From 0e177841ac0d066d54024e9718126bdb5ed37da3 Mon Sep 17 00:00:00 2001
From: Kwazygloo <85138054+Kwazygloo@users.noreply.github.com>
Date: Tue, 22 Jun 2021 11:01:52 -0400
Subject: [PATCH] Update AugmentationHelpers.jsx
---
src/Augmentation/AugmentationHelpers.jsx | 30 ++++++++++++------------
1 file changed, 15 insertions(+), 15 deletions(-)
diff --git a/src/Augmentation/AugmentationHelpers.jsx b/src/Augmentation/AugmentationHelpers.jsx
index e79c9946a..554abd2c1 100644
--- a/src/Augmentation/AugmentationHelpers.jsx
+++ b/src/Augmentation/AugmentationHelpers.jsx
@@ -280,9 +280,9 @@ function initAugmentations() {
const NanofiberWeave = new Augmentation({
name:AugmentationNames.NanofiberWeave, repCost:3.75e4, moneyCost:1.25e8,
- info:"Synthetic nanofibers are woven into the skin's extracellular matrix using electrospinning. " +
- "This improves the skin's ability to regenerate itself and protect the body from external stresses and forces.
" +
- "This augmentation increases the player's strength and defense by 20%.",
+ info:"Synthetic nanofibers are woven into the skin's extracellular matrix using electrospinning, " +
+ "which improves regeneration and extracellular homeostasis.
" +
+ "Increases strength and defense by 20%.",
strength_mult: 1.2,
defense_mult: 1.2,
});
@@ -313,7 +313,7 @@ function initAugmentations() {
const WiredReflexes = new Augmentation({
name:AugmentationNames.WiredReflexes, repCost:1.25e3, moneyCost:2.5e6,
info:"Synthetic nerve-enhancements are injected into all major parts of the somatic nervous system, " +
- "supercharging the body's ability to send signals through neurons. This results in increased reflex speed.
" +
+ "supercharging the spread of neural signals, increasing reflex speed.
" +
"This augmentation increases the player's agility and dexterity by 5%.",
agility_mult: 1.05,
dexterity_mult: 1.05,
@@ -327,8 +327,8 @@ function initAugmentations() {
const GrapheneBoneLacings = new Augmentation({
name:AugmentationNames.GrapheneBoneLacings, repCost:1.125e6, moneyCost:4.25e9,
- info:"A graphene-based material is grafted and fused into the user's bones, significantly increasing " +
- "their density and tensile strength.
" +
+ info:"Graphene is grafted and infused into the skeletal structure, " +
+ "enhancing bone density and tensile strength.
" +
"This augmentation increases the player's strength and defense by 70%.",
strength_mult: 1.7,
defense_mult: 1.7,
@@ -341,10 +341,10 @@ function initAugmentations() {
const BionicSpine = new Augmentation({
name:AugmentationNames.BionicSpine, repCost:4.5e4, moneyCost:1.25e8,
- info:"An artificial spine created from plasteel and carbon fibers that completely replaces the organic spine. " +
- "Not only is the Bionic Spine physically stronger than a human spine, but it is also capable of digitally " +
- "stimulating and regulating the neural signals that are sent and received by the spinal cord. This results in " +
- "greatly improved senses and reaction speeds.
" +
+ info:"The spine is reconstructed using plasteel and carbon fibers. " +
+ "It is now capable of stimulating and regulating neural signals " +
+ "passing through the spinal cord, improving senses and reaction speed. " +
+ "The 'Bionic Spine' also interfaces with all other 'Bionic' implants.
" +
"This augmentation increases all of the player's combat stats by 15%.",
strength_mult: 1.15,
defense_mult: 1.15,
@@ -360,8 +360,8 @@ function initAugmentations() {
const GrapheneBionicSpine = new Augmentation({
name:AugmentationNames.GrapheneBionicSpine, repCost:1.625e6, moneyCost:6e9,
- info:"An upgrade to the Bionic Spine augmentation. It fuses the implant with an advanced graphene " +
- "material to make it much stronger and lighter.
" +
+ info:"An upgrade to the 'Bionic Spine' augmentation. The spine is fused with graphene " +
+ "enhancing durability and supercharging all body functions.
" +
"This augmentation increases all of the player's combat stats by 60%.",
prereqs:[AugmentationNames.BionicSpine],
strength_mult: 1.6,
@@ -377,7 +377,7 @@ function initAugmentations() {
const BionicLegs = new Augmentation({
name:AugmentationNames.BionicLegs, repCost:1.5e5, moneyCost:3.75e8,
- info:"Cybernetic legs created from plasteel and carbon fibers that completely replace the user's organic legs.
" +
+ info:"Cybernetic legs, created from plasteel and carbon fibers, enhance running speed.
" +
"This augmentation increases the player's agility by 60%.",
agility_mult: 1.6,
});
@@ -390,8 +390,8 @@ function initAugmentations() {
const GrapheneBionicLegs = new Augmentation({
name:AugmentationNames.GrapheneBionicLegs, repCost:7.5e5, moneyCost:4.5e9,
- info:"An upgrade to the Bionic Legs augmentation. It fuses the implant with an advanced graphene " +
- "material to make it much stronger and lighter.
" +
+ info:"An upgrade to the 'Bionic Legs' augmentation. The legs are fused " +
+ "with graphene, greatly enhancing jumping ability.
" +
"This augmentation increases the player's agility by 150%.",
prereqs: [AugmentationNames.BionicLegs],
agility_mult: 2.5,