mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-22 15:43:49 +01:00
few more bug fixes
This commit is contained in:
parent
7bc0764d5d
commit
0d5a302580
4
dist/engine.bundle.js
vendored
4
dist/engine.bundle.js
vendored
File diff suppressed because one or more lines are too long
18
dist/vendor.bundle.js
vendored
18
dist/vendor.bundle.js
vendored
File diff suppressed because one or more lines are too long
@ -76,15 +76,15 @@ List of Factions and their Requirements
|
|||||||
+---------------------+----------------+-----------------------------------------+-------------------------------+
|
+---------------------+----------------+-----------------------------------------+-------------------------------+
|
||||||
| Hacking | NiteSec | * Install a backdoor on the avmnite-02h | |
|
| Hacking | NiteSec | * Install a backdoor on the avmnite-02h | |
|
||||||
| Groups | | server | |
|
| Groups | | server | |
|
||||||
| | | * Home Computer RAM of at least 32GB | |
|
| | | | |
|
||||||
+ +----------------+-----------------------------------------+-------------------------------+
|
+ +----------------+-----------------------------------------+-------------------------------+
|
||||||
| | The Black Hand | * Install a backdoor on the I.I.I.I | |
|
| | The Black Hand | * Install a backdoor on the I.I.I.I | |
|
||||||
| | | server | |
|
| | | server | |
|
||||||
| | | * Home Computer RAM of at least 64GB | |
|
| | | | |
|
||||||
+ +----------------+-----------------------------------------+-------------------------------+
|
+ +----------------+-----------------------------------------+-------------------------------+
|
||||||
| | Bitrunners | * Install a backdoor on the run4theh111z| |
|
| | Bitrunners | * Install a backdoor on the run4theh111z| |
|
||||||
| | | server | |
|
| | | server | |
|
||||||
| | | * Home Computer RAM of at least 128GB | |
|
| | | | |
|
||||||
+---------------------+----------------+-----------------------------------------+-------------------------------+
|
+---------------------+----------------+-----------------------------------------+-------------------------------+
|
||||||
| Megacorporations | ECorp | * Have 200k reputation with | |
|
| Megacorporations | ECorp | * Have 200k reputation with | |
|
||||||
| | | the Corporation | |
|
| | | the Corporation | |
|
||||||
|
@ -155,14 +155,17 @@ function ProductComponent(props: IProductProps): React.ReactElement {
|
|||||||
|
|
||||||
// Unfinished Product
|
// Unfinished Product
|
||||||
if (!product.fin) {
|
if (!product.fin) {
|
||||||
if (hasUpgradeDashboard) {
|
return (
|
||||||
return (
|
<div className={"cmpy-mgmt-warehouse-product-div"}>
|
||||||
<div className={"cmpy-mgmt-warehouse-product-div"}>
|
<p>
|
||||||
<p>Designing {product.name}...</p>
|
Designing {product.name} (req. Operations/Engineers in{" "}
|
||||||
<br />
|
{product.createCity})...
|
||||||
<p>{numeralWrapper.format(product.prog, "0.00")}% complete</p>
|
</p>
|
||||||
<br />
|
<br />
|
||||||
|
<p>{numeralWrapper.format(product.prog, "0.00")}% complete</p>
|
||||||
|
<br />
|
||||||
|
|
||||||
|
{hasUpgradeDashboard && (
|
||||||
<div>
|
<div>
|
||||||
<button className={"std-button"} onClick={openSellProductPopup}>
|
<button className={"std-button"} onClick={openSellProductPopup}>
|
||||||
{sellButtonText}
|
{sellButtonText}
|
||||||
@ -189,17 +192,9 @@ function ProductComponent(props: IProductProps): React.ReactElement {
|
|||||||
</button>
|
</button>
|
||||||
)}
|
)}
|
||||||
</div>
|
</div>
|
||||||
</div>
|
)}
|
||||||
);
|
</div>
|
||||||
} else {
|
);
|
||||||
return (
|
|
||||||
<div className={"cmpy-mgmt-warehouse-product-div"}>
|
|
||||||
<p>Designing {product.name}...</p>
|
|
||||||
<br />
|
|
||||||
<p>{numeralWrapper.format(product.prog, "0.00")}% complete</p>
|
|
||||||
</div>
|
|
||||||
);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
return (
|
return (
|
||||||
|
@ -13,6 +13,32 @@ import { GangMember } from "../GangMember";
|
|||||||
import { Gang } from "../Gang";
|
import { Gang } from "../Gang";
|
||||||
import { UpgradeType } from "../data/upgrades";
|
import { UpgradeType } from "../data/upgrades";
|
||||||
|
|
||||||
|
interface INextRevealProps {
|
||||||
|
gang: Gang;
|
||||||
|
upgrades: string[];
|
||||||
|
type: UpgradeType;
|
||||||
|
player: IPlayer;
|
||||||
|
}
|
||||||
|
|
||||||
|
function NextReveal(props: INextRevealProps): React.ReactElement {
|
||||||
|
const upgrades = Object.keys(GangMemberUpgrades)
|
||||||
|
.filter((upgName: string) => {
|
||||||
|
const upg = GangMemberUpgrades[upgName];
|
||||||
|
if (props.player.money.gt(props.gang.getUpgradeCost(upg))) return false;
|
||||||
|
if (upg.type !== props.type) return false;
|
||||||
|
if (props.upgrades.includes(upgName)) return false;
|
||||||
|
return true;
|
||||||
|
})
|
||||||
|
.map((upgName: string) => GangMemberUpgrades[upgName]);
|
||||||
|
|
||||||
|
if (upgrades.length === 0) return <></>;
|
||||||
|
return (
|
||||||
|
<p>
|
||||||
|
Next at <Money money={upgrades[0].cost} />
|
||||||
|
</p>
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
interface IPanelProps {
|
interface IPanelProps {
|
||||||
member: GangMember;
|
member: GangMember;
|
||||||
gang: Gang;
|
gang: Gang;
|
||||||
@ -137,6 +163,12 @@ function GangMemberUpgradePanel(props: IPanelProps): React.ReactElement {
|
|||||||
>
|
>
|
||||||
<h2>Weapons</h2>
|
<h2>Weapons</h2>
|
||||||
{weaponUpgrades.map((upg) => upgradeButton(upg))}
|
{weaponUpgrades.map((upg) => upgradeButton(upg))}
|
||||||
|
<NextReveal
|
||||||
|
gang={props.gang}
|
||||||
|
type={UpgradeType.Weapon}
|
||||||
|
player={props.player}
|
||||||
|
upgrades={props.member.upgrades}
|
||||||
|
/>
|
||||||
</div>
|
</div>
|
||||||
<div
|
<div
|
||||||
className="noselect"
|
className="noselect"
|
||||||
@ -144,6 +176,12 @@ function GangMemberUpgradePanel(props: IPanelProps): React.ReactElement {
|
|||||||
>
|
>
|
||||||
<h2>Armor</h2>
|
<h2>Armor</h2>
|
||||||
{armorUpgrades.map((upg) => upgradeButton(upg))}
|
{armorUpgrades.map((upg) => upgradeButton(upg))}
|
||||||
|
<NextReveal
|
||||||
|
gang={props.gang}
|
||||||
|
type={UpgradeType.Armor}
|
||||||
|
player={props.player}
|
||||||
|
upgrades={props.member.upgrades}
|
||||||
|
/>
|
||||||
</div>
|
</div>
|
||||||
<div
|
<div
|
||||||
className="noselect"
|
className="noselect"
|
||||||
@ -151,6 +189,12 @@ function GangMemberUpgradePanel(props: IPanelProps): React.ReactElement {
|
|||||||
>
|
>
|
||||||
<h2>Vehicles</h2>
|
<h2>Vehicles</h2>
|
||||||
{vehicleUpgrades.map((upg) => upgradeButton(upg))}
|
{vehicleUpgrades.map((upg) => upgradeButton(upg))}
|
||||||
|
<NextReveal
|
||||||
|
gang={props.gang}
|
||||||
|
type={UpgradeType.Vehicle}
|
||||||
|
player={props.player}
|
||||||
|
upgrades={props.member.upgrades}
|
||||||
|
/>
|
||||||
</div>
|
</div>
|
||||||
<div
|
<div
|
||||||
className="noselect"
|
className="noselect"
|
||||||
@ -158,6 +202,12 @@ function GangMemberUpgradePanel(props: IPanelProps): React.ReactElement {
|
|||||||
>
|
>
|
||||||
<h2>Rootkits</h2>
|
<h2>Rootkits</h2>
|
||||||
{rootkitUpgrades.map((upg) => upgradeButton(upg, true))}
|
{rootkitUpgrades.map((upg) => upgradeButton(upg, true))}
|
||||||
|
<NextReveal
|
||||||
|
gang={props.gang}
|
||||||
|
type={UpgradeType.Rootkit}
|
||||||
|
player={props.player}
|
||||||
|
upgrades={props.member.upgrades}
|
||||||
|
/>
|
||||||
</div>
|
</div>
|
||||||
<div
|
<div
|
||||||
className="noselect"
|
className="noselect"
|
||||||
@ -165,6 +215,12 @@ function GangMemberUpgradePanel(props: IPanelProps): React.ReactElement {
|
|||||||
>
|
>
|
||||||
<h2>Augmentations</h2>
|
<h2>Augmentations</h2>
|
||||||
{augUpgrades.map((upg) => upgradeButton(upg, true))}
|
{augUpgrades.map((upg) => upgradeButton(upg, true))}
|
||||||
|
<NextReveal
|
||||||
|
gang={props.gang}
|
||||||
|
type={UpgradeType.Augmentation}
|
||||||
|
player={props.player}
|
||||||
|
upgrades={props.member.upgrades}
|
||||||
|
/>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
);
|
);
|
||||||
|
Loading…
Reference in New Issue
Block a user