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Continued defining the Company class and began writing initialization for it. Defined a namespace for Constants.
This commit is contained in:
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179
src/Company.js
179
src/Company.js
@ -2,34 +2,136 @@
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function Company() {
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function Company() {
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this.companyName = "";
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this.companyName = "";
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this.companyPositions = [];
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this.companyPositions = [];
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this.salaryMultiplier = 1; //Multiplier for base salary
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this.expMultiplier = 1; //Multiplier for base exp gain
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//Player-related properties for company
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//Player-related properties for company
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this.isPlayerEmployed = false;
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this.isPlayerEmployed = false;
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this.playerPosition = null;
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this.playerPosition = null;
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this.playerReputation = 0; //"Reputation" within company, gain reputation by working for company
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this.playerReputation = 0; //"Reputation" within company, gain reputation by working for company
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};
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};
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Company.prototype.init(name) {
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Company.prototype.init(name, salaryMult, expMult) {
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this.companyName = name;
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this.companyName = name;
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this.salaryMult = salaryMult;
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this.expMult = expMult;
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}
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}
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Company.prototype.addPosition(pos) {
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Company.prototype.addPosition(pos) {
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this.companyPositions.push(pos);
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this.companyPositions.push(pos);
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}
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}
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Company.prototype.addPositions(positions) {
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for (var i = 0; i < positions.length; i++) {
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this.addPosition(positions[i]);
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}
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}
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//Object that defines a position within a Company and its requirements
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//Object that defines a position within a Company and its requirements
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function CompanyPosition(name, reqHack, reqStr, reqDef, reqDex, reqAgi, reqRep, salary) {
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function CompanyPosition(name, reqHack, reqStr, reqDef, reqDex, reqAgi, reqCha, reqRep, salary) {
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this.positionName = name;
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this.positionName = name;
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this.requiredHacking = reqHack;
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this.requiredHacking = reqHack;
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this.requiredStrength = reqStr;
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this.requiredStrength = reqStr;
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this.requiredDefense = reqDef;
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this.requiredDefense = reqDef;
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this.requiredDexterity = reqDex;
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this.requiredDexterity = reqDex;
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this.requiredAgility = reqAgi;
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this.requiredAgility = reqAgi;
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this.requiredCharisma = reqCha;
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this.requiredReputation = reqRep;
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this.requiredReputation = reqRep;
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this.salary salary; //TODO determine interval. Every 10 minutes?
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//Base salary for a position. This will be multiplied by a company-specific multiplier. Better companies will have
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//higher multipliers.
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//
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//NOTE: This salary denotes the $ gained every loop (200 ms)
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this.baseSalary = salary;
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};
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};
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//Set the parameters that are used to determine how good/effective the Player is at a job.
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//The Player's "effectiveness" at a job determines how much reputation he gains when he works
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//
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//NOTE: These parameters should total to 100, such that each parameter represents a "weighting" of how
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// important that stat/skill is for the job
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CompanyPosition.prototype.setPerformanceParameters(hackEff, strEff, defEff, dexEff, agiEff, chaEff) {
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if (hackEff + strEff + defEff + dexEff + agiEff + chaEff != 100) {
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console.log("CompanyPosition.setPerformanceParameters() arguments do not total to 100");
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return;
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}
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this.hackingEffectiveness = hackEff;
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this.strengthEffectiveness = strEff;
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this.defenseEffectiveness = defEff;
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this.dexterityEffectiveness = dexEff;
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this.agilityEffectiveness = agiEff;
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this.charismaEffectiveness = chaEff;
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}
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//Set the stat/skill experience a Player should gain for working at a CompanyPosition. The experience is per game loop (200 ms)
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//These will be constant for a single position, but is affected by a company-specific multiplier
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CompanyPosition.prototype.setExperienceGains(hack, str, def, dex, agi, cha) {
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this.hackingExpGain = hack;
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this.strengthExpGain = str;
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this.defenseExpGain = def;
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this.dexterityExpGain = dex;
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this.agilityExpGain = agi;
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this.charismaExpGain = cha;
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}
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//Calculate a player's effectiveness at a certain job. Returns the amount of job reputation
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//that should be gained every game loop (200 ms)
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CompanyPosition.prototype.calculateJobPerformance(hacking, str, def, dex, agi, cha) {
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var hackRatio = this.hackingEffectiveness * hacking / CONSTANTS.MaxSkillLevel;
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var strRatio = this.strengthEffectiveness * str / CONSTANTS.MaxSkillLevel;
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var defRatio = this.defenseEffectiveness * def / CONSTANTS.MaxSkillLevel;
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var dexRatio = this.dexterityEffectiveness * dex / CONSTANTS.MaxSkillLevel;
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var agiRatio = this.agilityEffectiveness * agi / CONSTANTS.MaxSkillLevel;
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var chaRatio = this.charismaEffectiveness * cha / CONSTANTS.MaxSkillLevel;
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return (hackRatio + strRatio + defRatio + dexRatio + agiRatio + chaRatio) / 100;
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}
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Positions = {
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//Constructor: CompanyPosition(name, reqHack, reqStr, reqDef, reqDex, reqAgi, reqCha, reqRep, salary)
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//Software
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SoftwareIntern: new CompanyPosition("Software Engineering Intern", 1, 1, 1, 1, 1, 1, 0, 1),
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JuniorDev: new CompanyPosition("Junior Software Engineer", 50, 1, 1, 1, 1, 1, 9000, 5),
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SeniorDev: new CompanyPosition("Senior Software Engineer", 250, 1, 1, 1, 1, 50, 36000, 12),
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LeadDev: new CompanyPosition("Lead Software Developer", 400, 1, 1, 1, 1, 100, 72000, 15),
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//Security
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ITIntern: new CompanyPosition("IT Intern", 1, 1, 1, 1, 1, 1, 0, .8),
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ITAnalyst: new CompanyPosition("IT Analyst", 25, 1, 1, 1, 1, 1, 9000, 2),
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ITManager: new CompanyPosition("IT Manager", 150, 1, 1, 1, 1, 50, 36000, 8),
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SysAdmin: new CompanyPosition("Systems Administrator", 250, 1, 1, 1, 1, 75, 72000, 13),
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SecurityEngineer: new CompanyPosition("Security Engineer", 150, 1, 1, 1, 1, 25, 36000, 10),
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NetworkEngineer: new CompanyPosition("Network Engineer", 150, 1, 1, 1, 1, 25, 36000, 10),
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NetworkAdministrator: new CompanyPosition("Network Administrator", 250, 1, 1, 1, 1, 75, 72000, 12),
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//Technology management
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HeadOfSoftware: new CompanyPosition("Head of Software", 500, 1, 1, 1, 1, 250, 108000, 30),
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HeadOfEngineering: new CompanyPosition("Head of Engineering", 500, 1, 1, 1, 1, 250, 10800, 30),
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VicePresident: new CompanyPosition("Vice President of Technology", 600, 1, 1, 1, 1, 400, 144000, 40),
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CTO: new CompanyPosition("Chief Technology Officer", 750, 1, 1, 1, 1, 500, 216000, 50),
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//Business
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BusinessIntern: new CompanyPosition("Business Intern", 1, 1, 1, 1, 1, 1, 0, 1),
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BusinessAnalyst: new CompanyPosition("Business Analyst", 5, 1, 1, 1, 1, 50, 9000, 5),
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BusinessManager: new CompanyPosition("Business Manager", 50, 1, 1, 1, 1, 100, 36000, 12),
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OperationsManager: new CompanyPosition("Operations Manager", 50, 1, 1, 1, 1, 200, 72000, 20),
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CFO: new CompanyPosition("Chief Financial Officer", 75, 1, 1, 1, 1, 500, 108000, 50),
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CEO: new CompanyPosition("Chief Executive Officer", 100, 1, 1, 1, 1, 750, 216000, 100),
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//Non-tech/management jobs
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Waiter: new CompanyPosition("Waiter", 1, 1, 1, 1, 1, 1, 0, .5),
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SecurityGuard: new CompanyPosition("Security Guard", 1, 50, 50, 50, 50, 25, 3),
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PoliceOfficer: new CompanyPosition("Police Officer", 10, 100, 100, 100, 100, 50, 4),
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SecurityOfficer: new CompanyPosition("Security Officer", 25, 150, 150, 150, 150, 75, 6),
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SecuritySupervisor: new CompanyPosition("Security Supervisor", 25, 250, 250, 250, 250, 100, 12),
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HeadOfSecurity: new CompanyPosition("Head of Security", 50, 500, 500, 500, 500, 200, 20),
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init: function() {
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}
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}
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Companies = {
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Companies = {
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/* Companies that also have servers */
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/* Companies that also have servers */
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//Megacorporations
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//Megacorporations
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@ -43,7 +145,7 @@ Companies = {
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FourSigma: new Company(),
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FourSigma: new Company(),
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KuaiGongInternational: new Company(),
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KuaiGongInternational: new Company(),
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//Technology and communication companies ("Large" servers)
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//Technology and communication companies ("Large" companies)
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FulcrumTechnologies: new Company(),
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FulcrumTechnologies: new Company(),
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StormTechnologies: new Company(),
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StormTechnologies: new Company(),
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DefComm: new Company(),
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DefComm: new Company(),
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VitaLife: new Company(),
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VitaLife: new Company(),
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IcarusMicrosystems: new Company(),
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IcarusMicrosystems: new Company(),
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UniversalEnergy: new Company(),
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UniversalEnergy: new Company(),
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MicrodyneTechnologies: new Company(),
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GalacticCybersystems: new Company(),
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GalacticCybersystems: new Company(),
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//Defense Companies ("Large" Companies)
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//Defense Companies ("Large" Companies)
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@ -60,31 +161,87 @@ Companies = {
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SolarisSpaceSystems: new Company(),
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SolarisSpaceSystems: new Company(),
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DeltaOne: new Company(),
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DeltaOne: new Company(),
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//Health, medicine, pharmaceutical companies ("Large" servers)
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//Health, medicine, pharmaceutical companies ("Large" companies)
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GlobalPharmaceuticals: new Company(),
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GlobalPharmaceuticals: new Company(),
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NovaMedical: new Company(),
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NovaMedical: new Company(),
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//"Medium level" servers
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//Other large companies
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CIA: new Company(),
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NSA: new Company(),
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WatchdogSecurity: new Company(),
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//"Medium level" companies
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LexoCorp: new Company(),
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LexoCorp: new Company(),
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RhoConstruction: new Company(),
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RhoConstruction: new Company(),
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AlphaEnterprises: new Company(),
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AlphaEnterprises: new Company(),
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NewerthPolice: new Company(),
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NewerthPolice: new Company(),
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SysCoreSecurities: new Company(),
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SysCoreSecurities: new Company(),
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CatalystVentures: new Company(),
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CompuTek: new Company(),
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CompuTek: new Company(),
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NetLinkTechnologies: new Company(),
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NetLinkTechnologies: new Company(),
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CarmichaelSecurity: new Company();
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//"Low level" servers
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//"Low level" companies
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FoodNStuff: new Company(),
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FoodNStuff: new Company(),
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JoesGuns: new Company(),
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JoesGuns: new Company(),
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HaraKiriSushiBar: new Company(),
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MaxHardware: new Company(),
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OmegaSoftware: new Company(),
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OmegaSoftware: new Company(),
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/* Companies that do not have servers */
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/* Companies that do not have servers */
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NoodleBar: new Company(),
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NoodleBar: new Company(),
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init: function() {
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init: function() {
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/* Companies that also have servers */
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//Megacorporations
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Companies.ECorp.init("ECorp", 3.0, 3.0);
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Companies.MegaCorp.init("MegaCorp", 3.0, 3.0);
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Companies.BachmanAndAssociates.init("Bachman & Associates", 2.6, 2.6);
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Companies.BladeIndustries.init("Blade Industries", 2.75, 2.75);
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Companies.NWO.init("NWO", 2.75, 2.75);
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Companies.ClarkeIncorporated.init("Clarke Incorporated", 2.25, 2.25);
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Companies.OmniTekIncorporated.init("OmniTek Incorporated", 2.25, 2.25);
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Companies.FourSigma.init("Four Sigma", 2.5, 2.5);
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Companies.KuaiGongInternational.init("KuaiGong International", 2.2, 2.2);
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//Technology and communication companies ("Large" servers)
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Companies.FulcrumTechnologies.init("Fulcrum Technologies", 2.0, 2.0);
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Companies.StormTechnologies.init("Storm Technologies", 1.8, 1.8);
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Companies.DefComm.init("DefComm", 1.75, 1.75);
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Companies.HeliosLabs.init("Helios Labs", 1.8, 1.8);
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Companies.VitaLife.init("VitaLife", 1.8, 1.8);
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Companies.IcarusMicrosystems.init("Icarus Microsystems", 1.9, 1.9);
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Companies.UniversalEnergy.init("Universal Energy", 2.0, 2.0);
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Companies.GalacticCybersystems.init("Galactic Cybersystems", 1.9, 1.9);
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//Defense Companies ("Large" Companies)
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Companies.AeroCorp.init("AeroCorp", 1.7, 1.7);
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Companies.OmniaCybersystems.init("Omnia Cybersystems", 1.7, 1.7);
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Companies.SolarisSpaceSystems.init("Solaris Space Systems", 1.7, 1.7);
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Companies.DeltaOne.init("Delta One", 1.6, 1.6);
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//Health, medicine, pharmaceutical companies ("Large" servers)
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Companies.GlobalPharmaceuticals.init("Global Pharmaceuticals", 1.8, 1.8);
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Companies.NovaMedical.init("Nova Medical", 1.75, 1.75);
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//Other large companies
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Companies.CIA.init("Central Intelligence Agency", 2.0, 2.0);
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Companies.NSA.init("National Security Agency", 2.0, 2.0);
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Companies.WatchdogSecurity.init("Watchdog Security", 1.5, 1.5);
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//"Medium level" companies
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Companies.LexoCorp.init("LexoCorp", 1.4, 1.4);
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Companies.RhoConstruction.init("Rho Construction", 1.3, 1.3);
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Companies.AlphaEnterprises.init("Alpha Enterprises", 1.5, 1.5);
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Companies.NewerthPolice.init("Newerth Police", 1.3, 1.3);
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Companies.SysCoreSecurities.init("SysCore Securities", 1.3, 1.3);
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Companies.CompuTek.init("CompuTek", 1.2, 1.2);
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Companies.NetLinkTechnologies.init("NetLink Technologies", 1.2, 1.2);
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Companies.CarmichaelSecurity.init("Carmichael Security", 1.2, 1.2);
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//"Low level" companies
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Companies.FoodNStuff.init("FoodNStuff", 1, 1);
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Companies.JoesGuns.init("Joe's Guns", 1, 1);
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Companies.OmegaSoftware.init("Omega Software", 1.1, 1.1);
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/* Companies that do not have servers */
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Companies.NoodleBar.init("Noodle Bar", 1, 1);
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}
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}
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}
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}
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5
src/Constants.js
Normal file
5
src/Constants.js
Normal file
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CONSTANTS = {
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//Max level for any skill. Determined by max numerical value in javascript and the skill level
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//formula in Player.js
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MaxSkillLevel: 1796;
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}
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@ -3,10 +3,17 @@
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var Player = {
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var Player = {
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//Skills and stats
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//Skills and stats
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hacking_skill: 1,
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hacking_skill: 1,
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strength: 1,
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defense: 1,
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//Fighting
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dexterity: 1,
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strength: 1, //Damage dealt
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agility: 1,
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defense: 1, //Damage received
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dexterity: 1, //Accuracy
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agility: 1, //Dodge %
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//Labor stats
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charisma: 1,
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//Hacking multipliers
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hacking_chance_multiplier: 2, //Increase through ascensions/augmentations
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hacking_chance_multiplier: 2, //Increase through ascensions/augmentations
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//hacking_speed_multiplier: 5, //Decrease through ascensions/augmentations
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//hacking_speed_multiplier: 5, //Decrease through ascensions/augmentations
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hacking_speed_multiplier: 1, //Make it faster for debugging
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hacking_speed_multiplier: 1, //Make it faster for debugging
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@ -19,11 +26,13 @@ var Player = {
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total_defense: 1,
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total_defense: 1,
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total_dexterity: 1,
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total_dexterity: 1,
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total_agility: 1,
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total_agility: 1,
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total_charisma: 1,
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lifetime_hacking: 1,
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lifetime_hacking: 1,
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lifetime_strength: 1,
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lifetime_strength: 1,
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lifetime_defense: 1,
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lifetime_defense: 1,
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lifetime_dexterity: 1,
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lifetime_dexterity: 1,
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lifetime_agility: 1,
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lifetime_agility: 1,
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lifetime_charisma: 1,
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//Experience and multipliers
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//Experience and multipliers
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hacking_exp: 0,
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hacking_exp: 0,
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@ -31,12 +40,16 @@ var Player = {
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defense_exp: 0,
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defense_exp: 0,
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dexterity_exp: 0,
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dexterity_exp: 0,
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agility_exp: 0,
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agility_exp: 0,
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charisma_exp: 0,
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hacking_exp_mult: 1,
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hacking_exp_mult: 1,
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strength_exp_mult: 1,
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strength_exp_mult: 1,
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defense_exp_mult: 1,
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defense_exp_mult: 1,
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dexterity_exp_mult: 1,
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dexterity_exp_mult: 1,
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agility_exp_mult: 1,
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agility_exp_mult: 1,
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charisma_exp_mult: 1,
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||||||
|
|
||||||
|
company_rep_mult: 1, //Multiplier for how fast the player gains reputation at a company
|
||||||
|
|
||||||
//Money
|
//Money
|
||||||
money: 0,
|
money: 0,
|
||||||
@ -64,7 +77,6 @@ var Player = {
|
|||||||
Player.homeComputer.init("19.42.93.219", "home", "Home PC", true, true, true, true, 1);
|
Player.homeComputer.init("19.42.93.219", "home", "Home PC", true, true, true, true, 1);
|
||||||
Player.currentServer = Player.homeComputer;
|
Player.currentServer = Player.homeComputer;
|
||||||
|
|
||||||
//FOR TESTING ONLY
|
|
||||||
Player.homeComputer.programs.push("PortHack.exe");
|
Player.homeComputer.programs.push("PortHack.exe");
|
||||||
|
|
||||||
var NetworkGroup1 = [ForeignServers.IronGym, ForeignServers.FoodNStuff, ForeignServers.SigmaCosmetics, ForeignServers.JoesGuns, ForeignServers.HongFangTeaHouse, ForeignServers.HaraKiriSushiBar];
|
var NetworkGroup1 = [ForeignServers.IronGym, ForeignServers.FoodNStuff, ForeignServers.SigmaCosmetics, ForeignServers.JoesGuns, ForeignServers.HongFangTeaHouse, ForeignServers.HaraKiriSushiBar];
|
||||||
|
@ -113,6 +113,7 @@ var Engine = {
|
|||||||
'Defense: ' + Player.defense + '<br><br>' +
|
'Defense: ' + Player.defense + '<br><br>' +
|
||||||
'Dexterity: ' + Player.dexterity + '<br><br>' +
|
'Dexterity: ' + Player.dexterity + '<br><br>' +
|
||||||
'Agility: ' + Player.agility + '<br><br>' +
|
'Agility: ' + Player.agility + '<br><br>' +
|
||||||
|
'Charisma: ' + Player.charisma + '<br><br>' +
|
||||||
'Servers owned: ' + Player.purchasedServers.length + '<br><br>' +
|
'Servers owned: ' + Player.purchasedServers.length + '<br><br>' +
|
||||||
'Hacking Experience: ' + Player.hacking_exp + '<br><br>';
|
'Hacking Experience: ' + Player.hacking_exp + '<br><br>';
|
||||||
},
|
},
|
||||||
|
Loading…
Reference in New Issue
Block a user