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https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-26 17:43:48 +01:00
Finished Gang API. Rebalanced the way Gang territory works. Added discount feature for purchasing Gang member equipment
This commit is contained in:
parent
e73ebe843f
commit
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@ -101,7 +101,14 @@ let NetscriptFunctions =
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"upgradeLevel|upgradeRam|upgradeCore|getLevelUpgradeCost|" +
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"getRamUpgradeCost|getCoreUpgradeCost|" +
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// Bladeburner functions
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// Gang API
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"gang|" +
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"getMemberNames|getGangInformation|getMemberInformation|canRecruitMember|" +
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"recruitMember|getTaskNames|setMemberTask|getEquipmentNames|" +
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"getEquipmentCost|purchaseEquipment|ascendMember|setTerritoryWarfare|" +
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"getBonusTime|" +
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// Bladeburner API
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"bladeburner|getContractNames|getOperationNames|getBlackOpNames|" +
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"getGeneralActionNames|getSkillNames|startAction|stopBladeburnerAction|" +
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"getActionTime|getActionEstimatedSuccessChance|getActionCountRemaining|" +
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@ -28,7 +28,9 @@ function initBitNodes() {
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"left behind from the collapse of Western government in the 2050's. As society and civlization broke down, " +
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"people quickly succumbed to the innate human impulse of evil and savagery. The organized crime " +
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"factions quickly rose to the top of the modern world.<br><br>" +
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"In this BitNode:<br><br>The maximum amount of money available on a server is significantly decreased<br>" +
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"In this BitNode:<br><br>" +
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"Your hacking level is reduced by 25%<br>" +
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"The growth rate and maximum amount of money available on servers is significantly decreased<br>" +
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"The amount of money gained from crimes and Infiltration is tripled<br>" +
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"Certain Factions (Slum Snakes, Tetrads, The Syndicate, The Dark Army, Speakers for the Dead, " +
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"NiteSec, The Black Hand) give the player the ability to form and manage their own gangs. These gangs " +
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@ -214,6 +216,8 @@ function initBitNodeMultipliers() {
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case 1: //Source Genesis (every multiplier is 1)
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break;
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case 2: //Rise of the Underworld
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BitNodeMultipliers.HackingLevelMultiplier = 0.75;
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BitNodeMultipliers.ServerGrowthRate = 0.75;
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BitNodeMultipliers.ServerMaxMoney = 0.2;
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BitNodeMultipliers.ServerStartingMoney = 0.4;
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BitNodeMultipliers.CrimeMoney = 3;
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@ -506,15 +506,18 @@ let CONSTANTS = {
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v0.41.0
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* WARNING: In NetscriptJS, defining a function called print() is no longer possible
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* Gang Mechanic Changes (BitNode-2):
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*** Added a Gang Netscript API
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*** Added new 'ascension' mechanic for Gang Members
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*** The first three gang members are now 'free' (can be recruited instantly)
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*** Maximum number of increased Gang Members increased from 20 to 50
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*** Maximum number of increased Gang Members increased from 20 to 40
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*** Changed the formula for calculating respect needed to recruit the next gang member
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*** Added a new category of upgrades for Gang Members: Augmentations
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*** Non-Augmentation Gang member upgrades are now significantly weaker
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*** Reputation for your Gang faction can no longer be gained through Infiltration
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*** Re-worked the territory 'warfare' mechanic so that player can choose when to engage in it
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*** Player's faction reputation multiplier no longer affects reputation gang from earning respect
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*** Gang Members can now be killed during territory 'warfare'
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*** Changed BitNode-2 Multipliers to make hacking slightly less profitable
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*** Gang Member Equipment + Upgrades now get cheaper as your gang grows in power and respect
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* RAM Cost of accessing the global document object lowered from 100 GB to 25 GB
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* RAM Cost to use Singularity Functions outside of BitNode-4 lowered by 75%. They now only cost twice as much as they do in BitNode-4
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* b1t_flum3.exe now takes significantly less time to create
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148
src/Gang.js
148
src/Gang.js
@ -1,11 +1,6 @@
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/*
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gang member upgrades - they should be cheaper as the gang gets more respect/power
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kopelli09/12/2018
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Another gang-related idea (and perhaps I'm not seeing it in the code) - gangs can lose power. Seems odd that the player's power can drop by removing members, but the other gangs are forever gaining power...
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Grub09/12/2018
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Maybe add a % chance of other gangs clashing?
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assign gangs a number of gang members and each clash kills a number of gang members based on each one's power
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and they lose a proportionate number of members
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Also add police clashes
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balance point to keep them from running out of control
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*/
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@ -39,7 +34,7 @@ import {yesNoBoxCreate, yesNoTxtInpBoxCreate,
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// Constants
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const GangRespectToReputationRatio = 2; // Respect is divided by this to get rep gain
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const MaximumGangMembers = 50;
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const MaximumGangMembers = 40;
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const GangRecruitCostMultiplier = 2;
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const CyclesPerTerritoryAndPowerUpdate = 100;
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const AscensionMultiplierRatio = 10 / 100; // Portion of upgrade multiplier that is kept after ascending
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@ -176,7 +171,7 @@ export function Gang(facName, hacking=false) {
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this.notifyMemberDeath = true;
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}
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Gang.prototype.power() = function() {
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Gang.prototype.getPower = function() {
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return AllGangs[this.facName].power;
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}
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@ -275,9 +270,9 @@ Gang.prototype.processTerritoryAndPowerGains = function(numCycles=1) {
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AllGangs[name].power += this.calculatePower();
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} else {
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// Adjust these parameters as necessary
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const additiveGain = Math.random() * AllGangs[name].territory;
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const additiveGain = 0.5 * Math.random() * AllGangs[name].territory;
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AllGangs[name].power += (additiveGain);
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AllGangs[name].power *= 1.01;
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AllGangs[name].power *= 1.009;
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}
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}
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}
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@ -448,7 +443,7 @@ Gang.prototype.killMember = function(memberObj) {
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}
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}
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Gang.prototype.ascendMember = function(memberObj) {
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Gang.prototype.ascendMember = function(memberObj, workerScript) {
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try {
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/**
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* res is an object with the following format:
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@ -459,21 +454,42 @@ Gang.prototype.ascendMember = function(memberObj) {
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*/
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const res = memberObj.ascend();
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this.respect = Math.max(1, this.respect - res.respect);
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dialogBoxCreate([`You ascended ${memberObj.name}!`,
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`Your gang lost ${numeralWrapper.format(res.respect, "0.000a")} respect`,
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`${memberObj.name} gained the following stat multipliers for ascending:`,
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`Hacking: ${res.hack}`,
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`Strength: ${res.str}`,
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`Defense: ${res.def}`,
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`Dexterity: ${res.dex}`,
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`Agility: ${res.agi}`,
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`Charisma: ${res.cha}`].join("<br>"));
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this.displayGangMemberList();
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if (workerScript == null) {
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dialogBoxCreate([`You ascended ${memberObj.name}!`,
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`Your gang lost ${numeralWrapper.format(res.respect, "0.000a")} respect`,
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`${memberObj.name} gained the following stat multipliers for ascending:`,
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`Hacking: ${res.hack}`,
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`Strength: ${res.str}`,
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`Defense: ${res.def}`,
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`Dexterity: ${res.dex}`,
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`Agility: ${res.agi}`,
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`Charisma: ${res.cha}`].join("<br>"));
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} else {
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workerScript.log(`Ascended Gang member ${memberObj.name}`);
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}
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if (routing.isOn(Page.Gang)) {
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this.displayGangMemberList();
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}
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} catch(e) {
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exceptionAlert(e);
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if (workerScript == null) {
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exceptionAlert(e);
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} else {
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throw e; // Re-throw, will be caught in the Netscript Function
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}
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}
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}
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// Cost of upgrade gets cheaper as gang increases in respect + power
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Gang.prototype.getDiscount = function() {
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const power = this.getPower();
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const respect = this.respect;
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const respectLinearFac = 5e6;
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const powerLinearFac = 1e6;
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const discount = Math.pow(respect, 0.01) + respect / respectLinearFac + Math.pow(power, 0.01) + power / powerLinearFac - 1;
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return Math.max(1, discount);
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}
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// Returns only valid tasks for this gang. Excludes 'Unassigned'
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Gang.prototype.getAllTaskNames = function() {
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let tasks = [];
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@ -496,6 +512,15 @@ Gang.prototype.getAllTaskNames = function() {
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return tasks;
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}
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Gang.prototype.getAllUpgradeNames = function() {
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return Object.keys(GangMemberUpgrades);
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}
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Gang.prototype.getUpgradeCost = function(upgName) {
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if (GangMemberUpgrades[upgName] == null) { return Infinity; }
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return GangMemberUpgrades[upgName].getCost(this);
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}
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Gang.prototype.toJSON = function() {
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return Generic_toJSON("Gang", this);
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}
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@ -567,8 +592,10 @@ GangMember.prototype.calculatePower = function() {
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GangMember.prototype.assignToTask = function(taskName) {
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if (GangMemberTasks.hasOwnProperty(taskName)) {
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this.task = GangMemberTasks[taskName];
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return true;
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} else {
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this.task = GangMemberTasks["Unassigned"];
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return false;
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}
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}
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@ -734,11 +761,14 @@ GangMember.prototype.getAscensionResults = function() {
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}
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GangMember.prototype.buyUpgrade = function(upg, player, gang) {
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if (!(upg instanceof GangMemberUpgrade)) {
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throw new Error(`Invalid 'upg' argument passed into GangMember.buyUpgrade`);
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if (typeof upg === 'string') {
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upg = GangMemberUpgrades[upg];
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}
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if (player.money.lt(upg.cost)) { return false; }
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player.loseMoney(upg.cost);
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if (!(upg instanceof GangMemberUpgrade)) {
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return false;
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}
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if (player.money.lt(upg.getCost(gang))) { return false; }
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player.loseMoney(upg.getCost(gang));
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if (upg.type === "g") {
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this.augmentations.push(upg.name);
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} else {
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@ -749,6 +779,7 @@ GangMember.prototype.buyUpgrade = function(upg, player, gang) {
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var initFilterValue = UIElems.gangMemberUpgradeBoxFilter.value.toString();
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gang.createGangMemberUpgradeBox(player, initFilterValue);
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}
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return true;
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}
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GangMember.prototype.toJSON = function() {
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@ -822,6 +853,11 @@ function GangMemberUpgrade(name="", cost=0, type="w", mults={}) {
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this.createDescription();
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}
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GangMemberUpgrade.prototype.getCost = function(gang) {
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const discount = gang.getDiscount();
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return this.cost / discount;
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}
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GangMemberUpgrade.prototype.createDescription = function() {
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const lines = ["Increases:"];
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if (this.mults.str != null) {
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@ -887,10 +923,10 @@ Gang.prototype.createGangMemberUpgradeBox = function(player, initialFilter="") {
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return;
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}
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for (var i = 1; i < UIElems.gangMemberUpgradeBoxElements.length; ++i) {
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for (var i = 2; i < UIElems.gangMemberUpgradeBoxElements.length; ++i) {
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removeElement(UIElems.gangMemberUpgradeBoxElements[i]);
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}
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UIElems.gangMemberUpgradeBoxElements = [UIElems.gangMemberUpgradeBoxFilter];
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UIElems.gangMemberUpgradeBoxElements = [UIElems.gangMemberUpgradeBoxFilter, UIElems.gangMemberUpgradeBoxDiscount];
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var filter = UIElems.gangMemberUpgradeBoxFilter.value.toString();
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for (var i = 0; i < this.members.length; ++i) {
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@ -911,7 +947,14 @@ Gang.prototype.createGangMemberUpgradeBox = function(player, initialFilter="") {
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}
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});
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UIElems.gangMemberUpgradeBoxElements = [UIElems.gangMemberUpgradeBoxFilter];
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UIElems.gangMemberUpgradeBoxDiscount = createElement("p", {
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innerText: "Discount: -" + numeralWrapper.format(1 - 1 / this.getDiscount(), "0.00%"),
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marginLeft: "6px",
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tooltip: "You get a discount on equipment and upgrades based on your gang's " +
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"respect and power. More respect and power leads to more discounts."
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});
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UIElems.gangMemberUpgradeBoxElements = [UIElems.gangMemberUpgradeBoxFilter, UIElems.gangMemberUpgradeBoxDiscount];
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var filter = UIElems.gangMemberUpgradeBoxFilter.value.toString();
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for (var i = 0; i < this.members.length; ++i) {
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@ -984,7 +1027,7 @@ GangMember.prototype.createGangMemberUpgradePanel = function(gangObj, player) {
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for (let upgName in GangMemberUpgrades) {
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if (GangMemberUpgrades.hasOwnProperty(upgName)) {
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let upg = GangMemberUpgrades[upgName];
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if (player.money.lt(upg.cost)) { continue; }
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if (player.money.lt(upg.getCost(gangObj))) { continue; }
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if (this.upgrades.includes(upgName) || this.augmentations.includes(upgName)) { continue; }
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switch (upg.type) {
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case "w":
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@ -1030,10 +1073,10 @@ GangMember.prototype.createGangMemberUpgradePanel = function(gangObj, player) {
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let div = divs[i];
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for (let j = 0; j < upgradeArray.length; ++j) {
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let upg = upgradeArray[j];
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(function (upg, div, memberObj, i) {
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(function (upg, div, memberObj, i, gang) {
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let createElementParams = {
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innerText:upg.name + " - " + numeralWrapper.format(upg.cost, "$0.000a"),
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class:"a-link-button", margin:"2px", padding:"2px", display:"block",
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innerText: upg.name + " - " + numeralWrapper.format(upg.getCost(gang), "$0.000a"),
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class: "a-link-button", margin:"2px", padding:"2px", display:"block",
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fontSize:"11px",
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clickListener:()=>{
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memberObj.buyUpgrade(upg, player, gangObj);
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@ -1048,7 +1091,7 @@ GangMember.prototype.createGangMemberUpgradePanel = function(gangObj, player) {
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createElementParams.tooltip = upg.desc;
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}
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div.appendChild(createElement("a", createElementParams));
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})(upg, div, this, i);
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})(upg, div, this, i, gangObj);
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}
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}
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@ -1089,6 +1132,7 @@ const UIElems = {
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gangMemberUpgradeBox: null,
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gangMemberUpgradeBoxContent: null,
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gangMemberUpgradeBoxFilter: null,
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gangMemberUpgradeBoxDiscount: null,
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gangMemberUpgradeBoxElements: null,
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// Gang Territory Elements
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@ -1190,7 +1234,7 @@ Gang.prototype.displayGangContent = function(player) {
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UIElems.gangManagementSubpage.appendChild(UIElems.gangInfo);
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UIElems.gangRecruitMemberButton = createElement("a", {
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id:"gang-management-recruit-member-btn", class:"a-link-button-inactive",
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id: "gang-management-recruit-member-btn", class:"a-link-button-inactive",
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innerHTML:"Recruit Gang Member", display:"inline-block", margin:"10px",
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clickListener:()=>{
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const popupId = "recruit-gang-member-popup";
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@ -1224,8 +1268,10 @@ Gang.prototype.displayGangContent = function(player) {
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// have a gang member with the same name
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if (!this.recruitMember(name)) {
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dialogBoxCreate("You already have a gang member with this name!");
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return false;
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}
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removeElementById(popupId);
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return false;
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},
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innerText: "Recruit Gang Member",
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@ -1428,11 +1474,19 @@ Gang.prototype.displayGangMemberList = function() {
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Gang.prototype.updateGangContent = function() {
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if (!UIElems.gangContentCreated) { return; }
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if (UIElems.gangMemberUpgradeBoxOpened) {
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UIElems.gangMemberUpgradeBoxDiscount.childNodes[0].nodeValue =
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"Discount: -" + numeralWrapper.format(1 - 1 / this.getDiscount(), "0.00%");
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}
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if (UIElems.gangTerritorySubpage.style.display === "block") {
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// Territory Warfare Clash Chance
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UIElems.gangTerritoryWarfareClashChance.innerText =
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`Territory Clash Chance: ${numeralWrapper.format(this.territoryClashChance, '0.000%')}`;
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// Engaged in Territory Warfare checkbox
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UIElems.gangTerritoryWarfareCheckbox.checked = this.territoryWarfareEngaged;
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// Update territory information
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UIElems.gangTerritoryInfoText.innerHTML = "";
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for (var gangname in AllGangs) {
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@ -1590,12 +1644,12 @@ Gang.prototype.createGangMemberDisplayElement = function(memberObj) {
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const statsDiv = createElement("div", {
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class: "gang-member-info-div",
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id: name + "gang-member-stats",
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tooltipsmall: [`Hk: x${numeralWrapper.format(memberObj.hack_mult * memberObj.hack_asc_mult, "0,0.00")}(x${numeralWrapper.format(memberObj.hack_mult, "0,0.00")} Up, x${numeralWrapper.format(memberObj.hack_asc_mult, "0,0.00")} Asc)`,
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`St: x${numeralWrapper.format(memberObj.str_mult * memberObj.str_asc_mult, "0,0.00")}(x${numeralWrapper.format(memberObj.str_mult, "0,0.00")} Up, x${numeralWrapper.format(memberObj.str_asc_mult, "0,0.00")} Asc)`,
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`Df: x${numeralWrapper.format(memberObj.def_mult * memberObj.def_asc_mult, "0,0.00")}(x${numeralWrapper.format(memberObj.def_mult, "0,0.00")} Up, x${numeralWrapper.format(memberObj.def_asc_mult, "0,0.00")} Asc)`,
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`Dx: x${numeralWrapper.format(memberObj.dex_mult * memberObj.dex_asc_mult, "0,0.00")}(x${numeralWrapper.format(memberObj.dex_mult, "0,0.00")} Up, x${numeralWrapper.format(memberObj.dex_asc_mult, "0,0.00")} Asc)`,
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`Ag: x${numeralWrapper.format(memberObj.agi_mult * memberObj.agi_asc_mult, "0,0.00")}(x${numeralWrapper.format(memberObj.agi_mult, "0,0.00")} Up, x${numeralWrapper.format(memberObj.agi_asc_mult, "0,0.00")} Asc)`,
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`Ch: x${numeralWrapper.format(memberObj.cha_mult * memberObj.cha_asc_mult, "0,0.00")}(x${numeralWrapper.format(memberObj.cha_mult, "0,0.00")} Up, x${numeralWrapper.format(memberObj.cha_asc_mult, "0,0.00")} Asc)`].join("<br>"),
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tooltipsmall: [`Hk: x${numeralWrapper.format(memberObj.hack_mult * memberObj.hack_asc_mult, "0,0.00")}(x${numeralWrapper.format(memberObj.hack_mult, "0,0.00")} Eq, x${numeralWrapper.format(memberObj.hack_asc_mult, "0,0.00")} Asc)`,
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`St: x${numeralWrapper.format(memberObj.str_mult * memberObj.str_asc_mult, "0,0.00")}(x${numeralWrapper.format(memberObj.str_mult, "0,0.00")} Eq, x${numeralWrapper.format(memberObj.str_asc_mult, "0,0.00")} Asc)`,
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`Df: x${numeralWrapper.format(memberObj.def_mult * memberObj.def_asc_mult, "0,0.00")}(x${numeralWrapper.format(memberObj.def_mult, "0,0.00")} Eq, x${numeralWrapper.format(memberObj.def_asc_mult, "0,0.00")} Asc)`,
|
||||
`Dx: x${numeralWrapper.format(memberObj.dex_mult * memberObj.dex_asc_mult, "0,0.00")}(x${numeralWrapper.format(memberObj.dex_mult, "0,0.00")} Eq, x${numeralWrapper.format(memberObj.dex_asc_mult, "0,0.00")} Asc)`,
|
||||
`Ag: x${numeralWrapper.format(memberObj.agi_mult * memberObj.agi_asc_mult, "0,0.00")}(x${numeralWrapper.format(memberObj.agi_mult, "0,0.00")} Eq, x${numeralWrapper.format(memberObj.agi_asc_mult, "0,0.00")} Asc)`,
|
||||
`Ch: x${numeralWrapper.format(memberObj.cha_mult * memberObj.cha_asc_mult, "0,0.00")}(x${numeralWrapper.format(memberObj.cha_mult, "0,0.00")} Eq, x${numeralWrapper.format(memberObj.cha_asc_mult, "0,0.00")} Asc)`].join("<br>"),
|
||||
});
|
||||
UIElems.gangMemberPanels[name]["statsDiv"] = statsDiv;
|
||||
const statsP = createElement("pre", {
|
||||
@ -1742,12 +1796,12 @@ Gang.prototype.updateGangMemberDisplayElement = function(memberObj) {
|
||||
const statsDiv = panel["statsDiv"];
|
||||
if (statsDiv) {
|
||||
statsDiv.firstChild.innerHTML =
|
||||
[`Hk: x${numeralWrapper.format(memberObj.hack_mult * memberObj.hack_asc_mult, "0,0.00")}(x${numeralWrapper.format(memberObj.hack_mult, "0,0.00")} Up, x${numeralWrapper.format(memberObj.hack_asc_mult, "0,0.00")} Asc)`,
|
||||
`St: x${numeralWrapper.format(memberObj.str_mult * memberObj.str_asc_mult, "0,0.00")}(x${numeralWrapper.format(memberObj.str_mult, "0,0.00")} Up, x${numeralWrapper.format(memberObj.str_asc_mult, "0,0.00")} Asc)`,
|
||||
`Df: x${numeralWrapper.format(memberObj.def_mult * memberObj.def_asc_mult, "0,0.00")}(x${numeralWrapper.format(memberObj.def_mult, "0,0.00")} Up, x${numeralWrapper.format(memberObj.def_asc_mult, "0,0.00")} Asc)`,
|
||||
`Dx: x${numeralWrapper.format(memberObj.dex_mult * memberObj.dex_asc_mult, "0,0.00")}(x${numeralWrapper.format(memberObj.dex_mult, "0,0.00")} Up, x${numeralWrapper.format(memberObj.dex_asc_mult, "0,0.00")} Asc)`,
|
||||
`Ag: x${numeralWrapper.format(memberObj.agi_mult * memberObj.agi_asc_mult, "0,0.00")}(x${numeralWrapper.format(memberObj.agi_mult, "0,0.00")} Up, x${numeralWrapper.format(memberObj.agi_asc_mult, "0,0.00")} Asc)`,
|
||||
`Ch: x${numeralWrapper.format(memberObj.cha_mult * memberObj.cha_asc_mult, "0,0.00")}(x${numeralWrapper.format(memberObj.cha_mult, "0,0.00")} Up, x${numeralWrapper.format(memberObj.cha_asc_mult, "0,0.00")} Asc)`].join("<br>");
|
||||
[`Hk: x${numeralWrapper.format(memberObj.hack_mult * memberObj.hack_asc_mult, "0,0.00")}(x${numeralWrapper.format(memberObj.hack_mult, "0,0.00")} Eq, x${numeralWrapper.format(memberObj.hack_asc_mult, "0,0.00")} Asc)`,
|
||||
`St: x${numeralWrapper.format(memberObj.str_mult * memberObj.str_asc_mult, "0,0.00")}(x${numeralWrapper.format(memberObj.str_mult, "0,0.00")} Eq, x${numeralWrapper.format(memberObj.str_asc_mult, "0,0.00")} Asc)`,
|
||||
`Df: x${numeralWrapper.format(memberObj.def_mult * memberObj.def_asc_mult, "0,0.00")}(x${numeralWrapper.format(memberObj.def_mult, "0,0.00")} Eq, x${numeralWrapper.format(memberObj.def_asc_mult, "0,0.00")} Asc)`,
|
||||
`Dx: x${numeralWrapper.format(memberObj.dex_mult * memberObj.dex_asc_mult, "0,0.00")}(x${numeralWrapper.format(memberObj.dex_mult, "0,0.00")} Eq, x${numeralWrapper.format(memberObj.dex_asc_mult, "0,0.00")} Asc)`,
|
||||
`Ag: x${numeralWrapper.format(memberObj.agi_mult * memberObj.agi_asc_mult, "0,0.00")}(x${numeralWrapper.format(memberObj.agi_mult, "0,0.00")} Eq, x${numeralWrapper.format(memberObj.agi_asc_mult, "0,0.00")} Asc)`,
|
||||
`Ch: x${numeralWrapper.format(memberObj.cha_mult * memberObj.cha_asc_mult, "0,0.00")}(x${numeralWrapper.format(memberObj.cha_mult, "0,0.00")} Eq, x${numeralWrapper.format(memberObj.cha_asc_mult, "0,0.00")} Asc)`].join("<br>");
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -3593,16 +3593,29 @@ function NetscriptFunctions(workerScript) {
|
||||
agility: member.agi,
|
||||
agilityEquipMult: member.agi_mult,
|
||||
agilityAscensionMult: member.agi_asc_mult,
|
||||
augmentation: member.augmentations.slice(),
|
||||
charisma: member.cha,
|
||||
charismaEquipMult: member.cha_mult,
|
||||
charismaAscensionMult: member.cha_asc_mult,
|
||||
defense: member.def,
|
||||
defenseEquipMult: member.def_mult,
|
||||
defenseAscensionMult: member.def_asc_mult,
|
||||
dexterity: member.dex,
|
||||
dexterityEquipMult: member.dex_mult,
|
||||
dexterityAscensionMult: member.dex_asc_mult,
|
||||
equipment: member.upgrades.slice(),
|
||||
hacking: member.hack,
|
||||
strength: member.str
|
||||
hackingEquipMult: member.hack_mult,
|
||||
hackingAscensionMult: member.hack_asc_mult,
|
||||
strength: member.str,
|
||||
strengthEquipMult: member.str_mult,
|
||||
strengthAscensionMult: member.str_asc_mult,
|
||||
task: member.task.name,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
workerScript.log(`Invalid argument passed to gang.getMemberInformation(). No gang member could be found with name ${name}`);
|
||||
return {}; // Member could not be found
|
||||
} catch(e) {
|
||||
throw makeRuntimeRejectMsg(workerScript, nsGang.unknownGangApiExceptionMessage("getMemberInformation", e));
|
||||
@ -3616,12 +3629,12 @@ function NetscriptFunctions(workerScript) {
|
||||
nsGang.checkGangApiAccess(workerScript, "canRecruitMember");
|
||||
|
||||
try {
|
||||
|
||||
return Player.gang.canRecruitMember();
|
||||
} catch(e) {
|
||||
throw makeRuntimeRejectMsg(workerScript, nsGang.unknownGangApiExceptionMessage("canRecruitMember", e));
|
||||
}
|
||||
},
|
||||
recruitMember : function() {
|
||||
recruitMember : function(name) {
|
||||
if (workerScript.checkingRam) {
|
||||
return updateStaticRam("recruitMember", CONSTANTS.ScriptGangApiBaseRamCost / 2);
|
||||
}
|
||||
@ -3629,7 +3642,7 @@ function NetscriptFunctions(workerScript) {
|
||||
nsGang.checkGangApiAccess(workerScript, "recruitMember");
|
||||
|
||||
try {
|
||||
|
||||
return Player.gang.recruitMember(name);
|
||||
} catch(e) {
|
||||
throw makeRuntimeRejectMsg(workerScript, nsGang.unknownGangApiExceptionMessage("recruitMember", e));
|
||||
}
|
||||
@ -3642,12 +3655,14 @@ function NetscriptFunctions(workerScript) {
|
||||
nsGang.checkGangApiAccess(workerScript, "getTaskNames");
|
||||
|
||||
try {
|
||||
|
||||
const tasks = Player.gang.getAllTaskNames();
|
||||
tasks.unshift("Unassigned");
|
||||
return tasks;
|
||||
} catch(e) {
|
||||
throw makeRuntimeRejectMsg(workerScript, nsGang.unknownGangApiExceptionMessage("getTaskNames", e));
|
||||
}
|
||||
},
|
||||
setMemberTask : function() {
|
||||
setMemberTask : function(memberName, taskName) {
|
||||
if (workerScript.checkingRam) {
|
||||
return updateStaticRam("setMemberTask", CONSTANTS.ScriptGangApiBaseRamCost / 2);
|
||||
}
|
||||
@ -3655,7 +3670,14 @@ function NetscriptFunctions(workerScript) {
|
||||
nsGang.checkGangApiAccess(workerScript, "setMemberTask");
|
||||
|
||||
try {
|
||||
for (const member of Player.gang.members) {
|
||||
if (member.name === memberName) {
|
||||
return member.assignToTask(taskName);
|
||||
}
|
||||
}
|
||||
|
||||
workerScript.log(`Invalid argument passed to gang.setMemberTask(). No gang member could be found with name ${memberName}`);
|
||||
return false;
|
||||
} catch(e) {
|
||||
throw makeRuntimeRejectMsg(workerScript, nsGang.unknownGangApiExceptionMessage("setMemberTask", e));
|
||||
}
|
||||
@ -3668,12 +3690,12 @@ function NetscriptFunctions(workerScript) {
|
||||
nsGang.checkGangApiAccess(workerScript, "getEquipmentNames");
|
||||
|
||||
try {
|
||||
|
||||
return Player.gang.getAllUpgradeNames();
|
||||
} catch(e) {
|
||||
throw makeRuntimeRejectMsg(workerScript, nsGang.unknownGangApiExceptionMessage("getEquipmentNames", e));
|
||||
}
|
||||
},
|
||||
getEquipmentCost : function() {
|
||||
getEquipmentCost : function(equipName) {
|
||||
if (workerScript.checkingRam) {
|
||||
return updateStaticRam("getEquipmentCost", CONSTANTS.ScriptGangApiBaseRamCost / 2);
|
||||
}
|
||||
@ -3681,12 +3703,12 @@ function NetscriptFunctions(workerScript) {
|
||||
nsGang.checkGangApiAccess(workerScript, "getEquipmentCost");
|
||||
|
||||
try {
|
||||
|
||||
return Player.gang.getUpgradeCost(equipName);
|
||||
} catch(e) {
|
||||
throw makeRuntimeRejectMsg(workerScript, nsGang.unknownGangApiExceptionMessage("getEquipmentCost", e));
|
||||
}
|
||||
},
|
||||
purchaseEquipment : function() {
|
||||
purchaseEquipment : function(memberName, equipName) {
|
||||
if (workerScript.checkingRam) {
|
||||
return updateStaticRam("purchaseEquipment", CONSTANTS.ScriptGangApiBaseRamCost / 2);
|
||||
}
|
||||
@ -3694,11 +3716,38 @@ function NetscriptFunctions(workerScript) {
|
||||
nsGang.checkGangApiAccess(workerScript, "purchaseEquipment");
|
||||
|
||||
try {
|
||||
for (const member in Player.gang.members) {
|
||||
if (member.name === memberName) {
|
||||
return member.buyUpgrade(equipName, Player, Player.gang);
|
||||
}
|
||||
}
|
||||
|
||||
workerScript.log(`Invalid argument passed to gang.purchaseEquipment(). No gang member could be found with name ${memberName}`);
|
||||
return false;
|
||||
} catch(e) {
|
||||
throw makeRuntimeRejectMsg(workerScript, nsGang.unknownGangApiExceptionMessage("purchaseEquipment", e));
|
||||
}
|
||||
},
|
||||
ascendMember : function(name) {
|
||||
if (workerScript.checkingRam) {
|
||||
return updateStaticRam("ascendMember", CONSTANTS.ScriptGangApiBaseRamCost / 2);
|
||||
}
|
||||
updateDynamicRam("ascendMember", CONSTANTS.ScriptGangApiBaseRamCost / 2);
|
||||
nsGang.checkGangApiAccess(workerScript, "ascendMember");
|
||||
|
||||
try {
|
||||
for (const member in Player.gang.members) {
|
||||
if (member.name === name) {
|
||||
return Player.gang.ascendMember(member, workerScript);
|
||||
}
|
||||
}
|
||||
|
||||
workerScript.log(`Invalid argument passed to gang.ascendMember(). No gang member could be found with name ${memberName}`);
|
||||
return false;
|
||||
} catch(e) {
|
||||
throw makeRuntimeRejectMsg(workerScript, nsGang.unknownGangApiExceptionMessage("ascendMember", e));
|
||||
}
|
||||
},
|
||||
setTerritoryWarfare : function(engage) {
|
||||
if (workerScript.checkingRam) {
|
||||
return updateStaticRam("setTerritoryWarfare", CONSTANTS.ScriptGangApiBaseRamCost / 2);
|
||||
@ -3707,7 +3756,11 @@ function NetscriptFunctions(workerScript) {
|
||||
nsGang.checkGangApiAccess(workerScript, "setTerritoryWarfare");
|
||||
|
||||
try {
|
||||
|
||||
if (engage) {
|
||||
Player.gang.territoryWarfareEngaged = true;
|
||||
} else {
|
||||
Player.gang.territoryWarfareEngaged = false;
|
||||
}
|
||||
} catch(e) {
|
||||
throw makeRuntimeRejectMsg(workerScript, nsGang.unknownGangApiExceptionMessage("setTerritoryWarfare", e));
|
||||
}
|
||||
|
@ -2,16 +2,14 @@ import {Player} from "./Player";
|
||||
import {Gang} from "./Gang";
|
||||
import {makeRuntimeRejectMsg} from "./NetscriptEvaluator";
|
||||
|
||||
function unknownGangApiExceptionMessage(functionName, err) {
|
||||
export function unknownGangApiExceptionMessage(functionName, err) {
|
||||
return `gang.${functionName}() failed with exception: ` + err;
|
||||
}
|
||||
|
||||
function checkGangApiAccess(workerScript, functionName) {
|
||||
export function checkGangApiAccess(workerScript, functionName) {
|
||||
const accessDenied = `gang.${functionName}() failed because you do not currently have a Gang`;
|
||||
const hasAccess = Player.gang instanceof Gang;
|
||||
if (!hasAccess) {
|
||||
throw makeRuntimeRejectMsg(workerScript, accessDenied);
|
||||
}
|
||||
}
|
||||
|
||||
export {unknownBladeburnerActionErrorMessage, unknownBladeburnerExceptionMessage, checkBladeburnerAccess};
|
||||
|
Loading…
Reference in New Issue
Block a user