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Fixed bug with recent Neuroflux changes that cause it to break at level 0
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@ -1,8 +1,7 @@
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import {BitNodeMultipliers} from "./BitNodeMultipliers";
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import {CONSTANTS} from "./Constants";
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import {Engine} from "./engine";
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import {Factions, getNextNeurofluxLevel,
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factionExists} from "./Faction";
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import {Factions, factionExists} from "./Faction";
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import {hasBladeburnerSF} from "./NetscriptFunctions";
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import {addWorkerScript} from "./NetscriptWorker";
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import {Player} from "./Player";
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@ -742,9 +742,6 @@ function getNextNeurofluxLevel() {
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}
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}
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// Player doesn't have Neuroflux yet, so next level is 1
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if (currLevel === 0) { return 1; }
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// Account for purchased but uninstalled Augmentations
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for (var i = 0; i < Player.queuedAugmentations.length; ++i) {
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if (Player.queuedAugmentations[i].name == AugmentationNames.NeuroFluxGovernor) {
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