mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-09 17:23:53 +01:00
parent
99afd2ff2a
commit
0c4cf81f66
@ -894,6 +894,9 @@ export class Bladeburner {
|
|||||||
const count = Math.round(sourceCity.pop * percentage);
|
const count = Math.round(sourceCity.pop * percentage);
|
||||||
sourceCity.pop -= count;
|
sourceCity.pop -= count;
|
||||||
destCity.pop += count;
|
destCity.pop += count;
|
||||||
|
if (destCity.pop < BladeburnerConstants.PopGrowthCeiling) {
|
||||||
|
destCity.pop += BladeburnerConstants.BasePopGrowth;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
triggerPotentialMigration(sourceCityName: CityName, chance: number): void {
|
triggerPotentialMigration(sourceCityName: CityName, chance: number): void {
|
||||||
@ -926,6 +929,9 @@ export class Bladeburner {
|
|||||||
const percentage = getRandomInt(10, 20) / 100;
|
const percentage = getRandomInt(10, 20) / 100;
|
||||||
const count = Math.round(sourceCity.pop * percentage);
|
const count = Math.round(sourceCity.pop * percentage);
|
||||||
sourceCity.pop += count;
|
sourceCity.pop += count;
|
||||||
|
if (sourceCity.pop < BladeburnerConstants.PopGrowthCeiling) {
|
||||||
|
sourceCity.pop += BladeburnerConstants.BasePopGrowth;
|
||||||
|
}
|
||||||
if (this.logging.events) {
|
if (this.logging.events) {
|
||||||
this.log("Intelligence indicates that a new Synthoid community was formed in a city");
|
this.log("Intelligence indicates that a new Synthoid community was formed in a city");
|
||||||
}
|
}
|
||||||
@ -937,6 +943,9 @@ export class Bladeburner {
|
|||||||
const percentage = getRandomInt(10, 20) / 100;
|
const percentage = getRandomInt(10, 20) / 100;
|
||||||
const count = Math.round(sourceCity.pop * percentage);
|
const count = Math.round(sourceCity.pop * percentage);
|
||||||
sourceCity.pop += count;
|
sourceCity.pop += count;
|
||||||
|
if (sourceCity.pop < BladeburnerConstants.PopGrowthCeiling) {
|
||||||
|
sourceCity.pop += BladeburnerConstants.BasePopGrowth;
|
||||||
|
}
|
||||||
if (this.logging.events) {
|
if (this.logging.events) {
|
||||||
this.log("Intelligence indicates that a new Synthoid community was formed in a city");
|
this.log("Intelligence indicates that a new Synthoid community was formed in a city");
|
||||||
}
|
}
|
||||||
@ -949,7 +958,9 @@ export class Bladeburner {
|
|||||||
const count = Math.round(sourceCity.pop * percentage);
|
const count = Math.round(sourceCity.pop * percentage);
|
||||||
sourceCity.pop -= count;
|
sourceCity.pop -= count;
|
||||||
destCity.pop += count;
|
destCity.pop += count;
|
||||||
|
if (destCity.pop < BladeburnerConstants.PopGrowthCeiling) {
|
||||||
|
destCity.pop += BladeburnerConstants.BasePopGrowth;
|
||||||
|
}
|
||||||
if (this.logging.events) {
|
if (this.logging.events) {
|
||||||
this.log(
|
this.log(
|
||||||
"Intelligence indicates that a Synthoid community migrated from " + sourceCityName + " to some other city",
|
"Intelligence indicates that a Synthoid community migrated from " + sourceCityName + " to some other city",
|
||||||
@ -961,6 +972,9 @@ export class Bladeburner {
|
|||||||
const percentage = getRandomInt(8, 24) / 100;
|
const percentage = getRandomInt(8, 24) / 100;
|
||||||
const count = Math.round(sourceCity.pop * percentage);
|
const count = Math.round(sourceCity.pop * percentage);
|
||||||
sourceCity.pop += count;
|
sourceCity.pop += count;
|
||||||
|
if (sourceCity.pop < BladeburnerConstants.PopGrowthCeiling) {
|
||||||
|
sourceCity.pop += BladeburnerConstants.BasePopGrowth;
|
||||||
|
}
|
||||||
if (this.logging.events) {
|
if (this.logging.events) {
|
||||||
this.log(
|
this.log(
|
||||||
"Intelligence indicates that the Synthoid population of " + sourceCityName + " just changed significantly",
|
"Intelligence indicates that the Synthoid population of " + sourceCityName + " just changed significantly",
|
||||||
|
@ -33,6 +33,9 @@ export const BladeburnerConstants = {
|
|||||||
BaseStatGain: 1, // Base stat gain per second
|
BaseStatGain: 1, // Base stat gain per second
|
||||||
BaseIntGain: 0.003, // Base intelligence stat gain
|
BaseIntGain: 0.003, // Base intelligence stat gain
|
||||||
|
|
||||||
|
BasePopGrowth: 100, // Base amount a population will grow by
|
||||||
|
PopGrowthCeiling: 1.5e9, // Amount of population a city can have before BasePopGrowth does not apply
|
||||||
|
|
||||||
ActionCountGrowthPeriod: 480, // Time (s) it takes for action count to grow by its specified value
|
ActionCountGrowthPeriod: 480, // Time (s) it takes for action count to grow by its specified value
|
||||||
|
|
||||||
RankToFactionRepFactor: 2, // Delta Faction Rep = this * Delta Rank
|
RankToFactionRepFactor: 2, // Delta Faction Rep = this * Delta Rank
|
||||||
|
Loading…
Reference in New Issue
Block a user