitRunners"]),S(o.a.NeuralAccelerator)&&delete r.a[o.a.NeuralAccelerator],E(Q);const Z=new n.a({name:o.a.CranialSignalProcessorsG1,repCost:1e4,moneyCost:7e7,info:"The first generation of Cranial Signal Processors. Cranial Signal Processors are a set of specialized microprocessors that are attached to neurons in the brain. These chips process neural signals to quickly and automatically perform specific computations so that the brain doesn't have to.",hacking_speed_mult:1.01,hacking_mult:1.05});Z.addToFactions(["CyberSec"]),S(o.a.CranialSignalProcessorsG1)&&delete r.a[o.a.CranialSignalProcessorsG1],E(Z);const ee=new n.a({name:o.a.CranialSignalProcessorsG2,repCost:18750,moneyCost:125e6,info:"The second generation of Cranial Signal Processors. 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These chips process neural signals to quickly and automatically perform specific computations so that the brain doesn't have to.",prereqs:[o.a.CranialSignalProcessorsG2],hacking_speed_mult:1.02,hacking_money_mult:1.15,hacking_mult:1.09});te.addToFactions(["NiteSec","The Black Hand","BitRunners"]),S(o.a.CranialSignalProcessorsG3)&&delete r.a[o.a.CranialSignalProcessorsG3],E(te);const ae=new n.a({name:o.a.CranialSignalProcessorsG4,repCost:125e3,moneyCost:11e8,info:"The fourth generation of Cranial Signal Processors. Cranial Signal Processors are a set of specialized microprocessors that are attached to neurons in the brain. 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e.shareTxUntilMovement-=t,void(e.shareTxUntilMovement<=0&&(e.shareTxUntilMovement=e.shareTxForMovement,e.influenceForecast(.006),e.influenceForecastForecast(e.mv/100*.006)));const r=t-a;let i=1+Math.ceil(r/e.shareTxForMovement);e.shareTxUntilMovement=e.shareTxForMovement-(t-e.shareTxUntilMovement)%e.shareTxForMovement,(e.shareTxUntilMovement===e.shareTxForMovement||e.shareTxUntilMovement<=0)&&(++i,e.shareTxUntilMovement=e.shareTxForMovement);const o=.006*(i-1),s=o*(e.mv/100);e.influenceForecast(o),e.influenceForecastForecast(s)}function c(e,t,a){if(!(e instanceof n.a))return 0;const o=t===r.a.Long,s=a-i.a.StockMarketCommission,l=o?e.getAskPrice():e.getBidPrice();return Math.floor(s/l)}},function(e,t,a){"use strict";a.d(t,"b",(function(){return c})),a.d(t,"a",(function(){return u}));var n=a(8),r=a(23),i=a(6),o=a(232),s=a(344);function l(e,t,a){return t in e?Object.defineProperty(e,t,{value:a,enumerable:!0,configurable:!0,writable:!0}):e[t]=a,e}function c(){return{hack:0,str:0,def:0,dex:0,agi:0,cha:0,money:0}}class u{constructor(){l(this,"hacking_skill",1),l(this,"strength",1),l(this,"defense",1),l(this,"dexterity",1),l(this,"agility",1),l(this,"charisma",1),l(this,"intelligence",1),l(this,"hp",10),l(this,"max_hp",10),l(this,"hacking_exp",0),l(this,"strength_exp",0),l(this,"defense_exp",0),l(this,"dexterity_exp",0),l(this,"agility_exp",0),l(this,"charisma_exp",0),l(this,"intelligence_exp",0),l(this,"hacking_mult",1),l(this,"strength_mult",1),l(this,"defense_mult",1),l(this,"dexterity_mult",1),l(this,"agility_mult",1),l(this,"charisma_mult",1),l(this,"hacking_exp_mult",1),l(this,"strength_exp_mult",1),l(this,"defense_exp_mult",1),l(this,"dexterity_exp_mult",1),l(this,"agility_exp_mult",1),l(this,"charisma_exp_mult",1),l(this,"hacking_chance_mult",1),l(this,"hacking_speed_mult",1),l(this,"hacking_money_mult",1),l(this,"hacking_grow_mult",1),l(this,"company_rep_mult",1),l(this,"faction_rep_mult",1),l(this,"crime_money_mult",1),l(this,"crime_success_mult",1),l(this,"work_money_mult",1),l(this,"hacknet_node_money_mult",1),l(this,"hacknet_node_purchase_cost_mult",1),l(this,"hacknet_node_ram_cost_mult",1),l(this,"hacknet_node_core_cost_mult",1),l(this,"hacknet_node_level_cost_mult",1),l(this,"bladeburner_max_stamina_mult",1),l(this,"bladeburner_stamina_gain_mult",1),l(this,"bladeburner_analysis_mult",1),l(this,"bladeburner_success_chance_mult",1),l(this,"augmentations",[]),l(this,"queuedAugmentations",[]),l(this,"city",r.a.Sector12)}applyAugmentation(e){for(const t in e.mults)null==this[t]?console.warn("Augmentation has unrecognized multiplier property: "+t):this[t]*=e.mults[t]}calculateStat(e,t=1){return Object(o.b)(e,t)}getFactionFieldWorkRepGain(){return.9*(this.hacking_skill/i.a.MaxSkillLevel+this.strength/i.a.MaxSkillLevel+this.defense/i.a.MaxSkillLevel+this.dexterity/i.a.MaxSkillLevel+this.agility/i.a.MaxSkillLevel+this.charisma/i.a.MaxSkillLevel)/5.5*this.faction_rep_mult}getFactionHackingWorkRepGain(){return this.hacking_skill/i.a.MaxSkillLevel*this.faction_rep_mult}getFactionSecurityWorkRepGain(){return.9*(this.hacking_skill/i.a.MaxSkillLevel+this.strength/i.a.MaxSkillLevel+this.defense/i.a.MaxSkillLevel+this.dexterity/i.a.MaxSkillLevel+this.agility/i.a.MaxSkillLevel)/4.5*this.faction_rep_mult}resetMultipliers(){this.hacking_mult=1,this.strength_mult=1,this.defense_mult=1,this.dexterity_mult=1,this.agility_mult=1,this.charisma_mult=1,this.hacking_exp_mult=1,this.strength_exp_mult=1,this.defense_exp_mult=1,this.dexterity_exp_mult=1,this.agility_exp_mult=1,this.charisma_exp_mult=1,this.company_rep_mult=1,this.faction_rep_mult=1,this.crime_money_mult=1,this.crime_success_mult=1,this.work_money_mult=1}updateStatLevels(){this.hacking_skill=Math.max(1,Math.floor(this.calculateStat(this.hacking_exp,this.hacking_mult*n.a.HackingLevelMultiplier))),this.strength=Math.max(1,Math.floor(this.calculateStat(this.strength_exp,this.strength_mult*n.a.StrengthLevelMultiplier))),this.defense=Math.max(1,Math.floor(this.calculateStat(this.defense_exp,this.defense_mult*n.a.DefenseLevelMultiplier))),this.dexterity=Math.max(1,Math.floor(this.calculateStat(this.dexterity_exp,this.dexterity_mult*n.a.DexterityLevelMultiplier))),this.agility=Math.max(1,Math.floor(this.calculateStat(this.agility_exp,this.agility_mult*n.a.AgilityLevelMultiplier))),this.charisma=Math.max(1,Math.floor(this.calculateStat(this.charisma_exp,this.charisma_mult*n.a.CharismaLevelMultiplier)));const e=this.hp/this.max_hp;this.max_hp=Math.floor(10+this.defense/10),this.hp=Math.round(this.max_hp*e)}getIntelligenceBonus(e){return Object(s.a)(this.intelligence,e)}}},,,,,,,,,,function(e,t,a){"use strict";a.d(t,"a",(function(){return s})),a.d(t,"b",(function(){return l}));var n=a(0),r=a.n(n),i=a(8);class o{constructor(e,t,a,n="",i=r.a.createElement(r.a.Fragment,null)){this.number=e,this.difficulty=t,this.name=a,this.desc=n,this.info=i}}const s={};function l(e){null==e.bitNodeN&&(e.bitNodeN=1);for(const e in i.a)i.a.hasOwnProperty(e)&&(i.a[e]=1);switch(e.bitNodeN){case 1:break;case 2:i.a.HackingLevelMultiplier=.8,i.a.ServerGrowthRate=.8,i.a.ServerMaxMoney=.2,i.a.ServerStartingMoney=.4,i.a.CrimeMoney=3,i.a.InfiltrationMoney=3,i.a.FactionWorkRepGain=.5,i.a.FactionPassiveRepGain=0,i.a.PurchasedServerSoftcap=1.3;break;case 3:i.a.HackingLevelMultiplier=.8,i.a.RepToDonateToFaction=.5,i.a.AugmentationRepCost=3,i.a.AugmentationMoneyCost=3,i.a.ServerMaxMoney=.2,i.a.ServerStartingMoney=.2,i.a.ServerGrowthRate=.2,i.a.ScriptHackMoney=.2,i.a.CompanyWorkMoney=.25,i.a.CrimeMoney=.25,i.a.HacknetNodeMoney=.25,i.a.HomeComputerRamCost=1.5,i.a.PurchasedServerCost=2,i.a.PurchasedServerSoftcap=1.3,i.a.GangSoftcap=.9;break;case 4:i.a.ServerMaxMoney=.15,i.a.ServerStartingMoney=.75,i.a.ScriptHackMoney=.2,i.a.CompanyWorkMoney=.1,i.a.CrimeMoney=.2,i.a.HacknetNodeMoney=.05,i.a.CompanyWorkExpGain=.5,i.a.ClassGymExpGain=.5,i.a.FactionWorkExpGain=.5,i.a.HackExpGain=.4,i.a.CrimeExpGain=.5,i.a.FactionWorkRepGain=.75,i.a.PurchasedServerSoftcap=1.2;break;case 5:i.a.ServerMaxMoney=2,i.a.ServerStartingSecurity=2,i.a.ServerStartingMoney=.5,i.a.ScriptHackMoney=.15,i.a.HacknetNodeMoney=.2,i.a.CrimeMoney=.5,i.a.InfiltrationRep=1.5,i.a.InfiltrationMoney=1.5,i.a.AugmentationMoneyCost=2,i.a.HackExpGain=.5,i.a.CorporationValuation=.5,i.a.PurchasedServerSoftcap=1.2;break;case 6:i.a.HackingLevelMultiplier=.35,i.a.ServerMaxMoney=.4,i.a.ServerStartingMoney=.5,i.a.ServerStartingSecurity=1.5,i.a.ScriptHackMoney=.75,i.a.CompanyWorkMoney=.5,i.a.CrimeMoney=.75,i.a.InfiltrationMoney=.75,i.a.CorporationValuation=.2,i.a.HacknetNodeMoney=.2,i.a.FactionPassiveRepGain=0,i.a.HackExpGain=.25,i.a.DaedalusAugsRequirement=1.166,i.a.PurchasedServerSoftcap=2,i.a.GangSoftcap=.7;break;case 7:i.a.BladeburnerRank=.6,i.a.BladeburnerSkillCost=2,i.a.AugmentationMoneyCost=3,i.a.HackingLevelMultiplier=.35,i.a.ServerMaxMoney=.4,i.a.ServerStartingMoney=.5,i.a.ServerStartingSecurity=1.5,i.a.ScriptHackMoney=.5,i.a.CompanyWorkMoney=.5,i.a.CrimeMoney=.75,i.a.InfiltrationMoney=.75,i.a.CorporationValuation=.2,i.a.HacknetNodeMoney=.2,i.a.FactionPassiveRepGain=0,i.a.HackExpGain=.25,i.a.FourSigmaMarketDataCost=2,i.a.FourSigmaMarketDataApiCost=2,i.a.DaedalusAugsRequirement=1.166,i.a.PurchasedServerSoftcap=2,i.a.GangSoftcap=.7;break;case 8:i.a.ScriptHackMoney=.3,i.a.ScriptHackMoneyGain=0,i.a.ManualHackMoney=0,i.a.CompanyWorkMoney=0,i.a.CrimeMoney=0,i.a.HacknetNodeMoney=0,i.a.InfiltrationMoney=0,i.a.RepToDonateToFaction=0,i.a.CorporationValuation=0,i.a.CodingContractMoney=0,i.a.PurchasedServerSoftcap=4,i.a.GangSoftcap=0;break;case 9:i.a.HackingLevelMultiplier=.4,i.a.StrengthLevelMultiplier=.45,i.a.DefenseLevelMultiplier=.45,i.a.DexterityLevelMultiplier=.45,i.a.AgilityLevelMultiplier=.45,i.a.CharismaLevelMultiplier=.45,i.a.PurchasedServerLimit=0,i.a.HomeComputerRamCost=5,i.a.CrimeMoney=.5,i.a.ScriptHackMoney=.1,i.a.HackExpGain=.05,i.a.ServerStartingMoney=.1,i.a.ServerMaxMoney=.1,i.a.ServerStartingSecurity=2.5,i.a.CorporationValuation=.5,i.a.FourSigmaMarketDataCost=5,i.a.FourSigmaMarketDataApiCost=4,i.a.BladeburnerRank=.9,i.a.BladeburnerSkillCost=1.2,i.a.GangSoftcap=.8;break;case 10:i.a.HackingLevelMultiplier=.2,i.a.StrengthLevelMultiplier=.4,i.a.DefenseLevelMultiplier=.4,i.a.DexterityLevelMultiplier=.4,i.a.AgilityLevelMultiplier=.4,i.a.CharismaLevelMultiplier=.4,i.a.CompanyWorkMoney=.5,i.a.CrimeMoney=.5,i.a.HacknetNodeMoney=.5,i.a.ManualHackMoney=.5,i.a.ScriptHackMoney=.5,i.a.CodingContractMoney=.5,i.a.InfiltrationMoney=.5,i.a.CorporationValuation=.5,i.a.AugmentationMoneyCost=5,i.a.AugmentationRepCost=2,i.a.HomeComputerRamCost=1.5,i.a.PurchasedServerCost=5,i.a.PurchasedServerLimit=.6,i.a.PurchasedServerMaxRam=.5,i.a.BladeburnerRank=.8,i.a.PurchasedServerSoftcap=1.1,i.a.GangSoftcap=.9;break;case 11:i.a.HackingLevelMultiplier=.5,i.a.HackExpGain=.5,i.a.ServerMaxMoney=.1,i.a.ServerStartingMoney=.1,i.a.ServerGrowthRate=.2,i.a.ServerWeakenRate=2,i.a.CrimeMoney=3,i.a.CompanyWorkMoney=.5,i.a.HacknetNodeMoney=.1,i.a.AugmentationMoneyCost=2,i.a.InfiltrationMoney=2.5,i.a.InfiltrationRep=2.5,i.a.CorporationValuation=.1,i.a.CodingContractMoney=.25,i.a.FourSigmaMarketDataCost=4,i.a.FourSigmaMarketDataApiCost=4,i.a.PurchasedServerSoftcap=2;break;case 12:{let t=0;for(let a=0;a