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https://github.com/bitburner-official/bitburner-src.git
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parent
99afd2ff2a
commit
0c4cf81f66
@ -894,6 +894,9 @@ export class Bladeburner {
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const count = Math.round(sourceCity.pop * percentage);
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const count = Math.round(sourceCity.pop * percentage);
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sourceCity.pop -= count;
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sourceCity.pop -= count;
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destCity.pop += count;
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destCity.pop += count;
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if (destCity.pop < BladeburnerConstants.PopGrowthCeiling) {
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destCity.pop += BladeburnerConstants.BasePopGrowth;
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}
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}
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}
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triggerPotentialMigration(sourceCityName: CityName, chance: number): void {
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triggerPotentialMigration(sourceCityName: CityName, chance: number): void {
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@ -926,6 +929,9 @@ export class Bladeburner {
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const percentage = getRandomInt(10, 20) / 100;
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const percentage = getRandomInt(10, 20) / 100;
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const count = Math.round(sourceCity.pop * percentage);
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const count = Math.round(sourceCity.pop * percentage);
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sourceCity.pop += count;
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sourceCity.pop += count;
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if (sourceCity.pop < BladeburnerConstants.PopGrowthCeiling) {
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sourceCity.pop += BladeburnerConstants.BasePopGrowth;
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}
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if (this.logging.events) {
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if (this.logging.events) {
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this.log("Intelligence indicates that a new Synthoid community was formed in a city");
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this.log("Intelligence indicates that a new Synthoid community was formed in a city");
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}
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}
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@ -937,6 +943,9 @@ export class Bladeburner {
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const percentage = getRandomInt(10, 20) / 100;
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const percentage = getRandomInt(10, 20) / 100;
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const count = Math.round(sourceCity.pop * percentage);
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const count = Math.round(sourceCity.pop * percentage);
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sourceCity.pop += count;
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sourceCity.pop += count;
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if (sourceCity.pop < BladeburnerConstants.PopGrowthCeiling) {
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sourceCity.pop += BladeburnerConstants.BasePopGrowth;
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}
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if (this.logging.events) {
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if (this.logging.events) {
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this.log("Intelligence indicates that a new Synthoid community was formed in a city");
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this.log("Intelligence indicates that a new Synthoid community was formed in a city");
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}
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}
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@ -949,7 +958,9 @@ export class Bladeburner {
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const count = Math.round(sourceCity.pop * percentage);
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const count = Math.round(sourceCity.pop * percentage);
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sourceCity.pop -= count;
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sourceCity.pop -= count;
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destCity.pop += count;
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destCity.pop += count;
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if (destCity.pop < BladeburnerConstants.PopGrowthCeiling) {
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destCity.pop += BladeburnerConstants.BasePopGrowth;
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}
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if (this.logging.events) {
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if (this.logging.events) {
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this.log(
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this.log(
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"Intelligence indicates that a Synthoid community migrated from " + sourceCityName + " to some other city",
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"Intelligence indicates that a Synthoid community migrated from " + sourceCityName + " to some other city",
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@ -961,6 +972,9 @@ export class Bladeburner {
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const percentage = getRandomInt(8, 24) / 100;
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const percentage = getRandomInt(8, 24) / 100;
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const count = Math.round(sourceCity.pop * percentage);
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const count = Math.round(sourceCity.pop * percentage);
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sourceCity.pop += count;
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sourceCity.pop += count;
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if (sourceCity.pop < BladeburnerConstants.PopGrowthCeiling) {
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sourceCity.pop += BladeburnerConstants.BasePopGrowth;
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}
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if (this.logging.events) {
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if (this.logging.events) {
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this.log(
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this.log(
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"Intelligence indicates that the Synthoid population of " + sourceCityName + " just changed significantly",
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"Intelligence indicates that the Synthoid population of " + sourceCityName + " just changed significantly",
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@ -33,6 +33,9 @@ export const BladeburnerConstants = {
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BaseStatGain: 1, // Base stat gain per second
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BaseStatGain: 1, // Base stat gain per second
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BaseIntGain: 0.003, // Base intelligence stat gain
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BaseIntGain: 0.003, // Base intelligence stat gain
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BasePopGrowth: 100, // Base amount a population will grow by
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PopGrowthCeiling: 1.5e9, // Amount of population a city can have before BasePopGrowth does not apply
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ActionCountGrowthPeriod: 480, // Time (s) it takes for action count to grow by its specified value
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ActionCountGrowthPeriod: 480, // Time (s) it takes for action count to grow by its specified value
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RankToFactionRepFactor: 2, // Delta Faction Rep = this * Delta Rank
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RankToFactionRepFactor: 2, // Delta Faction Rep = this * Delta Rank
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