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Merge pull request #3564 from phyzical/bugfix/mark-soa-as-special
REFACTOR: augmentation isSpecial adjustments
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commit
0db65f64ac
@ -109,6 +109,7 @@ export const initSoAAugmentations = (): Augmentation[] => [
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rewards, reduced damage taken, etc.
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</>
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),
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isSpecial: true,
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factions: [FactionNames.ShadowsOfAnarchy],
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}),
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new Augmentation({
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@ -121,6 +122,7 @@ export const initSoAAugmentations = (): Augmentation[] => [
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stats: (
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<>This augmentation makes the Slash minigame easier by showing you via an indictor when the slash in coming.</>
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),
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isSpecial: true,
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factions: [FactionNames.ShadowsOfAnarchy],
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}),
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new Augmentation({
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@ -129,6 +131,7 @@ export const initSoAAugmentations = (): Augmentation[] => [
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moneyCost: 1e6,
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info: "A connective brain implant to SASHA that focuses in pattern recognition and predictive templating.",
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stats: <>This augmentation makes the Bracket minigame easier by removing all '[' ']'.</>,
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isSpecial: true,
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factions: [FactionNames.ShadowsOfAnarchy],
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}),
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new Augmentation({
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@ -137,6 +140,7 @@ export const initSoAAugmentations = (): Augmentation[] => [
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moneyCost: 1e6,
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info: "Opto-occipito implant to process visual signal before brain interpretation.",
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stats: <>This augmentation makes the Backwards minigame easier by flipping the words.</>,
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isSpecial: true,
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factions: [FactionNames.ShadowsOfAnarchy],
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}),
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new Augmentation({
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@ -147,6 +151,7 @@ export const initSoAAugmentations = (): Augmentation[] => [
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"Pheromone extruder injected in the thoracodorsal nerve. Emits pleasing scent guaranteed to " +
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"make conversational partners more agreeable.",
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stats: <>This augmentation makes the Bribe minigame easier by indicating the incorrect paths.</>,
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isSpecial: true,
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factions: [FactionNames.ShadowsOfAnarchy],
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}),
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new Augmentation({
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@ -155,6 +160,7 @@ export const initSoAAugmentations = (): Augmentation[] => [
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moneyCost: 1e6,
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info: "Penta-dynamo-neurovascular-valve inserted in the carpal ligament, enhances dexterity.",
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stats: <>This augmentation makes the Cheat Code minigame easier by allowing the opposite character.</>,
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isSpecial: true,
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factions: [FactionNames.ShadowsOfAnarchy],
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}),
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new Augmentation({
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@ -163,6 +169,7 @@ export const initSoAAugmentations = (): Augmentation[] => [
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moneyCost: 1e6,
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info: "Transtinatium VVD reticulator used in optico-sterbing recognition.",
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stats: <>This augmentation makes the Symbol matching minigame easier by indicating the correct choice.</>,
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isSpecial: true,
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factions: [FactionNames.ShadowsOfAnarchy],
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}),
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new Augmentation({
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@ -176,6 +183,7 @@ export const initSoAAugmentations = (): Augmentation[] => [
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position.
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</>
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),
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isSpecial: true,
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factions: [FactionNames.ShadowsOfAnarchy],
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}),
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new Augmentation({
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@ -184,6 +192,7 @@ export const initSoAAugmentations = (): Augmentation[] => [
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moneyCost: 1e6,
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info: "Neodynic retention fjengeln spoofer using -φ karmions, net positive effect on implantees delta wave.",
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stats: <>This augmentation makes the Wire Cutting minigame easier by indicating the incorrect wires.</>,
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isSpecial: true,
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factions: [FactionNames.ShadowsOfAnarchy],
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}),
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];
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@ -1254,6 +1263,7 @@ export const initGeneralAugmentations = (): Augmentation[] => [
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moneyCost: 0,
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info: "It's time to leave the cave.",
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stats: null,
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isSpecial: true,
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factions: [FactionNames.Daedalus],
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}),
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new Augmentation({
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@ -2003,6 +2013,7 @@ export function initNeuroFluxGovernor(): Augmentation {
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multiplicatively.
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</>
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),
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isSpecial: true,
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hacking_chance_mult: 1.01 + donationBonus,
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hacking_speed_mult: 1.01 + donationBonus,
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hacking_money_mult: 1.01 + donationBonus,
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@ -165,13 +165,11 @@ export const getFactionAugmentationsFiltered = (player: IPlayer, faction: Factio
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let augs = Object.values(Augmentations);
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// Remove special augs
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augs = augs.filter((a) => !a.isSpecial);
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augs = augs.filter((a) => !a.isSpecial || a.name != AugmentationNames.CongruityImplant);
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const blacklist: string[] = [AugmentationNames.NeuroFluxGovernor, AugmentationNames.CongruityImplant];
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if (player.bitNodeN !== 2) {
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if (player.bitNodeN === 2) {
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// TRP is not available outside of BN2 for Gangs
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blacklist.push(AugmentationNames.TheRedPill);
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augs.push(Augmentations[AugmentationNames.TheRedPill]);
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}
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const rng = SFC32RNG(`BN${player.bitNodeN}.${player.sourceFileLvl(player.bitNodeN)}`);
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@ -190,9 +188,6 @@ export const getFactionAugmentationsFiltered = (player: IPlayer, faction: Factio
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};
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augs = augs.filter(uniqueFilter);
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// Remove blacklisted augs
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augs = augs.filter((a) => !blacklist.includes(a.name));
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return augs.map((a) => a.name);
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}
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@ -1,5 +1,4 @@
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import { Augmentations } from "../../Augmentation/Augmentations";
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import { AugmentationNames } from "../../Augmentation/data/AugmentationNames";
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import { GraftableAugmentation } from "./GraftableAugmentation";
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import { IPlayer } from "../IPlayer";
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@ -7,8 +6,7 @@ export const getGraftingAvailableAugs = (player: IPlayer): string[] => {
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const augs: string[] = [];
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for (const [augName, aug] of Object.entries(Augmentations)) {
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if (augName === AugmentationNames.NeuroFluxGovernor || augName === AugmentationNames.TheRedPill || aug.isSpecial)
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continue;
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if (aug.isSpecial) continue;
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augs.push(augName);
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}
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@ -2,9 +2,7 @@ import { Factions } from "../../Faction/Factions";
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import { Faction } from "../../Faction/Faction";
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import { Gang } from "../../Gang/Gang";
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import { IPlayer } from "../IPlayer";
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import { GangConstants } from "../../Gang/data/Constants"
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import { GangConstants } from "../../Gang/data/Constants";
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export function canAccessGang(this: IPlayer): boolean {
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if (this.bitNodeN === 2) {
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@ -5,7 +5,6 @@ import { IPlayer } from "../IPlayer";
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import { Augmentation } from "../../Augmentation/Augmentation";
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import { Augmentations } from "../../Augmentation/Augmentations";
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import { AugmentationNames } from "../../Augmentation/data/AugmentationNames";
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import { Faction } from "../../Faction/Faction";
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import { Factions } from "../../Faction/Factions";
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@ -22,9 +21,6 @@ export function findSleevePurchasableAugs(sleeve: Sleeve, p: IPlayer): Augmentat
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// Helper function that helps filter out augs that are already owned
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// and augs that aren't allowed for sleeves
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function isAvailableForSleeve(aug: Augmentation): boolean {
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if (aug.name === AugmentationNames.NeuroFluxGovernor) {
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return false;
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}
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if (ownedAugNames.includes(aug.name)) {
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return false;
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}
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