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missed one reference to making baseCost static
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@ -612,7 +612,7 @@ export class Augmentation {
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moneyCost = augmentationReference.baseCost * multiplier * BitNodeMultipliers.AugmentationMoneyCost;
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for (let i = 0; i < player.queuedAugmentations.length; ++i) {
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augmentationReference.baseCost *= getBaseAugmentationPriceMultiplier();
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moneyCost *= getBaseAugmentationPriceMultiplier();
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}
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} else if (augmentationReference.factions.includes(FactionNames.Infiltrators)) {
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const infiltratorAugmentationNames = initInfiltratorsAugmentations().map((augmentation) => augmentation.name);
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