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lint
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@ -1,6 +1,5 @@
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import { IPlayer } from "../PersonObjects/IPlayer";
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import { CONSTANTS } from "../Constants";
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import { IPerson } from "../PersonObjects/IPerson";
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export function getHospitalizationCost(p: IPlayer): number {
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if (p.money < 0) {
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@ -29,7 +29,7 @@ import { Router } from "../ui/GameRoot";
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import { SpecialServers } from "../Server/data/SpecialServers";
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import { Page } from "../ui/Router";
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import { Locations } from "../Locations/Locations";
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import { GetServer, AddToAllServers, createUniqueRandomIp } from "../Server/AllServers";
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import { GetServer } from "../Server/AllServers";
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import { Programs } from "../Programs/Programs";
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import { numeralWrapper } from "../ui/numeralFormat";
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import { BitNodeMultipliers } from "../BitNode/BitNodeMultipliers";
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@ -39,7 +39,7 @@ import { Factions, factionExists } from "../Faction/Factions";
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import { Faction } from "../Faction/Faction";
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import { netscriptDelay } from "../NetscriptEvaluator";
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import { convertTimeMsToTimeElapsedString } from "../utils/StringHelperFunctions";
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import { getServerOnNetwork, safetlyCreateUniqueServer } from "../Server/ServerHelpers";
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import { getServerOnNetwork } from "../Server/ServerHelpers";
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import { Terminal } from "../Terminal";
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import { calculateHackingTime } from "../Hacking";
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import { Server } from "../Server/Server";
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@ -7,8 +7,6 @@ import { CONSTANTS } from "../Constants";
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import { calculateSkill } from "./formulas/skill";
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import { calculateIntelligenceBonus } from "./formulas/intelligence";
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import { IPerson } from "./IPerson";
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import { Reviver } from "../utils/JSONReviver";
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import { ITaskTracker } from "./ITaskTracker";
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// Base class representing a person-like object
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export abstract class Person implements IPerson {
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